Cinema 4D Crash Course - Design a Six Pack Case

Rick Plautz - 3D Expert, Cinema 4D Teacher

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18 Lessons (5h 2m)
    • 1. Welcome to the Cinema 4D Crash Course!

      1:25
    • 2. 1.1 Making the Bottle with a Spline

      9:58
    • 3. 1.2 Refining the Bottle Spline Profile

      27:45
    • 4. 1.3 Using Loft to Make the Bottle Cap

      14:25
    • 5. 1.4 Making the Bottle Label

      3:33
    • 6. 2.1 Making the Six Pack Case - Part 1

      9:59
    • 7. 2.2 Making the Six Pack Case - Part 2

      28:50
    • 8. 2.3 Making the Six Pack Case - Part 3

      12:59
    • 9. 2.4 Making the Six Pack Case - Part 4

      11:05
    • 10. 3.1 UV Mapping the Bottle Label

      19:09
    • 11. 3.2 UV Mapping the Bottle Cap

      7:41
    • 12. 3.3 UV Mapping the Six Pack Case

      35:20
    • 13. 3.4 Refining the Six Pack Case UV Map

      12:24
    • 14. 4.1 Materials and Lighting - Part 1

      26:15
    • 15. 4.2 Materials and Lighting - Part 2

      15:12
    • 16. 4.3 Materials and Lighting - Part 3

      7:48
    • 17. 5.1 Rendering

      37:18
    • 18. 6.1 Final Output / Compositing in Photoshop

      21:06

About This Class

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I want you to be able to execute on your imagination.

The skills you’ll learn in this course can be applied to any project you can think of - designing a six pack is, in my mind, one of the most comprehensive ways to learn the product design process.

This class will take you through all the main aspects of 3D product design:

  • Polygon Modeling
  • Spline Modeling
  • Materials
  • UV Mapping
  • Lighting
  • Camera Placement
  • Rendering
  • Final Output

At the end you’ll have a fully customizable glass bottle six pack with UV-mapped bottle labels and the six-pack packaging ready for your own design.


This class is designed for beginning users of Cinema 4D that are comfortable with the interface and navigation but want to know how Cinema 4D thinks and to understand and use its powerful tools to fully realize your imagination.