Chess Endings - Complete Training Course | Manuel Ocantos | Skillshare

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Chess Endings - Complete Training Course

teacher avatar Manuel Ocantos, Chess Player - Top Ten of my Country

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Taught by industry leaders & working professionals
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Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

68 Lessons (5h 45m)
    • 1. Introduction

    • 2. What You Need to Do the Course

    • 3. The 2 Most Important Ideas in Endings – Creating Passed Pawns

    • 4. The 2 Most Important Ideas in Endings – Attacking Pawns

    • 5. Activity - The 2 Most Important Ideas in Endings

    • 6. Activity Solution

    • 7. Outro - The 2 Most Important Ideas in Endings

    • 8. Intro - What is the Ending?

    • 9. What Is the Ending?

    • 10. Intro - Rook Endings

    • 11. Rook Plus Pawn Win Against Rook

    • 12. Rook Draws Against Rook Plus Pawn

    • 13. Rook Plus Rook Pawn Against Rook

    • 14. Connected Passed Pawns

    • 15. Importance of Piece Activity

    • 16. Activity - Rook Endings

    • 17. Activity Solution

    • 18. Outro - Rook Endings

    • 19. Intro - Pawn Endings

    • 20. King Plus Pawn Against King

    • 21. Geometry of the Chess Board

    • 22. Combining Ideas

    • 23. Activity - Pawn Endings

    • 24. Activity Solution

    • 25. Outro - Pawn Endings

    • 26. Intro - More Ending Themes

    • 27. Stalemate

    • 28. Perpetual Check

    • 29. Building a Fortress

    • 30. Zugzwang

    • 31. Underpromotion

    • 32. Pawn Majority

    • 33. Slowly Improving Your Position

    • 34. Good Bishop versus Bad Knight

    • 35. Good Knight versus Bad Bishop

    • 36. Principle of 2 (or More) Weaknesses

    • 37. Activity - More Ending Themes

    • 38. Activity Solution

    • 39. Outro - More Ending Themes

    • 40. Intro - More Endings with Pawns

    • 41. Opposite-colored Bishops

    • 42. Opposite-colored Bishops with Additional Pieces

    • 43. Minor Piece Against Pawns

    • 44. Minor Piece Against Minor Piece

    • 45. Queen Endings

    • 46. Queen Against Pawn

    • 47. Other Endings

    • 48. Activity - More Endings with Pawns

    • 49. Activity Solution

    • 50. Outro - More Endings with Pawns

    • 51. Into - Pawnless Endings

    • 52. Simplest Checkmates

    • 53. 2 Bishops and King against King

    • 54. Bishop, Knight and King against King

    • 55. 2 Knights and King against King

    • 56. Queen against Rook

    • 57. Rook against Minor Piece

    • 58. Rook and Minor Piece against Rook

    • 59. Other Pawnless Endings

    • 60. Activity - Pawnless Endings

    • 61. Activity Solution

    • 62. Outro - Pawnless Endings

    • 63. Intro - Final Activity

    • 64. Final Activity

    • 65. Final Activity Solution

    • 66. Next Steps

    • 67. An Amazing Triangulation

    • 68. Breaking a Fortress

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About This Class

Welcome to my Complete Course about Chess Endings, the only course you need to learn to how to play during this stage of the game.

We'll take you step-by-step through engaging video tutorials and teach you everything you need to know to stop losing or ruining ending positions. This course include practical activities in every section to make sure that you'll test your new knowledge and a final activity where you will evaluate endings using all the ideas that you learned in the course.

Throughout this comprehensive course, we cover a lot of topics, including:

  • The 2 Most Important Ideas in Endings

  • Connected Passed Pawns

  • The Geometry of the Chess Board

  • Rook Endings

  • Zugzwang

  • Mutual Zugzwang

  • Underpromotion

  • Perpetual Check

  • Intermediate Moves

  • Opposition

  • Triangulation

  • Importance of Piece Activity

  • Stalemate

  • Slowly Improving your Position

  • Good Knight against Bad Bishop

  • Good Bishop against Bad Knight

  • Opposite colored bishops Endings

  • Queen Endings

  • Building a Fortress

  • Principle of 2 Weaknesses

  • Basic Endings without pawns

  • Advanced Endings without pawns

  • Endings with a rook pawn and a bad bishop

By the end of this course, you will improve both your practical and theoretical skills but most importantly know how to evaluate endings, without having to memorize hundreds of endings.

Look forward to:

  • Video Lectures

  • Practical Activities

  • Downloads

  • A Key Points Summary of what you'll learn

  • Games for you to study

Are there any course requirements or prerequisites?

  • Clearly know and understand the chess rules
  • Ideally know chess notation, although it will be explained to those who are not familiar with it
  • Any device with access to the internet
  • No software required - all the material to do the course will be provided here

Who this course is for:

  • Ambitious players, wanting to complement their opening and middlegame understanding
  • Players who ruin their games in the ending stage of the game
  • If you want to take ONE COURSE to learn everything you need to know about chess endings
  • Players who do not know the main goals of the ending
  • Anyone wanting to improve both their practical and theoretical understanding of endings
  • Anyone who is not familiar with the main ideas that impact endings, such as opposition, pawn majority, underpromotion, intermediate moves and zugzwang

Meet Your Teacher

Teacher Profile Image

Manuel Ocantos

Chess Player - Top Ten of my Country


Hello, I'm Manuel.

Interacting with people around the world is what I enjoy the most because in addition to learning a lot and sharing my experiences that's where I feel that we all belong to one single community.

I've spent several years in the online teaching world, refining how I work and trying to understand the changing needs of this place, which I see as the future of education.

I live together with my lovely girlfriend Gisele who is an inspiration for me to work harder each day.

Being a top ten player of the country that I represent (Luxembourg) and living in South America, has put me in contact with players from different backgrounds and playing styles.

I have been studying chess for 25+ years. From the moment that I got my first book I knew th... See full profile

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1. Introduction: Dominating Jenkins can easily set you apart from most disappears. Welcome to my course where recover. All you need to know about your standings. My name is Manuel. I'm a chess player and I've been studying chess for more than 25 years. By doing this course, you will be able to muster endings, are, know exactly what to do in every position by studying games from top layers? Or did you how to think, not how to memorize? This is a complete course about descending. You will learn everything from the basic to more advanced segments to mastering the two most important endings, which are rook and bondings. While also studying other endings, you will also learn and practice all the key ideas in endings starting from the two most important ideas, the more advanced ideas like opposition, triangulation, slowly improving your position. And many more. In this course is for anyone having problems playing endings, who is really ambitious progress. Feel free to take the course description and I really hope to see you inside. 2. What You Need to Do the Course: Hello and welcome to my complete course about endings. Or you ring your understanding of chess endings to a whole new level. To do this course, you will be provided with everything here. And this course will have a practical activity in every section. And to help you with the practical activity. Whenever I gave you a position to analyze, you can simply watch the full video and then go to Resources and download the file containing the games to analyze. Now some words that I will use during the course that I would like to clarify in case you're not familiar with. A minor piece is simply a bishop or a night. A night is a short range BCE, whereas a Bishop is a long-range BCE. The chessboard is normally divided into two sides, which are the queen side and taking side. Central files are the E and D files. And a legal move is the move that can be played as opposed to an illegal move. We'll look at the board as if we're playing on white side, as in this case, or on black side as in the current situation. These will simply depend on which side I will focus on more will start telling this course, focusing on endings with bonds because they are way more common. And later on we'll study positions without bonds starting from the basic positions. And that increase in the level of difficulty analyzing more complex positions. Unless I dug about jazz notation and how to read chess games. So if you are familiar with this, you can get started with the course. If not, the chessboard is divided into eight rungs, which go from one to 88 files would go from a to h. Both rungs and files are going to be labeled. So you will be able to identify a square easily if you're not familiar with this. For example, if I select the square, we just look at the rank and file. And we see that we have F7 square at the end of the course are provided with some gains to analyze and to read it, you will have first the name of the players and the place and date on which is what played. Then you have the jazz notation. And last you have the result about the jazz notation. Whenever you have a square that's upon, that moves. So for example, e4 means that the pawn goes to E for N stands for night, B stands for Bishop, are Stanford rook, K stands for King, and Q stands for Queen. Annex means a capture. For example, the X C5 means that the deep born captures a piece on S5. Q AX5 means that the queen captures a piece on S5 And the plus sign is a jack. For example, NF for class means that the night goes to u4 and gives attack. And last the result. 01 means that black wins. 1-0 means that wide wins. And 0.5, it means that it is a draw. It is now time to get started with the course. 3. The 2 Most Important Ideas in Endings – Creating Passed Pawns: Hey, there. And now I'll talk about the two most important ideas in endings. At least say consider these are the two most important things that you should have in mind whenever you play endings. And the first is to create or to pose your past coupons. We simply want to great boss bonds to promote them and to get a huge material advantage. That's why pass bonds are very, very powerful in landings. Let's analyze some practical positions to see their importance. In the first position it is Y2 play and hear why play the movie h4. So here, like has a basked H-I bond. But this point is very hard to advance it. It is blocked by denied and also the King white skin can come and stop it very easily. Whereas after the mortgage for like continue with a mole of nitrogen six and after H5 night were for the polygon, five is attacked. And one reaction may be to play them all H6. But in this case, we see that these bonds are quite controlled. So far. Does y here, White played a very strong G6, even though white gives a bond after the Guinean G6, H6, we see that this point is very hard to stop. Also, we see that black skin is really out of faction. And after Black continue with more G5, This is pretty bad for us because after age seven, we need to stop this bond. Here. What blade above kin to D3 and actually hear like resigned. These are two very strong players who see way ahead. But the point is that white skin will come to attack the night. So for instance, after came to be for attacking the spawn. White can still give this bond and attack the night. And after nitride jade only moved to stop HA to promote him. King to have six kin to C3, kinda D7. And we see that white spawn is much faster than black swans. For instance, after, before takes, v3 can be G7. Why is promoting? And black doesn't have v2 because we have this check and what will give the night and promote a queen. So we can see how strong does IDEA's that white can sacrifice bonds to get a very strong postpone and win the game. Let's take a look at an opposition here we have our rogue ending, so we have rocks on the board. These endings are very common. In fact, they are the most popular endings. And here it will be natural to take the spawn. But here like would take this bond energy due and then tried to adapt this bond. And a low white is upon up. Plug is trying to defend the position. As we'll see, sometimes being upon up is not enough to win a game. That's why, why tried the more ambitious B5 again. To create a backbone and really putting problems on his opponent. And here blood took on B5. This is a more advanced position. But after taking an A5, the idea was that after taking on A6 and taken while will defend first this bond and then would get despondent H6. And as we can see on a four-sided, again in black skin is really out of the game. So descending. We'll study later. But this is when for white. So here after taking on B5, white lady move A6, A7 and promote. Pretty straightforward. And after root two y3, trying to stop this pond with a check here, White gave these polonaise six to get to connected past pons on the Qing side after digging on H6, route to E6 intakes and roped X86 H4. And we see that now it has these two connected past bonds. So if one passport is strong, you can imagine that to ponds. And when they are connected, they're really, really strong. And here white actually won the ending pretty easily. Will also study descending. One will see rook and things. And the last position really takes this idea to the extreme and also introduces the other most important idea that I will talk about, which is attack in ponds. So here, first of all, black has a two-point advantage. But on the other hand, we have opposite color bishops. And here sometimes they're conversion might be a bit hard because the point is that the sponsor quite controlled by the bishop on S3, unlike Canada, offer an exchange of bishops. So sometimes it is very hard to convert. Disadvantage, for instance, if black plays and move up to four, then after King drew F2, it is not easy to see a way to bring the king to push the bonds. And here black played the extraordinary move Bishop to h3. Again, we're not trying to play like this on these, not after watching this video. But we want to understand the principles behind that move. First, we attack upon, although this may sound trivial, we are taking upon and after taking which happened in the game, like God, another passband. So black now has three bonds because now black also has the F postpone. And we see that this is going to be decisive because now the bishop cannot be controlling all this ponds. And also by playing this mortgage of two a3, like can play now came to a five. And the King will be able to come pretty quickly to support the advance of the ponds. So after the Move came to have 234. So the point is that after a move like into a do we have this another pass spawn the phone. So now we have three bonds. And this is the idea of removing upon from G2. And after taking the Bonn F6, before planning to play a three, Bishop to E7 came to the three. We see that this is the idea that the king got faster to support the advance of the pons. And after Bishop to C5, kinda C4 up to 87 came to be three. And here what resign. So we see that black is almost a piece down, but black has two very strong ponds, passbands supported by the king. Because now, like expandability move kinda C2 and wide is not going to be able to stop this bonds. So again, this is a very brilliant move, Beecher to A3. Some people said it is arguably the nice small Vera played. What I wonder understand here is the principles behind that move, which are to attack upon and to create a passband. 4. The 2 Most Important Ideas in Endings – Attacking Pawns: And the other most important idea in the endings, which is an idea that I mentioned at the end of the last video, is to attack your opponents bonds. If we can create a past bone, then we need to look for targets. So let's take a look at some positions. In this position here, this y to play, the procedure looks fairly equal. But here white started ducking ponds. White played him overlook trade one, attacking a seven. And after akin to E6, rook to A6, we attack C6 and A7 now rope to C7. Roadway for R2P, D2, A4 attacking a seven. And although disposition might look equal, it is actually not because here, why does the one attacking? And here black continue with more G5. And here black could've taken on IE seven. But the point is that after taking I7, after rogue H6, black would get some corner play. Does y here? Y continue with the move H4. And after d4, K2 we do taken, taken. We see that again. Why does the one pushing? This was just they are really hard to defend, although they might be defended, would, would play. It is really hard. And we see that what is the one just playing for free? So after the clef seven kindred to white is slowly improving. His business. Came to the cx before rope to be seven. H5 pushing this pond, sometimes we might end up taking right seven. So this point is more advanced. And after H6, F4, the G7 came to D3. For now, I want to focus mainly on the main ideas. Both black and white possibly could apply better, but just want to focus on the main ideas. Rope to E7, R2P DRE one. Now we see that y does plan to bring the rope to G6 and diagonal upon. Thus why black radium overlook the G7, came to the fore, improving their king. Rope dou, D2, group two, a2, Ruby do G7, kinda D3. Taken, taken. Group two is seven. Rudy do. Group 26. We see again that black is just defending passively rhabdo G7, and it is going to be hard for blood to find moves after octree seven, rubato G8. And we see that this bond might be attacked again. This point on a five as a target and also despondent H6 and have like continued with the move S5. But after OB 2D6, rock to E6, taken on T5, this point cannot be taken because, why would take the rook? And after kinda D7, B7, like finally started collecting ponds. And after kinda C5, rogue F7, white is getting another pawn and like resigned. As said, we're gonna focus in rook endings in more detail later. But for now I just want to show you these ideas that attack in bonds being the one tagging is just a very strong idea. And here I also wanted to finish with a very brilliant example. Disposition is taken from our world championship match. And here most of us would immediately take on H4. But here a carpet played the just absolutely brilliant nitrogen. What is sacrificing upon. But the main idea, as we'll see in the game is that wide wants to attack ponds with the King. If he are taken here on H4 after the move, which up to D6, let's say nitrogen to be up to a seven night before. Why these having an advantage for sure, because white has a br, a piece, the night is attacking bonds, but it is hard to see how wide can make progress. In the game. After Nitrogen do black token H3 play NH3 would be tempting, but after night referred, this bond will fall. It's Abbas bone but it will fall so it wouldn't be able to promote. So after dig in on g3, Qin takes we see how wide is able to bring the king to the king side in order to attack black spawns. The game continued. Kindred 6945. After digging on H5. King is six nightmare for kinesics. G4 Bishop, does it do kinda F5? And we see the idea is to bring the king in order to attack the bonds. So here, Y started collecting bonds and won the game pretty easily. If I go back a bit, instead of defending the polygon F6, after digging on F3, what would take on F6 and tried to tag these bonds either bring the night to C5 is an idea. Also tried to bring the king, the queen side. And we see that like basically is not a DAG in any bonds. And why does one trying to progress here? 5. Activity - The 2 Most Important Ideas in Endings: Now I wanted to start with an activity to see how we can implement these ideas in real gains. So in the first position, it is Y2 play. So let me ask you if white has any way or ways to create a past bond. And in the second position it is black to play. And we said that black has a space advantage. Black has a very active rook. Black has a much better position. But let me ask you, how can black progress here? And let me give you a hint. Look for attacking moves. 6. Activity Solution: Alright, so the main idea of these activities will be that you analyze the positions that you put the effort because it will really help you. I think that putting into practice what we've learned is the best way to improve. Here, white has actually two ways to create pass bonds. One is by playing the movie G5. And then after exchanging some ponds, white will get a passband either on the GIF file or the.h file. And the other idea is to play the MOOC before. So even though widely gives upon y will create a backbone either on the c file or the a file. This is an idea that we saw when we talk about boss bonds, that sometimes you can even give material to create a backbone. And in fact here, trying to grade a backbone is the only way for white to progress in this position. Because just attacking bonds with the mobile akin to D5 would be bad because you're black has a backbone and wide wouldnt be able to stop this bond here. So here in the game we'll continue with the more before. Also D5 was pretty similar to the game. So both modes are possible. And both moves aimed to create a pass bomb. And after the moon, before Black took with the Upon. If black takes with this C-H bond, then after taking on, before we have this idea of having a path pollen on the c file. And wide will also play them with G5, degrade and other postpone on the king's side. And after the game continuation, a deck before, we say that life also got another postpone, like has two bus bonds, but this King is able to control this past bonds. Whereas after a five, this black king will have a lot of trouble controlling these two pass bonds because they're far away upon EA file and the point on the GIF file. So after the move K27, G5, taken, taken, B3 came to D3. We see that y the stopping these bonds. But after kinda D7, D6, taken and taken, black resign because black cannot stop the bonds. In the second position, like paid remove d3, which is very strong trend to attack this polygon F3, for example, bringing the rook might be an idea batter after I'm of Legendre, do we see that y will be able to defend the bond? Also, the rook is very well placed on the second rank. So after the move D3, like gave upon. But after taking three, we see that first of all, black has a past bone which is very strong, very advanced. And also after the mook to H2, which I really like, like has many ideas. One of them is to play rope to H1 Barroso after digging on 83, like would get another postpone. And also now black has this square for the king to bring the King and attack bonds. So here black is combining all these ideas of creating passbands and attacking bonds. And in fact, like one pretty quickly after the move, rook two, C two, root two, H, one can do it too and came to the fore. We see that Y doesn't have any good moves here because after King draft T2, we have roped to H2 or all software 2q2, a2. Similarly, we have roped to H2 and we just get the rook. 7. Outro - The 2 Most Important Ideas in Endings: We'll study lots of ideas in this course. But remember that the two most important ideas when you play endings are two grade pass bonds and two a dagger upon spawns. Other positions that will study, you may use them occasionally. In a few games are these two ideas? You will use them in most of your endings. So I'll see you in the next section to keep on learning. 8. Intro - What is the Ending?: Hey, there. On this section we'll talk about what the ending will be for us during the rest of the course. And I want to focus on the definition itself. What I really want to focus on is what kind of positions we'll be analyzing during the course. So this is what really matters to make sure that we are on the same page. Let's go back to the chessboard to check this. 9. What Is the Ending?: Okay, so the two main things that we'll consider to judge a position as an ending our decay activity and the importance of past bonds. So the second thing, the importance of passbands, we already discussed about it and King activity. We also saw some positions in which the Qing was a very important piece. These are the two main things will analyze other ideas such as stalemate, that are very common in endings, but those ideas are not as common as pass bonds and kin activity. If we check again the position that we studied in the previous section. So in this position, we see that both kings are attacking bonds and both gains, they can be active. Here, white's king is attacking on H6. Black skiing is looking at this Poland before position we can definitely considered unending. Now there are positions on which there's a gray zone between the middle game and the ending. Let's take a look at this position here, this black to play, but it doesn't really matter. This position there no queens on the board. Some might already considered this unending because we exchange queens. But if we dig into account here, King activity and creation of pass bonds, we see that still we have a lot of pieces on the board and here activate and again, on each side would we quite risky because we have rooks, we have two minor pieces on each side. So this position, I would not consider it unending. Speaking about Queens. So exchange in Queens does not mean that we go into an ending. And in fact, we can have queens on the board, and we can still have an ending if we take a look at this example. So first of all, here we don't have ponds will analyze some things without bonds. By the way, these are not very common endings, but at least we'll learn the most important ideas about them. And also this idea of connectivity, it is not absolute either. Sometimes activate in your king, particularly we have queens. Rooks might be dangerous, but might also be good. In fact, if we take a look at this position, if white plate here, white good played the active king to F6. And we see that blog is already in trouble because like has to move and there's no way to stop. Window G7 made. First of all, if Blackmore flicking today than we have been D7, if black moves the queen, then there's no good moves. For instance, after Quinto H5, we give a check, and then we give a checkmate. Or if black moves the queen on the file, let's say quandary for, then we give a checkmate. I'm luck, doesn't have any way to give a check without losing material. So there won't be any absolute rules. But for us the ending will mainly be those positions on which King activity on past bonds play a very important role. 10. Intro - Rook Endings: Hey, there, on the sections we'll study rook endings. And why do we start with rogue endings? Because rooks, normally they tend to get active later in the game. In the opening, we normally develop bishops and night first. That's why they might get traded before rooks. And that's why in the ending would normally end up having rooks rather than minor pieces. Now let me be honest with you here, ROCC endings are quite hard, so I'm not going to sell you a magic pill. We're gonna get quite technical and more hard studying different positions. In the first pass, we'll analyze positions on which we have I broken upon against a rook. And it's quite important to understand these positions because many positions might liquidate into this ending. We may have rook with several ponds, and we may exchange many ponds and end up having descending with Brooke and upon against a rock. And then having these very important knowledge will analyze other important ending ideas that can be applied not only to rook and things, but two endings in general. So let's get started. 11. Rook Plus Pawn Win Against Rook: Hi again. When I spoke about the importance of past bonds, we saw this game and I spoke about the MOOC B5 that was played in the game. And here, black didn't take this 0.95. instead, blood play the movie takes B5 and after A6, Godwin advantage, instead here I spoke that block could have taken on I5, and after taking on I6, planning to play a seven. So black is pretty much forced to take this point. And here white hard. This important idea of defending first the opponent D2. And here first of all, we see the importance of King activity. We see that white skin is very active attacking ponds, whereas black skiing is really out of the game. First of all, the Borland H6 is going to fall. Here. Black plays move like into a five, like pretty much doesn't have any good moves. Here, white would take this one, and here white has one advantage. So here we'll analyze these cases on which the pawn advantage is decisive. So here the first is that Y doesn't have any postpone. So wide here will try to create a postpone. Now it is black to play unblock really doesn't have any good moves because if like move the rope, then this bond will fall. So that's why Black pretty much has to wait or to play the MOOC in 241 idea is to bake into A3. And if the rope moves here, then the king might try to come back to the game. And here one has another idea with distributed move kin to H5. And if like just keeps on waiting, then here what has these very good move? H4 and black is pretty much forced to take because after default, then we have kindred D5 and we will attack the rook and get this one. For instance, kinda a fork into a four. This rook has to move. And then we just take the bond. So after H4 black takes and we exchange ponds. So we get this position on we have Iraq and upon against a rock. And in this case the idea of exchanging ponds is to create a pass bone, which is one of the most important ideas that we discussed about because now this point on G2 is a postpone. And now the key point is if this pawn promotes, then we'll get a significant material advantage and will win the game. So blacks only chance is to try to stop this bond. So if Black busy move Roku G8, then y will just pushed upon. And I will simply have the idea of bringing the king and upon. Later on we might bring the rook. But actually so far this rho can B2 is doing a great job because it's just cutting this king. So black skin is really out of the game there. So here black might try giving some checks, which is an interesting dry because after roped wage eight, kinda G5, we can play rope to G8. And if we play Qin classics, like we'll just get the pawn. Although here definitely it is better to play kinda F5. And now we'll blend to start pushing the Po1. And here again, I don't see anywhere idea for black than to keep on giving checks. So why cannot play kinda DCX? Because then we get another check. But here what can be the move Hindus, Sikhs origins N5. And the point is that after abbreviate, now we just bring the rock and then black will try to bring the king back to dedactive. But here we will just push the Upon anaphoric into c, cx, just pushed upon. There is no need to bring the king, women bring it already, but this getting only six is just stopping this king. And after kinda C7, basically black doesn't have any good most G7 kinda see Cx came to have seven. So this variation is not forced, but the main point is that here, white's king and rook are definitely more active and black skin is really out of the game. So wide wins pretty easily here. Now let's analyze another position on which black skin is more active, but we still have white skiing in front of the bond supporting the advance. So here the position is more complicated. So we need to accurately calculate if we can win the position or not. Here, blood played, move route to G3. Black again is kind of waiting. If black plays a move like Luke to eight, then here y, we'll just play kinda H7 supporting statements of the pawn, BAFTA rhabdo G3, we still play kindred seven, and after a check, we bring the King to G8 in front of the bonds are now there's no more tax. Arm Kubla Khan denuded move, rubato H6, and after G7 we get these critical position. So here we see that white's king is in front of the barn. And the question is whether we can promote it or not. Under here black, white did with the move rope to H2. So here White played a move root two E one, which is a logical move to kick away black skin. Because if the King goes to F6, then we'll display kinda fade and promote the bond. Thus why after rocky31 library, the move kin to the 710 to the six was another idea, but it wouldn't change the position a lot. And here, why does the White House to progress? If white plays King drift seven, then again, black will start trying to give checks. And it doesn't seem to be an easy way to browsers because we just give checks. And after we give another check, then we have to go back to. So here comes the critical idea. We will need to bring the rope to the defined. Thus why? First we play them over 2k to the fourth. And here, like crazy move, kinda D6, again waiting. And here we bring the King to F7. And after the checks into six book, the dew came to F6, roped to F2. Here, replay kinda D5. And now black doesn't have the move to d2 because we have rhabdo J4. Instead of Lu Bu Ji Duo black tried king to D5 and after row d for the game is over. So let me go back to their critical position. This is probably the one position or the one idea that you should know. There might be other ideas to win forward here, but this is the simplest one. By the way, this idea is well known for a long damn. It is called the Luciana position. It doesn't really matter to memorize the name. I just want to mention if you ever read this name, which is basically to improve the position of the rook and bring it to the fourth rank before bringing the king to support the advance of the bond. Just a subtle node. The main ideas to bring it to the fourth rung and not to the fifth, for example, because here the light would attack the rule. Although this is still winning, this would complicate matters a little bit. Now having in mind this idea that if we push the born far away and we supported with the king, normally this is willing. Here comes another important idea, which is to prevent the opponents King, just like we did in the first position from activating. That's why this was shown here. Black played the very precise rhabdo G8 before Bush in the bond, because we'll have a lot of tangibles that upon before pushing the bond, we just prevent wise king from getting active and took him to the one to stop the advance of the bond. Now here one important idea is that after rhabdo D10 lab would just tweet rooks and beyond time, the wind is pon ending. That will also analyze later. But for now, I want to mainly focus on this idea of pushing the bond, keeping European active while keeping the ones King on a bad position does weigh the moral duty aid was very strong. And again, why doesn't have any good moves? Because as we saw, the rook alone normally cannot stop the advance of the paan. That's why here white just waited with the move k2, H2. And after Qin's reform, rock to have one robed Raf1, K33. In fact here, white resigned. Why does a very strong barrier, the current world champion? But the main point is that here, in addition to all the ideas that we discuss after octree one, here we have King to F2 and there's no dam to date the bond because we have this jag made. And while Carson, the war tambien definitely knows these positions. So eve white, just wait. Then we'll get the similar position put upon. And the game is going to be over pretty soon, so we're just pushed upon. And then before moving the king. So here, actually white has to play rock the D6 because this the ADHD group to the 84 black and bringing the king, for example, after into H three, we just pay rook to the eight. And then we bring the king here and promote bar after R2P 2D6. Remember, we just bring the rock to the fourth rank. Here we are on black sites on the opposite side. So here instead of the fourth one would be the faith, but just bring it to this position not too close to the king to avoid having nicking, attacking Iraq. And after conduit to three, we just follow the same idea. Came to F2, rogue, F6, came to y3, up to E6, King, F3, F6, King. We see that the rook cannot stop the bond there. And after R36, we just play rope N5. So the main points that I want you to get from this video is first we see the importance of the activity of the king. So as we can see that the funding, it normally with the rook alone, cannot stop the bond. There are some exceptions, but in general, the defendant side needs to bring the King and the rock dust off the phone. So on the next video, we'll study such cases on which the weaker side can defend. 12. Rook Draws Against Rook Plus Pawn: Hey, there. So now we're going to analyze those procedures in which the defendant side, the side having the rook only defends. And we'll start with the kind of the best set-up for the defendant side. So in this position here we see that wide who is upon noun is having the king stopping the bond. The gain can come to F2 and tried to stop the bond. So black will try to kick that going away. So the game got denude king to have two, unlike continue with F4. And here why play the movie Luke to s3, we can see that the rock is stopping blacks from entering on the third rung. Unlike continued with the move roped way Tool. And after kinda f1. So white is still trying to control the future advanced for the pawn. Here, blood played, rock, do H2, and begin continued kinda D1. And here black exchange rooks. But this is quite an easy drawn upon ending that we'll analyze it later. But in any case, we can already see how this king is stopping upon. Now here the main question is, why didn't Black for the bond? Because Black basically wants to push the bone to promote it and get a queen. And the bond is that after Bush and upon, we see that white skiing is, as we said, very well placed to stop the bone. And here, after black plans to come to invade the rank, because now upon, is stopping this tag from the rook. Here. Now the rook goes back to give a few checks. It can go to CAS, to C7 has far away from the Qing in order to give checks. So for instance, after kinda J3, which has this strong threat of given a check and then pushing the bone and actually hear, even given a checkmate here, White was started giving checks. So after repudiate Kindler For rookie fade. And we see how this rope is really knowing given checks and like cannot make any progress. Again, basically has to be around the bone. But here we are given a check on. There's basically no way like can progress. So for the king goes there, we can either give a check or even here, black doesn't have any serious threat because it gives a check. And then we'll just bring the King to F2 and attack the bond. So this position is a draw. So this is a standard way to defend whenever you can do it, just leave the rock on the third rank or safe. If you're black and wait for the bone to push on, then activate the rule to start giving checks. In any case, as we can see, we have to be very precise from well-defended. This is not an easy task. For instance, here if white displays any other movie like kinda d1, then after again RDD3, white is already in trouble for us. We have to stop this check made. That's why rope to c1 is pretty much forced. Are now black will manage to push upon, gives a jack and none after Qin to F1, we have to break into a phone if a play kindred one is pretty similar, we give a check. And then we give another check. And then we just, when the rook and after akin to a F1 is pretty similar, we give, we played this move rhabdo H2, planning to give a check on basically, Y doesn't have any good defense if white moves the rook than we give attack made. And if we come back, we have the same idea of F2 and given a check. So as we saw, kinda d1 is really not the way to go. Because after kindred D3, black wins. And by the way, these positions are quite unique. Here we have an F bone. But if it was a gibbon, then here why would actually draw? So let's have the similar position here with the bond on g3 instead of F3. And here, black cannot maneuver as much with the rook. For instance, after giving a check. Here, it's important to go to the corner. Even play kindof one. Then here black comes with the king. And after up to C6, rook two have to kinda be one. Kinda D1 will get these positions. So I don't wanna go too deep, but just want to mention how dispositions contained a lot by using upon an iPhone or a D bone will analyze the root ponds, the ANH bone on the next video. So here in this position, like can defend after like pages, then we just activate the rock. This idea of keeping the rock on the third rank and then activate and rook. These position is called the fitted opposition is idea. Again, it's really important to remember the name, but just wanted to mention it if you ever read this name. And in that position, White God to the ideal setup. Now let's analyze another position to illustrate how hard sometimes it can be to read that setup. Why does a very strong player, he said top British player. And here, why even played quite badly here for us? Black play the moves before. And we see that black space is a bit tricky because the rook is on the third rung down, so it's preventing White from doing that idea himself. And here, remember that after Black pushes a bond, it's good to activate the rook here wide actually made a bad move here. Why played him over 2k to the fourth? Instead, it was much better to play them overlook to F8. And now we start to give checks. We have quite a similar situation where we move everything around forward. So the king, wise king is on the second rank and on the first rung, and the bone is on the fourth rank cannot run the third. But the principle is the same. We wanted to start annoying black skin. And after root two y4 here, black brought the king. So this point is like a curtain. Now y does not cut in the Qing. And hear what made the decisive mistake here while played a mook to h4. Instead, it was time now to pay the mook to E2 because we wanted to stop block from plane group to D2. Check. White could have defended. It was quite hard, but what could have defended? For instance, after rope to a3, plan to play rope to A2, and after kinda C1, what could have defended alone? The position is quite hard to defend, and it was much easier to defend, as we saw with the group to F8. And given checks to the king. Instead after the move rubric for now, like pay the move, Rudy do. And after kinda C1 came to be three. Here, whatever resigned because what is not in damned star given Jack's first, if we we've attacked them like we just pushed upon. And we'll get this similar procedure that we saw. Now after root two H one, like we'll have the same idea of giving checks and then pushing upon unemployed tries to give checks. Then after rope to D1, the T2, S3, basically lag is kicking away the king. Rook D1 kindred for and we just pushed upon and black will promote the bond. So as we can see, defendant is quite hard even if we have the ideal setup. And here we have another position played by current world champion. He was not a world champion by them, but still a very strong player. And here Blackberry demo group two, the one country six, up to one route to have seven into eight. So basically black will try to stop the bone. And why we'll try to keep away the king. After update seven. We have this idea to give a checkmate kinda fade group to age eight, kinda G7 route to the eight. So wide now will try to push upon rhabdoid one. Now we have a difference equation where the rope will try to give checks on the rungs rather than the files. And after kindred seven, Twenty-five, E6 group to A7. D7. Like cannot exchange rocks because why will just promote upon root 28 and white blade away the move up to the six. Black has this idea of giving checks after rook to V8 rhabdo A7, which is give a check and tried to make it hard for white to post a bond to the seventh lung. As we saw in the winning positions. If Y1 is to push the king and the bone, then why would normally when and what actually played the move R2P 2D6. And again, this is just the last example, but just to illustrate how specific and how complicated it can get like well-defended. Actually, Carlsen made a mistake here and play the mook to A7. And after Qin create, now he resigned because now the bone will reach the seventh rank. And if white gives a cheque, then we display rope to the eight and then post upon. But here instead of R2P to A7, black had a very amazing defense, even though blacks King is not in front of the bond. Black skin is quite close to the bone. And here black girl played and move into G6. And the idea is similar to what I've set. Basically this rope is well-placed. So far they're stopping the king and from coming into eight and Bush in the bond. And white cannot progress here. For instance, after the move to the eight will give a check on A7. And if like, place route to D7, which is continue controlling this rank. And here if white plays, the move can create. Then here black has kinda F6 planning to give a check and take the bond. So this position as recede dispositions, they become very specific. And here black is just on time to stop the pawn. Also, if the K-modes 2D6, then we start giving checks and there's no void for wider progress. So the key points that I wanted to take from this is that having nicking in front of the bond greatly increases the drawing chances. But on the other hand, as we saw, the position is far from being an easy draw, at least on the four position, it was easier. But then we saw how it got harder and harder. So if you're playing this being upon up, you should definitely pay their position to try to invite your opponent to go wrong. And if you defend, if you're the one being upon down, you need to be very precise. Since as we saw, one move can defend the position, but one bad move can just mean losing the game. 13. Rook Plus Rook Pawn Against Rook: Hi again. And now unlike channelized positions on which we have a rook and upon against a rook. But here the point is drew upon. So first of all, the Groupon can be an a or an H bond. And in this case, the drawing chances are higher. Why is that? Because the bone that is just on the edge of the board normally leaves less space to maneuver. So that's why we can say that as a general rule, the rope bone is a bit weaker than the rest. These will depend on the specific position, but as a general rule, rooks bonds are weaker. Now if we go back to this position that we analyzed several times and we analyze these lines on which we play B5. And after, like takes y, takes non-black, takes on a six. And here we have the group to be due to defend. And here we spoke about the idea of bringing the king back after kin to a five. Here, y takes the bottom. Now white has upon advantage. And after kindof a four. Why now place kinda age five with the idea to exchange our pair of points on have a past bone, which is, as we spoke, one of the most important ideas in endings. And here, when I analysed the position, I looked at the move kinda K5 and then H4. And then white gets this pass bond on the GIF file. Instead here, like could've tried kindred A3, which in a way is probably a more challenging, because now the rook will have to move. And here actually White has more than one option. Even here, y can play the mook to be five. This is the most direct approach. And after Black takes the bone, it doesn't have anything better. Wide will take the bond. So we get this very similar position. But instead of having the opponent G2, we have the bone on h3 and a low normally the real point is weaker. Here we see again that blacks king is very far away. So normally this is quite an easy win for white. Phosphor black cannot change roots because then this point cannot be stopped. This is quite important. So after like moves the rook, let's say rook two, f two, then y will seem to start pushing upon. And if light brings a king, Well, we'll just move the king, push the h point. Even here, black has more active rook, but still not enough to stop the poem. Let's say black brings a king. Then we just push H6. And after, say, became the four. Is it not forced? But just want to show how the bond is not going to be stopped. Let's take into before. And now we also have this idea of plain rude to age five. And this pond will promote also kinda G7 to push. With enough. Now let us analyze this position on which we got this idea setup for white. What has the borne on the seventh rank? And now it's a matter of Normally of technique as we say, if this was another bond, not a Groupon, if it was the other bone, then as we discussed about, Normally the idea is just to give a check and then bring the rope to the fourth rank. But here with the h bar, we see that the King has only one file to go, because the king cannot go. Basically outside of the board. Is on time to offer this exchange of books in this position after removal of the G8. This is again quite specific, but here if white displayed it anyway, didn't move like R2P dissociate. These will actually be bad because after Qin to F7, then we see that the king just cannot leave this position because the king only has the defiled now that we have the H bond. So for instance, after repudiate, then we'll pay any other movie like group to the one. And if, well, if we give a check on G7, then we just bring the King to a fade and still the king is stuck here in the corner. Or let's have to look to G3 planning to give a check. Then we'll just give a check. And this force is dropped to go back and hear why cannot make any progress. Here in this position, black is just one move away from growing, even though white has this idea setup. But here we have an H-bomb. But after Ubuntu, actually here, white to win, hard-to-find very precise moves still been disposition. White manages to win because the black skiing is just one square wave for the draw. And after root here, abbreviate rope to H1. Now when G7 and after rope DJ-1, digging goes to a fate. Rook two F1. And here after kin to the one, white seems to be winning easily. But here, black tried a very nice trick, which is the move Luke 21, planning to give a check. And here White had to find very good moves. If white promotes like given wins the game, because it's deg made. Does y first black gave a check? And after akin to a five, again, we cannot promote because we will give a check is not a checkmate, but we will capture the Quinn and grow the game. But here why played the very nice rope to F6 check. And the group cannot be taken because after Qin takes y promote and then get the rook. But after kinda G5, then quite simply blade broke to F8. Again, we don't promote, but first we play router fate, and then this bond will cost like drug and white will win easily. So here in this position of y, this just in time. But as we see, the drawing, chances are higher because it has an H bond are not a central bone or bone or annual upon. Now by the way, we spoke a lot about this idea of putting the king and then the bone, just pushing the king in front. I didn't speak about Putin, the rock in front of a bone. For instance, say that here we put the rock in front of the board. If we switch positions, here, we see that the books in front of the bone. But this book is not normally not very well placed here in the specific position. If white plays, gives a check and then promote. So this is a win for white. But how about we move the king and a little bit, and we see that now black skin is actually a very good position. So here, even though the parties on the Thebans rank this rook, as we can see, is quite passive here because normally in most of the position that I showed, I always talk about the idea of pushing the bond are normally put the rope behind the bone. This position actually is, this may be surprising, but the main idea is that whites rook is badly place and blacks rook is very well placed. The idea of putting the rule behind the bond to bullshit is where logical because here we see that blacks rook is quite active. Whereas this rook only controls the squares on defense upon. This is called the Turkish rule. The idea of placing behind the pawn to push it is a general rule. So there might be exceptions, but in general is a very useful rule to know. And in the specific position, even if it's white to play, white will not win because blacks Ruby, we'll start even checks. For instance, after Qin to F6. Like Conway would rook or with the king, but the gain will have to go to a seven. This is quite important. Blacks king should stay here on a seven or B7. First of all, if the King goes to B6 or C6 or a, c x, y will give a check and then promote. And also surprisingly came to C7 is bad because here, why it has this very typical idea, which is to Beirut to aid, planning to promote. So black is forced to take upon, but here y gives a cheque and withdraw. So again, this is a dropped but like has to be a bit careful. So either move the king to A7 or B7 is taking 27 or move the rook unless say that. Why placing move kinda D6, trying to free the rook and promote. Like we'll just start giving checks. And there's no way for white to progress here, even if white comes with the king. Then here we might, sooner or later, let's say k into b seven. Or we might move the rock on the HFile. And after kinda B7, we give the rook on the.h file, and there's no way for y to progress. If we imagine the same situation, we just switched the position of the rooks. So we have white through on H1. So here are, according to this rule of Putin rode we've had Behind The postpone, this rock is much more active, much better here. And this would be just a very easy win for wide. Just bring the King to D7 and pushed upon and win easily. So this rule of putting the room behind the bone is for all pawns. I decided to show it here, but we can use it for an important whenever you have a postpone. Ideally tried to push it with rule behind upon so that the rook keeps being active on, supports the advance of the pond. These waves, we can see the broken H1 is not blocking the advance of the pond. Whereas the broken a jade would we block in the promotion? Would we stop in the promotion? And last, I want to mention that sometimes we can even have more than 1 advantage and did not win the game. Some positions where the stronger side has an f and an h bar and still doesn't win the game. These are very specific positions are very hard to defend, but as one-dimensional, not sometimes even having a two-point advantage doesn't mean win in the game. So the principles that apply to Groupon's, Those are the a and H bonds are very similar, but here, the funding side has even more rowing chances. 14. Connected Passed Pawns: Hey again, and now I'd like to talk about connected past bonds. So first of all, connected bonds are bonds that are on adjacent files. And in this case, they are passed bonds. So if one passport normally is very strong in endings, we can imagine that two or more are very strong. This applies to most endings, but for now we're going to focus only on rogue endings since we started analyzing these endings that are the most popular. Now I'm gonna go back to these positions on which we're pretty much experts by now here, after the MOOC B5. So we already analyzed this idea of taking on F5 many times and here, uttered in the game like B5. Here y continue with the movie six, which is very logical to push the Postpone. Mud here, blood played a very interesting move, rook two, y3. And here we see how clear White played by the way wide is former world champion Lyman harmonic. Instead of playing A6, after which lie would give a check. And then after Kendra five is a logical move to activate the Qing, Lai would play rook to A6. And we see that this point now is controlled. Why this clearly better? Because this point is more advanced. His king is marketing, but there's still no clear way to win this position. Instead, crumbly took the Bonanno H6. And after group to E6, can takes White gave this Pantone six, but now white has to connect it passed bonds. And I'm pretty sure that for a player of harmonics caliber, he almost immediately knew that disposition was winning because he knows about the power of connected pass bonds. Here black has a backbone. But there's also another interesting point that I want to highlight that here, white has the root very well-placed because the root should be behind the past bone. We see how this rock is really controlling the advance and the game continued h4. So this is logical idea. We have bus bonds, so we push them after rope to aid. We pushed the other pawn, G4. Here we have to be careful if white plays a move H5 than he would lose upon after a check. Because after a kin moves, this bond will fall. After d4. Then y simply pushed his ponds on the game Gandhian, you'd rhabdo G8, no blood plants to starts annoying with checks. But here after Gingold for Ruger fade, kinda D3. And here blight played him of kindred five. The IDS2 attacked Rogan, B7. If like pushes a upon. Then we'll get to a situation similar to the game. Why we'll also push the ponds and say B3, H6, kindred three. D5. D6 can do it too. And after the seven, we see that these bonds are much faster. Let's say root to the eight. We'll just play it. Seven will give the roof for the pond and we win quite easily. Kindred 5C is a bit more challenging. And after H5 kin to A6, we see that now the rook has live. While Plato to seven. And now blacks started pushing the bond before. Also they divide H6, B3 and hear what played a move which is not forced roped to E3. G5 was also possible. In any case in this position, black already resigned. Well, the first is that after B2, I will first give a check and then get the pond. Because we have a check, we attack the king and the Po1. And if luck plays any other move like group to be aid, then I think here it's quite interesting to not complicate matters. We can push the bonds for sure, but G5 and then give the rock. But I like this idea of plain age seven straight away. And the idea is that first of all, B2 is not possible because we just give a check. And then we just exchanged rooks and promote. Weaving, give a check. And we get the spawn. And after rook to age eight, we just take the bone. And after R2P takes 87. So we analyze this endings quite a lot. And this is great because now we know how to evaluate positions might very easily. And actually here, now that we have a good understanding, we don't need to go into a lot of calculation. We know that black skiing is definitely cutoff. Wise king is very well-placed. The point is advancing. So we just know that this ending is easily win for white. So this is quite an important practical tip. Whenever you know an ending. Just ready to go for those endings that you know are women and non venture into things that are not clear for you, even though they might look within. If you have an option that you already started and you know, it's winning goal for that one. Now that position who I think was pretty clear because white hat, all the bird species, the rope was very well-placed. The king, the bond worry even more advanced. But let's take a look at this position. Here we see that first of all, the rook is not as well placed as in the other position behind the barn. And here we see that blacks King is already subordinate advance. Also blacks rook is fairly well placed because it is cutting white's king. So this position is less clear. Why is upon up? But the position is less clear. But again, the technique is going to be very similar. We would push the ponds whenever possible, and sooner or later we might end up given the root for the pawn and have these two points, Wayne. So the game continued, B5, unblock, pushed upon, which is pretty natural. And after A4, we see that this is one of the ideas of the past ponds that they are connected so they support each other. And after Cambridge for B6, kindred three, B7. And after root two, a fade, A5. Like laid up to age two. And here y already gave the rook for the pawn. And after Dagan, here comes another important rule of thumb. Whenever you have two ponds that are under six or more advanced, normally the rook is not able to stop them. Now when things are very concrete and this will depend on the specific position. Here we have a bond on the seventh and this one is coming to the sixth. So normally these bonds are not going to be able to be stopped by the rook alone. And after A6, we see that y is going to play A7. Black actually played an interesting move, like played the move rook two ba, and here A7 will be a normal move. But actually, what white ladies even much stronger from a practical point of view, after A7 lag would take the bone and we promote to a Quinn. And here we have a queen against the rook. This is our women ending we'll studied, but it can be quite hard to win. And instead, since y doesn't have to hurry at all, because basically it doesn't have any thread. White brought the King of Qin to be three. And after Kendra for Kim to S4, kinda V5, kinda C5, we see that the king is coming on white is normally going to get and ending with queen and king against King. For instance, Qin to V6. There's really no good move for black here. Let's say we kinda C6. And like it's going to have to give a rook 41 of the bonds. Otherwise, why would get to Queens? So then y will get an extra queen on which much more easily than plain Quinn against rook. Now as, as I said, these positions can be quite specific to connected pass bonds are very strong, but we also need to take into account how the rooks are placed and also how the kings are placed. In this position. Here it is black to play, but we see that white's king is very well-placed because it's already attacking one of the bonds. And here Blackberry the move C6. But here black didn't have any good options because fossil fall, the ponds are not very advanced. And also they're going to be a typed very quickly. Maybe kinda RC4 was more ambitious. And here, y simply has to be a bit careful. Let's say we give a check first and then they can has to go back. And now we're just attack another bond. Remember the idea of attacking bonds? And after C6, here we can play rope to the one to attack the other pawn. And I'd say black plays kinda see before. And after group to C1 came to be five into DCX, we already are willing this point and this point is going to be easily stopped. First of all, licking is cut, so this is quite an easy win. And after C6, similarly, wide one pretty easily. Rook two, H6 came to be five, came to the fore. And already here, black resigned. Let's say kinda V6, we need to protect this bond. We play Iraq to H7, rope to B7. We use a similarity of cutting the king. I'm bringing it away from the ponds. And after kindred five can dry forest, pretty similar. Kinda z5. We started back in the ponds and when? So in this case we saw that the ponds were not very advanced on white hot, very good activity with the king and the rook and was able to stop them. But in any case, in general, connected pass bonds are very strong, not only rogue endings, One of the strength is that they can defend each other when they advance. Also, as a general rule, if they reach the sixth rank or the third rung, if a plane is black or further, they can be worth more than rook. So keep in mind the idea of using connected bus bonds in your endings. 15. Importance of Piece Activity: Hi again. We analyze those positions on which we have on material advantage, on those positions on which we have connected pass bonds. And here I'll talk about an idea which is probably even more important than that. Which is to have, the better piece is to have the more octopuses in an ending. These sometimes can be more important than anything else. Let's start with a position. Here. We see that LAX route so far is quite active. Whites rook is defending ballo. So if we'll take a look at the Kings, we see that white's king on F5 is much more active than blacks king only seven. So for the position is not very clear, but we'll see how here Fisher, who was a former old Zambian anterograde and in player completely laid his opponent here. First he started with the move E6. And for us, and the standard these move should not be very hard because we see that after exchanging ponds, Why do you will get a passed pawn on a four? Remember the most important idea, one of the most important ideas is to create pass bonds. That's why E6 is a very logical move. Here. Instead of taken on E6, black played A6. Actually A6 was probably not a very good move because now despondency five might become a target, as we'll see, it was probably better to either take on E6 or even play B6 trying to defend these bonds. After A6, white took on a seven, because the idea is to try to ponds and now get passed pawn. And after Black took on F7, here comes a move, kingdom p5. This is a great move because now we freed upon. We might also go to attack other ponds. So here we are combining the two most import ideas, past ponds and attacking bonds. Blood grade a good move up to the, to, to stop the king from coming to coincide what continued with the mook to S3 and after B6, F5 group to the one I like is still trying to keep white skin away from the coincide. And here kept the ballroom to h3 and the position is already getting critical for black here probably roped to be one wasn't interested in try to keep an eye on this bond, attacking bonds. And after B5, why play the mook to H7? And after kindred D8. Why continue with the move roped to be seven? Root to A7 was also interesting. And here's what I want to highlight this point. We have equal material, but we see that white skiing is way more active than Black Skin. White stroke is attacking bonds. And last but not least, White has passed pawn. So basically white has all the advantages and wide here already has our decisive advantage. The game continued, retakes and after B takes root 34 while continuing with the move kinda E6, which is a great move because we don't want to block the pon by playing king to F6, I'm black already has to do something concrete about that because if black text upon. Then after Jack Keane drew H7, F6, this point is going to cost black rook, and these bonds are not very advanced, so white is going to capture them very easily. After rook two y4. Here. Why could've tried King classics, but this would block the advance of the bond. Does fisher play something probably even better, which is a move kinda D5. And after root 24, he gave this bone. But after Dignity Five and taken on a five, came to D6, we see that now this point is going to advance and this point is even farther away from black skin. And again, born in Europe to have six kindred, five on here, black tried the industry, rope to have seven. The point is that this point ending is a draw. For instance, after taking seven came to D6, A5, lag is just in time to draw the game. What feature just played? Group to B6, avoiding the trade and attack Cinnabon. And after octal C7, kinda D5. Kindof seven is logical to bring the king like took the bond kindred seven root V6 came to the aid. R2p 2D6. And here actually, like couldn't play the move kingdom C8, which normally is a great idea to stop the bond because here, after rook to C6, this point ending is one by white, will analyze pawn endings later, but just want to tell you that this is not possible to play. That's why black played the move kindred seven and after S5. So we see that again, White has more active pieces, omnibus been black continued with drooped C8, C6, router, C7. Alternatively, after rook to age eight, root two, the seven Kinda create room to A7 like and give some checks. Let's say rook two, H5, kinda D6, rope to H6. But after kinda C7, we see that white gets the king in front of a bond, and we'll push it later on and win the game. And in the game, after rookie C7 wrote to H6, came to the aid. Rook to aid, can do seven. R2p to aid. Here, basically, like doesn't have any good moves because the rook first folic cannot move and after King moves, then we have Qin 2D6. This bond will promote. In fact after rook to eight, like resigned. Now this second position is really excellent to illustrate this idea of having the more active pieces. It is. Why do play on? Many of us would think that leg is doing very well because first of all, this point is going to fall even with Jack. Maybe then later black is going to push the five and get very good past bonds. But here White played the amazing kinda D3 and after blood to the bone, White gave another bond after the move kinda wait for and after two or three attacking the spawn. Why blade move G6 and after taking kindred D5, we saw how white is activating his king already. Why these two points down? I'm like anyone take another bond, although in this case, after taking on the fork into F6, discipline cannot be stopped. And thus why black played him off roped before and after Qin draft six with the how, why these two bonds down but white has a very strong bus born very advanced, an excellent king. And this rook is really doing a lot of damage on the seventh monk. Rooks on the seventh rank if a player as wide or the second rung, if we play as black, they can be very strong attacking loss of bonds. So here, even it is wide. The one who is having an advantage also despondent and five, in a ways, annoying black because black cannot give checks to white skin and the game continued kinda G8, white is planning to give a checkmate. And after kindred D8, white first gave a check. This is just to finance. The idea is that if making moves to 88, as happened in the game, after taking seven, this point with advanced with a check like pay them appropriate because roped associate was a threat. And here I like the way white belt, which is quite simple. The white is still dominating the position. So white took this point because like my plan to play a four to get some grub lay. And after digging on F5, we see how wide is still dominate in the position. Basically, y doesn't have to hurry here. Why does a DAG in this barn having a BUS barn? So this position is, is just an absolute domination by white, even though we have equal material on the game continued group to before, kindof six, root 24, kindred five rupees 34. And here kappa blanket blade G7, like cannot take because after exchanging rocks, this point will fall. On the other bonds will fall. And after Hindu G8, rook takes Y, started collecting ponds and won the game quite easily. After the six already here, black resigned. So we know that this one will be stopped. Thus why black resigned? So remember that having the more octopuses can be a decisive advantage. This can be even more important than having a material advantage. In fact, even here, we see how we can give bonds to get the better pieces and win the game. 16. Activity - Rook Endings: Let's now practice what we learned in this first position. Here we have this position that we know it's win for black because the bond is on the seventh rank and white's king is cut. That's why here, black played the correct move, rope D5. Remember that in these positions we bring the rope to the fourth rank. In this case, we're being as black, so it will be the fifth rank wide widely with the move road rage seven, just avoiding any ideas of Hindu H2 and promoting. And here black played the move kindred FTO, which is correct. And after room to have seven, kinda D3, rhabdo, G7, you have three defend in the pond. And here instead of playing rope to F7, kinda D4, rhabdo, G7, R2P, D5 would just win the game. Here. White tried last trick and play the movie kin to D3. So let me ask you, how would you win this position as black? And then we give you a hint. Rotary four might be an idea, but if you play straight away here, that would fail. Now the second position, we also jacking this position from luck side. It is black to play. Let me ask you, where would you place blacks rook. And in the third position, it is wise to play? And let me ask you this in more of a general question. How would you evaluate this ending? Is it equal for you or do you think there's one side which has an advantage? 17. Activity Solution: So it is where to put everything that we learned in the practice because this way will really improve our skills. The first position that college was a bit tricky. And this is an important point because we analyze ideas. We analyzed positions on which I told you that one side is willing, but we need to be very precise, particularly numbness. Sometimes in endings, one move can decide the game. We can draw with one move or lose with other move. And actually here, it is very tempting to play rugby for because the idea is to play rope to default and just win the game. But here y would have move R2P, taste good, do, well if luck takes, then why would just take the rook? And if we give a jack, then white can bring the King to d2 or even to deform. Just keep an eye on the rook. And again, like cannot take the root because we're just pick the rook. So the move kinda D3 was an interesting practical try from white side. Because white is invite him liked to go wrong. Also the mook to u1 looks very tempting because we want to advance upon, but here while we start giving checks, and after kindred d3, we even know the check. And we just cannot bring the Kingdom of four, for example, because we just landed a bond. So in this case, we will probably have to go about g1 and bring the rock again to the fifth rank in this case. But the idea of root 34 is correct, but the execution is wrong. Here. Actually, black first gave a check, which from a general point of view is great because we just kick away the king. But let me tell you that more than one move is when in here, for instance, route to 85 was another good idea to look to h4 and anaerobic d4. D5 is not dwelling good because we just bring the King further away from the pond. And the game continued kinda c2. And now black played rock to the four. And here white resigned because Ruby D4 is coming. If Y didn't bake into C2 and came to C3. One of the ideas is that we can play with the one r. Now we support upon. And after white gives checks, we just bring the King. And after octree seven here again, we need to be careful, don't Blake into D5 because after the check, what would win the rook? But we'll just play, came to a five. And after looked F7, we bring the King 2D6 or DCX. And when, as we see, like has to be a bit careful. Even though black is when it has to be a bit careful. In the second position, we see that we have equal material, but we see that black already has a BUS barn. I'm black skin is a bit more active. So here, blood, play, rope to eight. Remember the idea to place the root behind the backbone to push it is a general rule, but works in a lot of cases. And here this ending is actually quite hard for white to defend. Black will push the Upon, will advance it. And these will normally bring white Stroke to A1 or A2. And then blacks King might come to the king's side to try to attack the ponds. The game continued. Group to A6, came to be six. Look to A2, A5, keen to have won. A fork into E2. Kinda C5 came to the two, a3, kinda C1 came to the fore. So black is playing on the coincide with the bone and on the key inside with the king. Descending is very hard for white to defend if it is defendable. And after a4 are kindred for Kim to be one. Here, black play disinterested in maneuver Ruby aid and after kin to a one rope to be dual. And the point is that trading rooks would not be good for white because black skin will just attacked the ponds. And after roped AC3 group takes white, brings seeking back to the king side. Look to the, to look to A6, came to have five Luke A7, G5. Descending is still very hard for y defined because like has the King looked to A6, G4, rook takes rook two, G2, check kinda before F5. Look to have two into C one king u3, kinda one. Qin takes. The game continued a few moves, but wide was not on time to stop like spawn. And here after taking on a five, we already know this position that is quite winning for black. And here wide resigned. And in the last position, if we use the similar principle, receipt that lacks King is far away from the bonds. Here again, why it has a significant advantage here, white can do with the morphine to afford activating his king. And actually managed to also win the game after kinda B6 rope dissociate. Taking them taken to be seven rubric G8, already White is when upon kinda C6, rook takes kinda D6, a for loop to a for kindof three. Now, why does bring the King here? Kindred seven, root D7, kinda fade Rugby seven. And here why doesn't manage to win the game? The king will come to the fore. And y we'll put upon and wide won the game. 18. Outro - Rook Endings: We've discussed a lot of things on the section. So let me summarize them. First, we studied positions with a rook and upon against Iraq. These positions are important to know because many rook endings can simplify into this type of funding. We also learned the most important rowing and Wayne techniques here. Second, and more importantly, we improve our overall understanding of rook endings. We know how to use past bonds, including connected passbands. And we also know about the importance of having more active pieces and how these can even be more important than having a material advantage. So now it's time to move on to pawn endings. 19. Intro - Pawn Endings: Hi again. When we analyze rogue earnings with so many situations on which we will transition into Upon ending. And I told you that we would analyze those positions later. Now, going into Upon ending is not only something that happens in ROCC endings, in what happened in pretty much all endings. So we definitely need to know how to evaluate pawn endings. Will start with basic King and born against King endings. And then we'll move on to more advanced ideas. So let's get started. 20. King Plus Pawn Against King: Hi again. So now we'll analyze King and bond endings from positions that we already analyzed. First of all, don't worry if you don't remember the positions that we analyzed because the ideas, they are quite universal. So what we see here will also apply to other endings in this position that we analyzed. Let me remind you that the idea of white to defend here is to give the rock on the third rung unwanted upon advances only then the IDS to move the rock to the eighth or seventh rank. Onstart, annoying the king with checks, and this would be a draw. Instead in the game, Black tried something else. And Blackbody move rock to age two. And here the game continued kinda d1 because still has the same strategy of waiting until the bond is pushed. And here blog or for the exchange of rocks. So here we need to know if this exchange is good or not. And in fact, in this position, white query rooks. And after taking on h3, here comes, the main point is that we need to stop the bond. And for that ideally we need to place the king in front of the paan. That's why White played the very correct King draft to instead a move like kin to H1 would have lost again because here blackboard Bei Qin to D3 planning to play came to F2. And after kinda D1, F3, kinda F1, F2. And then white has to move. And then we just push the bond. Instead of kindred one. Here, black would not play F2 because there will be a statement. But black wood does play King to F2, followed by kin to E1 or E2 and pushed upon here black God, He's ideal setup because black managed to put the king in front of the bond and push it also here instead of kin to F2, which is the correct move, kinda F1 might look similar. But actually after kinda G, three, kinda d1, we need to stop like from coming into this square. F3, king to F2. The bone advances and we get the same situation worldwide has to move. But can F2 is more logical from, even from a general point of view because we make it harder for black to push the bond. And the game continued kindred before and after kinda G2, F3, black sooner or later will have to push the button. And after King to F2, kinda a four. Here, White played the correct and only move kindof one. After kindred, u1, kinda G3, we get these very similar position after came to F1 and F2. On software k2, k1, k2, k3, we get a similar position. Kendra F1, F2, and black wins. So the only remaining legal move is kinda reform, which is the only move that draws the game. And after akin to y3 and was playing the game kinda D3 is very similar. White plays the move kin to E1. Sooner or later black will have to advance a bond if he wants to win. Going to F1. We see that the only way to the fund upon now is to play kindred x3 and we get a stain. And so ultimately this endings are very technical and we need to calculate very accurately. But here are a few rules of thumb that are very useful. One of them is that the pond should advance with Jack to the seventh rank or to the second in this case, in order to draw. As we saw in this position, if black plays F2 and gives a cheque, then white manages to draw. If white plays, came to F1, and then black plays F2 without tech, then black wins. This is a very useful rule of thumb. Another useful rule of thumb is that the defendant side should be aiming to oppose kings. If we see the full ending here, why played them OFF kinda F2? And after kindred deform kinda Jiddu, again, we see that white is trying to place his getting in front of black skin in order to prevent black skin from invading. And after F3 came to F2, here we're stopping upon like they kinda have to and hear Kim draft one is preparing again to oppose kings. If they gain comes to E3s and again we break into one, or if they can comes to G3, then we play into d1 and we are opposing Kings. This idea is naturally called opposition. And here the main point is to contain the king from entering the seventh or eighth drunk second or first in this case, but basically to enter into the opponents territory. Now let us go back to this game that we analyzed here. I told you that if black goes into the Qing and pretending this is winning for wide. So we'll see why here black has two options to go. This king upon ending. If black plays came to D7, then the symbolised for why these two force it would move kinda C6. So now the rook cannot move because we are taking the king. And after Black takes and wide takes, we see that now white's king is opposing black skiing. So he would say that white has the opposition. And since, as we saw in the other position, this helped defending side rotor game. In this case, having their position helps the stronger side when the game, for instance here, black has regulated move kinda C8 sooner or later, we went to stop this bond. So we place a king on the promotional square. But here again, we break into C6 and we have the opposition. If light goes through B8, then penetrate, or if light goes to the eight, then we're Blake into B7. And just when the game here, black plays kinda C8. We again forced the exchange of books because the rook cannot move anti-black takes, we get a very similar position that we analyzed. Or if LAPLACE kinda D8, then we just trait Rooks. And after kindred C7, again, we have the idea of opposing kings, which is a very strong idea as we can see and will penetrate into the opponent's position. For instance, Qin to D7, into V6, planning to boost upon. And after kinda C8, we get these very similar position. Can do C6 came to be aide, came to D7. And we just pushed upon. So as we can see, the postage and might look very similar. But in one case, the defendant side is growing. Another case the defendant side is losing. Now all these ideas they apply to all pawns except the root bonds, which are the a and H bond. And in this case, in a similar way to Rogan things, whenever we have Groupon's, the drawing chances increase drastically. Now in the fourth position, here we saw that it was a draw. And what has to be actually quite careful to not lose the game. But let's imagine that we have a very similar situation here. Actually, it is quite simple for y to draw. Why doesn't even have to be careful about whether the bone advantage with Jack or not and how do oppose kings. White just have to place the king in the corner and won't be able to maneuver the king, let say after Hindu age to kinda defer kindred one. And after kinda D3, kinda D1, H2, K2, Edwin kindred Three is a stalemate. In this case, why does opposing kings? But even here after kinda D1, K2, D3, even though blog is now opposing kings, white can bake into a J1, but black doesn't have any way to progress because after kindof T2, we just adapt the bond. Does web-like sooner or later will push H2, and in this case, it's even stabled. Although in this case, the point is moving to the second one without a check. Since it is rho upon here, it is a draw. And in fact, in some positions, it is not even necessary to have the king in front of the bond to defend. Again, this is only for Groupon a or H bonds. Here if it was black to play like woodwind easily with the move can be d1 and then pushed upon. But here, if white plays, white just have one would move, which is enough to draw the game, which is a move king to F2. And again, we see a disadvantage of the Groupon that there's only one adjacent file. That's why black scheme can only move to the file in this case, and white is prevented. Blacks came from doing that, and the game would be a drafter kinda D1. Again can do F1 would just prevent the king from coming to the squares. And after kindred T2, we just reboot moves. Unblock doesn't have anything better than to play in H2. And here, again, we'll take into F two, and it is a statement, we prevent blacks King from coming to do so. First of all, as we can see, things similar to rook endings that are quite concrete. But the defendant principle is very similar. That defending side should write a play speaking in front of the advancing bond. And in this case, it is critical to oppose kings in order to prevent the stronger side from moving forward with the king and supporting the advance of the bond. And if we have root bonds, then the fence is much easier. If we just managed to place the king in front of the barn, then it's an inside draw. 21. Geometry of the Chess Board: Hi again. And now I would like to start with a very amazing ending study that was composed by Rich already. Now in this position it is Y2 play and we see that black spawn is really advancing to promote. And it seems pretty much impossible to stop it. Let's say that Y plays K2, H7, non-black would just push H4. And we see that we are always far away from the bond. Now speaking about that whenever we have to stop upon, we might definitely count as we're doing, just calculate move after removal. But there's another visual way to do it, which is to draw a square between the bone and the promotion square. So here we drew a line and then we draw a square from there. Here. If it's white to move, what should be inside that square after moving? So here we see that wide. If white moves, White cannot reach any of these squares. In fact, here, why these two moves short of region? That's where. So why do we need to gain two moves here in order to be able to stop the Upon. On the other hand, we see that White House upon that is actually very easy to stop by block. In fact, if we do our square, we said that black is within that squares of black can stop the pond. But if lac could waste damn B to take that Bono than white would be able to stop Black spawn. And here's where I would like to talk about the geometry of the chessboard, which is quite strange in a way. And here we have to go back to school a little bit and have a geometry lesson. Let's draw a right triangle on the chess board. Let's imagine that we have this triangle. Now there was a Greek philosopher, Pythagoras, who wrote a theorem. And he wrote that here. The diagonal on this right triangle, which is called the hypotenuse, eats longer than the other sides of the triangle. In fact, there's a formula to describe that. In any case, we can see it visually pretty much that the diagonal, the hypotenuse is longer. Even here the arrows that I drew, the hypotenuse is longer. But if we count the squares on the chess board, we see that here would take white three moves to reach the square E5, and also three moves to reach the square h5. So in this triangle, a right triangle that would rule the hypotenuse is equal to each other side of the triangle. And this has a lot of implications whenever we play a game, which means that whenever we want to approach a point, the shortest way is not necessarily a straight line. So for instance, if we want to go to H2, we can definitely go this way. But we may also go this way and use the same number of moves in the process, which would be six in this case. So having a settled that, you probably guessed that now the first MOOC by white is kinda D7 because we are approaching the bond, but we're also preparing to support the advance of our pawn. And here black pushes upon. Then again, always play the same idea came to F6. We are approaching the bone, but at the same time we're planning to support upon an amazingly here why this drawing the game. Let's say after H3. Here we have kin to E6. And although. Black promotes, we also promote because after C7 kinda be seven, although black can approach the born here would just play kinda D7 and then promote. And we would get an equal position with queens on the board. Let's say queens, Quinn's give a check. And this is just a draw because we have equal material. Alternatively, if black plays into B6, planning to take the bone, we would again plays into E5. We needed the idea to support upon or two, stopped upon getting inside of the square and being able to capture it. Let's say after Qin takes into a four and we stopped upon. Thus why disposition amazing visa draw after this maneuver of a protein and upon these way are not directly. Now this idea can be used in many positions. Sometimes approaching directly is okay, but sometimes we can use this idea to win games. For example, in this position, it is black to play unhealed Blackberry. The move kindred for first. Here, black wants to attack ponds, dug these bonds. Unblock has many ways to approach this. One might think that this is the shortest way, but black can also come this way, or even this way. And all rows are equally long. Hereafter, kin to E4, kinda D6. Here, black freedom of kin to D3. And after came to C6, kinda c2. Here, white, right? Kin to be five, which is an interesting dry instead of taken. If y takes on B6, then we would just take here and here. And this point, luckily here cannot be stopped because the king is far away. The say, can we five and we will reach a very similar position to the one plate in the game. And after kinda B5 here, black played correctly kinda B3. Interestingly, opposing kings, but mainly defending this Pantone for if lacked takes here. After Qin takes a four, this will be an easy draw because why do we captured upon and after Kim to be three can takes here back to the barn. And after kinda v5 here, actually black played kinda B3. And then here white resign because the bond will be taken for y to stumble upon. For instance, let's say Qin's D5, we just take the Po1 and after kinda z4 came to be to, this point cannot be stopped. What here is just one tempo short. If white here could play, came to S3. White was dubbed upon as we started in the previous lesson. By the way here, Kinte say three directly was also good because white is still not in time to stumble upon as we can see. Now if you go back to the position, we see that blood tube, this road, which was first opposing kings and then went on to attack the ponds. But how about we choose this road will go here. Then here after the move kin to D5, if black plays kin to D2, then here, instead of going for the bond, white can go to c four. And this case after Kinsey for K2, c2 came to before Qin takes. We get this position and we analyze which is a draw because wide world does capture this bond. So as we can see in this case, taking the direct road to attack the ponds was not good enough to win the game, unlike just took advantage of this idea to approach the pawn while stopping white's king from injuring S4. So keep in mind this very important idea that when you're working, you can perform to actions at the same time. And that straight line is not the only way to reach a point. There are other ways that are equally short and that can be better. 22. Combining Ideas: So this way that we now know the basic ideas because we can now analyze more advanced positions. Let's start with this position here it is Y2 play and material is equal. White played a move G5. So remember the most important ideas to either attack bonds or to create pass ponds and hear what became of G5 with the idea to create a BUS barn. And after, like Duke and white oak. Here we see that although is managing to stop the pon, whites pass bond is stronger than blacks because this point will drive black skin away from the most important area of the board, which is the queen side in this case. Because after taking the bond and taken the bone, we see that wide is able to capture black spawn. This is a very common idea, sometimes to even sacrifice one bond to drive the opponents king away and collect the other bonds on the other side of the board. And here actually white, worn pretty easily after kinda z4, kindof six takes Indri, seven came to be five, came to the aid. Kinda B6, kinda C8 before kin to be Aid. Here we see that like seems to have the opposition because black is opposing kings. But here why do place the more B5? And now, since black has to move, now white gets the opposition and wins easily. If King to eight, kinda C7. And we pushed upon or if kinda C8, K2, A7, and we pushed upon. We already saw this idea when we analyze KM bone against King endings. Now this idea of wasting time is very typical to make the opponent player to win. In this position it is black to play. If black goes for our direct approach with the MOOC into y3 to push upon. Then after injury one, F2, K-NN graph one can draft three, we get a statement. We have these two extra bonds, which in this case don't change the position. So black will try to reach a similar position on which it will be wide to play. Unfolded. In this case, black, we play the moves kindred F5, kinda V5, kindred four, which would be like drawing a triangle. That's why this maneuver. It is also called triangulation. Again, it doesn't really matter the name because what really matters is the idea to waste and to make white plane are not luck. And after the move kinda F5 here, it's an important idea that wide cannot do the same because white would also tried to do the same. But here y doesn't have this square, d2 or E2. And also in this position here, white lady move kinda D1. And in time white plays the move kinda F2. Law would just play the move Kindler For opposing kings. And after kindof one for example, kin to G3, kinda d1. We don't push the bond, but we simply grab another bond and we do ponds. This is an easy win. Although if kinda d1. We just promoted upon, let's say after Qin perform, we play of two and hereafter akin to H1, which has need to be careful not to play if two, because this would be a stalemate. But we just take again the Upon, does Y here, Y pretty much has to wait with kinda D1 can do F1, whereas black can do this maneuver. And after kinda D1, Qin B35, in fact here already wide resigned. Let's see, after kindof one would lake in reform. And after kinda k1, k2, k3, k2, F1, F2, the bond doesn't advance with Jack. And as we saw previously, the pond will promote, Let's take into Jiddu k2. We do, and we just promote. Now as I said before, poisonings can get quite tricky. Sometimes every concrete normalize this position, which is at row, but as we see, it might be quite hard to defend. Also here we have current world champion who is a great and in player on her release, inviting his opponent to go wrong. In this game like is upon up. And here blackbody moved Qin to H6. Instead, if light goes for the king and Pon ending after kinda G5, kinda D3, and five. This is actually quite an easy draw because after akin to have three wise king will be opposing black skin. And it would be just an easy draw. Let's just show it quickly. And here, K2, Y1 is important to be able to oppose the king. If it goes to the three, we take in to the one. If it goes to F3, we break into a one. And after E2, k2, k1, k2, k3, we get it wrong. That's why here, black plate, the weird-looking Hindu H6. And here why play kindred for which is opposing kings, which is definitely correct. After kindred D7. Here again, Y played correctly king to d3. Here we see that there are three squares between the kings. And this is also called the standard position because we have an odd number of squares here in this case. So if black plays kinda G6, y will take into G4 and be opposing kings. Just to show you how endings that look symbol might get complicated here. Instead of kindred D3, which is correct if white gets ambitious, let's say Cambridge five after k2, h seven, we see that now lag is opposing nginx. And let's say after kindred G4, kinda DCX, kindred four. And here black could progress with the move F5. And after taken and taken, kinda D3, stopped upon. Here, white has the most kindred four and would be able to win this ending. Let's take into F2, into d3. And if k2, k1, k2, k3, and now it is black, the one who is opposing kings and just winning the game. And after akin to give three Carson capstone inviting why to go wrong and play them working draft fade. Why palladium of kin to have two keeping the distance the position. Here we have phi squares between the kings. And after Qin to E7, k2, i2. Kinda create. K33 came to D7, kinda D3 came to D6. So like now is planning to invade this way. And here the position gets tricky. Here, White had to wait with the move kin to D2. And the idea is that if white plays Kindle, C5 would be the one opposing white would be opposing kings. Or if kinda C6, then we're Blake into C2 and have, again this distant opposition. We have three squares between the kings. And here what we'll be drawing the game, although probably hear black would capstone maneuvering to torture his opponent. But this is objectively at row. Instead here white cracked under pressure and played the very basic mistake, kin to S3. And after kinda C5, he resigned because now black will basically enter on whites position essay After kinda D3 stopping came to the fore. We have come to be four, came to D2 conducive for Kindle E3 defending the polyene for, but after akin to C3 came to have three, kinda D4. And we had this been willing quite easily. Unless, as I said more than once, remember to always go to the basic ideas to attack bonds and also to create boss bonds. Here in this position, it seems that white has a clear advantage because white penetrated on blacks camp. But here white completely missed blacks idea. So wide was just thinking about his own plans, are not looking at the blacks threat after Qin to F6. So black seems to be suffering here. Where played the move kinda D6, which opposes kings. And now why this pan to penetrate them, start a DAG in black swans. And this is actually losing, as we'll see. Instead, white-collar played any other move like into D4. But after kinda D6 here came the very surprising and four, just to create a bass pond at any cost. And the idea is that if y takes, let's say with the ipython after H4, who sacrificed another point, we plan to play H3 and promote on after white eggs, we sacrifice a third pawn and afterword takes or place F3, which has pushed upon and we promote. Similarly, if y takes with the G born, we just pushed the H1 and we promote their game continued kinda D5. But again, we just play age four. We really don't care about the bonds as long as we promote one. Here, y two Connie for if Y takes then similarly we continue with G3, great Abbas one. And after taking, here came another pawn sacrifice. G takes H3. And here low white, GOD, four points for the queen. Normally this is definitely not enough. And black one quite easily. What might try some tricks, but here, actually, black managed to win upon hereafter quantity for kinda default. Quandary five. Plywood started collecting the ponds and wide resigned. So we have studied lots of ideas in pawn endings. So now it's time to do an activity. 23. Activity - Pawn Endings: Okay. So for the first question, I'll do a brief intro. Here we have disposition that we analyzed in our last practical activity. And here we concluded that white has a serious advantage. Even though we have ego material, we see that white's king is much more active. Also wide stroke is more active. And here the game continued. Kinda u4 came to be six. Rook C8 takes, takes, can be seven, will deviate kinda C6 rook takes came to D6, F4, rookie for King of Three, Kings seven, jack king, F8, Ruby seven. I'm not sure if you remember or not, doesn't matter here. I told you that wide one. So let's continue the game. And after rook two, S4, G6 group to C1 kinda G4, R2P to S5. Here, Gromit Beirut to F7. And after Qin to create here, why play the movie F5? And in fact, like already resigned here. So as we know, these guys are very strong and they see a lot. Let's briefly analyze the rook endings. First of all, if black defensive bond than whites idea, we can see it after F6. And we really know how powerful to connect with past ponds are. And wide here would win quite easily. And after Oct4, kindred G5, without going into much detail, they spawn on DCX will decide the game. We can see that white can get the king in front of the barn and bullshit. And we already saw dispositions. We know that they are going for the stronger side. But here, the main question is, what would happen after rook takes a five? Going for the point ending, rook takes a five, it takes and Qin takes. So I would like to ask you to evaluate it. If Black who is a very strong player, resigned, we can probably guess that this is winning for wide. But I will address queue to see why this win for right. Now, the second position, whereas you need from black side, black definitely has an advantage because we said that black has a more active King. Luck is actually a tagging upon what is just defending. Although here we have the position is not equal at all. So I would like to ask you, how did Black, who is Garry Kasparov plane? None other than a former world champion. How did black finish the game here and here I would like to ask you, see the move. Try to see the whole idea behind the move, not just the move, then the main idea of the move. And in the third position, it is black to play. And we see that y has these two very strong connected past bonds. And blacks position might look bad at first sight, but actually black has a resource. So I would like to ask you, how would you play here as black? And in our last position, it is white to play. So I would like to ask you, how would you play here? And let me give you a hint here. Whites IDEA's to enter the position and a dark black spawns, but it is Y2 play. So we need to find a way to waste time in the position to waste a temple. 24. Activity Solution: In the phosphorous isn't going for the opponent was winning for white. And we'll see why. Here we can even calculate each move because you're black basically has two logical moves. Because whites idea will be to come with the king to G7 and pushed upon. So like here, can either play the move K27 or kinda afraid, if black plays kinda fade, see that white plays came to F6. And here why these opposing kings, so black has to play and after akin to G8 with a D7 and we just promote the bond. Remember we advanced upon with our given a check. So why do I gains? And the other move kin to E7 is probably more industry wide, maybe has more than one way to win by liked to play the move into Y5 here, again, we oppose kings, so we enter the position and after Kinda create, we break into E6. Again, we oppose kings and after akin to a fate, kinda F6 we get a very similar position. Similarly here, kinda fade into F6 is oppositional, we already analyzed. So the more F5 here by wide was a very strong move. White nose endings very well does why he transitioned into a winning point ending in this line. So now that we know point endings, we know when it is worth to go for an ending or not. If we're defending if the engine is draw, wish woman tried to go for it. If we are having the advantage, we will aim to go for the pond ending only if it's raining or if it puts our opponent real problems. And in the second position, blood played the forcing move P3, planning to take and hear wider way, resigned. First of all, here we have many ponds on the board. So going forth into a one, My via creative idea. But here black would seem they take, and this is not a stalemate because white house moves. Alessi after G5, we just take the ponds and we see that y has moves. Otherwise King is in the corner who has Podemos, and this will be just a very quick checkmate. And after Dagan OB3 taken only three, we again see that lag is opposing kings, like has the opposition. But more importantly, black will add type pons here. And there won't be any way for y to defend, for instance, kinda see one, kinda S3. We just go towards the ponds and wide cannot come to F2 to defend upon. And he obliged, will start collecting all bonds. By the way, you have to be three and taken, it's quite important to note that Y doesn't have any way to create a passport here. As we saw in the previous lesson, if we get active with our King, we need to make sure that our opponent doesn't have a way to create a bass pond because in this case, we wouldn't be able to stop it. The third position, it is quite interesting because it might look bad on the first side, but it is actually very concrete disposition. And here black first play them over four, which is logical because we plan to greater postpone. And after taking on a four here, given the very amazing move, kinda D6. And the point is that if we take on a four, then this point will promote and will give a check. And also these two bonds can advance alone without blood, skin having to support it because they are further away. That's why the move kin to D6 is very strong because it would make it harder for white ponds to advance. And these two points won't be able to be stopped by White. And the gay continued A5, G3, A6. Again here kinda C7 is a restaurant move, making it harder for the ponds to advance. And after Hindu tool, here came the strong D3 and why it is not able to stall the bonds after Daguerre and three, G2 into for lack promoted and one disposition very easily because white swans are not going to promote, came to a five wind to be CX can be G5, kinda D7. Just bring the King to stop this bond and we'll pick up these bonds with the queen. Now the last position, similar to the position that we analyzed, we see how important it is to have activity to be the one attacking. And here low we have equal material and glow psycho, very dull position here white has actually a winning advantage. And the ideas just to wait in order to enter B6 and then places six and tried to attack the opponent D5 after we exchange on C6 does the main idea. And here what we did with the move C3, and here black already resigned if you thought about the idea of doing a triangle, well done. That's also another idea. But here in this case, black can also do a triangle himself. For instance, after Hindu A5, kinda C6 came to be formed. Here, black has kinda D7. And after akin to b5, kinda C7, we see that Black also did this triangulation that we talked about. So these ideas, whether they work or not, they really depend on the position here. White has enough space to maneuver with a king. But if black only had two squares to maneuver than wasting time, this way would be Hood. But here it's even simpler because after S3, Kinsey aid can be six into eight C6, which just trade ponds. But now we start collecting bonds. In fact, after the move S3, like already resigned. 25. Outro - Pawn Endings: So you have made a huge progress on your understanding of endings. Well done there. If you followed all the lessons about rural can pawn endings, you have brought your understanding to a whole new level. The ideas that you learned about pawn endings can be applied to, to most of your earnings because lots of endings can liquidate into King and pawn endings. We also analyze lots of ideas here, but the main points that I want you to take from here is knowing how to play aching and bond against King ending, to know when these anions are drawn or to know one day or when for the stronger side. We also learned these very interesting idea about the chessboard and how sometimes we can go from one spot to another without using a straight road while still using the same number of moves. And we'll learn more advanced ideas are very common in point endings, such as opposition, the rule of the square, triangulation. And as usual, remember here it is not important to know the name, but mainly to know. And all these ideas are a means to an end. We wouldn't have an opposition just for the sake of hominid. The main idea, our Twitter promote bonds and Gala queen or a rock and give jag made or to attack our opponents funds, like we saw in many positions, we use top position either to penetrate into newborns territory and push the advance of the ponds. Or as we saw in other examples, we had opposition and we were able to attack our opponents bonds. So always remember to go to the basic ideas, no matter how complicated the ideas become. 26. Intro - More Ending Themes: Hi there. On these sections we're going to keep on learning important ideas. And let me clarify a few points first is that these ideas, they are not limited to the ending. They can be applied to other stages of the game, like the middle game, but they are quite critical in endings. Second, let me tell you that we've already learned a lot of ideas in endings like opposition, triangulation, connected pass bonds. And in fact, these ideas that I would show, I've already showed them in some positions, but I wasn't explicit about them. So now we're going to see them in more detail. And last, as you might have noticed, we're still seen positions on which you have bonds on the board. On a future section, we are going to study positions on which we have no points on the board. With that in mind, let's get started. 27. Stalemate: Hi again, and now we'll talk a little bit about stalemate. We already saw the idea of stalemate, important things. In fact, the first position that we analyzed in that section was about going into a drone on ending after the moves rook two, 83, takes and takes. We saw that these bonding was a draw. And the main defending resource at y-hat is to go for a statement. Just to show the full game. The main ideas that the bond advances with checks and we get a stalemate. Now this idea can be used in other positions as a defendant resource. In this position it is blood to play. And we say that like has an overwhelming advantage, five bonds and acquaint against when. So this is just a matter of remote in only one of the bonds get to Queens and win easily. So even here, almost any random move would keep the advantage and mobile I can do age seven, although here advancing the bonds, let's say D2 would normally when easily also quandary for to give a check, even if we exchange Queensland gave upon, we would win easily with King on four bonds against Qin. Basically, almost every move wins here. And in fact, in this position it is very common to relax a little bit and just play without too much thought. And here blood paid them off. When to S3, which looks logical because if white exchanges wins, then it's just an easy win. But here, white hot, they're very forcing move window G8. It doesn't have any other choice than taken. Unsurprisingly, we see that wide now doesn't have any square to go. All squares are controlled either by the Queen or the bond. And this is just a draw. Here we have a position in which white also has a large material advantage. Three bonds, and even a queen against a rock and a bishop. And here again, it's a matter of taking a look at our opponents resource. If our opponent has any force in reply any trick actually hear what could have played many moves. But for instance, quinoa fade is a move that I like because we're, we speak about the ideas of a DAG and bonds also plan integrate the move D6. But here wide, probably was a bit confident and braid the careless move D6, which looks like a very logical move, which has planned to give a checkmate in one. But here after the forcing move, Bishop 2-6, white basically doesn't have any choice than to take the bishop. And here again, black has a Moraga D1, and after taken, we get another stalemate. Now another common and very specific idea is to go for our drawn Bishop plus root bone ending. So they are, the stronger side has a huge module advantage. But there are specific cases on which the stronger side has what we call a bad bishop. This position it is wise to play, and this looks desperate because black is about to promote. But here were played them of kinda the three attack and upon, and after Black promoted upon, white gave his bishop, but whites idea would be to come to H1 with the king and keep the king on H1. H1 or H2 unblock will be enabled to promote the H bond. Why is that? Because black has what we call the bad Bishop in this case, because the color of the bishop is of different colour to the promotion square, black has a dark square Bishop and the promotional square H1 is of a different color here. Why continued kinda before kindred, who was also possible and after Bishop to the, to kinda have three, all white has to do is to bring them into the corner. Kendra five, kinda Jiddu, kinda G4, kindred one king to have three, Hindu H2. And here black could have taken the point here or before. If blood takes upon, then we get these RON ending on which like has a wrong Bishop. For instance, after akin to H1, H5, Basically what we keep on plane k2, H2, kinda G1 into H1, keeping shaking in the corner. The say kinda D1, H4 kindred one, h3 can reduce one, kinda J3. And after pushing the bond, it is a statement if white Here, for example, how to visualize H5? Like would've give a check, keep away the king, and then push h02. And when the game continued to be shipped to a four kindred one. And after kinda have to hear whites only move into blade D6. But after taking the bond is estimate. Now it's important to notice that y gives a bond only in a position on which he gets a stalemate. If white plays the more G6, let's say a few more misery for, for example here, these will be very bad because here black would take, and now we have a d born and not an H bond. And this position is not a statement. And here black would win easily by pushing the bond, no matter where he has a dark square B sharp or lights were Bishop. This is not an H bond. So here black would win easily. So we really saw the idea of stalemate in pawn endings. This is a very common defense resource, but stable can also be used as a defense in resource in other positions. So whenever we have an advantage, no matter how large the advantages, we should always be careful and watch out for forcing moves that our body may have. Or if we are defending, we might look at this idea of trying to force a stalemate. A last statement is a common resource in Bishop plus root bone, but here it only applies to cases on which the stronger side has the wrong bishop, which is a bishop with a different color to the promotional square of the rope born. And the defendant side manages to get the king in the corner before the point advances. 28. Perpetual Check: Hey, there. And now we'll talk about the idea of giving a perpetual check. A perpetual check would lead to repetition and these would lead to a draw. So this normally are defending resource. And first of all, it is very natural to have a queen and given a perpetual check because the queen's his strongest piece and the one that can maneuver more easily. These might happen definitely in Queensland things whenever you have queens on bonds, even aside having a large medieval advantage, can fall into a perpetual check and not be able to win the game. But also in some positions that might look desperate. For example, in this position here it is Y2 play. At first sight, white has a queen against the rook. But on the other hand, this point is about to promote. And if we plan to stop it directly with the move to the one, then after R2P days, before we see that group to be one is coming on those Norway for wide to save the game. First of all, Quinto A1 would fail after Group to be one. And after move like Quinto H5, planning to give checks, then black would promote with Jack. And this is one important detail. Instead here, what blade, the surprising window G1 and here black has to hurry up because also black can get in trouble. Definitely if that loses the spawn and after root days before, black has the same idea. But here, what would play the move Quinto A7, which would attack the bond, and also a dug this point on F7 after black gives a check, I'm promotes, then what would save their game? Because here y will give a perpetual check playing Quinn to F8 and when to F7. And although why these materially down isn't time to save the game with a perpetual check. Now that game was quite correct, but sometimes this idea of given a perpetual check might be used as a swindle and we don't need to have queens on the board to give up rebuttal check. Here in this position, black definitely has an advantage for now is two pounds a head. But these ponds, my fall, that's why black tried to move route to be three. And after Qin takes a for blood to the bone and these looks easily win because like has two connected pass ponds. We know how strong they are, but here's a surprisingly wide, has a very nice resource, which is to sacrifice the rook and to start giving tax. White continue with them. Overlook to D7. And after Qin to H6 here, white blade, Luke to age seven. And the bond is that after taking the rook, We have a stalemate. So here we're combining these ideas of stalemate with perpetual check because here, wise king doesn't have any square either. The rule called upon and B6 is controlling all squares on this pawn cannot advance, is blocked by the king. So this is a stalemate. Thus why black tie the move kinda G5, but white insisted with the idea of giving the rook. And again rule cannot be taken, or if it's taken is draw. An African to F6, roped R5, kinda G7. F7 can do H6, brokered seven, kinda G5 robot HDF5. The game ended in a draw after taking an H5. Also, instead of kindof six, black would have tried going with the king to coincide on here. What would have to be a bit careful but still keep on giving checks on, let's say black twice to go to a2. Then here, after rope to the two, we keep on offering the rock. By the way here, we need to be quite careful when we have these positions. Because here, for example, after robe to S5, Like would take the rook. And now it is not a statement anymore because the king can go to a five, but after rotuli to kinda be one group to the one kindred to R21. We force it to. This is not a force in line, but the main bone is whenever we give checks in this position, we need to make sure that deposition doesn't change and it is still a stymied, by the way, this idea of offering the row with jags, it's called the crazy rook. But in this position, let me highlight that we go to this position after Black, pray them move roped to B3 and took the bond. But here black hat a large advantage and could have continued plane h for pushing the past bonds that we know is quite an important idea and could have won the game without too much trouble. So in the first position that we saw the perpetual loss forced, but in the second, I would say was practically forced because avoiding the perpetual would still lead to a draw, in this case as tailor-made sober, but we'll check is an important defending Resource sometimes to defend worse positions. And in other cases, it can be used as a swindle when trying to defend a loss to position. 29. Building a Fortress: Hello again. And now I'll talk about the idea of building a fortress. What's a fortress? Simply put, it's a position on which the side having an advantage cannot make any progress, cannot basically when the game. In fact, we already saw this idea and some positions. For example, in this position that we analyzed when we talked about stalemate, here, blood didn't take the bond, but in the end, white sacrifice upon to reach a stalemate position. But also we analyse this idea that if black takes upon, black has a huge material advantage, but black cannot win the game because the king was turning the corner on these position, we can see it as a fortress for wide. Now this idea, like any other idea, can definitely get more complicated. Let's take a look at this position here. Does blood to play? An black's position looks desperate because it is neither H3, it's about to fall in a way because this visual is controlling the night. So white has an idea to come and pick up the night. And after losing the night, we see that there's no ARH born on a Groupon. So there doesn't seem to be any idea for fortress. In fact, in this position, Black, who is a very strong player, one of the top layers from the US resigned. But actually here black had a fantastic idea, which is to try to bring the king to the corner, even though it's not a Groupon. And after the move kinda the Sikhs, kinda G4, akin to the seven light would give the night. And after kinda C8, we planned to come to the corner. Now if white allows that, then after the move kindred g for gain to be aid into a five, what would try to bring the king to try to pick up the bond? And then this is an easy win. But here what would be enabled to when this bond? Because after bringing the king, there's no way to progress for white. Let's say after the move kin to C7 or kinda C8, it would just be a statement. So this is a funny position on which we are not talking about Groupon. Here. White even has coupons, but why they cannot progress because of this idea of stalemate. Probably Black who was a Zed is a very strong player, Saudis idea, but he was probably a fret of the move up to a four here because this would stop the king from coming to the corner. But even here, there's no way for it to progress. So this is quite a very unique position. Blackboard, keep the king near the corner, trying to reach the corner. And after white brings the king, let say here, y can wait. Laughter, Kinda C8, kin to E6 came to the aid, let's say pH of two E5 trying to bring the king kinda C8. There's also no other way to bring the king without giving a stalemate. Let's take into E7 and sustainment. So there's no weight for wide to win this pond and win the game. Another common idea might occur in positions in which you have a queen against rook. Here we see that white has a huge advantage because we have three bonds and a queen against rock and three bonds. On the other hand, what has these weird three bonds? Triple bonds. And importantly, wide cannot create a past spawn, at least not easily because we have this pollen B5 stopping the three bonds. And here black continued kinda G8. And after akin to the three at Roe was a grid. Probably this was a bit premature. But the main point is here that if wide cannot create a POS bond, then the only way for white to win would be to evade checkmate. And in order to give a checkmate, a queen alone is not going to be able to give checkmate. That's why, why it has to bring the king. But black has the root on the fifth rank, trying to stop the king from coming from entering the position. So if white could bring the King, let's say two e seven, then this would be probably an easy win. But here wide cannot bring the King to black's territory. And having this idea in mind, the easiest way for black to keep the fortress is to keep the rook defended. Definitely less not place on vinaigrette window G5 because he would just lose immediately check. But if we just keep on age 55, then this is an easy way to draw the game. What might try some tricks. So that's why possibly could have continued plane. But they'll say after kin to the for loop to a five, even if white dry skin to C5 ideas to o for this point ending that we'll have to calculate. Maybe the easiest thing is to give the Rogan H5, In that case, solace a quantity five. We can even play route to age five, because here, if I take this bond is very strong. So this decision should normally be at row unemployed gives a cheque, then we would just give the king on G7, G8, give the position. And this would be a fortress for black speaking about R2P against Quinn positions, sometimes even upon and a rook can hold the position against a queen. In this position, lag again would play this similar idea. Rook two, E6, R2P 2D6, whenever wide, doesn't give a check on white skin, cannot enter the position. We are again having the rock on the sixth rank trying to stop the king from entering the position and give a checkmate to black skin. So in this case, the draw is fairly easy. On the other hand, blood should not try to get a meshes here and voted upon, let's say after going to the four FCX or a five-prime to advance upon, this would be a very bad idea because here y was stuck, even Jags an attack in the pond from behind. And these would be a losing position for black because in the end, what would manage it to get the Po1 and play queen against rook, which would be a win for white. So keep in mind the idea here that we're going to build up a fortress, Not too in the game. So we should keep the fortress. That's why we play Waiting moves here. So keep in mind these very important idea for Fortress. Either to save our position or whenever you have a material advantage as a defensive resource for your opponent. 30. Zugzwang: Hey there. And now I'll talk about took Fung. Now I know that these may sound like a very weird word, but actually we already studied these idea of silk van. The main idea is to put your opponent in a position on which plane worsens. The position. Normally, playing is great because we can improve our business. But sometimes the fact that we have to play is losing or worsening our position. When we realize this position and we analyzed upon ending that was drawn. Here. We already know the technique to draw, which is to oppose kings. That is why here we play kindred f1 is important. The point is that after k2, k3 we break into a one. We're after k2, k3 will play in T1. And here after check, kindof one. Here we could say that black is in took Zhuang. Because if black plays, the only way to defend upon is by playing kindof three, and this would end the game in a stalemate. And in fact, if here it was Y2 play, why would also be into Fang? The point is that after playing kindred Jiddu, we Blake in do, we do, and we promote. So if it was white to play here and white could just pass his movie, then lag would have to break into a three. And then the game in a made. That's why we can call this specific position of mutual took twang because the side who has to play is one wars in his or her position. Also, when we analyze pawn endings, I spoke about the idea of triangulation here of black plays kindred three, After Qin to one, we get a similar position. Does y here, it would be great for black to pass his darn unmake white play. That's why Hero blood played kinda five with the idea of playing in 35 and Pin34 as I've been in the game after kinda d1, kinda N5. And the point is that after kin to a foreign country for we get the similar position, but it is way to play. Thus why this position, its adsorb swung for white. For instance, after k2, k1, k2, k3, k2, F1, F2. Now we don't advance, the ball would tag and we went again. So the main point of triangulation is to port the opponent into slang. Let's take a look at another example. Here. In this position, black played the move B5, which looks like a very logical move because this point cannot be moved. Otherwise, blood would take the night on the five. And here's a blazingly the praise agreed to a draw. If black had continued the game after Qin to C3, undated nC four, taken as before, here, black had very strong A6. First of all, the Qin cannot move anywhere because the king is tied up protecting the night. And after the Night Moves 20 square, let's say T3 law would simply get this pawn. And also after night 2x, this bone will also fall. That's why this would be easily win for black. And after the mode b five, we get a similar idea that after taken on b5 with Jack, this night would fall. Does y after these very similarly passive move A6, why would we invoke sang on Blackboard? We win in the game. And you also analyze sample decisions on which a rock can hold the position against occur when bad. Let me denote that this is not always the case, and in fact, those are rather the exceptions. Here in this position, White continued with Raga for that will analyze later. So black has a huge material advantage and whites main idea would be to create some kind of fortress to avoid black skin from coming there and attacking wise king. But why Dr. Lee has very few moves here because after the movie ROTC five, black would give a check. And when the rook, and similarly after rope to A5, like would it be another check? And when the rook, and if white moves the king, then like actually has a thread, which is to take the rook, which is the simplest way to convert disadvantage. So whenever astronomers side has to have a dual advantage, the stronger side can give some of that material in order to convert into another willing ending. And here after taking an F5 and Dagan and F5, first of all, we don't even need to calculate if these two bonds against three bonds is we are not because here black would just pick another bond. That's why this is going to be an easy win with a two-point advantage. A minor idea to protect that route would be to play the move kinda for in order to take and not lose upon. But here, like as many ideas, one of them that I like is to build a more kinda D3. And again, limiting whites options, the rook cannot move again because light would pick it up. And if they King moves, then we take the rook. For instance, after kindred E3, we just take the rock and we, when descending here, why am I still try a four? But we see that lacks King is much more active. For instance, after kindred for even tried to defend the pon, we just play a five. And if y tries to defend than replay them of kindred Three. And actually here we have another took swung in upon ending because white skin has to move. And then we just pick up another bond. And the game configuration was even simpler because after the move roped off for like payday moved when to be aid. This is one of the greatest advantage of the Queen, or it can maneuver all over the board quite easily. And here it is quite direct because any moved by the Qing law would just pick up the rook. And if G5, ten, we just take and there will be still binned. That's why black would win easily. So first of all, we already saw this idea of silicon. But now here we just studied different cases and not only king unborn endings. This might be a very important resource, particularly whenever we want to break a fortress. 31. Underpromotion: Hey there, what's under promotion? It simply to promote upon two a piece which is different than a queen, there would be a Bishop and neither are. Ok. We know that by far the strongest piece is the Queen, but there are very few situations on wheat. It is better not to promote to a queen. And the most common reasons are to avoid a stalemate, to avoid a perpetual check, to avoid or prevent a threat by her opponent. And the most common way to under promote upon is a night, because a night is obese, that works completely different to a queen. Queen controls diagonals like a Bishop, and also controls ranks and files like a rook. But it doesn't control the same squares that are night does. That's why the most common under promotions, which by the way, are not very common, are under promoting tonight, let's start with this position. Here. It is y to play and White has an, a winning advantage on overwhelming advantage. And here white blade the move up to the eight. So now we plan to promote the bone and get our queen. So it seems like the game is over. And here black due with the rook. And here white under promoted tonight. Unsurprisingly, this is the only women more for white. If white under promotes doc when, which is the strongest piece, we get a stalemate. We see that the Qin paradoxes. The square on the eighth rank and also B7 is controlled. A6 and B6 are control. So this is STA made. Now, if we promote to Iraq, we have a similar situation. This is a stalemate. And if we promote lobby shop, we see that here we have our MOOC pawn on the square, the promotion square eight is a light square and we would have a dark square Bishop, does Y in this case, we would have this very exceptional position on which a bishop and upon doesn't win. If we add any other bond like a bc x or C6, that will be an easy when would it be sharp? But here, since we have a rook bond and a bond and a Das grubby shop, that will be a draw because it would end up in a stalemate as we saw in previous lectures. Thus, why under promoting tonight is the only way to win here. That's why surprising. And the game finished quickly after the move kinda V8, kinda be six into eight nightly six. Here, we didn't push A7 because it's stalemate by E6 first. And here black resigned because after kinda B8, A7, if lab-based, kinda C8 than white promotes. And if K2 eight here, it's an understatement because we have nitrogen has seven checkmate in this position wide also under promoted to a night. And the point is that if white promotes to a queen, then black gives a perpetual after the move, Quinta B1 and window A1. There's no way for wide to avoid a perpetual check, Even though, why does a rock and a bishop ahead in material? Although here white graph tried to move R2D2, C8, it will be a bit hard to start analyzing these positions on which the Qin tries to escape the checks. And as far as I can see here, blood is given per virtual check, our list. I couldn't find a way for wide to avoidable perpetual check. That's why here, why promoted to an ite leaving a check first does web-like cannot give proper dwell on the game. Continued kin to A7, group to C7, kinda B8, rope to D7. And here we see that white has a large advantage, actually won the game. The point is that first of all, white has a material advantage. And secondly was King. Now can come even to try to attack blacks King. I'm like didn't manage to give up or Bidwell Jack here. Let's continue the game. But in any case we see that y does one pressing here, picked up the bond. We had a lot of maneuvering, but in any case, we see that y does one trying to bring the king to try to attack black skin. Here, white managed to play ticking to be six. And here after the movie AutoCAD, black resigned because after daikon tonight, here, while it has the more rubato C6. And we get this position on which even though we have a rook, Bon, White has the good Bishop. So white has a bishop that controls eight. So that's why this is easily we in for white. So keep in mind this idea of promoting, in most cases, promoting drop when is definitely the best way. But in some very specific situations, it is better to promote to a different piece. 32. Pawn Majority: Hi again. And now we'll talk about having upon majority are let me tell you that this topic, we already saw it, but it wasn't explicit about it. Having upon modality is simply to have more ponds on one area of the board. And we analyze and positions on which one side, hard upon majority. This position that we analyzed quite extensively when we analyzed rook endings. Here, white has a bond majority on the coincide, while it has two bonds against one bond. And as we analyze in that position, why did play the MOOC B5 and create a postpone that later was given to get to connect with passports. So here white, instead of pushing A7, white, collected these two ponds on the king's side and got to connect it passed pawns. In any case here, wide used, the bond majority and My Blend B5, greater passband. So widely used disadvantage in order to create a past born, which as we know, is one of the most important ideas in endings. Does my bond majority's here. They are a means to an end. They are not unanswered by themselves and they're only good whenever we can use them to get an advantage, in this case, a bass pond. Let's take a look at a position with equal material. It is blood to play. Unblock has two points on the coincide against one bond. So here, like has coincide upon majority. But white has four points on the king's side against three bonds by black. So here, White House hacking side, porn majority. But as we can see, blood spawns are way more advanced. And additionally, black is just one move away from gradient Abbas bone. So here black has a clear advantage because black can exploit these bond maturity and why it can't, because it will take a lot of time for white degraded backbone. What would have to start advancing the F and the bonds in order to grade a past t0 bond. And in fact here really black has a decisive adamant. Did black continued with the move b3, that dimension here, just to illustrate the idea of how strong this point maturity can be whenever we can create a passband. Here, S3 was also possible, and after taking the bond, even B3 would be a strong move because this bond is quite advanced. But here also black hat, an intermediate move, which is a move up to be three. By the way, intermediate moves their so-called vision Sukh. And there are these moves that we play before blame the expected morph, in this case before a captain or before I actually advancing, we just play an intermediate move which is normally very strong. So here in this case, after Bishop to B3, we adapt the rook. And after root two, the two, we just take the Po1 and here this bond will cost at least white a bishop. Possibly why it has to give a check and then tried to stop this bond. But we'll have to sacrifice a bishop instead of C3. Black played them move B3. And here it's quite important that wide cannot play the movie Luke do C3, which would be rated to block the bonds. But here the point on B2 is attacked. Thus why, why played him over 2k to the tool and after rook doc1 visual to the one here again, the move C3 and creating a backbone. And after pregnancy, a3, b2, why took the bond? But here black got the bishop, and here black has a decisive material advantage and won the game. Here in this position, it is Y to play. We see that white has three bonds on the king's side against tool. So why it has a bond maturity there? And black has three bonds on the inside. But we see that these bonds are doubled and normally double bonds, they are not very good in endings because we cannot create a bass bond with them here, whites to pawns are easily containing lags, three bonds. That's why the only one that can progress here is white. In fact here, white lady move H4, which is quite interesting because if white just place any random move here, black might even try playing the movie age for trying to contain these bond majority to end, to make it harder for wide to grade a bass one. Does Y here, White played a move H4, which is quite interesting. And the bond, first of all, if black advances the bone, then here, why would take on G4 and have these past born? Which in this case actually it is quite strong because it is supported by the Bishop Andrew. Ok, so here it says Groupon, but here is not a week passed pawn. And after digging or age four, here we see that whites idea was to play them overlooked H1 and wide. We'll get this bond back, black dried group to D5. And after akin to F2 root 35, white took the bond. And we already see that why it already has upon our past borne on the file. And here white managed to win the game. So remember that Paul modalities, they are an asset only whenever we can exploit them. And in endings, the most common way to exploit them is to create a backbone. 33. Slowly Improving Your Position: And again, and now I'll talk about slowly improving your position. First of all, let me clarify that this is a more advanced idea and that this only applies to positions on which we have absolute control of it whenever our opponent doesn't have any countably. In the last position that we analyzed here, I said that white has a bond majority. In fact already White has the passband NIH wide manage to create anti-black has three bonds on the coincide, but they are quite useless because they cannot create a backbone. And also white spots on the coincides. The basically cannot be attacked because the movie three, they are very well protected with the bishop. Here. We also have what we call opposite Colibri shops. We have bishops are different color. So if white plays the bonds on A3 and we do, they are very well-defended. So basically here, like just has to wait, black doesn't have any good ideas. And we know that the most important ideas in endings are to push past bonds or to attack bonds. Here black sponsor quite defended, so white has to push his bonds. On the other hand, scenes, black's position is just bad. He's just waiting here. White can take his time to prepare his plan, and this has some advantages. One of them is that if you play a longer game, we invite our robot N2O are wrong. And the other advantage is that we prepare the advance of the bonds on better conditions. So we will bourgeois bonds whenever we have our pieces on the best possible squares or on borough squares, than if we do it straight away. Here, Blackberry, the move kindred six and here before advancing, white spawns, here whites idea was to play D4 and greater postpone on the file. And white can do is straight away. But we see that lugs pieces are quite centralized and this rook probably hear is not doing a lot, but also these King can be improved. So although D4 is a possible move here, white started maneuver in a little bit on improving his business before going for that. That's why the game continued. Rook 28 to a five. Kinda D3, a4, a3. Now we see that these points are very well defended. So like cannot progress on the Queen side, rhabdo G5 kindred for digging now is more advanced and may support the advance of the bond. Rook 35, rook do age one. Now why would improve? His rook came to have seven rupee one, PWC x root two, y3. And now we see some maneuvering here. Some dams players, they make some moves that doesn't change the position. It might be also some sort of psychological pressure because here y is the only one that can progress. And finally, White played the movie D for the game continued C5, rope day one and after daikon biopsy due to F1. Now here whites idea is to promote the spawner tried to advance it. And again, y will be Bird these ideas slowly. Now white brought the rook to the sixth rank, which would be supporting the advance of the bond. And here, pay them off G5. And now we see that the bond will get produces. What we'll use a trick for that after I looked at the one 2x here, black cannot take this bond because here what would they roped F6 and kinda G7 is the only way to defend the bishop. Here we have the overall 2D6, which are ducks rook, I'm like my steel rope, the D4, bad. Why would get a decisive material advantage instead of white blade they move, can do seven, go into the eighth rank wouldn't work because what would give a jack and after can do seven G7. This bond, basically will it cost like material? The game continued? D2, D1 looked to be seven. K36. Ruby aid, which are wages haven't. Kindof H3 came to the five and here Library resign because root two h seven will come and wide will get a significant material advantage. Let's analyze another position. Here it is like to play, like definitely has an advantage. First of all, he's upon up also, wild species are way more active, but now it's a matter of how we convert disadvantage white sponsor quite well defended so far. So the other idea would be to grade a BUS barn. Does y here the move F5 might be Blade. I'm not saying this is a bad move, but he has well, before gradient Abbas born black, decided to improve his last piece, which is the again, that's why black braided move kinda G7 and brought the king toward the center. So we see that now blood gave some texts that basically didn't change their position. As I said, sometimes we can maneuver a little bit and only then here, light blade, they move E5. And here, first of all, if y dx, then here with David the bond. And when all is to connect it postpones how strong the error. So here black would win quite easily, but after root two, d3 and d4. And finally, black managed to create a passband after digging in the forum, kinda S5. And we see that in this case, we got the bus born with the king on S5 and not don't Abbasid position like it was before and G8, I have to move to the one before we see that the king is aborting the advance of the upon. All black pieces are supporting the advance of the bond and outlook to kinda d5 here already. Why resigned? Since this bond will also cost wide material. So keep in mind this idea of slowly improving your position. As I said, it is more advanced, but we should only do it whenever our opponent doesn't have any direct threads or honorably and slowly improving your position is also good because it gives us more time to think about our plans, more digital, and also puts more pressure on the appointment. 34. Good Bishop versus Bad Knight: Hi everyone. And now we'll analyze these positions on which one side has the Marrow Miner piece? First of all, let me tell you that this is a more advanced topic. So it's great that we're already seeing this deeper ideas. And secondly, since we learned a lot of ideas and we already know the most important ideas in endings is going to be much easier for us to understand. These positions. Will start with this positions on which a bishop is Borodin night. This is why they're common imbalanced in endings. Normally a bishop Maronite are roughly equal in value. But this is more of an abstract idea and normally the value will be given in each specific position. We'll start with positions on which the bishop is stronger than Knight. And in this first position, we see that blacksmith shop is already attacking upon. Although that Bonnie's quite well defended, we might see that this point in a four might become a target after maneuver and the bishop, let's imagine that we're bringing the bishop to this diagonal. We can adapt it. And whites night only one is really passive so far. So here we also take into account the activity of the business. So already, you know, first site, we can see that black is a one looking for something. And here in fact, black continued with the bishop to F1, following our principle of attack and bonds. And here white actually dried uninteresting idea of given that bone. If white plays H4, we see that the square has been weakened. So the king might try to come this way. For instance, after the move Bishop to e2, here, white really has to wait. What really doesn't have any clear plan. And here we might bring the bishop to attack this bond. Here we see that the king is tied defending the pond are when I bring the Kingdom before totality spawn. That's why wide the creative nitrate NO3. And here black took the bond and whites ideas to Blaine added G5 to attack the bishop and the bond. And after the MOOC Bishop didgeridoo, or took the bond, blood will try the same plan to bring the king to the King cited to defer to attack upon the SME. Here, blood continue with the move. B2b digital bodied was also possible to take the bond. And after King to the tool nitrogen six kinda G4. Already black is attacking the bond G3 and the ink. Moody United, C7, Bishop logistics 935. This is another interesting drive-by white attacking the bone and B6. Here, it was definitely not good to take the night because after dinner and the five y would simply when, because this bond cannot be stopped and why can deal with move nitrogen seven. If I takes on B6, then here we just take the bone and then we push the F1 honorary black hazard decisive advantage instead of taking on a four black first defended this point because this is going to be a very strong passband. There's basically no hurry and dig in. The bond on a four is going to be a weakness there forever. And after 1985 and only now lactose the bond and the game continued. And now, like push the A4 bond. And after taking on a four, like God, another BUS barn. And although white has a backbone now on the c file, like has to pass bonds that they are far away and they cannot be stopped with the Night. And again, after the MFCC eggs, like even gave this bishop. And after F3 night V5, F2 here already wide resigned, although I can stop this bond with a check what we have to give the night for the bond, and then that would just pick up this bond. And when would this bond, having the borough minor piece might mean that we can transition into unending on which we only have Deborah minor piece here. In this position, we see that both rooks are equally active. On here. Play the move rotisserie, forcing the exchange of rooks. And after kinda C7, R2P takes king takes Wide Bay, they move kinda D3. Now let's analyze this position. Some of us may think that this is fairly equal because we have a bishop I denied. But actually if we take a look at the bonds on the king's side, we see that these bonds can be attacked by the bishop. If we just imagine that the shock dig in upon U6 than this vision would be a DAG in two more bonds. And those also another interesting idea, whenever we have open positions or bonds on two flanks that the bishop, since it is a long-range BCE, it can play on both sides of the board much more easily than a night, which is a short range piece. In any case, let's continue the game to see how fisher played descending really well. Here already white attacked a bond. And again here what is already improving slowly his position because lag is just having a passive position, dust trend, hold the position. Now the king is already getting more active, white skin here, black tried a nice trick with them overnight associate on the bond is that we cannot take this point on G6 because this will lead to a very nice Tech made by Dwight kept on Maclaurin paid him or mesh of DCX. Here we see this idea of slowly improving their position or MANOVA when sometimes even without a clear brand. And after the move, visual drove three here, bled, dry them off kinda C7, IV lagged tries kin to a seven. Then here y can try to play the move visual 2G do 22, bought his opponent in took swung in a procedure on which plane is bad. Here the king cannot move because this point is being adapt. And they say after 98, which has been the king. And again here one ideas test await. And even though the night so active on a Douglas born here after the move, kinda D5, night, day eggs, kinda v5, we start big enough bonds on the inside. For instance, nitrogen four is bad because we just take here on this point and in his winning because we just pick up this one on G6 and push the F1. And otherwise, why would just pay them off kindof six take on disease and then these are the bond will fall. And why would we just went in? In any case, we see that the white is the one really pressing here. This visual is playing on the green side and also on the king's side. Whereas blacks night is really passive tests trying to defend or hold the position and after the move kinda s7, why bleeding move kinda basics. And slowly improved his decision again, which up to a seven, tying up the night to the defense of the bone. And after habitual to aid like he's already in a different Took Zhuang Bastille Zang. First of all, the night cannot move because disposable fall under King. If it moves, this bond will fall the only tries to attack the bishop. And here wide converted the advantage quite well taken and D6 and after night decks can days, what is going to get a lot of bonds for the piece. And after the move, akin to the seven here, y two guns, C5, which is quite an interesting idea because they kick on. S5 is still supporting the advance of the bonds, but may also come to the King side to attack more bombs. And here white has three bonds for the piece, which is normally enough. And here are the three bonds are going to be even much better than the bees because night is quite passive. And while we already get to connect bus bonds after them or before and after night V7 before taken and Dagan associate a five. This is already went in for wide and the game continued. 96 here blackboard to get active. If black only tried to stop the bonds, then wise king will come to the King side and date more ponds. Does y here black tried to get active. But after the MOOC, B5, nitrogen four into b six, kinda C8, kinda C6, kinda B8, and B6 here already like resigned. The point is that after digging or D3, A6, these bonds cannot be stopped. For instance, night before A7 and African deviate. We're gonna replay B7 here. After digging Or A7 kinda C7, this bond can only stopped. So as we saw in both cases, the bishop here was much stronger than night because it was much more active and are dug in more bonds than the night. 35. Good Knight versus Bad Bishop: Hi again, and now we'll analyze those positions on widget night is better than the bishop are limited earlier that we're reanalyzed one of those positions when he spoke about one of the most important ideas in the endings, which is a dangling bonds. Here in this position, we can already see that whites night has much more potential, is already a duck anabolic MD5 and white speedup cannot attack white spots because they are on a different color. And here is quite an important note that in general, whenever the ponds are on the same code that the bishop here, black sponsor on the light squares unblock has a light square Bishop. If white manages to port the bonds on the opposite color, that is really hard for the bishop product. The bonds here, if white took on H4 and after F4, then it would not be possible for the bishop productive bonds. So here would be a matter of water. White can win the game or not, because white is definitely the one with the ability to adapt. Bonds are not lack in any case in that ending word cred, even suffering more spit double duty, dual sacrificing upon temporarily in order to bring the king to attack the bonds. And in any case, we can see that the descending white again is the one at Dagen bonds, the one having the Marrow Miner obese. Having that in mind. Let's take a look at another position. Here. We also see that black Hasaan darks where a bishop and a black spawns are on the R-squares on white swans are nice squares, so luck speedup cannot DAG any of white swans. We also see here that white's king is more active. So here again, it is a matter of worldwide can progress with a white can win or not. Here we started with them overnight to hdl. And after kindof seven, 93 can do seven. Here we're basically repeated moves and only then will be the movie E5. And after dig in any five night digs Johnny5. Here black waited with the more visual to G7. But if white takes only five, then we know that here after the Qin takes the five y, we'll get the opposition and penetrate. For instance, after the move, kinda D7, kinda D5, kinda C7 can do six. What would just end up picking up the bond? We start this idea when this upon endings and this would be a wind bone-in for wide. That's why like tried to way with the more visibility seven, adhere widescreen idea would be to try to enter the position in order to attack this bond. And why you continue with the strong nitrogen Cx. And after it kinda D6, nightmare for here, black is not enough time to play them of kinda C7 to defend this bond. Because here what would have 96. Thus why black freedom of Michel do age six and after night 35, wider, ready, got a bone, actually won the game avoid easily. Here again, black doesn't have any blank, just moving around because like cannot dagger newborn. And here we're going to do with the MOOC Hindus, Sikhs, slowly improving his position. Neither D5, kinda D6. And here after the move kinda D5, lag resigned. White is even not rushing to date despondency five, but sooner or later would take this one and get too connected bus bonds. Now in that position, I think it was pretty clear that the night was better than the bishop. Let's take a look at this position, which is even more impressive because at first sight it looks like very, even we only have this night, which is looking at this point, but this one can be easily defended. But here we see this idea of solely improving the position because here, white also doesn't have any ADS to attack bonds. That's why here, black, slowly improving physician pay them off H5 in order to bring the king to activate again. And now started advancing his bonds. And we see that y does, does wading, although here, tonight is better than the bishop, we see that the advantage is not as clear as in the previous example. Again, we see some maneuvering. Now here, Blackberry them over five. And after you kinda do a four, it is still not very clear how much wear a black is. Black slowly improves his position login for chances. And here White played the movie H3, which looking at what happened in the game was probably not the best reaction here the D3 was quite interested in, in order to exchange bonds when someone defense is good to exchange more material, trying to exchange more ponds to simplify the position. That sometimes is a good strategy to defend. But it was really hard to blame white because the move H3 looks natural. But after the moon night to F5, kinda D3 for it is a very interesting moved. First of all, like wants to play G3 and nitrate for attacking this born on you do. Thus why white tokens before and after the move nato age six, black, we'll get the Pawn back. And amazingly, this bond will be quite a target. That's why this example is pretty amazing because here, like really exploited a minimal advantage. Unblock God upon back, improved his king. Now we got a little maneuvering again. Now here the MOOC 92 D3 is very strong. The night cannot be taken because here after kindred F1, we play a three. And then we get, I want to import ending because we just take this bond. And after it kinda D3, night to F5, denied Welcome to h4 and attacked this bond. Again. Eve White takes a night, then we get a willing bartending. We see how important it was to study pawn endings, to understand these positions. And wide played him away five. But after digging the bond and you do that, we'll get this past bond on the file and Wayne quite easily, the game continued Only a few moves. By the negates. Blogs are ready when. And here after the movies of duty 31, final little I think is quite interesting. Instead of playing the movie F2, which will still be winning because light would be episode. But here black pay them overnight V3, which is even simpler because now Nidra five is coming undisputable, promote and wildcard even sacrifice a piece for that bond. So similar to the previous case on which the bishop was Burden denied. Here the night was better than the visual because it was able to attack bonds more easily. And combined with connectivity, the small advantages can be decisive. 36. Principle of 2 (or More) Weaknesses: Hi everyone. And I will talk about another very common idea, which is whenever our Bowden has a weakness, sometimes that weakness is not enough for us to win the game. That's why we try to create more weaknesses, a second one, or if we went great more weaknesses, that's when matter. And the main principle behind that is that when our burden can defend one weakness is going to be harder to defend a second or a third. This way, the defense is being stretched and it becomes harder and harder to hold the position. On this position that we recently analyzed, I was focusing mainly on the value of the minor piece, and here is bolded. The night was stronger than me because the night is the one that can attack bonds here, the night Israeli attacking upon on the forum, which we might consider it a weakness. By the way, our weakness, we normally considered something that we can attack. So something that is not week might become weak later on the game. And this position is a perfect example of that because here we see that blog is on the attack in the four, and the four is very well-defended. That's why black tried to find another weakness on whites Gump, um, Library, the move G4 undermine a DAs two blade d3 and then night wage for an adaptive spawn on g2. That's why these point and u du is becoming a weakness. And white took the bone on G4 to prevent these idea. But after night H6, like God bugged upon. And if we move forward a little bit because we analyzed descending already, black maneuvers, denied a little bit. And I finally managed to a dark our second witness on YouTube. That's why it was important for Locke to grade a second target in order to materialize he's advantage. Also, when we analyze descending here I spoke that white speedup is better than night because the beach up kinda dark bonds more easily as we see the game continue. Night two is seven, and after Bishop to aid, the bishop is already attacking. But since that target was not enough to win the game, it started maneuvering in order to attack. A second weakness, which is the bone on B6. White brought again our managed to attack both bonds. And if I move forward a little bit here, why you got the idea, set up his business, being very active. And after akin to the eight, converted his advantage after given the bishop and getting some bonds for the night. Therefore, we have already seen that idea unless take a look at another position in this position, wide definitely has an advantage because while it has a Moroccan broke, this bone is a weakness, has been attacked. Lag is having a very passive rook on eight defending the bond. And again, it's a matter of how to progress, how to win this position so far, like he's defending. And here White played the very strong H5 wide, started looking for a new weakness. And after H5 black continued with the move G5, Eve Black takes on H5. Then after Qin takes, we see that white is already a tag in a second weakness, Like my dry, the creative Refugee Aid, looking for Cassandra play. But here the simplest way seems to be to play D4 defending this bond are now one of the two ponds will follow. And after D5. Now, why you will try to attack this weakness. There's also a more subtle point that this point on h5 is fairly advanced. So after in our H6, Eve White ever takes on H6. These one is already quite advanced to promote. So here we're also combining this idea of pushing upon that once it's past bond is going to be more advanced. So it's going to have quite a lot of value. And why continued with more G3 unblock again, simply has to wait. Black has a very bad position, and here white improved a little bit his king. So here we see also these idea of improving his position. Here. White repeated moves. And finally played the decisive group doing five with the idea of bringing in a rook to aid in order to attack H6. Here blackened renewed C5, which is not very good, but after OK, age seven trying to defend this bond, why can dried kingdom of five bringing their king? And if y takes an S6, then the spawner h5 is already very strong. And after S5, The Game continue to only a few moves. Here, White played very accurately an intermediate move, instead of taking the 5 first played rope to the eight. And here Blackberry, the move kinda C6 if going to E7, then after rook two H8, we planned to give attack and attacked the rook. That's why black doesn't have time to take on before laughter. Kinda C6 roped associate wide already is materializing his advantage and took the opponents E5. The game continued. Only a few more words about it is pretty much over because why still has the advantages of attack into weaknesses and being an extra bone up and after akin to C6 through 2-6, kinda be five. K2 have five. Rook to F7, group to F6. Here are a black resigned. So for us that we know that attacking Bond is one of the most important ideas. These principle should be quite simple to understand. If you're going to talk more bonds, these will make the defense much harder or impossible for your opponent. 37. Activity - More Ending Themes: So great, it is now time to practice everything that we learned on the section. In the first position it is black to play. And let me ask you how you play here as black and let me give you a hint. Try to find a force in a way to save the game. So black is an A1 upon down is ROCC is being attacked. Thus why life has to find a creative way to save the game. In the second position, it is black to play. And let me ask you, how would you evaluate disposition is equal, or do you think if any side has an advantage? His third position, it is Y to play. And let me also ask you, how would you evaluate disposition? And let me give you a hint here. Take a look at the activity of the pieces. And the last position it is black to play. And let me ask you, how would you continue here, we analyze these endings with a bishop and a rope Boehner. Here we have an Avon and here also the promotion square, which would be a1, is adult square and black has a light square. So this is normally not very good. But here White House bonds and this affects deposition. So here you would need to find a way for black to port wide instruction. That is to put white in a position on which plane is bad for him. 38. Activity Solution: All right, so in the first position, normally at night and upon, is a large advantage. And if white manages to advance his bond, it will cause black rook and then what would win very easily. But here, black skiing isn't upon decision on which it cannot move. We see that the squares are controlled by the night and the squares are controlled by the rook does weigh here. Black has this idea of given the rook and register a maid. And FabLab already has a very ideal setup because black can give checks on the second rank and the king cannot leave this first rank. That's why here black can give up a bread. Well, after the move Group two have to kinda G1, Rudy do. No matter where the king goes, we just give checks. If the King goes to the queen side than the rock will also go to the coincide. And after taking the rook, then we get a stalemate. Does y here, black managed to save the game in a position that look desperate. Now the second position, I wanted you to analyze it more from a general point of view. Here, black continue with the more G5, which is good to stop 19 for ideas. And now if we take a look at the activity of the pieces first, the bishop looked fairly good because it's already looking at a bond. And in these positions I spoke that the bishop sometimes can be very good plane on the two sides of the boards these night only three is not very active. And also these moves before is coming. So this now is going to have even a worse position. And also blacks King is more active than white skin. So already black has an advantage in there. Also, we take a look at the bond structure. We see that Locke has three bonds on the coincides against too. So like has upon majority there and White has a bond majority on the king's side. But as I said when I spoke about bomb majorities, what really matters about them is how advanced they are or how easily they can create a passband. And here we see that blacks ponds or more advance black Ambady move C4 before and then started pushing his bonds. Therefore, black has a much better position. And here white probably wasn't happy with his position. He was maybe better wade, with the move F3. But here what played the move H4, which is a bit desperate because first of all, Blackberry, the more C4, which is an intermediate move on after night to one. He took on H4 and now the night cannot jump to a four block, still has a more active position. Here. White managed to get past deaf born, but this bone can be easily stopped. First of all, with the King or with the bishop. Thus y here, black God already probably win in position and in fact, born after a few months in the third position. We didn't analyze these positions on which we have this imbalance here. Y two has what we call a bishop pair because why it has to be shops, I'm like hasn't been denied. And here we see that whites visuals are quite active and they can adapt. Bonds coincide quite easily. This night on B6 is looking at upon that is well-defended and also wide can trade mission for an IDE whenever he wants. Does y again here, white has a large advantage here. In fact, white by the movie for fun to play A5 and tagging bonds. And it is very hard for blood to defend that. For instance, if lactose space in a random move after a five, which has taken a seven, does I blacked dried kinda the aid? And after A5, negotiate trying to defend this pawn. White gave these Bishop, but got this bond. So wide hears converting his advantage. The bishop pair here was an asset, was very strong, but wide gave one of his bishops in order to gain upon and God descending being a bone up that he manage doing. So in this case, the bishop pair playing against Shovel Knight was better. But these are, as in any ending, will depend on the specific position on how active the bishop or night can be. If they cannot type more bonds and we were active, they might even be better than the bishop pair. But in many cases, the bishop pair can be an advantage in position. The last position is quite a funny position, like descending with Bishop and born against King. And we know there is a draw because wise king would stay here and is going to be a statement if black pushes his bond. But here, having ponds is definitely bad for wide here. Why would love to play kinda way 2K into a one and just wait. But after the more Bishop to be one, here, white is in Tang, in a position on which plane is just bad for him. The only legal move heres to play the MOOC B5. And after taking, again, why it has another move which is before another visual contrast retreat. And this is going to be an easy win because after kinda way to kinda see two black is going to pick up this bond. And this bond with the bishop will win easily. So these again shows how endings, they become very specific. And just adding a few bonds to hadron ending can turn it from drawing to losing. So even though why these gaining material here is having two extra ponds, because of that, Israel is in the position. I'm not drawing the position. 39. Outro - More Ending Themes: So it is whether we learned new important ending ideas. We learned new defensive resources like stalemate, perpetual check. I'm building affords us. We also spoke about this idea of putting your opponent in a position on which plane is bad. These sometimes can also be a resource to break a fortress, but also to improve in general, we also spoke about these restorations on which promoting to a weaker piece than a queen is better. These might be either to try to win the game or to try to defend. And last, we spoke about more advanced ideas and we analyze specific positions like BGO Baggins night, that might be fairly common. But let me tell you that a lot of these ideas, we have already studied them and they are very related to the Muslim born ideas that I always highlight at R to create buzz bonds or do adapt bonds. So we're looking at these ideas on a deeper level in order to keep on improving our ending understanding. So it is now time to move on to our next section. 40. Intro - More Endings with Pawns: Hi again. In this section, we will study other endings that we haven't seen so far. So let me recap. We have already seen many endings like Rogue endings, pawn endings, which are the basis, the most important endings. We've studied night against measure bindings, will also study many ideas that are very common in endings. And in fact, we'll use these ideas to study these other endings that we'll see. We'll start with opposite Colby shops and then we see other common endings that might occur in your games. So let's get started. 41. Opposite-colored Bishops: Welcome again. And now we're gonna talk about opposite colored bishops. Now in positions with opposite call bishops, the drone chances normally increase and the symbol bond is that the bishop can control squares that the other bishops scanned. So if we only had visual been Upon, against upon here since the bishops have different color than his, a bishop can stop the bone. It would simply sacrifice itself for the pond and we would reach a drawn King ambitious up against King ending. Now even when we have more than one born advantage, Sam does the stronger side and have a two-point advantage. Sometimes even three-point advantage dispositions can be drawn in the position that we have in front here. Black, continue with the more Bishop to H1 uneven already here to draw was a great What has to pass bonds. And they're quite advanced. But as we see, they are very well controlled with the king. And when the bishop, they kick on the seven is stopping this bond. And there's no way for white to kick the king away from that square. The king is perfectly stopping the bond, the bond and the sport. There's nowhere for white to support its advance. For instance, after the Qin to b5, Bishop to have three or any other weighting move. Kinda basics like Just wait. And we see that there's no way for white to support the advance of the pond. So here, even though white has a two-point advantage, this is a very trivial draw. The main born is that wide cannot support the advance of his boss bonds. Now with that in mind, I want to go back to this position that we had in our last activity. And here I spoke that the tube, each of us are quite strong and here wide convenient with the move A4 and managed to win these bond after the move kinda the aid a five, night two C8. And now we're wide to conciliate and got these extra bond. Now here what has an extra bond? And we have bishops of the same color. So normally they wouldn't. Chances are very high for the stronger side. But here, white also had an idea to get upon with the movies uptake V6. First of all, if you saw this idea, Well then, because I didn't mention it in the solution. And the point is they'll have to dig in on V6, associate what we'll get this pattern on m7. But here we'll have opposite Colby shops. So the drawing chances are much higher than in the other position on what you have. Bishops of the same color here, blood can continue with any mobile SAB before, and he'd have to take in the bone. Wide has an extra pound bar. We have opposite collaborations and what have an opposite garbage shoves. It would be harder for white to attack black spawns. Let's say that even here, if black puts his ponds on dark squares than whites, Bishop cannot attack black spawns. Another idea for what will be too great, a postpone pushing the bonds on the coincide. Let's imagine that white manages to do this and create a pass bone. In that case, we would get a position similar to this one, and this pawn passed a pawn. In this case, we see that the bishop is already controlling it very well. I'm black might even bring the King to be eight. So in that case, blackboard have to business controlling the A7 square. So it would not be possible for y to progress. So these Sending would be extremely dry. Wish much closer to draw them to a win for white. That's why going for the other line and avoid opposite color bishops in this case was very good for white. So ultimately here, material is just one of the factors similar to other endings. But here the ability to create pass bonds under attack bonds and the activity of the business is also quite important here in this position. Play the movie h5, which is very strong. This past t0 bond can be easily stop with the king on E6. There's no way for white to give a check and to move that King from E6. But after the move H5 and take in what way the move job to D3, although blood gotta past, each bond is born, now is being controlled. And now white has to connect it pass bonds. In fact, black already here, resigned, maybe every day early. But the main point is that why do we start Bush in his bonds, for instance, after the move measured to be 34, can draft six, do H4 and wide will start pushing his bonds. This would normally cost like apiece. And here since we have more bonds on the board, this is going to be a win for white. So speaking of that, here we have two connected bus bonds, but we have more points on the board. If we imagine that we only have two coupons, like less margin, that you have a very similar position. But without other pons here, black would have these resource of given the measure for the coupons. Here, since the coupons are not very well advanced, black can save the game. Let's imagine that white started pushing his bonds than lag will try to bring the bishop to stop the bonds. The same aegypti reform and a low, wide kind advanced his bonds a little bit less after the move kinda the four Bishop to C8, Bishop h4. Can you six kinda V5, which up to the seven on F5, F7. Although here white can progress a lot. We see that there is no way to advance the pons fodder After the more Bishop dissociate any five. Here, black has this resource of given the bishop can wait with the mortgage of 37. First of all, if workplace E6, then we'll just get this wrong ending. And here black God, the ideal setup to defend it because these VOPs attacking the bone and is also stopping the advance. So here White cannot bring the King, let's say to D6. For instance, after the MOOC injury for which there's no way to bring the king. Because like what does get the bond? And if white at Mozilla bond than black Boolean a block on the least-squares. So as you might know, endings are quite concrete. So here the ponds are quite advanced on the fifth rank. But if there were a bit more advanced than this will normally be winning for white because black wouldn't be able to wait with the more Bishop Dissociative Amnesia the salmon. So normally if the ponds they are on the sixth or the seventh rank, normally these will be waiting for the stronger side. Having these idea that it is great to blog the bonds when you're defending in this position, luck is two bonds down, and White has two connected bus bonds. But here black is in time to force the advance of the bonds, which in this case, surprisingly is not good because after the mortgage of 33, S5, bishop does E4 and E6. After akin to E6, King F2, kinda D7 introduced three Bishop do E6, H4, and kinda C6. Players already here agreed to a draw because these points are very well logged and also the bishop can defend these ponds if needed. That's why there's no way for white to progress. So we see that these two positions might look very similar, but one might be women and the error might not. And here's just the ability of gradient boss bonds that will promote or will cost the weaker side obese in this position, we see that definitely has an advantage. This bond is trying to promote, but these Bishop and S3 is controlling this bond. So here's a matter of how can black progress. And here black played a very strong G3. And the point is that after taken, like when do you would remove H3 and got another pass born? Now here we see that the poems are quite separated. They are 55 between the pons and this makes it harder for wide to stop them. And as we'll see, even though black is only 1 up here, black will manage to win the game after the move kin to F2 while played the MOOC mesial to five, to the fan, the spawn. And here while I tried to move D4, which didn't change the game. But if white twice to stop the Upon, then after the move kin to the three, kinda way to kinda see it too. If it keeps on waiting after B2, this bond will cost wider Bishop. And after taking we get these ending with a rook bond. But he obliged, has the good Bishop lie has the bishop of the same color of the promotional square, which is a J1. Sublime has a light square Bishop and each one is a light square. And this is going to be win for black. This born will not change the position because light will capture it easily. And after d4, Black also took upon and won the game in similar fashion here black D and even bothered to move the bishop because after taking the bishop, H2 would advance and promote as why white kept on waiting. But here, after the mommy dual wide array resigned. So this position might look very similar to the first position that we analyzed. But in fact, there are a lot of differences because first of all, the bonds are more separated and these normally makes the defense harder. And second here, the defending side, which is black in this case, is managing to stop the bonds because white here doesn't have enough squares to penetrate and support the advance of the ponds. So as we can see, strong past bonds past ponds that cannot be stopped. They are even worth more than a mashup. And in this position that we analyzed at the beginning of the course, probably you don't remember where it is been lone rider ready? Here, we really take this concept of past ponds and even attack and bonds to the extreme when I showed you these brilliant movies of 23, because here black is just given a bishop in order to get a passport. Here Blacks plan is also to under with the king. And after taken, we analyze his position. But here, black managed to win thanks to the past bonds that were not able to be stopped. We already saw this was he didn't just wanted to remind it Kinsey two, after pushing the bonds, lie would win. And here we see that black only has one bond for the visual, but it's even winning. And last I wanted to show you this very instructive ending. Here we have equal material, but as usual, pass Bond's ability to attack bonds activity of the PCs is even more important. The material here, it's even why to play bad black jazz basically has everything like homoerotic pieces, has a very strong passport because this point is very advanced. Here. White really has no space. And here what they did more Bishop to the one but after came to the fore, kinda have to kinda the three k2 e to kinda be dual. We see how lag is already attacking more pons. And after akin to this three, like has a huge advantage but still has to be very precise. Because here again, it's not a matter of Guinea materials, a matter of progressing. Black takes upon here after the move kinda C2, we see that this King is kind of stuck there and there's no way for black to progress. On the other hand, if we see that y really doesn't have a lot of these Bishop is really miserable being controlled by Sun pons here, blood paid, acquired kin to be one. And we see how wide is really running out of moves here. Wider, ready? Played him over A3, balance Rosie white would run out of moves. First of all, if the King goes to E2, then we can take the Po1 and wide will not have the move kinda c2. And if white moves the bishop, for example, disruptors e2 to see one. Similarly after the move up to E2, like and again Blake into C1. Thus why white dried the move a3, but instead of taking the bone here, again, black paid very precise flag is Anatolia Scarpa, who is a former champion, who was an extremely strong ending player. And after the war kinda C1 widely defended the bishop. Why did not adapt to take the bishop? Because black would take on the one and promoted upon and after kindred tool now, like took the bond. And again we see this position on which white is in 61 anymore. We'll just wars in his position. The king cannot move, the bishop cannot move. That's why white pay them or before. And after taken measure 24. Now, White has more moves with the bishop, but now this pond will cost white material. They game finished very shortly after the move kinda B2 into the one, B3, Bishop 36, kindred one. And here already, why resigned? Because they spawn when either promote or cost white material. So generally speaking, having opposite Kirby jobs increases the drawing chances because here the defendant side, as many resources like given the bishop four upon, if there's only one bond or controlling the pons more easily. On the other hand, and this is a very important point, opposite garbage of endings. They are not necessarily easy, as we see. Sometimes we can even have equal material and still win the game. And here, similar to auto endings, material is not necessarily what matters the most, having strong pass bonds are critical. We can even good material for that. Being able to attack more bonds on ME. Morocco is also a very important factor in these endings. So don't make the assumption that the position is an easy draw because we have opposite color bishops. 42. Opposite-colored Bishops with Additional Pieces: Hi again. And now we'll analyze positions with opposite Kirby shops with additional pieces other than ponds. So as we spoke in the previous lecture, opposite collaborations, they might increase the drawing chances, although this is not necessarily the case, always, but are in more pieces to the Board will normally increase their winning chances of the stronger side. And the main point is that the piece that we are to the Board will help the bishop to control additional squares. If we check this position from white's point of view, we see that wide hazard R-square Bishop. So this bishop cannot control light squares, but here now white has a rook. So this root will help control light squares and will complement the activity of the bishop. By the way, this is a position that we analyzed when we discussed about Paul majorities. And when he talked about slowly improving your position, White has upon majority on the king's side and already White House a postpone. Unlike has support majority and they coincide but the sponsor doubled, unlike concrete a backbone. So here why it has an advantage, and here y means blend is to either push the past porn or to create a pass bone on the GIF file. And in fact, now that we discussed about opposite core visuals, we see that creating a past bone on the GIF file makes more sense because a voice starts pushing the F bomb. F5 is already well covered by black species because it's a light square. Whereas if we played before, then G5 is a square root that normally wide will have because while it has a bishop of that color, that's why whites main plan is to polish D4 and create a passport and a gif file. Now, as I said, having extra pieces increases their willing chances of the stronger side here, the stronger side is white because white has a plan. Basically black doesn't have a nuclear plant. But if white tries to go to the ending with bishops only, then after exchanging rocks like comply A6, defendant is bone. And this is a fairly easy draw off because if white goes for his plan, then here black would exchange. By the way, here this movie would be very bad because here y would have to connected by spawns and have a significant Vantage. But after exchanging bonds, then we see that this point can be easily controlled. Let's imagine the bishop is already controlling the square and the king might come to convert the square. Why do I tried some ideas to go to the queens or with the king by black may also bring the King. So descending, should we very Droge and definitely increase the drawing chances of black, which is the weaker side here. And in the game, as we'll discuss, wide slowly improved his position before playing the movie G4. And this is the position that I want to get here, like is definitely counted on locking this bone right here. Actually white managed to push the boundary six thanks to the support of the rook and also to this resource that if black takes, then why would give a check? And after defending the Bishop, Then we have this discover check and we attack the rook. That's why, like carrot take the spawn. And after akin to seven, then this bond will just advance and it will cost like material. And we see how the rook and the bishop, they combine very well to support the advance of the pond. So here y is chances increased thanks to the presence of the rooks, thanks to having more pieces on the board. And now those are so another important idea that when we add pieces on the board, when we add pieces are done not ponds combined with the bishop and nicking. We already have enough firepower to give a checkmate. So we can imagine here that I wrote a bishop. Anakin can give a checkmate. This didn't happen in the game. But if we take a look at this position, this position looks seemingly very equal because here we have opposite Kirby shops, we have the same number of bonds. And here it is, Y2 play if white just place the queen, draft seven. If we exchange Queens than it is normally a very easy draw. We have equal material on both sides have fairly active Bishop, so there's nothing special going on in this position. Black has a postpone, but this point is easily controlled by the bishop. So this is fairly equal. But since we have opposite color bishops, we see that lies squares are going to be very hard to defend by black. With that in mind here, White played the amazing move E5. And the idea is very direct, very symbol. Just play Bishop 2-3 and to give a checkmate after the MOOC window G6 and black means or either underestimated wise idea and took the bony five here the best chance was to play them move window G7. And again, white will try to attack on least squares. And here, like chondrite, to hold the position with the MOOC window G6, we see that F6 is defended and what can play a five. But here black would have a jack and then take only five. Or if T four, then we give a check. So here when we have queens on the board, giving checks is normally a very important resource. But after taking only five, black is even upon up. But here white has these additional idea of attacking because we have opposite Kirby shop, so it's very hard for black to defend on lies squares here. Black gave upon with the movie for to bring the bishop to the offense. If like dried quantity seven, then it's going to be a checkmate after the move quandary seeks. After Hindu H5, Quinto h3 is a checkmate. Or after E4, white simply took the pon. We still have this threat of 2x. And now black and white window G7. But the difference is that black now doesn't have the opponent F6. And after Queen V6, the only movies to play Quinto F6, because if like Christ to F6 Quinto h3 is checkmate, we see how Thisbe Japan queen. They coordinate perfectly here. And after Quinn draft six, Quinta D7 here, ready, even black resigned because it's just impossible to stop these ideas. For instance, after Quinta G7, we have a checkmate. Or after taking on a four, we also have a checkmate. Or after default would just take the bone. And we keep on playing the same idea, Quinta D7, with the idea of check. So it's really not possible for black to defend the attack because here, black speedup on the forest doesn't expert hater cannot defend the king because it's in a different color. So our in masterpieces, rooks or Queens to opposite core bishops endings, increases their winning chances of the stronger side. Because here the stronger side can either support the advance of the past born more easily. And there's also these additional idea of attacking the king, since having opposite Kirby shops makes it much harder to defend. 43. Minor Piece Against Pawns: Hi there. And I'm going to talk about a position on which a minor piece, Bishop or night is fighting against bonds. From a very general point of view, a knight or a bishop is worth three points. And in fact, sometimes the bishop is even preferred against a night. It is worth a little bit over three points. But if you also keep this general analysis and analyze the value of the PCs in every stage of the game, normally minor PCs are much stronger than three points in the very first moves of a game in the opening because they can get active very quickly. Now on the middle game, these will depend on how good the ponds are if they are passed, if they are connected, also will depend on how good myra PCs. So here it's more this period and in the ending, also keeping these general idea, the value of the bonds tends to get higher compared to the night or to the bishop. And the simple reason for that is that the less pieces that we have, the easier that the ponds can promote. These will again depend on specific positions. But let's start with this position that we analyzed when we saw the sending wear a white sacrifice DAPI shop. So let me go a few moves back in this position worldwide was definitely pushing. White converted his advantage by sacrificing a bishop. First for coupons. But then we'll see that one of these two points will easily fall. That's why in the end, wide got three bonds for the piece. And now if we analyze these positions, we see that white after the MOOC, before, we'll create two connected pass bonds. We also see that the night is quite passive or not doing much on G6 because it's attacking ponds that they are defended. So the night cannot make any progress there. And very importantly, we see that black doesn't have any past bond. So Black Hat, any backbone disposition could drastically change. Even the night might be better than the bonds here. But here since white has plants, white can either attack ponds easily, white Candida, or attack the on F5 or the pawn on A5, and also played a more before here. In fact, white has a large advantage. And as we saw when we analyze the game, they came continuum night to V7 and after, before Wide won the game fairly quickly. Let us show the rest of the game. Lag is unable to stop these bonds. Also, black tries to stop the pons with the king and the night. Then, as I explained, why don't we start picking up other ponds and lagoons. Definitely not in time to contemplate because black would have retake two bonds and then push another bond. So this will take a lot of time. Now in that game, we analyze positions on which we had ponds against night and ponds. And how about we have a knight or a bishop against ponds only. So first of all here, the only one who can burgers and try to progress is the one having ponds. Let me briefly clarify that there might be very exceptional positions on which the king and the minor piece with the bond will check. For instance, if we had this position, white blaze Bishop to F6 and is a checkmate, but these will be a very, very rare position. Or we can have a similar position on which play night F7 would lead to generate. But this will be again exceptional positions. But normally the side having the bonds is the one that will try to progress pushing the bond. And it's a matter of whether the side having the minor piece can stop or not. The pond or the ponds are minor obese against three bonds. Normally, it will depend on the position, but it's gonna be hard to stop the bonds. And even in some positions is going to be hard even to stop to pawns in this position. If Black had the kin on H7, like would it be just playing the movie night to GCS night to a fade or 9-way Jade, just stop in the ponds. But here we see that King and bonds, they combine very well. And after the move, kinda for black brought the king. But white managed to support the advance of the bonds. And after the move, H7 wide correctly calculated that upon ending with the win. Here, black continued with the move kinda F6, tried to stop the bonner here the move kinda forward and work because, why will they D4? And after the move D4, kinda G7 to stop akin to H6, k5, wide God, the opposition. And we studied these endings on here, white one quite easily. So the bone advances without being a jack and wide won the game. Now, as I said in endings, visuals tend to be a B bar the night week cause they are long-range pieces and they can control some damage to areas of the board are normally if here, white only had two ponds, the bishop would be much better than the night to stop the bonds. But here in this position, White has three bonds. And additionally, these bonds, they are quite separated. So these sometimes make the defense harder here, the placements of the kings is also critical. If like had a more active King ready to attack bonds, then this might be a draw. But here, wise king is very active and who will support the advance of the bonds on the Queen side. And the game continued before, I'm like tried to bring the king to the coincide. If black tries to get this bone, then the bishop is not going to be able to stop the coupons on its own. It's controlling the two bonds now, but let's say after the move kinda G6, then why would they kinda C5 and play B5, unlike won't be able to stop the ponds. Does I would like to either move, kinda create. So the idea is to stop these two points with the king and to stop the H2 point with the bishop and hear what continue with the move h4. So what is pushing the ponds on both sides? Like play them OB J2, E2 to stop the Po1. And here White played a very interesting kinda C7. So wide wants to be nicking to be six. And as we spoke when we discuss about the geometry of the chessboard, why do can go to B6 in many different ways while my baby move kinda C6 and kinda V6. But Weidmann also play, they move kinda C7 or kinda C5. And the idea of brain they move kinda C7 is to stop or to make it harder for black to bring the king to the fans. That's why after the move kinda C7, black cannot bring the King to stop the bonds and the game can year 3-7. And after kinda B6, B7, B5, kinda C8, kinda C5, kinda V7, V6, Bishop to r3 came to the fore. So here, like managed to stop these coupons. And after the move kin to A6, kindred three wide will switch to the king side, support the advance of this bond. In fact here already black resigned because like has to stop the H bond. So after the move like Bishop to the one, what will support the advance of the bone? And black cannot take on a five because after the seven, this point can be stopped. And if like keeps on waiting then after the MOOC into D5, what will support the advance of the bond? And this bond will cost like a Bishop, and then these two pounds will win easily. So endings with minor piece against ponds are complex. But keep in mind that as the game goes into a pure minor piece against ponds endings, the value of the bond increases against the masterpiece. 44. Minor Piece Against Minor Piece: Hi everyone, and I will talk about a minor piece playing against a minor piece. First of all, let me tell you that we already analyzed positions on which a night plays against a bishop. We also analyzed opposite Gullah Bishop endings. So that leaves us with the abyssal plain against a bishop or an ite plain against night. Now having the same manner, obese doesn't mean that the position is equal. And here again, it will depend on the activity of the king and the ability to attack bonds, or if any side has any strong bass bonds. Let's take a look at this position which looks very symmetrical. On the other hand, we see that wise king is trying to penetrate in the position. And also more importantly, speech is much stronger than blacks Bishop, although whites Bishop is not adapted any pond yet, we see that whites Bishop has the ability to adapt bonds because they are on the same code and the bishop, I'm blacks Bishop is really passive. There is even blocked by some ponds. So here white has a significant advantage, as we can see why it's bishop on his bonds. They are in different colors so they compliment each other. So here is just a matter of how gun wide progress. How can, why do I do when unhealed played the movie h5, which is actually very strong. And the point is to take on G6 and then bring the bishop. So let's say that blood pays any random move like Bishop to B7, then he will just exchange bonds, give a check, and then play the more Bishop create onStart collected ponds. Thus why black token H5, unavoidable H5 under gimme continuing to kinda be seeks A5, kinda C6, misappropriate came to D6, kinda B5. Now why does trying to Andrew with ageing on The coincide? And again here black has to wait. Black really has no active plants like cannot go for the point ending because he was king is much more active. And after Qin to E7, to H5, kinda D6, bishop Tutu, What is just maneuver in the bishop is you have to be seven. Bishop to the three, which up to C8. Now the bishop is a tagging on a five. We shall do H6. And after the more Bishop to the three black is in Zhuang. So any move that black makes with wars and his position, the king cannot move because what will bring the Kingdom C5 and started back in bonds. If black plays H5, then after Bishop to E2 wide, we'll get this bond. If the bishop goes to b seven, then y will take this bond. And after given a check, kindred six, what will take this one actually here, black dried. An interesting idea which is to leave the king stuck on the corner. So Y will try to find a way to bring the king back into the game because upon Canada bonds with the king on I7. And after the bishop to C8, which up to z, two, white again, plays waiting moves on again, black is in toxin because black would love to keep this position holding the king. But if they came moves then licking will leave there. Or if the bishop goes to the seven, then why do we play? The game continued H5, but here white picked up another bond. And after the mortgage of 2-6. A6 here already black resigned. What is going to pick up another bond? Going to be two points up. So this is going to be an easy win. Now with night, This equation is very similar. The side having the stronger night, the night that can adapt bonds or if that site can create boss bonds than the side, we'll have an advantage. Let's take a look at this position, which is quite complicated, but it illustrates this idea that Knights are not good. Stopping passports very well. As I said, the position is quite complicated. Black, continue with them overnight to D7 and after the overnight to D6. White has the idea to play night to F7 and attack bonds. But we also see that like has the idea to adapt bonds here undegraded past bond on the HFile. And here black continue with the move 90-95, night to C4. And after night of the 7936, why does repeated moves? And here actually the best way for blood to continue was to repeat moves. And we got this position on which Blackboard ambitious probabilities happen to all of us. We have these positions that are not very clear. And we're gonna, Mitchell's who want to keep on Blaine and black play the movie Hindu H2. That as we'll see, will not work. After the movie. Night to C5. White doesn't have anything better than to repeat moves. So I like this position because it is very balanced. And the ideas are very broad idea that I would like to show, which is that if white plays the movement adrift seven attack in bonds, here there's a very pretty checkmate idea after the move kinda one. And after taking either on G phi for any five, let's say Dignity Five, Blackboard bled him overnight to be three and give a checkmate either on the floor or d2. For example, D6, we play 932, and we have this very pretty checkmate with a king on F3. Instead of playing knight to S5. And repeated moves library the ambitious k2, H2, as we will see, it will not work because of this idea that pass bonds are very hard to stop with the night only. Neither F7 and after taking on h3, white D1005, and after kindred to D6. So what is pushing his postpone? Black also pushed his backbone, but here White played a very pretty night, takes H3 and although wide is obese down, just four upon after the MOOC D5, the night on the seven won't be able to stop this. To pass bonds. The game continued 95 and after DCX 96, the seven white bloods to play G7. And then if I takes promote on the eight, and the game is pretty much over, it only continued a few moves after nitrogen five. Can we do? And after kinda D3, why promoted and here, like resigned because log is still far away from promoting. This is going to be an easy win with our queen against an ICT. Now we may get to these positions on which we have a minor obese and upon against a minor piece. And here, if the defendant side can give the minor piece for the bone, then this is an easy dropped because bishop, king or Nitin game don't checkmate. So here it's a matter of promoting the bond in this was eternally here, this blood to play. There's an important point that wise king is far away to stop the pawn. White hat again on G2, for example, then this would be an easy drop. Like doesn't have any ly square B shop, which is not possible for black to give a check. But since the point is quite advanced and the king as far away, as we'll see, it will not be possible for wide to stop the bond. Here. Black played very precisely up to a form. If black just pushes his spot, then after Bishop to C7, Y will just give the Bishop for the bone. This is going to be an easy draw. And after Bishop to, uh, for Egypt to V6, planning to stop the pawn kindred for, so black brings the king in order to support the advance of the bond, going to be three. G3, kinda C2, Bishop to y3. Now wide cannot exchange bishops because a bond will promote. Wise king is far away to stop the Po1. And after Bishop dizzy seven, D2 Egypt to H2, we see that whites bishop on H2 is stopping the pond so far, but the bishop is not along diagonal, so it cannot stay there if it's attacked. That's why after the move, kinda have three, kinda D3, Egypt to V6 already here. Why resigned? Because light will play kinda G4, enraged three on this bishop cannot stay there to stop the promotion. So these positions with minor piece and upon against minorities will depend on the ability of the weaker side to stop the bone. And in this case, we saw that the king was far away and it was not possible for white to stumble upon. So keep in mind that having the same manner peace does not mean that we have unequal position. In fact, having a barren minor piece can be decisive. So these positions are definitely not trivial. 45. Queen Endings: Hi again, and now I'm gonna talk about Queen endings. We know that the queen after the king is the strongest piece and that it can maneuver a lot on the board. That's why here, there's an additional resource which is to give a perpetual check even in positions when one side has a large advantage, either if it is a material advantage or having a strong passed pawn. Here it is very critical to calculate accurately because of the defendant side can have this resource of giving a perpetual check. Let's take a look at this position here. Both white and black have a past bone, but white has a past potency seven, which is far more advanced. And black spawn on B5. Material is equal, but white has a larger one. Did what his past potency seven, since black spawns are very well-defended, the most logical way to progress here seems to promote the spawn. An infarct here, White played the move Quinta D7, which is very strong. But why it had to be very precise and calculate these position on which blackface move quinoa form. And we'll try to give our perpetual check here, wide continuous with the kinda D1. And after Quinta c1. If white plays kings to H2, then black will give a check on a four. Does y the only way to avoid the perpetual check is to play the movie king to F2. Here y is just one move away from women with the move C8 queens. That's why black twice to give checks, like gave a jack on S5. If black gives a chair constitute, Then the king will also try to come to the sender as received. And after the move, Quinto, C5, kinda E2, Quinta C2 into E3, Quinto Z5, k2, A0 for hearing fight already black resigned list. Analyze why. First of all, this Poland F7 is pinned. That's why black doesn't have the move F5. So black, hazard dry given checks with the queen. If black Bayesian move, why do we pay them a kin to E5? And here, black has two main options. A black gives a check on S5, trying to stop the king from committed to coincide. Then here, why do we play them move kinda F6 and attack the spawn? And after the move Quinto S3, why would take this bone and the black keeps on giving checks here, y will in fact be a counter check after moving the king, and these will be checkmate after window G7 and wind logistics. This is an important resource to defend against checks, to give a counter check, so keep it in mind. So here, white has the idea to come to take this bond. And if Black tries to avoid that, let's say blame the move wind to s3, then white can also bring the King to coincide. Here. In fact, after the move kinda be seven, there is actually no more checks for black. These quantum B5 is actually annoying black because like cannot give a check on the file. So on Quinlan things, sometimes material, it's not even important. A past bond can be worth lots of ponds because it is very well supported by the queen. And if upon promotes here, we know that two queens are really a lot of material to give Jack made. So the one Promoting first, normally here is a one-way none. And here I will also like to analyze these positions on wood. We have a queen and a bone against a queen. So here the defendant side kind of give the queen fall upon because queen and king will easily checkmate. And again here the main and the result is to give a perpetual check. These endings can be quite complicated and concrete, but in any case, the side having upon will try to win uneven in positions that are drawn. Sometimes it can be very hard to defend in this position. For example, why doesn't have upon on C6 or any advanced bond, even here, what has a bond on a T2, which seems quite easy to capture, but actually here white dried a very interesting idea. Why play the movie S5? If white plays a move, A4, then here black would give a check and just captured this bond. Similarly after the movie three black would give a check and after kinda be seven like candy that try to play them, move kinda B3 to take this bone or even start giving checks because after Exchange in Queens, this bond will be lost. Instead here, what braid them off Quinta S5. The position is a draw, but what is inviting black to go wrong? And here black continued with the nut will move into C4, planning to go to these King and lending, which would be a draw after taken, we see that this point is going to be captured because the king is far away. But here what played a very nice came to be six. And here black resigned because after exchanging Queens, this pond, when we stopped, I say after Kim to be to play for unwired will promote upon. Instead here black could have drawn the game after kinda be to attacking upon. And first of all, after A4, like has a check, and we'll capture the pond. And after A3 will start giving checks, or similarly try to capture this bond. So here, white spot is not to advance. Unwise King is exposed, so this will normally be an easy draw. So we'd endings are quite concrete because in addition to all the ideas that we analyze, perpetual check is a recurrent theme. 46. Queen Against Pawn: Hi again. And now I'll talk about a very specific case on which occur when plays against upon. Normally a Quinn is much better than upon. So the only chance that a bond will have 0s to either promote or as we'll see, to reject statement position. Now, first of all, if the weaker side decided having the bond, has a bond which is not very advanced, then decide having the queen will easily capture the bond. So this is very simple. So the only justice to have the pond Maria advanced, if we take a look at this position here, like has upon on the second rung. So black is about to promote Eve. Black could play, black would promote to a win and we will get an ending with a queen on each side, and this would be a draw. It is also quite important to have the king support in the advanced because otherwise, if white could bring, Nick came to the one for example here, what would block the bond and then bring the King and just take the bond treats away to play while he actually would win the game here. Maneuvering with the queen in order to gain time to bring the king. As we see, what gives a Jack the only logical idea for buggies to move to the B file because black doesn't want to plug the barn because like wants to push the bond. So let's see, after a move like Kim to be one here, why would get checks? So as we know, given tax is quite down inborn resource for the Quinn and after the move kinda see do again planning to promote, Why would keep on giving checks and after the move kinda be one window D3, kinda c1. Here, what has a very important window, S3. And the only way to define the bond is to blog it on every damn nicking blogs upon. We gain time to bring the king. So why plans to bring the king in order to capture the bone with the king and the queen. And here are the only logical more for black is to play them off kinda E2 because the more akin to a one when the bond. So why can still bring the king? Let's say the black plays him of kinda one. Black doesn't plan to promote here, black cannot promote here. So y would just mean the king. And after the move kinda we do what we play are very similar idea. First, white will datum of Quinto C2, pin in the bone. And after the movie, Kinsey, One way would start playing the same idea of giving checks. Unforeseen the King to a bad position, block in the bone, and again, bring their king. So this is quite a technical position, but it should be when in four white, because white will repeat this idea in order to bring the king. And in fact here already white can just IV attack. Now the king is supported in Quinn and the only way to defend upon is kinda the one. And here we just lay them off kinda D3 and will come to this bond and give checkmate. So here we're having the best possible scenario for the side having the bond, which is having the bond very advanced About to promote the king's aboard in the promotion. But even here, the side having the queen will win. However, here we have upon which is assembled bond and there are exceptional cases here, which are the visual porn, which are the c and f, B1, or the Groupon, which are the a and H bonds. Let's imagine that we have this position. So if it's white to play, white can just bring the King with the same idea to capture the Borno, to give Jack made. And here black can only play them with kinda V2 is the only legal move. And white can again maneuver with a queen in order to bring ticking in front of the barn. But in this case, after the MOOC, Andrea one wide cannot bring the King because it's a stalemate. So here we have this new source, and this is a vanished region because normally the Groupon is a bad born when we analyzed other endings, like Rogue endings report findings. But here in fact, the root bond is helping the defect inside. White can dry adult ideas like Quinta C4. But after kinda be one window v3, we just laid her some idea, came to a one. And there's no way for wide to progress. By the way, let me again repeat that. These are very specific positions. They might occur and your gains, but they're not very common. In fact, even here, if Black had more material, let's say upon on H7, here, this will not be as TE milled block would have to play a move. And here y would just be re-check made with the move Quinto c2 and a window C1. So here we're talking about the route bond. It's an a borne by the myosin would be an H bond if Black also had akin on H1. And there's also another exception here. Again, it's 1 and King against Quinn and we have upon, so here we have a C Bon, we may have a similar position weight and f one. And again on D1 here, it's wider blade. It doesn't really matter in this position. But here, if it was y to play, what would lay them off? Kindred seeks to bring the king because the point is pinned. And hero like has these other funny resource of plain Kindler One again with the ADA off stay made after the move Winn-Dixie to so here y would get the pond, but it would be another statement. Taking just doesn't have any squares and avoid tries to progress differently. For example, window C5, stopping the promotion. Here, Blackboard support a promotion. Like will insist with this idea. Sequin DC-3 came to be one. And I've took wind v3. We display kindred one. So Dom Lay them move kinda C19 blogged upon here, just lay them off into a one planning to promote and avoid days, then we're going to stay meat. And last let me mention that this happens whenever digging of the stronger side, white in this case is not active. We analyze those positions on which we have digging on F7. But here, if it was y to play, we will get again, a very exceptional position on which like can promote bad, wide will give checkmate. What can they, they move kinda see for allowing the promotion after kindred one, kinda b3. And here, if lie promote, Then we get a Jack made. So normally a position on which we have a king and queen against, again, when is a drawer? Bad? Some exceptional positions like this one on which the king is very active. They are women. Here instead of promoting drug when kinda b one is not good because it would does lead to checkmate. Unlike can promote to an identity that jag Mile is going to be tech rating a few movies because going against night is not a fortress. So when normally is much stronger than a barn and we'll really, in most cases, and they are very exceptional cases on which the weaker side can defend. Having the king subordinated bond and the bond very advanced on the seventh rank or in the second rung in this case because the defendant side is black, and this will only happen with R2P and Bishop bonds. And whenever the side having the Quinn cannot force a checkmate. 47. Other Endings: Hi everyone, and now we'll analyze other endings that might occur in your games. These are less popular at the endings that we already analyzed, but they might still occur in your games. Let's start with a root plus a minor piece against a rock and a minor piece. We already analyzed a position on which we had rook and Bishop against rook and Bishop of opposite color. So let's analyze a different situation. Here. In this position we have a rook and night playing against Iraq inhibition. And here more importantly, it's what white kinda dagger, what black can attack. Here we have no bus bonds, and we see that there's a pawn on C6 that might become a target quite easily. And also even this bond rate seven can be attacked, whereas whites bonds are fairly well-defended. That's why in this position, White has an advantage, like doesn't have any clear plan. If Laplace S5, then after Exchange in everything, we get into a better rook and in four white, because white we started attacking this bond and there's no easy way to defend it. And this is a typical idea to transition into a rook ending or two decision into a minor BY sending. So when we have more pieces on the board, we always need to consider the idea of exchanging upper of business and going into a better ending. Again, black played the more Group to be seven. And here white. Manova little bit. Here. Now black is defending the bond, age seven. And here we get this position on which wide improves his position a little bit. Because again, like it's just waiting. So white is not hiring here. And here after the woman agency five kindred seven. If black takes on S5 is similar to the game, like for us, play the move into E7. And after rook dossier, Why does a DAG in this bond on Z6? So here in this Mozilla and the most important thing is not the minor piece, but the ability to attack bonds. Here black tokens you five, because blood cannot defend passively, seems after the mook to age eight, white will win upon here. For instance, after taking only five, Y would just take the bond would play an intermediate move taken on A7 before taking 95. What will get only an advantage? Lie cannot even play them OFF kinda D6 because after pregnancy five, Y would just get the rook. Thus why blog took on S5? Because there's no way to defend the pond and C6. But after taking the S5 and taken to survive into the seven, now we transitioned into iraq ending on which white has a clear advantage. White has more active basis. White has clear targets. After Hindus, Sikhs repudiate. White brother Luke 2D6, attacking this bond. And we saw similar positions in rock endings on which decide having the more active PCs can actually win, even though the material sequel and in this game wide also managed to win the game, are the positions that might appear in the board. Our endings on which we have two minor pieces against true anomaly to minor pieces are stronger than a rock, but it can be hard to convert the advantage. Let's take a look at this position here, why it has to be quite precise. White has an advantage. White has two minor pieces, a bishop Maronite against rope. We have the same number of bonds. And here white blade. Very accurate night 2D6. If white pushes his bond to promote, Then languages control this born, I'm like has a very active rook and it might become a bit hard to convert the disadvantage instead of white blade, the move nine to the six, which is a great move because it refers to attack upon my plane the moment I do F7 and also might defend this bond with the mobile igniters y4 and the game virginia doctor, y_3, if black plays group do e2 and tries to attack the pawn and B6 than white would just defend upon and then collect and upon. And after rook two, y3, night F7 into C7, while Bay the more B7, R. Now, this point cannot be stopped. Like continued with D3, but after akin to the one already have like resigned because this bond will demoed. So do minor business in endings are normally better than a rock, but these positions can be a bit hard to convert. Other endings that might have been your games are played with two rooks against the Quinn. And normally two rooks are stronger than a queen. But again, this will depend on the specific position. We know that whenever there is a queen, does the additional chance of giving checks of federal check to defend. And if we analyze these positions from the perspective of a DAG in bonds here, like clearly has an advantage because black can attack this bond with the drugs, whereas these porn on F7 or black bonds are very well-defended. Here blight continue with the mook. Therefore, we see that blacks King is well protected if the position was open, even the coin might be better than the drugs because the queen can attack very easily an open King. And hereafter group to have for wind to be too like brought the other rook and now is a DAG in this barn. And actually like one very quickly after the move window of five, rook takes wind to a one, roof, one winter C3. Rope Jack. Here. I played him off kinda D3. If white plays him off, kinda D1, blood will just MANOVA, which his rooks to attack the Banaji for like has to be a bit careful not to fall in dropper bottle jack. But again, just as a matter of beam resized and big enough to spawn without falling into opera. But we'll check. And here after the move kinda D3, like correctly analyzed this ending on which we exchange everything and we get into this point ending on which block is upon up. And here in fact already wide resigned because, let's say after the move kindred fork in 36, we oppose kings and the only way to prevent flag from entering the king's IDs to play them move kinda D4. But here after the move F5, like we'll get another bond. And when the spawn and didn't quite easily, by the way, to re-explain against a queen is a position on which we could say that is a middle game or an ending this relay race on there because King activity there is not only punished, again, negative for your game might lead to Jack made by the wishlist disposition. And normally the two rooks are better than the queen in these positions. The main point is that decide having the crooks, We'll have more pieces to attack bonds. That's why these will normally lead to material advantage. And last, whenever you have a rope plain against among obese plus upon, this will normally be a fairly easy win because the weaker side we'll have to give the minor piece for the bone and King and rook can check made easily. So in this position, if Black had abandoned G7 instead of this bottom b3, then this bond will just advance. Our need would cost wide a night on black would win easily. They are very exceptional cases on which the weaker side can set up a fortress. And this is one of them, which is pretty impressive. Here. There's upon and b3 bar, as we see, white has his two pieces trying to surround the spawn. That's why here white can set up a formless white can hold the position. But what has to be very precise? And he White played a movie night to be du, which is correct for the damning will try to wait here. If white plays night to S3, which looks we're attempting to take this bond. Then here after B2, First of all, white cannot play kinda B3 because languages promote and this night is binned or after awaited move like inducive four. Then I will just take the night. And then when descending, thus wi wide will actually wait with them overnight that we do and tried to progress here bringing thinking by the white is still waiting and after group to have three nitrate for. If black plays kinda this read then here, why do we take the bond? Thus why black tried to bring the king behind the rook? And here, why bleeding move kindred three, which is again very precise. Eve White continues with his plan. Then here, black would bring the King and support its advanced. Thus, why, why blade they move kinda C3 to refer to a duct upon with the night and hear black played him off kindred four and after akin to before into the for the three night waveform, kinda D3 index. The players agreed to a draw after the move kinda d4 because this is a drone in him. Here instead of kindred for like could have dried, bring nicking. But here why would lay them overnight to C5 and after it kinda the du here, while it has to be precise, before taking the bond, play them. We do undertake the bond afterwards. And we get a similar position, which is a drawer black and still play disposition lipid, but this should normally be defensible. 48. Activity - More Endings with Pawns: Okay, so let's now do an activity in this first position here, wide, played the move Kendra four gave this pond range for so black and white here, took upon on a five. So we have opposite corner bishops. What is definitely trying to defend this position? So let me ask you, what's the main point of taking this bond on F5? In the second position, we have a Myra be sending a night plain against a night. We have equal material. Here it is what to play. And let me ask you, how would you evaluate this position? And in this last position, our main a bit tricky here because we didn't evaluate descending. And would you have quinn, I'll minor obese against when a minor piece by drugs that you can directly evaluate these endings with all the ideas that we studied in the course. So let me ask you how you evaluate it descending. And let me give you a hint. Evaluate the activity of the pieces on the ability to adapt bonds. So use all the ideas that we learned so far. 49. Activity Solution: Great, so let's evaluate this positions. In the first position, like has material advantage. Blog is two pounds up, but we have opposite Kirby shoves. And here White continued with the move kindred. And his idea is that after digging the bone, then y will take here. And if black takes this visual, we'd take here. And then the main point is to bring them into the corner. As we discuss here, black has about bishop. Black has a bishop of different colour to the promotional square black, HASA, Groupon, and H1 does y here, y could've defended, for instance, after the move up to G3 is critical to bring the king to the corner as quickly as possible After Qin reform H4, kindof three, we are on time to bring the king to the corner. Now if black doesn't take the bishop, for example, Danish G5, then why would just play the move can draft three and we analyze similar positions on which to connect the backbones sometimes are not enough to win the game. While it has a very good setup prepared to give the Bishop for the two bonds. That's why this is normally any 0. So if you saw this idea, will LAN, on the other hand, this was a bit tricky because here, black played an intermediate move, which was pretty brilliant. Here, Blackberry, they move to G3. Here, y continue with the move quandary for trying to rigid descending Eve White takes the bishop, then we get this point ending, which is winning for black because black is two pounds up. And after the move, quandary for so wide wants to reach this ending here, black token F5. And we see that there's a slight difference. Now we have the bishop on G3 and after the move to B8, now white really has to bring their kin to the corner. But as we'll see, wide was not in time after the move kindred for h4, kindred w3, h3. Here black has a very strong Bishop do H2O, and the king cannot enter the file. And here in fact, wide resigned. If I continuously remove kinda dissuade planning to attack upon, then black will just bring the King and we'll just promote upon. So this is something that I spoke about to look out for intermediate moves. And this is a very surprising intermediate move. So it was very hard to see, instead of taking on F5 first, play them off vis-a-vis D3. So we see that these endings, they are draw only whenever the defendant side can bring the King to the corner. And in this case, it wasn't impossible. Now if I go back a little bit on this position, let me clarify that here. Instead of laying them move kinda form and trying to force these visual been born against King ending. Here, white can just wait. And this position will be a drawer because there's no way for black to progress. If black brings the king, then white visa will attack this ponds and wide always has these resource of giving the Bishop for the pons to reach this ending. So if like here place him of D5, he actually White has many options, but even here, daikon and then just given the bishop is good enough. So here white, I just had to wait instead of force in descending. Now the second position might look very similar because we have equal material, we have nights, but here white has a much better working, much more active. That's why here white cannula with the move kinda C6, just blind to adapt this polonaise seven. And after the move F4 into B7, kinda DCX, white just got this bond. On the other hand, unblock, improving skin a little bit. But this was not enough for black. And we see that white has to connect pass bonds. And after the move kin do A6, night to C5, kinda B6. Why does not the king, It's upon up, unmanaged doing this ending. And the last position. We might have these endings on which we have a queen on a minor piece playing against a queen and a minor piece. And this will be hugely depend on how active the bizarre, sometimes Queen and night, they combine very well to adapt. But in this specific position, it is actually the one who is having a better position. First of all, the Bishop of Z6 is already attacking upon, although it is well-defended. But also like has a space advantage on the inside. And this king only two might be active for an ending. But here we have queens. That's why black can give lots of jags. Unlike here has an advantage like Gandhi with more before and after Dagan. What made him overnight at the one. And we see how these night so far is very passive there. Like continued a DAG in bonds with the visual to a four. And after B3, taken and taken, Quinto A6, kingly do, we jumped to be five. Black definitely has a more active position. What continue with Windows E5, which is an interesting dry and after Quinn Dre to industry do like the new exchange pieces play, they move Quinto A7, we see how much more active are black species. The game continued a few moves after a window, C8, kindred seven. Here, what we'll love to give up, repaired weld butt. I've laid them off Quinto create because we have this bishop, but give this perpetual uid window D6 and wind create. But here is not possible. And after it kinda C1, Quinto A1, kinda see dual. Quinn to, for the screen is very powerful here being centralized. Why resigned? Because light will just continue either taking this barn or play them obese. Up to this, we will see how blog is clearly dominating this position. 50. Outro - More Endings with Pawns: So it is great to keep on improving our ending skills. We learned a lot of new endings in this section. First, we studied opposite color bishops that although they may sometimes have a drawing tendency, they are still very reached impossibilities. We studied these positions on which we have an imbalance between a minor obese and bonds. And we see how ponds they tend to gain value as we have less pieces on the board. We also studied endings with a minor piece playing against a similar minor piece, that's abyssal plain against a bishop or a night pain against tonight. We also studied when endings and saw how the ADF Corbett while Jack is very important here. Unless we started other endings that might happen in your games that are definitely not as popular as rook or pawn endings or other endings that we studied in the beginning. In any case, let me remind you that way starting very specific endings and learning more and more endings, we still keep in mind the most important ideas in endings that we studied in the first sections. So always keep that in mind. And it's now time to move on to endings without bonds. 51. Into - Pawnless Endings: Hi again. In this section we'll study endings without bonds. Now, without ponds, it is mainly a matter of giving tag made because we cannot promote and get more material. So here the bosons will be mainly about either giving checkmate directly or capturing material. And then women Jack made. We'll start with positions on which we play against alone King and a king and a knight, or a king and a bishop are not enough to give checkmate. That's why we start with Rogan king or queen and king against King. These are the easiest takeaways that we have against a longeing. And then we'll move on to more complicated endings against a longing. After that, we move on to more complicated things on which we have business on both sides. And we'll see what the descendants are, women or not. A last, let me clarify that here. Most of the endings are gonna be studied without bonds, but in some cases, we'll add a few bonds on the board to see how descending is affected. With that in mind, let's go back to the chessboard. 52. Simplest Checkmates: Welcome again. And I start with the simplest checkmate, wood tower, queen and king against King or rook and King against King. So if you're familiar with this tag mates, then you can move on to the next video, if not less, Dart a licensees endings. First of all, a very important idea when Jagger maiden is that we want to drive the king to the corner. And why is that? Because the king and the corner has less activity than in other areas of the board. Let's imagine that this king was on age aid than it would have only three squares to move. Whereas in the current situation it has five squares. And even in the current situation, the king is not as active as it could be. Because if it was on the seventh rank, on the center of the board, it would control three-month squares. Let's imagine that we place a chemo money five digging would have eight squares goal. So the main strategy when given Jack made, is derive their king to the corner or first to the edge of the board. And here on the board we have four edges. We have the first rung, the eighth rank, the a file, and the HFile. So when the current position, if it was Y2 play, whitewater already tried to live the King. They are on the eighth rank. So why can play a movie like window D6 in order to limit the action of black king. Now blood would try to leave the eighth rank. And in fact here the only legal move is to play the movie kinda F7. But here we see that white is already controlling the king. So why can now bring the King in order to give Jack made here? What can bring the King or white can still limit the action of the king. And after the move can grade seven. What can still limit the action of the king by the name of Quintus F6. And after kinda D8 here, if we play them of Windows seven, we see that now we are controlling the king and now the king cannot leave the eighth rank. Therefore, we can now bring the King in order to give checkmate. So here, white come later, more kinda d3. Here we need to be careful not to play the quandary of seven because here we are completely limited in the activity of black skin and this is a stalemate. Therefore now it's a matter of bringing the king and giving Jack made like only has two moves. So life has to wait. And here after the move kinda wage aid, we can give tag made in many different ways. Quinta D7 is one, window, 87 is another. Or quandary aid or any other move on the eighth rank, windrow fade, or a queen to the eight. So it is important that queen and king are so powerful that there's more than one way to give tag made. So here, replay move Quinto E6, and we drove the king to the corner with the queen, mainly. But here we can just bring the King. And it's another way of giving Jack made. Why would they say my idea of trying to hold on the seventh rank. But after bring their king, we give a jack, we'd drive. They came back to the shrank. And then we give a checkmate. Now in the first position, the King started on the edge of the board on the eighth rank. Now here, Blacks King is in the center. So here we will need to drive a king to any of the four edges of the board. We see that the queen is still limiting the king's activity because now the king is only on the key inside. Black skin is only on the king's side. That's why we started gaining in space and bring in the Qing and will drive the king back to any corner. Here, black will try to stay on the sender, but we'll just gain space with the queen and the king and just drive the king back. More after move. Came to a five kindred. Five minimums are possible here. The main ideas just again, space unblock has to move. So like has two wars and his position here after the movie came to have seven Quinto D7, we get a very similar position. So here we can imagine me with the move Quinto aid or Quinto G7. Now if we imagine that the screen is a rook, then we see that these would be attacking me with a rook. And again. So let's analyze that position, which is a bit more complicated, but the principle is very similar because the rook controls Pfizer ranks. So here again, the Rogue is limiting blacks activity. We will just improve our position against pays slowly. If black twice to stay in the center with the move k2 e five, then we just bring the King and we just wrap it back because blood has to move. And here we can give attack is an important idea because we've attack and the king is controlling fifth rank. Thus why blacks king has to go back. And then we'll slowly again space. So here we can play the movie group to E6. And we see that now we are slowly limit in the activity of black scheme. And after the more kinda G7, we just bring the King, King draft seven would be an interesting dry. And here, for example, playing them overlooked F6 would not make any progress because like we'll just bring ticking plus angled file. But here we complete our weighted move on again here black has to move lie Ruto E5 or rubato E4, or any move on a file. And if black plays him move kinda G7, we give attack. And we'd drive the king to one edge of the board here to the.h file. And here in fact, we can play awaiting movable rock to F7 or RUP 37 or other moves on the seventh rank. And after the move kin to E8, we get this tag. Now Rogan king against King is really a matter of practice, is really hard. So if you just saw it once, probably you will not be able to play it, but if you practice it, then it will come naturally. So it's basically about improving your position with design. And in principle that we've analyzed and tried to drive raking either to the corner or to the edge of the board. After octree seven, if like dry ice, go into the eighth rang instead of the.h file, then here white can play the movie F6. Similarity. Now we're controlling black skin. And after the move, kinda G8, we're gonna drive the king to the corner. And after the move, kinda D6, kinda D8, we play a similar idea. Awaited move, any move with the rock on the file, a rope to a five. And after gateway date will give a Jack made similar to queen and king against king, we'd need to limit the king. We need to drive it to the corner, but not too much because here, playing a mobile ygroup do G7 would lead to stay made. So black skin needs to have at least a move to play before we give tag made. Does my hero blame of kindred D6 and then give high-tech made on the eighth rank. Unless, whenever we have a larger material advantage is even simpler. Sometimes we don't even need to bring the king to give a tailor-made. For instance, in this position, two rooks alone are enough to give checkmate wider can just maneuver with rocks and bring the King to the edge of the board here we don't even need to bring it to the corner. Here. Flags tries to stay in the center. Then here we will give a check and we see how we are driving the king to the HFile. You have to move looked F1, let us driving the gain to the defile. And after the move kinda D5 repudiate kindred five roped weight one per gigabyte checkmate. So in order to give tag made, first, we need to drive the king to the corner or to the edge of the board. And the different inside will try the opposite to bring the king towards the center. While doing that, be very careful of given stalemate. And last, these endings are not hard. There really a matter of practice. 53. 2 Bishops and King against King: Hi again, and now we'll analyze the ending. Would do bishops playing against alone King, normally to be shovels are stronger than a rock, but given checkmate with 2B shops is actually a bit harder than with a king and a rook. So this is kind of a paradox. The thing is that ranks and Pfizer Broglie easier to visualize on the chessboard than diagonals AND gaze descending is still, at least not very complicated. And also let me tell you that these positions might not happen in your games, often in denial when you get a larger Medea landed, you will promote upon two OK, when and give attack rate will occur when And again, or Iraq nagging by any gays. It's good to know. And here we need to use the same principles to drive the king to the corner of the board. I want to start with a challenging position here. Black has the king on the centre, which as we said, is the best defensive setup for the weaker side. So here wide will again try to drive the king towards any edge of the board for assembly. The move kinda redo and black will do at this day. And here we can already, if I check in order to move their king from there. And after the move kindred four, we give another check, libel dried to stay in the center, but we can just bring the King. So there's more than one way to win, but I just want to show an agile way, which is to slowly Genspace, to slowly improve your precision and tried to drag the kin towards the edge of the board. Black is forced to live the center. So we still bring RPCs. Here says move kinda D6, we complete a mobile akin to F5 here again, black with dread to give the king closer to the center. And while we'll gain space and drive it towards the edge of the board. Here, for example, it can be a more leg Misha pluses seeks to control the square root of seven. And here, like I'm lady, move kindof seven is the most logical to avoid going to the edge of the board. And again, we just tried to progress on Genspace. Bishop 2D6, Control-C seven, kinda G7. Now Bishop the D5, we see how distribution on the diagonal crater wall to the king. So now the king go to the Queensland for example. And after the move kindred seven, kindof seeks, kindred seeks blacks, avoids, go into the corner. Here we can be a move like Bishop to r3, trying to drive the king towards the corner. And after the move kinda wait seven, kindof seven here where it has to be a bit careful. For example, after the bishop, before kindred six, which FDG-6 would blend to give a checkmate, but this is a stalemate. So we need to be careful about this statement. Positions against similar to Queen and kin or Rogan good endings. And after again draft Seven, kindred six, we replay attack. Again. We see how distributions they act together very well. Kindred seven, wizardry for kindred Jade Bishop doing five, we get a checkmate. When we got to this position, instead of going draft seven, if black goes to the aid, then we just grab the king to the other corner. But again here we need to be careful. For example, here, the move kindred seven will lead to a very funny statement because the bishops are wild drag div. That's why heritability move kinda D6 or any other movie that doesn't give us David came to the aid visual to G5. We see that the king now cannot stain on central files. That's why it has to go towards the corner. And we just lonely bring pieces and we just drive it away with tags. Instead of giving tax on rungs and files here will give jags on diagonals. So it's a bit harder to visualize, but it's still a very similar principle to the earnings to drive the king towards the corner. And here we can pay the mortgage of D3 controlling A7. And now we're limited the king to do squares. And after the move can do aid. Kinda be six. Here again, we need to be careful, for example, kinda C7 would also be stated. But after kinda V6, kinda B8, visual drew a four into eight will give a checkmate. So as a rule of thumb, before given a checkmate to a given a check, that way you will avoid a stalemate. In any case, I just want you to get the main ideas because this is a matter of practice again, and it will not appear in loss of your games. But the main points are here. The king and the bishops, the act together to drive the king towards the corner. There was definitely more than one way to do that. And second, while doing that, be very careful of given a stalemate. 54. Bishop, Knight and King against King: Hey again. Now in the other techniques that were analyzed, like a queen and again, or a rock and a king against again, if your plane on the stronger side that normally you are born and my resign, even if your blade will a king unto visuals against getting your opponent might resign. Bolivia playing with their king, visible night against King, then probably report in one resign. So you have to at least know the ideas of how to blaze ending on the other side, let me tell you that this ending, Israel is very rare. Are Lizzie my games? I only played it once. I was playing with the bishop and night, unfortunately, I managed to give Jack made, but I don't want you to memorize a lot of movies here. I don't need to know the main ideas of how to play these positions because it's ending might not happen in your games. On my happen only in very few games. But if you know the main ideas, I am confident that you can find the Woodman's. So let's start with this position. And it was taken from an actual game. And the principle is similar. We need to drive the king to the edge of the board. And here black freedom of kinda F7 tried to push the king by again in space. Like Lady mortgage of five. And this is an important idea here, descending stat on the bishop at night or on the same corner, they can create a wall for the opponents kin because here the complement, their activity here would continue with kin rage for arm-like kept on game space, black, play the movie night draft two. And here comes another important idea that here not all the four corners of the board are good. To give a Jack made. We need to drive the king to the corner that the bishop controls. So here in this case, like Hazard R-square Bishop. So we must drive wise king to either this corner or this corner. And the main bond is that black doesn't have enough activity of the business to give a check made on the other corner. For example, here, if luck plays a more visual 36 after the move kindred 1, first of all, kinda F2 would be este made because here these squares from drought and after the move nato F2, we see that we got our business to be very active, but we can give checkmate because here, why would lay the movement kinda D1 does. We're here, we read the first goal, which is to write the king to the edge of the board, to the first rank in this case. But now we need to drive it to the other corner. So to the square a1. And after the moment IGF2 wide cannot go to a J1. That's why making Austria F1 and F2 visa to H2. What kind of go to D1? That's why we're being the king towards the other corner. The moment I agree for keeps the king on the first rung because D2 is controlled, unblock will keep on maneuvering with the same idea now, F1 is controlled. Here. Can d1 is not possible because we have to, T3 will be checkmate. That's why kinda C1 is the best dry. And after kinda S3, we see that we are already progressing here because digging is going towards a one. And after kinda B1 nitrosyl for now the king illustrate dual here, black paid away, didn't move each of the three. And after kinda be one, came to be three. Now white's king only has two squares. We got a similar situation when we analyze the ending would 2B shops. And now it's a matter of maneuvering correctly to give Jack made here after the move kindred one, again, we need to be careful. Nitrate three would be at Stay made. But here, after the more visually do, why resigned? Because after the move kinda B3, night A3, kindred. S3 is Jack made. Let's analyze this position. Here. It is wide, having the bishop Mennonite white has a light square, B sharp. So here we need to drive black scheme either to eight or two H1. We see that black skin is closer to create that way here while played him move Knight policy for using the same idea that I don't need to put the night and the bishop on the semi square in order to draw a wolf or the king. Here we see that they control the squares and the king cannot go to the sixth rank. And here similarly wide, slowly push looking towards the good corner in this case, which is eight, not H8, where it would not be possible to give a checkmate. And here in fact, black array resigned, but the game could have continued. Night D5. We see again how the Doobie zone, the same color on the complemented each other. And if kinda C8 like avoids go into the corner. Visual Basics came to be aid, which just uses in principle of driving again towards a corner. Here we see that the king can only move to a seven or eight. And we give a Jack made on another corner. In fact here we could even give a different Jack made by bending or visual to be seven, are neither C6. We Shovel Knight plus King against King can give checkmate. On the other hand, Israelis are degenerate, but remember that this is a rare ending. So I just wanted to keep the main ideas from descending. We need to drive the king to the corner as usual pad here, the corner should be recolor of the bishop. So here only two corners of the board would work or not for, unless remember that to do that, bishop, king and night should collaborate together. And keep in mind is embodied idea of grading a wall by placing the bishop and denied on the same color while deriving the king to the corner. 55. 2 Knights and King against King: Hi again. So now we analyze the ending would to be shovels and Kin, and would be Shovel Knight against King. And we saw how it got much harder when we switch from 2B shops to beach overnight. And the main point is that although beach overnight, they normally have similar value. The closer we get to the ending, the bishop tends to be more vulnerable. And the simple reason for that is that the bishop is normally much more active in open positions. Let's take a look at this example. Here. The visual on D1 is controlling seven squares, whereas the nineties only controlling for the night gmail improved. Also the visual can be improved. But the bottom line is that bishops, They are definitely more active in endings, are less in most of the endings. That's why an ending with tonight's against King is normally not even within, because the Tonight's together with the king, they don't have enough activity to force the weaker king into attack made position. Let's imagine now you have this position. Even here if it was black to play and play the movie, kindred one, just go into the corner. There wouldn't be a way for wide to force a checkmate. Let's say what continuous with the move kinda G3 and after kinda D1, 9123, kindred one, we already see that we have a problem because we are not stay MY position. So this neither have three or the king has to move. Avoid a stalemate. For instance, if white plays them overnight to a five, we get a stalemate. And there's no clear way for white to force a genuine disabled play a move like nitrate for, then LAPLACE kinda G1, nitrogen for them ablate, kinda F1. And there is no clear way for white to win this position. Now there might be some very specific positions on which we can try to force a checkmate. For example, say here, if white plays night to D7, then here the defendant psi has to be only a bit careful here not to play them off into eight because after an I2C seven, we get a checkmate part here after the move kinda C8. Again, the tonight and the game will not have enough activity, enough strength or firepower to give attack made. Although they can force the king to the edge of the board, they cannot give checkmate, at least not with defense from the weaker side. Now let me also tell you that there are some, again, very specific positions on which tonight's can give a checkmate even when the defendant side has more material. So here in this position, White has Apollinaire for and is actually bad for the fan inside because having upon my stop wide from Regina stay made as was in the gamma here, like Fourth sticking to the corner, playing them overnight to D3 controlling E1. And after kindred, D1, kindred do kindred, you do need to have two black maneuver. Wouldn't nice to drive the key into the corner. Again, like it's just gaining space. And here black managed to push the king to the corner. White only has two squares, G1 and a j1. And after again to d1 here blindly they move nitrate for. And the main bond is that after a five night draft, three kindred one here, wise king would be in statement if Y didn't have one. But here, like can maneuver with the other night in order to bring it to have to in this case, to give Jack made by paying them overnight to D1 or nitrogen four. And after the woman, I'd really one F6, like angle-of-attack raid because of this bond F6. Now let me also tell you that these are again very specific position because if white upon was more advanced, let's say on F7, black would not be in time to maneuver with the night because why would promote a queen? So keep in mind that tonight's and King are not enough to give a checkmate under defense is fairly easy. And there are very specific positions on which the defendant side having an extra bond can be losing if this bond is blocked and it's not too advanced. And again, these endings are not very verbal or they may not have been in your game often. Just keep in mind when trading business that region is ending when normally lead to hydro. 56. Queen against Rook: Hi everyone. So we now analyzed a few endings on which we play against alone king. So now we'll analyze other endings on which we have a material imbalance. And we'll start with a queen against her. Ok? So normally a queen wins against the rook, bad, it's a bit hard to convert. A queen is much stronger than a rook. Therefore, we can force the weaker side in deposition on which either which again the rook or we forced checkmate. On the other hand, these sometimes cannot be done directly, so we have to play some subtle moves. Therefore, descending is a bit complicated. Let's take a look at this position, and here it is. Blood to play. An E flat plays at a red move like given a tag, for example, Quinta d1, then the game will come to the second rung. So this is normally not very helpful because we want to keep the king on the edge of the board. Or a move like windrow u4 might look at drug there because we give a check and we attack the rook. But here what can just defend everything? And they're still not an easy way to progress. Now here, white has a good defensive setup because why it has the root on the third rank, preventing black skin from entering the position. That's why so far, black cannot give a checkmate. So the main idea and descending, and I want to again note the main ideas because descending is not very common, is to use the same principle that we use to improve your position a little bit and to force here your opponent into a super-strong position that is on a position on what your opponent will run out of office. Here, black played them off kindred for. So this is a great one because we just improved taking a little bit. We bring it closer to wise king and we want to actually kick away this rope from third rank here will continue with the movie. Ok, did you do and dissipating this idea? But if white stays with the rock on the third rung, then would just bring the King. Unless the after the move, kinda DJ-1, kinda D4. Surprisingly, the rook will run out of moves on the third rung because if the row goes to B3, for example, here we will give attack uncaptured rook. Or similarly, if it goes to a3, we will just give a check and capture it. And if they King goes to H7 here would also MANOVA with the Queen, gave some tags and captured the rule. So white dried them. Overlook Doo-doo-doo-doo. But now white has wasn't his position because now black skin will try to under the third rank in order to give jag made. And after the winter, the one kindof tool, again, like improved her position a little bit. So dispositions are a bit subtle because we have to play some slow mover sometimes. And here, again, White doesn't have a lot of moves. White bread, the more room to H2, keeping the business together. This is a logical way to defend because as we saw when the rook goes far away from the Qing, Lai Kan Gibson Jackson captured the rook. And he after the winter, the tool can be d1, Quinto y1. We just brought liquid a little bit closer, kinda do dual. And here black beta similarity are kinda deform. And now we see that wide actually is in took long because any move that the group makes will just be bad for him. Here, white dry the mook to H1. But after window a dual here, ready wide resigned because after kinda D1, kinda D3 is going to be made in a few moves. And similarly, if web-based rope to 87, then we just give a check and recover the rook and queen and king gave a jack may very easily or after roadway Jade. Like we'll also, when the rock, jazz given a few jags maneuvering, remember the power of the Queen given Jags and maneuvering alot. So here we give attack and we also captured the rook. So these ending is when for the stronger side, although we still have to be careful when portion the king to the edge of the water or the corner. Because here there are also some resources for the weaker side. Here in this position, it is black to play and the position looks completely desperate because wide will just, if I check on this oven orangey aid. So there's no easy way to defend that Jack made. But here, the defendant side has the additional resource of going for us taming position. And here after the Moraga C6, white has to take the road because otherwise, like we'll just take the Quinn and after digging, they're OK. We get asked Amy position. So this is one of the things that we need to be careful about here, not to fall into statement. Queen against rook is winning for the strong aside, but it requires precise play. Put in your body and took Zhuang is a key idea to when descending. And the stronger side has to be careful about stalemate ideas. Either one capturing the rook or threw a rock sacrifice. 57. Rook against Minor Piece: Hi again. And now we analyze positions on which a rope plays against a minor BCE, that is, Iraq against night or Iraq against a bishop. So normally this endings are drawn, but they can be quite tricky. Under defender side. As usual, we'll try to avoid being pushed to the edge of the board. And an important idea when analyzing this ending with the night is that the king and the night should be fairly close because otherwise the night alone might fall. Drone attack in this position here, blood play, the move nine to seven. Other moods were possible. For example, a kinda C6. We would avoid going to the eighth rank. So kinda the eight wouldn't be very good. We definitely need to be careful. For example, here, nitrogen six would lose after rope D5 because the night would be pinned. And after 1987, the game continued group to be six night V8. Flag is waiting. And after update 69 to C7, group 2D6. As we see, there is no way for wide brokers in this position. So wide played a couple of more moles. And after the mook to H6, the players have good draw, draw. So here the game could have continued. But in any case here, black is holding their position. Now some positions on altered the night are unable to hold a position against the rook. Our positions on which the stronger side has checkmate ideas on the night cannot stop them or assert procedures unweighted, denied is far away from the again. In his words shown here, if it was blood to play here, black cannot promote work when, because after him overlook to be one, we will give a checkmate. That's why here black and dry the creative H1 promoting tonight because we've attack. So why not in damned ogive tailor-made? But here after the more kindred three, we see how this night is really badly placed there on the corner. And here actually black doesn't have any good moments because after the move, kindof one we would give a checkmate. After any move by denied, we will just capture the night. So these unexceptional position on which the rook can meet tonight. Here in this position, we see that the night under King, they are really separated and denied since it is a short range BCE, it would be hard to get closer to the king. In this case, here, white continue with the move kinda d3. And we see, first of all, that midnight cannot go to before, or if the night goes to a one. Then here we'll blade him off kinda S3 and just capture the night. The night doesn't have any squares. Or after night a3, we see that the 97 farther away from the king told this is normally not a good idea. We can play a more direct before. On the nineties, just dominated. White can play them overlooked v3 later and captured the night like dried nitrogen one. But after kindred do, which has control this square. And again, the night will be lost here, black on dinner with them overnight to see dual. If black continuous nitrogen dual, then we give a check and recover the night. And after akin to the do nitrates, we looked before, we get the similarity. And here in this position, like resigned because what will get an extra rook and give Jack made. Now the ending would be sharp. Also sometimes a bit hard to defend, but should be at row here in this position, y blade demo group, the C2 wise IDEA's to drive the king to the corner. But here would be of this are very specific setup to defend whenever the stronger side can drive the Kindler corner. So first of all, if we are defending, we should try to go with the king towards the center. But if our qing is driven towards the corner, then here, there are also good corners to go with the king when defending black Brady move kin to H1, which is very accurate because blood will have this defensive resource of going for a stalemate. Here after the move, kinda D3, blackbody move vis-a-vis the B8 also possible was beat up to d1, as we'll see in the game. And after Hindu a3, we jump to A7. Rope. Doc1 seems to be strong, but here in fact already the base agreed to a draw because they knew this position here after the move. Meta-poetry D1, there's no weight for wider progress. So here black has a fortress. If white stays on the first rung, then is going to be a stalemate. And otherwise there is no way for white to improve his position. On the other hand, although this might be theoretical role that defend inside definitely has to be careful Nice positions. For example, here after the move Beach of T3, which looks natural. Here, what can play an intermediate move given a check? Then plane group to E2. And we attacked the bishop and we planned to give jag made. And these would be willing for white. In any case, here are the defending side should place the king on the corner opposite to the color of the bishop. And just to illustrate how these ideas sometimes can be missed and how descendants can be a bit tricky. Here we have Cornwall, tambien, Magnus Carlsen plane as black. And here you play them off kindred five. But if we keep in mind this idea that the King will be better in this corner than here. The move K2, A3 would have been more natural. But after Hindu H5, kinda a five. Here, black made a mistake. The final mistake, luck should have gone with a kindred six after rope to C6. Can do G7, R2P to C7 kinda fade here y described to progress. But after the MOOC, Hindus, Sikhs budget revive, their position is still not lost. Like has to be precise, but the position is still defensible. But after be shoved to the aid, Carson, Mr. very cymbal move, R2P dissociate. And in fact here ready, resigned because the only logical way to stop the Jack made is to play miserably G5. But after update, which have created six, here, Y plays awaiting Move On. The only legal more for black here is to play kingdom age four and y would just take the bishop. Now, when talking about endings with bonds, ICE boat that normally a rook plus upon, we'll normally beat a minor piece. They are very exceptional cases, but the material advantage is too large. If we add ponds to the defendant side dish should normally be better. So Abby Chapin upon like in the position that we have in front, should normally draw against the Ruby easily. Rb shovel-ready normally draws against rook. Swampy Chapin upon will also normally draw. And if we add another bond to the position, so here, nominally we have similar material because bishop is worth three bonds and Iraq is normally worth around five bonds. And here in the specific position, the position is very balanced because these coupons, they are not very balanced. But if we had two connected pass bonds like we have here, very advanced, then decide having the visual in this case would definitely be the one portion. The position then becomes very specific. Sometimes it can be women, sometimes not. Here the side having the rook would normally try to give the rook 42 bonds in order to reach a drone video banking against King ending. And if we add more bonds, we keep on adding bonds. Then rubbish upon three bonds should have an advantage against Iraq, normally women, if those bonds cannot be taken. So rogue against Night is a draw in most cases, unless the strongest site can either captured the night or faucet Jack made. And similarly, rogue against Bishop is also a drawer, but it can sometimes be difficult to defend. 58. Rook and Minor Piece against Rook: Hi again, and I will talk about positions in which you have a rock and a minor piece playing against a rock. So here the stronger side, we'll definitely try to make some progress. On the other hand here the side having the rope also has some defensive resources. Let's start by analyzing Iraq and night against a rock. Here in this position, we see that white has the king fairly well place because it's in the sender. Unlike Andrea with the move neither C5, in order to try to drive the king towards the edge of the board after more like roadway for and after kinda C4, kinda C6, group to, group to A4, kinda C3, rhabditiform, kinda do Ruby three. We see that like made some progress. Rook two, H5, kinda B5, kindred, do, roped weight four. This is one of the typical ideas to give jags to annoy the opponents king. Also the dried to exchange rocks is another defensive idea because if we exchange rooks, Dan, Knight and gain against King, Don't give a checkmate, and the game continued a few movies, but in any case here, black was not able to win the game. Here the players Hagrid retro. So normally descending is at row and should not be very hard to defend. But there are some specific positions on which the strongest side can win. In this position, wide misplayed, the ending unblock managed to drive the king towards the corner. And we see that y has a very passive position. So if white tries to wait with the rook on the eighth rang, trying to build up a fortress, for example, with the aid, then black will bring the night in order to attack the King. Let's say after the moon night V6, rubato 892 or four. And we see how the three pieces combined to adapt. For example, after removal of the CIA, nitrogen CX can radiate rhabdo G7. We have a checkmate. With that in mind. Why dried the move rhabdo d1 in order to annoy black skin. This is a defensive idea that I spoke about. But here, black found a very interesting resource, which is a MOOC to be aide. And after rope to D8, like definitely didn't exchange because we get a drawn ending. But here, blood paid him move night to eight. And here y is in Duke Zhuang because any other move on the GIF file will lead to checkmate. And after group do a fade, like we'll bring the King after Hindus, Sikhs. And the only logical morph worldwide is to payroll D8 because otherwise night to F6 will lead to checkmate. But after kindof seven, we get similar position. White can drag into h seven, but after night to F6, we just gave more material. In fact here after the move nitrate wide resigned. But again here while we play the ending, but normally descending should be at row. Now Rubin Bishop against rook is apposition which is hard for both sides because it is hard to defend and it is hard to win on winning positions. So we best defense, this is romania draw. The strongest side can resemble decisions on which there's a willing technique, but it is even still hard to convert that advantage here in this position, black is having a good defensive setup, trying to be in the bishop and the game continued kinda D5. And after akin to a fade, which up to a five rupee one bishop V6 is trying to avoid the king from coming, clicking side roadway, do kinda the Sikhs. And here blackberry jam, mistake that by playing the movie rocky31 here black missed whites idea and should have played him move rube to F2 to avoid this Jack that I received was very strong. Hereafter group the one rope to F7 kinda create White God a win position after roofed were for planning to give attack. So again, these are very complicated position. I just wanted to show them, to have them in ideas defending his heart, but also converted because he will have to play very acrid moves to win. The game. Continued route to the one. And after Bishop D5 group to the do block is trying to inhibition. But now wide will have some checkmate in ideas. Here we're blade awaiting move rube to F1, eve white goals for our direct. Rhabditiform blend into grad checkmate than blood will play rope to F2. That's why here, white blade, the waiting room before and after group to the three. Group. Do g1 black resign because doesn't have roadgraph three because these squares controlled by the bishop instead of root two, the three after a rope to the four white can also, when after giving a check planar an intermediate move and after kinda fade rubato G1, planning the same idea of given a checkmate. So this was a John was a draw, but black missed our very precise defense. And again, just to illustrate how hard these positions can be to convert, Here we have a game played between two very strong prayers, coronas, top layer and here black misplayed, descending as well. But white means the winning method. So here, why they would have worn with the MOOC to be to planning to evade checkmate. And after rope to H3, we have to have two controlling this square. And after rook two or three, if black weight than here, white blaze Egypt as Y5 here, white has to pay a series of very precise moves in order to win. And after UHC draft for Egypt to the for loop to have three roped before paying an intermediate move before playing group to be seeks, planning to give high-tech made. The point is that if the king wasn't a forward, then life would just bring the rook this way. And after kindred to rope the B2, kindred CH3 group Dewey do kinda way for visual 3-3, we see the similarity of not allowing the rope to give checks. Kindred three, B2B2C, five, kindred four. Here. Why do we give high-tech made now all the sets of maneuvering with Plain intermediate normals and given jags are well known for a long time. In fact, disposition is called the failure opposition, which is one of the few exceptional positions on which the stronger side can win. But as we see, is very hard to play. An even adopt layer missed it here instead of playing Ruby Tool and Bishop PRF to Khurana, who knew this idea? Definitely. Here he blade it first, the more Bishop to F2. And in fact, black managed to defend after removal of the G5 and afterward to 87 rhabditiform. The game was a draw. In any case, if you're playing these position with the rook and ambitious, you should definitely played at least for a few moments to see if you're making progress. So rook and minor obese against rook are normally draw. If we have aragonite against Iraq, this is usually a draw and it is not very hard to defend. On the other hand, rule can be job against rock is also a draw, but it's much harder to defend. And there are some women positions that are also very hard to convert for the stronger side. 59. Other Pawnless Endings: Hi again, and now we'll analyze other endings that might happen. First, let me clarify that these endings are not very common and second, linear, so I'll tell you that we are analyzing this endings mainly from a general point of view. Because whenever we have a direct checkmate or a direct idea, then it doesn't really matter the material. We might even have equal material. And if we can give a checkmate in one or two moves, then isn't even worth analyzed need from a general point of view. But in any case, what I want you domain to get from this video is to understand these endings. First, we'll start with a queen plain against two minor pieces. These positions, they might be a bit complicated, but generally they are winning for the stronger side, which is the queen. And the best way to defend would be one, we have to be shoves because as we discussed before, bishops here tend to be more powerful Whenever you have no bonds on the board which absorb more active. So normally to be shoves defend better than tonight's or be Shovel Knight, and in fact be Shabbat tonight is normally the worst case for the defendant side, and the load is winning in most cases. Here I just wanted to show you this fortress because I think it's very pretty, even though it might not happen in many games, I think is quite nice to see here in this position, even if it's white or black to play, white has a fortress so wide has put the king on the corner and the bishop is on along diagonal and it is protecting a centralized night. Remember when we discussed the ending with b Shovel Knight against King, how bishop at night they complement when they are on squares of the same color. And here we have the situation that IT centralized. Normally centralized nights are powerful and the bishop is protecting that night and having the king in the corner, which is critical for this fortress, We see how black cannot access white's king. As we can see, all those squares around wise king in the corner or being controlled by the bishop on the night. That's why here black cannot be nicking in order to give checkmate or divide again material with the king and the queen and wise way an idea to hold this position is to keep with the king waiting on the corner by plane moves like kinda d1 or d2. For example, here after the move kinda D1 and interest in dry for bloggers to play them move Quinto H7. Now white doesn't have a move on the.h file with the king. And here we would have to wait with another base like the bishop, bishop to Edwin Bishop digital whenever possible. And it black tries to bring the king. And then we'll just wait on after going to E two. Here, we can give a check either with the night or with the bishop is important that we give a check and then we go back to the photos position. And here black weights, then we can still wait. In this case, a move like visual to H1 is possible, planning to play. Michelle, did you do and keep this fortress around white scheme? For example, after window G6, we just leverage of digital. So this is a very nice fortress, in any case, some precise plays needed. But having said that, remember that in general, if the weaker side with the two minor pieces cannot arrange a solid fortress, then it will normally we win for the side having McQueen. Now if they defend inside instead of having Tomorrow pieces has minor obese and a rook, This is normally better because a rook is normally stronger than amino piece. Here. In general, the position is at row, although as usual, defendant side has to be careful. Here in this position, being liked to play, it is quite important to bring the pieces together. Remember when we defend, normally it is good to have the business close to each other so that they can defend one another. Also here, since white has a queen, It is important not to fall into a dabbler dark on which the queen gives attack, attacks. The roof or the minor BCE does weigh here black. The more Group to be one given a check and after the move kindred do other modes were possible, but Warren Jane deposition here, black continue with group B5. And now we'll see how the pieces are together. And this is normally quite an easy draw. Also possible was playing the mook to be four. And then even like contests, play Ruby for ungrouped OBCs, just waiting, we see that wise king is on the file, cannot come to the game and black skin will defend the night. So all the pieces are nicely defending each other. In any case, after the mook to b5, the game continued a few moves. Life has to be only a bit careful, but just keep in the visit together defending. And here I draw was agreed. Other positions that might occur are a queen and a minor piece against a green are normally if the strongest site does not have a direct when, then it should be a draw with careful blame. But as usual, defendant can be a bit hard. Let's take a look at this position would pay the more windrow F5. So why do we try to attack black skin with the Queen and the night? And here the only logical movies kinda J3 because if LAPLACE kinda e3, then after window C5, while we'll just, when the Quinn and after kindred D3, night before, white brings a nitwit check. And here ready black has to be careful because after Hindu H4, what would just give a few checks? And bigger the Quinn. And after kindred, dual white dried window D4. And here black played a decisive mistake. So far, black was if unwell, but here blackbody move k2, H2. And again White continued with a series of 14 moves. Window H4, kinda do-do. Window G3. And here if blackberries, Kendra v1, then white will win my dual after them overnight to the door because after more nicking, equipment will last thas, why black dried K2, H1, which in a way was really tricky because after the movie night you have to sacrifice the Queen. And we will get a very nice stalemate. But here black probably missed the window H3 and after window H2, which is the only move here, why play the movie night RDD3 unblock resigned because it is going to be a tag made after kindred U1 and when to have one. Instead of here, like could have defended with the move Kendra F1. And there is no way for wide to maneuver undoing material or to give tailor-made, for example, after the move Quinn draft three, we would just break into one under Snow White for hydro is, let's say Quinta S3, we break into a duel and black is defending. If y stuffs given text and pre-given Jackson itself, and here after night do they do? Luck, doesn't go to the file, but he obliged, has a move kindof do, which defends the queen. I'm lag is holding the position. So this positions should normally be at row, although sometimes careful play is needed. And last, I will also like to mention these very rare positions on wood. We have many quizzed on the board. Let's imagine that we have this position in front here. Normally, it's really about the side that can be by Jack first. So our queen is already very powerful to Queens or it has extremely powerful. So here the power of the move is just too huge. Here if it was Y2 play, we'll start giving tax and would win the game. Although this is not an absolute rule. But here when we have many queens on the board, decide given the first check, the site a DAG, and first we'll normally when. So here for example, after the move, Quinto DCX, if black plays in grade five, they will just give a tag made very quickly here after the movement to before, like cannot take the Quinn. So it's going to be a checkmate. Or after akin to a seven, then white will start giving jags with the two twins are neither give jag made or pick up black screen. There are many lines here that we could analyze, but the main point is that the Duke wins will just be two powerful. And here, even after capturing the Quinn, sometimes are Quinn can defend against two queens or our organic win. But here we see that the Duke wins or covering a lot of squares. Does y here, black wouldn't have a perpetual check. For example, after Quinta V1, kinda have to Quinto F5, kinda D3. And here black doesn't have any good way to continue giving checks. 60. Activity - Pawnless Endings: Let's now practice a little bit in the posterior that we have in front. It is Y2 play. So we know that this ending is quite women, but let me ask you here, how would you give a checkmate in the fastest way? And let me give you a hint here. The move kinda D6 wouldn't progress a lot because although we blend to attack made them like we'll just move the king and avoid that Jack made. In this second position. Here we see that white has a large material advantage, what has three minor pieces against rogue? So nominally That will be around nine bonds against five. So why does definitely trying to win this position? It is blood to play. And I would like to ask you, what is blacksmith idea? To try to force a draw in descending. So try to remember the endings that we studied against alone King that were at row. And in the last position, this is taken from an actual game. Man here would like to ask you to imagine that you're playing this position against a much stronger opponent on which you would normally be happy by getting a draw. So I would like to ask you if here you would play the video objects have six, which would pretty much any game because Bishop and going against King Don't give a checkmate. So I would like to ask you if you were blade that or if you would continue playing this position. 61. Activity Solution: Alright, so in the first position we have a winning position. We managed to get black skin on the edge of the board, on the eighth rank in this case. So now it's just a matter of even attack rate. And this is normally a typical setup that we get on descending before given Jacqueline. And here, all that white has to do is just play away and move that way here. What can lay them over Ubuntu seven or seven, just more when they wrote to the king side because otherwise like would adapt the rook. And here black cannot continue with the MOOC into eight because it's just a jug made. And after it kinda C8, we Blake, kinda DC's. Again, after going to the eight, we give a checkmate. And after kinda V8, kinda C6 kin to aid in the B6, black skin cannot keep on escaping. That's why after kinda V8, we give adequate. So probably you are familiar with this idea, but if you haven't blind when any of these endings, then this is a typical idea to win this ending. Now in the second position, although we didn't analyze descending specifically, since the stronger side has a large advantage, definitely will try to win it. And here we remember when we analyzed endings against long kings, we analyzed that tonight's normally don't give Jack made. Thus why the weaker side can try to force that than in here, black, who is a former champion, played the move rope to F1 with the idea today here, this would be the easiest way to draw because otherwise, like can fall into a Jack made a DAG with King tonight and the bishop. And here white place him overnight to E7, for example. Then we will just give the rope for the bishop. Although we give material will reach an ending that we know. And there's an important idea. When you are familiar with an ending. If you know that's a drawer, then going for that one is a good way. Are not venturing into onions that you're not familiar with. In any case in the game, White, who also knows a lot about happenings avoided given black the chance to go for that ending, bubblegum still manage to hold this position is a complicated Dan in, but in any case, just wanted to know how you would approach it here, what dried to progress. But in the end, lag also found another interesting idea which is to go for a stalemate as another resource in this position, particularly when we have digging in the corner and here played them more room to F6. And here at Roe was agreed because after digging the rule, this is a stalemate or after Kinda create like an also, again go for this ending given the rock for the bishop, by the way, another interesting point to highlight here that the black definite quite well because black came with the king to the corner, which is opposite to the color of the bishop. The bishop cannot attack digging directly because it's a light square Bishop. Remember when we studied Bishop and night against King, how the stronger side will try to drive the king to the corner, which is the same core of the bishop. And here the defendant side is trying the opposite. By the way, this ending is very hard to defend. And here, if we had to be shoves a night, that would normally be even women. Again, we see how bishops tend to be stronger than night whenever we don't happens unless position. So here, Alice, if I was playing against a strong opponent, I would definitely not go for a direct because you have to dig in his drawer. And even if you don't know this ending because you don't need to know it. Here. The strongest side has an advantage, has rubbish rubs against night. As I said, many dams to be shoves the control, lots of cores on open positions. Thus y here, even though the material advantage is not very large concern that we have fewer business, this was region is at least a nightmare to defend for the weaker side are normally should be women. Here will continue with the bishop to C6 and after a long ending, managed to drive the king to the edge of the board and won the night. And after that, we know that to be shoppers hanging against King, win the game. 62. Outro - Pawnless Endings: So it is where we got really deep into endings without bonds. First, we started analyzing his positions on which we play against alone King, who started analyzing the simplest segments, which are Rogan, king or queen and king against King. Since a bishop and ageing or an icon again, don't give checkmate. After that, we enlist more complicated endings that win against alone King. Then we analyze the ending with tonight's against the king. That doesn't win with precise defense. And then we moved on to positions on what you have material on both sides. And we analyze First, I would in London, which is a queen against a rock. And then we analyzed other endings that are normally a draw. But as we saw, they might become quite hard to defend unless we analyze other endings that are rare. But at least I wanted, you know, the main ideas on how you should approach them. In any case, what I really want you to take from this section is that you should definitely know how to give the simplest jag mates and then mainly understand other endings without bonds are least know when they are women or not, or when you have bribed Eagle chances to play them. So it is quite important that regardless of the objective evaluation of opposition is you'd know that sample seasons, whenever you have an advantage, they can definitely are normally should be played to try to win them or do invite your Upon integral wrong. So it is quite important to note that whenever you go into an ending, to know if you have practical chances to win or not, and also how hard that can be to defend even if they may be objectively address. So keep in mind the practical side of these endings. So it is now down to move on to our next section. 63. Intro - Final Activity: It is now time to do our last activity. And for this activity, I created a summary of all the key ideas that we studied in this course. Now as we know, endings can be extremely concrete. That's why our guide will never be enough. On the other hand, I think that this guy would definitely help you, at least as a starting point, to know where you should focus on first when you analyze endings. Now, back to the chessboard to do the activity. 64. Final Activity: All right, so in the first position, it is wise to play. So let me ask you, how would you continue here? In the second position? It is also why to play. And I would like to ask you to tell me how would you evaluate descending and let me give you a hint here. Chegg, which side has more dangerous pass bonds or potentially more dangerous passbands? In this position here it is like to play. And I would like to also ask you, how would you evaluate this ending? In this position? It is also obliged to play and let me know how can black force a win? And in this last position here, black played the bishop to F7 and wide resigned. So I would like to ask you, why did why resign here? This is our last questions, so it's not an easy one. And let me give you a hint, as usual thing about the two most important ideas in endings. 65. Final Activity Solution: Great, I really hope that this activity was helpful. Let's start with the first position here. What is upon up? Bad white has double bonds, unlike the tagging these bonds. And sometimes these can be very concrete. And here white Bayesian move kinda have three after Black dx. What would be actually the one in took them? Because like we lose this point after movement, the king and response cannot move without losing material. And after a move like in draft Duke in Texas for we get a very similar position that will get with opposite colors, which is in fact losing four while in this case instead here, why pay the quiet, kinda have to invite him liked to take the bone. I'm lag unfortunately doesn't have anything better than taking the bond because if like weight, then here y two will just get the ball on a form. And when the ending, even here, y can just pay them off kindred E3 and after taking kinda D3 will get a similar ending in the main line. And after Kindig S5, now white place the movie kindred three, and here black resigned. So this position is a position of modal succeed because if it's white to play, white loses. The Bologna forum. If it's black to play, like looses the bond on a four and here blackmailed, tried to go to a dark, the bonds on the coincide, but he's going to be much slower than wide to promote. For example, if we show some moves, then we see that while we promote first. And although black has two bonds, wise, king and queen will be definitely on time to capture them. White can just bring the King here and will either take this bond or having Eva checkmate. For example, if here black placing of k_2, a_2, what will be, this is not a force in line, but in any case, lag is really definitely the lagging time to get this bonds to promote. And after it kinda E6, y will take this one. So we know that descending might be a draw if black gassy opposition that like can get here. But since we have other bonds than here, y will advance the bond, the bond, and then we'll just go and collect those other bonds. So this ending is winning. For instance, after E5, y will advance upon ring like skiing farther away from the bonds and they'll attack the bonds. So here the simplest way is just to play. They move kinda C5 and a low wide loses upon white. We'll just take these two bonds and win easily. The second position is pretty nice because on a first sight, it looks very equal even here, black has a BUS barn under similarly active king. But here also the posterior is quite concrete because after the move F5, what gets a very nice passband which is advancing. And we see that the point on the five is very well blocked by the king. And we also see that why it is pushing the backbone with the rope behind the Passport, which is quite an important idea that we discussed in rock endings. So in fact here, black's position is very difficult. Here Blackberry, the mook to F6 to stop this bond, which makes sense. But one of the main ideas in descending is that going for upon ending after the Qin 2D6 would be bad because why will just push the bond. And after akin to E6, kinda D4, like cannot go four upon ending because why it will be in time to pick up the D5 and E5 ponds, for example, after taking y, we'll just get the coupons. And blacks will not have the opposition because white has a lot of money to waste with this. Be pawn here like my dry to place the king in front of the bond. But here after, before, to aid B5, kinda B8, kinda B6, we see that y will promote upon. So remember when I talked about Poland means how important they are because many endings can transition into a pure upon ending and we need to understand those resulting pawn endings. I said in a game like dried the move, rubato, F6, trying to stop the F5 bond. And here, why played a very nice way, didn't move rook two or four. And we'll see how amazingly black is just run out of moves. If the rubric tweets, then white will push the bottom. And if the king retreats, what will improve key skin here, black played him move before. But after B3, we get a very nice took Swan with many pieces on the board. Unlike having many available moves, but none of them being good. Hereby continue with the move. Roped off seven, but if like dry skin to the six then after Kimberly for why discussing blown his position and after roped off seven white continue with F6, came to DCX. Kinda D4, Hindus, Sikhs group to have to now, why will bring the rope to the queen side? And after kinda D6, again, blood cannot go for the point ending. Looked way to group to C7. If like dx, then we give a check and we go for bonding, which is winning for white. And after group C7, RUP, do A6, kinda D7, route to be six. So we see another typical ending idea, white improved his room. Now the Ruby support in the bone, but also a tagging this bond. Now the king is attacking the spawn. In fact, in this position, like resigned because what is just having the Barabasi and starting to, uh, like phones in the next position here, black has the very strong kinda form and isn't time to reach the d3 square after Bishop to have one. So here White had a bond on H2 or a king on F2, the position would be much closer to a draw because black cannot attack bonds. But here after the move kinda D3, like has a very strong king, a DAG in judo. Although this may look like a small London, this was even enough for black to win the game after kindred three Bishop 35 can do F5, K33, Bishop to E6, kindred do here Blackberry demo G4, attacking white spawns. And here white took on G4. If y doesn't take, then here black would take an H3. And then after a four beat up the spawn. And wide cannot go for the pond ending because this point on H4 is very advanced. And after dignity for Kindle E3 Bishop to D7. Here, y 21 G4, if wide weights than here, like and just taken up 3. First, give a check. This is a nice intermediate move, forcing the king to defend the bishop. And here after Bishop to C6 will get this born. And as we'll see, this bond will be enough to win the game. So after deg energy for here, black 204, and we can already imagine that this bond will fall kindred for visual associate. Kindred three here, like play the quiet Bishop, the seven other modes were possible. But in fact here already, why resigned? Because he saw that after, let's say I'm over Legendre form, then we give a check. And when they want to do and there's no way to stop this bond or avoid placing the other, move, this a up to e2. And after taking y can drive each of two or three. And after again drew D3, descending might look a bit complicated because while I tried to give the vision for the bond. But here black has very active pieces sub liken, pushed upon two H2 and then bring the bishop to D2 and promote the bond two. Ok, when in the next position, unlike has better business, has a King attacking upon bandwidth queens. As we know, we have to be careful about jags, about counterattacks. Takes upon here, then what would just give a jack and get this policy seeks and wide is holding this position. That is why here the move Quinn, the C2 is very strong. Here what cannot break into d4? Because after given a check, we would get the Queen. And after kindred E3, we would force the exchange of Queens. And here we get our in bonding. What can dry approach in Black Skin? Whenever the king takes on a three after kindred fork into v3, into the four. Qin takes here white blaze, kinda S5. Then we will just play the MOOC into v3. And after taking the simplest way is just a day here and then promote upon. Here we can draw the move kinda C3 and descending. If we only had the spawn, we analyze it, it will be a draw because like skiing wouldn't be able to leave the a file. But here after the move kinda way to kinda see too, like I'm blade the movement A3. And here why it is in zone, because if the pawn moves, then we take it kinda b three is not possible because we'll play into E1 and promoted upon. And after kinda C1 does break into v3 and get this one. And the last position here we see how deeply consonant. So when he got in the descending at first sight, it looks like it has a fortress that what is holding the position. If you only had these two bonds, then since we have opposite Colby shoves, y would be able to stop the ponds. But here, to understand this ending is mainly about having the main ideas. Because if we imagine that we can protect this bonds with the bishop than we can bring the King to the queen side and attacked despondent A3. And actually there will be no way for wide to defend it. And with another bond, then we will be able to create a third pass spawn. So let's imagine that wide weight here with the move to D3. Then we'd just bring the bishop to H5 defending this bond, we might even bring the visual metaphor defending the two points. And if white keeps on waiting, then we would just bring the King on a dark these two bonds. So here after akin V3, V3 we get another bond. And it's quite important to know that if white twice to come with the king, that to defend the redact bonds than the speedup is not good enough to stop this two-pass bonds. So here we can play a move like F2, 4H do, and after taking, we will just promote. And instead of kindred three, if white just waits there, then we will just get another bond. And a low white can defend upon on before. Then black will just play the movie A5 and get a third bass pond. Remember that we analyzed some positions on which having two extra bonds with opposite garbage ofs is not enough. But here three extra bonds is more than enough to win the game. So this position, it is really about calculation. It is mainly about concept, about understanding, about this idea of bringing the bishop to defend upon and bringing the king to attack this bond. Once you see the area, it becomes very easy to understand that black is winning. 66. Next Steps: We're now getting closer to the end of this course, but I still wanted to give you a few gifts. So if you really feel that you need to analyze more endings, I ready to list off instructive endings for you. And here you can definitely use the summary of the key points that I created. It will help you understand the games. And also I provided the full game, but I wrote down the point at which you can start analyzing the endings so you don't need to focus on the rest of the game. Now second, let me tell you that while creating this course are really went through hundreds of games. And some of my favorite games are definitely inside the course, the games that we analyzed. But I still had a few games that really amazed me when I first studied them that I wanted to share with you. That's why will a nice some of those games. I really think that if you follow this course and you need the practical activities you have brought to your understanding of fundings to a whole new level. And it will improve your game. So you feel like you need some improvement on other stages of the game. Like the opening of the middle game. You can focus there after doing this course. And lastly, feel free to share your feedback about this course because it would really help me to prefer future content. In any case, it was really great having you here. And I hope to see you soon. 67. An Amazing Triangulation: Alright, so in this first ending, we have two very creative players, Alexei shear of unleavened Iranian. And honestly, when I first saw descending, I literally couldn't believe my eyes because the resources that we see in these games are just amazing. It is weight that we saw so many ideas in this course because it will definitely help us to understand these very complex game. And some of the ideas that we'll see here are material imbalance, attack in bonds. The power of the rook, cutting your opponents King sucks Wang. And last but not least, our beautiful triangulation. So let's get started here. Black played the Queen to y1. So now we go into an ending. And actually this was a very good decision. So first of all, material is speaking, the position is pretty balanced because we have Iraq against a bishop and two bonds. But if we analyze the position more deeply, we see that whites bishop doesn't have an interrogative, cannot attack any bond. I'm blacks group is really active. It can easily attack white spawn either the point on B2 upon nature, to honor my rooks, they gain value in endings. So this position is still complex, but I would already prefer black here. Black has double bonds, but this bottle of C4 is great because it's limiting the spawn on B2, which is going to be a regular target in the game. So here, pay the mortgage of the D6 before a DAG, and upon here Blackberry, the Moraga D1, which is a good move, an intermediate move in binding Y to go wrong as well. Because here after a move like Indra for we would attack to ponds and after kindof to Group to be one. So we see how this visual will be tied, defending this bond. And now luck is improving his position, improvement his king, play them of Guinea, G7, kinda D3, kinda D6, 83, H5. As we'll see, black will look for targets in the gain side as well. Now here if white Take some H5 like intake, it will be even a better version for black than in the game. Like will start maneuvering and tried to attack white spawn, For example, here of white weights, then law will just broke his VC's. Here up to e2 is an industry moved to stop Misha B7. And then we see that black is the one trying to adapt to enter progress here. For example, here, like can take the polygon of three. This is not a force line, but in any case, I want to show you how basically wide will run out of moves and black will start a DAG in bonds. Similarly, if black based H4, then here like we'll try either to attack or to liquidate the pons on the king's side. And then after getting the age for bottom, then descending as we'll see, is normally within, although here you have three bonds against to, like is the one attacking the bonds. Let me show you a line. Does not afford line, but just wanted to illustrate what that end would look like. So here, black and just sooner or later get the polygon edge for these entities might be hard to convert. While in this case, we see how these Pantone B2 is irregular weakness on black and just take advantage of that. By attacking that bond. So here white tries to defend the bond with the king. Then we'll just bring the King. And this bond is going to be a regular problem. So here in this line, like and even for us are within point ending. Because black will promote first. In any case these are not false. Nine does want to illustrate how black here, the one a_dagger and drained the progress and the white is defending passively, although we have, nominally we have material equality, but black is definitely the one trying to progress. Here. What played the active kindred for? Which in a way is a strong decision because now like we'll cut white skin. And he, after Bishop Desi five, rook Doo-doo-doo-doo. Black is again forcing the bishop to defend upon r. Now we see how wide will start wine out of moves. So you have to remove F6 will see likes main idea here. Why did to build upon and after, kindof for so wide goal upon. But black skin got more active. And also, as we'll see, why will soon start to run out of moves. So here, what going to do with mobile F4, which is an interesting dry because it black takes upon them. Why will push the bond? So this backbone is a bit dangerous. So like has to be careful about it. Like Lady movie Rudy aid and after Bishop the deceives Hindus, Sikhs. Here we get to a critical moment. Here. If white stars waiting, for example, with the move to A3, after kindof seven, we see how wide will start wine out of moves. For example, after five root Doo-doo-doo-doo, which up to a3, LAPLACE, kinda D7. We see that the bishop cannot move. The king doesn't have any moves. So here what will lose another bond either with H6 or with a five? And here after rocky25 y, we'll get a passband. So probably wide who's shear off saw these idea and write a very creative idea which is to sacrifice abyssal plane. They move H6. And as we'll see, this ending becomes very complicated, very concrete. And we see that we'll have a really amazing resource. So whites only ideas to try to promote that bond because white is a rock down, but disciplinary six might become very strong here, black radium over five. And after age seven to age eight, kinda DCX, K27, kinda G7. So it seems that after taking we get upon ending on which what has extra bonds. So this should be normally easily when four wide. But here black played a really amazing kinda V8. And the main point is that after digging the rook, then he obliged, the blades move kinda fade. And we see how white is in Sukh song because if we only had this bond, then there will be a statement. But now what we have to make movies and those materials after the move h4, that we'll just wait with the most Kindle F7 and kinda fade. And after forcing the bond rate six, then what has to give material. And now after the MVC four, definitely we don't take the pond because it would be a stalemate. But which asked promote and give a checkmate. Now, why blade the move kinda D6 did not take the rook, which is a very interesting dry. And after it kinda fade, where Beidi move H4. So this Drayton doesn't look very clear. But here, started maneuvering with his king. Wasting DMB after the move kinda E7. Kinda just seven again can create what kind of take the rook kinda DCX, kinda F6. And we see how block is just wasting dime in order to force wide, to push upon two h five, and Android six. And now we'll scenes why doesn't have anymore moves with the age bond. Now wide cannot continue with this idea of kindred D7. That's why here white dry them off kindof Sikhs. But here, like finally got this bond. And after the move kinda D6, room to have seven here already. Why resigned? Because after the mortgage seven, we will repeat this idea. So it's really amazing how this IDEA's repeating over and over. Offering the rook to y takes the root. Then after kinda fade, we get this winning point ending on which we promote unemployed lazy move, kinda DC's. Then after kinda fade, we will get this one. So this is honestly an amazing triangulation because while doing this leg is offering a full rook each time. 68. Breaking a Fortress: Hi again, and now we'll see another ending that really surprised me when I first saw it. And actually I evaluated wrongly when I saw it. So that's one of the reasons why it really surprised me. And here we see a lot of ending ideas such as opposite Colby shops, slowly improving your position. Reagan, afford dress. And we also see other ideas that are not only seen in endings, but in all stages of the game. Like sacrificing ponds at DAG, defends, and very good fighting spirit. This game was played between two very strong players. Nigel George was a top British player for many years on Anatolia garb off, you probably already know him. He's a former champion. He was just an amazingly strong player. So here's deposition that was readjusted 45 moves. By the way, white had an easy way or a short way to win that he missed. And then we've got descending. So fortunately this happened because we could see a very nice ending. Otherwise the game would have finished much earlier. So here white has an advantage. White is an exchange up, and we see that we have the situation of black has a night and a bishop and White has rule going to be bad. We have opposite core bishops. And we'll see how this will actually benefit the stronger side. Because here the attacking chances are very serious. Here will continue with the move kindof three. On here, black basically has to wait. But we see how lag is covering all the squares around the king. So there seems to be afforded us or something close to a fortress after the MOOC into a fade quandary for basically why this just improving his king. And after we jump to F6 root d5, which up to seven, white laid him over for trying to progress. Here. Black is just waiting. Room 25 nitrate six, unhealed. White played him off Kendra three, which plants to play the move G4. And in fact here black played a movie F5, wants to stop the MOOC D4. But on the other hand, this will expose his game if weights and allows Y2 blade euphoria. So normally white will get a space advantage. I just want to show you one line, not forced, but in any case, to show how, how did was to defend after the mook to A7. Why will just push sooner or later G5? So here we can maneuver a little bit, but in any case, here, white convey the move D5. And first of all, like doesn't have them overnight to F5 because after taking we would just play route to be five and getting an extra bond and an X-ray CT change. This is going to be an easy win. And if black plays passively after the move, which obviously four, we see that the bishop is tight there because F7 is being attacked, so the bishop cannot move. And why would end up with this bond break F5. And the bond is that after dig in, we have this more D6, which attacks F7. And if luck takes on G6, then what we'll do in obese after digging and D8 and Dagan only seven. Or if black plays nato H6, then after D7, what will just gain a piece? So this is, again not a false line, but it just shows how hard it was for black to defend after allowing wide-open space. Thus why Blackberry, the more F5 and again, his brains to wait and see how wide can progress. The game continues to A7, nitrogen four. Bishop, knight to HCI extruder C7. Neither deforms obliges weighed in on here. Why this also, so far not doing much. This is a typical ideas I'm done when you have an advantage to play a few movies, sometimes it can even help you to give you some time to think about your bland. But here finally, wide started with a more concrete plan and pay them off going to y3. And after nitrogen four came to the fore. So now White has more concrete ideas, which is to enter the position. So here black cannot play the move kinda edge six because what we'll just bring the King. And here after the movie kinda RefSeq, start attacking ponds. So black now cannot wait passively. Does y here a carb off correctly played him overnight to F6, which is looking for contemplate to our DAC bonds. And I have to look to be eight. So here the players repeated moves and here after 35, First of all, black cannot really take here because these particular ending we see again how the structure is not good. Because after taken we see how, why displaying to enter. And for example, after kindof seven, we can just break into five and black is in took some Because I will have to move the king, unwind will enter the position and started attacking either the Bishop or the ponds. And after night H5, White wrote The king, is you have to have six kinda E6, which of the four? And here after Bishop to a three, planning to desc black tokens. And after Group 37, Bishop to c3, root two D3, which have to be do the visual restrained to stay on this diagonal to avoid kin to F6, Ungroup to the eight ideas. Also going to have six attacks, this bond on G6. I'll have to look to the dual. While here, in fact, black played the more Bishop doc1 and dissipating that if he plays video to C3, then after Rudy dual, y will start collecting bonds and would therefore upon is will normally be uneasy. When does y here after Bishop dc1 rope to d1 here? This is what really amazed me about this ending is that white sacrifice to bonds just to get an active King untrue attack. A very important idea that we'll see here is that we have opposite color bishops when we saw opposite Kirby shoves, particularly when you have queens. We know that a queen and bishops are already very powerful. But even here, I really like how King, Bishop and rook. Combined to attack. So white will now recover the two ponds and braided move kinda F6. So first of all here black cannot Blake into eight because we already see how disability combined to attack and give a checkmate here. And after kinda D8, why seal has checkmate ideas, for example, here after taking kinda fade, rooted D7, Bishop to v5 here, which up to C6 is an idea that we'll see many times. The idea is to give a jack and the kid now cannot go to eight because the bishop is controlling the square. So for example, here, after a 47, we bring the King to the corner, can create is not possible. And after procreate, we have checkmate ideas or attack the bishop. And after each of the D6 or any other move to defend hereafter Bishop D5, kindof H8, rook takes, we get a very nice checkmate. So that's why here black played the mortgage of the G7. But now that we know this pattern of plane group to D7 and Bishop the C6 will understand the rest of the game very easily. Why played rock to the seven? And after BCM2835, which obviously six, What is really not rationally taken the bonds. So I really like this idea of just giving material. And again, even though we are really in an ending. And here after night to H5. Qin takes my draft for here y two going to five. And here we get an ending without bonds. And sometimes result that having a lot of material advantage is not enough to win these endings. But here, since we have opposite Kirby shoves, this really is favoring white. Remember that we analyze some endings on which we have our rock against a bishop or a rogue against a night. And those can be some dans un assembled row. But here, white only has an x-ray exchange, but we'll even give jags here black onto your night. We do, but in any case, the game is over eve, black brings the night to defend the king. Then white will just still use this idea of opposite garbage of Santa attack on the light squares. And basically black cannot defend. So here, after being up to D4, wide will even force a checkmate in a few moves. And after nitrate, do we see our black pieces are really not coordinated. Remember when we defend is where to have the business together. Even here is not enough because of these attack and possibilities. And the game finish very soon. Afterwards, up to a three into eight here, black, dark in V8. And of course, why didn't take the night? Because here we get a drawn ending. But after rook to D5, nitrogen three kin to E6, which obviously seven group to D7. Here in fact, like already resigned because like so the idea that we mentioned that after Bishop density x, we're going to end up giving checkmate. So this was not a typical ending at all because we had descending without bonds. That is not common. But we saw a lot of typical Indian ideas. And we also saw a very nice attacking game.