Character Modeling & Texturing For Game - Retopology

Nexttut Education, a specialist in CG tutorials

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27 Lessons (5h 12m)
    • 1. Why Retopo

      8:56
    • 2. Head Retopology - Part1

      21:00
    • 3. Head Retopology - Part2

      14:50
    • 4. Head Retopology - Part3

      14:34
    • 5. Using Topogun for Retopo

      12:14
    • 6. Body Retopology in Topogun- Torso Part01

      15:21
    • 7. Body Retopology in Topogun- Torso Part02

      16:09
    • 8. Body Retopology in Topogun- Torso Part03

      11:22
    • 9. Body Retopology in Topogun - Arm

      6:31
    • 10. Body Retopology in Topogun- Leg

      14:33
    • 11. Body Retopology in Topogun- Shoe

      14:58
    • 12. Body Retopology in Topogun- Hand and Fingers Part01

      8:28
    • 13. Body Retopology in Topogun- Hand and Fingers Part02

      6:34
    • 14. Body Retopology in Topogun - Leg Joint and Straps

      11:07
    • 15. Body Retopology in Topogun - Scraf

      5:12
    • 16. Retopology in Maya-Head phone

      7:39
    • 17. Retopology in Maya - Back Fly Machine

      5:02
    • 18. Retopology in Maya - Hand Machine Part01

      8:27
    • 19. Retopology in Maya - Hand Machine Part02

      7:50
    • 20. Retopology in Topogun - Hand Machine Pipe

      9:43
    • 21. Retopology in Zbrush - Hair Part01

      7:19
    • 22. Final Adjustments to the Hair

      10:31
    • 23. Retopology in Maya - Holster Part01

      10:52
    • 24. Retopology in Maya - Holster Part02

      4:30
    • 25. Refining the Body Low Poly

      28:55
    • 26. Retopology Small Parts

      4:25
    • 27. Clean Up Low Poly Mesh and Wrap Up

      24:40

About This Class

Hi, Welcome to Character Modeling & Texturing For Game - Retopology course. In this course you will learn how to retopology using Maya, Topogun and Zbrush.

Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you.

 

Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

 

Benefits

At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018.

 

Let’s see how the course is designed and what’s there for you. There would be 7 modules.

In the first module, you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.

And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.

Then in the third module you will learn how to block in the clothing of the character using different method I use in production.

In the 4th module you will learn how to define the face features and  making it look beautiful.

In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush

Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles.

Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics.

 

Ideal Students 

I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with  making the character look beautiful and production ready.

 

Thank you

Regards,

Nalini kanta jena