CLIP STUDIO PAINT : Comicbook illustration of an action scene | Damien Barban | Skillshare

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CLIP STUDIO PAINT : Comicbook illustration of an action scene

teacher avatar Damien Barban

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

5 Lessons (43m)
    • 1. Presentation

    • 2. Sketching and inking part 1

    • 3. Sketching and inking part 2

    • 4. Coloring the illustration, part 1

    • 5. Coloring the illustration, part 1

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About This Class

You will see in this course the steps to follow to draw an illustration of an action scene. Every steps of the drawing are showed in these video to explain you what brush you can use and how to can apply the very simple tips I'm giving you all along the course.

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1. Presentation: in this course, I'm going to show you how to use clips. Do paint to draw in action scene. This character is going to hold again, shooting and moving in the same time. We have a kind of warrior in color, and we're going to see every step off this drawing from this catch with the thinking and to complete with the color. 2. Sketching and inking part 1: And of course, I'm going to show you how you can draw an illustration from the sketch than the inking and then the color. First we open for the shop we create in your document here. This is a four document. I'm choosing a very simple brush and I'm choosing blue color the blue color east. Don't on the first layer you can see on your right, and I'm increasing a little bit on the side of the brush to make sure that I have an appropriate size. I want to have a very rough sketch to place the head, the shoulders and the different element of my current first. I'm starting with construction lines. You can see here to create the face, and I already already place some pieces of the armour. These warrior is going to have a kind of arm or older on him, McCain off suit and is going to wear a weapon. So while I'm posing different forms of the body, I'm also creating the different parts of its army. Sometimes I can see that it's not really fitting with what they want, so you can erase and start again on different parts, and they re fest in drawing this part because I would you know exactly what I want to do. But if you have no certainty about how you can help, you can draw the different parts and feel free to take more time in doing this catch. The step of the sketch is very important because it's going to be the basis off your thinking and in this part is not well done. You can have very much difficulties to create your thinking and have some troubles and even thinking the wrong lines. You have to start thinking of your drink. Onley when you're sketching is over and it is complete, and there is no doubt about what lines you have to think. And what line is on Lee, a sketch line that will be erased after So here you can see that in in first place, you can see the gun not completely, but way can see that the gun is out of the screen. If we can say it's not the more important elements, the more important elements going to be the expression face of his character, we some anger in the site, So this is a scene it will looks like a scene of a comic book action. You will see that this guy's going to fire was his gun. So the registration also has to show a very strong effect of action. So here now I'm on the second phase of the sketching. This kitchen phase is increasing the level of details of the arm or the suit, the weapon and every parts of the anatomy of the camp. This is at this step that you can still change different things, including the position of the hand, the position of the arms, probably the expression of the face. And is this still the moment to change something that doesn't fit with which one? This is also where you decide of the mixture of the armor of the classes air to add any elements that has to be added to this character. Then this is also also when we're going to enforce the different lines that are going to be inked. When you will be completed with that's Kitching, you can see that do blue on using for the second phase of this kitchen is more accurate and is stronger. You can do the same with normal paper and normal. Ah Pantsil, you can do a first sketch step with the very soft lines, and then you can do a second face of yours kitsch by increasing the pressure on your pen and heading, scheme or create. But the difference is if you draw on the paper, you will pay attention to the quality of the paper. Because if you use too much pressure, you can damage your paper and finish up. You don't have this problem. Wednesday kit Sketching is going to be done. We just have to create in your layer for the thinking, and the lay of the sketch could be erased. Our hide right away. My advice. Here it's to create illustration by keeping the PSD file appears defined is original file where you will keep all the layers. In the end, we're going to save this document in deep a G. She's going to be the format off the drawing that could be its exchange with anybody, Not I'm done with its catching. It's still a bit rough, but I know this character enough to know that I can stop the inking step. You can see on your right that I created a new layer. I'm using the same brush to do the inky. The difference it that's I'm not using this brush by doing very rough lines. I am now more accurate and taking more time to draw every line. I'm also drink the signs, not by doing some very rapid and fast lines and movement with my pencil that's taking the time to do they re clean lines. This is very important because if you try to do something that is going to be different than yours catching, you have to do a clean inking. Also, this is important here because the face expression is going to be the first point that the person people looking at your illustrations, I mean to see this is also the part of the nutrition that is in the middle off your illustration. So the site off people looking you're drawing are going to be focus first on the face expression to help drawing the thinking. I can also decrease the opacity off my thinking writer. By doing so, you will have more facility to draw on your, uh, in kin, players that make sure that you are always on the right layer. If you tried to do thinking on your sketch later, you're going to makes both layer, and when you will hide, does it was catching layer between erased everything. This is a mistake that could be very a annoying. You will lose a lot of time trying to do again this thinking. Then you have to continue drawing this inking by taking a lot of time if necessary. MAWR You have details. Drawing is catching more. You will have to spend time in drawing the ink. We'll see that I'm taking off time during these expression, making sure that both eyes are in the same direction. And the reasonable major problems to, uh, draw these and every hatching techniques back in euros is to describe some shadows or some details of the skin on the character. By the way, this guy is not sold, so there is knowledge details around the eyes so I can continue by dreamed outlines in the face of this mask, and I'm doing so by doing it. They re straight line, no doing the kind of hatching. First I'm going the outlines and then on taking care of inside of this form, you will see that we can work with several steps. First we do the outlines, then we can do the major shadows inside the character, like filling some parts of the character with black. Sometimes I'm also drawing and then down the character. Just to make sure that there is some some equal use of the details. You have to get a king balance with all the details of drawing. And here I'm also drawing what is going to be the shadows in the mask. And then when you know that you have to draw the shadows, you just felt this form with some black. I'm also adding standbys that every shadow parts, I estimate that should be here. Make sure you don't draw too much shadows like this. Otherwise, it's not going to be shadows anymore. Just going to be the color of your mask. So every shadows you put on your drawing have to be a curate and not just put like this back chance. You have to understand that you can put some shadows here and there, but not too much, and it should be correctly used, not too much. Then, at the edge of the shadows, I can add some Catchings, which is going to give more on the feeling that we have more texture and we have something . It's going to be more how we can say we have the texture of the face and we have something more realistic. It's not good to let some or too much white parts in the mask, then unfeeling some parents with back trying to use a selection toe foot a shop, too. I'm sorry off clips of your pains and to create additional black. Then you have to see that you can also add white lines, Captain. The black parts he's going to be to add additional details. So you're gonna have some hatching with black color and some hatching on the black with the white color. Why do we mentioned 40? The same can do. It could be done for. So it's not the problem off choosing the right software both and clips to do pain and foolish up. You can have the same effect. The brushes are quite different sometimes, but you can easily find very similar brushes. Then I continue by drawing the arm worse parts 3. Sketching and inking part 2: then you can continue to ink the details of the hand that he's in the foreground and for this reason has to be more details. You can work on these details by using more hatching than on the background elements. For instance, you would add some hatching is too show the texture of the hands of the glove of again, which is not going to be so detailed. For instance, if you draw a hand on the other side of the body, the parts of the are more especially on the shoulder will be also detailed with similar things, like very small cracks and Catchings and stuff like that that are going to give more something more realistic to. Then when you start drawing all these elements, you will, complete with the black sting or a black element to complete the armor and to give some aspect off shadows. The black parts we're going to add on the armor's is also going to put the roll off the way we can say the reflect of the lights because we can estimate that this armor is in metal on the reflect effect on the metal are down with blacks. - So we continue to draw on this arm and can see that all the details we added on this are not enough. And we can add this black stain we took just previously. I feel it with the that color. So when this is done, we can start thinking the other arm off the other part of the drawing. There is the part of the arm or on the shoulder that is, and has to be similar regarding the way you draw it as the armory. Very similar on the left on the right, you have to use the same technique, and maybe there will be a little bit less details on this shoulder. But at this point, it's not very important. You have to get something rather similar on all the parts of the armor. For instance, in the shoulder has some dame age detail like cracks and almost effect that you have to work on all the arm like this. Here. We're going to draw a shadow black sting to, and to do so, you can use the selection tool you can just draw first outlines and new this election to and fill this selection with black are taken directly select in area and fill it directly with short cut on your keyboard that is filling with black color. Then, from this stain, you can draw details from this black stain to the white. You used to draw some lines like this to add some cracks and some damage things. It's very efficient and very easy to draw, and I tried to change the kind of details we're adding here. A second crack and his cracks. Looks like you got some bullets on his Harmel. I'm playing with some strong line and thin line to draw the details, but make sure that all these crack details are not using a thicker lines and outlines for the character. All the details are done with very thin lines, contrary to the outlines of the character that are done with thicker lines. Then, if we think it's enough, we can now draw two classes. The classes here on gone with a different techniques. You draw the lines following the tissue. But just before I'm just completing the Armel with additional black lines that play the role of the shadows and which give the feeling that there is kind of volume. Yes, it's import of the cloth. It's just part of the arm. All right, now then I can start. Bring the thinking of the following the movement, it full movement of the cloth and we have the bell. So I'm always starting drawing of lines. Then we will be for cues on the detail afterwards, trying to make straight lines, especially if you have parts of the character that are supposed to be straight. That gives belt. It's not just very simple belt. It's kind of belt fitting with armor. So now I just did some lines. I can use the selection tool and do a very fast form like this, and I feel it with black under seem here. That way it give with a very simple technique. The thing that we have a class but still using this black and white technique then continue by drawing the details of the belt is something that is not our to do. But you have to decide before what kind of texture you were applying to these belts, and we try to make something very simple with a couple of details, but not too much. We'll just leave enough white space is the downside of the frustration is not very important at this stage. How much detail are doing. Or if you want to go into very perfect illustration, you can apply the same detail liver everywhere under restriction that honestly, if you I don't want to much time. All what is in the border of illustration, especially if it's not an important element, could be a little bit less detail is what I'm doing here with the belt. Just adding a couple of Catchings and that's it's and it's going to be the same for depends . I will apply in kind of tissue technique or something very, very simple. I'm just detailing a few things. Okay, here we go. And very simple lines for Depends fitting with, um, some color. That color is this station tool. We should just suggest the movement of tissue can see that it's it's big random. It's not very detail in just enough to suggest this. All right, completing this is using a different time the selection tool. Then select everything. Zoom out and I can complete the nest arm before. Maybe we can also use some Catchings here or just blading. Some details may seem here. Yes, I can at some shadows, but can see here it's already down. You can go to next steps very important. Then completing the arm will be very simple. Sketch did against the fingers would probably delight this. And just for simple arm. Because the fingers here on the very interesting for direction Yes, just doing like this. And I will work on under shoulder with a very simple technical drawing with the selection tool, the black form and starting drawing from this platform to the whites, one to the The actions are some Christ, not not too much, but just enough to get this illustration complete. You can see that either was letting these Children like this. It will be to white. So I have to add some fuel things and it will be complete. So when this is complete, you just have to hide your sketch layer to keep the thinking of your physical. And on another next video, we're going to see how can we can create another layer evolve to create the color 4. Coloring the illustration, part 1: Okay. The first part of this chapter you saw how adroll the character and how I used the inking. Now I mean to add the current. So we're still keeps you pains and standing in you there. I'm giving 1st 1st background. Maybe on will do something in snow and dance with color. Do something first. I'm just giving the ref idea of this new are think, ma'am, I'm going to do something with some action. So they really lines then I'm using the same year. You can see that here in the sifter is in French. But it's not really important because the tools and using here and the name of the brush is the same in English. French, You can see anyway, what kind of tools and using him in the same comes here. So no need to first crustacean thing. I'm using the simulator here, and I'm going to put the color on the character going to have a red head consuming. Make sure there is no such things missing. Space are I can take decision, tool, and just something more for fast. And make sure the selection tool is used from the black Italians Took all right. Really receive early signs. Can you? Is your mounts now? I'm drinking. I'm putting color on there again. And armor. There will be two different color. The arms would be kind of gray. Seen here depends for the and the armor would be from sweet Kenny Bense. Not sure yet. The color, but can syndicates any rain? Take decision. Thanks. Now. Okay. And the Nass Spurts. Reinartz. Right now we have a flat cutter for this character. What you can do is now way can use a seduction tool to set every part of the character separately. This is why this is very good to dro to paint the first flat color. So as you can now sick, for instance, the head and now take play a different color that we just be played on the planet is selected. Make this seen then that can take a specific part of the seduction. Do this again over aeons and again Seems can This is the first and dance giving some details. This part 10 foot armor on the same team. Yours space is here. It gives something very fast, very efficient. If it's 5. Coloring the illustration, part 1: can then for the whites, when you will use something, another tool that thin, swore tickler and handsome, great and use Stand off right, because it's already white. So we have to use a darker values. Then you can play on the whites and great to give two different values that enforce this. Uh, then something like this. It's Theun face everything. Something pretty fast. But you can spend more time in adding details and things like more the color values for every parts of the drain. Then you would have seen that when he would have more frames to Joe and to cover. We'll have to find tricks to go fast, because sometime we don't have you don't have the time to do. Just spend too much time from frames sore. I'm sure you hear. Could save you time. He's good. - All right, here's something almost done. And you can we can have the effect of again shooting. Think in unions, another there from, you know, and learn some white. Think that right? You know, right here. This is why I am using another layer. This layer. He's not the same option. All right, let's see if we can some effect with their keeps. Did you claimed King? All right for this, okay, Is your friend