CINEMA 4D for Digital Artists: Introduction to UV Mapping

Ravi Conor, Author, Educator, and coder !

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
4 Videos (25m)
    • Introduction

      0:51
    • Texturing a Cardboard Box

      12:26
    • Texturing a Dice

      9:14
    • Unwrapping a Head Model

      2:55

About This Class

f56873c3

Want to create clean UV layouts in CINEMA 4D?

This 20 minutes class Covers:

  • UV Projection types
  • Structure of UV Coordinates 
  • Texture View
  • UV Manager
  • Relaxing UVs
  • Locking UVs and creating cuts (seams)
  • Transforming UVs
  • Using the Paint Setup Wizard
  • Creating and Exporting UV Template
  • Using to Photoshop to create texture with help of the UV template

What you need to know before starting this class?

  • Before you start this class, you should have CINEMA 4D and Photoshop software applications installed on your system.
  • You should also have the basic knowledge of CINEMA 4D and Photoshop.
  • You should have desire to learn.
  • Willingness to be awesome.

Who is the target audience? 

This class is for all those beginners who want to learn about UV Mapping in CINEMA 4D.

What you would be able to do at the end of this class?

At the end of this class, you would be able to create clean UV layouts.

Class Outline:

Lesson 1 - Texture a Cardboard Box

In this lesson, we will unwrap a box and adjust UVs to fit them on a pre-made cardboard texture image.

Lesson 2 - Texture a Dice

In this lesson, we will texture a dice. We will first unwrap the dice, export the UV template as PSD, and then we will create texture in Photoshop. Next, we will apply the texture to the dice using a multi-material setup.

Lesson 3 - Unwrapping a Head Model

In this lesson, we will unwrap a human head.

Note: Resources
The following resources are available with the class:

  • CINEMA 4D files
  • Photoshop files
  • Textures/images
  • A CINEMA 4D start file for the project
  • A PDF file containing the lessons in the text format

13

Students

--

Projects

Ravi Conor

Author, Educator, and coder !

Ravi Conor is one of the co-founders of the Rising Polygon. It is a group of like-minded professionals and freelancers who are specialized in advertising, graphic design, web design and development, digital marketing, multimedia, exhibition, print design, branding,and CG content creation.

Ravi has over a decade of experience in the computer graphics field and although he’s primarily a shading and texturing artist, he is also experienced in the fields of Dynamics, UVMapping,Lighting, and Rendering. Along side CINEMA 4D, ROC has experience with VRay, Maya, FumeFX, Mudbox, Mari, Photoshop, CINEMA 4D, xNormal, UVLayout, Premiere, and After Effects.

Click here to see the listing of books that Ravi as authored on CINEMA 4D and 3ds Max.