Build a Drawing App with Swift3 & iOS10

Sandy Ludosky

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
14 Lessons (1h 43m)
    • 1. 1 INTRO

      0:25
    • 2. Drawing Pad

      6:48
    • 3. Adding Colors

      8:28
    • 4. Crayons Actions

      4:10
    • 5. TouchesBegan, touchesMoved, touchesEnded

      5:25
    • 6. Drawing Lines

      12:19
    • 7. Adding Colors

      6:47
    • 8. Toolbar Options

      7:53
    • 9. Drawing Settings

      10:31
    • 10. Programming Settings

      7:15
    • 11. Previewing Settings

      3:52
    • 12. Adjusting Settings

      16:45
    • 13. Saving Settings

      7:21
    • 14. Erasing Function

      5:19

Project Description

For this project, you will use

  1. In Xcode, you will take a single view application template
  2. AVFoundation framework and the AVAudioPlayer() class 

What You need

  • Copy of XCode. 8.0 (download)
  • A Mac OS
  • An apple developer account is not required

and, for the best learning experience

  • You should a working knowledge of Swift 3.0 and XCode 8 

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