Build Location Based Augmented Reality Apps with Mapbox

Sebastian Armand

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
25 Lessons (2h 30m)
    • 1. Intro

      2:12
    • 2. Introduction to Mapbox

      2:26
    • 3. Location Based Scene

      5:46
    • 4. City Simulator

      1:27
    • 5. Zoomable & Globe

      1:45
    • 6. Minecraft - Location Based

      1:30
    • 7. Setting up the Canvas

      16:03
    • 8. Import of our Pokemons

      4:52
    • 9. Pikachu - Quick Attack

      11:08
    • 10. Gamecontroller

      9:11
    • 11. Charizard - Fly Attack

      7:05
    • 12. Logic - Select Option Buttons

      5:56
    • 13. Pikachu - Thundershock

      10:01
    • 14. Charizard - Flamethrower

      5:48
    • 15. Healthbar for Charizard

      5:04
    • 16. Healthbar for Pikachu

      5:25
    • 17. Logic - if Pokemon is dead

      4:24
    • 18. Black Screen Effect

      7:17
    • 19. Spawn Pikachu

      8:03
    • 20. Catch Enemy

      8:09
    • 21. Adding Sounds

      6:36
    • 22. The ARInterface

      3:31
    • 23. Buildings for our Map

      3:15
    • 24. Spawning the Pokemons

      10:39
    • 25. Trainer Animation

      2:19

About This Class

Build your own Augmented Reality Pokemon-Go Clone! 

  • Create a GPS-based Pokemon GO Clone (with Mapbox)
  • We will use the ARInterface that combines ARKit and ARCore in one Scene 
  • All Apps are running on IOS & on Android 
  • Learning by Doing, we will code all from scratch

Why should you learn Augmented Reality & Mapbox?

  • Mapbox handels the mapping, so you’re free to focus on designing, building, and developing your application.
  • Augmented Reality is in it's early stages
  • There is still much potential to create awesome Applications.  
  • The demand for Augmented Reality apps is bigger than ever before   
  • Break into a brand new industry expected to be worth $165 billion by 2024


This course is about creating a complete Pokemon GO - Clone from scratch! In order to create a Pokemon-GO Clone, we gonna have a look at numerous basics of the Gameengine Unity3D and the programming language C#.
For the GPS-based Part we will use Mapbox. Mapbox is an excellent tool in order to effectively create GPS-based Maps and accessing to datas of the real world.