Bringing Digital to Life: The Basics of 3D Rendering

Mike Golden, Visualist at dbox

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13 Lessons (3h 36m)
    • 1. Intro: Getting Right To It

      16:11
    • 2. Unit 1 - Video 1 - Box Modeling

      15:10
    • 3. Unit 1 - Video 2 - Spline Modeling

      17:52
    • 4. Unit 1 - Video 3 - Advanced Modeling

      21:54
    • 5. Unit 2 - Video 1 - Scene Preparation

      15:10
    • 6. Unit 2 - Video 2 - Scene Preparation

      20:40
    • 7. Unit 2 - Video 3 - Scene Preparation

      24:19
    • 8. Unit 3 - Video 1 -UVW Mapping

      14:34
    • 9. Unit 3 - Video 2 - Material Creation

      24:44
    • 10. Unit 3 - Video 3 - Render Settings

      7:59
    • 11. Unit 4 - Video 1 - Intro to Photoshop

      14:40
    • 12. Unit 4 - Video 2 - Color Correction

      13:05
    • 13. Unit 4 - Video 3 - Finishing Touches

      10:07

Project Description

Create a beautiful 3D rendering of a still life

Intro: Getting Right To It

  1. Boot Up 3ds Max

    Boot Up 3ds Max

  2. Learn to Navigate in the 3d Workspace and create Primitive Objects

    Learn to Navigate in the 3d Workspace and create Primitive Objects

  3. Set up lights and Vray, and apply a material

    Set up lights and Vray, and apply a material

  4. Create our very first rendering!

    Create our very first rendering!

  5. First Rendering

    We will be creating our first image of basic objects in 3ds Max, and posting them as low resolution jpegs.

Modeling

  1. Learn how to manipulate the sub elements of a primitive object, such as the vertices, the edges, and

    Learn how to manipulate the sub elements of a primitive object, such as the vertices, the edges, and the polygons to create custom objects.

  2. Learn how to use various tools within Max to assist in the creation of unique and detailed objects,

    Learn how to use various tools within Max to assist in the creation of unique and detailed objects, such as extruding, chamfering, and insetting.

  3. Learn how to create objects starting from a line that we draw, and use the lathe tool to create deta

    Learn how to create objects starting from a line that we draw, and use the lathe tool to create detailed radial objects

  4. We will combine polygon modeling from video one and spline modeling from video two to create a beaut

    We will combine polygon modeling from video one and spline modeling from video two to create a beautiful, unique, and complex object.

  5. A simple rendering of the objects you have created

    Once you have modeled some objects of your own, we will produce a simple rendering, like we did in the first video, to share what we have created.

Scene Preparation

  1. Pick and set up a camera

    Pick and set up a camera

  2. Create a couple basic materials so that we can evaluate what should be taken into consideration in s

    Create a couple basic materials so that we can evaluate what should be taken into consideration in setting up our scene

  3. Try out a few different lighting techniques and set ups to try and find something that works for our

    Try out a few different lighting techniques and set ups to try and find something that works for our scene

  4. Look at a few different types of lights, and the ways they can be used to light our scene

    Look at a few different types of lights, and the ways they can be used to light our scene

  5. A lit and lightly textured rendering of our still life

    At the end of this unit, students should share images of their project thus far, with basic materials on them, and a lighting set up that they like.

Texturing and Material Creation

  1. We will look at UVW mapping techniques, and the various ways that one can get tetures onto the objec

    We will look at UVW mapping techniques, and the various ways that one can get tetures onto the objects in their 3d scene.

  2. We will learn how to use textures to control various surface properties of a material, such as its d

    We will learn how to use textures to control various surface properties of a material, such as its diffuse color, its reflection amount, its reflection blurriness, and its bump values.

  3. We will go over some basic settings in Vray for a high quality final rendering.

    We will go over some basic settings in Vray for a high quality final rendering.

  4. A lit and textured rendering of our final still life!

    At the end of this unit, students should have a final rendering, at a decent resolution, that they will be using as a base for the final unit in photoshop.

Post-Production: Making Your Image Pop

  1. We will get into photoshop and go over the basics of destructive v. non-destructive photo editing

    We will get into photoshop and go over the basics of destructive v. non-destructive photo editing

  2. We will look at various techniques for adjusting the levels and the colors within our image

    We will look at various techniques for adjusting the levels and the colors within our image

  3. We will look at a couple techniques we can use to bring a little extra life and style into our image

    We will look at a couple techniques we can use to bring a little extra life and style into our image

  4. We will produce our first finished rendering of a digital model that we created!

    We will produce our first finished rendering of a digital model that we created!

  5. A Beautiful, Finished Still Life

    After this unit, students should have a complete and finished image of their still life, rendered out of 3ds Max, and refined in photoshop!

Additional Resources

  • Common 3ds Max Keyboard Shortcuts

    Basic Tools

    Selection Tool - Q

    Move - W

    Rotate - E

    Scale - R

    Views

    Front - F

    Top - T

    Left - L

    Perspective - P

    Zoom Selected - Z

    Shaded/Wireframe Toggle - F3

    Edges Toggle - F4

    Selected Face Shading - F2

    Fullscreen Viewport Toggle - Alt+W

    Miscellaneous

    Isolate Selection - Alt+Q

    Select By Name - H

    Material Editor - M

    Render Set Up - F10

    Snap Toggle - S

    Angle Snap Toggle - A

    Gizmo Toggle - X (If you can’t see your transform gizmo, first try pressing X)

  • Downloads for free 30 day trials:

    3ds Max - 

    http://www.autodesk.com/products/autodesk-3ds-max/free-trial

    Vray for 3ds Max - 

    http://www.vray.com/vray_for_3ds_max/demo/

  • For free hi-res textures - www.cgtextures.com  (you will need to create an account, and unles you buy a premium membership, you will have a 15 mb per day quota, so download wisely!)

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