Blender modelling series - volume two

Joe Baily

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21 Lessons (1h 39m)
    • 1. Introduction

      1:48
    • 2. Snapping in increments

      5:15
    • 3. Snapping to other objects

      7:20
    • 4. Appended Duplicates

      2:59
    • 5. Linked Duplicates

      5:37
    • 6. Joining Objects

      4:00
    • 7. The Quad View

      2:51
    • 8. Locking Transform

      4:19
    • 9. Hiding the gizmo

      1:34
    • 10. Proportional Editing

      8:04
    • 11. Positioning the 3D cursor

      5:33
    • 12. Adjusting the grid size

      6:25
    • 13. Setting origins

      8:44
    • 14. Smooth and flat shading

      6:53
    • 15. Transform Orientations

      9:00
    • 16. Hiding and unhiding

      3:46
    • 17. Making multiple layers visible

      3:54
    • 18. Using the object data tab

      4:08
    • 19. Challenge one

      4:04
    • 20. Challenge two

      1:29
    • 21. Thank you

      0:58

About This Class

The second volume of our modelling series that focuses on all of the modelling tools that are used to create a wide variety of different assets for animations and video games. This volume focuses on perfecting your ability to use all of the main tools in blenders object mode such as the used of snapping, duplicates and proportional editing.