Blender intro class - volume zero | Joe Baily | Skillshare

Blender intro class - volume zero

Joe Baily

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18 Lessons (1h 1m)
    • 1. Intro

      1:14
    • 2. Download blender

      3:26
    • 3. The blender layout one

      5:12
    • 4. The blender layout two

      3:27
    • 5. Pre made layouts

      3:24
    • 6. User Preferences

      5:01
    • 7. Changing the DPI

      2:58
    • 8. Using the graphics card

      2:05
    • 9. Accessing hotkeys

      3:37
    • 10. Saving the start up file

      2:27
    • 11. Loading factory settings

      4:00
    • 12. Pre made themes

      2:11
    • 13. Manual color scheme

      3:32
    • 14. saving and loading

      4:23
    • 15. Undo steps

      5:49
    • 16. Linking and appending files

      4:38
    • 17. Creating layouts

      2:19
    • 18. Thank you

      1:18

About This Class

Learn how to use the blender interface so that there will be nothing stop you from creating any digital assets that you want.

Transcripts

1. Intro: Hello and welcome to the blend up. Freed Easier Aries volume Ciro. So what is this course for exactly? Well, this course is the precursor to all of our blender Siri's courses. That means that if your goings go on to do a blender Siris in modeling or sculpting or animations, then this course will act as the precursor to any of the future courses you may take on. The reason why is Thescore so focuses purely on the blender interface. It focuses on the core mechanics. So basically, this courses for those of you who are brand new to blender, and she wants to get to grips with the lender interface, you want to know how everything works, and that's exactly what we're going to be doing in this course. So we're not going to be worrying about anything quite modeling or sculpting at this point . This is simply a course that will help prepare us for the tasks that lie ahead. So I hope to see you in the coming lectures 2. Download blender: So in this lecture, we're going to take our first step into lender. Now. There are two ways in which we can download blend up. The first method is part the blend of website on the second method is fired. Steam now both worked perfectly well, but each have their own unique advance cheese. Bought the blender websites. You are able to choose exactly what's hyper file you can download onto your computer, so if you have a certain operating system and you say wanted to download it as a sip filed and you could download, it's a sit file on fuel operating system. The Kia Vonage with steam is that when you download blender from steam, you actually have the ability to update blender for esteem, which means every time a new version of blender comes out. If you open up steam, then you can download it. Using that method Lava Dan downloading blender from scratch from the website, which will take longer. So let's now have a look at how we can download from either of these two sources so going to go to blender dots all first. This is the website where you can download lender form and she gets a picture first. Almost didn't stand out on this picture. Will fairy, depending on the version or blender that is available to be downloaded. For example, this picture represents Blend up 2.778 Weaken down mo blender Form this screen are simply clicking on the left. Click off our mouse or nous blue battle, which is down low blender on that will take us to the download page, and this is where you have the opportunity to install the latest version of blender on any of your free operating systems. So this is a very safe way or downloading blender and making sure that's the type of file that you download is suitable for your purposes. So we do is simply click on the region that you want on, then assumed she left Click. Then you'll go through a fairly standard process off installed blender. Note. It does not take very long to install blend at all. Compared to other software, it's actually a very fast process, so you'll have blend up, up and running in no time. Steam is the alternate option, So if you have seen, if you're an avid gamer, you can go to the steam lively flick on the search bar and type in a blender, then enter on blend. That should be the first option on your screen Simply left Click and then you'll have the option down here to download it for free. And that's how we can download Bender guys. So now it's time to move on to the blender interface itself. Thanks, guys, and I'll see you in the next lecture. 3. The blender layout one: in this lecture, guys, we're going to be introducing the blender layouts. We're going to have a look at how blender is constructed on how to change the panels that make up blenders interface. So let's have a look at blenders. Standard layout. So blender is made up of a series off panels. Each panel possesses certain types of tools used of certain types of task. For example, we have a panel. He if you just following one else cursor. This large panel, which has a cube object inside of it. This is known as the Freedy few ports on. This is where we do most of our modeling. The panel above it is the info bar, and this is where we can save and load out work, as well as choosing different cremate screen laps. We can also choose the render Engine it that we want to using the drop down box, thanks to the info bar. In addition, we have a small box in this corner. On this small box is the outline a panel, the outline. A panel basically details all of the items that are in our scene and how they are connected to each other directly below that we have the properties panel. The properties panel is useful. Brought many different tasks, so it's not limited to one task. Save Afridi. Few ball is restricted to creating models and animations, etcetera or the outline ER is limited to simply telling you what you have in your seen. The properties panel is a lot more flexible. It has different sub panels on these sub panels. Each have different tools in which you can use. For example, this is the scene tab where we can choose our render presets. This wrench tab is where we can create modifies or four hour mesh objects, so there's a whole lot of flexibility with the properties panel. The last panel for the default loud is a timeline, which is located directly below the free de Vieux port. This is where we can determine the length off any animations that we wish to create a zwelling. Determining the ability off actually inserting water known is key frames which allow us to create our animations in a very short amount of time. And that's basically it for the panels that we can see in the default layout. So we now know how blend. It is constructed. It's constructed fire panels. Each panel has a different task. But how do we change the size of these panels? Well, to change the size of a panel, all you need to do is find an interception between that panel and another wait for the mouse cursor such you change its shape on, then hold down the left click on. Then you can change the shape off both that panel on the panel that is connected. So it's impossible to change the size or any single panel, because blender will always try to create a perfect square window to fit all of the panels in. So whenever you try to make one bigger it that in terms makes another panel smaller on. You can do this at any point where there is on Intersection, so we can drag this out here aunt here and even he to change the shape and size off all of the panels on. That's basically how we can change shape and size of panels. Aunt, how blender is constructed. Another little tip before we finish. If you connect two intersections together, so fight to rag this up so that this intersection is level with this one, which is almost he's once we've done that. If we left click again, then they've now connected to each other. So now when we drag it up and down were no only dragging down the Freedy Vieux port, but also the outline a panel, because that intersection has now bean connected. Thanks, guys on I will see you in the next lecture. 4. The blender layout two: in this letter shot, we're going to be continuing with the blender layout, so we're going to be learning how we can add on delete panels to Airlie out and also how to change the panel contents. So let's complete these tasks with blender layouts. So in a previous let shot, we learned how to resize along off our panel's aunt. How Blender is basically constructed. Now what we're gonna do is I'm just going to drag this up so that would bring that info ball back to the top Onda se If I wanted to add or delete panels. So say, if I wanted to add another panel here to do that, what I will need to do is go to the intersection again. Onda lights click on. Then I get to options split on joint. If I choose splits, then wherever I hold on my mouse cursor over, I'll find a white line. And wherever that what line is is where more panel will split in two. So if I hover my mouse over here on the timeline and then left click, that timeline has now divided into two separate timelines and you're gonna see what that's very useful in a minute. However, I can also join these together so I can join any two panels together. And I can do that or hoping over an intersection. What? Clicking and then select join area. Now I can hold my mouse over the two panels that are connected to the intersection on If I left click on the one in which the mouth is hopefully over by end up deleting that panel. So show that again with the freedom of you call on the timeline. So I'm gonna hope over the intersection like click join area, hold my mouth over the timeline left click. But now the timeline has being completely taken out. Finally, we're going to change our panel content. So I'm happy with my Freedy Vieux port here. But I don't think the outlaw Anna is necessary. So I'm gonna change what the outline it is to do. That is very simple. All panels have a drop down menu which allow you to select other panels. So we have this drop down menu here for the outline. Er, we have one up here for the info bar. We have one for the Freedy view courts, and we have one for the properties panel, so every single panel will have its own trot down menu to switch between other panels. So now I'm just going left. Click on this Outline A on I'm going to select movie clip editor. I'm gonna go left click. And now we can see that our out liner has been replaced by the movie editor panel on That's all there is to it. Thanks, guys. And I will see you in the next lecture. 5. Pre made layouts: end. It's lecture were going to be looking at the free made layouts that already exists in Blender. So we're gonna look at how we can select these plea Maitland allowed at what each of these layouts actually used before. So in Blender, we got this custom loud that we created. But we don't have to create a custom layout. We don't want to, because there's a pre mate layout for every task. For example, in the Info bar, we have the word the fault in this box here, this is the name off our current layouts. Every time we create a new file, we start with a default loud. But we click on this drop down box, which highlights choose screen layout. We actually get a Siri's off different layouts to choose for, so I'm just gonna go food or more, very quickly. We've got the Freedy few full, which is just the info bar on the Freedy View Court. We have the animation which focuses on creating animations with the help of boat sheets, gruff editors, timelines, etcetera. We have compositing, so this is where we can create our super realistic materials. Four our models, the defaults, which we are already by now, very much used to the game. Logic screen is a very interesting one. This is where we can create our games within blender itself so we don't actually have to export how models tow other game engines. We don't want to. We can always create a game in blender. We have motion tracking. We have scripting, we have you ve editing and we have video editing. Now. How much you use off any of these pre made layouts depends entirely on what, sure using blend of four. So, for example, if you're into things like movie editing, then you might use things like motion tracking and video editing to create your movies. You might also need to compositing or perhaps even a scripting for tasks such as that. If you were creating a video game, then you might want to be focused on things such as the animation and game logic layouts. So there's also lots of different combinations of these that you can use. But in general, for most of us, since Blender is a free D modeling software, the ones that you're most likely to use our defaults compositing on you ve editing So these are two free that you're going to want to get used to more than anything else. But that's basically it for the pre made louts. Andi, I hope to see you in the next blender. Few toil. 6. User Preferences: in this lecture, I'm going to be introducing use up references so we're going to learn how to access the user preferences panel on what it is used for on. Then we're going to be taking a look at seats seven subsections that make up user preferences. So this go into blender aunt to access user preferences. There are two methods. User preferences is a panel in itself, so we could easily just select one of the panel I corns on Select user Preferences on This takes us to the user equipments his panel. However, a more common way is to go to file in the info bar and select user preferences on this will open up the user preferences panel as a separate window that we can move about at least size without affecting anything else. User preferences is made off seven subsections. The thirst is interface, so the tours in the interface basically allow us to change certain details about the blend into face so that we can manipulate it toe work more in our favour. For example, we have the display mini axis. If you fall on my mouse cursor, that's this axis in the bottom corner of the free de Vieux port. Now, if you want to see that bigger, then you can increase the size, which in turn increases the size of the access in real time. We can also increase or decrease the brightness off their access to make it more visible or invisible. So that's an example off using the user preferences to change our interface. Next we have editing on this focuses on our ability to edit talks that we do in a blender. So, for example, we have the undue section here on This has a steps value on the higher the number of steps that we have, the more times we can undo our mistakes in a blender. So that's a very handy talk to her as well. And we have many tools like that in the editing section. Input is where we can access all or our hockey's So hockey's are very widely used in blender on. This is where we can learn exactly what each hockey does, so we can learn how to level well objects. We can see here that the commander that is control be on. Then we could find, say, few to D and then we could see. Although hockey's for viewing into dimensions, etcetera, Adams is where we can install external wagons, which can increase the functionality off blender as a whole. Themes. This is where we can change the color scheme off the blender interface file is where we can determine where certain things are saved. Two. So, for example, if you created a really nice model and then you rendered on image off that mortal, then you can use the file path to direct that image to a certain file so that you don't have to save after you ended the unity. It goes there automatically, and you can do that for a variety off different file types. Finally, we have system on. This is where we can change any off the factors that influence how blender actually works. So, for example, we have the ability to change our compute device, which allows us to choose any graphics cards that we have in store. Or another example is we can choose our onasa tropic filtering, which is basically the ability for lights to reflect off objects off a metallic nature. Or we can change the font size with a DPR, so there are loads of different things that weaken due in user preferences, depending on the's subsection that that we select on. That's it for user preferences for now. Thanks, guys. And I will see you in the next lecture. 7. Changing the DPI: in this lecture we're going to beat changing our DP I. So this is basically the font size or a with the text that we see in the blends it than the interface on. We're going to be changing that font size to make it easier to use. So we go into Blender. We're going to go to user preferences by going file and user preferences on then to change the DP what we have to be in the system subsection on. It's the only option under the general, so we have B p I on your DPR, maybe set by default to around 70 72. I've increased minds in 92 because that's the level that I prefer. However, you could increase or decrease this value as much. You want between the values off 48 on 144 now, in most cases, these are extreme values, so a value of 48 looks far too small, while on the other hand, a value of 144 is miles too big. Now what's your DPR should be changes depending on your resolution. My little, though I'm using Blender on, for example, has a resolution off 19 20.8 10 80 So it's a 10 80 p laptop on for this laptop. Because of its good resolution, a DPR of 92 would be beneficial. However, if you caught a monotype that can go up to four K, you might find that a value of 92 might not be exactly what you need. You need to go higher, or you might need to go lower to get a better look off Linda. But the general here is if you keep your DP I between 70 and 100 then you should be able to find the value that you want. If you go outside of that margin, then you're likely to not have a very beneficial from size four blender. It's likely to be too big or too small for your screen, but once you have your DP, I simply click, say, uses settings on then that will now be confirmed. I sure knew from size for blender. Thanks, guys, and I will see you in the next few toy 8. Using the graphics card: in this lecture, I'm going to show you how you can activate your dedicated graphics card. So when we vendor images and animations in blender, we can actually render it on I that the computers CPU or GPU So what we're going to do now is set it up so that we can use the GPU, which is the graphics card. So we're gonna go into Blender and then we're going to access our user preferences. Andi to change to al GPU, we have to be in the system subsection. And if you scroll down a bit here, we get a auction that is computer vice. Now yours will be by default sets a nun which will allow you to select your CPU. However, if you have a cute duck compatible graphics card, so basically NVIDIA graphics cards, you would be able to select your NVIDIA graphics cards to be used as the compute the vice, which will be used for rendering. So make sure you select that, however, note that whatever one you choose, you would have to change the options in terms of rendering. There will cover that in the course on animations and the courts and seen creation. But all you need to know now these this is the way to access your graphics card. Rather, time happened to use your CPI for every think. So this is a great way of freeing up your CPU to perform other tasks on your computer and then using your graphics card to use blender. Once you've done that, save uses settings and you're good to go. Thanks, guys on I will see you in the next toil. 9. Accessing hotkeys: in this let's show we're going to be talking about how we can access to God into hockey's. So basically will be using the user preferences panel. Too few. The guy to hockey's in Blender blender is very intensive on hockey's. You can use Haughey's for just about anything on. There are a lot of things that you can do in Blender, so it's really good practice to get to know what the hockey's are. So we're going to go into Blender now on. We're going to go file and user preferences to have a look at our inputs. We can see that we have these different drop down menus. Now these will show us our shortcuts, our Hakkies. So we just come out for a second. We have at the moment all of the's different potential drop down views. So, for example, we go to info, which represents the info bar. We can actually see that we've got different hot keys for the info bar. If we were to go to Sai, you meet, we can choose, for example, the TV editor on. Then we call away the hot keys for the UV editor on its almost endless so we've got hot keys for our timeline, although not too many Hokies for the inner layer. And it's half for the dough sheet, etcetera. So some panels possess more Haughey's than others. The Freedy view panel folks are all possesses a very, very wide range of hockey's that we can use, and you may notice if you go food and that some hockey's are the same across different windows. So, for example, we used the R key to inset faces without mesh. However, we might find elsewhere that we might use the I key to say insert key frames in object mode . So we go to object mode. Then, if we scroll down, we should do you find the hockey for insert key frame menu, which is I. And if we go to mesh, we find that in setting faces is also I. So the way Haughey's work is different upon different few types and also on in different panels. So there are therefore loads or different hockey's that you can learn Well, I'll be doing along with this video lecture is I'll be doing an article lecture, which will eat help the most common hockey's for you to use so you don't have to go through with these. But don't worry, cause in the lender Siri's we will be covering what's hockey's. Do what actions so that you guys will be able to follow along as easy as possible. Thanks, guys. And I will see you in the next to toil. 10. Saving the start up file: in this lecture, I'm going to show you how to save your start up files. So we're going to learn how we can save settings outside of user preferences such as new custom made layouts, so that we can use them across a lot different files. So, for example, we're going to blender Onda se if I wanted to create a new custom layout, so if I didn't like my default layout, So I wanted to get rid of my timeline, so a likely join area and get rid of my timeline. So I've made that little change, but I want to keep that now. If I save my file, which is vile and save, then when I come back to Blender, this is what I'll get from my default layouts. However, if I go file and then knew to go to a new four Jacks, then basically what happens is it related to start up by a, which means I have the time like that. So if I wanted to permanently change my default layout, what I would have to do is like click join area. So I changed it. The world wants it to be changed. Then I go file. But instead of saving the file itself, I'm going to save the startup file, which is located just below user preferences. I'm going to confirm safe startup file. And now if I just quickly go to a different pre made layout, and if I go file and new this time, we won't get. The timelines of that change has been made permanent across all of our files in terms of the new ones, at least, and it's pretty much as simple as that. We could also say, Okay, I want to always start on animations, and now I'll go file safe, started file and confirm. And now, if we go file and new again, we find that we will start on the animation louse instead off the D for one, and that's all there is to it. So that's how we can save our start up files in a blender 11. Loading factory settings: in this lecture, I'm going to be showing you how to load the factory settings. So this is where we restore blend up back to the default startup file that you get when you first down. Oh, blender. It doesn't really any saved files. It doesn't delete any of your projects. It simply reverts the basic settings of blender back to their factory settings. Keep in mind that when you do loads or factory settings that this will only be made permanent. When you say the startup file straight after loading goes factory settings suck. For example, say, if this is my default. So this is what we've always got as a default Say if I change that to something that looks very different. So I'm just gonna change some of these panels and now I go file and then I'm gonna go save startup file. So confirm safe Startup file left. Click. OK, so now if we just changed it up a bit again, If I go to file, then new, then that startup folder I just saved is the new start up. While for every time that I open up a new project in a blender, so what wants do he is revert back to my factory settings. So I have to do is go file, click mode, factory settings left, click, then confirm. And now the factory settings are back to the way they used to be, You may know, is here that the text has become a lot smaller. This is because it's Bean reverted back to the standard. DP I. Obviously I use a larger DPR, which is a larger font size, however. What what happens when I go file and then new we load started file left click on It's gone back to my startup file that I custom made, so it hasn't actually worked in. The reason why is because I did not save my startup foil after loading factory settings. So what I'll do is I'll go file load factory settings confirm, and that brings me back to the default. Then I'll go foil and save startup Boil confirm. And now, if I was to say, but she's goes animation for a sec now, if I go to file new, we actually get the the food set up instead of a custom one. However, the one thing to note is that the the P I has now been changed again. Back to what it was set. As so. That's very hardly to note that if you ever have to load your factory settings, then assumes you start a new file, you'll get your custom dp I back, and I think that's a very handy feature on that's basically it. So the one thing that you have to remember here is that if you ever want to basically fixed blender, if you've been playing around with the scene top, if you being creating all these custom scenes and it's going all out of hand and you wanted to restore your factory, Defour now you know to load the factory settings and then say your startup file just so Thief Act Two settings have been saved as the new startup boil. Thanks, guys. Andi, I will see you in the next to toil 12. Pre made themes: in this lecture, I'm going to show you free my fame's. These are color feeds that can help change that. Look off the blender interface in this lecture, I'm going to show you how you can access thes themes by using the theme subsection off user preferences. So what we have to do is go file and user preferences on. Then when that loads up, we want to go to the beans. Subsection, this is the fifth subsection in a row at the top left. Click on. Now we're in the themes Subsection. Now here we can create our own custom things, but it could be easier to just do a preset. So, for example, we can go to where it says presets left, click and then we get all of these different free sets to choose Warm, for example, back to black, we can see straightaway makes a profound difference on the look of the blender interface on weaken. Just cycle between with ease until we find one that we like the look off. So, for me, for example, as we scroll down, I'm a big fan of the science lab. So I've used this quite a bit because I really like how, with the blend of world, you have the united color at the bottom, darker color atop that. This does not increase with decrease your efficiency. With blender itself, it simply changes the color scheme. But if that's something that you're interested in doing, all you have to do is select the theme you want, save the user's settings and then close user preferences. And now you can use blender with your own free my thing, and that's all there is to it. Thanks, guys. I will see you in the next lecture. 13. Manual color scheme: now you don't have t used free my themes and burner. If you don't want to, you can create your own color skiing in blender. That's because every part of the blender interface can be changed manually in the themes subsection off the user preferences. So let's give an example with this. So I'm gonna go into thunder, and the first thing I'm gonna want to do is reset this back to my D four theme. I don't have to do this, but just so you guys know how we're gonna go user preferences on where we have the themes subsection next to say user settings is the button It was set to default Theme. Simply click. And now it's being reset back to the original theme. Don't forget to say the user settings after just in case. Now, how do we begin changing the look off blender itself? Well, let's have a look at this sort things we can do. So, for example, let's go to Freedy view. So here we've got Freedy view on. We've got a lot of these different colors that represent a lot of the different parts that you might see in a the Freedy view ports, so let's find something that will always be looking at. So, for example, we gots the great So the Freedy View grid, which is coming to grayish color. Let's see what happens if we make that of white color. As you can see, the Gwede has now become the same color as the greed in the user preferences. And we can obviously have a look at all of these different color schemes on create our own color scheme overall. So let's have a look at a different example elsewhere. Let's have a look of the user interface. So, for example, it was scroll down to, let's say, menu. Let's see what happens when we change this color, so we're gonna change the color on. Let's see if we can know it, see it So they changed it to a green color, and it's floating up and you might know, is that what's that has done is it's taken a lot off the drop down buttons. I'm It's given them that green color. Now we could spend literally hours and hours going through a lot of the different color schemes that you could create. There's literally on unlimited number of combinations that you can use to have your very own color scheme and draw own unique look with blender. Once you're happy with your color scheme, then simply save users settings and then close. And now you've got your own color scheme that you can use the blender. Don't forget. If you want to revert back to the default, simply go file user preferences. You set to the fault theme and save uses settings, and there you go to. That is how you can create your own custom theme in a blender. 14. saving and loading: my guys in this lecture, we're going to be looking at how we can save your work. So I'm going to divide this topic into two parts. So the first part is going to be focused on saving our work on creating an effective directory to access work on. Then in the next lecture, we're going to look at how we can use while paths how we can say copies and how we can load our work so that this lecture I'm going to keep it basic. I'm gonna keep it focused on just saving your work and how we want to save it. So typically, when you've done some thinking, blend that. So just for the sake of it, what I'm gonna do here is I'm just gonna press the s key on my keyboard and I'm gonna skate up, and then I'm gonna left clicks confirm So what I've done there is scaled it. Now I want to save my work. Well, when you save a project for the first time, you're gonna go to file and then say that No. Is that you also have a couple of short cut keys here. So to save as its shift on control s to save control s. So what we'll do is we'll go save us on. What I'm going to do is I'm gonna just going to show you the soft approach that you should do. So what I'm going to do isn't going to move up to my documents on what I'm going to do if you can see, I've got quite a few different lender folders here, but you don't need to worry about that for now. What I'd like you to do is flick on this icon here on that's going to create a new directory. So gonna click once on. Then you're going to name that directory now for you. I would name it Blender, but because I already have a blender file while I'm going to name it Blender, Of course. And then I'm gonna first pencil. And now you've got a folder to place a lot off your work in. So you open that up on, then you'll want to begin creating so new directories. So, for example, my first directory might be course, So this folder will contain a with work I have for a certain course, I might also have a put its folder. So this folder is used for any specific projects that I might be working on. I might I'd say vehicle modeling so I might have a folder where I'm creating Fear Court. So that folder is exclusive to any models such as cars and motorbikes, trains, etcetera. So there are different ways in which you can do this. Well, I would recommend sin now is simply creates a parent directory. That parent directory is going to be title blender. And then what I'd like you to do is in a blender. I would like you to create your own file for course, and then you're going to open up that file and then you can save your work. So I'm going to left click on. I'm going to name this as test A. Soon as I press enter, he adds a don't lend So all projects that you will have in blender they are class has dot blend files. This is to tell blender that these are fallowed files that it can open. Once you've done that, simply click save as blend of file and now we've saved it as heats Here. Stop! Lend. We can see what? It saved us by looking in the top corner. So this is what the fire was saved us so I can see exactly where it is located on what it is called. Thanks, guys. And I'll see you in the next lecture. 15. Undo steps: in this lecture on going to be talking about undue steps, which is a very, very important process for any potential. Freed is three D artists. I'm gonna be showing you how to undo a mistake. I'm gonna show you how you can use the undo function and how it works. And I'm going to show you how you can increase the number of undue steps that you can. Four. The one thing to keep in mind, though, is that increasing the number of undue steps that you conform will increase memory usage on May slow down your computer. So that's the one things keep in mind when you're going to be looking at how many undo steps you're going to want to use. So the first thing is hard to undo a mistake. So, for example, so fight scaled Mike, you using the S key on my keyboard, and I didn't want to scale it to that amount. I forgot that I had to scale its smaller and no bigger. Well, there's a special hockey that we use to a new our previous action on that is controlled and said control and said on Does the previous action on Basically, the undo function is not a one time only thing. Well, it can be, But it's not specific to your most recent mistake. If you first Control said multiple times, then it un does each action previous to that first action, how is, Ah, keep in minds that if you do anything offscreen, then you won't be able to use the undo feature. So So if you went onto the Internet, for example, to look something cup, then what sometimes happens with May is that when I come back and I watch wouldn't do something, I can no longer undo it. So that's one thing to keep in mind just to be wary off. But that's basically how the undo feature works. But how can we increase and decrease the number of steps? So, for example, quiet scale, scale, scale and then he controls it. Each time I did it, I can weep, produce the original steps, but I can only do this a certain number of times. So if I go file and user preferences, if I go to the editing subsection, then I will find the undo feature on under undue. We have steps and I have a value of 32 which should be the De Vil. This is the number of times in which you can use the undue feet sharp consecutively before lender no longer allows you to undo previous stakes. Now, in most cases, you're not going to need any warden, so I don't really recommend increasing it. However, if you want to be on the safe side than you can increase it up to as high as 256. Just there in mind, though, that the higher this values, the more memory that blend up will use. That means that things such as wounded images and animations may take longer, and your computer may start to act sluggish if it doesn't have enough processing power to cope. We're saving that much memory. Please bear in mind in all that for your lender File toe have 256 undo steps. It has to save temporary files on the system each time you perform an action and it has to save up to 256 of those. So if you perform 256 7 actions, then it has to save each of those actions and the results of those actions so that it can undo those actions if required. And that's something you got. Beware because that can take up a lot of memory. My recommendation is just keeping it for two. If you feel that that's no enough, then around 64 you shouldn't have to go beyond 64. We also have memory limit. So this is the maximum memory usage in megabytes CEO means Unlimited. Now I recommend keeping this to see our, but basically what this means is if a certain action with certain actions, each action can take up memory depending on what type of action was performed. For example, the scaling of an object. If it reaches past a certain limit, then the steps value is temporarily over. What over written and blender will no longer allow for any further undo steps because the memory limit has been reached. But I recommend just keep index at zero. There's not really any reason to change that value, So that's how we can do things in blender and also how we can increase or decrease the number of undue steps to either improve our workflow or reduce the memory consumption. Thanks, guys. And I will see you in the next to toil 16. Linking and appending files: in this lecture, we're going to be talking about linking on a pending form of up blend of files. This is going to allow us to create a single model that can be used across multiple blender objects. We're also going to look at the key difference between linking Onda pending blend of files . So I'm gonna give you an example. We've got our keep here, but the objects this lecture has nothing to do with this. Q. So basically, if you want to follow along with this lecture we have to do is create a separate blender file with a different objects and then just say that blender file. I am going to use one of my old models. So what I'm going to do first of all ways, I'm going to link a model, some guys go file and then I'm gonna go down and press link. Now this if I just go up, this allows me to select one of my other files on, then bring in a model from that file. So, for example, I'm in my blender tube where no documents you might be in your blend. Of course, Document. If you created a second file. I'm going to select models on A with these models to choose one. I'm going to select white share free dot blend file, and now I have a lot of thes. Now I can install pretty much most of these, so I can link these in to get a object in. I have to click on the object on, then select which object I want to link. So I'm going to select my Cube, which is actually my chair. But it's not being renewing, and I'm going to click a link from Library on. What that has done is it's brought that share. Its brought that object into my scene, which is excellent. So from this, we can actually creates models in separate blend of files on we can bring all of those models into a single file, thanks to linking and depending there is a problem. However, with linking Andi, that's the fact that you can't edit that links file at all. So as long as I mean this blender file, I cannot edit any links files. So this chair I can't even grab it. I can't move it around. I can't low Tate it. I can't scale it's I can edit it. I can't do anything with this. So basically the only reason why you would look to link things in would be if you had separate objects. And you have already placed them specifically in your scene and you wanted to going them win together. But there is a slightly better way of doing things, and that is to upend our files. So I'm going to do is I'm going to hit the X Key or my keyboard. I'm just going to delete my file now. One guys, too isn't going to hit foil. And then I'm going to click upend So this time of guns could upend on and you're going to instantly see what a Pending is better. So gonna click upend. I'm still in that same directory, so I'm gonna cook. Mike, you begin, and then I'm gonna click a pen from library. So now I've got the chair back. But there's a big difference now if I hold down the light click, I can actually move my chair around my scene. So if I append files, then what that basically does is it duplicates that object on. Then that duplicate is sent over to the file in which I am working on, which is fantastic, because now I can use this chair in this scene in any way I want, and that's basically it. So that's how we link Onda penned files most the time that you're going to be doing this. You're going to be a pending because there are very few situations where linking would be beneficial over a pending. But that's pretty much it guys on. I will see you in the next lecture. 17. Creating layouts : Hi, guys. We're now at the end off this for you. So you're almost ready to go into the world of blender. You're ready to begin learning how to model, how to sculpt, how to create animations. But before you leave, I'd like to give you a little challenge. I'd like you to create your own custom layout. So this your challenge your guns creates a unique layout by changing your panel size type on quantity on. Then I'd like you to use themes in your user preferences to construct a new color scheme. Then I'd like you to save that startup file. You can post your startup file in the discussions. If you wish to show everybody your work, you would simply take a screenshot and then post in the discussions. One do you to me course page. But when you create your layouts, there's just one thing like like to show before we finish. And that is this. When you create a new layout, please make sure that you hit this plus button two ads, a new layout on. Then you can name that Lay out so you can name it course layout, for example, breast enter on Then you can begin re sizing and reshaping your layout into whatever you wish. And then once you're happy with that, I'd like you to go back to your default and then save your startup file. Now you don't have to keep that startup file. You could always load your factory settings later, but this is a really good way off practicing many of the things that you have bean working on in this volume. Sudden do that. Now, guys on, then best of luck in your future models and projects in the world off blender. 18. Thank you: Hello, guys. Thank you for taking course on congratulations for finishing it. So to finish off, I've got a couple of bonus gifts for you on these. Relate to all of our other courses on blender on anything else that might be released in the future on you to meet. So if you're interested in continuing on form this course on learning more about blender, maybe you want to go into modelling or creating materials or you want to learn how to create really cool weeks on animate with those weeks. Well, we are offering with this course a lifetime discount on all of our Siris on non Siri's courses. How do you know if a course is a serious course? One on Syria's course? It couldn't be simpler. It will have Siri's in the name of the course itself. So we have special bonus gifts on these special coach. You simply type them in on. She'll get a discount on any courses that are included in that's code. So once again, thank you. Congratulations on good luck.