Blender bitesize course
Joe Baily
Blender bitesize course
Joe Baily
178 Lessons (10h 29m)
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1. What do I need
2:23 -
2. What will you learn
2:19 -
3. How is the course structured
2:37 -
4. Downloading blender#
3:04 -
5. The splash screen
3:54 -
6. The default layout
3:18 -
7. Changing panel size
4:30 -
8. Pre made layouts
2:56 -
9. Creating your own layout
4:04 -
10. Loading factory settings
2:28 -
11. The user preferences
3:25 -
12. Hotkeys
3:57 -
13. The DPI
3:21 -
14. The graphics card
3:02 -
15. Undo steps
3:58 -
16. Saving our work
2:35 -
17. Making save copies
4:11 -
18. Loading
1:36 -
19. Pre made themes
1:53 -
20. Custom theme
4:57 -
21. Saving multiple themes
2:39 -
22. 2D views
2:45 -
23. Challenge one
1:33 -
24. Using the numpad
3:38 -
25. The numpad emulator
2:09 -
26. The mouse emulator
2:15 -
27. Walk mode
3:22 -
28. Fly mode#
3:37 -
29. Viewport shading
3:26 -
30. The quad view
2:15 -
31. Naming our object
3:02 -
32. Selecting objects
2:39 -
33. The 3D cursor
2:48 -
34. Adding primitive objects
2:20 -
35. Deleting objects
1:48 -
36. Hiding objects
2:46 -
37. Grab, rotate and scale (gizmo)
3:58 -
38. Grab, rotate and scale (Hotkeys)
4:26 -
39. Grab, rotate and scale (scene tab)
3:19 -
40. Grab, rotate and scale (Properties)
2:03 -
41. Locking axis
3:50 -
42. Hiding the gizmo
1:46 -
43. Using multiple gizmos
2:22 -
44. Moving menu bars
1:36 -
45. Collapsing menu bars
2:54 -
46. Undo history
4:35 -
47. Resizing the blender grid
4:44 -
48. Setting the origin
6:14 -
49. The layer system
4:10 -
50. Selecting multiple layers
3:02 -
51. Maximise panels
4:16 -
52. The pivot point
5:28 -
53. Smooth and flat shading
3:02 -
54. Geometry
3:24 -
55. Geometry selection
4:06 -
56. Multiple selection
2:59 -
57. Editing geometry
4:18 -
58. Vertex loops
3:43 -
59. Edge loops
4:05 -
60. Face loops
3:45 -
61. Selection visibility
3:10 -
62. Appended duplictates
4:48 -
63. Linked duplicates
3:58 -
64. Naming objects
3:15 -
65. Joining objects
3:06 -
66. Challenge two
0:45 -
67. Selecting islands
3:38 -
68. Seperate by selection
5:08 -
69. Seperate by loose parts
2:30 -
70. Snapping by increments
4:19 -
71. Lasso select
3:36 -
72. Inverse selection
3:04 -
73. Random selection
3:47 -
74. Checker deselect
4:13 -
75. More/less selection
2:28 -
76. Selecting linked geometry
3:11 -
77. Axis based selection
4:56 -
78. Shortest path selection
2:32 -
79. Shortest path selection two
3:20 -
80. The extrude tool
4:08 -
81. The extrude tool two
4:31 -
82. The extrude tool three
3:13 -
83. Auto extrude
3:30 -
84. Loop, cut and slide
3:16 -
85. Loop, cut and slide two
4:41 -
86. The randomize tool
3:48 -
87. Inset faces
4:01 -
88. Inset faces two
5:21 -
89. The bevel tool
4:24 -
90. The bevel tool two
5:56 -
91. Shrink/fatten/push/pull
3:28 -
92. Deleting geometry
3:51 -
93. Dissolving geometry
2:14 -
94. Edge and face fill
2:41 -
95. The knife tool
3:22 -
96. The spin tool
4:28 -
97. Vertex construction
2:59 -
98. The screw tool
4:37 -
99. Parenting objects
4:02 -
100. Moving an object to a new layer
2:38 -
101. Redo feature
2:05 -
102. Undo history
3:21 -
103. Transform orientation (Global and local)
4:29 -
104. Modifiers
1:10 -
105. The array modifier
5:06 -
106. The array modifier two
6:25 -
107. The array modifier three
5:31 -
108. The array modifier four
3:23 -
109. The bevel modifier
4:28 -
110. The bevel modifier two
3:59 -
111. The bevel modifier three
2:25 -
112. The bevel modifier four
2:58 -
113. The boolean modifier
3:23 -
114. The boolean modifier two
3:42 -
115. The boolean modifier three
2:23 -
116. The mirror modifier
4:02 -
117. The mirror modifier two
5:44 -
118. The mirror modifier three
2:15 -
119. Triangulate modifier
4:59 -
120. Solidify modifier
3:44 -
121. Solidify modifier two
4:57 -
122. Solidify modifier three
1:47 -
123. Solid box challenge
1:38 -
124. Wireframe modifier
4:27 -
125. Wireframe modifier two
2:57 -
126. Subdivision surface modifier
4:42 -
127. Subdivision surface modifier two
2:43 -
128. Modifier stacking
4:17 -
129. UV unwrap
2:20 -
130. Smart UV project
3:04 -
131. Smart UV project two
2:20 -
132. Smart UV project three
4:50 -
133. Lightmap pack
4:27 -
134. Shape projection
3:02 -
135. Project from view
3:34 -
136. Project from view bounds
2:03 -
137. Marking seams
4:28 -
138. Keeping the map in sync
3:33 -
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