Blender bitesize course | Joe Baily | Skillshare

Blender bitesize course

Joe Baily

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
178 Lessons (10h 29m)
    • 1. What do I need

      2:23
    • 2. What will you learn

      2:19
    • 3. How is the course structured

      2:37
    • 4. Downloading blender#

      3:04
    • 5. The splash screen

      3:54
    • 6. The default layout

      3:18
    • 7. Changing panel size

      4:30
    • 8. Pre made layouts

      2:56
    • 9. Creating your own layout

      4:04
    • 10. Loading factory settings

      2:28
    • 11. The user preferences

      3:25
    • 12. Hotkeys

      3:57
    • 13. The DPI

      3:21
    • 14. The graphics card

      3:02
    • 15. Undo steps

      3:58
    • 16. Saving our work

      2:35
    • 17. Making save copies

      4:11
    • 18. Loading

      1:36
    • 19. Pre made themes

      1:53
    • 20. Custom theme

      4:57
    • 21. Saving multiple themes

      2:39
    • 22. 2D views

      2:45
    • 23. Challenge one

      1:33
    • 24. Using the numpad

      3:38
    • 25. The numpad emulator

      2:09
    • 26. The mouse emulator

      2:15
    • 27. Walk mode

      3:22
    • 28. Fly mode#

      3:37
    • 29. Viewport shading

      3:26
    • 30. The quad view

      2:15
    • 31. Naming our object

      3:02
    • 32. Selecting objects

      2:39
    • 33. The 3D cursor

      2:48
    • 34. Adding primitive objects

      2:20
    • 35. Deleting objects

      1:48
    • 36. Hiding objects

      2:46
    • 37. Grab, rotate and scale (gizmo)

      3:58
    • 38. Grab, rotate and scale (Hotkeys)

      4:26
    • 39. Grab, rotate and scale (scene tab)

      3:19
    • 40. Grab, rotate and scale (Properties)

      2:03
    • 41. Locking axis

      3:50
    • 42. Hiding the gizmo

      1:46
    • 43. Using multiple gizmos

      2:22
    • 44. Moving menu bars

      1:36
    • 45. Collapsing menu bars

      2:54
    • 46. Undo history

      4:35
    • 47. Resizing the blender grid

      4:44
    • 48. Setting the origin

      6:14
    • 49. The layer system

      4:10
    • 50. Selecting multiple layers

      3:02
    • 51. Maximise panels

      4:16
    • 52. The pivot point

      5:28
    • 53. Smooth and flat shading

      3:02
    • 54. Geometry

      3:24
    • 55. Geometry selection

      4:06
    • 56. Multiple selection

      2:59
    • 57. Editing geometry

      4:18
    • 58. Vertex loops

      3:43
    • 59. Edge loops

      4:05
    • 60. Face loops

      3:45
    • 61. Selection visibility

      3:10
    • 62. Appended duplictates

      4:48
    • 63. Linked duplicates

      3:58
    • 64. Naming objects

      3:15
    • 65. Joining objects

      3:06
    • 66. Challenge two

      0:45
    • 67. Selecting islands

      3:38
    • 68. Seperate by selection

      5:08
    • 69. Seperate by loose parts

      2:30
    • 70. Snapping by increments

      4:19
    • 71. Lasso select

      3:36
    • 72. Inverse selection

      3:04
    • 73. Random selection

      3:47
    • 74. Checker deselect

      4:13
    • 75. More/less selection

      2:28
    • 76. Selecting linked geometry

      3:11
    • 77. Axis based selection

      4:56
    • 78. Shortest path selection

      2:32
    • 79. Shortest path selection two

      3:20
    • 80. The extrude tool

      4:08
    • 81. The extrude tool two

      4:31
    • 82. The extrude tool three

      3:13
    • 83. Auto extrude

      3:30
    • 84. Loop, cut and slide

      3:16
    • 85. Loop, cut and slide two

      4:41
    • 86. The randomize tool

      3:48
    • 87. Inset faces

      4:01
    • 88. Inset faces two

      5:21
    • 89. The bevel tool

      4:24
    • 90. The bevel tool two

      5:56
    • 91. Shrink/fatten/push/pull

      3:28
    • 92. Deleting geometry

      3:51
    • 93. Dissolving geometry

      2:14
    • 94. Edge and face fill

      2:41
    • 95. The knife tool

      3:22
    • 96. The spin tool

      4:28
    • 97. Vertex construction

      2:59
    • 98. The screw tool

      4:37
    • 99. Parenting objects

      4:02
    • 100. Moving an object to a new layer

      2:38
    • 101. Redo feature

      2:05
    • 102. Undo history

      3:21
    • 103. Transform orientation (Global and local)

      4:29
    • 104. Modifiers

      1:10
    • 105. The array modifier

      5:06
    • 106. The array modifier two

      6:25
    • 107. The array modifier three

      5:31
    • 108. The array modifier four

      3:23
    • 109. The bevel modifier

      4:28
    • 110. The bevel modifier two

      3:59
    • 111. The bevel modifier three

      2:25
    • 112. The bevel modifier four

      2:58
    • 113. The boolean modifier

      3:23
    • 114. The boolean modifier two

      3:42
    • 115. The boolean modifier three

      2:23
    • 116. The mirror modifier

      4:02
    • 117. The mirror modifier two

      5:44
    • 118. The mirror modifier three

      2:15
    • 119. Triangulate modifier

      4:59
    • 120. Solidify modifier

      3:44
    • 121. Solidify modifier two

      4:57
    • 122. Solidify modifier three

      1:47
    • 123. Solid box challenge

      1:38
    • 124. Wireframe modifier

      4:27
    • 125. Wireframe modifier two

      2:57
    • 126. Subdivision surface modifier

      4:42
    • 127. Subdivision surface modifier two

      2:43
    • 128. Modifier stacking

      4:17
    • 129. UV unwrap

      2:20
    • 130. Smart UV project

      3:04
    • 131. Smart UV project two

      2:20
    • 132. Smart UV project three

      4:50
    • 133. Lightmap pack

      4:27
    • 134. Shape projection

      3:02
    • 135. Project from view

      3:34
    • 136. Project from view bounds

      2:03
    • 137. Marking seams

      4:28
    • 138. Keeping the map in sync

      3:33
    • 139. Challenge three

      1:29
    • 140. Selecting in the UV Grid

      2:27
    • 141. Selecting in the UV grid two

      3:50
    • 142. Multiple UV maps

      3:43
    • 143. Using the snapping tool

      3:26
    • 144. Grab, rotate and scale in the UV grid

      5:23
    • 145. Creating a blank image

      3:24
    • 146. Creating a UV grid

      3:56
    • 147. Creating a colour grid

      3:11
    • 148. Advanced selection

      2:36
    • 149. Monkey head challenge

      0:48
    • 150. Saving an image

      4:33
    • 151. Average island scale

      3:14
    • 152. Island packing

      1:59
    • 153. UV proportional editing

      4:36
    • 154. Model chair challenge

      1:18
    • 155. The node editor

      4:15
    • 156. What are shaders

      2:12
    • 157. Emission shader

      3:53
    • 158. Diffuse shader

      4:15
    • 159. Changing shaders quicktime

      3:00
    • 160. Colour cube challenge

      0:56
    • 161. Glossy shader

      4:33