Blender Unleashed: Mastering Subdivision Surface Modeling | Brandon Hix | Skillshare

Blender Unleashed: Mastering Subdivision Surface Modeling

Brandon Hix, 3d Artist | Owner of blenderunleashed.com

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34 Videos (2h 42m)
    • Introduction

      2:33
    • Welcome and setup

      2:48
    • Subdivision surface modeling overview

      6:44
    • Lesson 1.1 - Creating the base mesh for the journal pages

      7:29
    • Lesson 1.2 - Bending the page with deform modifiers

      5:56
    • Lesson 1.3 - Smoothing out the pages

      7:35
    • Lesson 1.4 - Duplicating the pages

      9:46
    • Lesson 1.5 - Positioning the spine

      7:40
    • Lesson 1.6 - Curving the spine and cleanup

      12:12
    • Lesson 1.7 - Creating the cover base mesh

      10:54
    • Lesson 1.8 - Refining the cover details

      12:10
    • Lesson 1.9 - Adding final details to the cover

      6:40
    • Lesson 1.10 - Adding cover pages

      7:03
    • Lesson 1.11 - Adding a bookmark and cleanup

      6:45
    • Lesson 2.1 - Creating the base mesh for the maps

      3:03
    • Lesson 2.2 - Using empty objects and vertex groups

      3:54
    • Lesson 2.3 - A basic overview of weight painting

      5:03
    • Lesson 2.4 - Adding a basic curl to the map

      5:24
    • Lesson 2.5 - Adding a second curled corner

      2:30
    • Lesson 2.6 - Duplicating and positioning multiple maps

      2:06
    • Lesson 2.7 - Creating the base mesh for the fossil

      4:09
    • Lesson 2.8 - Using the cell fracture add-on to split the fossil into multiple pieces

      8:13
    • 2.9 - Adding some cracks to the fossil

      14:24
    • 3.1 - Setting Up the Model Sheet

      5:56
    • 3.2 - Modeling the Pen Body

      13:43
    • 3.3 - Modeling the Nib Base

      14:36
    • 3.4 - Modeling the Nib - Part 1

      9:42
    • 3.5 - Modeling the Nib - Part 2

      7:41
    • 3.6 - Modeling the Feed

      34:26
    • 3.7 - Modeling the Cap - Part 1

      11:16
    • 3.8 - Modeling the Cap - Part 2

      15:16
    • 3.9 - Modeling the Cap - Part 3

      23:34
    • 3.10 - Modeling the Cap - Part 4

      22:33
    • Conclusion

      1:28

About This Class

By the end of this course you will have learned the ins and outs of using Blender's subdivision surface modifier to create highly detailed 3d models. You'll also gain the confidence necessary to procedurally generate 3d geometry inside Blender using the modifier stack.

  • Great for people looking to improve their modeling skills in Blender
  • Learn about proper topology and subdivision modeling best practices
  • Immediately practical to you and your projects
  • Each project is built from scratch right in front of you so you can follow along

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Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

Brandon Hix

3d Artist | Owner of blenderunleashed.com

I'm a full time 3d artist, designer, and Blender instructor. You can find my teaching blog at BlenderUnleashed.com or my personal portfolio at BrandonHix.com.

I've been fascinated with art from a very early age. Over the years my passion has led me to pursue paths within traditional illustration, graphic design, 3d graphics and visual effects, film making, photography, and even computer programming.

In January of 2015 I quit my day job to go full time at home teaching Blender an...

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