Blender Modelling series volume one
Joe Baily
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1. Intro
2:18 -
2. What will I learn
2:30 -
3. How the 3D viewport works
4:50 -
4. Viewport modes
3:26 -
5. Terminology one
3:59 -
6. Terminolgy two
3:36 -
7. Naming objects
4:23 -
8. 3D shading
8:40 -
9. Using the outliner panel
10:22 -
10. Numpad emulator
3:39 -
11. Mouse emulator
3:40 -
12. Adding objects
3:16 -
13. Deleting objects
1:39 -
14. Grabbing Objects
4:34 -
15. Rotating objects
6:14 -
16. Scaling objects
5:17 -
17. Hotkeys for grab, rotate and scale
8:54 -
18. Challenge one
5:54 -
19. Challenge two
3:28 -
20. thank you
1:24
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About This Class
The first chapter in our blender modelling series where we learn all about how blender works as a 3D modelling software. Learn how to use blenders modelling tools to create different virtual assets for use in video games and animations.