Blender Modelling Series - Volume Three

Joe Baily

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30 Lessons (2h 60m)
    • 1. Intro

      3:40
    • 2. Object mode and edit mode

      3:55
    • 3. What is geometry

      1:29
    • 4. Select Geometry

      7:39
    • 5. Extrude tool

      11:25
    • 6. Loop, cut and slide

      12:04
    • 7. Delete geometry

      6:29
    • 8. Dissolve geometry

      7:28
    • 9. Subdivide

      10:18
    • 10. Inset faces

      9:11
    • 11. Using the spacebar

      5:17
    • 12. Reset the view

      3:38
    • 13. Numpad for zooming

      3:15
    • 14. Zoom to Border

      3:16
    • 15. Repeat last action

      8:13
    • 16. Repeat History

      4:46
    • 17. Redo

      6:42
    • 18. Full Screen Area

      3:25
    • 19. Appending files

      6:52
    • 20. Linking Files

      4:14
    • 21. Parenting objects

      12:31
    • 22. Assign location, rotation and scale

      8:35
    • 23. Clear location, rotation and scale

      4:27
    • 24. Select multiple geometry

      6:36
    • 25. Select loops

      7:06
    • 26. Bevel tool

      10:57
    • 27. Challenge one

      2:11
    • 28. Challenge two

      1:06
    • 29. Challenge three

      2:05
    • 30. Thank you

      1:07

About This Class

Blender Modelling Series - Volume Three

Welcome to volume three of the blender 3d modelling series. In this volume of the series we begin to transition  from blenders object mode, which focuses on the objects world based properties such as location, rotation and scale, and begin our focus on the edit mode of the 3d viewport which is used to alter the shape and form of our objects.

This is where we will begin learning about the digital structure of our 3d models and how we can manipulate vertices, edges and faces to mold any primitive object into the shape that we need.