Blender Beginner Course | Gytis Ardinavicius | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

14 Lessons (60m)
    • 1. Intro

    • 2. Downloading the Blender

    • 3. Navigation

    • 4. Moving Objects

    • 5. Rotating and Scaling Objects

    • 6. Modeling Basics

    • 7. Modeling French Fries

    • 8. Modeling Waffle

    • 9. Modeling Pancakes

    • 10. Modeling Plate

    • 11. Adding Materials

    • 12. Camera and Lights

    • 13. Rendering

    • 14. Outro

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About This Class

You can create so much by using Blender. I know it can be intimidating if you open it for the first time. The goal of this course is to get you more confident using Blender. After this course, you should be ready to take more advanced blender courses and continue your 3D journey.
I like teaching and creating something cool at the same time. I believe that the best way to learn is by having fun. This course is no exception. Together we will create a plater and food in about an hour. At the end of this course, you will have the basic knowledge of how to use Blender.

Meet Your Teacher

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Gytis Ardinavicius

Motion Designer


Hey! My name is Gytis. People also know me as sblga. I am creating music videos and lyric videos for musicians. When I have free time, I love to express my creativity and create short lyric videos on social media. Over years I get so many ideas and so much experience which I am gonna share with my students here on Skillshare.

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1. Intro: Hi, I'm needed, I'm lattice you in this course. So you choose to lend blender, and that's an excellent choice. More and more people are using Blender. It is growing like crazy. You can create so much by using Blender. I know it can be intimidating if you open it for the first time. The goal of this course is to get you more confident using Blender. After this course, you should be ready to take more advanced blended courses and continue your journey. I like teaching and grading something cool at the same time, this course is no exception. We will use basic modelling techniques and we'll create this blade of food. Together. We will create Visine about an hour and advent of this course. You will have a basic knowledge on how to use Blender. So let's begin. 2. Downloading the Blender: Because you're watching this course, I assume you already have a blender, but just in case to daunt, you can download it on Just precedent load blender and download the latest version of it. If you are using the Mac or Linux, you can find different options to, to, to download it. And if you blogger and you like to see their experimental things, for example, better versions or the new web versions, you can go to experimental and you see the next candidate for 4.92 and the blender free bond O. So yeah, you go to the and you can load this program for free. So let's jump straight into the blender. When you open the blender, you should see something like that. You can disable this screen by clicking anywhere else. And you have a default cube B camera. And the light that's the default setting for starting the blender. 3. Navigation: So let's start exploring the blender by navigating Preet. And to do that, you can go to this gizmo breast on any part of it and you can rotate bit viewport. You can do that also by clicking the middle mouse button and navigating through, through a view port. If you want to zoom in or zoom out, you can do that by pressing this magnifying glass and zoom-in, zoom-out. Also, you can do that by pressing Control, pressing middle mouse button and sliding up and down, or just rotating the middle moles by them if you want to move of you also varies hand. And you can move or you can press shift and middle mouse button and more video. I always recommend this middle mouse movement option because it's way faster than those gizmos. But if you are working on a tablet or something like bad, those are very helpful. 4. Moving Objects: Now let's talk about moving the objects. We have this cube. We can move it in many different ways, just like we did with navigation. On the left side or the screen, you see this toolbar. If you don't see breast T, it might be bad you accidentally press T and U disabled it. So by pressing T, you enable it in disable it. If we drag this a little bit, you can see that the rays, the names of those functions, we can just press Move and you see those arrows in 3D space, we have three-dimensions, x, the red one, why the green one, and z, the blue one. We can move our object by moving those arrows. If we want to move freely, we can press this square and we can move our tube wherever we want. We can do all of those things by using the keyboard shortcuts to move something. You already can see the hint, we can breast G. If I press G, I can move my cube anywhere. And if I want to move my tube on x-axis, I can press B cube g and breast x. And you see I can move only on the x axis. I can move on y or z. And if I press Z, it will move on z-axis. If I want to isolate one axis, I press G. I can move anywhere. And if I press, for example, Shift X, I can't move it on x-axis. I can move up. I can move on z-axis, but there is no way for me to move on x. 5. Rotating and Scaling Objects: Moving objects is very important, but also we might need to rotate it so it's the same like moving just just breast viscera-state and you see the options. What we can do, we can rotate, it's on x-axis, we can rotate it on y-axis and z-axis, so nothing new. If we want to rotate it with keyboard shortcuts, we can press R. And it's rotating. And if we press art twice, we can rotate freely. Miscible rules are working with this scale. Can scale it up a noun. I can scale it on certain axis and I can use the shortcut S. It does. We say if a press S and Y, IT skills like that. By knowing this navigation system, we already can do a lot in 3D. So now let's delete all of our viewport or all the things from the view port. You can press a, it will select all and just press Delete. 6. Modeling Basics: So now when we know how to move on viewport and how to change the shapes, we can start modeling something and make this course more interesting. I don't want you to just listen for the theory. I want you to have some fun. And before I recording this course, I created this simple blade of food. And in this beginner course, we will create something similar together. So let's start by adding a cubed, a VC. I can do that by pressing Add mesh and cube. But I would recommend using this shortcut, Shift. A bad, super easy and useful. And I will use the shortcut in all of my courses. So if you want to follow, I would recommend using the shortcut. So let's press cube and we have the default cube. Now what I would like to do, I would like to add into the Edit mode. I can do that by pressing this. As you can see, we already at the object mode right now, if I press, we can go to the edit mode. And in the edit mode we can edit the mesh because every object is made from there says the line between both dots is called the edge in the wall. Object is made from mesh. So we can change what we can select in here. For example, now we are in the vertex select mode. So we can select vertices. And if we want to select edges, we can select two vertices. Or we can go to edge select mode and select edges if we want to select faces, for example, this square, we can go to the face select mode and select faces. This, this, this, whichever way we want. Let's get back to the select. We can change both modes by pressing the shortcuts 1, 2, or 3. So if I will press to select mode, if I press F3 in the face select mode, and if I press one eye in the vertex select mode, 1, 2, and 3, it's not when numpad numbers, It's the keyboard numbers. And if I want to change the modes, for example, if I want to change Braam edit mode to object mode, I can press Tab, it's easy. Just nabs between the modes. So those are the shortcuts that we are going to use a lot and everywhere. Basically, that's one of the most used shortcuts on Blender, Shift a and the boat switching between modes and all the rotation scale and shortcuts that I mentioned before. So if I want to select all, you think bad, we can do that, but we have some vertices behind and both are not selected. By doing that, we can select everything by pressing a, just like we did, deleted the objects, and now we have selected everything on our cube. 7. Modeling French Fries: I would like to scale this cube on y-axis a little bit. I would like to scale it down to make it narrower. So if you remember, the shortcuts for scale is S, and if a skill, that skill or the cube, but I want to scale it only on y axis, so I press white and now I'm locked on the y-axis on it. So I would like to make maybe something like that and maybe scale it down a little bit on x axis. I would like to make it more like this fries box. So let's scale it. Press S and X and something like that. Now we need some kind of a hole on the top face. We can do that by selecting Face Select tool or pressing F3 and selecting the top face. Now we can select this insert phases tool and inserts. So now we have a border and the inserted phase, we can do the same by pressing I. That's the shortcut of insect face. As you can see, if you don't know the shortcuts, you can just put your mouse on on the button that has both shortcuts on those buttons. And the blender will let you know the shortcuts. So it's I, if I select the top face, breasts, I, you can see I can insert with phase. Now what, what I would like to do, I would like to extruded extruded down. Extrusion tool is here. We can extrude it up or extruded out. But again, I will use shortcuts. So I will select the top face and get back to voxel. It will insert the face and I will extrude it down by E. But before that, I don't know how much I want to extrude. So I will go to wireframe mode. You can see here we now in viewport shading. So in the solid mode. But if we go to wireframe, we can see only wireframe. We don't see the walls. So that's what we need right now. And I'll press E to extrude, and I will extrude it down to something like that. And now we have the box. I will get back to this shaded mode with the hole. That's exactly what we need. And now we can create the price and we make it simple. I'll get back to the object mode. And in object mode, we'll move my French fried box a little bit to the side. So I will press G and X and I will move it here. I will create a new cube. I will go to the edit mode by pressing Tab, and I will scale with cube down by a lot by just pressing S, and that's my small cube. Now, I would like to select the top face. I need to be on the face and I would like to move it up. So I will press G. And if I do that, it's wiggly and not clear what I'm doing, but if I press Z, it will lock my scale on z-axis. That's my French braid, by the way. And I would like to move it into the box. So I will get back to object mode. And usually we move objects in object mode. And I want to look at everything from the top. So I can go here and press this Z. Or you can see I can breast numpad seven that will give the same result. And I will see everything from the top on the box. It's not very clear that we have behold in it because it's the same color, it's all the same color. So I can go to the wireframe mode or I can still be in the solid mode, but I can enable wireframe, so I can press here and I can enable wireframes. So now I see the borders. And if I select my friends Frank, and I will press G, I can move it wherever I want. So maybe let's move it here and let's rotate with you a little bit. Maybe let's move our french fry box a little bit. So if I press 1 on the numpad, I can see my box prom beside. And I can press G, z and move it till here, maybe a little bit more. And now I will select fry, french fry. I will go to wireframe mode. I will press G and I'll move it till here. So it sits on the bottom of a box. I'll get back to the solid mode by pressing this. And that's my branch right box. And one fright. Let's make more french fries. I don't want to model maybe a justice french fry a little bit before making more. Let's get back to the edit mode by pressing Tab. I would like to look at it from the top. So I'll press seven on the numpad and I will scale it on x-axis a little bit. So I press S x and I don't want it to be square. I want it to be some kind of rectangular. So yeah, That's my french fry. And we need to make more. So I will tap out to the object mode tab and we are on object mode. And I don't want to go through the same process again and again, grading french fry moving and so on. So we can duplicate this French bright by pressing Shift D. So let me press Shift and D and we have another French fight. I will press Z and it will get back to the same place. I'd like to duplicate it while I'm viewing at everything from the top. So compressed this or seven. And now if I select this and press shift D, I can duplicate it again, again, again, again, again, again, again. Again. Let's move this by pressing G. And it looks like a pack of cigarettes. We need to make those branch priced in a different length. And let's vary rotational little bit. So let's get back to the top view by pressing numpad seven and rotate some prize a little bit. Let's make some variation. Let's move this by pressing G to here and rotate it a little bit. Let's rotate this one a little bit too. Let's Move is my pressing G to here. By the way, here you can see what I'm pressing on my mouse and my keyboard. So if I press R, you see that a breast are, again, a little bit, are a little bit rotation, rotation, Something like that. So it's already looking better. But we can change the height of votes price. First of all, I think we need to change the height of this box a little bit so we can select it and press Tab to add to go into the Edit mode. And let's go to the wireframe mode and select the top, top edge. Now, we can press Z and move it a little bit down. Maybe something like that. I will get back to the solid mode. And I think that looks way better. Now, we can do exactly the same thing with our phrase. So let's get back to object mode. Select the french fry. Get back to the edit mode by pressing Tab top, only the top. So we can do that by selecting this. Or we can go to the vertice vertex, select and select only the top vertices. And we can press GZ and make it in a different level. Now we can tab out by pressing tab, select another one, tab in into the edit mode. Again, g, z. Let's make this one larger. And we want to do that with all the rest. But it's really annoying to select one by one. So we can get back to object mode and we can select all of them. That's cool, right? We can go to the edit mode, and now we can edit all of them. But I would recommend to get back to the Face, Select and select with face bed, you want to add it. So for example, this one, G, Z, I want this larger one to be larger. Let's select this one GZ. Let's make it smaller. This one even smaller. Something in here. Gz, small, g z, g, z. And let's do that with all of those. Maybe this one too large. Make it like that. This one bigger. Maybe this one too small. In the way that you think it looks the best. I think that looks quite cool. And I will get back to the object mode. Yeah, that looks quite cool. So now I would like to move this a little bit to the side and grade to the waffle, for example. So we can press G more. And as you can see, we are moving on liver box. I will press right mouse button to cancel separation. Or if you already moved, you can press Control Z to undo this action. And I will select all by pressing a and I will hold Shift, and I will select the box as the last object. So you can see it is in a little bit different color. All of those objects in orange color outlined the yellow color. So it means that our active object, and if we press B or Control P, We can bear and all the objects drew active object. So if I will do that and I will, if I will select the box again and I will press G, I can move everything at once by moving this box. So I will press G, I'll press Shift Z to lock the movement on the Z action. I don't want to move. I don't want to move up and down, so I'll just move it here. So it's on the same z coordinates, but we only changed their position on the x and y. So before modelling something else, I always recommend save the file because it happens but Blender is crashing yet to prevent it. And if you don't want to lost all your progress, which which made, I always recommend to save the file periodically. So we can go to File Save As. And we'll save it beginner blender course and laid off food version 2. That's my name on the file. And now when I will do something, I can just press Control S and save it in the same file. So I will save really open right now. I would recommend you to do the same. 8. Modeling Waffle: Okay, So we did that. Now let's create a waffle. And the awful, as you can see, it's basically a squashed cube with the holes in inits. We can start from Cube or we can start from something different this time. I think we can start from the plane. So we have a plane. And I want to cap this form of my pancakes so I can extrude my plane. If I press E, nothing happens because I'm in object mode. So if I will press tab, I will go to the edit mode. And when I press E, I can extrude it. It's even faster than starting from a cube. So I have the main object for my thanking, but as you can see, I don't have too much information on my object. I have only four vertices on my top face. So what I would like to do, I would liked to go to Face, select select the top and the bottom face. So select the top hold Shift and select the bottom and press right mouse button and breast sub-divide. Now I have way more, I have way more complex meshed work with I have four faces on the top or in the boil, but they need more. Let's select most faces and faces. In the bottom. I forgot to hold Shift and the top face is de-selected. But we can press subdivide again. Now I have what, 16 basis on top and 15 to 16 phases on the bottom. That should be enough. Let's select the top basis. And now it's probably a good idea to explain how selection works on Blender. If I pressed, you already know Matt, if I press Shift, I can select multiple phases. If I press something here and I press Control somewhere here, it select all the faces vis shortest path from here to here. So for example, if I press here, I will press Control Enter here. It find the shortest path from here to here. Same with here. From here to here. It finds the shortest path. From here to here. We can do that by holding book on trial. If I want to select the loop, for example, if I want to select all of those spaces on beside, I can press out and press this. But if I press this, it selected the loop in that way. But if I will press on the edge, out, on the edge, it will select all the faces are round. So I'll let me select the loop around some. For example, if a brace here gives me the selection here. If I go to this corner little bit, it will select like that. If you go more, do here, select like bad. So yeah, that's selection tool. And now I would like to select all the faces on top. So I will press this breast control. And in here, and I will key press Control and Shift and select this. It will select all the faces on the top. Now, I would like to insert a basis like we did with viz bought we made one insert here. Yeah, so I would like to inset faces here like we did here. So press I and it inserts, but I want to insert a little bit differently. I need to insert phases for every square. So that's not working for me. But as you can see on the top, we have more options. For example, blender gives us a hint how to tweak it a little bit. For example, if we want to make outset boundary or insert every face individual, we can press both buttons. Ob or I make is I would like to insert both phases individually. As you can see, it's off. But if I press again, now, I can insert pieces individually. And that's exactly what I need to make waffles. So I inserted, I press the left mouse button to confirm, and now I can extrude it, extruded down. Again. I would like to go to the side view by pressing one. And I will go to the wireframe mode and I will press E, and I will extrude it to almost to the middle or something like that. Because I would like to extrude it also from the other side to do the same action. And now let's see what we have. We have some kind of a waffle. So let's do the same on the bottom side. So select this, select this with Control, press Shift and select bits are as i. And it already remember what we did before. If I press a again, it's, it inserts only in only one insert, but if I press a again, it enables individual insert. And we can confirm that by clicking left mouse button. Again, I will go to the side view by pressing numbered one. We'll enable wireframe mode, and I'll press E and extrude it. Just something leg here. And whichever waffle that's basically is with this, with this form, I will go to the object mode by pressing Tab. And we'll move it closer to this French phrase. So G, Shift Z. And let's move it here. And let's save a file Control S. 9. Modeling Pancakes: Okay, now we can create with banking. So here is my reference. We will, we will create something like bats, 56 banks, maybe five. And with bite on the top and some blueberries. So yeah, we can bridge those pancakes from circle or cylinder. Both options are fine. So maybe let's create with cylinder or circle. Okay, let's do it with the circle. It will be similar to this waffle which we created from the blame. So we have a circle and we need to go to the Edit mode. So press tab, and this circle is empty in the middle so we can fill it up with by pressing F. And it will fill up, and again, just extruded by pressing E. And something like that will be similar to the waffle living. I'm I right? Yeah, I think that's good. So let's get back to the edit mode and let's create more awful. So we need something like five. I will go to the side view by pressing numbered 1. So let's duplicate it by a shift D, leave it somewhere here. And a blender has a cool option to repeat the last action. You can press Shift R and create as many pancakes as you want. So I think five will be enough. It looks quite good, but very symmetrical. And one, and placed one on the other perfectly. So what I would like to do, I would like to move them a little bit to the sides. For example, I will select this pancake and I will press G. I will lock the z-axis by pressing Shift Z. And I will move it somewhere here so it's not perfectly placed. I'll take this again, G Shift Z some way here. This one, G shifts this way here. And I probably move them to much like Man, Zhe, Ge and Z. Yeah, so we are placed not perfectly. And that's very good. Next thing that I think it would be good to do is to soften them a little bit. So if I will select this and I will make them Shade Smooth, it will be a little bit softer, more like a bank X. So I will do that to all of them and we'll look Molich bank X. Now, the next thing I would like to add a little bit of butter on top of it. And that's just simple as adding the cube, but I would like to add it on the top. And if I will, and the cube, it will appear on the cursor, which is in the center of the scene. I'll delete the cube for now, but I would like it to appear on the top of the banking. I can do that by pressing control and right mouse button on the place where I would like this cursor to appear. So for example, if I wanted to to appear here, I can press shift. And right mouse button appears here in, if I will add something like UV sphere here, it appears here. So you got the point. I would like the, my Beida to appear on the top of the banking. So I have this cursor here and I will add a cube. This cube is way too big, so I will go into the tab mode. I will scale it and I will move it a little bit up. So G and Z, something like Matt, I'm going to the top view. I see that it's a little bit too big. So I'll scale down a little bit more. I still need to move it a little bit down. So G and Z, I think I will reduce the top of the cube a little bit. So I'll select the top face. And I will scale it down by men like mad. And I will make it a little bit shorter. I just press G, z, something like that. Press a and make it even small. Pink, but it was a little bit big. Now I liked yeah, now it looks good. And the next thing, we'd like to add some blueberries. So blueberries, some basically spheres. So I will add my cursor's to some where here. And I will get back to the object mode, press Shift a, and I will add a UV sphere. This UV sphere is huge. I can go to Edit mode, scale it down to something like that, probably even smaller. And we'll put this blueberry a little bit up by pressing G and Z. And that looks good. So I need more blueberries. I will go on to the top view and we'll just duplicate it by Shift D. And I will make way more of those. So how it looks, I think that looks quite good. Yeah, that looks really good. And just need two sheets, mobiles. And let's allow select all restaurants or J to join. And we have another object which we can rename band gigs. And we can move it to g sub z. This is going to be a full and this is going to be for ice. Yep, Great. Now we need. 10. Modeling Plate: The last object that we need to create, we need a plate where we could add our, our products. So I would like to add it to the middle of my people lets it before Control S. And I would like to add in the middle of my scene so I can press Shift S and select cursor to world origin. And my cursor appears at the world origin. And now I will create a circle probably. Again, I will fill it up, going to edit mode by tab and pressing F extruded a little bit. And now I would like to extrude both faces to the outside. Because if you remember, I told you how to select all the faces around so we can press Alt and select this. And it will select all of this loop. And if I will extrude it, if I press E, it will extrude something like that. And that looks, I don't know, that looks awful. But if I press Alt E, it will give me more options. And I need it to extrude faces along normals. So before doing that, I would like to show you what normals are. So if I select this object, I can go here and I can go here. And you can see the normals. If I press this, it shows me where the normals from every phase goes. My case all the normals goes outside. So if I will extrude my a mesh along the normals, all my mesh is going to be extruded outside. So I will disable this. And again, I will select this Alt E, extrude faces on normals and do something like that. And I probably need a little bit more, so we'll press S. And I'll just scale it like that. And that looks quite good. And now I will press G, Z and that's my blade Basically. Yep. That looks quite good. I'm Maria the lake at about it. Yeah. That's a really good play. You can press Control S to save. And I see at the proportions and I think that my blade is a little bit too small for both products. So I will press S and I will make it bigger. And now I will start to place my products into the plate. So I'll select the take our products. You already know how to navigate. And let's place it on the blades. I will rotate it a little bit so I'll press R. I already did on z-axis. We'll take the pancakes should it goes a little bit into the plate. So I'll press G and Z. Move it up a little bit. That's awesome. And let's see, go apple, g sub z. And it's somewhere here. As you can see, it goes from the blade. So We'll GZ maybe enable wireframe mode. And look at the way that GZ. That's where we played starts. And then it goes insights into here. So we'll rotate like Matt and I will rotate it a little bit and move it up. So it looks like that. And that looks quite good. 11. Adding Materials: Now let's go and add color to our picture. And by adding materials. Before that, I always recommend to safe. Okay, so let's go and add some materials. So let's select the box on the fries, and let's add some kind of the red color, like it is on Macdonald or on other restaurant. So let's go to this material properties tab. And let's create a new material and name it red box. And you can see where is there are a lot of properties. But since it's just a beginner course, we will change only the color, the base color right now. And we will make it's some kind of the red. And you see nothing changes here. That's because we are under solid mode. And if we will go in material preview mode, we already see the color that we added to our mesh. I think that red should be a little bit brighter. Maybe something like that. Now let's add the color to the price. I will select. This will create a new material. And I will change the color to something yellowish. Maybe a little bit more orangey, maybe something like that. I think that will work fine. And we can go to the next fry, great new material and select the old material. That's why, that's how we can add materials to see what URLs to other objects. But we have a lot of fries and we can do that. It's not bad being full of process, but it would be there is an easier way. And if we would have, I don't know, hundreds of details, it would be really difficult to do in this way, but we just did so I would recommend to select all the price. Be sure that you selected all. And by holding Shift, select the object that already had the material. And you see it has a little bit different outline, has yellowish outline, while other objects had the orangey red, almost red outline. So if we press Control L, we can select link materials. And now all the objects he has with the same material as our main object, which is yellow. So that was easy, right? This waffle will have only one material. So let's create this one. What will material? And it's gonna be something like this, but a little bit different. Maybe. Maybe something like that. A little bit lighter color than the price. Let's go to our bank kicks. And here we have a little bit different approach because we joined all the object. If we will add a material. For example, something like that, it will color all the object. That's why we need to go to the edit mode by pressing Tab and Edwin material separately. For example, we can select different objects by hovering over it. For example, this second and pressing L. And as you can see it, it's selected VAT object. And let's try that with one blueberry L and it's selected all leave that object. It kept this object also, but that doesn't matter that much. We can deselect. And I'll get back to object mode right now. And I will add the material of wobble. Yeah, this waffle material. And I will go to the Edit mode. I will select the butter, and I will add a nanomaterial by this plus sign. And great new, name it. Butter. And I will change the color to something yellow but very light yellow. And again, I need to press Assign, and now I have a better material on the butter. Okay, let's go to this one. That's going to be a blueberry again, plus new material. Blueberry. Let's assign it already and change the color to something low. As you can see. The button selected, it kept selected. So I added the blueberry materials for butter, but we will tend to, but later, I just want to find the right material for blueberry. Let's make it a little bit darker. And that might work. We can change that later anytime. So let's deselect all, let's, uh, like butter and assign the butter material by selecting butter material and pressing assign. So Beta is better again. Okay, so deselect all. I don't want to add the blueberry material, material again to a butter. And let's select blueberries and assign the blueberry material for them. And that's cool. Let's step out. And one blueberry is, doesn't have the material. So let's assign it. So we have almost all materials added. Let's add some kind of material to the late. Let's name it late. And I will add darker material real, maybe a little bit, maybe something like that. I want to keep this white feeling, but that's going to be okay. 12. Camera and Lights: And now we need the camera. Now when we have all the materials, we need the cameras. So press Shift a and the search bar camera. It added the camera right here. So we will write g z, and we all wanted some way here. And if we press numpad 0 or this button, it will give us the camera view. So now this camera is looking not where I want it to look. And for me personally, the easiest camera navigation is walk navigation. You can find it view navigation, walk navigation. And you can move this walk navigation just like playing the game. For example, if a breast S, It goes back. If I press E, It goes up. If I press Q, it goes down. And if I press sides, it goes sideways. If I move my if I move my mouse, it moves where mouse moves. So that's awesome. We only downfall of this is that it's quite hard to, to do fine and it's not, it doesn't have a short. So what we can do, we can press right mouse button and we can add it to quit favorites. I already have it. I will remove it from my quick favorites, but let's now add two quick favorites. And now when I press Q, I will have this in my quick favorites and I can easily take it and use this function of Blender. So like this view, I think that that could be my final angle of your camera. And if I go to the render preview, as you can see, it's quite dark, so we need a light. So again, shift a and let's add the light. We have four different lights. I will use Busan in this course and I will leave. Move it up. So now we have the sun, it's not that bright. Let's increase the strength a little bit. And I will increase the angle of it a little bit by rotating it. Let's see how it looks. Maybe not the best angle, maybe let's rotate it like that. I wanted to see a little bit of shadows. And how does it look now, I think that looks quite good. But we need the background because if we render something like that, it won't look too good. So let's create a plane. Bye. Shift a plane. Let's scale it up by a lot to fill all the camera view. And I don't know what color eyes should choose. A kind of like this wide. But let's add the material. Bg. We can keep it white or we can make it some kind of bluish, maybe light blue color would work in this case. 13. Rendering: So that's our interview. And let's go to the Render Settings. I'm not going into rendering. Do deep. Blender has integrated to render engines. It's EV, which we are using right now. And it has cycles which we can enable. So what's the different between those? The main difference is that EV is way, way, way faster to the final renders. Not bad, good as they are in the cycles. We'll try both of those render engines and you will see the difference. Let's make some final adjustments before rendering. I usually go to the color management before entering. And I will choose the look. For example, I like hi confessed looks. Maybe it's too high contrast. Medium contrast. Yeah, that, that's probably better. View transform. I always play with that a little bit. And probably I'm not gonna change too much here. I will change the render random samples to something like 512. And we can render an EV image and see the result. Basically. You don't need to change much. We can enable high-quality normals. We can increase this shadow quality, enable high bit depth, and that's probably it. So you can go here, press F 12, and it will render the picture in less than a second. That's awesome. So it trainer really quick. And that's where ISIL, I will save image by Save as EV, image versus version one. I will save it. And let's try cycles now. So let's change it to recycles. Feature set sported device, GPU. That's always faster. Render samples. I think 128 is NADPH. We can enable didn't optics denoising. If you have this option, it depends on your graphic arts. Again, most settings left from EV, and let's try it. Render it by pressing F2. So you can see the result EV rendered to less than a second Cycles, render to me about vertices six seconds. So I will save this image also. I will like to show you the differences. This is recycle surrender, and this is the EV render. You can see a lot of differences in the shadows, even the colors a little bit different. So cycle's always looks. You can optimize u0, v0 and make it look good. The huge plus 2 EV that is super-fast compared to cycles. As you saw, it's more than something like 40 times faster in this case. So yeah, you'll see the difference. 14. Outro: So congratulations for reaching vandals this course. I hope you way more confident in Blender now. And if you created something interesting shared on social media and tag me as, as Bill GA, I love to see my students work on land. And the ones I am. Congratulations, and see you in my next course.