Blender 3D Cycles rendering essentials | Widhi Muttaqien | Skillshare

Blender 3D Cycles rendering essentials

Widhi Muttaqien, CG expert & entrepreneur

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24 Lessons (3h 18m)
    • 1. 07 00 introduction

      3:16
    • 2. 07 01 Cycles introduction

      9:41
    • 3. 07 02 CPU vs GPU

      8:33
    • 4. 07 03 device and samples

      7:50
    • 5. 07 04 light paths

      9:05
    • 6. 07 05 transparency and caustics

      6:05
    • 7. 07 06 filmic tone mapping

      9:45
    • 8. 07 07 environment light

      10:09
    • 9. 07 08 lamp objects

      10:46
    • 10. 07 09 mesh lights

      4:49
    • 11. 07 10 principled shader

      7:40
    • 12. 07 11 transmission

      4:35
    • 13. 07 12 subsurface scattering

      5:59
    • 14. 07 13 sheen and anisotropy

      6:59
    • 15. 07 14 clearcoat and specular

      4:40
    • 16. 07 15 material creation workflow

      5:35
    • 17. 07 16 material examples

      12:54
    • 18. 07 17 material library

      11:33
    • 19. 07 18 working with camera

      12:15
    • 20. 07 19 rendering basics

      11:51
    • 21. 07 20 more rendering options

      8:48
    • 22. 07 21 project fish submarine setup

      5:36
    • 23. 07 22 project fish submarine materials

      7:00
    • 24. 07 23 project fish submarine post processing

      13:01
19 students are watching this class

Project Description

Use the fish submarine robot model to create your own style of materials and then render and add your own background.

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