Blender 3D - Creating photorealistic materials

Joe Baily

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10 Videos (2h 5m)
    • PBR Materials

      0:48
    • Structure of the PBR

      7:30
    • Fresnal PBR

      17:03
    • Reflection PBR

      19:02
    • Dieletric PBR

      17:47
    • Upgraded Fresnal

      9:55
    • Metal Color PBR

      14:19
    • Metal PBR

      16:49
    • Glass PBR

      8:28
    • Less/More Slider PBR

      13:08

About This Class

Blender 3D - Creating photorealistic materials

Welcome to this class on how to create realistic materials in blender with the help of the cycles render engine. By default, the materials you have access too in blender do not possess the real world properties they require in order to be truly realistic. This class will teach you how to create your own shaders using the node group system in cycles that you can use to create those ultra realistic materials, we will be learning how to create shaders for dieletrics (non metals such as plastic), metal and glass PBR shaders. 

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My name is Joe Baily and I am an instructor for 2D and 3D design. I specialise in 3D modelling using software platforms such as blender and 3DS max to create virtual models and assets for video games and animations.

My alternative job involves teaching sport and PE in schools and so I have 1000's of hours teaching experience in multiple various fields. My goal here is that I always find great instructors in websites like youtube who are great but never give out enough content to really satisfy my own hunger for learning. Therefore, my goal on skillshare is to provide comprehensive quality teaching on any subjects that I cover, such as blender 3D.