Blender 2.8 A Beginners Complete 3D Modeling Guide of Creating a Medieval Building Scene Part 2

3D Tudor Neil Bettison, The 3D Tutor

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29 Lessons (10h 59m)
    • 1. Introduction Blender 2

      5:49
    • 2. Lesson 30 Starting The Main Build Creating a Dynamic Sky

      6:14
    • 3. Lesson 31 Creating The Night Scene With Clouds and Moon

      15:01
    • 4. Lesson 32 Creating The Tavern Part 1 Importing From The Library

      8:34
    • 5. Lesson 33 Creating the Tavern Part 2 Starting The Build

      14:22
    • 6. Lesson 34 Creating The Tavern Part 3 Stone Steps

      11:48
    • 7. Lesson 35 Creating The Tavern Part 4 starting The Second Floor

      33:40
    • 8. Lesson 36 Creating The Tavern Part 5 Steps Wall

      14:14
    • 9. Lesson 37 Creating The Tavern Part 6 Sewer and Windows

      20:12
    • 10. Lesson 38 Creating The Tavern Part 7 Starting The Second Building

      21:24
    • 11. Lesson 39 Creating The Tavern Part 8 Cellar Supports and Second Floor

      12:18
    • 12. Lesson 40 Creating The Tavern Part 9 Second Floor and Lighting Test

      23:49
    • 13. Lesson 41 Creating The Tavern Part 10 Placing Roofs and Chimneys

      16:10
    • 14. Lesson 42 Creating The Tavern Part 11 Refining The Rear Brick Material

      29:52
    • 15. Lesson 43 Creating The Tavern Part 12 Finalising The Structure Layout 1

      34:49
    • 16. Lesson 44 Creating The Tavern Part 13 Cutting The Roofs to Size

      30:32
    • 17. Lesson 45 Creating The Tavern Part 14 Creating The Curved Roof

      25:38
    • 18. Lesson 46 Creating The Tavern Part 15 Roof Ends

      29:52
    • 19. Lesson 47 Creating the Tavern Part 16 Barrels and Working on The Rear

      17:59
    • 20. Lesson 48 Creating The Tavern Part 17 Creating The Alleyway

      29:02
    • 21. Lesson 49 Creating The Tavern Part 18 Tidying Up and Preperation

      24:31
    • 22. Lesson 50 Creating The Tavern Part 19 Creating The Balcony 0

      48:20
    • 23. Lesson 51 Creating The Tavern Part 20 Clothes Line and Joining Meshes

      14:22
    • 24. Lesson 52 Creating The Tavern Part 21 Roof Supports 0

      38:44
    • 25. Lesson 53 Creating The Tavern Part 22 Arched Roof Supports

      23:44
    • 26. Lesson 54 Creating The Tavern Part 23 Reducing The Polygon Count 0

      35:24
    • 27. Lesson 55 Creating The Tavern Part 24 Finalising The Build

      28:53
    • 28. Lesson 57 Final Lesson Day Scene Render

      14:06
    • 29. Lesson 56 Setting Up a Night Scene and Rendering

      29:19

About This Class

Material Resources Download

Dropbox  - Download

Google Drive - Download

Human Ref Download

This is a two-part course due to the immense number of lessons. Please visit my profile to access Part 1 of this course. You will need to complete both courses to complete the class project as the entire course was split in half.

We will go thorough workflow and all the tools to create the scene featured in the course introduction. This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create all the assets that are included in this scene. It will also teach you the basics of texturing, UV-unwrapping and rendering in Blender 2.8. This will be one of the first extended length courses on Blender 2.8 since its release. I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender. Enrolling on this course will not only give you the tools to make a Medieval building scene – it will also provide you with freebies including 115 texture maps and 3 reference images all created by me, 3D Tudor, and unique to this course.  Most of the textures are also seamless, so they can be easily used in any assets you create in the future. Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern.