Blender 2.9 Crash Course | Kamel Altohamy | Skillshare

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Blender 2.9 Crash Course

teacher avatar Kamel Altohamy, 3D Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

15 Lessons (1h 12m)
    • 1. Introduction to the course

    • 2. What you should know?

    • 3. installing Blender

    • 4. User Interface

    • 5. Move, Rotate, Scale

    • 6. Selecting Objects

    • 7. Edit Mode: Extrude, Inset

    • 8. Edit Mode: More functions

    • 9. Edit mode: Final Lesson

    • 10. Cursor, Separate, Join, snapping

    • 11. Screw, Spin, proportional Editing

    • 12. Uv Editing, Adding Materials

    • 13. Talking About modifiers

    • 14. Cast Modifier, Curve

    • 15. What next??

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About This Class

you will learn the basics of blender

- understanding the interface

learn about edit mode

object Mode

Materials, TExtures , Nodes

- Scene lighting and Cameras

- Rendering

 - Animation

- Constraints

 - particle System

 - physics and simulation


Meet Your Teacher

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Kamel Altohamy

3D Designer


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1. Introduction to the course: So I wanted to enter the 3D field. You want to make your own 3D products. It may be you want to make a character, maybe you want to emit method. So this will be the best course for. This would be a crash course. We will explain the basics of a blender. Maybe you are having experienced with 3DS max, or this will be helpful for you. But if you are completely Brenner as a discourse will be the best choice. We will explain the basics and we will give it to the advanced, elevated. In advanced lessons, we will explain the simulation and so on. This course, a completely free and you can watch my Skillshare. And I will start to explain more in Xenakis who enjoy this course, students in extremism. 2. What you should know?: So what you should know before taking it is closed. You should know how to use the most. You should know how to do your keyword and the red one, secular world and how we use is a basic shortcuts on saving and so on. If you have inexperience on adequate shop, it would be helpful, but it isn't It isn't obligatory. So let's dive into the first chapter and see how we can navigate and using the interface Englander. 3. installing Blender: Hello and welcome. So in this lesson we're going to see how we can download and install the blender. You will go to the upside for his blender, and it's called And click Download FU. Basically, blender has this revisions and it can, when it can be installed or used in any riches and it can be used in Windows and Mac. It can be used in a Linux. So these all as virginity that you can use is the latest version, which is a stable version, which is The 212 line. Three is there is an a nightly build which is three, but we will use as a virgin a21 time, which is stable and has been released. If you have Windows, you can click on the installer and it will be. And you can start it by using an external cost. If you don't want to install, you can download the file. And after that you will attract, as in, you can open this file. And if you have it or a 10, maybe you can go to the store and search for a vendor at, and you will get it for free. Just click and Austin as any Ns, the Microsoft Store. And for Linux, it's also straightforward. The will click or type. In this never store, you will get it or you can download it. So I have, as I went and I will. So it has been downloaded for Linux. What? I don't have legs, but it's a very symbol. You can install it on Linux using two comma, using the Command or using as a snub store, a saw, and also activity symbol. If you have done, just click on that download and it will be a few seconds and it will be unloaded. After that, you can install it. So that's it for this video. And let's dive into tutorial. 4. User Interface: Hello and welcome. So in this video, we'll explain as NFS for Linda. Basically this is a 3D ordered and this is outliner and this is our worst. And this is called Z timeline. If you have inexperience with After Effects, you will see that you have the timeline so you can add a keyframe or you can set the frame for your scene. You will experience that in admission. For the enriching section for this class, you have here some tabs. So Modelling tab we can use for modelling. So and if you have cube, you can go for sculpting and Sculpture, UV Editing, for UV Editing, kitchen rent and shading and so on. There's a lot of tabs and you can create your own tab. So if you want to minimize any tab, you can right-click and join area. If you will, will go here. It will minimize is actually the word should go here. It will remove is a time line. And you can click here and drag to make your own layout. And you can't drag here. So you can drag here and click here and drag. This may be also 3D view port, and this may be the, the sheet or maybe the shader editor. We will explain that. But I know exhibiting how you can move and change your interface and you can move. There exists a radical again and join area. So you can join here, and I will join here. There is a controlled coup to use. This code uses is a top. Let's explain what is the top and so on. So as we'll see, religious, right, windows or right venues and T will display is this lift menus. So how we can navigate in the 3D scene, how we navigate in the 3D window. So as an allegation is very simple. Firstly, if you have as a mouse or if you have a tablet, I mean, if you have a laptop, you can go to the n-bit and emulate numbered to use. Because you don't have in your laptop numbered, you will use a immediate number to use as the numbers in your cohort above zealotry to use your number. And I am using immediate 3D bottlenose, but I will disable exist to see z default in navigation. Assault using is a middle mouse button. You can rotate it. Using median most you can bend. So I'm using Xamarin most orotate and the middlemost and the shift to ban, middlemost and the shift to Ben, left and right up antidote me the most to rotate, shift and middle mouse to ban left and right. How we can zoom in and out. So it's very simple. You can using as your school. And you can see we are no scrolling. And you can use a is a Alt Shift and Alt. So you can use the control and the minimum total enzyme. Here is the UK. If you are using only is the amine most you can click here and rotate. You can zoom in and zoom out. You can ban CCG. So here you can using the rotate and zoom in and zoom out and Zyban. So I hope you enjoyed this tutorial. See you in the next video. 5. Move, Rotate, Scale: I am assuming that you have opened the blender and we will see an innocent village. She screamed like this. And you can start and to the admission file or general file. And click here and you will see this is the panel. And today you are going to discuss how we can using the move and rotate and scale. Basically, are you using emulate S3, the syllabus on those? So if you if you don't have the scrolling and you have abil knows you don't have the scroll. You can omit three bottommost, if you will. If you are using a graphical editor, can emulate the three most. If you have a tablet, a laptop, you can emulate the number. Let's save. And after that, you have the move in object or orotate. You can click here and move in the x axis. So what is X axis? X axis, which is red, one, green axis, which is the y axis, should activate it. So green axis, which is the y axis, the blue axis, which is z as it exits. If you don't know why these coordinates, it's a scene or initially the Orland have as he's axis. Because in Z space, we have only these x's, 14, 14, 14 the height and is a fourth dimension, which is the time of course. So now you can move your object in the scene. You can click in the left, click, boy left-click, and using only one axis, you can move in or access, or you can move in the y or an x or z axis. Using Alt and Alt G, you will make it to be moved to resist center. Saw how we can move this object by the recession, you want to move it in the x-axis but using only one meter. So I will move by, Grab or EG. If you hover over here, you will see that g or Shift Spacebar will move. I'm using the G, R, and S because it is the standard to move under it. If you are using an older January can go for the reference. If you are using blender before and you are using an older version which is 2.7. You can use the shortcuts for 2007. And the shortcuts and blender to 19 has been changing and is different to 17. And if you are using emacs or Maya, you can change to be industry compatible. So you can make it compatible. The shortcuts for my hour max to be the same implementer saw how we can move it by precision, maybe two-meter indexes. I will click G X2. How we can move ends our axis to be three meters. So GY z3, how we can move in the z axis only 50 centimeter or 0.5 meter. So a G is it B15? It's only not as opposed to access to, we can move in the axilla, which is a negative x's. So g x minus 5, GY minus 4, GY minus 4 and disease it the minus 2 and alt g to be in the center. Again. The rotate is the same, so we can rotate enjoy axis. We can rotate in the x-axis, we can rotate in z axis. And we can, again, we can rotate. And the x-axis by 45 degrees or rotate in z axis 90 degrees or rotate in xi0 minus 45. Again, we can scale by using the shortcut for scaling is as we can scale in the x-axis, we can escape, enjoy access. We can scale in xyz axis. All of these are using a shortcut and if you want to be resized, so you okay, scalenes, x-axis 0.5 or scale enjoy access to or scale in zed four or five and it will be scaled in, has a daemon chance. Again, I'll test will be go to the basic skill. So what about the selection? Select here is by using left-click. And you can do to object by using x and delete or you can using delete from the keyboard. It will be deleted from the first time. I hope you enjoyed this tutorial. See you in the next video. 6. Selecting Objects: In this video are going to talk about the selections. So how we can select basically a, you have the W, you can use a lot of options here. We can select by using is this one. So w will cycle to these options. And using lifted clicker can select on office these objects. So how we can select more than one object using the Shift. So we can select our object such as this. So I am no selecting many objects. And if you want to delete an object, you can contour. So you can Alt and Shift, select again and deselect all of these. So Shift to add and shift again to delete in this election. So using ZigBee small, you can select border, select B, you can select the border. And we can select again shift B. I think it will be deleted. So shift DB will be a zoom to selected. And I'll to be, let's see. So as I mentioned, be able to work or select Alt will deselect. So to select all, you can select a, click a, Alt a to deselect all. A to select all, as I mentioned, ALT a to deselect all of these items. And as I have mentioned, there is the circle select. So you can click C and it will select. And you can enlarge your circle and click. It will select all of the items in the circle. And again, we have also Sollozzo click here, and it will select all of these items. Again, you can select like this, or you can select like this. I want to see if we can go like here. In AutoCad. If you click from lift right, It's different. Zen, right to left. But here is the same. I think in Old Virgin of Linda, if you will select here, it will only select the tool. And because it isn't in the anterior area. So we have the Select menu. You can select all or you can deselect. You can invert selection. So if you select this item, you can invert selection. And all of these shortcuts is usable in the edit mode, which we will discuss in Xenakis in the next chapter. So you can border select. You can, using a circle which I have mentioned, and select all by type, we can select all the meshes. So if you have an curve, we'll discuss later, but you can select by time or by curve. So we have silicon, older curve is in the scene and we can select a camera, we can select a more analysts. We will discuss in the, in the edit mode. And we can select a group. Alright? So I assume is that we added all plastic material for four items. So if we click Shift G and select the material all the same color, it will select all of these four items because they have or share the same items as immaterial. And that was a complete forest video. I hope you enjoyed this tutorial. In the next video, we will try to excipients it mood, and we will explain and dive into the modelling section. Terrestrial next video. 7. Edit Mode: Extrude, Inset: So the objective would you select and create an object and add another object and maybe another object. But instead it mood, you go and manipulate is inserted. So what is the object contained of any object in the 3D world? Container of an vertex to vertex beside each other. Make an edge three vertex or more credit and fees. So if you have to call the triangle and if you have, it is called M-phase or Buddha when you can swap here. So if you want to select only the vertex, you can click here. If you click to in your keyword, you can navigate. But because I am here, so if I disable this immediate non bed and click on, it will select the vertex 2. We'll select edges, and it will select the face. Anyway. You can also move your vertex. You can also move your edge. You can also rotate, and so on. And this isn't only how you can manipulate your vertex, but if there is a lot of options here. So the first command, I will explain how you can exit route. So you can exit route your face, such as is. If you want to extrude by precision. If your took that route to perfect lens, you can click E and extrude by 15 to be extruded. Went five meters. If you want to extrude, maybe one meter, you can go for it. It is a second command we will talk about, which is a loop cut or control arm. So control our mic and lookup such as this and the divide, your mesh and the control are devoid. Your Mich, mich, such as this. After divide, you can click or select this face and exit route is the third command we will talk about, which is the NCAA. And as you can see, any option I have is this items you can click and encourage your sickness. So maybe point to one. And this will be the dips in this area or this area. And you can inset exit route instead and exit route. Here we are. And maybe selecting. So as Anycast one, we will talk about, Let's go here into vertex. We have the pivot. So I will select this face and click Control B. So we can add this, which is called Zyban. But this isn't only for no. So I will select the face and you can click the Connect, click on, or use your mouse wheel to more lookup. And the most annoying to increase and decrease, such as this. So you can drag and using those to control your body. And after that you can go here and change it to segment maybe five. Change though it's maybe 0.25. And as the material, now it will be this immaterial fuel to make it new material. You can choose the material from here and I will define later. So I hope you enjoyed this lesson. See you in the next lesson. We will discuss how a more editing options then we're eating function you can use in the mood to model anything inside the blender. 8. Edit Mode: More functions: Hello and welcome in aggressive who have exhibited as a tool. We have exhibiting to exit route tool and you have exhibited as a loop cut. And in this tutorial, we'll explain more, more tools that you will help to anything. Let's dive into the scene and I will go here and add maybe another cube. And the edge mode, you have the exit route. We have explained all fuzziest. You have the Subdivide. We will come to an edge loop again. And you can subdivide number of cut as you want. As a small, as we go here, like a sphere. Or maybe only had looked at. In a previous version, which is to 17, you have subdivides most, but it has been murdered in the self-weight. So we have some options for duplicate. So you can duplicate shifted or to be locked on one axis, which is x axis. You can select all and shifted the y-axis. And so, and you can also select all and shifted the inset axes, but I don't need this version. So here we have the selection of four items. And after that, I will go to the edge and bridge edge loop where you can find it here. And that is example of cut fuel to twist. You can click here two times and it will be twisted. And again, twist me be more times. And one or two, maybe helpful. If you increase the number of loop cuts, maybe you can get three I sin. We can get here. Number of loop cuts. This is very interesting and very helpful for us. So is that a bridge edge loop? And again, we have some items here, which is the edge slate. So assumes that you have and blend here. And click on loop, cut and slide to the right, or slide to the left. Slide to the right, or slide to the left. Using G twice you can slate or from edge slide. You can slide from here. You'll click Control, click Control, and click. Add a, D or G. I think it's, It's D, E, G. And the slate, uh, so, uh, basically E4 extrude B for bevel. As you can see, you have all these options. And we have also loop cut and slide. We have offset, adjust light. So let's see what we will get. Offset. Again. Let's select this one of control E, offset edge slave. And again, offset edge slide will be to go such as this. And that's concrete for the edge and interface. We have a lot of interesting sink. We have is a bouquet. So I will select all and go for it. We'll make triangles such as this. And again, face triangles to code. It should make all your triangles acquired. Y originally that if you have a model and which may be object or OBJ or still, or if you have downloaded from internet or if you have from other programs such as maximum or 0 for D, you will get definitely your object. It will be any triangles. So you should convert to the struggles to, or quads, as you can see here. So using the train late fees or a triangle, it's too cold or bouquet will definitely help you. If you have an import files. As our broken. And now I will talk about the knife tool as an F22 is very interesting. I'm here in the top view. I will add some a cube and subdivide it few time from sub-divide fuel time. And again, subdivide. After that, are you in a go for k and click here, and it will subdivide. Maybe go from here to here, to here, to here to here. And it's, It's assumed as a piece of paper and you are cutting edges. I will select all of these phases. Maybe extra true. Only be inset, or maybe delete at all. This is, isn't the only option, but you can click Shift k. I think it's Control K. So select all and do Control K. Select All and click Shift K. And it will cut all of these object from front to back. Again. Select all shift k, cut from here to here. And as you can see, we have this cut. So you can go here and select. Again. This is the result for us. And we have a fill. So assume we have this open. You can fill by click if we have as agreed fill. So click Grid fill will be a grid or fail exist as a grid. And as you can see in the mood, you can duplicate such as exactly such as Z, object mode. It mode you can click Shift D to duplicate or look in one axis. Maybe it's x axis, maybe in the y-axis, maybe in Texas, or maybe you are duplicating in the x-axis. Boy, two meters or new duplicated into access by five meters, or duplicate in the axis, boy, four meters. So that concludes this video. I hope you enjoyed this lesson. See you as an extra tutorial. We will discuss the Image menu. We'll see how we can manage and how we can using the bisector, we can summarize how we can recalculate normals and how we can using the mirror and transform. So I hope you enjoyed the tutorial video. 9. Edit mode: Final Lesson: Hello and welcome. We still in the chapter one and inside this tutorial, we are going to see how we can use as a mesh, how we can manipulate our object. So let's get started. I'm here in the scene and I will delete all of these objects because I don't need, I will go to the center if you have the cursor. We didn't took out the cursor anymore, I'll tell no. So as this is a cursor and is your new object, you will be in the center or I mean, it's a cursor. Basically it should be in the center and you can snap it to the integrating shift seed. And you can click here. And it was your cursor shot such as this. And in the next activity we'll see how we can muster your silviculture. But now let's go to the center and add a new object. And after that, we can using a K to go to this group. So in the mesh you have is a mirror. And I assume that you have is this item we can using the Amish to mirror and the x-axis. So basically we have this item and as a mirror, flip your item from one to another. It will be switch the direction. Let's see how we can look at that using the Control M or just shortcut. And I want to mirror in the x-axis. Let's make and hold here. And we want to merge into the axes. And they want to be mirrored in the y-axis because it's so select all and the control m in z, y axis is at the mirror. Of course. In this first shutter or discuss tools, and in the next chapter, we will see how we can make products. And again, we basically, we have discussed the move and rotate. It seem you can click here and move what kinda rotate your object and you can scaled. But I want to talk about the marriage. We have a top bucket, but I will record is emerge. Assume that you have some vertex here. You can message may be at center by using him to be a center or maybe to be measured at last. At last. Or maybe to merge it at first. Saw him at first. Or may be to merge it as at this cursor by using m at cursor, or assume is that you have some items. So I will duplicate again to have a lot of objects. And I will go here. And now we have a row in 20 vertex. So as you can see, we have a two vertex of each other and I will two separate offices vertex. So I will go to M and collapse. It should delete. So again, flourish by distance. So it has removed all vertex and now we have only one item. So merge for mesh by a distance. And you can increase this limit until it removed all the vertex of each other. What we have nick asked to have as a bisect. Bisect, not assume as a tomato symmetry so much symmetrized in the x-axis from x to x negative. So it would be symmetrized such as this. It's used a lot in the character modeling. How we can use as a boy sect, I assume that I have a cube and subdivide the few times. I will go to the smallest and sub-divide a few times. And I would, I want to make and rock from this cube. So I will make an here, look, cut and fill Clear Enter. Again, select all mesh bisect. Such as this. Again, what was outside mesh? Woyzeck. Click here. Mesh, Woyzeck. Click here. Mesh, boy, sick. Click here. Mesh, Woyzeck. Clicky. So you can get all of these tips. So you can have an ROC. Also how you can hide an object. I assume if you hover over, it says item and click L will select all of these objects. Click here again, a tool select if you want to say two and vertex and Control L to select link it. Again, control and you can select a shift to be slipped. All of these items, I will hide these objects. How we can hide this object away? Click on the edge. It will hide fuel to unhide. Click on Alt H. If you want to only display or show is this item and hide all other elements. So you can click on Shift Edge and the O again, Alt H. So you can show so h for height. There, you can also hide some faces, but it still existed. And Alt H and H, it will show again. So h for height, Alt H to shore. And again we have in this image we have the normal. Basically it's here and face orientation, old or blue, it's, say it's desired orientation. But after mirroring, we can face a subset sum problem. So to recalculate normals to fix it. So this is outside. We are feeling inside to be an outsider and so on. So if you were to flip, you can only calculate your room and normals. You can click on shifting and to be recalculate and fix your rumors. And that concludes this video and the customer will simply, the cursor. 10. Cursor, Separate, Join, snapping: Her over there, we're still in Chapter 1. And this is very important because we are talking about the cursor, we are talking about just naming. And you will see how we can manipulate the origin. It's the very symbol. So it's live into the scene by him here. And we have, as I mentioned before, and we can show a static aesthetics or display or hide. Here. We have the cursor. You can move the cursor or using Shift right-click. So, so you can move your cursor. What is the origin point? We have here? Four items, and all of these four items are on object is origin is here, which if you wanted to rotate, it will be rotated around this origin. I want to make is the origin may be in this space. So I will select this face and click shift is, it is being able to oceans and we are our off the cursor to be deselected. So I will select a face which I am selecting row. And after it I will go to the objective would and from object sit origin to 3D cursor. And dinner origin has been converted or have been moved. It, transform it to this face. And we can now rotate in xy axes, or maybe rotate in z axis. And again, I will select maybe this identity rate is stable. And coursera-test selected. Again, go to object, set origin, origin to assessors cursor. Now, I can rotate from this origin or a scale from this origin. Scaling the x-axis. What Nicosia, I want to move to be said of symmetry. We have here a lot of options. So you can go to a movie urgent to the geometry to be here. It's a mess. So a vendor critically calculate is the origin, so it can be moved to another point. What about the snap? Before this nib? But we have some object here. And we can make and separate is a voice selection by using B. So the shortcut is B, and I can select all of these Lincoln vertex and separate my selection. Again, select all of these items and several voice election. It should control L is separate voice selection. Control L, separate voice election. So we have here some items. And what is awesome multiple under 29 is that you can select many items and tab so we can manipulate and edit in the same time. And this feature is and isn't and wasn't in variants. I want to talk about is Azure when we have here a few items, so we can select all and the control G. Maybe we have here and a sphere. Maybe we have here and cylinder. And I want to make all of these items to be one object. Now I will go to the face orientation and they may be using gametic CAB, which may be this is one. Alright. Let's live. Again. After I joined, I want to talk about so a snap will be here. We have a lot of options. And no matter the other object, we kinda snap to the grid. As you can see, are snapping to the grid. Fuel zoom out to be snap to grid, such as this of you zoom in to be snubbed to xr. Is this a grid? We didn't talk about the options which is here. We have here the wireframe and the object in the wireframe. We have the solid, we have material and review, and you have the render. This issue only occurs in this show lights and so on. As you can see, we have here, this image has a curve and we have a lot to auctions, but it is options isn't shown by default. So you can go to A1. We have built-in auto add-ons that you can use. One of these, which is extra, using activity. This extra objects, you can add some object such as T1, so on. So if I select, we can use to make and diamond, etcetera and T What? So every scene has four items, which is your mesh and the curve is after that you will add light, you will add camera. You will, you will add materials. So you can add an environment and didn't hit the renter. What about snubbing? Have said that we have here an a cube, and we have our two options here. So I want to move is a cube or a teapot up to this vertex. So I will activity this nib, and after that I will move. I am saying is that I want to move it to be here, or moved to be here. By using this option looked. You can snap to the edge. Audio kinds nerve two is volume to the phase, g, z. Or you want to move here? I'm snapping. But you can see it's not very size. I'm using only the vertex or maybe the incremented to be snapping, to segregate. In a video. Or the next lesson I will talk about is the spin and the screw. And we will also talk was eating. 11. Screw, Spin, proportional Editing: So it is a screw I will make here and Dublin and edit is this billion to have only one edge. So you can use this function to make, maybe I sink, you can use to make an bolt. So its origin will be here and select All and screw from this edge. And as you can see, it's a screw such as this. I will make the tetanus to be three. And it's still screw. And because I don't want this option. So let's move here. Select all and edge screw. That's fine for now. Tetanus, maybe it or seven, and the steps will be smooth. And maybe 20, again, make it, it to be smooth. And again, we have mid and mechanical object using the scroll. What is a spin? So assume is that you have circled and you want to spin around this cursor. So there's been around as a cursor at any time. So go here and search for spin. If you didn't find in this menu, you can find here. So it tells me closure. And using a spin, it can be, if you wanted to search, you can click to search for spin. And the shortcut is Alt V. So I'm selecting all and Alt and spin. And here is a trick. You spin around this vertex, around this cursor is maybe 217270. And again, maybe 90 degrees is as tips. Maybe nine, or you can choose it to be 10 or so on. And after that, you can go to confirm this. You can also, I assume that you have an oblique when I want to spin. So select all out E, spin and angle or steps and maybe 18100. So we have spin such as this. As this is very interesting. We have explained the screw we have exhibiting has been, now is the time to explain the Bushnell who have large Blinn and it will grow in the soil. The sub-divide a few times, maybe 50, and select random vertex. Or you select random vertex and go. Such as this slightly. Select a few vertex sober version I think here is I will rotate. It can be used, can be used. So I'm using gx is a circle and we are making, and we were getting such as this move. And here on out of service. As a root is different, is the root. And this is sharp. And this is linear. And so on. Assume that you have a sphere. You can select some faces. And Alt S. Let's disable that one. Altis to move. I will select the Checker Deselect. And after that, go here to individuate origin and exit rude Alt S. Assume that you have and Taurus select all Alt S will shrink, such as this. You can see here, we are shrinking or item. And I think now have finished our lesson and you have explained all is it without eating? So you can now model of items. In an extra tutorial. We will start Chapter 2. 12. Uv Editing, Adding Materials: Hello and welcome. This is Chapter 2. In Chapter 1, we will talk about UV Editing and we will talk about how to automatically chairs and the materials to our object. Medically, if you can imagine that you have an a cube and there is an option here to generate UVs are you will uncheck uses. So we have no, If you go to the UV editor, we will see that you have any racing. So as what is UV Editing, you have an, a 3D object and you want to apply a texture to it. So you should unfold it in a 2D space so you can go to your textures or export as a two into developing software such as escape and bent over this object is the first step is you mark scheme. So you can imagine that is an Bieber and he wants to call it voice. So you can follow that correctly. So first step you should chick some seams here and Control E mark. See, it will be red. So you can select all and on-ramp. If we go to UV editor, you will see that we have folded correctly such as this, and you can now export it or add to it. Is, there is some options also. As you can see it see I should, I should now have a new v. But if you check on smart UV project, it will make another rejection. Assume that you have. All right, so I will surrender and you want to fold it. So I will select setup to Marcus M and autumn to Marxism, silicone edge and mark scheme. Then select all and honorable. If you absorb the material, who should go here too. And this step, you cowboy new material to correlate plastic. And you can edit your material as you like. It's the same here in the shader editor we can employ or add nodes. You may add noise, texture, color. To color. You have auto textures, such as with texture and so on. Or we can select an image and select your image may be wood or emitted. The same here. And upload. I will go for shading. And as you can see, you have your IRB review such as this. And this is the noise. Is there is an adult called a Node Wrangler. You can go to the Adam and wood and activate neutron curve. What would do is you can select an texture and click Control T to add mapping and texture node. So if you rotate that, you can rotate in x axis or rotate in y axis, orotate in X axis. And you can also set the scale to be larger or smaller. Because this is a black-white, you can add it to the bump. And to click. Here shows a color, maybe yellow and it's metallic. And the roughness will be I will add normal to normal and the color to white. As you can see, it's, you have now made as Bomba is too tiny, increase the scale to before. And this is Zavala in the scene. You can flip it or invert a change. We're using Shift S and a change, a change. There's evidence to be glossy. Roughness point 0, 3. And click here to be normal. Or you can change it to gloss. Shift is shader to be a gloss. And the diffuse would be. So this is a glass. I think we should make it be right. From here. You catch him to be stood you, or, and so on. Or change is a rotation. This is only for a few word and it will not be shown in that interval. This is the Render and it's black because we have any light it we will discuss the EV in later session, about four, No, it's conclude here we have edges, a lesson or who we just listened to you in the next tutorial. 13. Talking About modifiers: Hello, Fernando. Is this is a new liver and D to D, you are going to call it word for word. The first is very important, and they're here in the tab. You have a lot of modifiers. We will talk today about array and EBV and within. So how we can add an array. So it's severely symbol, you can click. And it will make another replicate. You can increase it and it's animatable. Any value. Or our orders can be an animate. So you can add value, force the camera to be moved, or you can enrich this and it's will be correctly. So here is offset. This is a distance between any object. As you can see, it's sono contacted, contact with each other. You can carry this distance if you want to be correspond so you can adhere and constant offset to be around three meters. You can also add another array to be made before in this direction. And it's displayed correctly. That answer array in Zazi to MR. only three, or maybe too. And it's a disputed such as this. You can add even further as you want. As Anycast is, is that we want to talk about. So you can add pv and it will be built and I'd be able to all your objects. What about, what is interesting about it is that you can add segment as you want. Or you can change the amount or you can't change. Change is shading and at material for this edge. So this is, remember 0, maybe plastic, I assume, is that in the Hubert it will be shown in red. But we have another material which is metal, which is shown in blue. And I want to mix everybody to be one. So as you can see, is everybody will be Cemetery, which is blue. Is the amount of, can be defined as you want, can be large or small as you want. You can change this value. What ligase, which is a Boolean. So you can add and cylinder. Select, is a cube and add Boolean. Select the object which, which is centered or it can be. From. Here. We have the three options. Difference will make a difference as you can see it make and hold. Here. Let's apply it to see what is the difference. If you hide it, you will see that we have as a whole here. Anyway. I will scale and move in y axis, rotate around x 90 degrees. And down here. You can select or select an object and add Boolean. And select union is in. It's time to select the cylinder and make it union. It's an OH on object. I just go in y-axis. So it's used or no. We will apply it to see what is the result. So this is our result. And as a final one, which is, I assume that you have a sphere. And there we have another sphere. And if we select 1, 2, and the Boolean modifier and Google to the sphere will be the intersect which is here. And I will apply no. So let's see what we have soils is the intersection of both spheres. All right, next to you talk, we should mirror modifier. Here is an object and the I wanted to middle and z axes. How we can achieve that way, we select on vertex and assign a cluster. Here. We go object mode and set or into the silicon and go to the mirror modifier. We can select the access to visit and heroin. And not only does it axes and you should apply it to Caesar. We have also the screw modifier. How we can achieve that. Elicit, try to add and blend and exit are but a few time here. And if you add, this column will fire. You will see that it make and ship. And as you can see, it's so you can add as you just a chick is X's and it's now will work so it can be rigid or so iteration as is. And if you want to screw, you can add this group. And again, we have an acute and we can add a subdivision surface. So you add sub unit surface humic at as most. You can make it more and you worked. And this will be typically it should not be more than four, usually only make it interviewers do. And in the render to B3, assume is that is have this circle and you have to add thickness to it. As you can see, it's now have no sickness or at the surface. And it should know sickness to our sphere. It's in this direction or that direction. And maybe 125. And you have now added sickness, what we have to have assembly file. So I will check, move away from. And it should make this wireframe just a change in thickness. And it should add wireframe to you. So we have finished this lesson. I hope you enjoy this lesson. See you in the next tutorial. 15. What next??: As I have mentioned before, a, this will be an updated coarser and every month I will put a lot of sections. Side is of course, as this course is alluded, Skillshare, if you want to see more advanced course on programming or a graphic design such as gender or Photoshop. You can watch As and visit our sketch here. And so if you have any question you can send to me at a four you can see me and meal at angular due to or you can look at my Facebook page. At Facebook, I hope you enjoy this course and you should be updated and follow as a course on Skillshare. So you can see all the sections I will upload later on do is listen to you next tutorial.