Blender 2.8 Model Texture Animate & Simulate Complete Guide

3D Tudor Neil Bettison, The 3D Tutor

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35 Lessons (13h 10m)
    • 1. Introduction Blender 2.8 Model Texture Animate & Simulate Complete Guide

    • 2. Lesson 1 Creating The Base Wood

    • 3. Lesson 2 Creating The Catapult Wheels

    • 4. Lesson 3 Creating The Wheel Turners and Retopologising

    • 5. Lesson 4 Finishing The Wheels & Adding Details

    • 6. Lesson 5 Creating The Hand Turner

    • 7. Lesson 6 Creating The Gear & Pulley System

    • 8. Lesson 7 Creating The Rope & Supports

    • 9. Lesson 8 Creating The Swing Arm Joint

    • 10. Lesson 9 Creating The Swing Middle

    • 11. Lesson 10 Creating The Chain & Bucket

    • 12. Lesson 11 Testing The Swing Arm & Creating The Rocks

    • 13. Lesson 12 Creating The Catapult Bucket & Starting The Arm

    • 14. Lesson 13 Strengthening The Arm

    • 15. Lesson 14 Creating The Catapult Cross Section

    • 16. Lesson 15 Creating The Hot Coals & Ballistic

    • 17. Lesson 16 Marking Seams & UV Unwrapping Part 1

    • 18. Lesson 17 Marking Seams & UV Unwrapping Part 2

    • 19. Lesson 18 Marking Seams & UV Unwrapping Part 3

    • 20. Lesson 19 Marking Seams & UV Unwrapping Part 4

    • 21. Lesson 20 Adding & Modifying Materials Part 1

    • 22. Lesson 21 Adding & Modifying Materials Part 2

    • 23. Lesson 22 Adding & Modifying Materials Part 3

    • 24. Lesson 23 Adding & Modifying Materials Part 4

    • 25. Lesson 24 Creating The Base And Importing Our First HDRI

    • 26. Lesson 25 Creating The Rope & Finalising The Build

    • 27. Lesson 25.5 Creating The Armature

    • 28. Lesson 26 Weighting The Armature

    • 29. Lesson 27 Animating The Catapult Part 1

    • 30. Lesson 28 Animating The Catapult Part 2

    • 31. Lesson 29 Creating The Fire Simulation Part 1

    • 32. Lesson 30 Creating The Fire Simulation Part 2

    • 33. Lesson 31 Creating The Fire Material

    • 34. Lesson 32 Rendering The Animation

    • 35. Lesson 33 Final Lesson Rendering The Animation To Film

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About This Class

                                     Blender 2.8 Model Texture Animate & Simulate Complete Guide

Course File Downloads

Five full Blender files allowing you to choose which part of the course you would like to start from.

3 HDRI's, 56 texture maps and 1 resolution map.

Human scaling model.


Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animate & Simulate Complete Guide’. This is my most exciting course on the date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.


We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.


Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.


You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.


This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.


Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.


Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.


Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.