Blender 2.8 Game Character Creation | Darrin Lile | Skillshare

Blender 2.8 Game Character Creation

Darrin Lile, Blender Foundation Certified Instructor

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56 Lessons (9h 7m)
    • 1. 01 Introduction

      1:35
    • 2. 02 Modeling the Head

      10:15
    • 3. 03 Creating the Torso

      9:56
    • 4. 04 Modeling the Legs

      10:34
    • 5. 05 Creating the Arm

      11:01
    • 6. 06 Beginning the Hand

      10:15
    • 7. 07 Finishing the Hand

      10:10
    • 8. 08 Beginning the Hair

      9:18
    • 9. 09 Finishing the Hair

      7:58
    • 10. 10 UV Mapping the Hips

      10:44
    • 11. 11 UV Mapping the Head and Torso

      9:30
    • 12. 12 UV Mapping the Leg and Arm

      10:14
    • 13. 13 Creating a Unified UV Map

      7:52
    • 14. 14 Beginning to Texture Paint

      8:49
    • 15. 15 Finishing the Base Colors

      7:00
    • 16. 16 Painting the Jacket Detail

      8:35
    • 17. 17 Texturing the Zipper and Belt

      7:51
    • 18. 18 Adding Sculpt Detail to the Hair

      10:03
    • 19. 19 Baking a Normal Map

      7:23
    • 20. 20 Beginning the Rig

      10:08
    • 21. 21 Creating the Arm and Leg Bones

      9:24
    • 22. 22 Adjusting Roll and Mirroring

      8:27
    • 23. 23 Binding the Character to the Rig

      7:18
    • 24. 24 Weight Painting the Character

      13:43
    • 25. 25 Adjusting and Testing Weights

      9:54
    • 26. 26 Setting Up IK Legs

      9:30
    • 27. 27 Creating the Foot Roll Bones

      8:55
    • 28. 28 Foot Roll Parenting and Constraints

      9:41
    • 29. 29 Setting Up the Toe and Knee Controls

      9:42
    • 30. 30 Finishing the Weight Painting

      8:19
    • 31. 31 Creating the Control Object Bones

      8:13
    • 32. 32 Finishing the Control Object Bones

      10:44
    • 33. 33 Mirroring and Parenting Control Bones

      11:02
    • 34. 34 Placing the Custom Shapes

      10:32
    • 35. 35 Finishing the Rig

      9:17
    • 36. 36 Setting Up for Animation

      11:06
    • 37. 37 Finishing the Interface Set up

      9:47
    • 38. 38 Drawing the 2D Face

      9:30
    • 39. 39 Creating the Idle Animation

      10:19
    • 40. 40 Animating the Head Turns and Blinks

      12:52
    • 41. 41 Rendering and Testing the 2D Animation

      9:47
    • 42. 42 Starting the Run Animation Cycle

      12:53
    • 43. 43 Continuing the Run Animation

      14:45
    • 44. 44 Finishing the Run Cycle

      9:15
    • 45. 45 Creating the Jump Animation

      9:40
    • 46. 46 Animating the Face for the Jump

      13:55
    • 47. 47 Exporting Assets to Unity

      10:24
    • 48. 48 Creating and Importing the Sprite Sheets

      8:36
    • 49. 49 Configuring the Character in Unity

      11:09
    • 50. 50 Retargeting Animations onto Our Character

      8:16
    • 51. 51 Setting Up the Animator Controller

      14:07
    • 52. 52 Beginning the Player Script

      14:48
    • 53. 53 Animating the Sprite Sheets

      9:02
    • 54. 54 Activating the Face Objects

      9:46
    • 55. 55 Configuring the Character Movement

      12:17
    • 56. 56 Conclusion

      0:25
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About This Class

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.