BlendMasters Volume 1: Model a Concept Car for Film in Blender

Brandon Hix, 3d Artist | Owner of blenderunleashed.com

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48 Lessons (8h 58m)
    • 1. Introduction

      1:10
    • 2. Customizing Blender with Addons

      1:10
    • 3. Placing Our Reference Images

      5:43
    • 4. Customizing the 3d Viewport

      3:40
    • 5. Blocking In the Hood

      14:45
    • 6. Refining the Hood

      9:51
    • 7. Completing the Hood

      13:46
    • 8. Blocking In the Grill Area

      12:22
    • 9. Refining the Grill

      12:54
    • 10. Creating the Inner Scoop Sections

      6:51
    • 11. Using Modifiers to Model the Grill Mesh

      4:53
    • 12. Placing the Grill Mesh In the Front Section

      8:45
    • 13. Finishing the Grill Area Scoops

      3:56
    • 14. Creating a Plan of Attack

      3:05
    • 15. Front Fender - Timelapse

      14:12
    • 16. Blocking in the Body - Timelapse - Part 1

      15:51
    • 17. Blocking In the Body - Timelapse - Part 2

      19:14
    • 18. Refining the Front Fender

      18:54
    • 19. Refining the Side Door - Part 1

      19:14
    • 20. Refining the Side Door - Part 2

      14:10
    • 21. Refining the Roof and Windows

      11:51
    • 22. Refining the Rear End - Timelapse

      7:03
    • 23. Refining the Engine Enclosure - Timelapse

      13:53
    • 24. Detailing the Tires Introduction

      11:37
    • 25. Building the TIre Treads

      8:57
    • 26. Further Refinement and Positioning the Tires

      13:42
    • 27. Blocking In the Rims

      12:53
    • 28. Detailing the Rims - Part 1

      12:00
    • 29. Detailing the Rims - Part 2

      14:44
    • 30. Finishing and Positioning the Rims

      13:16
    • 31. Modeling the Wheel Hub, Brake Disc, and Calipers - Timelapse

      11:22
    • 32. Headlight Design Preparation

      9:33
    • 33. Blocking In the Headlight Assembly

      12:56
    • 34. Creating the Low Beam - Part 1

      15:53
    • 35. Creating the Low Beam - Part 2

      10:11
    • 36. Creating the LED Light

      11:11
    • 37. Creating the High Beam

      10:45
    • 38. Adding Room for Additional Reflectors

      10:03
    • 39. Adding the First Reflector

      12:06
    • 40. Adding the Second Reflector

      13:21
    • 41. Adding the Turn Signal

      16:09
    • 42. Adding the Third Reflector

      14:07
    • 43. Additional Details - Timelapse 1

      15:23
    • 44. Additional Details - Timelapse 2

      13:16
    • 45. Additional Details - Timelapse 3

      14:10
    • 46. A Final Word

      0:53
    • 47. Invitation to Connect

      0:41
    • 48. Bonus Final Blend File Breakdown and Contour Explanation

      21:28
14 students are watching this class

About This Class

By the end of this course you will be able to build a fully detailed, high resolution 3d car for your next VFX film project.

  • Geared towards 3d modelers who are looking to learn some advanced techniques in Blender
  • Specific tips for how to achieve accurate edge detail for automotive rendering
  • Immediately practical to you and your projects
  • Built from concept sketch all the way to final clay model as you follow along
  • Gain tips and insight from a professional 3d artist about workflows in Blender

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