Beginners Sketchup Lesson in 30 Minutes - Design and Build a Working Desk with 3D Modeling | Jake T | Skillshare

Beginners Sketchup Lesson in 30 Minutes - Design and Build a Working Desk with 3D Modeling

Jake T, Sharing my design knowledge!

Beginners Sketchup Lesson in 30 Minutes - Design and Build a Working Desk with 3D Modeling

Jake T, Sharing my design knowledge!

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18 Lessons (32m)
    • 1. Introduction to the Lesson!

      1:17
    • 2. What we are Aiming to Create

      0:35
    • 3. Opening SketchUp Settings

      0:38
    • 4. Basic Navigation using the Mouse Wheel

      1:01
    • 5. Building our First Leg

      2:37
    • 6. Spacing out and copying our Leg

      1:35
    • 7. Desk side Support

      3:31
    • 8. Creating the Body of the Desk

      2:59
    • 9. Cutting our Drawer Slots

      3:19
    • 10. Creating Drawers

      2:20
    • 11. Adding Details to Our Drawers

      2:16
    • 12. Building the Tabletop

      1:59
    • 13. Creating round edges

      2:23
    • 14. Adding Color to the Legs and Body

      2:27
    • 15. Creating a Wooden Texture

      0:50
    • 16. 3D Warehouse Introduction, adding the iMac

      1:04
    • 17. Adding a Plant to our Desk

      0:54
    • 18. Thank You For Watching!

      0:19
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About This Class

If you are a complete beginner to SketchUp and a fast learner this lesson should help you get the fundamentals down quickly.

In this lesson we will go over the basics within SketchUp to help get you started working within the program.

If you follow along I will show you how to build a working desk from scratch using a variety of different tools and processes within SketchUp, all which are essential for learning 3D modeling within the program.

Topics covered within the lesson

  • Moving within SketchUp
  • Moving along different axis 
  • Basic geometry building 
  • The Push/Pull Tool
  • Components and Grouping objects
  • Moving and Copying objects 
  • Cutting into shapes
  • Adding textures and Materials to Objects 

I hope you gain some value from the lesson, please leave me some feedback it would help me out a lot. Also give me a follow to stay up to date with any new lessons I release and see my existing lessons below, thanks.

Music: https://www.davidcuttermusic.com / @dcuttermusic

Meet Your Teacher

Teacher Profile Image

Jake T

Sharing my design knowledge!

Teacher

Hello,

I'm Jake.

I am a fully qualified Product Designer from the UK based in the seaside town of Brighton. I have worked within the design sector for a number of years and have contributed to a wide variety of design projects. 

I am currently working successfully as a freelance designer full time and in the process of creating a multi disciplinary design studio.

My skillset is based within 3D design along with advanced knowledge of the Adobe suite and a number of creative CAD programs.

I have a deep interest in all aspects of design (its my passion) and have worked on many dif... See full profile

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Transcripts

1. Introduction to the Lesson!: Hey, welcome to today's lesson. This lesson will take you from being a complete beginner for someone that kind of understands how sketch of works and the tools within it. And walk you through all the steps required to build a really cool desk, complete withdraws, and then we end up in a Mac on its and a plant. So I'll walk you through all those steps from start to finish. And also we're going to apply textures to the desk. This is a pretty concise lessons, so it's perfect for beginners. And if you're a fast learner, I reckon this is probably the video for you. I've also attached a texture image in the resources part of this lesson. And that is essentially for us to create a texture towards the end of the, that will become apparent. So throughout this lesson, if there's any parts of it that you miss or you just haven't understood. I really encourage you to just rewatch the parts and take a second look. If any part seems a bit unclear or confusing. What's you're working in SketchUp. I hope you enjoyed the lesson. Please leave me any feedback that they really appreciated. I've got a longer form lesson on the fundamentals of SketchUp. So if this was a bit too quick few maybe check that one out. It's a bit more in depth and I go into a lot more things actually, I hope you enjoyed the lesson. Let's begin now, and I'll see you at the end of the lesson. 2. What we are Aiming to Create: So before we get started, I just want to show you the final outcome that we should achieve at the end of today's lesson. So yeah, we, if everything goes well, you should have a desktop looks like this, which draws that we can move in and out of the desk using our hierarchies. Like so. But yeah, this is what we're looking to achieve by the end of the lesson. So if everything goes well, you should end up with something like this. So let us come to the last now had been joint and good luck. 3. Opening SketchUp Settings: When you first open up, sketch up, you're gonna get a window that looks like this, might have a different version to what I'm using. And what we wanna do first is come down to this go arrow. It says templates. And here we select Essentially yeah, our template. So we've got feet and inches, meters, again fleet in inches and different styles. But the one I'm going to be using today is architectural design and in millimeters. So for the sake of this tutorial, I recommend that you use this. You can follow along easily. So once you select that, just click start using SketchUp. And it should open up. 4. Basic Navigation using the Mouse Wheel: So when your sketch up loads up, you should get something that looks like this. You should have a little bit worried. Here we go, man, sometimes you might get different versions of this. So initially what I want to just quickly show you the main navigation tools with SketchUp. So on your mouse, if you use your scroll wheel, you will see that we can zoom in. And then if you click down on that scroll wheel, you'll see that we can operate the camera. And so these are the basic navigation tools within sketch up. And we will be using that throughout this lesson. Up here you have your toes. And again, we'll be, I'll, I could drag through these one by one. But as you see throughout the lesson, as we start building, they will kind of become clear and it will make sense. We have a tray hair that's the default tray. This is where you choose your materials. But we'll leave that there for now. And yet. So let's begin building. 5. Building our First Leg: So starting off using our orbital that we just learned on our scroll wheel, we're gonna begin by building the legs of our of our desks. Even first-off, we should just delete this man. So you just click on Herrmann and hit the Delete key should disappear. And we're gonna be working from the origin. This is called the origin wouldn't sketch up. So this is a great place to start building any project essentially could. It just gives you a nice reference point. And so first things first we're going to click on our rectangle tool. And we're going to come to our origin. So your SketchUp should lock to the origin like Sir. And then we're gonna click once. So you just click once, you don't have to hold onto it. And then what we're gonna do is make sure, make sure it's on a blue axis. So you can see that my rectangle that I'm drawing is actually blue at the moment, which is where we want our R-square to be. And as you can see in the bottom right, you can see the dimensions or bys square being shown at the bottom right of our screen. So we want this to be a 14-year-old white 40 million. So we're going to actually just type in 40 and then a comma, a comma, and then 40 again, and then hit Enter. And that will build us a 40 by 40 mil and square. So now we want to actually use this tool here called the purse portal. And we're gonna click on that. And then we're going to see the face becomes highlighted when we hover over. So we're gonna click on that once. And then again, you don't need to hold it, you just click on it and then you can move your mouse down. And we want this height to be 840. So again, our dimensions are in the bottom right-hand corner. So if we just type in 84 and hit enter, that will give us a 840 meter height. So now we'll go back to the Select tool. So the arrows tool. And what we wanna do now is make this a component because this is a table like this is going to be a component that we might want to change in the future. So we're gonna do that by, if you triple click it, it should highlight all the faces. And then what you're gonna do is right-click and select Make Component. This will be your component name ij. We have to do is just click Create here and there. So there we have one of our legs as o components. 6. Spacing out and copying our Leg: So we have one leg, but we need four of those for our data. So what we're gonna do is we're going to copy this leg. So in order to do that, make sure you're on the Slack tool. Click on the leg. And if we press the key on your keyboard, that should open up the Move tool here. And what we wanna do is grab this leg at the point where we built it from selling the origin. So I'm gonna click, click on the leg, and as you can see, we can now move it. But what you wanna do is then press control. And that will make a copy of the leg. Again, you can see it's locking on two axes and we want to make sure we're on the green axis is time. And again, we've got distance in the bottom right corner. You can see how far I'm moving it. So for this load, we want to move it by 760 mil. So I'm just going to type that in here and and it's moved on into position we want. Now we're gonna do that again, except this time we're going to select both of those. So make sure you've got the Select tool selected again. Click one of your legs. Hold down the Shift key on your keyboard. Click the second leg, hits M on your keyboard to get the move tool grabbed from the origin, press control. And then this time we want to stay on the red axis. So make sure you're on the real axis. And we're gonna do it by one hundred and five hundred and sixty mil and hit Enter like that. So there we have our four legs. 7. Desk side Support: So we've got our four legs. Now, I want us to add in that structure that goes from left to right. So this is going to be on either side. So in order to do that, what we're gonna do is actually grab the line tool. So it's a little pencil tool. And we're going to come into this point on this leg here, on this corner, make sure locks to the origin of the component like Zone. And we're going to just click once. And as you can see, we're now drawing a line. But we want to stay on this existing line of our legs and make sure it stays on there. And what we're going to type in is 145 and hit enter. So that's drawn us a line. Next we're going to grab the rectangle tool again. But instead of grabbing it, we can just press are on our keyboard. So like so we now using the rectangle tool and we want to create a box from this point to this corner. So we're gonna click on this endpoint again. And as you can see, it's on this face, which is important. And then we're gonna type in 40, comma 40, and then hit enter. That's made us a nice square there. Then we're gonna grab the Select tool again. And what we're gonna do is we're going to double-click this square that we just created. And as you can see, all the lines should be highlighted including the face. And then you're gonna press Control G on your keyboard. And what that does is actually groups, groups the square. So it's now it's its own entity which is very important within SketchUp. Just always wanna make sure you're grouping stuff or making it into components. Because otherwise you can kinda mess up your geometry. They become linked to one side group. We're going to double-click on it. So now we're within the group. And you can tell you're in a group because everything goes a bit darker shaded and the piece that you're working on will become yet highlighted essentially. And again, we're going to grab the post portal or our keyboard shortcut for that is p. And what we're gonna do is click on the face once and then move it to this point here. So and SketchUp likes lock onto things. So we can see that it's going to lock onto this edge, which is exactly what we want. We don't want this edge because it's too far. This is the edge. You're going to click on that. And that's created. Posts that we need within our legs. And maybe hit escape. Actually, if you hit the select, go back to the slip tool and click out of it, you'll see that we're out. And so from this point we're going to move it. So we're gonna click on our shape. You want to move to key on our keyboard. Grabbed the point we want to move it from. So this end point. And we're going to move it along to this side. Press control on the keyboard. And as you can see, it's not necessarily locking to the red axis as well as I'd hoped. So what you can do whilst you're moving your object, if you click on the arrow keys, you'll see that it locks to the different axes. So if I press the up arrow, it goes to the blue axis, repress left, it goes on to the green axis. Let the rest right, you can see we are locking on to the red axis, which is what we want to. Now I'm going to line up to this point here. Once I'm locked into the right axis and click, and there you have it. We have our our side sidebar in place. 8. Creating the Body of the Desk: So now we're moving on to the body or the desk. So that section which are draws all fit into. So in order to do that, I'm going to again grab the pencil tool or hits on your keyboard as a shortcut. And I'm going to come to this top point here. And I'm going to draw a line down, again, locking on to this line here. And I'm gonna type 145 and hit Enter. But least pencil lines are used. They actors essentially guides for me. Some people would like to use a tape measure biking pencils are just easier to use and less computing. Then we're gonna grab the slack tooling just to come out about. So we've got a line there. And what we now want to do is grab the Rectangle tool kit are on the keyboard and when to come from this top point here. And we're gonna go to the end point of that line that we just drew. So as you can see, we're on the green axis and it's locking on to the endpoint nicely. So we're gonna click again and actually create this face. To again grab the Slept tool. We're going to double-click the square control G to group it. So it's now its own entity. And then we're going to come into it by double-clicking on the group. And then we're gonna hit p for the push pull toga. And we're going to pull it. Again. You don't need to hold down the mouse button. You just click once and then drag. And we're going to drag to this endpoint here. So we know that this is where we want on our desk 42. And so we're gonna grab that and then click again. So now we want to extend these sides out so they fit to the edge of these legs, but they don't go over the legs. To, to do that, we're going to draw a couple of lines. So hit on the keyboard, grab the line tool. And we're going to come from this point here. So it locks to this endpoint. We're going to draw a line down to about point. And we're going to be the same on this side. Draw a line down. And then we're gonna grab the push pull tool by pressing a key on the keyboard. And we're going to push, pull about that face that we just created sanctuary. And we're going to make it come to the end of this, the end of our legs. So here, click and there we have it. Now we're gonna do the same on the other side. So I'll grab the line tool, draw a line from this intersection. This intersection, again, sketch ruptured lock onto nicely for you, which is always handy. Down to the pit P on the keyboard. The face is highlighted. We're going to click once. And then we will come to this point here. We click again and there we have it bears that first part of our body on our desk. 9. Cutting our Drawer Slots: So now we're going to add the cutouts for our draws. So in order to do that, we're going to come into this group again. So we're going to double-click, make sure we're in the group. And what we're gonna do is grab the line tool. And we're basically going to draw a line down the middle of this front face. So if we run across the agency, that SketchUp locks onto the midpoint mass what we wanna do. So we're going to click once. And we're gonna make sure we're on the blue axis is time. And you can see that sketch up automatically does that for us. And if you're not again, we can use the arrow keys to make sure we're on the correct axis. So left and right. Show you the green and red ones. And we want to make sure we're on the blue. So you'd press upon the keyboard, it should lock into the blue axis. And we're going to come down to the bottom point here. And then we're going to get the Select tool. And you'll be able to see that we've now created two separate faces before it was one phase, but now it's too. So now we're going to use a new tool is called the offset tool. This one here. So you click on that. It should come up and if you click on so few, so if you haven't got any cases selected like this, so you click on the offset tool. You'll see that when I go on to face, it highlights it. So that's basically saying which phase it's going to work on. So we want to do on these two faces here. So we're gonna click one. And as you can see, it's trying to offset it. And, but we went to offset inside and we want to do it by a distance of 15 millimeters. So once you've got it clicked, you type 15 and hit enter. And it should offset inside. Just make sure when you click you're not outside. Outside the square because then if you click 15, an offset at Wash your are mounted outside air or actually Oxford outwards. And we wanted to upset inwards. So again on this one and I clicked once and I'm gonna type in 15. Again, hit enter. And that's offsets. Offset at our offices nicely. So now we need to actually cut into this show. So we're gonna grab the push portal. So you have a compress p bar or to select from the menu. And we're going to highlight this face. And we're going to drag it back so we know our total length is 800, so we're going to leave a bit of a gap from there. So we're probably just going to move it back 750. So once it's selected, it's free to move. Just make sure you're going in the direction you want to be going to. We want to be caught in knots extending out where we're going in the right direction. And we just type in 750 and hit enter. And then what's good about that is once you've gone on the push pull tool, you can then double-click and it will just repeat the process that you just completed. So as long as no face is selected, if you just double-click, it will repeat our 750 pushback that we wanted. Now become out of the group again just by using Slack talk and clicking outside, you'll see that we now have our slots for draws. 10. Creating Drawers: So now we're gonna add our draws into our GSK. To do that, we're going to use the Rectangle tool. I'm going to press on my keyboard. And what we're gonna do is essentially just traced this outline. So I click on this top left corner and I come down to this bottom right corner and it should lock on. And we wanna make sure again, we're on the green axis. Click once and I'll click again, and I create a rectangle. Then I'm gonna grab the Select tool. And again, I'm going to double-click it to make sure the face and all the lines are selected. And I'm going to group that by pressing control G, which makes it easy to use. And we don't mess up any other parts of the model. Now we're gonna go into this group by double-clicking. So we're into this face group and we're going to use the push pull two again. So press play on the keyboard. And it will grab Ela Bhatt. And I'm a click once on this face. And when it's selected, we can drag wherever we need to be. But obviously we want to come to this back wall which was 750 dB. And you can see when I lock on to the measurement in the bottom right-hand corner and 760, which is correct. So what we can do is we can actually just click this back face and that will make it 750 d. So then if we come out of the group by clicking out. And if we use the EM on our keyboard, which the Move tool, we can click on a point and move our draw out of the basket cell. So then we can actually work on the details of it. Once it's out. We are going to go into the group again and we're going to use the offset tool. So click offset, and we're gonna offset by 15 mil. Hit enter. And you should have something that looks like this. And then we're going to postpone again to create the void within the drawer. So we'll click once on the face and we know the full length of that is a 115 mil. So if we want 15 mil on the bottom, we're going to come down a 100 mil robot type a 100. Hit enter. And there we have the main body of our draw. Next we're going to add the detail on the front of it. 11. Adding Details to Our Drawers: So to add our handle for the draws, what we're gonna do is we're going to double-click into the group on the door. And then we're going to grab the Rectangle tool. So we're pressing arm. And what I'm gonna do is just draw anywhere on this green, on this face. We're going to draw a rectangle with the dimensions 200 by 20 and hit enter. And there we have our rectangle on this face. Now we're going to grab the Move tool. Actually, no, sorry, we're gonna grab a slap tool. Double-click to select this face that we just drawn, and then grab the Move tool. So by pressing on the keyboard or click on up here. So we're going to lock onto the midpoint, which sketch up again does nicely for us. So we're gonna click, click once. Now we are now moving this shape. And what we wanna do is mu gets to the midpoint of the Drawboard itself. So if you come along this edge, you'll see that SketchUp will lock on to the midpoint price. We're going to click that. Now we have it in place. Next we're gonna push pull P on the keyword. And we're gonna push pull that to the end of part of the drawer. So that was 15 mil. So if you make a mistake and sketch jump, you can just press Control Z and it will undo the last thing that you did. So just be aware of that if you make any mistakes throughout this lesson, you can just control Z to them. We're going to click that. It's offset to that package and it's disappeared for us, which is nice that we come out of the group. We can now move our draw back into position. So using the Move tool, grabbing a point and we can lock it to that point there. Because we want to make a copy of that. We can again click on a point we want to move from press control. And then we can move it to this edge. So we know where I draw sets where both in the correct place now, yeah, we can move them out and about along the green axis quite easily, like so. So I might just leave this here for this. The rest of the lesson. 12. Building the Tabletop : So now we've got our draws. We want to work on the workshop. I'm actually going to move this back into the desk. So I'm just gonna do that by move on and I hit the hierarchy. And we come to this point here. So to do this, the workshop, we're going to grab our rectangle tool to hit on the keyboard. And then we're basically just going to draw a rectangle from this 1.2, this endpoint. So I've clicked once there and then click once there. And that's created a rectangle. And we grab the slapped tool, double-click. And again we're gonna group it. Make sure all the lines are selected unphased group. And we've grouped it like that. So now we want to push, pull our work taught and I think we're gonna do it at 20 mil. So we're going to grab our post photo by pressing P. And we're gonna come up 20 mill type and 20 and hit Enter, like so. So now we have our workshop and our final model. The workshop actually has a rounded edge and it actually extends out a bit. So we're gonna do that now. So go back into the group. And we're gonna use the push pull two again. We are going to push pull outs by a amount of 55 millimeters. So hit 55 and press Enter. That's post-war gap. Now if there's no other folks elected, we can just replicate that process by just double-clicking on the faces that we wanna do. So know you want to bring that out. Why 55 mils? And want to bring this up by 55 mill. And we want to bring the we're out what, 55 mill. By double-clicking on those other phases, it just repeats the process we did initially about. It gives us the outline of our tabletop. 13. Creating round edges : So now I'm going to create the radiuses on our workshop. So they are the curved edges on either side of this workshop. But to do that, I'm gonna go into this top group, the workshop group that we made. And then first open, we're gonna offset this top face by 55 minutes. What I'm essentially going to do is draw some circles on all four corners. And from there we'll be able to push, pull the edge and create a rounded corner. But to do that we need the circle tool so you can have a click up here or you can press on the keyboard. And I'm going to go from these endpoints. And what I'm gonna do is make sure I'm on the red axis. That will times just to make sure that they touch correctly. Because sometimes if Circle is on the green axis, it doesn't touch and it won't close. And make sure I'm on the red axis. And I'm going to drag to this point here, is one. Do the same on this side. And then same on bees. Final corners. Again, just click a month and click and again, now I'm going to grab the what. I'm going to make sure no faces selected. So I just came out with the group that I click now on uncommon back in. I'm gonna grab the push portal. And what we're gonna do is just take off these corners. So I'm gonna click there and click down. And again, because we've just completed that process, we can replicate that just by double-clicking on, basically wanna do a double-click the double-click that and double-click the great. So now we want to just get rid of these lines. So to do that, we're going to press a key on the keyboard, the Eraser tool. And we're just going to erase these lines that we don't need. The top surface. Again, if you make any mistakes, just press Control Z and you'll go back a step which is very useful in making mistakes. And you are beginner, which everyone does that. So now I'm going to click the Slept tool, click away, come out in a group and we have our workshop. 14. Adding Color to the Legs and Body: So now we have our Basque made. We want to add some materials and colors to the leg, draws and the workshop. But to do that, we're gonna use our default tray. Yours may already be out. That's the case and that's fine. And I'm just going to pin it here by goodness in them. So these are all the things that you can use within your tray, and we want materials. But if materials is not showing up in your tray, just go to Window default tray. I mean, sure materials at its tip. So I want to use this. I'm going to click down here. And essentially what materials is a collection of materials that you can use within SketchUp to add to your model. And not necessarily the best textures or materials, but they, there's a good variety here and, and not to get you started. So what I'm going to use first is colors. So if we go to college here, click on that. And it's collagen legs and the body of the table. And I'm going to use the color m o5. So I'm gonna click on that. And a bucket should come up. And what you can do then is just click on each item that you want to change the Colorado. It will change its color for us. Like so. Now because we made these legs components, everything that we do within the group, within the component of this leg will happen to all of the, let say if I wanted these all to be pink, they can turn pink like bats. And because it's a component, that means any change that we made, this will affect the legs within the model. So we can control Z that because we don't want pink legs, we want greylag. Yeah. That is the paint on the legs and the body. And to edit that, we grab a bucket to weaken or press B on your keyboard. And if we hit the key, we have this little color picker ribbon, click on that column that will bring our color here and we can edit it. So here we can change the color or black colour. You may have RGB, you may have some of these other options. But if you go to college, you'll see that we have for adjustment of that color so we can make it lighter or darker, whatever we need. And then if you want to reset that color, you can just click here like Sir, that's our legs. We'll get into the workshop Android Max. 15. Creating a Wooden Texture: So now it's a credit or wood texture. We need to use a JPEG image. So to do this, we're going to click this little box here that says Create material. And then what we're gonna do is click, use texture, image or clicks little file button. And I've already got one saved. I'm going to use, I click on that, click open, click OK. And it should come up. And all I need to do then click on the services that I want to apply this to our two drawers and our workshop. And as you can see the scale of the texture, it's far too small. Non-bank gonna go edit. I'm gonna change this to 800 and then click off the bat. And there you have it. We have our wood texture on the workshop and the draws. 16. 3D Warehouse Introduction, adding the iMac: So now I'm going to show you how we got the iMac and the plants on top of our desk. So we're actually going to use the 3D warehouse. So if you go to Window 3D warehouse, This is essentially a place where people upload 3D models. So anything you need will probably be here. I'm just gonna type in IMAP. And then I'm going to use this one. You probably will need to create an account with Trimble. So do that and then you'll be able to access to 3D warehouse is a really good tool for 3D modeling because, you know, sometimes you just don't have time to make certain things like a car or an imap. So I'm gonna place it on that surface. And we put the Move Tool selected. I'm just gonna rotate it 90 degrees, like so. And then back into position. And then I'm just gonna do the same for the plant. And we have a plant on our table as well. 17. Adding a Plant to our Desk: So to get my plant and I just typed in plants and I downloaded one into my model and put it in position. Energy scaled it down a little bit large. And to do that, you just press the Esc tool in the ascii in SketchUp and then you can drag and scale items correctly. So yeah, that's kind of the full model. To turn on that core shadow effect. If you go to your default DRE and show and hide shadows, you'll get that cool effect that I showed at the start. And then yes, you can move your draws in and out or you didn't move at all. Like so. So yeah, I hope you enjoyed this lesson and I hope you managed to keep up. If you didn't, then obviously go back and we watch little parts if you missed anything. But yeah, I will send it back to me in the real world and I hope you enjoyed it. 18. Thank You For Watching!: Thank you for watching. I hope you enjoyed it. Please check out my other lessons. Give me following Scotia that really helped me out. Leave a review. And I'll see you in the next video.