Be More Creative | Zaman Jeffery | Skillshare

Be More Creative

Zaman Jeffery

Be More Creative

Zaman Jeffery

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5 Lessons (12m)
    • 1. Introduction

    • 2. Understanding Creativity

    • 3. Activity 1 Follow-up

    • 4. New vs Relevant

    • 5. Activity 2 Follow-up

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About This Class

This Class will help you reach your creative potential by guiding you through the whole creative process. 

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1. Introduction: Hey, everybody, Zaman here and I'll be leading you into the liberal off creativity. We typically think off creativity as an external force that we don't control or an artistic talent that we don't have. Well, the reality is that creativity is a problem solving skill. It's a habit that can be learned or improved the generate ideas every day on day. If we understand the structure off, what we do do generate those ideas. We can train ourselves to come up with some better ideas and do it faster. This course will show you what makes us all creative and what simple changes in our creative lives can have. The greatest effect. I'll be leading you through a few creative exercises that will enable you to see your behavior within the creative process and in a practical way so that you can generate ideas in a greater quantity and quality 2. Understanding Creativity: creativity the moment people listen. This word did think creativity is a mystical force that randomly wizards on Lee the enlightened few. But creativity is not only tangible and recognizable. It's learning ble, because creativity at its core is problem solving with its two characteristics, relevance and novelty. Relevance is the degree by which a solution actually solves the problem thoroughly. Reality, on the other hand, is the degree off originality, which that solution exhibits practice solving problems with higher degrees off relevance and morality, and you'll train yourself to generate ideas in great quantity and quality. In short, you will improve your creativity. Our history is often mistaken for creativity, but our history is the skill off creating beauty, not the ability to solve the problems. Just because you can't draw or paint doesn't mean that you're not creative. Those are two separate things. Separate skill sets. Now we're gonna do one exercise testing your creativity. You're gonna need a piece of paper and a writing utensil off your choice. If you need to gather those things now, just go and get it. Pause the video and then we'll do the exercise ready. This exercise is called as the future. Aras Kids Footwear. Now the kids footwear is become a standard for the footwear industry worldwide. You know, a miniaturized pair of shoes for kids is accompanied by a cheap on a useless toy, maybe a tennis ball. What could be better? But what would a kid's pair of shoes looked like a few 100 years into the future? Your goal is to write down as many toys as you can conjour up for the kids pair of shoes off a slightly new era in the future. I'm talking about spaceships, jet skis, horror boards, flange shoes, anything the whole nine yards. If your kids pair of shoes were to be in the future, what would or could be in those boxes as prizes? You've got three minutes to write as many things that you can keep writing. Just keep moving, and we'll discuss the results of this exercise in the next movie. 3. Activity 1 Follow-up: So what did we learn? We learned that motivation is our greatest challenge, not the lack of time. The most common excuse we used to justify our inability to generate ideas in greater quantity and quality is time. We rationalized that we just don't have enough time to come up with anything more or anything better. But in just three minutes you generated 10 2030 or maybe more ideas for this exercise. So clearly, time isn't our challenge. Time isn't the barrier. This is the greatest news, because motivation is an internal power that we can control. Take a look at the 1st 10 items on your list. They're most likely to be obvious ideas. Now look at the last few items on your list if you're chuckling. That's because the last few items are typically a bit more unusual. He documented the low hanging fruit first. Then you had to stretch your imagination to find new ideas. This is a powerful reminder to never cheat the creative process when our idea seems to it's usually because we're stopping at the low hanging fruit, and we haven't let the process play out long enough to yield the strongest ideas There's an interesting dynamic that plays out in every idea session that we conduct, whether alone or in a group. Now, when I said go, you generated a lot of ideas really early. They came fast and furious. These are the low hanging fruit ideas that everyone generates. But then, as you went along, it became harder to generate ideas. There was a low in the ideation until you came across a diversion idea that really sparked a second set off Noel ideas before bottoming out. This is a shape off ideation, and it plays out this way consistently. I showed you that to illustrate another common misconception surrounding creativity that creativity ease us. Kill you can cultivate your most creative responses to the exercise were drawn from your experience, your perspective and years off. Indirectly training yourself to solve problems quickly. Not because creativity is a supernatural talent. It's trainable and a learning bols kill those who excel at it, do it because they have consciously practice problem solving with relevance and novelty. This is the key to creative training 4. New vs Relevant: if relevance is a degree by which a problem is solved thoroughly. Neutrality is the degree off uniqueness or originality. In that solution, it's often seen as the most important moment off. The quality often idea. Why is that? Because normality, by its very definition, is new and new is exciting. You makes things noticeable and the value ideas that cut through the norm asi often experience relevance. Valve accessories often resumed in the solution. Solving problem with relevance has become second nature to us. How do we learn to generate ideas that are still relevant but more noble, like anything we desire to learn? We practice on the extreme. Did you know that in the ancient times, Roman soldiers used to practice with heavy wooden swords so that in the battlefield when we have the original metal swords there used to fight faster because the metal sword was lighter in weight? Let's practice this normality with the creativity is version of a swore. In this next exercise, you're gonna need a piece of paper and a writing utensil for this exercise. So if you need to get it, go get those Now. This exercise is called as the deck House Armory and you're gonna have six minutes to solve it. Your task is to design the world's greatest armory. Money is not an issue. Just remember, anything is possible. You can document this armory however you like it. You can sketch it out right down. Its features use whatever mattered you feel most comfortable with. Just designed the greatest armory a man has ever seen. But you only have six minutes to complete it. We'll discuss the results of this exercise in the next movie. 5. Activity 2 Follow-up: So let's take a look at our armory. Let's put a check mark next to the features that you would deem observed. Here I have my armory, and I have observed features like an RN throne from the game of Thrones. I have amazing floor plan. My floor consists off bullet shells. The ceiling is made off bombshells illuminated with glowing magnesium. No. Do you have your check marks? Good. Now I want you to put an X next to the feature that you would deem to be feasible to your build or relatively ordinary. The chances are that you have more exes than you have Check marks, just like you have more access in your armory. V as an adult struggle with absurdity in our solutions because there rarely know. And that's not how we solve problems restored with relevance. Grass kids, on the other hand, don't suffer with the same condition. They typically struggle with relevance, and they excel at neurobiology. So if you're really in a bind and need Noel ideas, ask a kid in order for us to effectively practice no lt, we have to be willing to go to the extreme, which often means suspending relevance so that we can play in an absurd space. Then we can pull those ideas back into the relevancy. Afterwards, take a look at the check mark ideas in our armory, take one off those ideas and describe how you could scale that idea back on your absurdity . Skill to become more relevant. What would you have to do to make that actually buildable? For instance, if one of your features will say a runway with the airplane running well, pulling down back a little bit, that's gonna be like a stationary aeroplane. With the background moving and some sound effects, it may take keeping the concept behind the solution. But restructuring the execution to be more relevant. No, lt's become the hallmark of creative quality or relevance remains necessity to qualify that idea to a true solution.