Basics of Mobile UX: Design and Prototyping | Mustafa Kurtuldu | Skillshare

Basics of Mobile UX: Design and Prototyping

Mustafa Kurtuldu, Design Advocate & UX Designer @ Google

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13 Lessons (51m)
    • 1. Introduction

      1:06
    • 2. Mobile First Design

      4:50
    • 3. Designing for Affordance

      3:15
    • 4. Designing for Feedback

      2:39
    • 5. The Design Brief

      4:57
    • 6. Defining Metrics

      2:30
    • 7. User Journey

      6:20
    • 8. Creating a Storyboard

      8:19
    • 9. Designing the UI

      2:56
    • 10. Setting Up Sketch

      4:22
    • 11. Invision Craft

      3:29
    • 12. User Testing

      5:05
    • 13. Conclusion

      0:50
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About This Class

Want to know where to start with mobile UX design? In this class, we will be looking at breaking down a design brief, defining the underlying challenge, defining a metric to test against, creating a prototype and iterating on the process. From there we will prepare you for usability testing with real users. Throughout the class, you will learn techniques from Design Sprints methodology.

This class is geared to those who want to get a start in UX and have a basic framework to follow. 

Design files will be provided for you to follow along. I will be using Sketch and Invision, but I will do a review of prototyping tools.

You'll also learn:

  • How to redefine your design briefs creating a UX flow and user journey.
  • The basics of design thinking.
  • Rough and ready prototyping and usability testing.