Basic Maya Tricks & Tips: For Beginners | Walla M. | Skillshare

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Basic Maya Tricks & Tips: For Beginners

teacher avatar Walla M., 3D Artist

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

16 Lessons (22m)
    • 1. Intro

      0:27
    • 2. Set Project

      1:37
    • 3. Unlimited Undo

      1:19
    • 4. Unknown Bugs

      0:38
    • 5. Control Size

      0:31
    • 6. Smooth

      1:46
    • 7. Hide

      0:48
    • 8. Center of pivot

      1:10
    • 9. Soft Select

      0:51
    • 10. Camera and Bookmark and 2D Pan

      2:31
    • 11. Unused Nodes

      1:05
    • 12. Input Nodes

      1:13
    • 13. Selection, Display Layers

      1:57
    • 14. Autokey

      0:58
    • 15. Gimbal Lock

      1:42
    • 16. Playblast

      3:09
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About This Class

In this class we will go over a couple tips that will help you in various scenarios while working with Maya. 

Meet Your Teacher

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Walla M.

3D Artist

Teacher

Hi, I'm Walla, a 3D artist.

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Transcripts

1. Intro: Hi, my name is Walla. And in this class we're going to go over some quick tips and tricks in Maya that could help speed up your workflow. And for those of you prose, be sure to check out. As this may remind you of something you might have forgotten. Oh, you no longer use. That could be important. Enjoy. 2. Set Project: Hi, let's say just opened Maya and nearby to get to work. The best thing you should always figure out is that your project is set correctly. You don't want to have to be looking for files and trying to dissent that. So you go to File and you go to Project window first. I'm going to say new, and I'm going to call this skill to. Then I'll go to this. And I'm going to go to my desktop also oscillates that. And I accept, and what? I'm going to accept these four Maya to create all of this sub folders that are necessary to be working with depending on what you're doing. So when I click accept, I need to go back to Val and I'm going to say set project skill to has been created. I'll open that and I'm going to set. So when we go back to skill too, which is somewhere here, we'll find out that all of these have been created. So depending on what you're working with to later on when we do play blasts, we're going to find out that they're coming into movies. Since will be saved here. If you have sound, you can place it here. And when you try to import sound into Maya, some point which will go directly into this folder. Textures or source. Any other source images can be added in there. So that is it for setting up project. 3. Unlimited Undo: For some reason, my sort of default comes with a set at a finite number that is about 50 Muslim times. So we don't want that. And just to recap, you go to this settings icon preference. You'd go to it and then scroll down to undo. If you ever find this off, that is terrible. So click, Make it, make sure it's gone. And click infinite. So if you want a finite number, the 5 thousand, you, without that, it's best to keep it on the internet. And you click Save. Your undoes will be unlimited. One bonus shifted. Trip that I want to add is when you go to animation and you animating, sometimes you, playback speed is going to be a real bargain. But I found out was this sort of changed it for me. If you find this McCardle, you can turn it to dg and save most of the times it made my playback beat faster. So they go. 4. Unknown Bugs: In case you're working with Maya and it's being very buggy and you just need to sort out everything else at the same time, we'll take it back to the default. You need to go to your documents and delete this Maya folder. Read them. When you do open Maya, it's going to go back to its default and it should create another folder when you tried to open it, or it's going to go back to the default. And most issues will be set back to where they were. 5. Control Size: Let's say you seen is now quite complex and we have a number of huge things in your scene. And you want to adjust your control size. So we have to use the plus and minus signs on your keyboard. So minus will make it smaller. And plus sheep naked, way bigger. Like that. 6. Smooth: Let's say we have a sphere that is less sub-divide like this. I'd love to add more subdivision without, for example, we don't have history on that and this is what we're dealing with. And I want to see I've been walking, so I press three to small d dot and I can still press one and maintain the amount of subdivisions. But I could also go to mess and fix, move and increase the subdivisions. I'll have my nice sphere. The only problem with this is I cannot press one or undoing any. Anyway, the only way you can retrieve back the previous is by undoing and keep going back. And that will take us to this again. So you could use whichever works for you in a particular situation when if you're not ready to go all the way back, for example, you've been walking with this. You want to maintain that and you have a sphere in, you're seen as a cube that you're working with. You want to keep that in there. You can still subdivided and see how this looks like in gets to eat it and edit it in whichever way. So that is that for the smooth 301. 7. Hide: Let's say I am dealing with this character here. And for whatever reason, I don't want to see his legs. And I go to the outliner and press f and these wagons legs. So I can simply just control edge and our high dome for whatever reason you want to see them. And I can select this again. Shift Edge and there'll be puck. So keep that there so you can as well keep on usability and turn it the middle mouse drug on and off. And we need ties off. You will see it changing the outliner as well to embark on its no effect. 8. Center of pivot: Again, I am working with my sphere here, my cube, sorry. I'm getting it from the middle and say I don't want to do that. So impressed. And I can move my center of P4 and press D again to switch it off. So I am now rotating this guy here from this point. So adjust the center of P4's whichever way. And press D again. Same as this guy. Right? Now we can scale dot rotates the scent of bear and he's moving in this direction. So that's it. 9. Soft Select: Let's say I've been scouting and urban sculpting on this guy. Here. For example, I, moving this font is here. And for example, I want to select a huge amount and still not working out for me. So what I'm going to do is I'm going to press to toggle on soft select. And when you press B and middle mouse drug, it will select a larger area or lesser areas where you can move like this. So that is it for our soft select two. 10. Camera and Bookmark and 2D Pan: Let's say I want to walk with my covers and I need to set a couple of points that I need to get back to for reference. So I just want to go ahead and use my camera out my reasonable Lucian gate or not. And and my my attributes of a camera just readjusting b so I can see everything. Okay? So in case I'm walking with this eye, I want to go ahead and just think in this particular button here, it's called bookmarks or there's one there. And I can go ahead and say where to look right there. So I can just click it. Left mouseclick there as well. And get bach probably there. So in a right mouse click, you're going to see all these Comer he's created. Whichever one we click on it, it's going to go back to that particular point set. Right? So that's it for bookmarks. And then let's say my camera is locked right there with this. So when I select my cover and absorbed here and this, you see that this automatically will be locked. Lots of my camera is locked. At that point. I'm going to press my slash key and then right mouse drive in and out. So I can see exactly a certain point. I don't lose my camera. I can just see, so this is the 2D pattern. So I can just go in there and see whatever I wanted to see without having to disorganized everything while I walk on this end. Just in case. So if Aren't you just reset everything, I can tap the slash button again. And we're good with that. 11. Unused Nodes: Let's say you've been working in texture and with Maya and you're in your hyper shed. A need. You've been walking with a couple of shaders and a couple of textures. This will reduce the sizes as well. By the way, say you've been working with a couple of things and this creates a bunch of other utilities here. I denote these are tight my character, but a bunch of other ATVs will be created and textures and other extra nodes. So what you could always go ahead and do this here up your file, you can go to edit and delete unused nodes. So all of those things that are not attached to anything, you walking with Boolean need up a moment, will be deleted out so that she could clear out your Piper shed in those extra notes. 12. Input Nodes: So another different kind of note that the input nodes that are worth knowing as well are right here. And whichever polygon behalf in does come with different nodes and so on. We can just click here and you'll see all of these options. So for example, if I charged sphere, I can keep changing the subdivisions like that. And I can increase or reduce the radius and realize this does not affect the actual scale of that sphere. For example, our cylinder here. Same became just the number of subdivisions right there depending on whatever you're trying to work with. And I can either around cup to that if I increase my son divisions right there or will have something like that as well. So without having to affect any of this, so check out this input nodes as well. 13. Selection, Display Layers: So I have my character right here. And for example, I want to select only the controls. If I tried to select all of these, realize it might have selected something else. That's the joint that is coming out. And these joints right here. So what I can always do is we have these options here. I switch off all of this. And when I do that, I have only my joint selected, which are so depending on what you're working with. So I can switch off my joints and say I want my message on to be selected. So right. So select only the mesh, go on even joints which are in the selected. So I can have that like gotten this ideal of select my locators that are invariables have plenty in there. So you can just switch on and off what you feed to be working with. The other thing I have right here is my layers. So I can select proudly and say I don't want to have my message in there just to double-check anything. So this will turn it on and off. This will plate will show it, will use a glossary if he switched it off. So we won't see the mesh. And this probe habits as a template in there we can see. So the wireframe of width and this is a reference, we can't select it. So that is it for my display layers. 14. Autokey: In case you've studied animating, one important thing that you need to always have o1 is going to be your auto key. And for example, have a key here. And this will work only if you have created an initial key. So I have a key here, and at this point I want to have opposed like that. So when I move that, that pause will disappear when you go to the timeline. So when we go down next to our preferences button and switch this on my auto cue beyond and if likes crop to about 175 and tan, but will notice a new key was created there. So it's very, very useful when you're trying to cause him and made as long as you know that it's on. So you don't mess up some other portals as well. 15. Gimbal Lock: Let's say you've been animating and for some reason this axis has been flipped like this. For whatever reason, maybe you're posing and just posing for the sake of making it look nice. This values here are around 350 Sandy and here we have about two and v. Notice these causes are similar in the same place, but when you try to play through, it will react funny. Also, a good practices wherever you done, any meeting, it is to just select all your keys and go to your graph editor. Right here. For example, this particular one that keeps rotating like that. You go to your accounts and you click the USDA filter. It should adjust. According the soul we described. The effect is no longer there. So I just want to go and add it somewhere in the middle here. Like this. Similar pose. Necessarily everything. Adjusting it. Graph Editor, user filter. To clean out all those messy Jimbo locks. You. Admission. 16. Playblast: So we're going to create our play blast and we need to go over some few Settings. Back to the set Projection Project window just to make sure this is a new project on our desktop. Select, Accept, go back and set our projects to new projects, right, death, which should be around. So I want to make sure when I create my play blast, it's going to go right into movies. But before we do that, we'll just go over a few settings here, right-click. And last one is, in this format, you should make sure you install QuickTime. It will give you very good chloroplasts and it will be over lesser size because we use AVI and these tend to become quite huge. So keep time by encoding should be at H.261. Display Size can be at Render Settings so that when you go to your cells, this is what you get injustice to whatever you need and this will be capturing from here. And now the thing is going to be renderer view port. I want to make sure I have on screen space on needs oxygen to give it a few subtle shadows. I'm going to adjust my was featured on my anti-aliasing. And this will get rid of any jagged edges. So you can look at that and see a very subtle change in it. We'll have our played lasts quite smooth. You could have one motion blur, but when you are working, make sure to switch off this because they might make you an emissions or bits of your workspace a bit slow. So these settings should be fine with me. And we go to our blast. So when I right-click and click blast, I don't know. You can see that's where neither very shuts. Oh, yes. Same tm right there. So we should be fine.