Autodesk Revit 2021 Complete Beginners Guide | Michael Freeman | Skillshare

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Autodesk Revit 2021 Complete Beginners Guide

teacher avatar Michael Freeman

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

45 Lessons (6h 10m)
    • 1. 01 Introduction

    • 2. 02 Starting Our Project

    • 3. 03 Seting Up The Grid

    • 4. 04 Placing Columns 01

    • 5. 05 Placing Columns 02

    • 6. 06 Foundations

    • 7. 07 Structural Floors

    • 8. 08 Shaft

    • 9. 09 Creating External Walls

    • 10. 10 Windows 01

    • 11. 11 Windows 02

    • 12. 12 Editing walls and adding openings 01

    • 13. 13 Editing walls and adding openings 02

    • 14. 14 Editing walls and adding openings 03

    • 15. 15 Tidying Up Wall and Floor Joints

    • 16. 16 Adding Curtain Walls

    • 17. 17 Adding Doors in Curtain Walls

    • 18. 18 Stairs

    • 19. 19 Railings

    • 20. 20 Roofs 01

    • 21. 21 Roofs 02

    • 22. 22 Roofs 03

    • 23. 23 Internal Walls 01

    • 24. 24 Internal Walls 02

    • 25. 25 Office Fit Out

    • 26. 26 Room Naming

    • 27. 27 Adding ceiling grids

    • 28. 28 Editing ceiling grids

    • 29. 29 Adding Lighting

    • 30. 30 Kitchen Fit Out

    • 31. 31 Bathroom Fitout

    • 32. 32 Room Separation

    • 33. 33 Creating Specific Floorplans

    • 34. 34 Dimensioning

    • 35. 35 Using Tags

    • 36. 36 Tagging Specific Floorplans

    • 37. 37 Scheduling

    • 38. 38 Elevations 01

    • 39. 39 Elevations 02

    • 40. 40 Elevations 03

    • 41. 41 Section Views

    • 42. 42 3D Views

    • 43. 43 Titleblocks and Annotation 01

    • 44. 44 Titleblocks and Annotation 02

    • 45. 45 Outro Long

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About This Class

This course is aimed at those with absolutely no prior experience in Autodesk Revit. It is also helpful to those who may have tried to learn the software in the past but forgotten how to use it.

The course is designed to get you up & running with Revit quickly by teaching you the things you need to know without long-winded explanations of techniques and commands that are no longer used. It's recorded using Revit 2021 but can be used to learn any version of Revit from 2018.

You will begin the course with a description of a project and learn how to create your own building model which will be added to and refined as your knowledge grows and new commands are introduced. By the end of this course, you will have produced a fully complete 3D building model to a standard that would be acceptable in any workplace. You will learn BIM techniques hat will allow automatic production of schedules and documentation.

Meet Your Teacher

I have over 23 years experience as a Draughtsman & CAD Designer in a wide variety of disciplines. I started on a drawing board learning traditional drafting skills and witnessed the introduction of CAD softwarinto the industry. Originally starting on the very basic AutoCAD release 10 I have used every version of AutoCAD since as well as adding various other CAD software. This has given me a unique insight into how best to utilise these great tools in the real world environment. 

Over the course of my career I've trained countless people in the use of these tools and as most of this training was geared towards getting staff members up & running with this software as quickly as possible, I developed a method that gets my students actually creating drawings ... See full profile

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1. 01 Introduction: In this course, we'll be learning to use Autodesk Revit software will start off by laying out a building grid, as you would in real-world, which will allow us to insert our structural columns and foundations, will then move on to structural flaws and structural shafts. Before looking at the external walls and how we can advertise to our building and edit them to suit our requirements. Will then go on to look at adding windows into these walls. How we can space from correctly add them to various flaws and create things like curtain walls with different types of doors. Before moving on to the Friday aspects at, in staircases and then looking at roofs. In looking at rooves, we will choose a roofer. Suits are building layout. But then we'll also look at other options and how it can edit roof to sue any type of architectural design. Will also look at extruded types of roofs. Before moving into the inside of the building. Setting out our internal walls and doors and seeing how we can arrange our suspended ceilings. To sue, we will look at fitting out our building with furniture and appliances. And we'll also view these in Free Day so we can create specific views for our drawings to output. Will then go to look at how a conception through our building and see various elevations and working views that will enable us to easily communicate our designs. How we can lay these views out on a title block using revers advanced automation. So join us and Miss Rabbit costs and find out what Revit and Ben are all about. 2. 02 Starting Our Project: Okay, so let's get started. We're going to jump straight into modelling some funnier. If you've done any of my other courses, you'll know that just don't go through discovered every command for hours and hours. We're just gonna get modelling as quick as possible, okay, and we're going to pick up things as we go along. And I want to know will say, if you're an experienced architects, structural engineer, something like that. In severe. Some things, we're going to create a building, we're gonna model a building. It may not be technically correct. How we do certain things, foundations may not be correct. The tie-in of a sub-theme of flaws may not be correct. This isn't an architectural cause, it's not structural engineering costs. Okay? Some things that do will be done. Just teach a Software and there's no need for us to go into endless detail about building specifics to teach a software. So I just wanted some things will be very lacking in technical details in terms of architecture K, but you will learn the software. So bear that in mind. Okay. Now, we're going to start this grain. If you may get different models here, depending whether you use in a newly installed version or you've got someone else is all using it work. But the menus are the same. We're going to go to new, and we're going to swap the architectural template. And we'll click OK. And this now is our main Revit modelling screen. Okay? It might look a bit intimidating. There's lots of commands, there's lots going on here. Don't worry about it. It'll become second nature very, very quickly. Okay? All these commands are beverages. A quick ways of adding items to our model. And we can get different categories of items, okay, there's tons of stuff are you going to, you're going to learn. If not learned to use the actual command, you'll become fluent enough to click on it and play with it and see what it does it in this course, okay? But we're going to use a lot of ways to create our building. Down here, we have our properties. So every object has a number of properties. Face kinda signal V familiar if you come from Nazca background, if you totally new, don't worry. It's basically descriptions of the object, so is everything from what it looks like to how it displays. Okay, but we'll look at that in detail again, it will become second nature. This is about the actual project server model is a whole different floor plans, the levels you looking at, ceiling plans, kinda thing. Now, at the moment you'll see highlighted in black, it says level 0. So that means we are looking at a plan view of the building which we haven't actually created yet, but this would be the plan view. And we're on level 0. So ground flaw. Most most of the time levels there will be ground floor. You can select it. Everything is selectable, everything is changeable. We're gonna keep it simple. This will be the ground floor. Okay. And we can get elevation. So that's looking at the side of a building, 3D views. Now none of us is going to show anything yet because we haven't actually create anything. These views are the most common views are setup for you, okay? And again, will change and we'll see what it's all about lights, but bear in mind this here is Project Browser is about the project. This properties about the object, and this is our main modelling window. Okay? Whenever I'm talking about is overall, if you're not quite grasp in it, most of these things will be easiest way to grasp is just to follow along and it will become obvious. Let's create something. Now. This, it will be quite a big bill that is going to be an office block we're going to create. And it's going to be free flaws is going to be fairly big. And V's here, these markers, these are our elevation markers. Service will be looking this is Tony can look from herself, this from an off eastern, western. Okay. But, but the quite close to it and we won't plenty of room. Our model is we sit in between these market, we won't plenty of room. So if you left-click it, you'll see you get these options. And if you hover over it, you get cross. Whenever you see this crossed with FR arrows, that's the move command. If you left click and hold down, you can jog up. Okay? So I just want to jack single one. I'm just gonna drag it out. And then I'm going to click this one. I'm going to drag it down and all I'm doing at the moment, don't worry about where I'm pointing in the same place. I'm just getting them out of their way to be honest because it can be quite closing when you first start Revit Projects. And we do tend to get an lamp just dragging them out of ice. We have plenty room inside to draw our building. Okay, so that's just a left-click and drag. Now, most buildings will be built on a grid system. So if you've got walls and columns about kinda thing that tend to be spaced out with a grid. And it does make it easier and it's a good, it's good structurally. And that's what we're going to try. And following this course. Again, how we do that might not be technically correct or structural engineer, but we learned in Revit structural engineering. So let's get our grid setup first. Amount will give us the basis to work on. 3. 03 Seting Up The Grid: Now under the architectural tab, will get always walls, colon raves, that kind of thing. Over here you can see grid. If you left-click on this whole ribbon. This is called the ribbon Bible itis menu appear. It changes to a whole new set of commands. And what's actually up and does you select a main commands such as grid? You will get your Modify tab and it will show the options for creating that grid. Okay, now if I have clicked on wall, if I go back and I click on wall, we get a modify. It looks very similar. It's got, it's got commands specific to make in a wall. Okay. When I click on grid these commands with specific for making a grid. So that's just something to remember. When you click on it, you get a different set of commands depending what option you click them. Press Escape. It can go about SEO main tab. And if he press, if you come out of a box and you can just click the command and ego bucket. Okay, so we're back in grid. Now. What I want to do is have six lines remain, kind of East-West, seven lines running north-south. Okay. So I'm going to left-click down here. Just left click once. And now when I move my mouse, you will say I get is line trying to be drawn. It wants to, if you, if you if you just aim to get somewhere near horizontal, it kind of snaps to the horizontal. It really wants to draw horizontal. So it makes you are aliased same if you go vertical, anywhere near any chemist snaps in place vertically. Most grids will be drawn kind of 90 degrees to each other, a vertical, horizontal. So it's kind of making life easy. If you did want to do it at an angle, you'll see if you try, you get its angular dimension come up which makes it easier. But I'm just going to draw one. I'm gonna move it right across and I'm going to left-click again to put it there. Okay? And now I'm going to stay in grid. And if I hover over end, you'll see I get a dimension that is the distance to our next grid. Okay? So I can go five meters, which is what on five meters or can left-click. Now if I jump to the end, you'll see I get a blue dashed line aligning me with the previous one. And if I left-click again to drop the per say, you'll also see the first one I dropped was automatically numbered one. The next one was automatically Number two. Ok. Now if you've had a play about and you've made it, you've done it the first couple wrong or some of you might now be Frey and four, don't worry, just carry on. Everything is changeable after and we'll do some meditation after. But for now, I'm going to just hover without clicking over the end and move up. And there were no vote at five meters. Move it across to get a blurry line. Click OK. Again, hover on five meters. This time I'm not going to move it to where I'm going to say I click there by accident. Now it's not alive to the next 15 meters. And I'm gonna go, I'm gonna make sure I align it with the original woman's next 15 meters aligned. And I've got six lines there. Now. The next one I draw, I'm gonna put down here. And this one is going to be vertical. Okay? And we're gonna just move it there. But what I'm gonna do now, what I'm going to do now I'm going to escape. So I'm gonna press escape could put time sort of come out of the whole grid command. Now, just to show you, because you may press Escape Just to get out the particular grid and you've, you've come right now is not a problem. If you click on grid, you'd straight back in America. So I've got this one. I've got one to six. Now I'm I'm migrates along. I will bes I don't want a numbered. I want them ABC, I want them to be led to the k. So what I'm gonna do, I'm gonna press escape to come out of grid again, right out of it. You may have to press it twice to get back to this one. And I'm gonna just double-click on mach number, okay? And it just comes up like a text editor so I can do a capital labor now. And just left-click anywhere to get work out of it. Okay? And I'm gonna go back into great. And I'm gonna put this 15 meters. And I'm going to line it with that. And accordingly, it is known river Israeli intelligent. You're gonna get this a lot, especially if you're used to using auto calendar in 2D camera drafted naughts are capped with river is gonna blow your mind how intelligent is, because it just guesses all sorts of stuff. And a lot of the time is right now all the time, but most of the time. So now it's said, well, he is a male, is must be B. Ok, and he's right. So O'Shea or depending, let's not go there. So next one is C. Ok. And do seven here. Again, if I, if I didn't, if I actually suddenly click somewhere else and it wasn't exactly five meters, no problem, I can change all that after everything is changeable. So six. And that gives us our grid. Okay. It looks both. Our building's going to be in here. We don't really need visa stretch all the way out. The base one doesn't stretch as far as a is a kind of joyous him is funny way on purpose to show you we can edit everything. If I click on this one, you'll see a circle here. This is the end of a line. If I left-click and drag it, we get our blue dotted line when it's lined up and we let go. We now get this locked symbol. Okay? So now when I click on Insert conjugate. It will drag will know because they're locked together. If I did just want to drug for echinoids and lock them again. And now you can just drag vowel. But when you get a blue line and ultimately locks when together, same with vase. And we're going to drag them down. Okay? And that gives us a nice grid. Now, I'm just gonna move these elevation markers, but too. Well, wherever kinda. Okay, so now we've got kind of a base of our drawing here. If any of these came up, if you drawn some n and it was around them, b, just double-click them as we've done two radian livin. Okay, I'll show you some more things with grid. Maybe maybe these number say you actually wanted them on this side, not on that side. Okay? So if you click one, you'll see you get these boxes with a ticking that is showing you where you are. Number obey if I take this side is on both. If I take this side is just on. Okay. So change them all by ticking the box. Simple. And whenever we go, sometimes I miss is usually in your elevation, you'll get this problem. Lets say this grid here at being 500 away for structural j, this grid was 508. You can see this is, becomes a bit messy. So you can say if, if you click on it, you get a squiggly line. Now it's very small. Hopefully you can see that if you were to click on that, it will give you what it calls an elbow, which is the case with grid line in the correct place in terms of the dimension. But just move a note out, bang me. So we're gonna keep this five meter by five meter grid a misses how we're gonna draw our building. So that's grid. If you go to another level, you will see on your other levels, the grids in. But it will keep the number, the number. The display options can be changed depending on the flaw. If a grid, when you draw grid it will, it will project annoy your flaws automatically. But a number. Well, that's something that you can display differently on each floor if you want. So when I change the numbers to be on this side, okay. Only change among the current flaw for ozone. Just for the sake of being same. I'm going to move more to this. But if you wanted, you could change all the floors to have No, not on whichever side you want is entirely up to you. Really about us personal preference. I'm just gonna make it easy for them all on that side. Okay. So that's grids. In the next chapter, we're going to look at some actual structure. 4. 04 Placing Columns 01: Okay, welcome back. And now we're going to put on some structural columns, surveys. It could be columns are going to follow our grid. We're going to hold our flaws and yet show a building doesn't collapse. Basically, we're going to have on the front of our building is going to be a glass curtain wall entrance and around the stack I service grid line here will not have any columns on. The columns will go maze of this. Okay? So a pair and architecture, you'll see we have column also, we have a top hair structure. Now, architecture, you can think of it as architecture is a kind of more cosmetic parts of the building where structure is obviously a structural stuff that's hold it in various ways to go through both. Okay. So you have a structural wall which is like a load-bearing wall and architectural wall which could just be some plaster and what if depending but underneath the slit you get kinda be options to choose both. So don't worry too much about being in the correct pull-down menu. The architecture. If we see this, we have column here. We can select structural column, okay, which will be the same as clicking column on this structure tablets is just how Revit itself. Okay, so I'm gonna go to structural column. And now you'll see we get, again, we get our drawing commands. Put here. We get the kind of tight. So whenever you create an object, wall, a flaw column, anything Revit has what it calls families and types. And there's a whole hierarchy around them, okay? And at the top you have categories. So category and example of a Cassegrain, wall or flow or column. Ok, so the cats are grey is basically what we object is three for the top option saying what? He says. Well, it will be a wall, it will be a window. V is your category, okay? So next, after categories you'll get families. Okay, so if we, if we set doll for example, so the category's DAW, Nazi overall, OK. And under, under doors, that will be splits the families. Families is kind of a next option down if you were to choose. It also is quite, still quite broad. It's things like is a single DAW or double-dot. Is it like a garage doors with a row should kind of things. So DAW is just any kind of doll and an MCAT secret family is a little bit more specific. Now. And the families you will have types. So again, using doll. So cats are grey, would be Dawes, family would be doubled, all type would be wooden doubled all with a window. Okay, so going down this kind of hierarchy over time. And then last of all, we have instance. Instance is the actual object. So let's say you want to always $6 and there were all single wooden doors with a window. Ok. So the category would be the family would be single doll. They would all be the same type. Wooden, single-dose or window. But you would have six instances. I'm not might be dot one, dot two dot afraid or thought of five or six. Okay, so that's your kind of hierarchy will fall things. Category, family, type, and instance. Again, if, if I didn't really make sense just by doing it and using it, it will become second nature to us. So let's go back to our columns. The column, we're gonna do a structural column, okay? And you'll say here we have our various types of columns in this pull down here when you select an object, this will be ways. Choose what type it is. Now mine, yours may be different on mine I only get one option which is risks. You see universal column three or five by FERPA steel column as big best still. So I want a just a kind of square concrete column. Okay? Now river has all sorts of stuff already made, but it takes up quite a file space because there's so many objects in Revit already made. If you were to include them in every drawing, when you open a new drawing, the final size would be massive and it doesn't need to be because you don't use 99% of it in that particular drawing. So you loading, there will be a few basic types in every template. Generally you load in the ones you need interrupt John, and we do that by going to load from a which you will always see a pair. Ok? So we've slept in structural column. We can't save or when we want. So we go to load family. And you've got this kind of file browser here. And you go, you'll see you have columns and we are using a column, but the way you have it set up we use if we want to structural columns is going to hold our building up under the various columns based obey, carry architectural woman's, we want hours will be under structural. So you want to go down to the structural columns, okay? And I want a concrete column. And I want a concrete square column. So we click open. And now under here we will have this family of concrete square columns. So Colombia's our category. Concrete square column is our family. And our tie is the size. So we're going to use 300 by 300. Okay? Now I'm gonna use for 50 by 450 rebuilding. And now we can place each instance of column into our Join. And you'll see. When I click on that and move into here, we get a square under our cursor now is a column. So we can then also gets a gridlines there will highlight. And you'll get this dimension here. And you can see is it's kind of making it easy for us to drop it because it highlights with line and it gives you a dimensional favor line. So wherever you really want to put, you can put it in. But we want to be junction. Okay? So we just need to go to a highlights both for relevant Gridlines and drop in. And remember we don't want any along this line here. Okay? So I'm going to put, now, when I try to drop it, and again, throughout this course you'll see me do is I'm going to purposely do some familiar comes on outcomes over an area because that's when it, when it happens to you, you're not going to be stuck thinking what's happened is nothing worse than trying to follow an unlike awesome does some, it doesn't work for you and you don't know why. So similar town purposely do some things, it doesn't work just so happens to you. You know, if it dropping straight in there. Well, okay. But for me, it made a noise and it seems to have done something and I've got warning. Now that warning says none of the creative elements are visible in floor planning level 0. So that should give me a clue. And saying without our integrate any in any of the rest of it, in wherever you will have the separation, you'll see a lot just like we did with the columns, between architectural and structural, between how something looks for reactor and how some Phillies fans, structural engineer. And a lot of that goes back to how it, how it's done in the workplace. A structural engineer. Well, in the lower Columbia, same building, his drawings will look different. Some things he doesn't, he's not going to care about partition walls and they only wants to save what's hold him a building up. And then we see that clearly. So he's gonna be interested in kind of a structural columns and flaws. They accept is much more about how the building is going to look and flow things. So Revit purposely separates out. And this is all about building information modeling. Ben made mixes tailored towards each individual person and gives each person with day-to-day need. So if we look into this project browser here, where it says floor plans, you can think of as architectural floor plans. So we are currently doing the columns and the fossa that will be more of a structural floor plans. So we need to create that. We used the architectural template starts, so that doesn't come in with structural templates as default. So we're going to add those now. And we can do that. We go to the top on the view here. And this is where we can get a lot of different view tools. Okay? And you'll see one here. It says plan views and it's got a little arrow over, pull down arrow. We can click OK and we can select structural plum. And now it's going to ask us, you'll see them there are floor plans. We have level 0 and level willingness to flaws at the moment. So it's going to ask is, okay you want to use structural plumbing, which flawed you wanted for. So if I slept level 0, now we get a whole new kind of category under our browser here of structural plans. And if I slept out, you will see it's got one for level 0. And the two columns, a poem show up. So the architectural plan, but they show up on this structural plan. Okay? 5. 05 Placing Columns 02: So let's go back to structural column, our fourth 50 by 450. And now when we select them, okay. You can see very apparent because we're under structural plans. No pair, we have this command At grade intersection, right? Grids, okay. Gives us a kind of easier menu. Again, River, it's very intelligent. It knows that columns generally gone grids. All we have to do is select all the intersections, okay, now if we left click and draw window this way, it wouldn't work. We left-click and drew it this way. Because of the way wherever it does these windows selections, it will, it will select them all and it will put the columns on. Okay? Now, the reason for that is, and if you're going from alter Canvas will be. You'll notice already we've window selections with Autodesk software. If you go from the top left down, you need to select the whole item for it to be included. So if I, when I get to the end of this grid line, you'll say it's highlighted must because for window is going around at all. Same without one, same with that one. If you only select part of it is not going to receive a column gets selected when it around all of it, the grid line will get selected. Now, when I'm, when this window is over all of it. If you draw your window from the bottom upwards, everything you took is automatically selected your meets touchy. You don't have to cover all the OK. So that's why. So if we go back to columns again and grids, I got about why any touch. But asked me an intersection so as to be where two columns intersect. So only these ones here will be selected. Okay? Now, if you press escape, that will disappear because you've got to, let me show you again. Anytime you get this kind of modify, you'll see you've got a finishing cancel. If you just press Escape to even lever shown here, there hasn't actually applied to them until you click finish. And now very applied. Okay, so now we have columns and all these grids. And we have structural plump. We've only got structural plump for Level 0. Okay. We've got a floor plan for level one. I actually one free flaws. But in terms of levels, I want more than that because I'd like to be able to show the roof and I'd like to be able to show the foundation. So we need to add some levels to our plan. Okay. In practice, if you knew that you probably don't stop, just wanted again, I wanted to show the areas and things. So that's why I did it this way around. Doesn't really matter. All we need to do is go to this elevations. It's elevation views represent these. So north, south, east, and west. Okay. So you can select any of those. I'm just gonna click on and off. And this is kind of a side view, face view of our building, if you like. Oh, these are our columns with pawn and they are our levels. Okay? I'm like grids really. So what I'm gonna do is if you go a pair to my menu, you'll see you get levels. Okay? I'm going to soil level. And it works just like grids where you get the alignment. Mac. I'm the dimension. So from level 0, I want our flaws. Let's make quite high flaws in this building. They're going to be four meters, ok. Which is going to be for me to. So the next level down from level 0 will be fall mates as underpinning alumna. We'll do another one. Hope for me, it's us from level one. And I'm going to live a level four meters aligned. And we're gonna slip. And it's going to align them all at the end. Okay. So this one, I'm going to change the name by double-clicking. I'm going to call that let's call that foundation. Foundation. Okay. Now, when you slept it, it'll say, Would you like to rename a corresponding views is basically saying, instead of calling it level z minus1 wherever it was, would you want to rename it? Yes, because it makes it a lot easier to say. So now we have this new view that top of foundation, okay. And we've got level 0, level one, level three, level four, I'm going to rename. Okay. Would you like to rename this service? Is Biada, obviously the foundation of bottom 01201. We need up to level two. Okay? So we ground 12. So the free flaws, we've got our measurement mass. So service is four meters down to the top of foundation. That's probably too much. I'm going to go with two meters. Then we've got ground floor level to me now roof. Okay. So I'm going to pull them all up. And this is looking more. This is looking better now. Structural plans. We don't ourself all ostrich upon showing. So we can go to View structural plans on the animal. Mrd is one. Now. This is looking better. So we have our elevation and we change the south elevation. We have all our plans, all our structural plans. You will notice. We just need to look at the views. Okay. So go east, north, south, and west. So now gets a structured plan. Some of you would have noticed in our elevation, These were our columns. I'll cones actually stop at level 0, which isn't going to be good news for our roof. So we need to change up. And the reason for that is in our options here. So if we click on one column, you will say, it says the base of the column is minus 252500, so 2.5 meters. And you'll see our column was drawn. We drew on the level 0 plan and it's offsetting amount 2500. It's important. You're gonna get this a lot with walls and things where you set your base level and your top-level, okay? And we can change our hey, Robyn do offsets a lot if you can. If there is a level in your drawing laptop of foundation, it's a lot better to do it that way. Top of foundation, okay. I'm going to 0 offset. And for the top level, that's gonna go all the way to the roof. But it's only actually changed one of them because when he slept is one of them. So what you want to do is when you want to have all the objects, you can cook it right-click and you'll say slept all instances an entire project, but will now select them all. And then you can change a base level. It's a top of foundation, top-level to verify. And the offsets 0. Okay, and you'll see they all change. Now, reverence is a handy little. If you, again, if you're coming from auto carbon, I'm sorry if you not wish, if you are, you'll be used to move it into a 3D view just to check that things look OK on the cube and things wherever it has, this command appears like a default 3D view. So just to check if things are okay, you can just click this button here. And it just takes you into a kind of standard Friday view just to check things which is quite good. We will use this a lot. So that's what we got in our 3D view so far, are grids of add just as a representation, but in terms of actual modelling of our building, which created all our columns from the top of the foundation level to the river flow. Okay, there we go. So let's go back to our structural 0 plane now. And in the next chapter we're going to look at during our foundations. 6. 06 Foundations: Okay, welcome back. So now we have our columns in place and we can just double check that now freely model again. Okay? So I'm just going to save this. Okay, so we have our columns now, if you haven't saved us suggestions, save, call it whatever you want to. So now we're going to look at putting foundations under these columns. And really I'd like to take slab foundation and the rest, but I'm gonna show you the other foundations just to give you an idea of how to do them. So under structure, we have this section here, foundation, okay. And here we have isolated wall and slab. And under slab we have this edge. So isolated would be kind of your small, small part foundation under HBase columns that would kind of be isolated. Okay, so you can click that. And it's saying no families loaded. We've looked at this before. A lot of things in Revit will come in with examples. Ready loaded foundations isn't one of them, mainly because we went in the stack VR architectural template. Doesn't really matter. It doesn't matter. All everything can be loaded. It's all the same. Doesn't matter wherever he started off. Okay. So we know what we can do. We can go to Load family. In this case, it's promptness. And is bringing up the same file browser was in structural columns because that's where we were before. All we need to do is go into structural foundations. Okay? So we've got rectangular for things. We've got is cooked foundation, isn't pile cap foundations. If you are a structural engineer and your job is to create foundations, then you'll know what this is, okay, but I'm just going to show you how to make us do it for, okay. So I'll slit up. Now what we can do. We can do like before, we can say at grids. And we can just select hold down control to do multiple selections. And they'll go. And again, none of the elements of visible. Why is that? Because as we've seen before, is just below the level we were looking at. If we were to go to the top of foundation under the structural plan, we will see them. But we were in the level 0. So it's just prompting you. It's easy to think in Revit when you davis Well, it hasn't word I'll draw it again. Doesn't work. I'll draw it again and you end up with five of a strings on top of each other. Okay, so when it comes up with an error message, none available image current plan minutes is just because it's probably below or above the level you working on. But we can see this would be how you Dewey's part foundations. Okay? Now, what I'm going to go, if I go to structural plant of the foundation so I can see them. Okay. Now I want to. Only the ones in the middle of these parts we outside, I want it to be like a strip foundation. Now on our plan, I want to do a slab foundation on this one actually. So I'm going to undo few commands. Okay, I'm gonna go back to this, to this actually was top of foundation level. And I'm gonna go to this option here which is slab. Okay? And now it's going to ask us tickets to his crate is modify. But as usual. And we've got some tools here to create this slab. Firstly, we need to do is choose which one we want. So foundation slab standard, okay? And what you can do, you can click on edit type. If you want to see. This is a free 100 thick slab. Okay? Now, that's probably not gonna be big enough for what we're doing is large building. We probably would end up doing the pads on and the strip foundation thing. Three 0s of this model. We're going to use this level hand. I'm gonna show you how to do a slap. Okay. We're just going to go with that one for now. It's going to ask is what you want to draw, and we will draw the boundary line, okay, so far is kinda the outside line of our slab. And we get our normal drawing tools here we can use. So I'm gonna go a rectangle and you'll see it will snap to the corners and endpoints. So I can't just draw a rectangle all the way from there to there, okay. And then I can slip. Okay. I'm not now as creative slab if we're going to have 3d view, we have this slab, the foundation level. Let's look in elevation. There is our slope and we have our columns coming up first slab. Okay. And if we go back to free the, we did have a edge slab here. So you might have around me Edge, which just gives it a extra kind of forgotten. Again, it's not structural engineering course. So you can see this. Certainly it doesn't look right, but we're not gonna do it this way. I'm going to undo that. And I'm gonna go back. Okay, you can see that our donors have, we've got two levels, 0 and structural plan for some reason this, you can see we have a, b, c, d here. If we go to the top of foundational forever and all the other levels that were not there. Well, that's an easy fix. What's basically happening is if we go to the north elevation and we select these, you will see that the lines don't actually go down to the top of foundation level service plan here. Top foundation is basically that everything on that line. It's a cook frugal model on Matt line looking down, okay. And none of our lines, these lines actually go down that far. So what we need to do is just drag them down. And now when we go to our structural topper foundation plan will save him. And we can go and then put our isolated foundations back on. Okay, so we'll go rectangular footing. I'm just gonna use these default ones. We're going to choose at grids. Sorry, will slightly that way. And then we'll go and finish. Okay, so now if we look in our freemium model, we have this part foundations. So in the next chapter, we're going to look at building up our structural floor levels. And then we after that we can start building out our building. Okay, but at the moment we're still working on the structure. We've got our columns, but we need to put in our flaws. So join me in the next chapter. 7. 07 Structural Floors: Okay, so let's just go to it, an elevation just to see what we're going to do. We've got top of the foundation. So this is, this is OK. We've got our little pot foundations here. Level 0 will be ground floor. So that's where we want our flaw. Kinda slab the ok. And then we've got level to level one, level two and move and these levels of a, the top of the floor levels. Ok. So first one, level 0. Let's go to structural plan. So layer 0, so we're gonna go to architectural would go to flow. You will see under flaw we have architectural floor, structural flaw, okay? So we want a structural flaw in the moment. And we're gonna choose, we get a few options compare, we're just going to choose for the ground floor. Will go into how I'm gonna go with this ground bearing or suspended. Ok. I'm just going to slit ground bearing. And again, a bit like when we drew slab. So we can have about withdrawing the boundary line and we can just choose a rectangle for us. Snap from there. Right down to the level is set to level 0, no high offset. Let's just select OK, and let's have a look in 3D view. So that will be our ground flaw, OK. Next we want to do level one. Again. We want a structural flaw. This time it won't be the ground bearing one is going to be an upper concrete flaw of elderly. She's like a steel decking concrete flow. Again, don't worry about the actual designs are this is a software costs. So feel free by the wave with any of these, feel free to go insert load from there and see what else is there. Or if you've got, if you're at work learning this and you've already got a catalogue of suppliers. You weren't with us wherever you want. This is just a guide on the software, kay? So we're gonna select, do exactly the same here. And we'll draw and select ok. And now afraid of you, so we get again, so we want to copy this. Now we're gonna do the same. We can go and draw the same model of 70, just dead. On this level 0, we can go to level one, level two. But y lights do. If you copied something across and it's identical and you went to a multiple floors. But you can't just use the standard commands. You've got copy, cut and paste standard commands in Revit, okay? If we select our floor, got to copy. Now don't just press paste because it'll just put it into this same level. Remember where on level one, we want to copy this on to level two. And also the roof is going to be the roof slab as well. The pace, we have an arrow, we click that we can go to, aligned to selected levels. Now it's going to come up and say, basically grew up, what levels you want a copy, right. So okay. We can shift select multiple and sweat to and drove here. Okay. And it will copy of up. And now if we hold down Shift button and you hold down your middle wheel, is your Orbit command and you can see your structure. Okay? So already we've done our 3D structure here. And that is our slops. Now one thing that's quite important, whenever you've got geometry like this, you see we have our columns and it is going up to the sub. We want to tie these in together. Or it's gonna, it's gonna cause interference problems and things later, later on. You could throw up areas really when some touch and you want to tell it that it's touching. Okay? So if we click on a column, okay? And then right-click, We can go select all instances in entire project and select all our columns. And what we will get a pair. You see these two attach top base, sorry, attach tot base or detached stock-based Sue. Fairly self-explanatory. What we want to do is attach vase okay, at the top and at the base. So we're gonna go attach top. Now here is where you choose. So this bar along here between your commands and new area you get is log command. You couldn't, whereby it's easy to miss it, but it actually asks you some important things. So in this case, what do we want to attach? Well, we need to know that we're very touching the top of the base. In this case, it will be the top the attachment style if needed. If sometimes if there was an overlap here, what do you want to coat would want to cook the column so it sits all flush on the bottom of the slab. Okay. And you can put an offset. So maybe you want it even the don't actually have to be physically attached. There could be an offset, but in this case we just good slept the slab. Okay. And that's attached now. Ok. I'm not going to worry about a touching. The basis of the moment is a similar process. If you, if you want to go for an a touch all the columns for basis, it wouldn't really is not gonna kick company problems later. And it'll be a very tedious thing to show you that you could do up. The main thing is we've slabs, especially roof subs, you want up to touch so you don't get any strange behavior with a roof later. So there we have it, there we have our structure. Okay. There's a few things are still wants to change on this added one kinda lift Scharf, Right forever middle. If, if, if you walk past a construction site, this is a kind of thing you would see them doing. You'd see one power m is concrete in creating these flaws before we started building our, but usually you would have a core. Okay. So you'd have a big concrete structure going up the middle somewhere which would serve as kind of a list shaft and services, rises and things like that. So we're gonna put a big shaft right at the middle of this building. And we'll do that in the next lesson. 8. 08 Shaft: Okay, so I'm going to go back to structural plants. Since we're still working on the structure, I'm gonna go to Level 0. And I want the lish after this building is going to be a rectangle and it's going to be around these kind of six columns here. So these columns won't actually be there. Instead in the place will be just a big, solid, thick concrete wall. And I'll make it the same thickness as vz, which was 450. So this will be a rectangular, solid concrete wall all the way up to the roof because it's not a column. It weren't are those Pot foundation. So we're like we're gonna have to change everything to edit. But in Revit, changing things like that, it is not difficult. All this is a beauty of river. Whereas other software would be a nightmare to change the whole thing. We've reverted, makes it so easy. So I'm just going to delete all those. Okay? Don't and this is going to be our first wall. So we're going to look at walls now. And I'm gonna go to structure and structural wall. Okay? You could go into architecture, structural wall, exactly the same thing doesn't matter however you want to do it. But we're going to build a structural wall. And we're going to look into these kind of families here. And I won't say what we've got because I want to fall 50 concrete wall. So it's gonna be external. I'm going to be a partition. We got retaining wall, 300 concrete retaining wall there. We've got 440 blocks and got 300 concrete footing. Okay. So what do you do if you don't have exactly what you want? Well, this is easy. You can just make it OK. You can change any of these. But one thing to bear in mind, you don't actually want to change these ones since these are popular types that you may want to use it again somewhere else. So it's a good habit to never, ever change any of these. Okay. Instead, what we will do, we will go in fact. Yeah, let's go. I'm going to select the nearest one is slightly type which is nearest to what you want. In this case 300 concrete for TIM, which will just be a solid concrete wall, but it's 300 fake and we want 450. Okay. So if you click on Edit type, you'll see this puts into her edit type, okay? If you click on there, you get this dialog box come up. And what this does. Yoga is for all the different kind of categories and farmers, and we'll go through this with some of those. But for wall is going to break down the construction of a wall and how it is made up, okay, now, in terms of an example, this is a good example because it is just a free 100 concrete wall. Okay, so just, just to show you, I'm going to change. So we will be using this, but I'm going to change to this. You can see here this wall type is external wall. It has a 102 millimeter brickwork, a 50 millimeter air gap, 45 millimeter insulation, and a 100 block work. Okay, that's what this kind of sentence service title here means if you go to edit type, okay. You can see obvious is made up. Now if all this is shown in Colombia fuels looks different in my avez cette to section, very fit. Looks like that. Okay, you can still zoom in and see. But this is showing you the breakdown. So here we have external wall, a 102 brickwork, which is this here. And this action will look familiar if you're coming from an architectural sign. But it's basically showing you the makeup of the wall. So 10 to brickwork, 50 millimeters, Ag app 5045 millimeter insulation, and 100 block work. Okay. And then it's got this plaster finished publicly. So you can go here structure, you can click edit. And here are the thicknesses. So if you wanted to create your own wall, and that didn't duplicate, so I am editing the actual mainland hair so I'm not gonna save anything but let's say VI gap you wanted when we've a 100 air gap, or you have to do is change that setting and you'll see this air gap has changed. Again, I'm gonna cancel out because I didn't duplicate it, but and that's how you can create your own. So if you were to duplicate this, you can create your own wall type. And just as I did, easiest way to do it is to pick one which is most similar to live up to what you want and edit it from there. Okay. So we're going to go with this, free a 100 concrete, which is a photon like a foundation. Well, but we're gonna have to solve for our lift shaft. Ok, I'm gonna go to edit type. And the first thing I'm gonna do is duplicate. Now I'm going to call this 450 concrete shaft. Well, okay. You can call a wavy line. I'm just gonna call it, just make it easy. And then we can just go and edit. And we only have one thing in our concrete. I'm going to change that to 450 and hit OK. And there you go. And now, if a saver, I've actually created this new type and we have a full 50 concrete shaft wall. Okay. So we've got selected. We can just go ahead and draw it now. We need to go. Ecbc is in green, is we've got a command open at the moment. We still got his wall command open a moment. So we need to get back to our drawing tools where we can draw our actual wall. And before we drove a wall, we need to know what line we're going to follow. In our case, we want it to line up with these, these columns here. So it's 450. We're going to draw it using the baselines. And we want these guys to be the center line of a wall, so it all lines up together. And that's how it's sad. It might have been we wanted to use a line as the outside face of inside face or the call. Okay. I'm gonna go with wall centerline is certainly a concrete wall, so warm color based on the same thing. And I could use a rectangle. In this case, I'm just going to use lines. And when you get back the it does it for you, okay? And I'm going to press escape to get out about command. Now, if we look in Friday and we hold down shift and our mouse wheel, you can see what's happened is we drew at the top of a foundation level, but that's where the top of a wall was. We want that to be the bottom of our wall. Okay, so we need to do some editing here. If we go back to that level. And we will select our wall. Again, everything's easy to change. All we need to do is go, okay, the top constraint that goes up to Level moment is selected to go to level type of foundation. We went right up to the roof, okay? For base constraint is top of foundation. But we don't want any offset. And we'll apply that. And now, and are afraid AVA, where you will see as close to what we want now. The only thing we need to do now is the foundation on there. And if you look, you can see where we can see the line of this wall through the roof. It's because they're finishing at the same level. What we want to do is exactly what we did before. Which is, if I control, hold down control and select the slip model moon. We want to go attach top. So slab omega. So now that's attached to the underside of that slab. And we can put a foundation on there now. So now we get to use this wall foundation. Okay. We'll go with the standard. But it's going to ask us, once a wall basically is expecting a wall because it's a wall foundation. So all we need to do, It's what all and you will see is put a foundation on there. Again. If you are creating some new foundations, a structural engineer given you a sketch of what the foundations with light, you can edit, type, duplicate, change, all that just like we did with the wall. Ok. But in our case, I'm happy with that. So we've got our shaft, we've got our columns. And that's looking like the kind of structure you would see now growing up in most cities around the world has pretty much a modern form of construction for some, Finland is still that came concrete floors and columns. So in the next chapter, we're going to start looking at addressing this up, put it in our external walls, and then we'll begin to look more like a built in UK. There is something of LEFT_OUT for now, which we're going to have to change, which is the kind of glass entrance and staircase area. But again, I want to show how we can add an edit things later on how easy is we've Revit. So for now that is our structure done. And I'm gonna click Save. 9. 09 Creating External Walls: Okay, so let's now I've got this building. Let's start during the main external walls. And I want to do with phase. It's going to be a bit like the example we looked at in the previous chapter. An external wall is going to be an outside brickwork, skin all the way down, an air gap insulation and then block work, but the block work will sit. So we built off this phase levels have is concrete slab, silver block work will actually sit inside, raise openings and then everything else. Installation air gap and installation air gap brickwork will go completely outside. So we're gonna use a type, but we're gonna have to be careful with how we place it. Okay? So for this, I'm gonna go to react at your plan. We've done our structural stuff now, pretty much so we're gonna move into the start working in this plan, namely in these Floor Plan levels. And I'm going to go to Wall architectural. I'm going to select, let's go with external wall 10 to this one, the one we used in our example before. Okay? Now, as I said, we're gonna have to be careful how we draw this. If we went along now and we just draw it on this line here. Saying the location line is a central line. That would be the center of the whole wall, which we don't really want. We want it to be, will go if cafes, exterior. So recall in this example, the cargo bay, our block, we're Soviet stereo effects of our blockquote should give us what we want. Okay, let's say. So I'm gonna draw a line from this corner all the way along for now to the and it looks like it's given us what we want. So I'm just gonna draw it. And say, when we get to the end here, the awesomest agenda we could have chose to do a rectangle there. Same thing. And if we zoom in now we can see this is our block work. Our block work will sit on the edge of this slab and everything else will go way outside, which is exactly what we wanted. Okay? So we can also see how it's shown here. It shows blockquote going through the structural column, which is wrong, but that's just some assumption we can enter in the settings. Okay? So first, if we go to this 3D view, you'll see our first change we need to make. We need to change the height of this wall. Because control select ok. And you can spin round holding down Shift and your middle mouseClicked control. So these walls. And we say top constraint. And for now goes to roof. Okay. And we have our external wall that's gonna be a bit dark and his building ANOVA no windows or anything, but we're just doing the walls at the moment. We need to do something down here is well, isn't just going to hang up. Looking at s. Now, what I would like, instead of AES, I'd like a wall, a concrete footing wall all the way around the outside that this wall is built off the slab is built off it and it goes all the way down to delight. We wouldn't really have phase part foundations. Again, they will kinda had to shout to do it. So I'm going to change our, I'm actually going to go and when it's going to stop foundation level. Okay. And what I want is a wall and strip foundation around the outside. So I'm going to select hold down Control and I'm going to draw wouldn't around these outside components. And I'm going to delete them. And then I'm gonna go to structural wall again. I'm going to take our fall 50 concrete wall. I'm gonna go edit type and I'm going to duplicate this. And you'll see why soon. Because I think I will need to be more like 550. Okay. I'm just going to save that and I'm gonna change this to 550. And I'm gonna, okay. I'm going to draw our wall. I'm gonna draw it on a structural level 0 so we can use as a guide. We'll use this 550 wove is created for the line. We're going to use. Finish phase exterior. Okay? The vase constraint would be the top of foundation. Top constraint will be up to Level 0 over B. No offset. And I'm just going to draw a rectangle around here. Okay. Now if I go to the structural top of foundation, you will see this concrete wall with put. And if I go to a 3d view, you'll see we have now a concrete kind of ring vane type foundation or footing. Okay. The level is to the top of the foundation. So this wall is 14 while still needs a foundation and refit, which we can easily do now with this wall foundation, we just come only through a slit. Walls is going to leave it as it is standard, as it comes in and select those. Okay. So now we have a much more realistic foundation, okay? And we've got our ground and slump that we do have an issue going on here. Our slope goes straight privilege shaft. Don't worry about it. We can change that later. If we look on our floor plans. It's all looking at now. So we have our external walls. It's time now to look at putting in windows, doors, really making our building come alive and naturally lends some light in k. So in the next chapter, we'll start looking at that. 10. 10 Windows 01: Okay, so now we're getting somewhere. We've got our building. Probably more like CIA type element o have no windows, so let's put some windows in to do that. Now, as we do these things, you're going to see a pattern. It pretty much just follows the same path when you add in anything in Revit. And this is why it's such a good place, a software, because once you start doing things, even though symphonies new to it, because it follows that same process. And there's just some same basic rules behind everything. It just becomes second nature. So window for instance. Well, it's the same thing. We get our modified panel here, which is Command specific to creating a window. We can load from the Zane. We've got some examples here. And we've got properties of a window here, okay? So it just becomes second nature. One thing you do need to be careful of is when you are in the correct level. So we're gonna be working on floor plans of the way I'm gonna do this, you'll notice a similar workflow. Tend to put everything on one layer, on one, sorry, one level. And then just copy up. Because in a building like this, there'll be lots of kind of symmetrical designs. Each flow would probably follow the same layout unless there was fixed at conference rooms on one floor. In this problem, we're going to do that. We're going to have the same layout just copied on all free flaws. Okay? So I'm going to put some windows in. And the way these windows are going to work, they're going to sit in between these grid lines. So we will have a window central today's lines or Windows Central today's lines and so on, all the way around. Now, we are going to be the same window. And again, to make it easy, we're going to see what's in here first see if there's anything. Services. So single plane, okay. To basic rarely. So let's load family and it's the same thing again. Go and we'll find windows. Okay, and let's see what we've got. Well, the window owning double horizontal, we've got casement windows, we've got fixed windows. Okay. I won't quite a big window. We've got five meter gap pair, so it's gonna essentially, oops, don't want to skylight. We definitely want a double. And remember this is now families of windows. Okay, so window is a category. And these types, sorry, these kind of variations that have, these are families of Windows. So you're not looking for a size resize would be the type. So I think probably. I'm gonna go and I'm going to go into, I've gotten here. Again, you can choose whatever window you want. One I like isn't the UK windows, and I'm gonna go with double variable case, but I'm just gonna go with this and see what comes up here. So this will be a family. And when it loads by n, Now we can have type I'm actually gonna use. I'm gonna go with a single plane. I'm just gonna go over biggest size single plane window. Okay? Now it's gonna give you a cell height, which is bottom of window from the ground and Ms. case, and the head height, which we'll mainly be driven by the size of your window and the sill height. But when you hover over wall you can see it kind of puts a shadow of the object in. Now river is intelligent enough to know that a window will probably go into Wall. So it's it's not going to let you just put it anywhere. But when you put it in a wall, it's gonna it's gonna want to know which way it's facing. Obviously don't want an external window facing into the room. So you can just, if you just move your mouse towards whichever edge you want it face now and you can drop it in. In this example, it's given us a dimension from this internal wall. Okay? But what I'm gonna do is I'm just gonna drop it in. Okay. Press escape. To finish up commands. We've got one window and man, and when I click it, it gives us this dimension. Now actually want not from the grid line. So what I can do, I can click this little blue dot here and I can track what dimension onto the line. And now it will measure from my grid line. And this is going to give a wall, I'm gonna deal with same hand. We track that to this grid line, okay? And now all we need to do is measure from there. Now this window is 1810. Why'd I know we have distance in here of five meters. So we just need to know what this is, is simple calculation. It will be 5 thousand minus 1810 divided by 21595. So if we make one of these now, 15951 is the same and our window is, implies. If we click this dimension, ok, you'll see if we hover over, it will say made as temporary dimension permanent. So by doing that, you kind of fix it implies now go so that window now is sit in equally and now we want our windows in each of these Bayes. Okay? We can do it that way. And showed you up so you know how to set something with a dimension. But I'm gonna show you an even better way now when you do a multiple objects like that, similar distances, there's a better way. So I'm gonna go back to window. But so our same window here and what I'm gonna do, I'm just gonna just by eye. Okay. I'm just gonna put one in each of these bays here. I'm gonna I'm gonna press escape. So they are just roughly in the middle of a not I've just done it by eye like a say. And I'm gonna go, I'm gonna go to annotate. Okay, I miss annotate. This is where you can put all your friends out, notes and dimensions and things like that. So I'm going to select aligned dimension. And now I'm going to choose felt. Before I do this, I'm going to delete these dimensions just so I can do it all the same. Okay, so I'm gonna go back, annotate aligned dimension. Now I'm gonna pick this grid. And if I go to this window and I just hover over the middle, you see a line appears is basically saying the mid-point of a window. So we'll select that. Select the grid slot, the midpoint, I'm just left-click in each time here. So let me point out a grid. So emit point a grid. So let the midpoint slap a grid. So let the midpoint sweat a grid. I'm just gonna pull out dimensionality and you'll see all ways now highlight in blue. And they're all different values just because we did it by i k, we want them all to say the same thing. We want them all to say, 2500. Okay, Now, if you've clicked off it and it's not highlighted anymore, don't worry. You can just click the object and it's all just one object at all slept, okay? But you'll see that it appears is EQ and it's got a red line through it. So that's the equality constraints where it's known as in Revit the equality constraint. And all we need to do now is untick that. Ok? And now, instead of a value, is basically saying that all the equal distance, well, we know that half of this five meters, 2.5, so we won't, and that's what we want, the midpoint of the window. So Donna Joe Flores, simple. So all those windows now are in the correct place using my equality constraint. Okay? So I'm going to give again now, I'm gonna go to Window. Same window is single plane, okay? And I'm going to go, I'm just gonna put him right click or press escape definition command. So again, we're gonna go to annotate and aligned dimension, grid line, midpoint, grid line, midpoint grid line, midpoint grid line, midpoint grid line tool. Now, look for our equality, which is hidden. Frame that omega all equal. And press this guy. 11. 11 Windows 02: Now we have windows onto walls. I'm gonna put these next windows and use in a different way. In Revit, like most CAM packages is usually multiple ways to get the same end result. And sometimes people can obsess about Am I doing Mr. caret way I'm doing that correct way. In general. Unless you've got a really long-winded way, there is no wrong way really of doing something if the end result gives you the same thing as long as this model properly and can do what you need it to do, doesn't matter if you've done it a slightly different way to the guy that's going to sit next to you. And there are people at LCL no. Right way to do less well, really you do it whatever way you comfortable with and whatever's quick is for you. As long as you're not doing. Like I say, some really long-winded way, like maybe you were put in these windows in individually with individual dimensions. Then you would probably like someone to come to and say about is equality. Okay, but if you were doing it, boy, I'm going to show you now, it doesn't really matter. And I am going to show you this just because it can come in handy when you haven't forever raise you, not able to do this equality. Okay? So and this would be my preferred way of doing it. But why this equal to, Let's have a look. We're gonna go with a window and I'm going to put a window in this side, okay. If I'm gonna, I'm gonna just do it by eye again, likely to be formula for all four windows in this side, press escape. And now I'm going to click on modify. And there's a command here under Modify, which if you hover over it, it's called a line command. And this will basically do what it says it will do. It will align two objects with each other. So if I select these two windows, because this is already got this already placed with the dimension. It will align them. It will align miss one. We've got one. Okay. So let's test it out. Okay, it's going to keep current versus well, every now and then. It's quite good apps. It's basically reminder in Revit, savy job, you haven't saved it for awhile. Save your project is always a good idea to save it. Regulate as good as river is. Like any software it can crash. So save regularly. Alright, so let's go ahead and click on a line. It's gonna say down here, if have you stuck, if you click on a command and you're not sure what it wants you to do next. It should prompt you down here. And it says please select line or point reference for alignment. So it's basically saying reference. It means what you want to align it to, where we want to align to that, to the window center point, okay? Place, let an entity to a line. We want this window midpoint omega, and you get this little dashed line and this symbol here, which means you can lock and unlock. And it's moved our window to sue. Okay, and without quitting out of the command is asking us please certain new reference filament, which is good because it means we can just carry on doing this. And we can carry on cookie means Windows and aligning the other side. Now, I know I said my preferred way would be to do a quality. But this method does have its benefit as well. If someone came along, so it's actually those windows and equal distance to one side of each grid line all around, all around the building. I only need to change this side. And because these windows are, are aligned to this, they would automatically change as well. So in that way it's actually a better way of doing it. So it's, it's whatever you're comfortable with, different methods of the pros and cons. But yeah, it might even be a better way of thinking of it like that. So let's, so we're gonna do again just to show you window. We're going to make sure we've got the correct window and I'm just gonna do it by eye. And each of these bays writer. Okay? The downside, of course, for this method is if there were different dimensions on different sides, you would end up deleting is equal this aligned constraint and doing them with different dimensions. So that is the downside. But again, I'm just showing you the technique. So let's go to it was under Modify. Here. Click out of our window command lecture or out of that and back to the main Zero command selected. And we'll go to modify if every rural show of Eastland a command that you want to get out, just press Escape a few times to nothing else happens and you get right out. So modifier, we're gonna go a line, we're gonna slat. So I bought one midpoint, midpoint, the midpoint. And we're just gonna do that. I'm actually Mr. window up, so let me just go and I've got to align. And then we go to press Escape. So we now have all our Windows-based. And if we go to our 3D model again, zoom out. You can say if we hold down shift and you hold dynamical button, we can zoom around and we can just check that. A look. Okay, there we go. Now, we do want windows all the way up. So let's go to our level 0. And what I want to do now is I'm basically going to select all the windows and copy them to each level, okay, so I need to select all these windows. Now, going around and picking out the windows would be bit tedious. In a drawing where you've got a load Mars stuff going on in B, it's hard sometimes to pick items about picking the wrong one. Can I read it makes it really simple to do. I'm just gonna draw a window around everything. I'm going to select the whole thing, okay? I'm gonna pay. You can see on the modifier of this filter, if I click that, this will show me everything I've just selected, which is pretty much everything in the model. Okay. And they're all ticked because well selected. So what you do, you can check on. Now, nonverbally selected and just select the items you want. So in this case, I want all the windows. If I ok, now, there we go. It's only selected. All the windows. Use up a lot because it really does save time rather than going around and picking things. Now, what I can do, I can go up to this. Again. It should still be under modifies nights and to modify and you have this Copy to Clipboard. Okay, I'm gonna copy that. And then under paste and we are pull down this arrow and I'm going to go to aligned to selected levels. And now I can select Level one, hold down shift to select level two, and click OK. It looks like nothing's happened where it's actually done. If we go to our free day view, is put those windows in the same place on each level. Okay. And if we go to our floor plan, you will see that they are placed on each level, okay. And then placed in the same place. So now our building is starting to look like somewhere. You might actually want to be, except there's no way of getting in and out. So we needed all we also need. If we look at our floor plan, we need some internal walls. This is one big open plan office. We need to we're gonna make this into smaller offices with a corridor. We're gonna build some bathroom facilities. We also have our glass entrance to which we'll be doing later. So lots more to do, but it really is coming along now. And I hope for you guys coming from a cat back ground AutoCad background, you can see just how easy this is being to-do compared to doing it in Osaka, especially. If you look, our Windows always is all trimmed out and everything. Ok. We do still need to do some tighten the parameter columns, something we need to do. So all that kinda stuff we'll look at in the next, in the next chapter. 12. 12 Editing walls and adding openings 01: All right, so one thing I want to do next before we go any further, I want to adopt this from where did mention is going to be like a glass fronted jom is building. And that's gonna contain the main entrance and a big staircase, which will give you a nice view with all the glass, nice LET reception area and things like that. Okay. And that's going to basically stick out in front of the building here. Now it's going to mean we need to change our base slab. So what I want to do is go to, sorry, not top of finite because the structural level 0, OK. And on this level we have our base slump. Now. If I try and select it, it's gonna slip a wall. Okay? So what I can do is I can do the same thing we did in the last chapter. Slept, they all filter. And you'll see one of the options is philosophy, slit non slip floor, okay, and that is our base slab. Now we will get the option here at the top. We've got other modify options. You will get this one edit boundary, which basically means edit the line you created to draw up objects. Okay, so we can click that. And now we get all the Draw tools and you'll see the actual boundary is highlighted in pink so we can see it. So I want to come out and I basically want to follow up to this grid line here. I'm gonna select line and I'm gonna go to this intersection, this grid line and our slab. And I'm gonna go and I'm gonna go to the next line, is going to go along and back down. Okay? And so we've added that section. I'm going to just press Escape GAO that line command. We've added a section there, but we've still got a line here is that we need to trim this out. Okay, now, so what we can do here, we can, we can use res. We've got some trim commands and some editing commands are paid for these lines. Again, these would be probably familiar to you from our circuit if not, don't worry. This one is a very good command. Trim extend to corner. What that will do it will create, instead of it's line going straight along, it will correctly some econo but will lose this side here. So there's various ways you can do it. One way I like to do is this one a split element. So it will split an a element at a certain point towards, it doesn't matter where that point is in a moment, I'm just gonna click OK, press Escape. And now when we select our wall, we've got two, sorry, it will be slightly edge of a slab. We've got two different lines instead of one. We can now use this corner command. And all we need to do is make those to a corner. And then it goes to a corner and then press escape and no habits. And now the line of our slab or floor, it's going to go along. And if we press the button and it's gonna say Would you like walls that got his flaws level two types to its bottom. Okay. So You remember we did those footing walls. Okay. And what it's asking us to attach to a bottom of Slough. Now, I'm going to say here, don't attach because we're going to change that well anyway, okay, so if we go to a 3d view, we should see now we have our floor sub coming out here, which looks a bit strange at the moment. We're gonna change our foundations now to suit. Okay? Again, we could have drawn it like this from the start, but I wanna show you editing as well as creating. So that's why we're doing things in a bit of a round about sort of why if you go to the top of foundation level now. So let's, let's create our wall. And sometimes the econ, you can't quite remember what family or what type of things you use. So you click on it and it'll tell you, I'll tell you what wall by a so you can go slept all but one thing you can do, you can slip the object, right-click and you can just say create similar. And no straightaway, put him a command ready to create a similar object to that. Okay, I'm gonna do, I'm gonna sweat. Point that and I'm going to go and I just want to meet her off. Okay. I just want a meter. Electric piece of all is a meter. Now the reason it's not showing it kinda outside is because it's not in our field of view of moment, which means we need to change v So we don't any offset. And the reason I've gotten erudites because I was trying to change because it was I did him a base before they moved at the top it was seen the base was higher than the top, so it will throw viruses, will do the top first. We want to go up to level 0, okay, now we can get rid of that. And that will give us our wall. And there we go. And I'm going to, I want to copy this and exactly the same place here. So we can use this command up here, which is mirror. Okay? Now what we'll do, we'll select our object and it's going to ask us for an axis. So we right-click finished selection. Now we need the axes to marry along, which is like a mirror point, if you like, the center point. So we slept that grid line and you'll see it mirrors it to this side. And we didn't know. So now that's looking good. But we need, we want to get rid of this. We want these to be corners here and we want an opening in the middle. Okay, again, not an issue. We're going to look at already editing tools here. We have the same commands as we use for editing our flaw. So we can just do that again. We can split it here. And now when you click it, you've got two walls. And then just use this command to make a nice corner. And this is again, you freely autoworker guys are going to be rubbing your hands because this is always Davos, trivalent things is do not so much, at least gray is great. I love Revit are a little bit. So that's what we're looking for a day. And now we've got our photons coming out on the. 13. 13 Editing walls and adding openings 02: Looking at this, it makes sense to do because this is a foundation. It makes sense to do our wall all the way around here. So again, we'll change. We'll go to our top of foundation View. Click on our wall. Let's just create similar. We could add a tip. I'm just gonna create similar here and I'm just going to use the line command. And I'm just gonna go and I'm just going to draw the wall and connect it up. Okay. Versus Skype. Now, select all that wall and again, we'll just do it from. So it will go from top of foundation to level 0 with no offset. And that will give us our complete wall. Okay? Nowadays too rarely should be joined. You can do that various ways. I'm just gonna delete these and I'm going to redo that connection now. Okay, so now in our Friday view, we have a foot denovo wrap all the way around. I'm going to create the wall like we did before. The wall foundation. I'm gonna put line. Okay. Now I want to show you some kinda, Sometimes when you model, you need to do some kind of intricate editing of how things fit together, okay, and again, you be given this. If you join them for a structural engineer, you begin miss, if you are a structural engineer, you'll notice, okay, right now, example what we've been doing this wall this for tomorrow's big good avoid them in the brick work has been on top of it. And the floss lumpy ground floor as being kind of insight built off that wall. Here you can see because of his color voice is blended, innovative. It means these are overlap in what makes up this section of the flow which is made nice to sit inward of this wall a little bit. Okay? And we can find out by our, just to match it, we can go to our level 0 plan. Again, it's asking us to save. So I'm just gonna, I'm just gonna slip them all again. Gonna divert filter. Generally known, our floods come up. Okay. And when we go to Edit value, you'll see what this is. This is inward, this wall, which is what we needed to happen here. If I go to measure, I can actually measure that. But it's actually to work out. Its 19, 17.5. Okay. So what I'm gonna do, I'm gonna select this and I'm actually going to move it. Who's gonna move him by eye? And you'll see we get this dimension is 1.597, okay? And I can do with so many, I can just hold down the left button, drag it in, just roughly inside and let go and we get dementia. And that needs to be 1.597. Okay? And the same here. Whole darpa and struggle in, get the dimension puppet wouldn't 9.57. Okay. And now when I slept, okay. Would you like walls that go to his first level type so its bottom will go down because the walls I wanted to go the top of the slab. Okay. So now we can see how this works. I'll flaw is built into this wall. Okay. Still looks at it as an oval asked because we haven't actually told you how they're joined together will appear. We have the join command. And if you highlight over it will tell you it creates a clean join between two or more host elements that share a common face. And the easiest way to show that is to show an action. So I'm gonna click join. I'm going to slap a flaw. And I am going to slit a wall. And you'll see those overlapping lines disappear. And if you just highlight over, you can actually see you how it comes up in blue, okay? And it's done exactly what we wanted. Sometimes it won't do what you want. But it is quite good. I'm gonna slip a flaw. And I'm gonna slow wall. And then it goes again. Slow flaw. Soil mass created our nice kind of data where which will benefit as later on when we come out with looking at sections and things. So they want to do it for the whole of the bottom floor. Problem is these walls remote way we can't really say, Okay. So what I'm gonna do, I'm gonna slip as well. I'm going to select this wall holding down Control. Okay? And down here we have some commands. Don't have a recap. We have our glasses. I contemporary hide, isolate. If we just click that, we can say Hide Element. And now you'll see the wall is hidden. Okay? So I'm gonna control, select these two as well. I'm gonna go hide element and now all our walls hadn't. So it gives us, we're able to solve this joint out here. So let's let joint again select our slab. And this time, because rather than do individually, ANOVA is multiple objects appear, we have an option to say multiple join. So now I can just go around and I can click on these walls. Oops, I clicked off. So I'm going to do again slow flaw, multiple join, slip. Okay, so that's all done now. Now versus going. Now our slab, our flaw sits nicely in this concrete wall and our external wall. If we turn those back home, go to glasses. Reset ten per hide. A wall is built off. And we have this nice section coming out here, which we can now do with our normal wall, okay. 14. 14 Editing walls and adding openings 03: So let's go back to our architectural point here. And we now have a nice base to build off a section of this wall like we did before. Except this time we're gonna do it the appalls. Okay. First thing we do is get rid of these windows because we don't want Windows. Ok. Now you'll see what's happened here. Is our equal dimensions of disappeared. Why is that? Well now we no longer have this equality between windows because we have a long distance here, so we have different dimensions. Now, what we could do is we could just leave those is left. Msi asks about okay, we're going to stay there. We could have put the damage on these ones are meant just aligned vase to traverse, to align those. It doesn't really matter as long as you don't edit ways, it doesn't matter is gonna do the same. Ok. What I will say is we can actually ok, but just for the site, I'm gonna I'm gonna alignment of those now. Okay. Because it's, it's all good practice. So go aligned. And we're gonna go grid, window, grid, window grid, window grid, window grid. And carry on to the end. And then we're gonna go equality. Okay? I'm all about equality. So now we go to modify a line. Slip a point of reference, slightly objet, opponents reference, object. And nothing's gonna move because they are already in a place. We just kinda time them in now again. Okay? And now we're gonna get the same problem here. Because you've just changed or we've just changed how these are laid out. I'm gonna actually delay all the windows on these two sides. And I'm gonna re-do them based on what we've done on level 0. Okay? So I'm going to draw when they're on them and I'm going to control draw window around those two. And those I'm going to go copy aligned to selected levels one and shifts let T2. And we have those but, and now in our Friday view, we have this area here that we can cuts out now. So as you can see. We're going to have the same thing we had before. We have a blot work is just flush with edge here and work comes out which should sit perfectly on our 14 World. So let's just click this wall here. Right-click create similar. Okay? And it's going to set the same method of creation. And I just want to command gonna put, I'm gonna put a meter section. Just tune out of. Now. Have a look what it has done. Hes automatically created this job because it is an air gap and different brickwork, unblocked work and it couldn't just do like a t-junction. Okay. So wherever it is decided what it finished one in this case is right. And to be fair to river, right? More often when it's not. Okay. At some point, it's good to it wrong. I'm glad because then I can show you how to edit a giant after your Anyway, but hopefully we're going to come across at some point. So I'm gonna do it again here. We could mirror, okay, it doesn't really matter. I'm just gonna draw R Again. I'm gonna do another meter. And there we go. And now we are, is done it wrong. I wanted it to be this joint here, but we're going to cut out a section of all anyway. So but remember that's all one wall. What we're going to do, we're going to cut out all and we're gonna do corner, the corner. Okay? Okay. Now, I want to show you some familiar. You're gonna come up against a, you will see that this wall has an actually It's not joined, is not like this one house. Okay. It should be a neat kind of l join here and some of you may have spite y. If I go to join and I try and join them together account it won't let me. Why is that? Well, but clue is him is hatching here. These this hatch in it shows a kind of double line hatching. So you've got two lines close together alone space, two lines close to long space. Here. The lines are equal. So that's denotes in two separate objects. These kind of equal lines showing internal block work, okay? The double line is showing brickwork. So the brick work is correct is on the outside face or block work is on the inside. But this one is the wrong way round. The brickwork is actually inside on the floor slab and the blood work is on the external face. So that's wrong. And that's why it's not letting us just do a simple join because it's not going to let you join two different components. You would it would mean you are joining your air gap to the insulation inside and things like that. So we need to swap this round reverse if you like. And the reason it's happened is because of the way you draw it. Ok, so if I go to wall, in fact, let's just go create similar. Now if I draw it that way, and if I draw it that way, you can see that's how we get the two different phases. Okay? So one thing to note, when you draw walls, it does determine how it's kinda sad, but it's not an issue the same with everything in rather than often is an issue. Everything is easy to edit. We click our wall and you'll see we get this, these two arrows here. Whenever you see those as kind of a manipulation. And it just means you can orientate it. We won't click done. And the ultimate stages adjoin it as a trivial. This is amazing. Anyone who is completely new to Cat is just thinking, Yeah, okay, that's where it does. Anyone who's done this kind of thing in auto cap today is just can't believe what's going on right now. Their mind is being blown trust. So they go. Now, let's look in 3D. So now we have this actual wallet. And because we've created similar within an author, it's ultimately going all the way to the top. And it's given us this little protrusion of wall here. So it looks a bit strange, but this is basically going to be a big glass curtain wall, goes right up to the top. Okay. And we also need to cut like we did with the flaw. We need to do the same kind of join here with our individual flaws because we've opened OK now we can see a lot more of what's going on. So the next chapter, we'll target those flaws during some more joints. And we'll get ready to do our curtain wall. 15. 15 Tidying Up Wall and Floor Joints: Okay, so let's go ahead and fix these joints first and just tie these flaws embattled for wall. Okay, now you might be thinking is are important, we need to do that. We'll yes, you do because later on we're going to start churning out some detailed drawings which are completely automated. I mean, Revit is gonna do all that for you, but it is not going to look right if they're not joined properly, all tied in. And there might be some areas that quote that time which we can go back and edit, but we're gonna get the main part of it done here. Okay, so let's go to our Modify and we're gonna click on join. Okay. And we're going to select our top slab, top floor, sorry, keep going slow. And our wall. And it's still a multiple from last time. So we can just go around and we can select all four walls. Okay? And it's hard to see in this model. It's hard to see what it is done, but it is actually, is actually cutting a section out. Now we need to do these walls too because you can see this continue strain. So we need to cut this little end off. And you can see what is done then it gives us a good view of what is actually done is it's selected route to sue. And this wall because avoids this wall is created offer. Okay. So we don't actually need to do on my own. And I'm going to press a Skype. So now we're gonna do is same thing. We're gonna go join will select this flaw. I'm going to let these walls. And again, it is going to be hard to see what is actually done. But it is trimming out. Ok. So we are getting that nice trim. And last one is this fall. So now we have a is nice that cuts out. And we're almost ready now to put in our curtain wall. But the last few months, Do I want this flaw to actually go out? I wanted to stick out. Okay. So I'm going to go onto the roof layout. And this will be our roof floor. So we can go to Edit Boundary. And all I'm gonna do here, I'm just going to draw the lines or who's gonna follow this grid? If we need to address to suit our curtain wall, we can do later. For now. I'm gonna do, I'm gonna split that line. So then I can just these corners here. What we did, so we use a split command to split that line and then we create a corner like we've done before. Slept. Okay. Would you like walls that go to touch his bottom or don't want to touch. Okay. Because we've just gone round and we've done our nice trimming. So now in free day, Now the reason we got our message we can see now is because we have the same issue as before. There is need to offset. It was 1.597. Okay. So if we go back into our roof and we can do is we will just drag it in 9.517 dimension there. So we'll put in, if it doesn't go dimension, you can add one. And we just took this in 19, 17.5. Okay. And so I'm just going to we're just going to add a dimension from the server, okay? And now when we move this, we can actually type in wooden 9.57. Again, it's going to remind us about saving. Would you like it wasn't just force load such the bottom? Yes, that don't attach. So we can see OK, and now we need to do is do our same joint, which will be multiple objects, that one. Ok. Now I have this nice detail which will come out whenever we do any sections or anything. So again, don't don't take shortcuts by not doing correct joints and things because you will suffer later on when you have, you have to do electron wouldn't get too detailed and sections and things. Now this hair, it would be supported by some filling in actual life, you'd probably have some cantilevered off this wall and built into the sub. We're just going to leave that. Again, it's not a structural engineering cause we're just going to other bit of license and then show how it is. Ok, let's show it hanging over. So it's gonna overhang like that. And we're going to fill this in with a big glass curtain wall. 16. 16 Adding Curtain Walls: Okay, so curtain walls. For some reason some people struggle with curse and walls. And the idea that I don't know why they are fairly simple. When you get your head into is just basically a wall. The, the easiest thing is, I can say is just think of it as a wall. So I'm going to draw this curtain wall now. And I wouldn't say it too, is going to come off this space, gonna go all the way up to this level here. Okay? And I'm actually going to, if we double-click the roof plan, I'm going to use the roof plan to jar it instead of a flaw upon just so we make sure we get because this is going to be kind of inner edge. Ok, so for curtain wall is actually on the wall architectural, okay? And we're gonna slap this curtain wall exterior glazing. And that'll give us our time. And then I'm gonna go. And if we hover over this wall here, you'll see we can. It will take us to a middle blood work. Okay. And I'm gonna draw again is just withdraw foot wall is just kind of by eye. Okay. We've rev it it does join things for you. So you can see these ones a flush with the edge. The I'll just push that back. So it's flush with the edge unless our curtain wall system. Okay, now if we go to 3D view, then you'll say it's dummies glazing system all the way up. Okay? And again, we're gonna do this. We're gonna go select and we'll control select. We'd need to rotate around this. All three of those panels will say a touched top. So that's lub. Okay, the way our building looks at the moment, we have to remember this is a ground floor. This is the way you gonna walk in to the ground for him was this job. This is going to actually going to be on the ground, is gonna be buried. So invaluable is gonna look a bit funny. The dollar is going to be at this height. Okay? So that is our glazed area. And you could say I'll build is really starting to come alive now. We do still need a way of getting in. So in the next chapter we're going to look at actually editing a curtain wall to Darwin, which probably isn't as going to be as simple as it sounds. It's not like put a window in a normal wall. A cursor moves with different, mainly because it's just sheets of glass. And just like the real world, you can't just add a darn sheets of glass. So anyway, that's coming in the next chapter. 17. 17 Adding Doors in Curtain Walls: Okay, so we're gonna put a revolving door here. So people could actually get in and out. And because of that revolving door is going into this glass curtain wall, just like in the real world, is going to be a bit of engineering involves you can't just cut through the plate glass and install a dog. It's not going to work and it's not gonna work in Revit e. Remember, revenue is going to automatically create construction details for us. But it's not a can't make got create those if it doesn't have the correct information, what you get in his way, what you get out, sorry, is as good as what you put in. So we're going to engineer that opening first to move at all. So first thing, we need to know the size of the opening. And to get that, I'm going to first look at our DAW. Okay, so we go to Architecture. And just like we did with Windows, there's one for doors. Okay? And it's exactly the same process. We looked at families and types and we don't have the revolving door we need, so we go to load family. Now let's have a look. And museum records the doors. And I'm looking for a revolving door here. Okay. Well, we have some more options. And in with commercial hardware, residential, a revolving door, you know, it's upward on your house. It's more commercial. Ok. And we can see straight away, we've got this exterior revolving full glass metal that's actually going to look very good in our curtain wall effect we're going to use. Okay, so I'm gonna select that. And it will show us our different types here that we can have within my family. Okay. So we won't quite a large door. I'm gonna go with the 2.2. I'm going to log them out just so we can save. Ok, so you can shift select them all and that will bring them all in. I'm not things we can actually choose when we think we might want. Server biggest for instance. And we can kind of see, it's too big. It's probably gonna be okay. In fact, I'm gonna go with server side with 2.4 is a width, which we can see here. And 2.17 is high. We don't really need that. Topic. 2.4 will be the correct one. Will go. This was a 2.4 by 2.4, which obviously means we're gonna need an opening cutscene in our curtain wall here of 2.4 by 2. Okay, so this is where some people can struggle with occurred moles. You basically got, Think of it as the grid, okay. Rather than the individual panes of glass or one wall, that whether pains AVA is as a grid system. Okay, so under the Architecture tab, you will see this button hair Kurtz in grid. If you click that, then you have these options here k. So you get all segments. One segment. When we think about grid, all sediments would mean the whole of a vertical line, for instance, of a whole of horizontal line. Whereas one segment will just be this vertical line or maybe that one in between the two points. Okay, so we're going to look at one segment. What we're gonna do, we're gonna add square again. We are going to do it by eye. But first. And I'm gonna try and put grids in. You can see the dimensions come out now because we want to, 2.4 by 2.5 is we want, we want this line to be 1.2 meters from k. And you'll see here is actually to 20 without will probably work out OK, because we'll, we'll need a frame around this. Okay. So let's go with 223 you will get and that was to 2012. And now we're going to have a horizontal section, which will do that. Let's just drop it in it to four and see what happens. Now. To extend this across, all need to do is we go, you'll see what happens in real it sometimes when you've got objects on top of each other, it's hard to select. In this case it's Latin. But if I go here, you see how it tries to set the whole wall and it will pass it. My, so if I wanted to just let this pane, for instance, is evil, let me slit a wall or a sled and you end up this kind of hovered around waiting for it to slide something. All you need to do if it's over the object and it's not slept in it, hold your cursor over the object and press the Tab K. And what we'll do is cycle through all the possible things you could be selected. Okay? So in this case I want to slit that grid. And now if I click that grid, even though we've only got this one section here, it is given as this whole line. Now we have an option to add or remove segments so we can click that. And all we need to do versus going, and you can see it's added route section on oil and okay. Okay. Now with the curtain wall and put a dollar and this is where it gets a bit complicated. You need to select it. You need to turn that panel into a certain panel. Okay. And we've got a, we've got two panels. So what I want to do is make this into one panel First of all. Okay, so again, I'm going to click when it's a dashed line. If it, if you can't get a dashed line, keep pressing tab and go fruit so you get the dashed line. Okay? And I'm going to select it. And I'm gonna go and remove segments. And I'm going to click on the segment in between those two and press go. And now we've got this, just this one panel here. So now again, hover over and press Tab until you can select the whole panel. And then click OK. And what people think I can do here is if we can just press Delete, Well, it won't delete that because it's still in this big curtain wall assembly. So we have to we have to change this to a wall before I can put a dollar in. Ok. So once you slightly that is, it will say wall or curtain walls to different things. So we're just gonna go with, which is going to look for something like a thin external wall. Okay? So it doesn't really matter because they're gonna completely replaceable. And I'm just gonna go with that. And as you can say, it it looks like whole thing's been bricked up, but now what we can do, it can go to door. We can slept out 2.4 by 2.4 revolving door on it will it will actually let us put it in the way. And we can just slightly so I'm going to drag it in. So we'll go out 1200. Okay. So now we have our evolving though. Now we need to put what we call millions around us. Opening. You can't just stop glass on its own. It's not very good design, so that's easy enough. Storage is clicking with million here and it's going to look for grid lines, but we weren't grid line segments. Okay? So we can choose segment there. We can choose that segment there is one, its it leads to be slightly higher by welcome it. So I'm just gonna hide that. We can add a million and then we can bring this back in. Okay. So that's good enough for us. That would be done by a dark contractor in reality anyway, again, if you walk out as Bill and you're going to get a bit of a nasty shot because there's a big drop there. Is site specific. So for good, we're going to do about afterwards, which is building we're doing now because I don't worry about. But there we have our revolving door. We still need a way of getting up to the upper levels. So in the next chapter we're going to look at steps. Okay. 18. 18 Stairs: Okay, so in this chapter we're going to put in some stairs and now it will be still staircase emus inside area here. So you'd walk through the main doors will be some kind of reception knew all the big steel stack has gone up pair to each floor with a nice kind of balcony. Hey, you can look over this glass area, will bring in Lodz ally and just give it the feature. So that's the idea. Okay, so let's go and start creating this staircase now. And I'm gonna do it on the floor plan level 0. Okay? Now, with rabbit stairs stack as we quite complicated thing to model if you think about so, you've got to work out all the heights over rises. This is what we used to do in the old days. And there was a lot of message about love, calculations and things gems get right thing. Ravages makes it so easy for you. Okay? So let's select Stan. And I'm gonna go with this. So I'm gonna go, I'm gonna choose his private. You can choose whichever one you want. Again, as with a lot of us, if you want to choose a different style, Feel free, okay? And manufacturers sometimes earns delta. If you Google stare families Revit, you'll get all sorts of things from manufactures, feel free to users. But what would say just follow along with this tutorial. The reason because, why I am using a lot of default things is because I know everyone's gonna have them, okay? You never know what often causes before you choose some kind of option that loads in an age where it's been taken out when someone watches across a year later or they haven't got it because that company has an installed version, it becomes a bit of a nightmare. For the purpose of the course, I'm going to use as much default things as accounting, just honor everyone's governed and can follow along. Feel free. Mosquitoes for everything. After you followed long width default, feel free to change it to wherever you want once you've learned the process. Okay? So I'm gonna go with this private one here. And the first thing we need to set is the levels, so like walls and fix our ego bottom level, base level, and you've got a top-level. So we're gonna go from level 0 to level woman. I'm just gonna do one kind of flight first and then it's just a case of Utrecht Viva levels. Okay. Now, what it will do, it will take that distance which is four meters between the flaws. And it'll kind of work out the treads AND arises for you. And in this case. So with the tread of 250, that will give us our kind of area of the staircase. And I'm for the highest is going to split the fall. 1000 millimeters is four meters into 24, which will give us 1.766 per riser. Ok, so it's done a lot for you. And I'm going to leave it right. If you if you weren't happy. If you wanted to coalesce area, you wanted more deepest stairs, you can change all this, you can change. You can change the number. So if I change this to 20, now it's going to divide that into 200 rises, okay? And I'm going to leave it at 24. I'm going to leave, you know, one thing that you can judges the width, so the width of your stairs I miss will largely be determined from the air you've got rarely. This is an office. I think 1600 width is probably okay. I'm gonna leave you on automate, automatic London. So a workout, London's foreigners and hear a lot, a lot when you draw wall. It's going to ask what line and we're going to use to draw it. So wherever we have a line we drawn here is going to be the center of a stair, is going to be V support. I'm going to go experience, but that doesn't matter because you'll see in a minute how I prefer to do stares. Ok. So you might think I'm Bill coconut clicking on a place on the ground floor and then clicking on the slab of a flaw of level one maybe. But why let's do it. Build the staff outside of a building or an open area away from where it's going to actually be. And then just move it into place. It just makes it easier to see, especially something like this where you've got the glass around. If you switch into 3D views, it can make things had to slit. So I like to just build it outside, say over here and then just move it into place. Okay? And that's what I'm going to do. So because of this isn't as important really. Everything is that integral as with most things in Revit. But I'm going to have this, I'm gonna go with exterior support, right? A width of 1624 and rises. Ok. So again, with our tools, we get our drawing. So say our, how are we going to draw it? Okay? I'm just gonna go run. And I'm just gonna go this selection here. And you'll say allies is very intuitive. It's easier to do it and see how it works and it probably is still trying to explain it. So I'm just going to do it and you can try it yourself as well. So I'm going to click, just run them the hair, okay? And I'm gonna pull out like this. And you'll say, I don't know. You need to say I can't point to a because if I move my cursor to point to where it's gonna go off, just underneath my cursor there, there's a, a grey line of writing and it will say here, four rises created 20 remaining, ok. Now you also, depending where the cursor is, it's gonna change the odds might say something different, but as you move your cursor up, you can see the number of rise is created goes up, and the number remaining goes down. Okay? So this is how you can determine where you're landing is. If you want your London, which is most cases to be in the middle of the levels, then you want to go with half the total number, if that makes sense. So this is going to rise 24 steps. So if London is going to be in the middle, you will London to be at 12, okay, half of S. And you'll see what I mean here. So I'm gonna go up. So it says 12 rises created 12 remaining. So now I know I'm halfway up. Okay, so I'm gonna click that and I'm just gonna move it out along here. Again. That word so much. I tend to go further in an age when I'm building and then I can just drag it in. It's a lot easier than having things overlapping and hard to select, okay? But I'm going to click. And now we'll do the same again as I'm moving down. It is going to say eventually it's gonna stop drawing them. When you've got to a top of a level. And it will say 12 rises created Zero remaining. Okay? So I'm just gonna click that. And I said it's created us to authorise and it's worked it all out. Okay. Now you do have a railing type pair and you can slept early. To be honest, I prefer to just leave up. I'd like to get muster belt and click OK and then see it. So I'm gonna go to my 3D view. And you'll see hovering in space here we have our stack. And even though when I explained in my seemed complicated, it was actually a very, very easy process is just letting it work out arises. And Katlyn, as you drove him and it's created this whole staircase for us. So what I'm gonna do now is I'm going to move it into place. And the main thing that's going to be determined where is how this top stair joins to the floor. Okay, so we want to be in level one for this. And if you click on the staircase, okay, you get your move commands. So it's just a case of moving in roughly into place here first. Okay? Okay, so what we want to do, we want to move it. So this line here is kind of butted up against this slab. Okay, so I'm just going to click on move. I'm going to drag it down and I'm gonna put it OK. And so it's inside our glass curtain wall is inservice fall. And if we look at the infrared day now, ok, we can save it. But some nice against slab. And it looks nice him up from a group and it runs from a ground flux was first of all, which is what we want. However, we also want it to go up to the second floor now. So what we need to do, we need to now, you might think it would be similar to before you just copy and paste 1over level, but staircase is actually a multi-level object. So all you need to do is tell Revit which levels the staircase will will appear on all will R12. Okay? So we'll pair if you select your staircase, make sure by the way is let the standard array Lynn, if you slow staircase, you'll get a pair. Connect, disconnects levels. Ok. So when you click on my modify panel and we're going to connect levels. And we're going to, you'll see 01 are grayed out because they're already connected to the staircase. So we're going to just connect level two and slept a tick. And you'll say it automatically creates and of a flight. And if we wanted to delete up, you won't if you tried to slightly staircase, it would just be one option. You wouldn't be able to delete individual flights. You would need to go back to connect disconnect levels, disconnect level two. Okay? And it will go down to one and level two if you wanted, if you add a 100 levels, you could connect as many as you want it here and run that staircase in the same format of multiple levels. Okay? So that's our staircase. 19. 19 Railings: Okay, so let's look at railings now. Will go to the Architecture tab. And here you have it, railings. So it will ask you, do you want to play some stairs or rams? If you add some stairs already within every railings, you could select that and it would just be a case of Slept and you stairs and it would add them like this. Okay. Again, same. We've ramp, we didn't look at rump symbolised by that basically were same as stares. If you wanted to ramp up to your building, okay. Then you can have the symptom that would generally they don't know me external part. Okay. Not the, not the moment we're working on the internals. So I'm gonna go to regulate, I'm just gonna go Sketch path, okay. Now I'll need to be in a plan. Level one would be the plan we won on here. So this is the edge of the flaw, this line. So we want to sketch out path. And I'm going to choose to draw a line. Okay. I'm going to go just roughly a foot wall to the OK. And I'm going to select Finish and I'm gonna see what that looks like. And you can see what's happened. So this is a common error that people in river that I wanted to show you. We slept just because you select this level here, this is not the level you're going to draw it on this level you are going to view, okay? Whenever you let your command here, whether it's a railing, a wall, a doll. This is where you need to specify where as. So we went to the view, but we drew it on level 0. Okay, so I'm going to undo that. And now we'll try again. We're viewing level one. We're gonna go to Rayleigh. We're going to clip the line. But before we start drawing, now we need to make sure here at the base level is level one as well. When we select floor plan here, remember we're only selecting the level we want to be viewing as we draw. So we're viewing level one. But if this was set to level 0, you would still draw it on the ground floor level there, even though you viewed on level one. So you want to select where your level is. You also, anytime you credit, pull up a command and start checklist kind of Greenland. And this is where a lot of your options come in. In this case, we've not really got anything we need to change the type. This is the same as our staircase railing. So we want to match that. And we want to draw the line, okay? We're just going to draw a line which is going to come off this wall. I'm just gonna do this by eye. And we'll go to about a 100 and say, okay, now when we press OK. Just looking at Friday here you can see we've got this a handrail going alumna, and we do need an extra space in here. You can have as many pieces you like. And we'll go back to railing. Okay. We're just going to draw a line. Again. I'm just gonna do this by i k. But we could align that with this one. And I'm gonna slip. And now we have a 100 and, and this one, I'm just going to go to because we only need one straight length it, I'm gonna go to Copy. Aligned to selected levels will put on level two. And you'll see it OK. And then if we go to our level two, we can see there's a handrail here. It needs come all the way across. We can double-click it. And we can, this will take us into edit mode. I mean, we can just drag this along. Okay? So the although I have it so now I have status and handrails all around building. So it started to look at now there's still some things we need to do. We do need to put a roof form is not something we've left just to give us a bit more visibility. But in the next chapter we're going to look up, put in a proper vary from this building. 20. 20 Roofs 01: Okay, so we've got a building done now. There is one major thing missing though. A miser roof. Not going to be a nice place to roof. So hemo have got this is our kind of floor slab. So this would be if you want to like kind of area within the roof. Services was on habit. We need a proper room from here, and it does that. So let's look at our various options for roof, okay. If we look at this underrate was on the act such we have rules and we have this black arrow to say are different main tools. We have roof by footprint. This is what I would say most people would use most of the time. If it's just a normal type roof, you'll use that and we'll be doing that in a minute. Roof by extrusion. You can, if you are to kinda weird shaped roof, it might be better to draw the profile inside view. Like the example that's coming up in Revit, you drove up pink line of the kind of wave shape and then just extrude out. Okay. Roof by phase. If it was a very strange surface, some architectural thing, you've got no chance during that. We've read it. It's riff command isn't, it's just not going to know what you're trying to do. So in that case, you need to create faces and things in it is going to be more complicated, is quite advanced for this beginners course. Where for this building we're going to look at roof by footprint. I will show you the extrusion types as well. But for this one, we're just going to create our very first always built in by using a footprint method. Okay, down here, these are kinda brief details that you can add after. But for now let's click on roof by footprint. And you'll see now is familiar workflow happens. We get our tools which are specific to our roof command which is selected. So we get L1 normal ones, copy, paste, move all this, join our trims. It's asking us how we want to draw it. So boundary line, which would be the outside line which we are going to be choosing. We've got our join tools to draw it here. And then we've got a few roof specific things. Okay? Now I'm gonna go into this roof plan here. And what's gonna happen? You can see we've got an outside line, okay? Which would, first you'd think, well of us, that's what we want to use as our boundary for a roof. But actually this is our floor slab. Our roof is outside of our walls or is outside of the cell wall finishes slightly under our slab. So it's not showing on this roof plan. It would show and level to the outside wall. Now my roof plan not problem, we can do an underlay for that. Okay. If we just quit the roof command, we go into our roof plan. And under just underground, normal gut, no command, select it and there are normal properties. We can go down and say underlie. And again, we want to see something that isn't on this level. We just want to see it as a reference point. We don't want to add it onto this level, will raise him a high wall or anything we just admit as a reference. So I won't be underlay to show us what some level too. And now you'll see we get in gray, we get our wall outline. Again. We can't select it, but we can use it as a reference. So if I go back to roof, we're gonna choose boundary line. And our main option. Here we have our main option about so it's only really wants, it wants the overhang, okay? In this case, I'm going to choose a 500 over a 100 big building we won't serve on its people miss is a bit of a roof. It protrudes from the wall so it kind of sticks out if you had no overhangs, look very strange. Wall goes straight to the roof and you won't have any way for eaves and soffit and things. So 500 overhand. And now we need to draw a boundary line of our roof. Well, we could draw a line and draw a line following all around them. We could draw a rectangle if it was just a square root, could draw rectangle, but we get this option here. Pick walls. Whenever this comes up. Trying to make your life easier by kinda thinking, well, it's a row fixed privilege on top of the wall. So I'll just allowed to pit walls. If we select that, we can't just go around and pick out walls. Okay. Curtain walls as well. And we can pick all days. And that's worked out for us. So we've got our overhang. I do want to change the type of roof at the moment. We've got this basic Rufus pitched roof. Okay. We could do a flat roof. We have these generic arrives and we have this roof pitched tail this, so this is saying a 38 tile 25 button fell by an insulation chose. So I'm gonna change this to this pitch tiled roof here. I think is probably from a look of it more than residential roof book. I'm going to change it anyway to the okay. And I'm gonna have slept. Okay, and let us see what happens. So let's go to our 3D view and you can see we've got this roof here. Now. Considering done mostly automatically stone Crocker jump that the main issue is this here. And that's happened because when we drew the outline, we had, we have a brick wall and then it went but to our current well, really we just want it to come straight out. Okay. Again, we've read it, not a problem at all. We select our roof and we go Edit footprint. Okay, let's go back to our roof plan. And we can see the issue here. We don't want to step back. So all we need to do is delete these and in fact the late rays as well. And then we can just use our corner tool to make our corners. And what will happen will end up, we've got a 500 of overhang air will end up with a bit more here, but us, that's fine. That's how you do it. Okay? And there we go. So now when we go to our 3d view, we can say, now sometimes what can happen. In this case it has an but what can happen is your level of your aids can sometimes get a bit mixed up and you can have kinda strange profiles on the end and you can have vis the bottom of this is the lower level is just how it works out with the top of the walls and things. If what happens if you've got any kind of strange. Dropping of the roof just only ends. All you need to do is double-click the roof and go to align eaves. Ok. Now it's gonna tell me that all my EVA already line. That's OK. But if you always weren't, all you got to do that is go around and pick all you all lines of your outside edge and alignment and that would fix any of those problems. Okay. So ours look okay, our roof now, this has been fixed. The main issue I have with this RIF, notice it's very tall, it looks at it. Oddities is too high in the middle, okay. No problem. If we slept our roof. We can now look Options here. And one of them is the slope. And the reason we've got such a high center point is our slope is 30 degrees. Okay, I'm gonna change all. I'm gonna go with 22 degrees. The drops it down. And we can see it looks a lot better. We could actually use these arrows and just drag it by this. And we can go, we can put it where we want. The don't have to be the same. You could have as much lower light is kinda if you want it. But I want them both up 22. Okay. And there we go. So that's our roof. So buildings looking much better now. And here we have, this is, this is exactly what I was talking about now I've messed up out of it without roof. You can see it's done exactly what I was talking about. And this usually happens when you've been playing about we've the pitch and things like that. It's got mixed up with where the eaves are. And it's this line here should actually go to the corner. And that's why we've got more of a drop here and we have. So what we need to do exactly as I said, double-click the roof and go to lie knaves. This time it's not toner 0 line because we're not. So we'll just go around and we pick all the lines. Roof. Okay. I'm going to slow a tick box and now it's going to realign them. Ok. Now, you see is domestic and, and there's a reason for that because when we align the Aedes, you need to be careful. Okay? And this is why I wanted to show you. If we double-click this and we go to align ease again, EC get with two options here, but just overhang and a just high. So in order to fully aims to align wage rate needs to che it easily that bring it back or forward to just the overhang or at least bring it up and down. I just him behind. When we aligned it before. We were just a mirror, which is why it kinda mess things up a bit. So what we're going to start this time is just high. And we're gonna go around I'll main roof. And then we're going to match this roof. Okay? And we're going to slap them. And now you'll see we actually have a nice roof all the way around. 21. 21 Roofs 02: But we still need to add some details on his roof. It's not really going to be we're very well wait. We want some kind of A's and software. We want some more details around this edge and we do that. We'll get to architecture and the roof. So we want to create a nice soft it. Ok. Now one thing we need to do, we need to make sure that our walls Now we want them to go to our roof. Okay. We had our enough kind of flaw that we put in, but we we don't want to gap. And this is what can happen, especially with, and in this case it's not too bad. But if you have different shaped ribs and different levels, you can end up with a gap between the wall and the roof guy. So what you want to do is you want to select all your walls. And I'm gonna show you now you can click that. You can do control, and you can go and you can click like we've done before. But an easier way is if you just hover over your wall to wall, ok. And when you press the Tab K, it's going to select all of the same object for you. So whereas before we did right-click select all objects in drawing, you can actually just use your tab key. And now I'm going to click, I'm not selected all our walls. Okay? And I'm gonna go attach top. So really if I might just brings them all up to the roof level and it just makes things easier. We're gonna Chris software, okay. And again, it's going to ask as certain things, offset is gonna, we're gonna go with generic software. But I'm going to cite here, you see we have an extra one now, we have pit walls, but because this is Roe v also roof edges and that's going to make our life easier because we can just select roof edge. Okay. Now though, if our click anything, you will have noticed we get a pink line around here. Well, we don't want our roof sulfate there. I'm not is because we haven't set a level. So I will level will be roof with no offset. And we're going to apply. Okay? And now we should say this here is a software, okay? Under our if, it's just a bit of architectural detail. So we've got a roof gas sulfate, we're gonna put a facial now. So here we have aphasia, OK? And it's not, it doesn't ask us whether we want to slit walls and things now at nodes, it's gonna go on a roof is aphasia. So I'm gonna select Standard here. And we're going to edit tie. I'm going to choose. So here we have our profiles we can choose and there is a biggest one, okay? And now is just one says basically to choose roof lines. So I'm just going to select the lines of facial. Okay. And you'll say, I don't know. And for us this game, okay. Now I just want to add a gets it to that. So it's back on the roof. We just go out and we're just going to click on this bottle is facial line. Ok. So if it gets a on the roof and we don't have any way of the standard modify fairly simple tools on this one, there's no main option. We can go and type in, say up, process is one to 51 to five. Let's say, and understand it. Hey, we do have a 150 by 1 fifth, so we're gonna use up. And now I'm just gonna go around and I'm going to click a button of this facial. Okay? And you'll see the answer gets up and it joins are co-owners. And then we'll go versus Skype and we don't know. Okay, we've got got to you now get to ask. Well everyone asks which is OK, we've got our data. Now we need our down types. Well, the way it works, it puts what gets under my roof component. So it's positive, which makes sense if you think about it. But the down-type kind of expects you to advise as part of a drainage system. So again, it makes sense if you think about you got to, he's going to run around the room. Everyone knows out. So it's part of the review down pipe. And the positions of a down-type is probably going to be determined only position on whether drainage rinses and things like that. So that will come and diol drainage and for now we're just going to leave those off. We're just gonna have our gutter around our roof. And that will be our roof section complete. 22. 22 Roofs 03: Ok, so I'm happy now at the row for now model. So if you're following along, we'll just save this now. So what I'm gonna do now is I'm going to show you some of a roof tools. But they want to teach about, don't necessarily want to be part of this model, okay? So feel free to just sit back and watch us or follow along. But if you're going to follow along, save your project now. Okay. So this roof we've created, it is come out well, you know, we're happy with it, but what if you didn't actually want the roof to it like this? Well, if you want to prove to be more, to be a different shape, okay? Alright, so thank you. Draw. And so now we're going to look at our roof here and we're going to edit it a bit. So you've got these four sides here and all four of the sides of slope into meets in his apex in the middle. But maybe you didn't want it out. You just want to base two slope and besides with vertical, okay? Well, it's all, if I double click it, you'll see we have our pink line here, which is the outline of our roof, okay? And we have these triangles here and these ions slope symbols. So wherever you see this, you know that that line, It's gonna be a sloping part of the roof. So because all the lines hub and it's going to slope on every part, okay? Now if you click on a line, then you will see a pair. You get a tick box where it says denote slow defined slope, okay? If you want to take that, you'll see that it disappears. So you can select both the sides and undertake that. And now we have this vertical wall. We would need to redefine the eaves and the things are. Okay. But then you would Davis before you put aids and gutters and things, obviously, you will even ever get to the but that's how you can change the roof. Okay. Again, it may have been that you wanted to and big and also let me just say you see this wall but while previously finish H Now the reason is because this wall was attached to the robe. So whenever the roof moves, the wall will go up to meet. It means you don't have to trim off this shape. It will ultimately everything the wall goes up to me. Also, it's very good. And maybe you want to do it here as well. So this line, we can turn off. And now we have this. And in this case because it was a curtain wall, it's gonna do some strange stuff, but that might be what you want, but might be the definition of a new building. And that's how you can define that. Now, maybe as well you did. If we look from this side, this apex on the roof is down the center here. But what if you wanted to different shape of this roof? You've told me you want both resize to slow, but you want a different kind of shape on the, well, if we double-click and we go in 20 to gain will go into roof view. We can use these what are called slope arrows to define the amount of slope we have. Okay? So if I select slope are out. Now what you're gonna do, you're going to click it and you're going to draw. So let's just go to this guy, hey, you're going to, you're going to draw an arrow. One thing you need to bear in mind when you slightly sorrow, you start with a tail, okay? You need to make sure that the tail is touching the roof line. Okay. That's the one for you need to make sure. So we've got a big slow pyro going all the way to that grid line and a smaller one going. Now, one thing to bear in mind when you do is you don't need, you don't want. These arrows will tell you at a slow pace. Ok, so you don't want to be defining the slope of those lines as well. So let's just get rid of all our slope line. Now define slopes here just to show you is our service detail Africa bisphenol a is look at our main roof. And you'll say if we go to 3D view now here. So the slope arrows tell you where the slope is going to be, where the apex will be. And you can do all sorts of things. A base. It doesn't have to be as. So. Maybe we delete that. Maybe we take that one and we just put it like that. Okay, Friday via. So now we have this kind of some architectural type data. Say, on a modern building is done, it's done novices to never forget again, forget about aids which you would add them until the end, but it's it's don't mess with our roof. Okay. Let's just because it's going to knowing we can right-click it and weak as I hide in view elements. Okay, so there we have it. So now we have our own modern sloping roof. And this is how you can control you. So you can do all sorts of shaped flat raves and pitch rooms with this. And you would need to thaw out obviously these things. But you can see where we've got walls attached to the roof there always, ever extending or trimming themselves because we're attached. So as you edit that roof, you always stop him over. Okay. And if we just delete slow pyro and we got a flat roof, simplify. So feel free to have a play with and change the row of how you say fit. There's no reason at all to do it though added, I'm gonna go back. Right? But I'm just gonna click on though to go back to my saved roof. And let's just do this. Right when I and this is all my rough. Feel free to do yours how you want. I'm just going to show you the other roof now. We click on it due on a bass riff by extrusion. Okay, so let's, let's imagine this window here. This was a fire escape for something. And it was a darn it needed some kind of shelter and over. Yeah. So although roof by extrusion, now it's going to ask us for plane to draw on. So we're going to, we haven't gotten already, we're gonna say specify new work playing pickup line, okay. And we're gonna slip up blame there. It's gonna ask us how it's going to offsite or we're going to look at donor level 0 and it will do it 2.5 meters high. Okay? So I'm going to go, I'm going to do a curve, which will be something like that. Okay? Now, we're gonna get some options here. Again, we can choose a river and it's gonna go if basic roof and floor extrusion, it's actually extruded. Although I for the inside of a building which we obviously don't, we want to bring it out. So we want to bring it out here. And probably let's just say it's just gonna be a meter, two meters, so we can say it clearly. Okay? And extrusion star 0. Okay? And then we have a simple as i e, just like a curved roof extruded out from that plane. And you get some options here that you can change. You can double-click here and you can change the shape. So if you decided you want to make it shorter, you can, and you can get some different strange shapes, architectural type features out of it. Okay, we're gonna do it up just to show you. So that's rave. So again, I'm gonna go about someone ally, which is this one. But feel free to play around and do y'all is completely different. 23. 23 Internal Walls 01: Okay, so a fingertip about finished with external part of his building. Now we've got the main structure there. We've got our entrance are flaws, staircase and roof. We've done the windows. And I think it's time to move inside the building now and start making it actually a good place to work in. So I'm going to double-click on level 0. And the wave is going to work this building, like most real buildings of this type. We're gonna do, one flaw must be kind of merit on every floor is going to be the same layer on every floor. Ok. So in Revie, it's easy to do that. And the way I like to work in this case is just to create everything on one flaw. In this case, we're doing a level 0 and when you can just copy it like we've done previously upon for next flows, okay? And it just makes it easier. So that's how we're going to create this layout. And it's going to be, I'm imagining Miss building kind of an office space weight of multiple companies in marriage with different various small office rooms, things like I'm gonna shared facilities in terms of kitchen, bathroom, that kind of thing. So we're going to map this out now on level 0. And in doing so, we're going to learn some techniques such as internal walls, joining walls at indoors, creating rooms, all that kind of effect. And as ever, you can do a completely different layout to the one I'm going to do. Please don't feel the need to follow along. You might want to follow along Mendeley and make your own or just as you come along with me, it's the same method. So yeah, nothing's fins. There's no rules here. Just the only rule is you learn with it. So just feel free. Okay? So what I imagined here, you're gonna come up to this, opens up the steps and you're gonna be almost kinda London area. So Y1 is two walls just to create to separately office space from his landing area. So our first wall is going to be down here. And just like I said, this plan is going to be the same on every floor so we can copy it. It's also going to be symmetrical. So it's going to be pretty much mirrored. Dom is line here. Okay. And you'll see that inactive Jay just makes things easy. Mixed wings flown. So say man, I'm gonna create this half here and then mirror it using misalign. So let's go to the Architecture tab, an underwater. We're gonna go architecture wall. Okay? And we're gonna pull down this menu here, and we're gonna choose internal wall now. And this one here, this server building itself is going to be made in terms of how it's built. This is our construction. Here, is building is going to stand out. We don't need any load bearing walls and MVC, it's all gonna be kind of partition rolling that can be just like stood Wall in. Okay. The only the only kind of built-in wall will be raised to here. So what I'm going to have, oops, is say an internal wall, this block work wall. Ok. And I'm going to create that base a along this line here. Okay, so let me just take a step back. So we've got a basic wall. Now this is internal, 12 plus the 100 bloodwork, 12 plus a. So it's just what what will with plast. Okay. And our main options, again, we come up with a modified panel specific to walls so it can use it to draw, will use lines, okay, pick faces. But we've got some options heavy. It's line remember, is the options you need to put in. So let's have a look at what we've got. Okay, well, we're on level 0 and the height is set to level one. So it's basically saying it's gonna go up to level one. You could have it. You could say it's going up to the roof. You could have unconnected. You can choose bays are going to be a levels and New Drawing basically. So it's going to where same Hi, base is at level 0 and the height is going up to level one. Okay? So the construction of his flaw is going to be wall's going from the ground that the base of the floor up to the floor, both in the side of a flag of and then the ceiling is going to be built in each room. You may find when you use partition walls in some cases, for my estimate of the opposite wise. So you'd have an open plan like this with a ceiling running firm and the partitions are stewards would just go to the underside of a sailing. But where we're going to do is give rise. So we can have individual ceilings and Miriam's matlab, we can look at things like laying out grids and that kind of thing. Okay, so these walls are going to go from level 0 to level one and we're going to follow the central out, we're going to draw the museum is centerline. So I'm gonna put one here. Put on. And you can see now, perhaps put this kind of bloodwork wall. Okay. So imaginary Messi is going, we're going to come to a stairs and we're gonna have some double doors on here, and that will take you into a kind of corridor. So now the next thing I'm going to create a corridor that runs down here, okay? So we can have offices, office psi. And so I'm just gonna do just refer me a ticket from about there. And I'm going to bring it down to let go. And that will be kind of a main chordal. I'm also going to bring a wall. And then ulama, much of the mix will be above for him here. I'm going, I'm going to take welfare. Again, creating shared areas. I'm going to have this as a kind of kitchen. And then what we can do, we can move, we can tackle something all now. If we go all the way along here, okay? Now we can do, I'm going to take a wall again following these grid lines. And I'm going to go through this column and do the same here. So we create an kinda small office rooms. Again. Feel free to come up with your own layout. If you fall in an architect's lab and you'll have all of these dimensions. But this is how we're going to create a basic flow. And again, you could also use a different wall type if you want those kind of stood partitions here. We're just using basic block work and plus the partitions plus the kinda layer I'm looking for. We're gonna, we're gonna end up possibly change in maize and moving things around us, we create it, but that's pretty much what I want. So now let's put some dimensions on here. Okay, so I'm gonna go to modify, and I'm just gonna check some dimensions, see what we've got. So we're gonna go from that corner to that corner and a width of our corridor now as 2.3. So that's quite a wide corridor. And if we click the object, as we've done before, your service dimension terms small amount means it's actually, it can drive the position of his wall now. So I'm gonna type in 2009, you'll see it moves, we're walling and we get out to 500. So that will give us a two meter corridor. 24. 24 Internal Walls 02: Now these walls, I actually quite like them to be flushed. So rather than go from the centrist column that before should face faces here and again these faces here, so we could move them up. I'm going to, I'm actually going to redraw them too so it can demonstrate the different methods. Instead of central line here, I'm gonna go finish phase exterior. Okay? So you're finished, face extra finish now sometimes this largely depends on how you draw them in terms of your line. Okay. So it doesn't really matter if I was to say finish face exterior and draw it like that, that would be correct. And this will prevent the exterior face. If I join it that way, they would've been wrong. So if you have a different form of construction in my other exterior side of a wall and an interior side of a wall. But in our case, because this is just a plaster cast of exterior and interior faces of the same. So it's largely downs how you draw the line. So I'm going to draw that. And I'm going to draw on okay, I'm not just tidy up. And now if I go, if I escape out of or forgot to modify. And but two-dimensions. Again, I can click on my wall. I mentioned click on my wall because small I can drive the position. And again, dimension on. I can use its driver position, position of his wall orders quickly wall, watch. The dimension goes small, type-in, two meters and it drives, it pushes out. Okay, so now we've got two meter corridor, this wall I'm going to keep on the on the grid here. And actually, I'm imagining Mrs. Martha is coming off this shaft here. It's not going to change. And imagining misses an internal wall, but it's actually all I'm happy about actually on the center line. And I'm going to keep it as it is. So this is, this will be our layout. We found mirror, I'm gonna put some doors on. Okay. So guys act and we'll do our internal doors. So we don't want revolving doors, we want internal doors. Okay. We've got external, double, internal single. So we need, we need to bring in some, some of the dolls here. Okay, we want internal double doors. So let's go to Load family will go to Dawes. We won't commercial. Ok. Now again, feel free to use whatever ones you want. I'm just going to use these to get a low button. And that'll bring in all the sizes, okay. So now we've got our tool does and I'm going to choose, I'm going to have, this is 2.1. Well, OK. So this one is double-acting, so you'll see a can open either direction. So I'm okay, well, I'm going to pull out in the middle. And it's gonna put up, and you'll say is put it in the middle already. So we've got our dimension. And I'm happy with that. And so now we're going to add our single dollar interface offices. Okay, so with time will go. So internal, single. And I'm going to go about 910. Okay. So generally I like to put these doors off the wall like so. You can see, if you look again when I move my cursor to point a, because, why? But round here when I go to DOE, you'll say we get the dimension and out like a 100 millimetres of corner there, okay? In terms of how it was opening, this one is wrong. But we can change our easy enough after we've placed. Okay, so I'm just gonna go around and with his command on a middle place, each one is going to go on and on. Okay? And I'm gonna put one. And this one, I'm going to put OK. So now I'm going to press escape to finish a document and come out. This door is opening runway. You don't want to open it into the office like in this case, this is going to be an office. So only to do if only to open into the corridor can use this arrow command and this won't flip that way. Okay, might be far to shave again, we can flip it using these arrows and get it exactly what. We replaced it. We've got our a 100 millimeter dimension of wall. Ok, I'm happy with that. This one, again, I'm going to flip it so it opens up way. But when is okay, opens against a wall? That one's okay. But wonder, OK up against the wall. Now this one, this opens. If this was an office, this would be the wrong way, but this is gonna be a bathroom. So for privacy reasons, you'll save this in a bathroom opening like this. So I'm happy with that. I'm going to leave as it is now. So I'm happy with this Lao here. Now, what I'm gonna do, I'm going to select these walls and these dolls, and I'm gonna mirror the Nova. Okay, now we could go around and try and control, select each thing. But we, again, what I'm gonna do is I'm just going to highlight all that. We've done this before. Filter. Okay? Don't dimensions on doors, don't step out of stone. Columns DO windows on doors on old walls. Okay. Now it's giving us our external walls. So I'm gonna control I'm going to shift select those. And and she slept on and don't forget element. So there we go. So then I'm not prove that now. I'm going to mirror. The mirror command for the axes is going to be that, well. Now we're gonna get a error message here which is gonna say overlapped last because these walls here is, it is going to be one wall, it's only two moment because of the way we created it go so you can ignore that message for now, and then we'll just repair it by deleting that wall. Okay? And all we need to do is go to our Modify and do our join. And then because we've lost our door, I'm just going to mirror back again around here. Okay. So that's our floor layout. Now, we've got our individual offices. This here is a darn website, so this is going to be our kitchen. Could block a shared kitchen, kinda break out snack room kind of thing. Is going to be bathrooms male and female. Okay. And this is our London area. And I'm going to delete this dimension. We've used it. History is driven up. So width of the Cordova. Okay. So that's it for the internal walls or Ms. flaw. In the next chapter, we're going to look at put separating this into actual rooms. And then we'll be putting in ceilings. Okay. 25. 25 Office Fit Out: Okay, so if we fitted our kitchen buffer, now we're going to put in some furniture into our rooms. And now basically finish off the floor, plan them and modelling side of this form and we can copy it across the V of s. So let's start with Room one. We're gonna just important basic furniture and copy it over multiple years. You're not gonna spend too long. Fits in that age range because you just need to have a principles that's all I'm trying to teach here. And to be honest, it's the same principle we've already done. So you don't need to. You can probably figure out for yourselves anyway, but we're going to insert component, okay, we're gonna load with family. And then let's see what I mean. I'm under the UK folder here, but there's a stiffened H folder. If you go up on, in, on the libraries were ever foldy choose to use. So we have furniture here, tables, okay? And we've got some desks. So again, feel free to just choose the kind of desks and things you want in your building. I'm just gonna go with a normal desk here. We've got lost offloaded didn't now and you can see how this all this stuff we'll take up space. Okay, but I'm going to now what we've done before, we've put these in and then we've rotated it. There is an optional pair. Rotate after placement, which are kinda like using, Okay. So then what you can do, you can say click in this corner here. I'm just gonna click. And now it lets you rotate it to how you want, okay? And what I'm gonna do, I'm just going to have maybe leave. I'm going to have 11 to one is one and each kind of orientation. Oops, so, so wrong way, but yeah, so one in each orientation. Okay. And that will give us one to copy. Basically. It's all about copying and pasting, things like this. You don't only bringing them in all the time, you want to bring one in. And we'll just be able to copy and paste. Ok. So that was Greg over. I will have this one maybe against that wall like this one. We could just flip it revenue and we'll pull out against that wall, maybe this one. Okay, so that's that's the layout of sram. I'm actually going to Yeah, that's layer of this room and I'm going to insert another component, as you can probably guess we're doing now we're gonna go to seating. And I'm going to choose a nice office. And you can see again when we get all this spiral dopants overdose whenever after placement. And remember it's i to 90 degrees. Okay. This one's just gonna go and there is. This wouldn't say it that way. So I hope you get the idea. And that's our office layout. And you can bring in, have a look of all the stuff you can bring in. You there's there's lumps as plants, as a whole load of things you can load and bringing. You got storage. So you've got all your gonna bookshelves and encourage you to bring in some interesting things. And just play it over and see what you can come up with. A decent floor plan. Plants, lumps all that good stuff, and fit-out your rooms. And once you've got things in, What am I to do it? Because I've got one face in each direction, for each of the main directions. What I can do now is I want to take this chair, I mean control shift, the desk. Now I can just copy those multiple and I can just solve one. I'm just going to put one in each kind of office. Ok. I'll do the same with race. And again, if you want, if you want to just bring an inline, you can constrain on the upkeep, uh, in this kind of either horizontal or vertical, if you turn off, it'll give you more freedom to pollute way one. Okay, so I'm gonna do is I'm just gonna put these dopamine around as I would be in the real world and just create alcohol. So yeah, opposes now, feel free to do the same. Bringing him wherever you are, plants, go, cupboards, draws editor, wherever you find him abrogating wherever you want and will oppose this. I will come back when laser for liquid to doubt. What I'm gonna do now is select the desk, right-click, select all instances in project, okay, and then I'm just gonna mirror grid line there. We do the same for the chairs, slept one, right-click all instances in project and then mirror. Okay, I'm gonna have gotten up and there we go. And that's an easy way to populate our floor plan now. So we're on level 0. Okay? Now somehow ended with a toilet in the middle of a car at ours, not going to go down well with the people in the room is built in. So I'm gonna delete that. And then we have that, we can actually get rid of that now that's constrained, that's fixed. So that's our flow layout of our building. If we go to level one, we can see we've got our corridor shown here, but isn't actually in this plasma is a underlay. Okay, we've put an unblemished, so I'm gonna turn off, I'm going to say none. So now we can say our, our floor one, floor two, k remains empty. So we wanna copy all this to fun. Well, I'm gonna do, I'm gonna select all this stuff here. Okay. I'm gonna go to my filter and then I'm going to check non. So now we can select everything we want. So we want case work, we want doors, we won't furniture and plumbing fixtures, room tags, rooms, speciality equipment on walls. Okay. And I'm gonna, okay. And now we need to deselect holding down shift and click game. We can de-select the external walls because we don't need those. And they're used to. So now all of that stuff we won't copy in onto our flaws. Okay, so I'm gonna go up to the clipboard command here and copy. I'm and I'm gonna go paste aligned to selected levels. And I'm going to slit one and shift select two. And that'll bring women if you might get an error message here saying identical items of community. So don't worry about that for now. Okay. And let's go to r of a plan. So this is level one and level two. But I want you to have a look. If we go back to Level 0, I want you to notice something here. So this is room number one, and we've got always numbered two, room nine, if we now go to level one. Okay. Then it carried on 12 and it goes around 202122. And if we go to level 223, so even though it's copied, the items is create new instances of those items and it's numbered them accordingly. Mice, something so important, we've read it. Because when we get onto doing schedules and things like that and document, that's going to be important. Each of these rooms, even though it's pretty much a carbon copy of a worn on the floor below. It's its own unique room. Now it's got its own unique number and its own unique identifier. If we tell Revit to do something to room 30, it's not going to do it to the room in the same place. It's not gonna do it to room 19 and it's not gonna do it to remain a emerged over. That's how 30 was created, if that makes sense. Okay, so that's the beauty of revit. We've now got this IS all these unique items. So let's go to our ceiling plan again on level 0 and you'll see we need to create a copy of ceiling across. So I'm just gonna do the same thing. I'm going to select all of that. I'm going to put a filter on Chet none. I'm going to copy ceilings and I'm going to copy the lights. And that's all. Okay. I'm gonna, okay, and I'm gonna go copy, paste aligned to select it views. And we'll go one and we'll grow to and will okay that. Again, we've only done lights in this room. So if you've got lights all over and you've added all sorts of things, copy it all. Okay. And you'll see here. Now it's just one more thing I want to do, which is inlay level 0. This is our door here. I want to create a very reception area. So I'm just gonna do about quickly. You know exactly what I'm gonna do. I'm gonna create some furniture, some tables, so I'm going to find a nice kind of reception. There was no reception desk. Yeah. We'll use that one. And I'm going to put actually looks quite good. So I'm gonna put a firewall. So what we can do them, I'm gonna I'm just gonna copy one of A's chairs. Okay. I'm going to put on him up. I'm going to add up to this furniture. So we bucket, we're in seating here, okay. And I'm gonna go for a sofa. And I'm gonna put a sofa here, flip it, move it up. Services are reception area. And that's our office block. So let's go ahead and save up. And now we've pretty much fitted out our offices. As far as I want to go. You'll have done yours. It may look totally different, whatever, but we've got to spend as much time as you want fear to miss out now. And then in the next section we're going to move on to looking at actual, How can represent this visually and what we can do with this now to output drawings for the various people that will be involved in constructing this building. 26. 26 Room Naming: Okay, so we have our internal walls laid out on layer 0 here, level-0, sorry. And before we go ahead on to touch base to the underside of a floor above, we did create them going up to level one, but that would level one is the top of the floor. Okay. So I want to create an unmet like we did before when we touch the walls, the roof, I want to touch all these walls to the underside of a floor above. Now, we need to be in a good view where we can see both the walls on level 0 and the flora both. There's various ways we could do that. We could use unbelievers and things like that. But I'm going to do this in a 3D view, okay? And what? This wall here. And I'm just gonna go hide element. And now we can see, and if I hold down the shift k, we can kind of pan around. We can see we've already got our internal walls in here. Ok, well all I need to do is select one wall, right-click. And then I can go to slash all instances in entire project. A map now is selected all the internal walls in this project, okay. It's not selected via external walls, and it's not selected, we're going to call, well here is just an all those block work walls we created. Okay, and that's exactly what one. So now I only need to do is I attach make sure we're on top and I can slip up Florida. And I can select up Flavio. And there we go. So Variola touch. Now, we've got this blue here is just warning us that we do have some things hidden. That's OK. And now I'm gonna go reset. And we've attached all our walls to the floor above now. So now we've done that. We've just title and we can start looking at separates in our rooms now, because revenue is Bem, if this was just all socket or something, you'd just be visual and you would know just by writing a bit attacks, that we rooms were rewarded room to Jane whether men. And you'd know that just by reading the texts. But we've been, we need the intelligence behind the software so that we can do certain automatic tasks. If we wanted to ask, what's the area of combined area of all of the rooms in our office where we need to know which of their rooms. And even though it's intelligent, it can see areas. We've involves a rooms, but it doesn't know, for instance, that the corridor is in a room to wherever it's an area enclosed by walls. Okay. It's got dollars into it. So it could be a room same as s. It doesn't know that this isn't some type of corridor offers. So we need to actually tell the software, which are our rooms. And we do that under the Architecture tab. And this room here, okay? Now, you could have various options there, which we'll look up. But for now we're just gonna go click on this room button. And again, familiar with O'Hara, we get our Modifying tools specifically for that command, we get our main options appear, which will put into upper limit level 0. Level one here. Okay? So we want our options. So what do you say now? Saying we'll pull him out of nowhere on level 0. So you would think the upper limit surely would be level one. And the problem with Asia, you're actually bringing level one into the rooms of level 0. And that might sound a bit kind of contradictory. But the best OFF, I think this is my preference. Leaving how, how rabbits kind of prompted you to do it here, which would be that the upper limit is level 0 with an offset of four meters or four meters above level 0 NYSE, I reckon that keeps everything on levels area when you start bringing in level one is part of levels. They can complicate things down the line so I prefer and misses. My preference is to leave it how red it is prompted us to do it. Okay. And I'm going to leave this as an edge because this is actually how river is broken. This is how I like to do things. Okay, so we're gonna go and level 0. And you'll see now I am going to evolve is as they are. But you'll see as we bring our cursor m, we get this kind of cross with a ruminant. Okay. It's got room in texts and question Matt. And what that's doing much Revit automatically detecting what could be rooms or basically any area enclosed by walls could be a room. So it will see all these rooms, but it will also save a Londoners rooms. This is what I spoke about. La doesn't know that this isn't a room. It doesn't know it's less shaft isn't a room, the landing isn't a room. So this is why it's important to specify it to rabbit, and that's what we're gonna do now. We're going to just left-click now in each room, okay? And you'll say it does try and line up the text for you to make it neat. And you get a blue dashed lines. Just make things up, keeping everything in line. Ok. So I'm also going to put our buff rooms here. I'm gonna, I'm gonna press escape. So that is our room set now. And when you click on it, you can see you can get these kind of boundaries. And if we zoom in, we can get the area. It's automatically filled in. So whereas in some Finland gotta catch that, calculate S and type the n. Each room has a room number. And the area in meters squared and square feet, okay, which is fantastic outside so much work. It's all there for you. And if this room, if we were to move this wall for instance, which I'll do I'll do just to show you that after this, if I was to move at all, let me just move it onto the corner column. Okay? They ys square if a amidst square row change automatically. So it's all tied together. It knows versus a room. And it knows that this bit of text here is the area which will change when we change it. So as we're modelling, river is creating these kind of automated constraints which will change as the model changes, it's doing all fire. Okay? Which is, again, if you come in from old-school autocatalysis kind of thing is going to be blown your mind right now. So there's our rooms. Now, one thing I do want to do is we're going to number them a bit differently. So if we, if we click just near to the test, we will miss cross to come up. Okay, if you put your cursor just nom attacks because see text editing, but just never Tax Service Cross comes up and then click, this is our room area. And we've got highlighted, we get A's options down here. And this is where we can change things. Ok? So this name, for instance, I'm gonna change up to say kitchen. Okay. I'm gonna do it again here. That's going to be male firm. And that's going to be female buffer. Okay. So now rev, it knows what we've got on our flaw in terms of rooms. We've got corridor here. And it just gives you a bit of intelligence it can use later on to work things out. So in the next chapter, we're going to look at building out these rooms where we're gonna put ceilings in them. And then we're going to actually build them out with things like lights and furniture, things in the bathroom, kitchen, that kinda thing. Okay. 27. 27 Adding ceiling grids: Okay, so now we've got our rooms laid out, our floodplains looking good now, but we need to put a ceiling in here. Ok? So at the moment our rooms will go from the floor up to the floor above. And knew just about floss up separating institutionalize, you wouldn't do that. You would have kind of a suspended ceiling. And men avoidable for suspended ceiling and the floor above where you could run all your services and air conditioning and things like that. So we want to put a ceiling suspended ceiling grid into each of these rooms and corridors. And we'll do that. And know so well, how are we going to do is we're going to, as we draw, certain things may not work and I'm doing it that way on purpose so I can show you the areas. Okay. I don't want you don't want to show you the correct way. And then when you try and do it yourself, an error comes up that you haven't seen and you know, you can't really understand why estimate. So we are gonna do a couple of things. We don't totally work correctly. So I can show you why they don't work. In my mind, that's a good way of teaching these areas. So when you get the error yourself, you've already seen it before off, okay? So if we go under architecture, we've got this ceiling command here. And if we click that similar workflow, we get the editing commands for sealing. There's no main options in the green bar. We've got types. Okay, we're gonna go for this. We're gonna go with a six hundred, twelve hundred grid, which will be like a suspended ceiling tile. Okay. Now, I did mention that the distance will be from the floor to a grid suspended Salem and unavoidable for services. So that's what this height is given us here. So this is splendid. Coelom will be 2.6 meters high. And then because we had four meters between levels, that will give us a void for our services. And now we have two options here. We have automatic ceiling and sketch ceiling. Automatic ceiling is going to basically look at a room. And it's gonna put it in based on that room. Walls and what it can see as the outline of that room. Okay. We sketch ceiling. You do have to sketch the boundary yourself. But let's have a look automatic Sailing first. I'm going to slip out. And if we go over our kitchen, you can see we get this kind of red line denotes in our room, which looks it looks okay. It looks raised selective a kitchen and nothing outside. Okay. Now you will have heard that kind of chime. And we've got a warning here which is saying none of the creative elements of visible him a floor plan levels their view. Okay. So that's kind of a clover, but you might be thinking, well, what does that mean and why hasn't wires it failed to create my ceiling. Well, what's happening? We're looking at is plan. On floor planning level 0. Now these views, v's floor plan views the kinda go from the floor to about halfway up the room. So that means you will see things like walls, you will see doors, you'll see furniture that you put in there. But you're not going to save a ceiling because that's too high. It's outside of the view. Okay. Now you could change our Everything is editable so you can't tell whether I want to see more of our variable. I want to see higher up. The problem then is you, you're gonna get a ceiling grid in all your plans. So if you create a furniture allow is going to have this grid on a few create electrical out is going to have a grid. The room, main room layers can have a grid on and it gets very, very cluttered and it's just gonna get him away. So what it does, which is clever, it has and you might have noticed as a ceiling plans, okay? So that is a plan of your sailing. And if you go to Level 0, error message you will say is given you your ceiling grid. Okay? So when you create your first ceiling, you can look here and get your ceiling plan. And now if we look at how this automatic ceiling is created as creator grid, which is what we wanted. And it's spaced it in the middle of a room automatic way. So that's how you would build this if you were a suspended ceiling contract, that that's how it is good to do it. It's like tiling a flaw you eat, find the mid-point. And that way the, these are the same distance. It will look odd if whenever you don't have the same kind of if this was a full time on this side and half Italia, it wouldn't look central. Sometimes you can watch it runes or, you know, you can get away from it in certain places, but generally, it will space out. And it will space out in the middle of the room. The only thing you might want to change here, V ceiling tiles are running. So the length of the long side is really miss way. You might have wanted to change are, well, all you need to do is click on a line of your ceiling grid, which will select your ceiling grid. And you can just use your normal modified tools. So you can go rotate. And this command is easy to show that it's easy to do, but it is to explain that basically it's asking for a reference angle so it will snap it lowest translate up horizontally or vertically. If I just move my cursor vertically, it will snap back a left-click ones. And you will see now we get this diamond is kind of 0 degrees come up so that now when we move our mouse, you can rotate that any angle you want. If you want to at 90 degrees, you can just leave it 90 degrees and my ego is rotated it. Okay. Now, we could have if we wanted I don't know why you would, but maybe you wanted it 45 degrees, something like that. Okay. So everything is possible. We're going to leave it. I think it looks good. That way. I think over rooms will work out good that way we're gonna leave it like that. Okay. So it's still not and it's to my room and that's worked out fine. Now, we're gonna do some low-grade who always over offices. And you'll see what's going to happen and we're gonna go to ceiling, automatic sailing. And when I highlight one of those offices here, you will see all the rooms are highlighted in red. And you might think, well, it's slept in lots of different rooms here. And if I click in it, it does my sailing. It puts a ceiling in. Every room, has great well-done. But what's actually happened, and you'll see if you click on one of these lines, it goes all the way through. Revit. Actually solve this as one whole area for the ceiling. And this ceiling runs continuously overlays walls and furious room. Okay. Now why did it do that? Well, let's just have a look again. Automatic sealing. The reason it's slept noise rooms is because it, because it's not selecting the column. So it's seen as a kind of gap. The ceiling is running fear it's not an enclosed space, is the whole of this. Ok, that's why it's doing it that way. We want to select these columns. We want, we want to see that. 28. 28 Editing ceiling grids: So what we're going to go into do here, we're going to go to we're going to go to the ceiling. And we're gonna go to Sketch ceiling, okay? And we're going to sketch it out. Now. This means we need to create a boundary for our ceiling. But we can use these commands to help us here. So we've got pick walls and PICC lines, which makes things a lot easier because we can't just pick these lines here and you'll see it's gone straight through. So it's not really doing what we want to hear, but we can just tidy up nowadays editing commands so we can, so we could choose pick walls and we could pick out all that. Choose these various walls like up. And that will give us a rough outline. And then we can just use this gone or just a tidy things up. Okay? And then we can use line to finish this off the news corner. And that will give us a boundary of a so we can select OK, and we can put Sue. And in that way, Let's do that again. Let's go to ceiling, sketch ceiling. This time I'm just gonna choose line. And I'm just going to run around the outside, snap into the corners. And I'm going to do it that way. I'm going to present it. Okay. We'll do that again. Skip sailing. This time, I'm going to use a rectangle command. Drove up. I'm going to put those lines in here. And I'm going to split this line. I'm going to split, I'm going to split this line. And this one. Doesn't Mazzola, I'm gonna, I'm gonna do these colonists. So you can see there's no real right way of doing this kind of geometry is just a case of preference. Rail it, it create it. We get the same thing at the end of the day. We can pick lines. I'm going to Conor's. It really is just personal preference. The main thing is you get a whole of the outside area and you get this enclosed pink line. Okay. Pink, purple. So and then you end up Now when we slept these ceilings, you can see we've got separate rooms, okay. And you can see that it is equalize them as best it can into that room. So it's centralized it in each room, which is how you would want it and how is a good suspended ceiling contract would contract that would create, Okay. So again, I'll let you do that. You don't watch me do that. One thing and say I wouldn't I wouldn't mirror them. Rather tends to throw things out a bit if you merit, because of the way is automatically working out the centroid of this shape to get the correct distances. If you just mirror that, it's going to really throw her out even though it's a mirrored shape. You try and you'll see probably rotates it and moves off sentinels or so. My advice would be to do them separately. I'll let you do that and I'll see you when it's done. I'm going to pause it now. And I'm just going to pause the recording now I do it and then we'll go from there. Okay. So I've got my ceiling now. Put it manually in all the rooms, bathroom of put it on the output almost London and optim out by drawing just a rectangle from that point down to there. I'm happy you've all apart from a corridor which is actually done, is running that way, I want to rotate that. So I'm just gonna go to my modify and I'm gonna do rotates it by 90 degrees. Okay? And then I want to actually show you how to, how to change V arrangement of it. So again, as we said, raise room. It's done a good job of creating a kind of centrally within the room. And I'm happy with pretty much all of them. How well look, nothing to odd. But the chordal. Well, I don't like this kind of line down the center here. And when it's not the same on this side, you've got a small gap here, a large gap here, and you've got to which roughly Kiva visa full length tiles. So it is quite awkward. Really. We want this whole curried ought to be central in this middle line. So I'm gonna go, I'm gonna go modify, and I'm going to click move, and I'm going to slip this line here, okay? And I'm gonna move it. So I'm going to slit a sailing and I'm gonna click move. Okay? So I'm going to go modify. I'm going to say move, and I'm going to select this here. Okay, we're gonna right-click finished selection. And now it's gonna let me grab this corner. And I'm going to just move it horizontally and I'm going to put it on my line. Okay? And now not join is central along the whole thing. So we now have the accurate we have. So we now have the same kind of profile. And Miss Carter was about corridor. But it still looks a bit odd. It we've got a different size here. We have, it doesn't kinda look right. So I think what needs to happen is this, this line hand needs to be the center of a tail rather than an edge. And we know these taus are 1200. Okay? So I'm going to click on move again and I'm going to select this ceiling grid again, right-click finished selection. And what I'm gonna do, I'm gonna grab this line here and I'm gonna move it 600, unclick. So now central to a tile. Okay, so now it's equally still is token off center, but it's the same on both sides, which is I think is probably the best we're going to get. Okay. And you can play about with that. You can move it, you can have it looking, you could have it 90 degrees if you want an obvious kind of triangular when running essentially done there, I am. I'm just gonna go about before resuming grid. So feel free. You can do whatever angle you want. It 45 degrees if you want, whatever you want, but there you go, that's how you create your ceiling grid. And so now in the next chapter, we're going to look at putting some lights on here. 29. 29 Adding Lighting: Okay, so there's our sailing grid. I'm going to save a file now and we're going to look at putting some lights in here. And the lights were going to use are going to be same sizes are ceiling grid. Okay. So we're going to be 600 or 1200 kind of fluorescent panels that will sit in specific rectangles in our grid. Okay, so you've seen, you all see amaze inverses, Penicillin in the office. Some of you, if you look, you might see them now, but let's look at put amazing. So things like service is electrically, that kind of thing in Revit that can all be found under the system's tab. So click on the systems tab and you'll see you get h vac, which is air conditioning duct work here. Well, you'll see so fabrication. So here's a specific fabricated parts. You've got your PNIAI. So if you know, if you're into PID and yet, congratulations, we're not gonna go into, in this course. We have mechanical equipment, we have pipe routing, flexible pipes, rigid pipes. We've got plumbing fixtures and toilets. Things aren't in sprinklers. And then here we have electrical components like cable trays, conduit. And right over here we have lighting fixture. Okay. So we click lighting fixture and it's going to say no lighting fixtures family is loaded in the project. Again as before. The last thing you want is for your new Revit project when you started to be filled with every possible item you might use because it's just gonna be such a big file. You're gonna save that and you think why is my file a ten gigabytes whenever I won't have any finance because it will have all these loaded in the background. So you don't own that. And part of that is a reason why you're asked at the beginning to choose between an architectural template, RNA MAP, Templar constriction templates just down to the things that are loaded in automatically for you. But we know it's not problem. We can always load families in. So I'm gonna click yes, and we will go and load our lines. So let's go back up to our main menu. Mckay's among the English one. And I'm gonna go into lighting. Okay? Now, we do have two different folders. Area of architectural, we have MAP, SO MEP, river MEP is rather mechanical, electrical and is more in-depth if he was doing in MEEP drawing here or a model here, sorry. You would have been given the building layout and you will now be looking at putting cable runs, cable trays, h vac system, all this kinda stuff or pay you build earlier. In this course, we're not going to be looking at wire runs and things like that. We're not gonna go into that detail. That's MEP, where this is a beginner's Revit cause where we learned to create a model of a building. Mep would be a course in itself. So we're not gonna go into detail of MEP. We're going to just go me architectural tab, which is kind of a more of a representation. Okay? So on internal lighting. And you will see now we get always options here, similar as before. We've seen this now should be used to it. So different families here are categories lights in maize or our families. And we're gonna look for a, let's have a ceiling light linear box. Ok. And we'll quit. And now it's going to bring in this family here, which is a Silicon Light Linear bugs. And our ceiling tiles are 600 by 1200. So we're gonna start out, there's actually two options to 77 volts and 120 volts. Well, why not? Let's go to 77, okay, so we've got 600 by 1200. And now it's just a case of bring an end to our sealing it. And you'll see it's not automatically going to drop it in your grid. You might have thought that first guess, oh, well, it's just going to say choose a square now, but it's not gonna do that for various reasons. What I like to do is not try and do it by eye. If you think, well, yes, in a box and it's slightly off, it's not going to leave SY lights, it just do it. Let's put one in. Enlighten and I'll just do it by eye. And now what I will do is I'll go to this Modify tab and we have a command here, a line. Okay? So what I'm going to do now is I'm going to align with light into the grid using this command. We know it's inaccurately when. So if I click on this command first, let me show you. So you may say, okay, well I want integrate. I won't lie. Okay? So you may think you're going to say, okay, well, I want to align this slide edge of the light into that line of a grid of omega. And what, what's happened now is the whole grid has moved into that position and it's moved the light as well. So it's not done what you want. A nice Really that's because of the way you, the way we selected it. Again, I'm gonna undo that. So we've is aligned to and we want to align the target line first. Okay, so we're gonna go on that line of grid. I want to place the line of the line, okay? And you'll see this lock symbol comes on omega. And sometimes it takes a bit to get that kind of process in your head of how you do it. But you've always got the undo button. So whichever again, So on that line, we want to put that side of the line and we go, and now we've got our light perfectly in that grid. So if we go to bringing more lights here, say 1s. And we're going to put squares have, I'm going to have, we'll do some more. Let's just put randomly. So let's go to modify a misaligned command, okay? And we'll start lining these up now. So line. And what we could do a come up with some. So now they're locked in place of this grid. Okay. And in fact grid was to move. You'll see our lights mover. I'm going to move on. And we're going to carry on a line and so on, this line. And then I'm going to align line one. And I'm going to align this. And I'm going to align. And I'm going to look. So we have our lights now and I'll ceiling. Okay. So now you can say, you know, Salem, we've got our lights in where we want an ally. I wanted vermin the salient grid. Again. You can put whatever style of light saying wherever you want. Don't have to CMEs grids if you wanted, you could have some kind of circular light is Qatar for good, you can do whatever you want. Okay, this is just a beginner's cause. I'm only good. Islamism is real and we're going to go through the whole level because it costs would go on for hours and hours and you'd just be bought sat watch me book. But it's a process and they know how to do it. Feel free to fill out all of these other rooms and corridors with lights of the type that you decide. And over the next few chapters now we're gonna go back onto our level 0 of planning. We're going to look at fitting these rooms out and bathrooms with furniture and that kind of thing. Okay. 30. 30 Kitchen Fit Out: Okay, so I'm gonna click back into our Floor Plan level 0 now, take us back into our main floor plan. And I'm going to look at now I want and I'm going to now fits in our kitchen. Ok. So it's going to have things like cupboards, appliances, but kind of thing. And if we go back to our Act actually tab, you'll see we have here component k. So components can be far others things that all these will be components are DO would be accompanied, a window would be a component, but we do have room menus because they used a lot and because they used in architecture is part of its provocateur to so under structure, beams, walls, columns, it's all part of a structure, components you can think of as anything else really. Ok, so it's a different type provide of item in terms of how red it says it is a different type in terms of how we say if that makes sense. But i component, an easy way to think about is just something that doesn't fit into v of a main categories. Okay? So I'm gonna go to place a component and it's going to go to the standard Modify tab panel. We've still got lie slightly because that's just the last few years, but I'm gonna go to Load family. Okay, and I'm gonna go back up to our main menu, which is English one in my case. And I'm going to look for some things here so we can just get these folders to see what we've got. So you have furniture, for instance, electrical. Now, I want to English. We're gonna go into his case work, okay. And we're going to look at, let's go with base cabinets. And we're going to build out our kitchen here. So let's look at what we've got and I think we've probably got everything we need. We've probably got everything we need. Hits that, building this out. Ok, so let's have a look. We savanna to this remark in a bathroom Things, we want a base items here. We've got a sink unit, we've got draws or bringing a sink unit and fertilizer. So let's just bring in will shift, select all those. And we'll say open, okay, and that's going to bring them all into the drawing. And that's going to bring them all into our Revit. And now we have them all available here so we can use them all. So let's go with our sink unit first and have a nice wide sink units, a commercial building. And that can go, well. We got him in the middle. Okay. And escape out of that. And now I'm going to go with component again and I'm going to do double-dot to draw Soyuz, put some of those in now next to it. Okay. A few of those. And now we'll go component again. This time with a load family. We've got base cabinets. I'm going to go with countertop now. Come up with sync. We'll use that one and we'll put up save our project, will bring them in. And we're going to put out here now, again is the wrong way around. So we're going to flip it. And if you highlight, you can see we've got these arrows. And that'll allow us to just move it on to the, I'm just gonna do it by eye and then we'll run our works up all the way. So the end of those base units. Okay. So we've got a base units, I'm gonna sink. Let's bring in some of the things now. Let's look at what else we've gotten going to bring in. Let's go down to under speciality equivalent of is domestic care. And you can have things like these kitchenette on the high-end cooker cook creamy office. We do have Frazer. If you did one spoke Cocoon, it's all under here. Okay. We've got A's big refrigerators here. So somebody's glass a glass door refrigerator. And I'm gonna put up I've put I'm gonna put on okay. Again, when we click on it, I'm going to rotate that. Just doing this by I wrote site. Move it into position. This is all kinda personal preference. Still fear. So feel free to fit your kitchen out as you wish. And now I want to put in so Trash, we've got all sorts of things here. But I'm looking for furniture solubles. So it will go some coffee to dining table with chairs. So we won't sum up some kind of formal dining area. Plus off somebody round tables. Again, just roughly by ions go put some of those. And then some nice jazz to go with o. So C surveys kinda stuck in chess. It's having a kitchen. And I'm just gonna pull these in. Again, roughly. I'm going on, this is going to be a very rough now. I'm just going to rotate them around. Unless put them just by i, z, z, y to easiest write x2 is just do one set up. I'm cockpit, okay? And we'll just have a few of those. Maybe let's have actually thought is this thing. Let's go copy. We'll do multiple copies. I'll pull them. Okay. Again, very rough, very bad, but that's a process, so feel free to fit your kitchen now how to view what we're going to save out now. And in the next chapter we're going to fit out A's toilets here. 31. 31 Bathroom Fitout: Okay, so now we've got the kitchen fitted out. We're going to look at these bathrooms now and it's going to be similar process. So we're just gonna go to component. So on the load family we're gonna go now in, in Revit. I found them. I'm going to do some cubicles now and I found them on the UK. And under plumbing, architectural. Now, under fixtures We have this toilet cubicles, okay, and if we go in here, we have the different types of cubicles. So we have a cubicle, middle end, adjacent wall, an extension panel, a corner. Okay. And we have this cubicle assembly. I'm gonna go in this cubicle assembly and we're going to open that and let's see what we get. Okay? So I'm going to bring in and proposed down. We've got options here. We've got four cubicles, all six cubicles. So let's look at, I'm going to fall cubicles here. And you'll see we get this option. Now. I'm just going to drop them here. And I actually want them to be mirrored. So i'm going to mirror of up just roughly about this line. Okay. And then by selecting the original and blades snip that. So I'm up to about I don't want this ONE 0 off the wall and I'm going to put them there. Okay? Now we need some funny most cubicles. So I'm going to go again. I'm going to go so insert load family and water closet. We can have toilet. Well, it's up to what toilet you have. I'm just gonna go with a Fink, but one component. So I'm gonna go component load family. And again, I'm gonna go implement. I'm going to look for the fixtures, water closets. Again, look in the eye families under my under the library UK folder. But feel free to offer, browse around and find any types of these things that you may wish to use. And I'm going to pull out and using the insert, but I'm gonna sweat to, I'm gonna rotate and move it into position. And then I'm going to copy. So copay. And I'm going to use co-owner. And we're gonna copy Faraday's. Okay. So now I'm going to load from that. I'm going to go fall. And so these urinals, okay. And I'm going to choose so free rhinos, ok. Again, you don't if you don't wanna go into candidates, then it goes on and don't worry about that. If you don't want to go into this kind of data, you don't have to. I'm just, I just wanted to show you how to basically how you can do all these things, but it's the same workflow. Ok. All we're doing is going is inserting components, loading families, looking for various fixtures. I'm bringing in the things we want. Okay. So we'll have new files. Let's move up down. And then I just want to do load from, I'm going to have but I'm just gonna put a, put a blue wall. So this is going to be a kind of stood partition wall which will go and this is just kinda privacy role. So those out. Okay? And that will be our buffer. And now all we need to do is let's let that one. And we will mirror it around there. And so you might want to add more surveys. But that's the general idea, will mirror these. So again, you can do what you want to do in terms of numbers of cubicles and sinks and that kind of thing. I'm insert different types. If you ever look, fema folders has all sorts of things as mirrors, as all sorts of things you can have. But that's, that's the general idea of how you insert things. You probably all know cubicles are on the margin. But that's our buffer him in our kitchen sorted for now US and for the costs that you know what you're doing, I'm going to save it. And then we're just gonna look at fitting out some of these offices next. And that will basically be our fallout complete. 32. 32 Room Separation: So now we've added our set, our reception furniture here. I want to label this as reception, and I also want to kind of label the stairs and things like that. So even though these aren't rooms, they are areas and we may want to reference them in any kind of documentation later on. Okay. So we're gonna go back to this kind of room separation rooms like we did before. Now if you remember, we add some areas here where we, we, we created a different rooms by drawing the line boundaries. If we try and out of room in reception here, it's going to take the whole area, okay. Which you might want. In this case. I don't want this I want just this half to be reception and Mr. B. Status. Okay. So you might think we could do what we did before and we could, we could draw the room bounding lines like we did here. But I'm going to show you some finance now. Now we've moved on a bit. I'll show you another command. So we're gonna go to his room separation. Room separates a ok. And what rooms separates will do it will allow you to separate areas that may not contain a wall or a closed area, like here, just by drawing this line. So I'm going to draw a line straight down the middle there, okay. And I'm going to press escape to finish. And now when we go to room, you'll see it only asks us. It will give us a room in each half so we can select up room air, okay, and we can change it. If I buy hover nearby. So we've got the crosses. We can change this to reception. Okay. And we could call this unless I'm going to call the swan ground. Stuck ice. Okay. And I'm going to try to do ramen here. Now. I'm going to label that one ground chordal. Okay? And then I'm going to go to level one. I'm going to go and thought, let me say level just to keep it the same. I'm going to call it level one chordal. Okay? I'll go, I'll call this sort of ground chordal. I'm gonna keep the same kind of reference. And so I'm gonna call this level 0 chordal, OK. And staircase. Okay? So we have level one, level one chordal level, stuck ice. And we'll just go to level two and we'll do the same thing here. Stack ice, fertile. So that's just tidying things up a bit with our rooms. Let's, let's save up. And now let's look at doing some more scheduling. 33. 33 Creating Specific Floorplans: Okay, so now we've got our model pretty much complete and we're going to look at how we can output this now in various ways and the kind of documentation that goes with this. So up until now we've pretty much been working in this flaw upon here. We've got a different levels. We've done a ceiling plan, okay, we've done a structural plan. We've been switching to his 3D view just to see how things are going. And you can see now everything's eye. We can see our nice reception area. You can get a glimpse of a desks and things in the building. But if you really want to see what's going on, are you really wanted to do some views for actually outputs admits to contractors. For example, when you need more than just this view, you need to start creating new documentation now and we're going to start moving into that phase of the software. So first off, I want you to imagine you're going to have lots of different floor plans. So we've been working in this. Let me just delete. So we've been working in this level 0, okay? And we've got up kinda on each floor. And everything we've done has been on his one plan because that's how we've been modelling a mess. That's correct. That's how you would model the building. Okay. But when it comes to output into different people, they're not all going to want to see the same thing. They're not all going to want to see the complete model. The contractor that's installing these partition walls, for instance, only wants to know the dimensions between the world. He's not going to be interested in the furniture and it's gonna get in the way. Same with the bathrooms and the tables and chairs in the kitchen is not going to care about, is going to want to know the walls same. The guy who's fitness suspended ceiling only wants to see that ceiling plotted non-survey. He doesn't need to know where everything is. A person who's installing the doors. He doesn't want cities. There's a person who is sent out the furniture, doesn't need to see the furniture, for example. But there might be things that gets in his way if you add electrical items on a, if you imagine this whole thing had every phenomenon. So all your air conditioning, you lighten your power sockets. Anything all that goes into creating a large project like this. It would be such a cluttered drawing. So what you would end up with in the real world is lots and lots of different plans. And traditionally in, Well, if you go back to a 100 days, that would involve creating lots and lots of identical building layouts with different items shown. That was made easier with things I caught her categories copy of a building and you didn't need and show a date or US layer control to turn things on and off in rather, what you can do is a similar process. Okay, so we want to do, you want to I'm going to pretend we're doing a drawing of a wall and contractor. Ok, so we will type is level 0 and we would duplicate view. Okay? And I'm gonna show you a few different versions here. So I'm just gonna go to duplicate. And you will see now we have is level 001. But it hasn't got any of the kind of it doesn't have a room detailing on it. Okay. Now, if we go back to level 0, we have our room references here which show us information. We probably would want those on a, on, on every jar and I would argue so. Instead of adding them again, we could just, we could have said duplicate view with detailing, okay? And now we get the same kind of dimensioning and detailing on here. Ok, on here. So that's the main options. You can duplicate it and have it blanks or you can start creating new references, or you can just duplicate it with all the references. So I'm going to go to, I'm going to go S1. I'm gonna delete this one actually. And I'm gonna rename this wall layout. And so we can start to work with this now. So here we are, these dimensions there. I'm going to delete those. And I'm going to delete those. Okay, now you're gonna get a message saying is basically saying, okay, it deleted with dimension from this layout but still driving the position of those windows. Okay, we're just deleted the actual physical dimension. Now. We don't, we could go around. We don't really want to go around and start deleting things. If I actually physically delete that desk, OK, then it's gone in all of the views. I've, I've deleted it. So we need to start thinking in terms of the model and the view. Okay? So the model is what we see here and what we've created with everything. The walls are windows, the desks. The view is how will we are seeing that? And now that will become clear. Now when I show you if we go to the View tab, then we have something called visibility graphics. And this is used basically to do decide what you want to display on each particular view. So instead of deleting the desk which will delete it from the whole model. We can just say in level-0 wall layout, do not show desks and will demonstrate that now. So if you click on visibility graphics, make sure you're in the wall layout. And we'll deselect furniture and furniture systems. Okay. And all those desks have now gone. Now down here. These were and finger and up plain citizen thing. So who's also been plumbing? Plumbing fixtures implement. Ok. If you don't know what it was under, you can click on it and you'll save it. So isn't a specialist equipment. Okay. So we can go about to view go visibility, graphics, confined specialist equipment. Disrupted, okay. Again, these, this is only the case work. So in visibility graphics, let's turn off case work. And now we're left just with our walls here. Ok. So that would be a good wall layout. It's going to move up. But if we go to Level 0, nothing is novel, it's been deleted. We've just decided what we'd want to show, what we don't want to show here. And now we've got this layout that has all the furniture places we might want to use this for other things as well. So this is actually quite a good, I'm gonna create, duplicate this. And I'm gonna call this, I'm going to rename it. And I'm going to call this dollar layout. Okay? So this was something we can use to show our doors. And that's how we can create these different plans that show different elements in them. Okay? So in the next chapter we're going to look at actually annotating these different layers. 34. 34 Dimensioning: Okay, so now we've got our dollar layer and we've got a wall layer and we could, we might have one for window layer. You could have however many you need depending on what it is you want to show. Okay? So if we look at this wall alphas, what would be important here? Well, we need to know the dimensions of these to layer all these internal walls, okay? And that would allow the guide to set them out. Okay, so we're going to dimension this wall here. Now. Dimensions in River is one of those things that can trip people up if a coming from something like Auto CAD because it just once you do it once and you get the hang of it, it's just, it's very simple, but you do need to make sure you look in a pair in this toolbar. Okay? So we're gonna go with a line. We're going to put this onto a line dimension. And we're going to look here now it's asking through all central line so you can see if we hover over a wall, it's automatically go into the center line. Now, I'm going to say now plan these internal walls. They would probably, probably be laid out by centerline. Ok. But in terms of where they are in relation to the external wall, I'm going to use with face. So we can change these mid command and I'll show you that now. So we've got aligned dimension selected. I'm gonna change this to wall face and I'm gonna click this face here. Ok. And now it's looking for the next dimension point, which is looking for a face of a wall. But I'm going to select this to centre line. And I'm going to click that. Now I'm not gonna do anything else. I'm going to carry on going. The dimension will carry on like a chain dimension. So you can just keep slipped to me central lines. And again, we bought down here now. So we'll change that to all face. Okay, and I'm going to drop that. And now I'm gonna divide again. I'm going to go well face center line, wolf. Okay? And I'm gonna draw, I'm going to go for novice one. Again, I'm gonna go centre line and I'm going to go from there to there. Okay? And the same here. I'm going to go with will face, centre line face. And so you can see what you're actually doing is just making sure, okay. Making sure that you have everything laid out. The contract would need to do these to allow these walls. Okay. And because we've cleared, withdrawing the sheet of all the other things like furniture. And you can see that it makes it easy to create specific plans, okay? That will just document whatever you want to show in this case for layout of our walls. So just carry on doing that. Actually. Just one again. So carry on doing that until you get the everything laid out. And just have a look and think, would I be able to construct this, these walls now with all those dimensions? But again, it's not engineering costs is a Revit cost. So that's how you layout your dimensions. And now what you will end up with is a wall layout drawing, okay? There's probably still some more, very small that you would want on here to lay out. You'd want to go off the face of so the center line of OK, I should central line as well. And you draw us. So again, you don't need to sit and watch me. Make sure that if that's how you do those. So you can either dimension from the faces of the walls, the center line, you can have a center of core faces of call. And you can lay out that whole drawing, okay? You can then tell A's and like we did before, you can copy them. So we'll have a level-0 wall and develop the over levels, but we'll do those after k. So how I like to work, just as we did when lane out, the drawing is the same. We view sheets would view joins. I will do my wall layout and how they exactly how I want just on layer 0 and then copy all over. Okay? So if you were to do a wall out like this, you would need a method of identifying these walls. So we'd receive it. We have items called tags. And in the next chapter we're going to look at how we can tag specific things like walls and doors. And they will be important because they will be used throughout the BIM process in order to link certain items to documentation and drive it from documentation and things in the future. So next, fast dimensioning. In the next chapter we're going to look at tags. 35. 35 Using Tags: Okay, so let's do some, some tags now, in this case, I'm gonna go to my door layout. And in this lab we have a number of doors. Okay. So those of you familiar with the way it works in the industry, you know about Dahshur jewels and things. And just an overview for those who are new to the whole industry on a project like this, you would have your list of dos ego into half and each DOT would have a specific reference. So you are revolving door maybe known as does 012345, and each node has its own reference number. Okay? And that way your spreadsheets in your documentation, you could look down the list and say, Okay, door number seven is on the ground floor and it's a single DAW. And how many of those do we need a new love spreadsheets and my estimator would use vats to price that you would use up for ordering the doors and all list of page dollar needs its own specific reference. Otherwise you'd have to pull up the drawings every time encountering all. Okay. So traditionally, you would be working with whoever creates that document or you'll be creates MY itself beat afterimage over numbers always matched up. Okay, so then on the seven would have to be the same as your number seven. That dawn on the term would have to be this MGR dot number ten. And this is where Bem kinda comes into its own because BIN does all that for you. Bim creates this whole documentation around the model. That's why it's not just about the join and we'll look at now. So under annotate, we have these options here, tag by category, okay, and toggle. So we're going to look at these now. We're gonna go to tug by category first and we're going to select ok. And now we have some options here about how our tags are going to look. But I'm going to slam the door, zoom in here, I'm going to start the door. Okay. In fact, let's go to our revolving door. Now. If I just hover over it, you'll see a number wanna pair with aligned to that points into the DAW. That line is called a leader. We don't really want those on doors. I'm gonna turn off. Okay. Well, I'm gonna click this and you'll see a number one has appeared, and we've got the option, we can move it, I'm gonna move it there. Okay? And if we now split up, we'll get a two. Ok. And here we'll get a nine. So if you're expecting a number free to This is something I wanted to show you. The order of this numbering was created, and this is a really important thing to grasp. But the order of this numbering was created when we drew these doors, when we, when we add these doors to a model, each one in turn was given the next umbrella. Ok, so even though we've just added this reference, these numbers had been sitting behind the scenes in this project all that time. And if we just escape out of here, if I click on this door, okay. And we'll get a properties of outdoor here and it says Mark free. Okay. And this one says Mark falsifies renumber. The doll was Now. I could change that. If I change right now to let say six. Okay, I'm going to get this message, elements of duplicate mapValues. And that's because we've created however many dollars are probably an original 30-something doors now. So we can't use a number that's already specified because even though it's not displayed, this tag is the value of this tag is sitting behind all these dogs, if that makes sense. Okay, so I just wanted to explain that the process of adding numbers isn't when we choose tag. All we're doing here is saying, please display the number of a mark. Okay, so hopefully that's clear. And what you can do, you can go around and you can just select tags like ice, okay? We also have this option here, toggle. Okay? And what this will do is to say it will come up with a filter, all objects and current view, okay? And we can choose various items here that we want to type. So if we want to do all the doors, This is a dollar we know we want to overdose. We can just select door tags, apply and click OK. And now you can see all those numbers are now shown. So now rollout plan, we have easily referenced H label and all we would need to do then I would suggest on our dole out is some kind of and this is gonna go from phase. This is a dimension showing how these are going to be laid out. So whoever does, whoever installs it installs will know the reference and relocation. Okay, so that's how you create and we'll be creating the schedule later on. But for now that's how you create multiple different floor plans from the same plan. So if we go back to our Walpole, again, each of these walls would need a reference. So let's go tuck All and I'm going to select wall talks and click OK. And you'll see we get all these boxes appear. Now, what's happening here? Well, with the doors is usual for a door for you to say. And I want to show the number, so we have done number 1.The muttered. I'm afraid even though most of them might be the same type, they all have a specific number. We've walls. It's not usual rarely to number the walls. It is more likely you would just say, well, that is a internal wall. It's an external wall is a stood work wall. So you might have a type, so type one might be external wall, type two might be internal block work well, so on, so on. So what you would have a would be okay, type one, type one, type one, type two type to touch it. And that's the way these would probably be referenced. But because this is blank and if we click on one, we'll get a question mark. Now that's given us a clear prompted us to say there is no time and If you think about that, I'll probably make sense. Revit doesn't know what project you're on, what you are going to call these, even though it's used for these kind of basic wall types and things, he doesn't know what you're going to reference a mouse. So you would put that in yourself and you can do that. So if we go to wall, for instance, and we go to this basic external wall edit type. Now you will see down here we have type mark. So maybe this is called 01. And in our project we know that wall's area one is an external wall. Now you will see 0-1, 0101010. Okay? And this block work well. Let's go to edit type. This is going to be known as Type two. Ok, and now we've got all these type 2s and then this catalyst shaft concrete wall that will be known as type for a. Okay? So now we have all our wall types and we have our dimensions. And that would tell our contractor which wall type is going to be used in which situation. So that will be our wall layout, SIFS. Okay. I'm gonna go back to our dole out and I'm going to duplicate the view with detailing. Okay. I'm just gonna if you have difficulty. So actually I'm going to right click, I'm going to go slit all instances visible in view. So that's just a myth view, okay? And you'll see a lot of dots dogs have highlighted a minute to delete and now I'm going to rename this level-0 window. Okay? And you've probably guess what's going to happen now we're gonna go talk by category. So we're gonna go tackle window tags. Ok. And now we get our windows all tag. I'm bays have a number. So just like how a DOS days are numbered. Ok. And so here we would probably do I'm going to slit A's because Visa dimensions for Windows. And I'm going to buy something. And we're gonna say align to curb you, okay? And I'm going to place the insula. That's our window. And all we'll need to do then the Annotate is dimension laser the windows. And that would mean we have, we can tidy up so we can pull this back. This is all things we were doing with it. Pulleys back. So we get a nice window references and our dimensions. And we have a window layer, we have dollar wall out will have all sorts of layouts and that's how you would create your different layers in revenue. Okay. 36. 36 Tagging Specific Floorplans: Now we've done our views with various tags. We want to create the same kind of views on our different levels. So let's look at our dole out. For instance. We have outdoor tags here and we've put our dimensions on, which is going to be, we're going to want to create the same kind of level of plan with Daw references on level one and level two. So what we want to do, we want to telegraph, okay, this kind of view layout, exactly I've got shown here. I want to show again. And we can do that using templates. So if you right-click this floor plan name, we can say create view, template from view. Now we will give this name, will say door layout. Okay. So now it will ask us, what do you want to include on your tablet? I'm just gonna go with the default of everything. And now it's going to save that as a template view. So we can now go to our level one plan. We can say Duplicate view. And in this case it doesn't matter so much about with or without detailing because we're going to use our template we've just created. So now we right-click here, apply template properties, DO layout, select, ok. And here we go. Now we have the same kind of things showing or not showing as we do on our alpha level 0. Okay, so I'm going to rename this now, dollar layout. And then it's just a case of tag, all tags, OK. And we've got America, we've got our tags. And so now we can. But our numbers are still unique numbers, it's still following that series. Ok, so now we can go, now we can say Duplicate view, duplicate with detailing. Apply properties TO layout. We have a toggle dogs and apply. Okay. And you can see we get all our dots hugs now. And we can rename this to level two. And you could do the same for your wall layer on your window layout and whatever other layouts you've done. So, so now I'm going to create a furniture layout for this flaw. In this case, we don't need, we're going to want to show type. So we've used the same type of desk throughout this just to make it simpler, but maybe what Freire for different types of desks. In fact, we have a reception desk which is different. Okay. Maybe you had lots of different types of chairs. Again, these are all going to want to be listed and it can do that. First we need to do is we need to create a furniture layout. Okay? So I'm gonna right-click, I'm gonna duplicate. Detailing. And I'm going to get I want to show it all on this one because it's going to be about the furniture. Okay. I'm going to rename that now. Furniture. Okay. And what I'm gonna do, I'm gonna go talk all, and I'm going to talk our furniture. If we look down this list, you will notice varies, no furniture tag, ok. Now what is important to remember that all tags are not the same. So you will have different tags for different categories. For instance, a dog might show you which way opens left or right. A window type might celebrate sink glazed or double glazed. You would have, that would make no sense in a desk, in a furniture attack. So the different categories have their own tags which have specific information with and just as before, if it doesn't load all these possible tags into its default when you open a join because the final will be too large. So although things like dog tags on window tags are going to be their furniture tags isn't one of them. You might not ever needed it. Okay? So we need to load R n. If I, if I tried to target by category and I select the desk, it will tell us various notes are gloated for furniture and that's basically what this means. So do you want to load when now we can select Yes and two. So if you go into your relevant folder where you find in all your furniture and things, you'll have a folder called annotations and underwear. And this will be in the architectural. We can see furniture tag, okay, so we can open that. And now it's loaded that tag into our drawing. Ok, so all we need to do now is go to tag all. And we will see we have the furniture tag and we can automatically tag all our furniture. So there we go. And we have the same problem as before, but this is going to tag a type of desk. It is bu, there is no type loaded. So if we select one of our desks and edit our type, we can give it our unique identifier. In this case, I'm going to call it the O1 desk 01. So this will be this type of desk will be known as desk type one or D O one in our documentation. And when I okay. You can say on our furniture layout, we now have days arrow one on our desks and we can grab this if you want and just make it tidy up. Okay. And go around and all. And that's how we would create a furniture layout. And again, now we can create a view template and call that furniture. Okay? We can go to our main level one view, we can duplicate with detailing, rename furniture, apply template properties, furniture, okay? And that will give us, in this case, we didn't change anything overview, but if we'd have changed our furniture to not show something like maybe an inch over bathrooms, I don't know. Maybe we had lots of plants and things in hand. It deleted rows. All we need to do now is subgoal furniture, okay? And again, it puts this type of desk onto our furniture. So hope that makes sense. When you get these tags, can kind of, it's one of those things that can seem complicated at first to some people, but wouldn't you get what's going on when it all becomes o becomes second nature. And all the way to remember tags is that you're not creating a number of Mark when you display the type or you do any s2 ever. Tell me this information and the information is stored in the variable in the data here. Okay? So with this furniture upon, you would have on for chairs, you could have room for your down here. These tables might be type fray, for instance, can change, I can say, okay, this type Mark is free. And then you go. And then our reception desk, which is on risk plan. So we have 0 free reception desk. Type Mark is d 02. Okay. So that's how you can create these. And we'll save that now because we'll come back to our information later on. But that's how you can create these multiple floor plans for multiple options. I'm not gonna go through and do all the different ones for different levels. Hopefully noted about feel free to divide itself. You want to create a full set, but we don't need to show up over and over. You don't need to watch me do that over and over. Hopefully, if you didn't quite grasp them, watch it again. But that's how you create these different plans with different information and tags specifying those objects, okay? 37. 37 Scheduling: So now we've got these various tugging situations set out. How can we represent that easily in our documentation? So what we want to be doing here and what we're trying to achieve is to get a table which would show each of these items. So if we go back to our door layout, we want a table that says, OK, door number one is this type revolving door. It's references, this is height, is this and Don number two, number phrase, etc, as such. And you'd have in a table, and you'd have on your side of your doll out jordan, you'd usually called a dose schedule, but you'd also use right scheduling other parts in documentation. So once you've created a could easily be taken out into some flack Excel and added to people's specification documents and always auditing documents and estimating documents. And it can be used throughout the process. And that's what BIM is all about. And then if you come into this Jordan, change something with one of these doors, maybe that changes from a type ten to $11 and thing, or it goes to a single door or a single app acting dock. It would update all the shadows and all these documents automatically. And everyone involved in those documents will be told vessels updated automatically. And that's the power of Benjamin. So I beam is becoming so popular. So how do we create these tables? Well, let's use this dollar layout as an example. If you scroll down here, you'll see you have another section for schedules, stroke quantities, okay? And if you expand that, you will see you have a room scheduling there, which if we double click, we can say is just a simple. All our rooms are numbered one to falter and it's created a list of them. So that's fairly basic. But what we're gonna do, we're gonna go to shed those quantities. And I'm going to go to, I'm going to right-click that. I'm gonna go to NYU schedule quantities. Ok. And now it's going to ask is what do we want to make k shut you off? So I'm going to go down to I confined doors and I'm just going to slit these default things, okay? So most of this is going to be left as default to make it easy, it's just kind of an overview of how the process. So I slit Dahshur Joe and I click OK. And now we get all this information here and this information would match if we were to go back and we to adults and click edit type. And we had all the information we could edit on our door type. This is the information measure when we gave it a type Mark for our windows, for instance, or a mark which is a number. This is where we can use that information. So I'm going to just select some information here. We're gonna go with the mark which will give a number the dog wouldn't to whatever it was. And I'm going to move that into our schedule field. Now. I'll also want to know what level the dollar is on. I want to know the family and type. Okay. And I want to know the type Mark. Okay. And and anything else that you ever want to know in a, in a schedule. So someone might need to know the fire rating. For instance, someone might need to know the head high, needs know the manufacturer of your different manufacturers don't always will be saved into your. So the more information you put into your types as they are created and bear in mind in industry, a lot of the time you won't be using the default Revit types or most of the time, you will be given types from suppliers. You'll be, you'll be given types that you use all the time. If you're, if you work for a supplier, all your items will be saved as types and obviously filled in. So if someone came along and says, I want to know all your fire ratings, it would be an easy thing to decide these columns, but for, for us using these Revit default things, so we're all using missed were all on the same sheet. We're just going to choose these four categories here. And I'm going to, I'm going to have a mock first, a man I'm gonna envy the level, the type Mark I want to be next. So you can move them up and down the list using these arrows here, depending which already wanted to show it on the schedule. And then I'm going to click OK. And you'll see we now get this document here and you can drag this out. So what is this saying? Well, this is the number of our doors. So number one which was our revolving door, is on level 0. It's a tight mark 50 Frey, which you will find is the revolving glassdoor. Dot number two is on level 0 is typed out 61. Free. These will be our single dose type, Mach 41. So there we have mostly these types. Ok. And this is yeah, so it's our single nine times by 21 time. And you can see I've missed now saved here under schedules Tashi Namgyal. Okay, so we add room schedule already, which was a default. We can double-click that. And again, we already looked at this, but this was a list of our rooms. Room room number one to remember, 40. Okay. But it's not shown as much detail. Well, we can, here we have a properties of our schedule. We can edit fails, and we get this same box here. So what kind of information would we need to know about these rooms? We would need to have a number of the next thing is probably what we want to know what level it's on. Okay. We'd want to know the area of a room. We'd want to know the height, okay? Perimeter of the room. And if we okay that, then we get this nice spreadsheet here. So now we can save a room. Number one is on level 0. It has an area of 45 meters squared, four meters high. And we have our perimeter. So you can save this out now. And if someone was in charge of ordering, say, the skirting boards for each room to go around the outside of the room, they would need to know the perimeter of each room. So you can just give a missed so easily. And this is saved again on the room schedule. So you have that now. And you can create schedules for your furniture. You can create schedules for anything you want. Okay? So again, that's where this tagging and things comes into its own because you can associate tags. We've types and Sherman schedules and all your documentation can be all linkedin with h of n, All updates automatically and this kind of thing. In the old days, I know I keep saying this, but I started off on the drawing board and moved onto the early versions of our circuit. We would spend hours, if not days doing this kind of thing. And they would be so many areas because someone would change a number of Adar and not tell the person doing the spreadsheet it believe me, it was absolute chaos service will this will basically put a stop to all that kinda thing because it's all, it's all LinkedIn. And when you change one, it changes for our drawing. So that's schedules. 38. 38 Elevations 01: So we're going to carry on now and looking at different views and documentation of our model. So up until now we've mainly been working in these Plainview's. We've got outlet level 0, level one, we've done ceiling plans, structural plans, but mainly being nice kind of Plainview's here. Now if we move to free day, mainly to see how things are looking. But the beauty of river is you can actually work in these various views. You, you're not limited to working in level 0. People do have preferences and level-0 is, I think, probably the best place to work for majority of the time are not levels. There's an actual level plan, okay. Whichever level we are doing. Now, the level plans are probably the easiest to work him for the majority of things you'll do, but certain items, Yep, feel free to work in your 3D model or whatever, whatever you decide. But so we're gonna look at these, how we can control these and make them, let them be easier to work with and also create certain plans, specific plans for output. Okay, so let's just go back to levels are, and we mentioned that a stat about Bayes elevation arrows. Okay. And we haven't really used for much yet. Elevations tend to be unless you join again. Unless you join something very specific on the elevation tends to be more of an output thing for documentation. Though, if we scroll down here, we can see our elevations east, north, south, and west. And if we have a look at Easter relation, okay, so that's looking at our building from the east. And now we can look at kind of tidy and Missa per bit will pull vase out here. And if you see our roof, we've got flat caution on top of a roof. If we don't actually have that on the 3D view. So what's happening there? Well, this is our extents of our drawing, basically what was happening there. It's cooked him off because it's not shown. We have a window, a very specific window, which tells us what we will show in our elevation. And if we look at our elevation, so this one, you can say again, this is even more strange because we have this roof all the way up to the top. But this roof here, it's cut-off. Okay. South elevation. Well, this isn't an elevation. All of this is technically a section. We've lost the whole wall. We can see inside the building. We're looking at desks and we're looking at the back of these windows. And west elevation, we get him the same effect. So what's going on here? Well, we do need to set Bayes now so we can see exactly what we're looking at. And we do want to be looking. We want all our elevations to be looking at the external wall, but to take into account the whole height of a building. Okay, so let's look at how we can do that. And I'm gonna go back to the level 0 sorry, not the ceiling plan, the main level 0 floor plan. And here we have these are. Our elevation markers, okay, so they control the elevation. And if I was to click this, you will say, as well as the actual marker itself. We get two lines here. We get this line and we get this dashed line. And what it's doing is showing us where our elevation is set. Okay, so if we click each one, we will get the same thing. So this one for instance, okay? Now you do need to make sure if you're going to get this. If you've not seen these blue lines, what you need to make sure when you click here, you can click inside the circle and that is very or selecting this is elevation Mark if you like. And that's kind of saying what it what it will be numbered and where it's pointing. Okay? And then you can click the arrow here. And it's the arrow that will bring up these markers. So if you're not getting these blue lines is it's probably because you've clicked inside k and you've gone into that option. So I want you to click on this arrow and you should see these blue lines. And now this one is our North Elevation. Okay. So on. Let me just collapse. Sonya will look in a few major north, south, and west. We're looking at the north facing side of a building, so that would be the North Elevation. And we can see, we see the external wall here. We see the glass fronted area that protrudes out front. So if we go back again to level 0, you will see by clicking on this arrow we have a dashed line here, which is this dashed line is showing how far back our view will go. Okay? So we're looking at is building as far back as this line and the front of abilities of a thirt than the part of the building nearest tools that we will see is this line here, okay? So some people get confused. This mock service isn't necessarily your viewpoint, is where you would have a view will be taken from, but you could actually show items that would be behind risk points. So this, this here is a symbol this will show on your drawing. So this is a symbol to tell everyone the north elevation is facing this way, okay. But you can show objects behind that by moving this behind, ok. And what I want to do now, just to illustrate this point, I'm going to, I'm gonna go into a tiled view. Okay? So I'm gonna go view and I'm gonna do is I'm going to fees. If you look here, we've actually got. All these various things. We might have done, these different levels. We've been opening them. So as we've been clicking them here and going back, I've been opening a pair, ok, intercept preview. So I'm gonna close this down now. I'm just going to slide. This is just some derivate, does it each cellular preview kind of tiles. Okay. So I want our north elevation on a want our level 0, and I'm going to close vase for now. So we've got these two views here. Okay? And we can, under the View tab up here, we can go tile views. And this allows you to have more than one view open. At the same time. Some people like to have a free DVD open and you could do that as well. So once you've, once you've got a new video, you can click on tell views. And it might be that we will work in, in here. And we wanted to see how that would effect because this will update automatically. Anything you do here will update in here and here, okay? So some people like to have more than one beer ID for certain things you do can be a good idea. We'll just give it a lever open to so we can see what's going on. And I can demonstrate something. I want you to look at this elevation now. So our on-off elevation. And I'm going to slap these arrows again. And what I'm going to do this, so this is what we will basically see, and this is how far forward will say. So because this line is passed with external wall in this glass wall, where R C in both phos B external wall and the glass wall in front of it. This cutting off of the roof, we say M is nothing. It might seem like it's to do with the amount you would see vertically, the height of your viewers. And it's nice because the roof is sloping. And we're only seeing back this far. We've not quite gone to the top of a roof via our view is, are, is probably stopping around there. That's why we can see all of this from view. So if you watch his elevation Now I'm going to move this view line back and you can say what will happen, okay? Fine, we'll be right back to the middle. There we go. We get the whole roof because we now view in right that. And I'm gonna move this line down just because we don't want anything. If this was a site layer and we are trees and things may be a cap up and you would see that in our case is nothing man, so it doesn't matter, but I like to kind of put this anyway, it's good practice to put it where you want to say, okay. So now I'm going to drag this back and I'm going to demonstrate again if so, we will probably want to know, we want to get our pitched roof on. So let's go down to the middle. Just personal, so that would look good for an elevation Jordan, the whole building. 39. 39 Elevations 02: But what if we wanted another elevation which was just this glass front we didn't want to show was behind here. Well, we can do similar to what we've done before. We can right-click that and go duplicate view. And again we get the option duplicate with detailing, which would be the kind of the same text settings. You've taught them things like, I'll just Plan G, Okay? I'm gonna go duplicate with detail. And now we get this prompt to say because it's been awhile, he's going to call it North copy one must kind of a default thing is going to call it. I'm going to rename Matt. And I am going to say no, the curtain wall. Ok? And now what I can do is, first of all, if we zoom in here, you can't quite see at the moment, but if I just drag that down, you'll see we've actually got two of these prompts now, okay? Okay, and if I click on, again, if I click on the arrow that which prints A's blue lines, also I can scroll down in properties and the view name, I'll get a view. So north is curtain walls are nervous is the one we just created. And this one, which is just north was my original. Okay. So by clicking the arrow again, I can now go to my dotted line which is here, and I'm going to bring that up. I'm going to bring it to that just in front of this wall. Ok. And you will see now, so what's up and down in front of a wall, but it's still not in front of the kind of Eve, the software that we create saddam leaves. So I'm just gonna bring it forward a bit more. In felt. What I'm going to do is I'm going to bring it right forward. Maybe the ok. And now if we go to view, I'm going to go back to tug views. And we can work on his elevation of its elevation is just going to be for the curtain wall. Okay. Now as we zoom out, you were going to tidy up. It looks BYOD is still too big, which is if we're just going to show this curtain wall them with glass areas prevail we need. Okay. So in a view like this, you would do some tidying up here and we wouldn't want a slab on the leaf. It looks bit out of place. It is not really. Again, this will be for the glass manufacturer probably. So we wouldn't need okay. And the problem is we still showing as he missed north elevation we use to duplicate, we still show him this whole kind of area here, even in this view. Okay? So what we want to do, we want to cut, will want to change. The area we are viewing, so it's just the area around them is done using this command down here. So you have, you have what's called a crop, which is crop in the area of C. Okay, so I'm going to click down here and you'll see it says show crop region. And if I click that, we get this rectangle comes up. And this is basically the rectangle that window that we're seeing. So by editing this and Dragon missing so that we can actually minimize what we say. Okay, I'm going to move up. So now you'll see if I click on crop view down here. Then our view comes off. And I can hide lightbox again if I want to, and it will be ultimately brings in. It doesn't just crop the model. It brings me, you know, is it brought these lines in nicely and it cut offs. We've only got EDC, which are the grid lines that are important to us. Okay? So this now would be good to send to that glass manufactured because it gives all the details he needs. And we've got saved as North curtain wall. Okay, so let's look at an elevation. Let's look east elevation here. So this is, again, I'm gonna go and tiled view, but first I'm going to close that. Close. Well, OK. And now I'm going to go view tile views. So let's look what we've got. So this east elevation here. So this is obviously this symbol and it's looking that way. So we see now all here. Now, what we're not seeing is this side, and you may or may not wish to if this would be dependent on what you wanted to show really, but I would like to save the bees overall elevations. I would like to save this part of a wall behind here, which would come out here. And you've probably guessed whatever is already we can change that. We click on the arrow of our elevation. We zoom in to get our lines. And we can I'm going to outline there to get the front of the building. And I'm gonna pull this back to say halfway. Halfway along this curtain wall area. Okay. And now you'll see for elevation is updated now. And we can see that quite clearly. We have kind of lost the top of this roof, so probably need to just move up back a bit. And so it was just if we just go outside of a grid line, then we'll talk very full comeback on so that you can do that just with tweaking. 40. 40 Elevations 03: And things like that. Now, again, what I'm going to do is I'm going to duplicate with detailing and I'm going to call this East curtain wall. Okay. And I'm just gonna separate these out. Drag one there. And I'm going to click. So East curtain wall. So this is a correct one. Now. And I'm gonna move this line just to help us. I've second and move this whole, this whole symbol. I'm going to put it. Okay. I'm gonna move the line to the ok. And you can see that now our cut line is just in front of a curtain wall now is still going through the whole building. So we are getting the whole building throughout line. So we're going to do what we did before. I'm going to come out of the tub views. Okay. I'm going to switch on our crop area. I'm going to select it. I'm going to pull that right in to the, okay. We'll pull that in. Just our DAW. I shall lift ISO and our left foot down again, we'll call through flight we did before. Okay. Now, I would probably just want to include the next grid line for positioning purposes. But there we go. So that's cropped it. Okay. Now this crop view, you noticed last time oppressed vat to crop the view and this time it didn't, it's fits a toggle. So it's either on or off. It is either toggling, sorry, is either cropping or is not. So once it's on, it will crop all those windows, which is just one of those. So you only turn on one and we can turn our square affair. And then we could save that. Now I've got an East curtain wall and a North curtain wall K. And the least elevation of the whole building. So now should make sense when we look at these self elevations. And again shall close these tabs. Good style view. So this problem we saw here should make a lot of sense. Now, ourself elevation is showing cooked through a building. So we know how to fix that. We can just click on this arrow. And we can have a look and we can see straight away our lines are completely wrong. So we want to position maze lines because it's an elevation of Oberlin, you only really need to go back enough to get a picture of a roof. Anything else isn't going to make a difference, but I'll just tidy up. So that would be our self elevation and west elevation. Same thing. So let's have a look at our lines. So that right up here somewhere, not sure how that's happened. And again, yours. Don't worry if yours is shown completely different things here, there's a good chance it will have done by following along with, following along with this and see what I'm doing and how medicine, which should give you enough information that you can determine what your view is doing. If it's, if it's not showing it right, why if it's cooking fever building wide by using these lines, you should now be able to pretty much show what you want to show in a view. So if your views came out completely different, you might want to just sit and watch this video and up. And that's what this course is about really, it's not so much. You just follow along and don't produce exactly what I've produced about giving you the confidence to know how the software works and how you would create these different views. So feel free you, if you want it. Now you know how to set up. You might want to do a elevation of the male toilets on level one, for instance. Okay. And that's easy too because you just need to duplicate with bailing. Okay. And let's rename this rename mail. Firm level. Okay. So we find our elevation marker, which my Alba firm level one. And I'm going to put this. And again, this is just for the sake of actually wherever symbol is, it's not necessarily something you need. Moving this symbol won't change the view. What it will do is the symbol actually be shown on the drawing. So it will tell people where this elevation is, what will change the various rays lines, which is something we're going to change now. So I'm gonna move it there. And I'm going to make sure it's kinda half a few for a urinal. And I'm gonna put it, I'm gonna just go as column in. So maybe the ok. And now you can see if we go view top views, the MS mail by from level one view. So this is where we want to be looking. We can just turn on our crop rectangle. And then it's just a case of moving those in. So we taking these two gridlines and we get a level omega and that's, that's how you would produce van, different views. And you might do that for various different floors and various rooms. So, okay, now, you do need to kinda be careful. You need to know the difference between elevations and sections. And elevation would be. Imagine if you looking at wall, just like we have here. These are elevations you looked at is what if you were to take a photograph of this wall, that's what you would get. Okay. Again, beside of a curtain wall, the bathroom wall. So you're in the bathroom, taken a photograph aiming that way north. Again, you take it from the outside. A section would be a cook for him. So we'll look at sections next to imagine similar, basically cook forever building now, for some film is buffering view. It could be argued, this would be a section may have an elevation, but it all depends how you John to represent a section. Might be cooked for movies cubicles to save a constriction, whereas an elevation you'll be looking at the doors. So it really depends what you're trying to show and you could argue either case here, but generally your elevations will be wall faces like AES or looking at the face of that wall. And then zoom. There are certain areas looking at the face of it. Next we're gonna look at sections which are cut throughs, okay? 41. 41 Section Views: Okay, so we're back on our familiar level 0 here with we've got some elevations. Okay? And we're gonna do some sections now. And we've looked at with basically going over very briefly, the difference between elevations and sections. You know, an elevation is kind of what you would see with a photograph. A section is like a slice through overbuilding? No, no. We've got no sections in here, so there's nothing to duplicate. When we created our elevations, we will, we will duplicate an existing ones that editing them. Now you could just create it from you by going elevation here, okay? So you could have done it that way. But because our template starts with some elevations are kinda find it easier workflow to duplicate it. Because we've got no sections here. We're going to start from the beginning. We need to go up to section. And this is gonna give us our section tools, okay? And what is asked you for basically is a line. So just for a basic one now, I'm gonna go for a section. I'm gonna go down here. I'm going to click. And you'll see as you move your mouse, you get this line here. So I'm gonna drop down for all the building. And I'm going to click, Okay. And what would have happened if rectangles appeared? But you've also got, if you've got a new site tonight, eager new section in this browser called sections familiar enough with the cross. And section one is, section one is what we just created. So before we do any changes, let's have a look at section one and let's go to a tiled view. And I'm just gonna bring them in. So our section is cooked here. So whereas an elevation is kind of where you'd be stood when you take him a photograph. A section is where you'll be slicing forgot building and you can see it's sliced through it because we're inside of a room. Ok. Now if this was if you click it, you will see if this was moved back there. But now a section would be same as elevation because you stood outside the building. But generally with a section you're an elevation will be outside looking at a face and a section will be cooked Fru, okay. We do have this little talk here. And if we click that, it's going to flip it. And now we look at now from a billion, but we're looking at this wall. So we're looking that way and you can see we see the desk and receive a window wall. Okay. So we look in the misdirection. If we click it again, we're looking into the office. And now we are looking into the office. We can see, so outside we can see all the way. Let me click commands. So click on the line. And you'll see bit lab elevation. We've got this dotted box, that is the depth of our section. So if we move up, you can see the section. We can see this glass building. But if we move it back here, but glass below disappears of us. This is a line you could infer misses how far, but you'll see. Now if we move it right back here, we still only gonna see the wall because in this view, we're not able to see through things. So in this room, for instance, we see as far as that wall, even though our section line is right back here, we've got a wall in a closed door. We're not gonna see past it, which we don't. Okay. So that's, that's kinda out that vows sections. So you usually don't want to show too much. A section can get very cluttered if you show too much. So usually be just trying to show specific type of construction. And usually if I'm about to tell views, okay. Usually if I'm gonna go section, let me save. You might have a section through that part of a building, section through the stair with a center section. Okay. And at the end of a section through our where you've got a revolving door and a section for about all. So you might have something like that. And you can tell these lines bucks, so you only show certain distance going section. You don't want too much informed because because it can just look cluttered. And just like grid lines, you can line up your section lines to need to know so they all look good. And if we go to these sections now, and we have them all saved. And again, you can move these bounding boxes so you could just maybe just wanted section for service staircase. You can change that just like we did with the elevations. You can move all those whatever size you want. You can name them not what you want. Okay. You can move those to be whatever size you want to take into account of, whatever detail you're trying to show on that section and you can rename them wherever you have, just the same as we did with elevations. Ok. So thats sections. 42. 42 3D Views: So let's go back to our, I'm gonna close smoothies down the section views about to level 0. And now we're going to look at the 3D views, misses the ones everyone likes vaso good ways. And they do by a lot of information where good way of showing things. The Arne as technical, especially if you show in a presentation upon the screen, sometimes the technical jargon can be a bit hard to decipher, especially for non-technical people. So 3D views are good to include where you can because it makes it so simple then why not include them? So I would, I would say as many 3D views as you designated. There are some people that kind of frown on them because they don't look technical, but it's not about looking technically, it's about conveying information. Okay, so let's go to view, and we'll go to this 3D view. Okay, I'm just gonna go default-free Xavier. Okay, so we're now Friday view now. And we're going to look at cutaway view. So cutaway views, a very powerful, very, very good way of showing things graphically, especially to non-technical people. If you're in a meeting or you need to get something more visual across, like maybe how things are fitted out in a certain room. Maybe have a bathroom that fits down above. Reception is fitted out with furniture, maybe even how they kind of furnishings are and the closer a painting, Any wallpaper or the car or things like that. Okay, so let's have a look at creating one. We've got our 3D view here. Under our project browser guy, we've got plans, we've got elevations, you've got section, and we've got 3D view. So this is our main fried EVA. We've been going backwards and forwards. So throughout the project. And I'm going to right-click and just like before, and we're just gonna go duplicate. Okay? Again, we don't need design because we haven't derived data, won't put any kind of text or any dimensions of things on it so we don't need to copy that. So I just click on duplicate. And I'm gonna rename this. And I'm gonna call it cuts away levels, arrows, arrow. Okay? Now, in this view, if you look in the Properties box, you will see if you scroll down under extents, we have this section box here and it's probably on ticked. So if you take that box comes up and this is very similar to the lines where we're using an elevation section in terms of controls, what you going to actually view and way of line is ok, but because this is a 3D view, we've got a 3D box rather than two lines, because we're going to be working in each dimension. So if you click it, you'll see you get these blue arrows come up. And these are actually in the, in the middle of the face, are referring to what do I mean by that? Well, this face hair on the back of a box and the arrow in the middle is referring to. The map phase, okay? So this top face, the arrows are in the center is vase ones. And in our case we want this front face here. So in the center we have a zeros here. And I'm going to just hold down the left button so I can drag those. And I'm going to drag it inside the building and let go. And you'll see what happens. It's cuts away the building and give us this cutaway view. Ok. And if I drag it out wherever I jackpot two, you can see a satellite and we can see through the building. And if I drag it back out, I'm going to select this top one and I'm going to drag it down. I'm going to drag it. Okay. I'm gonna, I'm gonna rotate our view. So some Finland. And that now is our cutaway level 00. Okay. I can duplicate that. I can rename it level 01. And now by selecting the box and move it up. And we just put the ceiling there. I can do this. Okay. I'm not sorry, 01. So we could do the same for level 02, so that's good. So I must I gives a nice view of how the offices are laid out. Again, it's a good 3D view. Maybe I'll draw an example is might be down in the corner of your plan view of this building. But also afraid a views. I'm going to duplicate this again. And this time I'm going to bring it right in. And I'm gonna make it much smaller. And what I'm gonna do, I want, I'm going to do a 3D view, which will be a kind of typical buffer. Mm, so this will be male bathroom, Okay? And I'm gonna rename it. Cuts away. Male buffer will do some Finland. And we'd say var as good sway male bathrooms area one. And we can duplicate that. Maybe this was buffer. Mm. So this will give a view from the other side and we could just turn around and edit these boxes. And that will give us the overview. Ok, same again. Let's do another one. Let's let's duplicate that and we'll call this kitchen all they want of the kitchen. So like a great way of showing things graphically with the, everyone can say straightaway. Package is if we pull this out now sorry, I kitchen seating area. That will be Kitchen 01. Like we did before. We'll duplicate we'll call this kitchen 0-2. I'm a look from the other side. I mean, it's just a case of just amaze. Now we can see what our kitchen will look like. And hopefully you can see the kind of power that rabbit has. And how easily you can just create these simple views. Which in also a cat, I mean, fair enough. You could modelling freely and I'll to cut but still not as, still nowadays address even not altogether architectural. It, it's so simple to create these graphical views for people to save us one of the benefits of Revit, and you can share those with people, especially when you get into the kind of decor. So apply materials, twist. What shade for walls are gonna be painted and you can even do things. You can show it with the lights on. You can get really advanced. You can take it into 3d studio and make it look even better. You can do photo real stuff. Really can take it as far as you want. But just but it's quite in depth and that's quite detailed, a lot lower. I hope you can see how easy we did race in a matter of minutes and that was with me explaining it. So you can if someone says can you show me exactly what it looks like on the staircase on level 01? You can just go in and you can show it. Okay. So that's 3D views in Revit have apply about credit as many as you want people love doing maze. And this quote with different views and get used to move in these boxes around these bounding boxes going and creates a new views which are all saved down here. So we've sections and elevations and 3D views and these at, Unlike also cutaway, you would create those within the actual sheets itself. These are just save views are saved in our model, okay? What you do when you create your sheets and you bring those views into your shade. So that's what we'll start looking at next. We'll go into actual created a sheet. And so you can print an actual drawing of these views. 43. 43 Titleblocks and Annotation 01: Okay, so now we've created our views. You want to put these on some kind of sheets. And again, as I've read it makes is really simply because, well, the cross-references, river does all these things that used to just take the time and were places you could stumble upon with traditional things like auto CAD rivets, good devout followers going to cross-reference titles and things like that. So you just, you just don't need to concern yourself a vacuum on it. It takes a lot of, a lot of you and also stops a lot of a silly mistakes that can create them where vw, vw titles don't quite match up and things like that. So if you scroll down in your browser, you've got your views here, structural plans, floor plans, and your 3D views and elevations. We've done with them sections. Down here, you'll see sheets, ok. And if you click on that and you click on the cross, then depending on the template you started off with, you might already have some populated in here. You might not imagine yourself as being just as a 100 unnamed, okay. So Va 100 A's just a standard kind of a drawing number that river is using. If you work for a company that on a particular project eight will have its own numbering system. Chances are this will be setup for you, okay? And again, we're gonna use the standard default things that comes with this course. I don't want to start using my own things because no one's going to have you not gonna be able to follow along. So by using exactly what comes in with a new, a fresh install rabbit, which is what we says, everyone should have those. So a 100 is kind of a default just numbering system that it's using. And if we double-click that, we'll see we get this title block care. Now, the ties of some people will just refer to this bit here. Advertiser block. Some people, the whole thing rather, it refers to the whole thing surveys lines as well. Everything is a title block, okay? And this is kind of a standard Autodesk, their own title block. If you're in a company on a complete system in the cut manager might have set this up. So the types of blocks in US or default of a company 1s, it doesn't matter, just follow along as best you can. If you'd like me to use a fresh install of revert to this cause. You've probably got one similar today of a same. Okay. And as with anything, always ready to boil. So we'll have a look at now. If I just, if I just click on it, the title block, you'll say, oh, pair. In our Properties box we've got title block a will metric standard services are default one. Okay? And we can go like we do before. If you want to change it. We can go edit type. And again, don't change with default on duplicate. Call it, rev it, call it anything you want to call it, named after yourself, you name whatever. And it will, it will give you your own type now which you can men change, okay? So if you slept okay, you'll see you now get the standard, but you also get the Revit title block. And if you double click it, it will take you into the editor. And now you've got these editing tools to edit that block. So now once I had it, I don't mean filling the blanks. Ok. With I don't mean putting joined numbers. I don't mean putting the client name. What I'm talking about is having a client name in mm square. So editor misc, where maybe you don't, maybe let's say maybe on your project, you don't need this suitability description. So you could just get rid of that. Maybe you don't need a code. You can get rid of maybe an eight something else instead. Okay? So you could put in some finance instead. And that suggests the best way to do it is probably to copy something which is R. So you get the same kind of formatting and you can level up guy. So you could copyright and of this. And you could call it some finance, where it's gotten us, you probably replace that with your company logo or something. But if you just follow an activist cause, if you just fall for this following along with this course and we don't do that. And I'm just gonna grab account. So now we back out and we've got, we're now shapes. And we have our title block. If you just click the title block, instead it not double-clicking it, just click it once. Now you can see on the properties, we get these details we can fill in. So if you wanted to say drawn by, you can add your initials. Okay. Checked by. I'm just gonna make up any kind of I'm just gonna make up some initials here. But these will be generally be the people who approve. And you can put in a day in today's day and all that will be filled in. So you'll see now that kind of thing we put in is filled in. This over the other things here you'll see there's no clicking. It is no place here for project name or title of the drawing. Revit. Remember its intelligence of its driving back from somewhere else of a project name that will be saved globally on the whole project, a title. So under here you've got a 100 unnamed, okay, if I right-click and rename map and call this. So we'll keep a 100s and our college level 00. You'll see the title changes. So the title is driven by what is in this box. And other things are driven by our projects. So when you set in properties with Project, we owner. The project name that will automatically update in here, which is great because it does across the board. But for our project and it's one less thing to worry about. Each of these things fails in automatically, is one less thing for you to worry about. And if you, if you've never worked in the old days with basic cut, we had to do all this ourselves. We have to remember every time something changes, you ought to remember which joins. These are on unequipped Day on all the different joint. And sometimes something as simple as changing the way one thing is described because you have to do another joins. It could take a long time. So all this is good stuff. But that is our title block. So hopefully that's fairly self-explanatory. It's just editing text like you do on those programs. But now we need to bring in a view in here. So we've got all our views saved. And I'm going to look into flaw upon Aeneas is going to be our main level-0 floor plan. Ok. All we're doing is we're going to bring our list. I'm going to left click on it and hold down the left button, drag it in and you'll see we get this cross and when to let go. And now we get a square. Now center that and I'll drop it, and then we'll go. So we've brought in that view. Now the extent is this square. The size of a square is driven if we go to floor plan and we turn on our bounding box crop region, that is our square. So if we pull this in and get a bit tie into and I'm going to drag this elevation map because in just tied it up. Okay. Now we go back to sheets. You'll say our boxes is small. Now that was our box and we can level 0. And we can turn off. It's gone. So that's level 0. Now what? This is quite a small image, large types of blocks. And what about scale? That's what's driven by the scale. So this is level 01 to 100. Again, it's filled with viruses, telecom and information from here and it's filled it in. So it's one to 100. Let's see how it will look at the next scale up. So what we do is we select our view. Okay, so if I click the View to select it, you will see at the top of a Properties box we have this view scale, ok? And if we click out, it will get a pull-down menu here where we can change it. So let's try 150. Now is going to be double the size and we can drag this and this is going to be too big now. A plan with barely going to fit, but we won't get any, is going to be so cluttered around, it is just going to be too big. Okay, so I'm gonna change that back to one to 100. I'm going to do it by undoing. So it's all lined up. But that's how you change your scale in a plan. Now if you go, if you click this and your view scale, if it's grayed out like hey, won't make you select it. That was probably B because you have set this view template. Now, don't worry about what it is for now, but just up our view template unknown, okay. And you'll be able to change the scale. So that would be our level 00 plan. And when it's a simple process. Okay. And then all we need to do is New Sheet. And when you go new sheet, right-click sheets and select new sheet, you'll get your title blocks setup. So we've got a title bar, which is ours. Okay, so we can just click OK and we get a new sheet. Now we go to level one plan and we jog vine. And we'll pull out. Okay. We'll go U-shaped. Ok, val2 and will drink wine. And all we need to do is name than my update now tata box. So all of these views we've created, we can create joints specially for that, okay. 44. 44 Titleblocks and Annotation 02: And what I'm gonna do now I'm going to go to, I'm just going to a new view quickly here, but it's a level 0. I'm going to rename that kitchen. Okay. And I'm gonna double-click to select it. Now I'm going to put our bounding box back on. I'm just gonna go and I'm just going to show the kitchen here. So I'm gonna pull these in, bringing this out, but maybe and then I'm going to select the crop, okay? These two section lines I'd already won by. So what you can do, it can slot to right-click and just hide element in view. Okay? So right-click Hide element in view omega. So we just got plan of our kitchen now with our specific grid line on. So now we're gonna go down, we're gonna go to shade. So we're gonna select new sheets outside. So block, we're gonna call this chain details. They will go. And then what I will do is I will bring in kitchen plan. Okay? Now, we do want to change the scale of s. Let's try it one to 50. Let's see what it's like a 1225. So this is a kind of a detail jargon. So so on a nice big plan, so we've got our kitchen. But we can also include our Friday views of our kitchen. So it can drag weighs in on this will be maybe, let's try one to five to 125 for this one's polluted big. So let's just go one to 50 with these. Okay? And we'll drag on in as well. And we'll drag these labels. It wouldn't be tidying up a bit. But you get the, you get the idea. So you would put labels in here now and they would say, OK, this is our kitchen plan, and this is our kitchen. This is one view. This is a second view, and this would be your kitchen details drawn. So you can have multiple views in multiple drawing. And because everything is kind of cross reference in all those scales and the numbers, it's all always kinda titles kitchen, kitchen to that driven by hair. So that kitchen 0-1. It is very so. You might want to name that something more descriptive. So it might be Kitchen elevation or Warnock, kitchen elevation into kind of guy, but you get the idea, it's all driven from here. Now it doesn't convey much information of them because he graphically, so you would have to have some notation on there. So let's add some text in here now. Again, coming from auto cut between leaders and later texts. And that kind of thing is fairly similar, but better as with most things. So we click on text and before you do anything now, have a look up here, you'll see you've got text, we've no leader. A wooden segment later, so that's basically a single line arrow. You've got two segments which people tend to use most in my experience, and you've got curved. So if we go with this one, we could slot this refrigerator. So you click on the start of your arrow and then your next segment integrals are ultimately be horizontal and you can just say refrigerator as required, okay? And click out so that you've got e-tags and let's do the curved line is time. You could say kitchen. Again, these notes are fairly basic, but you get the idea. So that's kitchen furniture, okay. And you've got all sorts of options and the hair so you could have later at top left, later, right? Always things you use to mess about with in keratin fiddle, fiddly basis. That's so simple, it's all just controlled here. So where your lead will sit in regards your text, will it be on the left of attacks like this? On the right, will it be at the top of a paragraph Center for paragraph, you've got alignments of either standard text tools, you'll say I'll also software, but it makes it so easy to add text on your drawing them and you've got non-labor texts for general notes. Okay, so you could you could type all sorts of general knows loosely put. Maybe you've got a paragraph or so, you've got some standard notes. Just one shot on your own you can do. And that's how you would create your drawing layout. Now, under annotation, one thing you might want to put some dimensions on here, but rarely dimensions. You best off put it on your actual view. So if we go to our plan and we go to our kitchen plan, then at dimensions. For this. But rarely you best put the dimensions in that view. Then when you go back to Shakti or kitchen details, you will say, How's your dimensions in. Now I just want to show you some funny. We've got our view. Nice letter I got a few notes ago, few dimensions, if I decide now, okay, is actually to be one to 50. Okay? Now you might notice what happened. Our dimension, even though our drawing became smaller. Because we change the scale, our text sizes and things, they stay the same because it really is smart enough to know that it wants them to status m. We did however, lose our nose here. If I go back to the kitchen layout and I'm going to put to know and I'm gonna choose this one is going to be table and chairs. Okay. Now if I go back to the kitchen detail sheet, you'll see that now is OK. Now I'm going to change this scale again. But to go into Twenty-five. Ok. And I will note stays with it. And it stayed in the same place is just extended the arrow. So really that's the difference between putting your notes in your title block and put in your nose on your view. In May is my preference to put notes and dimensions and your actual view and create new views for each kind of set of dimensions and notes. If you need different notes on different, if you had multiple kitchen lots of different notes and one lab for the furniture, one layer of the plumbing. Create new views and new floor ponds for each one. Just duplicate them and put on a specific text and have it all saved in the plan, okay? If you try and do it all in the title block, which is a kind of thing you're doing. Auto cut. It's not going to update as well. He's gonna get confused when you try and move things, you've got to move to kinda going backwards or you're going to see me object of using some fun library. We have a smart because it will keep things together. Okay, so you want to actually play the game, we've read a bit, do it the way it prefers you to use it and put your text Democrat view. And then it will be always kind of automated update and it will allow it to do the early texts. Really wanted me started block is this kind of texts, which is just notes. Okay. There's always gonna be exceptions to that rule. So feel free. You might be in a company where they can manage. It says ignore that is way will need just after birth, at least, that was my preferences. And I try not to take too many of my actual preferences because you don't know where you go work and the people variable of Rome way of doing things. But as a rule, that's what I like to do. Any kind of specific nodes would be on the plan and bass notes would be metastable. So what else have we got here? We got things like revision clouds. So sometimes when you update the joint, someone wants to know what you've updated. What say we added this refrigerator here. You would just do this cloud around that has not been done very well, but we can drag out. Okay. And then now when someone says it's joy, receive up cloud, that can say, oh, well that's, that's the thing that's changed. So that's a revision cloud. You've got detail lines, so vases, specific lines. You've got centre lines, you've got hidden lines, demolished. Land surveys would turn a certain things if, let's say they used to be a wall here, you don't need any plan, but you do want to show it on this just this drawing. There was there used to be a wall that you can say demolished and you can just draw a line. Okay. And you maybe it put a note on saying previous position of demolish wall, something like that. So you can add all sorts of different lifestyles and symbols. The symbols a lot. And you can load symbols. And again, in the workplace you probably have your own set of symbols and well, this will be loaded in fire and you just add it in the last, basically it, that's how you do a title pop again, play without bringing some stuff. If you work on your own project, following along with costs and putting one in eight, if you, if you draw in your house, isn't Finland out and put it in aid or just put in randoms to fluctuate edges to get used to the software. That's text and not van is how you create your title block and drawing with your notation and your dimensions. 45. 45 Outro Long: So that said, we've come to the end of this Revit, cause. I hope you've enjoyed it. Hope your building and your layouts are looking good. I also hope you've done more than I needed to show him is cause by fitting out all the rooms with various furniture. Maybe you've used the same as I have. Maybe views different stuff, it's all good. I enjoy seeing what you've done. Enjoy seeing how you've varied from the course. And I did different things, maybe rooms out differently. So feel free to send me screenshots and let me know how you're doing. There is still lot small in Revit that you can learn. This is a beginner's costs and they didn't want it to be hours and hours long. So there is more that we could do with our model. We haven't yet done me outside. We could lay out a car park, we could lay out trays and landscaping. All that can be done in Revit. Then you can look at for free day render inside of things, ready-made materials and doing photorealistic renders. There's also lots more to learn about creating your own families. So if you can't get the exact window you want, the exact styles you need. You can create anything you can create your own. There's also lots of manufacturers out there who produce Revit families for the products they create. So if you're using a specific supplier, it's always a good idea to contact them, see if they have any Revit things you can download and look on my website. Sometimes there is items on my website you can just download. So I do plan on having advanced courses which will look into all of those things and more. We could also use this model in other software. We can use it in Navisworks where we could actually walk around our office. We can put the Friday goggles on and walk around it in virtual reality. We can look at clash detection in things like Navisworks. We can really get those renders up to photo real quality with something like 3DS Max. We can learn how to create the road to our building on the carpet with some civil Friday, which will allow us to use all the landscaping and shows how our existing site levels need to be changed to fit this building into the site. Does infrared, which will let us place this building in the accurate position in the real world using imagery from things like Google Earth and drone surveys, where we can position our building on the actual space it will sit and see how it will look, would be environment surrounding it. We plan on looking at Joan surveys and how we can fly our drone oversight, which will allow us to prepare an accurate site layout to place our building. All these things and law we'll be teaching in various courses. So please look out for those. And if you'd like to follow along from Greenfield site and Sylvain to actually having this model roads and car parks constricted in the virtual world. And there'll be a whole series surrounding this. If you'd just like to learn more about the Revit software, but look out for our advanced courses and I look forward to seeing you again soon. In the meantime, have fun and don't forget to show me what you've come up with.