AutoCAD 2022 2D Site Design Follow Along Course | Michael Freeman | Skillshare

AutoCAD 2022 2D Site Design Follow Along Course

Michael Freeman

AutoCAD 2022 2D Site Design Follow Along Course

Michael Freeman

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28 Lessons (4h 8m)
    • 1. Introduction

    • 2. BA01 Building Amendments Intro

    • 3. BA02 Building Amendments Plan 01

    • 4. BA03 Building Amendments Plan 02

    • 5. BA03b Text Amendments 01

    • 6. BA04 Building Elevations 01

    • 7. BA05 Building Elevations 02

    • 8. BA06 Building Elevations 03

    • 9. BA07 Building Elevations 04

    • 10. BA08 Building Roof Plan

    • 11. SL01 Site Layout Intro

    • 12. SL02 Site Setting Out 01

    • 13. SL03 Site Setting Out 02

    • 14. SL04 UCS

    • 15. SL05 Adding Site Design 01

    • 16. SL07 Adding Site Design 02

    • 17. SL08 Adding Walkways

    • 18. SL09 Landscaping 01

    • 19. SL10 Landscaping 02

    • 20. SL11 XRefs 01

    • 21. SL12 XRefs 02

    • 22. SL13 Road Markings

    • 23. SL14 Paper Space 01

    • 24. SL15 Paper Space 02

    • 25. SL16 Paper Space 03

    • 26. SL17 Paper Space 04

    • 27. SL18 Paper Space 05

    • 28. Summary

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About This Class

Do you need more practice with AutoCAD? Follow along as we take a 2D building floor plan, amend it by adding extra floors and create a site layout of a whole office park.

If you have learned the basics of AutoCAD, or have played around with it but need more practice, this course will help you feel more confident and comfortable using the industry-standard CAD application.

  • Jane: “I had tried other courses that said they were for beginners but assumed there were things you already knew. This course actually starts at the beginning and explains what you're doing as you're doing it, without making you feel lost. I do have to pause often but it's so helpful!”

Create building designs, alterations, floorplans, site layouts insert blocks & XRef's and understand how to use Paper Space & Model Space!

This course was designed for those who already have a basic knowledge of AutoCAD, perhaps you have taken a beginners course and need more practice. This course follows a realistic project to allow you to learn a typical workflow as well as learning and practicing new skills. Throughout this AutoCAD course, you'll be creating your own realistic project that is indicative of the kind you might be asked to create in the workplace. You will learn how to produce a professional drawing to industry standards and hopefully inspire you to do even more!

You will begin right at the start and learn how to set up the software in order to use AutoCAD the way most people in the industry like to use it. You will then be given an existing file and asked to carry out some basic amendments. This is typical of the types of amendments you might be asked to do as a junior drafter in the workplace. Next, you will begin working with a site layout to provide coordinates for a surveyor to set out before moving on to creating the actual site layout of an office park. You will learn to import blocks and work with a UCS and XRef's to create a package of different drawings for the project.

As the course progresses you will learn new skills and reinforce methods you would have been taught in a good beginners course. By learning this way you will not only learn how to do something but why and where we use those skills. This will leave you with a much greater understanding of the software and how it is used in the workplace.

  • MaryKate: "I imagine that the pace of this course will suit most people interested in an introduction CAD! The instructor is easy to understand and is cautious to not overwhelm you right off the bat.”

What will you learn in this AutoCAD Beginners course?

  • Basic drawing editing tools required in the workplace.

  • Taking exiting drawing files, editing and creating new drawings.

  • How to create building elevations from a basic floor plan.

  • Use & understand coordinates to plot a location and provide survey data.

  • Create a realistic site layout of an office park

  • Use a UCS to align your workspace

  • Work with XRefs to reduce file size and change management.

  • Import block to create a landscaping layout.

  • Advance your skills with professional techniques

  • Speed up your workflow with the quick selection tool

  • Learn the difference between Paper Space & Model Space

  • Create multiple drawings from the same model using viewport techniques

  • Understand layers and how to use them like a pro

Real-World Skills

During the course, you will be following along to create an office park from the dimensions given. After this course, you will have all the skills necessary to create your own drawings whether for business or leisure purposes.

Become a Professional AutoCAD Drafter

With the skills learned in this course, you'll have a highly-desired skill that can help you get jobs and make money as an AutoCAD Drafter. You will also have a set of well-prepared drawing files you can use in a portfolio when looking for work.

AutoCAD is an industry-standard and most widely used application when it comes to CAD software, so it's important for you to learn it if you want to be a professional designer.

  • Abraham: "You have put together a wonderful course. Auto CAD was completely new to me however I feel much more confident after having gone through this course. As a beginner, Auto CAD was definitely intimidating to me however your course has put me at ease. I am a working professional in the marine construction field and frequently need to make new drawings for vessel reconfiguration, new fabrication, etc. Previously I would make a sketch and depend on others for a final drawing but now I have started doing it on my own in a small way. Once again thanks for designing this beautiful course. Great Job!

Why learn AutoCAD from us?

With over 20 years of experience in a variety of design & CAD Management roles, Mike Freeman knows AutoCAD inside out. He is also an Autodesk Certified Professional in AutoCAD for Design and Drafting.

Many instructors teach outdated methods which have no place in modern real-world use. The skills you will learn here will allow you to not only create professional drawings but allow you to enter the workplace with relevant CAD knowledge that will show any future client or employer that you were taught well.

We promise to help you learn AutoCAD, no matter what it takes. If you ever get stuck, just post a message to the course dashboard and we'll be there to support you.

Our Happiness Guarantee

If you aren't happy with your purchase, we have a 30-day 100% money-back guarantee. There's literally no reason to hesitate!

Enroll now, and we'll see you inside the course!

**Please Note: This course was recorded on the PC version of AutoCAD. If you use a MAC then the commands and locations may vary. I do not have a MAC so am unable to help with this but a quick Google search should help you.**

Meet Your Teacher

I have over 23 years experience as a Draughtsman & CAD Designer in a wide variety of disciplines. I started on a drawing board learning traditional drafting skills and witnessed the introduction of CAD softwarinto the industry. Originally starting on the very basic AutoCAD release 10 I have used every version of AutoCAD since as well as adding various other CAD software. This has given me a unique insight into how best to utilise these great tools in the real world environment. 

Over the course of my career I've trained countless people in the use of these tools and as most of this training was geared towards getting staff members up & running with this software as quickly as possible, I developed a method that gets my students actually creating drawings ... See full profile

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1. Introduction: So welcome to this AutoCad example course. This course is that just to give you more practice on using Arts Academy workplace will show you some workflows. Stuff you're usually going to be doing in the workplace on a new job. First, I want to make sure we're all working from the same point because I don't know whether you've come from a beginner's course. So you've come from a liver beginnings costs or you've just use cut a bit and you need more practice. I don't know. So in order to reduce costs, we all need to be kind of starting from the same point. So this is my screen. This is where it's going to look like in terms of how it's set out for our cost. This cost is recorded on a Windows version of AutoCad. If you're using a Mac version, there will be some differences. Okay, I personally have never owned a Mac. I don't think I've ever used map is not something that's usually not circuits in the article world. So I'll try and help you as best as I can if you get stuck. Finally question. But generally when it comes to Mac stuff, I just Google it. So it might be quicker to Google it. We're going to change some options. These options are gonna be changed to the way most people work in the workplace. You'll see this kind of right-clicking going on throughout the course. And if you can get used to doing map, which highly recommend you do is going to speed things up so much, okay? So in order to set up and change any options, it also cut in the Windows version, we come up here to this red. We click this arrow and you'll have the options box here. Now I do know in Mac, to get the same options, you just type in options. So Your, this is a dialogue box with our options. In a Mac version, it will look a bit different, but that generally all under the same kind of headings. Awesome, It sounds are saying, okay, why we're changing so much for Mac, I do not know, but us. That's one of those things. So first thing we're going to change, we're gonna go to User Preferences here. And you will see as the right-click customization button, okay? Now if you click that in order to solve it the same as me. You won't miss default mode to be repeat last command, edit mode to be Shortcut menu, and command mode to be enter. Okay, So if you change it like that, then you'll be able to do a quick right-click working. Because you right-click button would be enter and then repeat last client just when you get used to that, believe me, it really space things up. If you've done my biggest costs, you might be sets of love is already, okay. Now, this view cube thing here that we use, it may or may not be displayed on your screen. My advice have a longer use to use it, but can be found on the 3D modelling. Even though we're gonna be working today, we are going to be just in our UCS in this course. So on the 3D modeling. And you can quickly these boxes and turn things on and off and you'll see if you don't have Discover View Cube and also this UCS WCS toggle. This is where you turn on and off slots in the 3D modeling. Apply that. And your screen should look like this. If you are creating a line or some geometry and you want to have a text-box on service box next to my cursor where you can type in as you usually type in numbers that so that's something we use in order to type in now dimensions, you can tap between the boxes with the tub cake. So if you wanted something 5000 by 2, 500, you could do that. Okay? If you don't have that box. To get some analysis F2, press the F2 key. Among many other things. I, all of those which you can turn on and off with F8 and your O snaps, which you can set down here and turn on and off with afraid. Also trim also can brought in a new way. Trim works a lot. People don't like it. If you want to change that and have Trim working as a traditional way and the way you'll see me doing it, you can type in trim mode, all one word. Okay. And to warn such as type 1 and I'm not all ven trimmer work properly. Sometimes our target bring in new ideas that don't always work the best. So once you've done that, your screen should look the same as mine and you're ready to start the course. Now in order to follow along with this course, you'll need the resource files. So wherever you find these costs, wherever resources are usually start whatsoever should be and all the resources would be imagined as it file that you'll need for this course. 2. BA01 Building Amendments Intro: Okay, So in this section we're going to look at some tourism changes to this building layout. And mislabel look familiar if you've done outcome beginners course. But it is in the resources folder, so it doesn't matter if you haven't, even if you have, I would use volume or resource folder because because it makes him at some notes and things like that. So it's a bit different, but it's the same layout, so you will recognize it. Anyway. We're going to pretend that the client has come back and actually he wants to do two-story building now. So it's going to create an office part and that's for project. We're going to look up. It's gonna have a number of these offices all identical and he wants them to be two stories. So the first thing we're going to do is we're going to take our ground floor plan, which is this plan in your resources folder, and we're going to create a copy of it and then do some amendments to create alphas floor plan. And the type of things we'll be doing is editing text. Editing lines will be using grips with bees in hatches, few different things. And really is to simulate the type of job you'd be given in the work environment. The things we're going to edit hair, things you will do every day if you are working as a cat guy in industry. Also is basic skills you need to know to do your own layouts, to do your own drawings wherever you're doing, whether you're going to apply for jobs as a Cat technician, are you going to use in your own business or just for fun or new workshop? The skills we're going to use here will be beneficial. And it's a kind of a you use day in, day out. So this is going to be a good example of changing tax and just doing some basic moments with grips. Serve as a PDF in the resources folder. And it's building 001, first floor marker or FFP market. Okay. Now, in the real world, this would likely be a screwed up piece of paper covered in dirt and footprints, maybe a coffee stain on it. All this red stuff scribbled on in pen, you probably will be able to read it, but we don't need to be realistic. So I've just done it in PDF. And you can see what's going to happen is the ground floor is going to, we'll reuse a planet will editor and save as the first floor layout. So a few things. Obviously the staircase up to the first floor. Now, this would be added onto the ground floor plan but shavings twice, so it's just first floor here. And what we're saying is that the staircase reception is going to be kind of moved over into this area here. So we're gonna put staircase on the door. The external door, obviously don't want to step out into space on the first floor, so we're going to block her up. We're going to add windows here and here and the dimensions. So it's one meter, two meter window. So it's the same as these windows and we're just going to put on each end and base can be considered the same dimensioning. Now everywhere it says ground floor is given say first floor. And here we've got the note similar rooms or in capitals, which need change it first, I'm the notes for general notes with the arrows or are in lowercase. I'm going to show you some tricks for changing multiple, multiple pieces of texts all everywhere. It says ground DCFS and you can do it automatically. I'll show you that. And we can reason. I've done two different cases. So you can, I can share how you distinguish between lowercase and uppercase. The lights are all going to be changed from streetlights to a circular light. So that will mean updates him a block. And that's by religious. This wall here, I'm a dollar is going to be moved. Meters reside on the lights to match us just on the first floor. But other than that, it's gonna be kinda the same layout on the first largest surveys amendment. So it's a good example to use of an everyday kind of job you get just doing some amendments. And if you are going to go into industry is this is a kind of a you can expect to be given me his basic women's. I remember doing stacks and stacks of this kind of stuff years ago. You go into a job. You were few weeks and your job is to work through a stack of amendments, just like this kind of thing. So we'll look at this and in the next chapter we'll get started. 3. BA02 Building Amendments Plan 01: Okay, so, and so plots are cut. I'm using Article 2022, which is just come out as I'm recording this video is basically the same as AutoCad 2021 and basically the same as outcome 2020 at least. So don't worry if you're using any of those. It's the same thing. We just close the properties. So what I've done, I've opened up building 001, JF. Jf is ground floor because this is going to be used. We don't have to draw everything from scratch. I'm generally you don't. It's very rare. I will start drawing from scratch in the workplace. Usually there'll be something similar, will be maybe and have a plan if I was to create an electrical plump for instance, revolve electrics and that openness floor plan. And I'll just save as, and generally I tend to do that and people tend to do that in industry, you will always have something similar to start on, which is setup away one, it's got a title block, a mock kind of thing. So we're going to use this ground floor. The first thing we're going to do, I'm going to go save us. And I'm going to save that as building 0, 1, f, f. So first floor. And I know ground floor first of all, not everyone uses that terminology. Usually in America, first floor beam ground on the second floor would be the next one up, but it doesn't matter for the purpose of this tutorial. We're going to call it ground floor and first floor. So we've got this saved now as first philosophy, we can edit set and not do any changes to the ground floor plan. So let's take look at our PDF again. If you are following along with this, I would recommend either printing this out and have an alongside you are on a separate screen. You may have my calls on a separate screen. I appreciate that. So maybe printed out for me. I'll keep switching between the two just so you can see what I'm doing if I was to have a different screen but I wasn't recording, you wouldn't say what I was referring to. So I am going to keep flicking between the two, but it is a bit of a awkward way of working for yourself, so you might want to print it out. So let's have a look what we're gonna do first. We're gonna do the main changes first. And I think I'm going to put in, I'm going to block it with DAW. And I'm going to put in these windows. So that'll be my first thing. And the windows are just the same block we've gotten the drawing, which I wouldn't meet in. Okay, so let's go ahead and do that. Let's switch into our model space. And I'm going to look at this door. So I'm gonna delete the door first, select it and press Delete. And now we can look at deleting these ends. And the rest of it. I'm I'm actually going to just do with grips. So we'll select all that. I'm going to do a window and just touch all up so it's selected. And you'll see I've got a blue grips. Now to select multiple grips, hold down, shift. I'm going to select these free grips here. And then without Shift held, I'm going to select one of them. And I'm going to drag it out. You don't actually need tough snaps on because you've sought to grips or you just highlighted, it will automatically snap to a grid. Okay. So I can just choose that grip there. And because I'm still working kind of grit mode, I can snap onto that grip. I'm going to press escape. I'm going to go. So that's item. And now I'm going to put in a window. So I'm going to copy one of these blocks. I'm going to rotate it. So left. Again. If you've done a bit in this course, you'll know about is click them during. If not, it is simply slightly command, select your object. And because I've got a right-click sets of oil have a contest to right-click to enter. And now specify my base point upon which I'm going to contain it. So amuse him and right-click to be enter and repeat command. If I click it again, it will repeat a command that can do it again. So by having your right-click setup that way, it makes it so much simpler. If I was to move this, for instance, I left-click move left clearly object, Right-click, enter, left-click for base point. Put it where I want a man, if I want to do again, is just right-click to repeat a command. I'm going to slightly object. Right-click and click anywhere here. And I'm just going to type in 1, 0, 1, 0. For a 1000 millimeters, all will meter. I'm representing a mass now in the right place. So always setup is right-click button really just speed things up. I'm going to copy that now. I'm going, I'm going to move up just using the same process without right-click button. Okay, Now could have married VAT, But I would have had to view this will not this one because we've brought up and it's not in the middle. So I just moved that you could do it is there's always multiple ways of achieving the same results. So wherever you feel comfortable with. And now I'm just going to mirror it up. On the midpoint of that line. Erase source objects? No. Okay. So all we did was mirror about using the midpoint of this line is kinda view mirror line which would put it on the wall on this side. And there we go. But we do want to trim out a hatch now. And luckily we can do about autocad allows you to trim hops so we can select trim. Click on, it must block, it will slightly just the outer rectangle, right-click friends. And just, we're just going to click in the hatch. And then right-click to finish and it's trimmed out, and we'll do about only others. So click, right-click, left-click to select all the bits are hatch, making sure you're not. Click on a line, you click on the hatch in between is done. We'll right-click to repeat the command. Left-click on the outer rectangle of a window, right click to enter, and then left-click to select each pace of Hatch. Right-click to finish. And then again last time, right-click Repeat command, slightly outer rectangle, right-click Omega. So set to about right-click as we did in the beginning is cost and as we've done in the introduction. And the settler part of this course is really just speed things up. And now we've added our windows. So what else do we need to do? Let's move this wall and all will meet it to the side. So I'm going to I've got a hatch. Okay, so the first thing I'm gonna do, I'm just going to move the line and all the actual geometry. I'm going to leave a hatch as a sort of left-click both of these lines and often a window select on the door. I'm going to go to move SQL quick anyway, it doesn't matter. Make sure Ortho is on by pressing IFA. Okay, you don't want to be moving it like that. So make sure you press F8 and you've got this restriction to 90 degrees. Just move your mouse image, general direction, type in one hundred, ten hundred millimeters, which is the meter. And your geometry has moved. And now it's just the case Nuclear hatch, which I like to do with grips. So left-click, you'll see you get all the grips available. Tear. And now I'm going to hold down Shift and I'm going to choose multiple groups. Now, you could do it all in one go. But problem is if you do actually, sometimes when you try and do too much, if you miss click on, it just ends up being more time-consuming. Have it again. It is to do it in small bits, but I'm just going to select all of those off shifts like did all those grips. I'm just going to select one which will be this one is a base point. And put it there. Okay? And our whole hatch now has been edited just using those groups. And then we've got these lines here, which is just extending too fast so we can use our trim command, left-click, right-click and left-click, right-click finished command. And there we go. So that's our wall moved one meter easily. Now, we want to move these lives. We want to get them in the center of verb. Quickest way is to find center points. Okay? So if I do a line from the midpoint here, midpoint here, then the midpoint of this line is pretty much the centroid of those lines. And if I just do the same from corner to corner, but now I can just slip the midpoint where we put them in the mid point. I'm essentially just the way I like to do things. If you put in Canada construction lines and use midpoints makes it easier. This one's for even simpler just to align between them. All to line, corner to corner. Slept all of them midpoint, midpoint, and delete our construction lines. Omega. 4. BA03 Building Amendments Plan 02: Okay, so let's look at the steps now. And if we go back here, so the stack S itself is 2.6 meters or 2600 millimeters by 1.2 meters, 1200 millimeters, um, individual steps, save it to 100 steps. Okay, so let's have a look on our first floor. First thing I'm gonna do is just draw a rectangle so it's going to be 1200 and we press the Tab key to switch between x and y to 600. Okay? I'm gonna, I'm gonna draw a line. I'm gonna, I'm gonna draw a line on top of that line there, which I'm going to offset through 200. I'm going to delete them. So that will be our step. Okay? So we won't step solve oil on, we can just offset, is quite quick to do that, but I'm gonna show you an array again just because we can. So I'm going to choose, we don't, we've got different arrays here. I'm going to choose rectangular array. We select that line and right-click. And he's asking rows and columns. So we say columns we want one. And then rows we want. So distance between 200. Ok? And I'm going to say we won't time. I'm going to click the arrow and I'm going to drag it up and ends up in 12. Okay, so that's our lesson array. Again, it was such a simple thing. It would have probably been just as quick to offset it a few times, but only to shaver. So we've done a rectangular array of air. And I'm going to move it into position which is 1200 from this wall. So I'm going to select the whole thing. Right-click, use up base point. I'm going to put it there. I'm going to say move. I'm just gonna type P and turf a previous selection. Right-click and I'm just gonna start anyway as a base point. Push it way up for when it needs to be just emit direction. I want to go and type in 1200. And that's our staircase on the first floor. Okay. Now, normally what you would do, you would do something like I'll draw a line. And I'm just going to draw this kind of squiggle by using ortho off, on, off, on, and just by, I'm going to draw some Finland up. Okay. I'm gonna, I'm gonna trim. I won't be able to trim because it's a array. So what I can do is I can go to this explode button here. Amounts explode as taken, elevates objects out of the array. So the individual objects now, I am now I can use trim, select that line, right-click and select those. And you can delete those. And what you would actually end up with, you probably have, hey, I imagine a landing light lamp and the staircase. You'll be kinda thing. Okay. So you don't need to show because we're on the first floor plan. We're not interested in the bottom stairs because I am a ground floor that'll be on the ground floor plan. What we're interested in is how it's going to look on the first floor. And in our case, we're just going to a 100 l can a London here with the steps coming up. So this would be a London, this would be a void and the steps would be criminal. And we only show the top half is usually how it's done. You just show the top half because that's all that's associated with the first floor plot. Right? So what else is there? The last thing to do in terms of addressing geometry is we'll change these lights. So all lights to be 300 diameter round lines. So instead of a straight line, so we're going to use round lights. Now the easiest way to do this is we could, we've got two ways. We could edit the block, which would change them all. Or we could create a new blog. Now, it all depends if we were to edit this block and I'll show you that now. If I select one of these blocks, can double-click this. You see it says light. I can edit it. I can just draw a circle on my midpoint. I'll type D for diameter and type in 300. And now I'm going to move using base point midpoints and now it's in the center. I'm going to match properties. And then I'm going to delete the original geometry. And if I close that block editor, so I save changes to light that all updated automatically. Okay, and we're presumably may ask them in the same positions. Now. That's fine. And it's a quick way of doing it. And you'll see it's even updated in our paper space, a whole join is updated, but the block might have been named straight line. So what we've done here, we've changed the block strip light to around line, which is a totally correct. And also if the worst of a strip lights from a drone that wanted to stay, now they would all change. So it's not it's a quick way of doing it. And depending on the circumstances, you might choose to do that. In the workplace with probably wouldn't appreciate their street light blocks all being changed to row 1. So another way you can do is to replace the block. So I'm going to show you in a better way of doing it. Okay? I'm going to credit the light first. Now one thing that's important to know is where the base point of a block is. If you click on a blot, you save this blue square, that's Tony, where the base point is inner voice. It's the insertion point of a block. So I'm going to create this lie. I'm just going to draw a circle and we type D for diameter. And we'll call it 300. And I'm gonna put a circle. I'm not midpoints, so it's only insertion point. So a free lunch time, it's a lie on its own, this line here. So the center point of the light, which is what I'm gonna use, this base point is on the original insertion point of eligible. And you see, you see what I'm doing. So I'm going to replace this block with this one. And I won't insertion points to be in the same place. First, I'm going to make sure it's on the light layer. And now I'm going to go to this block and we'll go Create block. We're going to call it free 100. Dire for diameter lights. Okay. Base point, I'm Chris, I picked point. I'm going to choose the center objects. Objects. Right-click. Okay? I'm gonna, I'm gonna click Okay. So now in the block, if I go Insert block, we have this free 100 damage to light and we have our strip line. I'm actually going to delete that. And I'm going to go in this menu bar here we have expressed tools. And express tools are law Dalton's just little commands and don't necessarily fit under anywhere else. Sometimes things have been added just before the software is released. When that happens, I tend to leave under express tools even in the next future version just because everyone knows where they are and where to find them. But there's another blocks. It's up here and it's differently in main block will miss this can be surveyed. The basic commands for block express Tools is little, little helpers, little extra tools. So in the blocks we've got this replace block, okay? And it says select the block to be replaced. So we're going to replace light. Ok. Select a block to replace light. 300 temperature line. Okay. And it'll say, Do you want to purge unreferenced items when finished? What that means is you, now if you load up a drawing, if you start drawing, it's just got basic items in there. All your blocks can be loaded in as you need them, but we don't. Every block you're ever going to use obviously isn't loaded into join when you start to every line type you're going to use isn't loaded into John, but the file size will be too big. So what this is basically asking is when I would I've replaced the strip lights. Do you want me to delete it from the drawing? So it's not taking up file space. In this case the file size will be so minuscule Doesn't really matter, but I'm going to say yes Anyway. Ok. And you'll say it is replaced those lines and it looks like it's done the same as we did earlier when we edited a block, but it's not because of a block has remained the fringe damage to lie. You not you've replaced the blocky image on, but you haven't edited it. So it's a much better way of doing that. And now we've got our circular lights. And you can see they are in paper space. Okay, so that was blocks. Now in the next lesson we're going to look at doing some text amendments on the paper space drawing. 5. BA03b Text Amendments 01: Okay, so let's switch to our paper space top-down here. And we'll start editing these notes now. So we've got some, this is a note towards, this isn't a note to add to the joint. Sometimes when people aren't concentrated in the workplace, you'll see you'll get these kind of things added to join. You might be checking you join someone else has done and it will say something like delete this line and it will be an actual note on the drawing with an arrow. And that's when, you know, someone hasn't been really concentrated, probably listening to her iPod, music wherever. So yeah, that isn't a note. So up to the drawing, That's a note for us to change these lines. And the main thing that's going to change is changing ground to first. So wherever it says first, sorry, wherever it says ground, we now want to say first. And you can do that automatically. So the way of doing that is typing find, also cut us a tool find and replace. And it can find and replace text exactly as it sounds. So if we type find FIN day, and then you'll get this dialogue box here and there is more options. If I just say, I'm just close, I find, just say find. Let's go to ground and replace with first. Now say find where you can choose to search and changed the entire drawing. Or you could just say in this layout and maybe they want to do it if you have a layout so you don't want to change it in May, just wanted in this layout. Or you can have select objects or maybe it was just a small selection that you've selected. You just want to change the text. This case, this is becoming the first full layer. I'm gonna say entire drawing. I'm gonna go Replace All. And now it's going to say it's finished doing it and it's replaced 11 matches, it's replaced 11 objects, okay, so it's changed 11 bits of texts as a ground with sex, it says first, and if i o cave up, you can say all these ground floor notes. And now first floor nodes, which is great, but up here, is changed it but because I typed it, Any capitals is done in capitals. So let me undo that and type in fine. Again, it goes remember the selections or if you've used it previously, you what you can pull down menu and have a previous items you've, you've done. Now I'm going to highlight the options here. I'm going to say match case. Okay? So if I do match case and replace all now it's only say it's found seven and change seven. And you'll see it's changed. The ones that are in capitals because I wrote it in capitals, it's it's looked for an eval ones and capitals, and these ones have remained where they are. So I can just now type in lowercase, replace all and it finds and have a free which of these ones. So now I've changed all those notes automatically. And sometimes you'll get drawings which have lots of surveys notes here you might whole paragraphs of text. Sometimes the first joined, I wouldn't join in a series can just be paragraphs and paragraphs of text finding replaces a great tool for that. I use a lot. As a lot people not using it and clicking things individually, changing all missing wounds and a Y, Y when you've got Find and Replace it so much easier. So looking at our mock-up always have now been done. Okay, we're gonna put some dimensions on our window here. So let's add a dimension. I'm going to add linear dimensions of cooking. And I'm just doing the same thing is with Right-click again. So I'm going to left-click select to where I want to put them in. Right-click to repeat command. And I'm just going to left-click on this one and use the grips. Just drag it out to tidy up. I'm not going to put my side is up to you. You can, if you want. For me is fairly obvious. I'm going to move this up, so I'm going to get rid of our reception because we're on the first floor now. I'm going to get rid of that note. So let's say we should be working stairs. I'm just going to prom, a width should be made. Okay? So if you were to plot this, you will do either hemo notes. Feel free to do what you want. You don't need to change it to say wherever you could change that you can start moving always walls about if you want. It's all good practice, so it's up to you. But in terms of this, we pretty much, so. Let's zoom out. We just need to change now our drawing title block nodes. And you'll see it didn't change him a final replace. The reason is it we've got a bit we've got better both here. Okay, so I know it's only one piece of text and it would be easier to click in texts and change it. Now I'm just going to demonstrate if I replace all, it would have found that okay. Because it was a match in metallic, so it's only changing things are the same kind of upper and lowercase layout. And join them with good choice. It's going to become Ff. A, G, F was ground floor, f, f 000. And then we'll go scales the same revision one still up to you. If you want to change the date, change your initials, Initials in. Again, if you've moved anything about Moved to be Windows, you might want to change the dimensions, play about it as much as you want microsite soccer practice. But there is a general overview of just the type of amendments you'll be asked to do day in, day out as a cut guy on the job and how to edit your own drawings of just saying some fun Elsa, it says the lights, the street lights. So could do a fundament place or map, but sometimes it's easier just to double-click. It certainly won't be a text. A couple ground lines. And then we'll go much should be our joint change. And that's an overview of basic amendments. So make sure you've saved that as first flaw. Save it again. And you should now the ground floor plan and the first floor layout. So in the next chapter, we're going to look at creating some elevations of a building. 6. BA04 Building Elevations 01: Okay, so now we've got our two floor levels. We're going to look at doing an elevation now. And elevations is one of his fingers. You You asked you never really get any info on it other than a few heights. And generally the best way I find, at least to get something to start with is just to use the plug-ins and just using lines of plans, you can usually come up with some fairly, at least good enough to give back to an architect and say things like, Oh, you need rarely is a sill heights of the windows and each floor. Hi, okay, So we're gonna use some will just use some generic levels. And it's just a guide of how you can use your plans and kind of site down from the plugins to create your elevation. So we'll have a look at now. First fit I've done. As I said, I don't like starting with blank drawings. Generally, that's not how people work. You join like this. Okay, We're going to be using the same types of block. Probably going to be using the same dimension styles that kind of x and y start from scratch enough to load it all. It just opened a join similar to what you going to create and save us. So I've saved this as building 001, elevation 0, 1, and this was actually the first floor plump. Okay. So if you do that when you should have a joint ready to go cold elevation one. What I'm going to do now is I'm gonna go to model space. And you can see we have our first floor plan here. Now I'm going to open and I'm going to swap the ground floor plan. An open mind. I'm going to go to model space, and I'm going to select this whole ground floor plan and then use copy, paste copy. Remember we're using a clipboard copy. I'm going to copy that. Go back to our elevation join. And i'm, I'm gonna click paste this block. Okay. And what place is block will do it is Brian and it's created a block. Now we are not bothered about the name or anything like that. The only benefit really doing much for us and as a benefit is it's one object now. So if we want to select this and move it around, we don't need to make sure we select everything and maybe we wouldn't miss a wall and it would mess it off because it's places. Block is one object it's really easy to deal with, okay? You can see this one is still separate items are dubious a lot when I'm drawing, if I just want an object to easily be movable, you can group them and group will do that, but I find it easier really to just go, okay, for this. I'm going to go cut, I'm going to cut that. And I'm going to paste it. Bucket is a block and now it's just one object. Again. It's pretty much what group will do. I just like to do it this way because it means I can go in and change it if I want by double-clicking on it and it'll still be a group of blocks are okay. But again, my personal preference, just my workflow from working on stuff for years. So I'm going to draw a line with an offer on I'm just getting them lined up. Like so now the walls are in the same plane, so these are inline with h of a. And this ground floor plan. What I'm gonna do, I'm gonna move it. Okay. So doesn't matter where abouts working with those we origin, we're not using coordinates or anything. I'm just going to create some kind of elevation here. And I'm going to draw one line, and this line is going to be the ground. So that's the ground plane. So that's just gonna be a PICC line line to represent the ground. And now what you can do, you can create some lines like this. And I'm going to go copy. So I've drawn a straight line of wall edge where the polyline, and I'm going to go copy. Right-click. Use that as a base point. So let me get my other wall. And we're going to put it on either side of a window. And you see because the windows in the first floor match as well, those lines will line up. So now we architects told us that each floor is 2.5 meters. In fact, let's go free meters, okay, so I'm going to offset selected offset here. I'm going to type in free 1500 millimeters, which is three meters. So that will be our ground floor, first floor. And now we'll do some trimming. So I'm going to select trim. I'm just going to draw a window. Remember if you draw it. If you draw a window, that way, it will only slit objects you fully enclosed in, and I'm not fully enclosing them. If you draw it this way, it's anything you touch. Okay? So I'm gonna select all that right-click. And then I'm going to windows let outside of up to give me my billing services already the basic layout of a face of our building. Now these windows, we need to know the sill heights. So it's free meter, let's say it's 1200 from the ground. And when the window is one meter. Okay. And what it can do now I can copy those because we measured it from his base point. I can copy those two lines using ground line as a base point and put it onto this separation. This is Islam. It's kind of a separation between first and Ground floor. And so we'll end up with the same measurement there. If we measure the distance, that is 1200. And we can do with same 1200 because we copied it using my same base point. If I was confused, you're just you can just offset again the same dimensions, 1201 meter from this midline. But now we can do the same we did before. We can trim stupid window around. They're not the outside this time. And we can start just create a nice big window selections along the lines we want to trim out. And what we'll end up with is our windows. Okay? And now we can actually get rid of that line. We don't need that line anymore. I'm gonna get rid of a must. So we've already got face of our building. They're pretty quickly needs a bit more detail. Let's try and come up with some kind of roof design now. So I'm going to draw a line. I'm gonna go straight, straight along just lightly. And I'm going to go rotate. Slip line has a base point and let's try first to degrade. Yeah. So first degree pitch on my roof and it will have some kind of overhang, maybe 500. Again, this is not an architectural cause. That's kind of detail. This we're gonna go really, well, maybe put some kind of software on. But if there's any kind of architects or roof is laughing at this moment is a cut costs on an architectural costs. So, okay, so now I'm going to mirror that from the midpoint here. And we're building isn't symmetrical because we windows were positioned kind of a midpoints of these rooms. We've got different gap P7 here, so don't use a Windows to get midpoint. I'm going, I'm going to offset and of a free meters. See what this looks like. And I'm going to trim out. We're going to be given all this stuff from my architect. And let's offset, Let's go with free a 100, some kind of software data. Okay. Let's just do fill it and trim that out. But it just gives us a more realistic data. So fill it. Trim. 7. BA05 Building Elevations 02: Now, phase Windows, we're going to have an all day so in hair obviously. So what I'm gonna do is I'm going to draw a rectangle. I'm going to move out. And we're just going to create window and we'll create a block like we did on the plan and will ML other end. So first let's offset our frame. Let's go with a 50 millimeter frame. And okay, put line on the middle and offset about 50 meters again. And I'm going to move up. And this is going to be by i I'm just going to put it. I'm not saying that's gonna be our window. So because we saved as our drawing, we've got all our layers. We can just pull out the window layer, these layers of the same as on the plan because we did a save us. I'm gonna, I'm gonna go Create block. Now. You could do a quick way. We could do what we've already done. Just go cut and paste this block. And they've got Ebola. You could do it that way. A lot of people do that now. Rather than go over go Create block. This way is easier to name it. We could call that window LFG, elevation. Pick our point, slipped our objects. Okay, so you could do it that way. The only difference really is when you do when you do it be avoided by just cutting and pasting his bought. It assigns a name and that name will be a random collection of numbers and letters. Okay? So it's up to you. If we go here. And it is probably about one note. These are on. So that is the name assigned to it when we did a cut and paste this block. Now you can rename it. If you type rename guy, then rename is going to give you all the objects you draw in and you can rename them all. So you could do that. It could go two blocks. You could choose that block and you can say Rename To window. Let's put TO, because I've already pulled. So you could do that. Okay. And now if you go Insert block, you'll see we have, we've renamed it. So that's your options. Basically, you can cut the object and go paste as block and leave unnamed just what it assigns if it's not impulsive, here, it sends a cup management if you place, it, probably won't go down very well. In which case you want to create a block using this method and give it a name. Or you could use a cut and paste method. I might just type in Rename and rename it that way your options, I'll leave it up to you what you wanna do. But that's your options with blocks. And we've got our window now. Okay. I'm just going to our individual items. Him a block aroma Windows lab. If you click on our blog. Now that's one object is, It's unlikely Zara, so I'm going to put that on the Windows layer as well. So now our items inside the block aroma Windows Live, but also a block is on the windows layer. I'm gonna, I'm gonna move that one up calling into place. Okay. I'm gonna, I'm gonna go copy using the same corner. I'm just going to put it on. So we've got our windows in there now and you can see this one. The reason is it's got the white rectangle tangled around it is because it's just too withdrawal order, okay? If you select all your Windows, right-click and then say Send to Back on the door. I'll just say Send to Back. They all go behind the kind of the elevation lines. Now we could add some details. Feel free to use polar and the things you might add some guttering, maybe a down pipe. And if you want to feel free to add on, It's just polyline two things. What I'm gonna do, I'm gonna hatch face just so it looks a bit more detailed. Now, we could say, if I just get this positioned so it fills up the screen for a minute, get rid of, I'm going to get rid of this window. So if I go to hatch here and I'm going to go to, I'm going to be clicking inside. So I'm going to pick points and the button. Let's pull it down so you can have a look. I'm going to use this brick care and have a spirit works. But again, you can choose which one you want. I'm going to choose that one, okay? And I'm going to click inhale. And you can see it's given us a solid hatch. Now that's because of our scale. So I'm gonna change the scale. Let's go with 502. It looks like I'm going to change the scale to 15. Let's go if 100, 50, 25. Okay. And you can see a scale of 25. You could just check. That's probably about right, is very overpowering. Now we can click that and we can change it to a kind of a great outcome for one of these grays here, I like to use. I'm not going to push it to about makes it look a bit better, but it's still quite overpower them. The thing is you don't need to show that it's Albright. You only need to give a kind of indication that it's going to be Brit were. So what I like to do is to get some polylines. Okay? Now this is going to be fairly random. But I like to turn snapping off off. If I do this kind of thing k. And again, probably not really random. But now I'm going to go hatch. And I'm going to click here. And here. I'm going to make them gray. And I'm going to delete these lines. And now you just kind of get up indication without it being too overpowering that it's brick work. And we'll do the same on the roof. Go hatch. And I'm going to choose this kind of tile. Could delete those. And I'm going to make this gray omega and that's our elevation. Now again, you could put some ridge tiles on, hey, you could maybe offset is alkaline in to get erased because you'd have a different tiles on the edges and marriage stays the same principle. Don't is cause to be too long or it gets barn. And all I'm gonna do now is trim Alpha. And there we go. You've got an elevation. 8. BA06 Building Elevations 03: So I'm going to save that. And now we're going to create an umbrella. Now, straight away I can see that base, what elevation looking on this wall is going to be exactly the same as that one. So I'm gonna copy that. We show our Alphas aren't good. Slider copy over here. I'm not. So although elevation done already. Now I'm going to take this and I'm going to rotate it. Gonna do the same with that one. Let me just turn on snap and pull out Colonna. On that. I'm gonna I'm gonna move it down just so it's in line, okay? And I'm gonna make sure we use the same ground line. And I'm going to do exactly the same as we did before. So let's get our DAW. We'll do that. And then I'm gonna put a line for our window windows that just on the first floor. So we get 12 to apparently. So again, we offset the free meatus to the separation between flaws. And then we know it's a free me to pitch roof. So let's do some trimming. A window, select all that, and trim all around the edges. The DAW. I know it doesn't extend further than the ground of the slit windows that just on the first floor. Okay. Let's see what our 30 degree pitch toes here. So I'm going to rotate and I'm going to mirror, you know, it's so close. I'm just gonna do this. I'm just going to fudge it a bit. But again, it would be designed by the actor. You'd be given all the information. And we've also got the overhang. So if we just put up to a free matrices and then do our 500 overhang. Well, give us our roof. Okay. And if it seems I can make him is supposed to go along. That's because I am. But it's not important because this is a cut costs not act actual cause. But you'd be given my info. So you will be expected to work out. And then we can just come up here for our window. And our dark. I'm going to set that to 100. Trim out. This is a double-dot. So you can say how fast you were at when you've got this right-click cell and you might, I don't know if you've not without falling out about this positivity or slow it down. It's this right-click. It. I'm going to I'm going to show you that again. So for trim, It's left-click to select trim. Let's click Window to slit all your objects right-click and then you can just left-click, trim them all out. Right click Finish command. So when you see me clicking away fast, it's just okay. It's just my workflow. And I go, No, we'll do it as a block. So now I'm going to trim all this out. I'm gonna, I'm gonna copy one of these blocks. Windows. Let's just give it so as a rectangle here. And now I'm going to create a block. So again, offset 50 for the frame. And I'm going to explode because we don't want a button paste. Those lines will extend right to the bottom. And then we're going to put a dot on a line down the middle to represent two dolls. And I think these doors, I'm going to offset say 200. And it's just going to be glass panel light up. Okay. Let's copy that. Again. Feel free to do whatever style TO YOU want. Some kind of metal opening play on it. And then I'm gonna slept all of that and we have doors. So now I'm gonna, I'm gonna use this method. I'm going to cook. And I'm going to place block. Okay. No need to know what is actually called 65. 65. There we go. Now it's called External Tool. And I'm going to move that into place and get rid of this line. And I'm gonna, what, I'm gonna do a copy these two lines here. I'm going to steal this, so I'm just going to select it. Use this copy of base point. I'm going to take a line from that midpoint. And I'm going to trim. Now. I'm not trim this line again using the right-click workflow. Dream again. Okay. And I'll say it does look about which privileged to put some windows on the ground floor, but not so what we actually wanted apparently, and we only need to show something once in this course. But it's not an architectural design costs is a cut costs. So let's do it hatching again. And in fact, far they've got, I'm going to select it and I'm going to copy it. And those pulleys lines, we don't need a month-long. Let's put them just by eye. So we have our two elevations and one of them doesn't help at all. And you go. So now we'll do the same, just get some random lines and make it look a bit different. Now I'm going to hatch again. And what I'm gonna do now, I'm just going to pick points. Okay? I'm going to right-click and I'm just going to go much properties. And that's easiest way rather than having to do the same pattern and scale and things like that. If you've got hot your delight, you can just put any hatch in there and then match the properties. And I'm going to do that again. And the reason I'm doing it like this, I don't want to slit all fall shapes even though they're the same hatch properties because then it would see it as one object, if that makes sense. So if I select this hatch, you can say sex, both of them all the hatches are chosen at the same time. It's slept in them. If I'd have done all four same time, they would all be in the same place. And if I wanted to move this, perhaps she's were to stay the same. There is an option to do it as separate arches, but it's easier sometimes just do it as two separate Hatch command. Okay. So and if you didn't under some that were just I'm just explaining some of our workflows, but it all comes second nature after you've been using it for awhile. So let's do hatch. And then I'm going to again right-click to repeat command and slip. And now can match properties with those. And you can say our work very fast with this right-click command. And you might appreciate you've got to rewind it, pause it, play on tough spade. But do get complaints that I go a bit too slow sometimes, so, uh, try to please everyone and you can always slow it down or repeats it. But I also want to demonstrate how quickly is to work with this right-click workflow. I want to show you how you can do it, those right and left clicks. But that said that we have our four elevations. And that was done pretty quickly, SIR, basic elevations, but you would use the same process of psi in down from your plan. No matter how complex this was, just a different maybe there was more windows models, different pitch roof, but it's the same process and that's what I wanted to demonstrate. 9. BA07 Building Elevations 04: So now we can go to this plant here and Mrs. from the floor, the first floor layout. So we've got all our dimensions of texts they'll hear, but the joins gone office which is deleted. So what I'm gonna do, I'm gonna select all that stuff in paper space. And I'm just going to move it for now out to the side. Okay. And I'm going to delete a few or just one, at least one dimension and some bits of texts which I can copy in rather than creating it from scratch him. And I know we use a myth saying kind of state tax forms, height's dimension styles because we're just going to use the same copy Min or max properties. So if you double-click him now we've got our viewports DO. And it's locked. So it can unlock it. And now it can look at doing our one of our elevations. Let's go with this 1 first, this great, roughly the right scale. And let's see what, what looks right? So let's try one to 100. Yeah. Actually one to 100 is pretty much perfect because that's the same as our floor plan. Okay. So we know it would fit because our floor plan was one to 100. So we'll move our interests center. We'll click here to go back into paper space. Again, if this, if this whole model space, paper space isn't comfortable fire when you might want to do. But because costs where we explain all this stuff, if you've joined this course without them are beginners course. It's hard for me to know what you know what you don't. So if anything, is if you're thinking, well, yes, it turns out to do that is because I've shown in the beginning is cos. So now we can just choose to put some dimensions on, would choose linear dimensions first. And what would we want to say? Well, let's go with a height suffer. And let's go over the move this out. Okay? And then I will put a dimension. Now, you could argue this elevation. You might not have damaged lattice more of a detail drawing. Again, I just want to show you some things. And in an elevation like this, It's really up to you what kind of notes you've put on it. A lot of the time it would just be for the planning process to see what it's going to. So I'm not going to fill it for notes. You already know how to do that. If you want. It's probably know some we've got them copied here so you can get the same font and things. And all I'm going to do is say, now it's going to be multiple ways offices. So we don't do a lot with time. You will see an elevation labeled north elevation, east elevation, depending on how you will look in a maybe North East elevation, this build is going to be as multiple times it's going to be rotated. So I'm just gonna say, I'm gonna call them elevation 1, 2, 3, 4. And that will do unless I change up to it. So again, we're making this numbering system. As we go along. I'm going to leave a day and everything. I'm just going to leave up elevation one. Okay. I'm going to delete these detail layouts. I'm going to rename map elevation 1. And we're not gonna put any more texts, dimensions on. We're going to leave it up. I'm going to save that file. And then all we need to do now is copy. So right-click on the tab. Copy, move to the end, but make sure you create a copy of it, okay? Because it's the same command to move as it is to copy. I'll show you in a minute, but we're going to rename innervation too. So now what I want to do, a, Create a copy of this is gonna be, uh, elevation to and I just want to show one of the other elevations which are in model space along this plane. Okay, So I know if I just slide that to the left or right, I'm gonna get one of the other views. So if I double-click to cook inside it, make sure you click inside the viewport. And that will give us this tiled model space. And now you can do a pan, but if you pan, it's not going to do it by you probably not gonna get it horizontal. Ortho we're working with guys. But what you can do is you can hold down shift but make sure document make sure you don't hold down Shift first because that will take you into crazy Friday. We'll make sure you hold down your middle button and then hold down Shift. And you'll say I'll only let you pan at 90 degrees, okay. In line with the dimensions because it just won't scan it Close, click outside, and then re-attach dimensions to the walls if you tried to actually lining up by, I wouldn't. And also the items with damages would actually be attached to anything. So this way it fixes them to a point. You really fixing them to the points you want to dimension basically go. So that's elevation to. However you want to number them alcohol or wherever you want to call them, It's completely up to you. Folks who joins, uh, basically the same. Now, if I were exactly the same, you might have got away with ST elevation 1 and turn off it wouldn't join is probably going to be some minor differences I would imagine maybe in terms of considering or something. So two elevations. Now I'm going to go move or copy again. Once I moved to the end, if it didn't click Create a Copy, it would just move this one to the end. So by creating a copy, it does actually give you a new one. Going to rename that elevation fray. Okay. And now same again, double-clicking there. Hold down, middle button, hold down, Shift, slide alone. Let us bring in funds. We might get away with put in both phase on the same drawing. Yeah, let's do that. So go to model space. And I'm going to move these closer together, make sure Ortho is on. Okay. And I'm going to do, I'm going to modify with BreakLine here just to make sure we have a cut line in between them. We go back to our elevation and you can say to actually fit on one drawing. So now I'm going to reattach these dimensions. This one, not so much. Let's move it. Two-sided a dog. And I'm just gonna put new dimensions on this one. Doesn't really matter where we put new ones on all movie old ones, as long as you reattach them. Okay? Um, so this one, I'm going to call this elevation f3 and f4. And I'm going to fire up text. And I'm going to say, we'll label which ones they are. So capitals, elevation of Frey. I'm going to set up tags and a pair we've got underline unfold. And then we can copy it. Make sure of ozone sits nice and aligned change on the fall. So this will be drawing free. Okay, save up and frequencies, change that number. And there we are. We've now got a draw elevation drawing with our building elevations in and again out whatever details you want to add, make it look as databases you need to do, but as a principle behind it and create an elevations. So now we've got a building floor layout for the ground floor, the first floor, and we've got four elevations. Okay. So next we're going to create a quick roof plan because we're going to use the roof plan in our site layout. I'm going to save up. 10. BA08 Building Roof Plan: Okay, so what we're going to do now we're going to do a just a very basic roof plan. I'm not. We'll use our in our site, Laos. And in general, it would be a roof plan anyway. So this series of drawings. So I'm just going to quite a simple one, but we're gonna use the same method we just did use the elevations, but we're going to kinda do it in reverse. So I'll save it as an owl, say, building 0, 1 roof plan. And save that. I'll go into model space. And I'm just gonna move this elevation. Let's rotate this elevation. And now all we need to do is like we did before, take some lines up, some lines across. And that will give us our kind of outside roof area. And I know it's a detail and find out where kind of pitched down to the colonists. So it's gonna go something like this. Again, I'm not a designer or an actor. Demonstrate how it has to do with that. Now, say as I reflect on now will need just a representation of where the walls are from. Plan. I'm going to do this with a rectangle using the lines of just offset. And I'm going to delete those lines. And ultimately is a dashed line. So if I look under the line types, we've got dashed. If you don't have dashed of a, if I want to use a hidden line type rather than dashed line of a hidden one. So we'll go, I'll see you again. We'll go line type of a load. I'm going to go down to this one are hidden to okay, that, okay, Now that's loaded it into the drawing. So it's under here. So we can select our object. We go to Hidden to. Now you'll say it's still show a solid. I'm gonna change this to 2500. Okay? And I'm gonna make it gray. So that's just changed. The scale. Scale is really small. Knowing purpose basic might be different. We'll have a look. We get to paper space, but that's all our layout. So let's do some hatching in fat on this plan. I am going to put a bit more detail and I'm going to offset these and I'm going to go 100. I do want it look realistic. So I'm going to put some detail on. And I will go to extend where windows slipped up, center rectangle. Okay, extend all these lines to okay. And now I'm going to trim this tree malaise overhangs. You could have done this just among column and used some mirrors. Sometimes it's easier just to do with human individually. Okay, so now I'm going to go hatch and I'm going to select Make sure you slip is over a 100 as well. I'm going to hatch those 2 first. I'm going to right-click to repeat command. I'm going to hatch. Now I can match properties. Then purveys tiles are going in the wrong way. So I'm going to select them and under angle, I'm going to swap 90 determined 90 degrees. And then we go, and now I just want to choose these lines. And we're given that a is one of these grays and maybe how on there. Okay? So that is our actually let me make this white so it stands out. So that's our roof layout. I'm not, although this is gonna be a kind of flat area, but I'll leave that just hatched. So as I reflect on it. So now I'm just going to move them off and double-click him. Bring that down one-to-one hundreds. Fine. I'll just want room for its dimensions. So maybe and then we'll have dimension. And then probably won't for the overhand. So we'll choose perpendicular. I'm not so I'm just going to call it out. You could add in things like some notes for the pitch. I'm not kind of thing you can really pull on wherever you want, but just for purpose of this, I'll say, you know how to do notes now to two dimensions. And that's how I would lay out a roof plan. So let's say, let's just call this roof 0. And the reason I address, I know you probably haven't learned much new and Misko, So just wanted to show you the process of again, this lining of that we do to line up elevations and plans from other elevations. We can delete those now. And also we're going to use this when we do our, we're going to a site layout with multiple office buildings. You wouldn't really want to show the ground, the first floor details on there. You just probably should have a roof plan and how that looks on the side. So we'll use this join again as an extra F for that. But for now that will do. I'm just going to get rid of this stuff. I can get rid of A's, of a layouts and save a roof plan. Okay, so that's our series of journal self joins for the office block. Next, we're going to start looking at the site layout and lay in our office park. Okay. 11. SL01 Site Layout Intro: So now we're going to look at our site design for the office park. We've concentrated on getting our building layouts correct. We have to flow layouts and the roof layout. But there's going to be more than motivates offices. We're going to be developing whole office parks I here. So now we're going to concentrate on natural site layout. And we have some markups in the resource folder. So this first one, this is just a general kind of site location drawing. So imagine there's a Greenfield site, a failed somewhere. All varies at the moment is a road running fruit is Greenfield, and we've been given a section of that to build our office part. So we probably be working with a surveyor hair and will be given something like a coordinate and some dimensions of where our side a, so we can start our design. And then what we will do, we will flush out the basic site layout. Small coordinates or not, which we can then give to a surveyor available, go to site and stake out the site, and that becomes our site. So welcome. Will then look at create mentioned design of a layer in terms of a car park and things like that where the offices are going. And then we'll bring in our offices and we'll use, will use an X ref flatten external reference. We're bringing my refi, they officers and men. And this process is gonna let us look at a few techniques. So we're going to be as an extra S for the officers were going to be using coordinates for plotting things out. We're going to be using some arrays with probably going to use, we're going to have some blocks for the landscaping. And it's gonna it's gonna be a good exercise for them kinda skills. One thing I will say, up until now we've been working in millimeters, a mass normal ileostomy, UK that's normal. I know in Europe, some places are preferred. Centimeters in the US is feet and inches is the same process. You obviously familiar with whatever units using your contributor is the same process we've been through that if you did not begin as cost. But in this example where we've used millimeters for the building layout, for the site layout, you would usually be meters. And so this gives us a good opportunity. You, you probably will come across this difference in scale. So we're going to be really into that and miss an example. And it gives us a good opportunity to show you how to work with different things like that. So this is our curve site location plan, and it's in meters, and this is in your resource folder. And if we zoom in or we always being given here is one coordinate. Now if rounded optimists guys, in real life, this would generally be all sorts of jumbo numbers is not going to be exact. Let's make it easy. I've made it a 100, 5000 by 5000. And we'll go for what that means in the first chapter and we'll lay out this site location. But we are going to have this issue of meters and millimeters. So we're going to show how to work with and we're going to go through the process from start to finish. So we're going to pretend we've got a team of surveyors. We're gonna give them a survey joined to stake out. Then we're going to create our site layout. Then we're going to bring in our different floor plans is external references and we'll credit landscape and cap back and all that kinda stuff. So gives us a very good range of topics to practice with. And is the kind of thing he would be doing him a real worlds in kind of a small developer or construction company. So first off, we'll look at actually the information we're going to receive in terms of a base plan and the miscoordinate and how we can give a drawing with more coordinates to give to the severe on site to stake out. 12. SL02 Site Setting Out 01: Okay, So if you open up the file, office park J F, which stands for Greenfield site location. So this is something we would have been given by the client or maybe it was the landowner would be given Mr. So and in also catch, we have a drawing which is office park, G, F sites. So if we open up an auto cut, and if you zoom extents, you can see all it is is it's a road basically, we've got the pavement either side. We've got a midline guy, which is just for reference. And last. But one thing to make a note of, if you, if you zoom right out, you'll see that our z, remember this is where 0, 0 origin point way up this icon here. I'll join is quite a long way from this 000. And my A's for psi can a location plan Boston normal 000? It depends what coordinate system you're using. So if you work in a big city, London, New York, some fill out, they would have their own city coordinate system where everything's kind of any, any design is done is Dodoma coordinate systems, but where you can import kind of back ground street maps things I may be working on a big size which is an airport that would like to have its own coordinate system. I'm not way everything can be kind of configured in relation to each other and everything come to the same point. Or maybe working on, uh, just some kind of generic system for it could be a large kind of remote location like a farmer some Finland up. Okay. If you just work it on your own house, chances are, is just the bottom left of your land which is used as zeros area. That's fine. It's the same process. It's just, it's good to know how to work with these coordinate systems where the non-zeros arrow. Okay? So we're going to look at that. We're going to see how to work with that with a coordinate system in this example. Now, you would probably have more than just a road on, Hey, you would be something like a town kind of map or some Finland. But for the purpose of this example, we don't need that. And also it just takes up Ruby new drawing. So if you did have valued, usually cook over our anyway if you don't need it. So we're just going to pretend misses a road running through a kind of Greenfield, quite remote location. And this is our, our spot here. So if we go back to the PDF, okay. Then we can see we've been allocated this parcel of land here, which is a 110 meters. By 70 meters on the bottom left corner is that this coordinate. So the first thing we need to do is get this red area on our drawing. Okay, so let's take this Greenfield site and let's save as and I've already got things save, save as GF site survey. Okay, because this initial drawing, we're going to produce a set of coordinates round research. So rather than we'll probably have this one. We'll have h corner and we'll have midpoints. And then the surveys can go out and can set that out, and then they'll go to the actual site and we'll put stakes in the ground, which will kind of delineate our site layout and site we're working on basic live and the ground guys can come in and start bulldozer and stripping the top soil, things like that. I'm going to know the perimeter of our site and the boundary if you like. So that's our first project. Get a join with coordinates of our site boundary to give to the surveyor. And we'll do that now in this, in this lesson. So first things first, let's look at B. We've been given this by the client or the landowner to show us where we can sell outside the parcel site we've actually bought or whatever. Okay. So it's a sting is 100 thousand meters, northing is 50 thousand meters. Now this is basically X and Y when you're doing coordinate. So x will be a 100 thousand and then knowing or y will be 50 thousand. So let's leave that out now. And what I'm gonna do, I'm going to create a is called a node or a point in AutoCad guy. So we can click, we can have multiple points. Amazing, good for creating things like survey points. So I'm going to click multipoint. And now it's going to ask us to specify this point. So we just need to typing these coordinates a 100 thousand by 50 thousand. So I'm going to try to 100 thousand and I'm going to press Tab to go to why 50 thousand and press Enter. Okay. Now it doesn't look like anything's happened. But we've actually got up point if we were to draw a circle around there. Now we see we've got that point. And if you highlights it is now is just a dot, but it can be hard to say a dot. So what I'm going to do now to change how this point looks, we can type in P type, okay? And that will give us this dialogue box with different styles available tools. And you can choose whichever one of A's you like. The look of. This would be normal for survey type, these kind of points here. And if we select Okay, you can see it changes how it's viewed is not an ASM move apart as you, I can't make a point. Biggest single point is just changed how it's represented. And if we press Enter right-click to bring up dialog backup. We also have the option to change the units of a size, okay, so this is point size is how, how big the point is at the moment, remember we work in meters services effectively a meter. If we change that to five meters, all the points are going to get bigger, okay? Now, you do also have an option here to set the size relative to the screen or in absolute units. So absolute units means, okay, if we save this is one unit, then the point is going to be a meter. Size of this icon is going to be a meter. Wherever we zoom in and out, It's an absolute units is absolutely will meet a. So it's not going to change this by zooming. If we sit, sit relative to screen when you'll see where we had absolutely. It says it's one unit relative to screen is a percent. So how much percent of a screen does it take up? So if we say 10 percent of the screen, okay? Then you'll need a region. And it will go to some sense. If you zoom right now, you can say it's changed in size relative to the screen. And if it doesn't update, you can just type in region for regenerate and it will update and it changes its size. So when you zoom in and out, you can, you can say it. Generally if you just using one scale on a drawing like we will, it's easier to keep it absolute units and let's just go with five meters for now. Let's see how that looks. Okay, but why is our set an out point? So I'm going to create a layer in this drawing. And you can see we've got all these lies in because we've been reusing things, reusing the title blocks from the building layout, that kind of thing. We already have all these layers. That's fine. But I'm going to create a new layer. I'm going to create a new layer. And I'm going to call it serve a point. Okay? And I'm gonna make this red. If you want to delete all these layers out of your drawing them, things like blocks are using. You can do that with purge, but I'm going to call it, I'm going to survey point and I'm going to make him red. And I'm going to put this on the survey point layer. Okay? Now if I was to type in purge PUR GAE, I can choose all of the items in the drawer in but but I want to delete. Now. You can delete layers from a jar and as long as there's no federal MAC layer. But if you've got, sometimes you have to join, there's a hundreds and hundreds of layers is a very long process to try and delete them and work out what has got things on. It wasn't purge will just purge if it'll just get rid of them, it will get rid of anything you've ticked here. Okay. But isn't used if you are if you have a drawing file and sometimes you try and e-mail it and maybe over 10 megabytes in file size. It might be, it's got all this information always blocks in line types and layers in the background. They're not used to withdraw and so you don't need them but they had been loaded in. Purge would get rid of those out of the bucket. John Kennedy's, if I was to take all the items and just say purge all, they will say I do want to purge, purge all checked items and then close. If we go back to this layer manager, you can see all the layers when used of gun now. And we just have our survey point. Okay. I'm just blown up because I won't always trying to be safe, but that's something you can do it. If you find yourself with lots of layers and a join, then purge will get rid of those. Okay? 13. SL03 Site Setting Out 02: So back to our drawing. This is our point here for our set to now. Now, what we have is a 110 meters by 70 meters, and this is a kind of bottom left corner. So let's allow our side. There's a few ways we could do is we could draw a rectangle which is a 110 meters by seven meters, and then we could rotate around this point. All we could just create lines and draw that geometry, which is where I'm going to do it. Okay, so I'm going to create a polyline, and I'm going to create it from this line here. Now, what I wanted to own it to be perpendicular to this road is going to constrain. And this could be a right angle. And I could do this by finding out the angles and working out. The easiest way I find sometimes to do things IS, is to use the user geometry is already on there, so I'm gonna go, I've got under my O snaps to fight them. Good. Turn off some of A's. I like to have endpoint, midpoint, intersection and perpendicular to have one's arts hub. So now I can draw a line from that point and make it perpendicular to the other side of the road. Okay? And then I'm going to scale this line. I'm going to click Scale. And I'm going to use up as a base point. And I'm just going to scale it by a 100 just to make it nice and large. So now we'll go a 110 meters here. All it means there is an offset of 110 member. We work in meters and I'm going to offset to that side. So now I can connect those two lines here. And I can use that to trim out these points of anomaly to do now is offset this 70 meters. And then by trimming again, we now have a line. So I'm going to create another layer which I'm gonna call site boundary. I'm going to also make this red fat, the survey points. Let's move them in different colors. Blue. Site boundary can be red. Okay? So I'm going to put these lines now onto the site boundary layer. And there we have it. So we have our survey point which was given to us. And then we have our site boundary. Now, this all we've done is create information we'd already been given. So there's no This is an actual drawing yet to give to anybody. We want to give some of the surveys are vacant set out well, the neat you don't want send someone to site without point and a tape measure because the chances of you getting these at right angles and things, what a survey would look for is a set of survey points. You can just put his machine and it can stake out. So we're going to create more points. We're gonna go to this multi-point here. Make sure you've got your, oh, snap some with mid point and endpoint. Okay? And we're gonna select the midpoint, then. Midpoint and point on section it, same thing. And we don't really need this because this is, I will put it anyway. All right, click OK. I'm just going to match properties is survey point just so get them all on the right layer. And there we have it now the privilege bit big. So we can type in p-type again. Let's join us too. And you'll see they all change now because we've got control over the whale points are displayed. But that is going to be our site layout. In terms of points. This isn't any good. So our surveyor, because he needs actual coordinates, put his machine. So we're going to go to our paper space layout here. And we're going to bring in our title block. So in your resources folder, you will have VI one title block. I'm just going to open them up. Okay. I'm going to copy it. Let me go back to our drawing and I'm going to go place to original coordinates. Okay, I'm not going to go to the Layout tab. Okay? And I'm gonna go rectangular to do a rectangular viewport. I'm just going to go from that corner down to the and then we have our viewport come in. So to scale this, I'm going to double-click inside firstname going do is get rid of the grid. Then I will go zed for Zoom. Right now. When working in millimeters, we would, if we want to base wants 250, we would say one slash 250 expat. You might be doing it that way or you might be used to going down here and saying, I want a one to one to 100 kind of thing. That's not going to work with us now because we're in meters. So one to 100 means is one ohm. The paper space is same as a 100 on the model space. Now because we're in meters, we need to work in kind of 1000 millimeters. So if I was to type fast goes for Zoom and just type in one. So if I was to change this to one to one. Okay. That would be one to a thousand. So when you work in meters, you need to kind of divide it by 1000 if you like. So in order to get something that wants to 50, the way to work out is just divide 15 by what you're after. So if you want to do a one-to-one files and divide 15 by 15, 100, which gives you 1, which would be a scale of one to one if you wanted it one to 500 divided 1000 by 500, which gives you two. So it's not one to two is to one. Okay. I appreciate is going to be very confusing. It's just one of those things when you work in, in meters that you're gonna get, you get you see it's got a scale reference. So two to one is one to 500. Fourth one is wants 250. Okay? You just take that first figure and divide it by 1000. Map gives you what you need. I appreciate that can be confusing. You don't really need to know the mass behind the only thing you just generally remember one-to-one when you work in metres is 12 thousand because it's found in milliliters. That's all. If you can remember that, then you can. You can remember where has that means two to one is 541 is 255, 2n1 they wanted 210 to one will be one to 100, okay? If you need to write that down for future to it, but usually remember that one-to-one is a thousand and that will do, okay, so anyway, this is now wants to 50. So can click on the outside here. And these are our survey points we're going to give to this virus, but we need to obviously tell them what they are. So if we go to a line dimension now, we know we can put this dimension on here, which would be our a 110 meters, not going to be much used to a survey ago. He wants coordinates. So if we, if we pull down this option here where we have our different dimension options, we have one which is ordinate, okay? And if I could come up and I'll go down to this one which we know, and click on the center of a point. Okay, now we have two options. Once we click on it, we can either drag it out this way or we can check it out that way. And one of them is your ace things or acts, and one of them is your drawings or your y depending on which way you put. Ok. So you need to do is actually twice. And you can, you can actually choose the options down here as well. And you can choose a text and things out. The settings down here is normal. I'm just going to go, I'm going to click your own. So I'm going to put up there. I'm going to right-click to repeat a command, and I'm going to put it there. Now one thing I will say we've put our points from the midpoint and the end point, so we kinda can't go wrong, but when you're doing this, our turn off, everything on your O snaps and turn on node would also cut says note, it means point, it's the same thing. Okay. So for all intents and purposes, it's the same thing. Just click on new node and now you will only snap to these points. And then we go. And I'm going to do that on all of us now. So you say learning snap to that point now. This is where we'll start getting some more random numbers just because of the angular measurement and things. And to have. So we can lay out a is for our surveys. And sometimes it can just mean positioning them out of the way. As long as it's clear which ones are which. Survey with today's into a machine and it would go out and side. And it would live now, okay? Now, usually a survey point would be to three decimal points. And I'm going to create a new layer. We've got survey point there, okay? Which is a color of 150. I'm going to create survey breath, which is survey reference, and it's the same color, okay? Because I was highlighted on my own when I click new is going to carry the properties over. And it's a color of 150. So I'm going to close out, I'm going to click on this dimension is going to go right-click select similar. And it's going to select all those. I'm gonna I'm gonna put them on the survey ref layer. I'm also why I've got them all selected. I'm going to change them. Make sure they're all on three decimal places. And then we go. So that is our site survey drawing. So now we can fill out our title block. Will say the project walls. Just check our proposed new office part. And this is going to be setting out, okay. Actually less. This is the title will be site layout amendment. So the project will be proposed. The office on the title will be cite sweating details. And you can fail. They said We've what you want. G naught is just double-click it and putting the scale, things like that name when it was checked. Give it a drawing number, revision or kind of stuff. Okay, now let's do that. So there we go. This join can now be printed out and given to the surveyor who will go on site and you'll stay out to these coordinates. And now we can get on wave actually flushing out the site layout, which will start now. Savy join. I'll see you in the next chapter. 14. SL04 UCS: Okay, so we've created our survey layout. The survey is gone now is staked out a site. Now we need to start actually creating our proposed site layout design. And in your recent sources folder, you'll have a markup. So we're going to pretend this is coming from the octet, again is encountered here. We're going to obtain this is a sketch with some dimensions on. And this is the kind of thing a client of the designer or reactive might have given you as the cat designer to flush out and also a cat. So you can see we've got these rectangles have is our building layout. Surveys of the same dimension as a building we've already created. And we're going to be eight offices of his liver main doors will face towards the kappa. We're going to have a turn off from a road which will be created. And there's gonna be a main kappa carrier. And you'll notice it's kind of discuss off the payment will be in a landscaping join will actually come up with our own pathways and landscape design. We'll do that later. But the first thing is just to put in these building rectangles just to represent where our buildings are going to go. And our will address CarPart area with this island in the middle. So let's get started with that. And I'm going to begin, I'm going to begin a pair. We know our building dimensions, we can check those. They were, that was 10 meters by 20 meters. So that was 20 meters by 10 meters. So we'll draw one of those first, and then we'll do some copying to space them out. I'm five meters apart. And it is. So so the first one will be 4.7 meters from the back fence and 3.3 meters in. And I'm yep, they are symmetrical. So if you imagine a center line down the middle of here, then is going to be symmetrical. So we're going to add these eight buildings here and we know the size. We can get that from our building layout. The problem we've got. And what I'm gonna do, I'm gonna go to our site survey. Okay? So I'm going to go to our site survey. Now this is a drawing. It's for the coordinates for this phase. We're gonna say this, this is our survey drawing and we want to keep it just like that, just how it is. And if ever and it will comes along in future, wants to get anymore coordinates anywhere or plot them on, we can use withdrawing, we cannot infer later on, but this is okay for now just as a, so we're going to create a new drawing for our site layout. And by doing that. So we don't have to insert new title block and everything. Again, it's easier just to do to take this join and go Save As. And I'm gonna go, I'm gonna call it G, F site layout. Again, feel free to call it with everyone. But now it's saved as a site layout. And I'm going to turn off face survey references and survey points. So we just have our outline here and let's go into model space. So we know we're going to put a office blocks for IV aside for problem we've got if we start creating rectangles and I'll just do this for let me do. And remember we're in meters. In this join, the site layout drawing is going to be meters or millimeters, so it will be 20 sub k. So that is the size of a building layout. Okay? But you can say, it sounds of orientation is not aligned with the site. And we obviously want our buildings to be aligned with the site. So yes, all we need to do is rotate it. We could maybe pull out corner user as a base point. Let me turn on. And point midpoint in Section can turn off node now. So I'll use this endpoint, midpoint in section and perpendicular. So I could move this to that corner. I could rotate it using base parliament type R. I'll click down here for reference. And I could say, okay, well, that line to be rotated there. That's one way of doing it. It's a bit long winded. And also now, every time we do something we need to rotate it. Also the main problem with drawing law as if we want to add any lines or geometry. Okay? And we turn on auto by precedent, right? It's it's not a right, an angle. So it's going to be very awkward. Draw like this and this is where our UCS comes in. If you've done the biggest cost, you've learned about the UCS, we're gonna get, just put it into practice now. If you do that, it will begins costs. And you have some experience of UCS is going to be good practice if you don't really understand the UCS. Hopefully this will make it clearer of a beginner's course will give you more information. But basically at a moment, when we put our coordinate sin, we're using this default coordinate system. Okay? So we're on world coordinate system here, which is kind of a auto cut the fault. The 0 is down here and where our coordinates that we used on the survey drawing. But that's gonna make it very awkward. North in the real-world is going to be straight up. So vat, let me put an arrow on. So that will be knocked off in the real world. And that's why our road is at an angle because it's running now faced. Buddha want to draw that out. So we're going to create a UCS based on this, these lines with geometry here. And to do that. And to do that, okay, make sure you escape out of any commands that you're in. And you see where it says UC, WCS are here, the little arrow next to it. If we click that, we can say new UCS, that's a new use a coordinate system. We're going to click on. You'll see down here we get all sorts of options. And these are asking us, basically, how do you want to create this coordinate system or what geometry do I want to use? We could select object and we can click on an old ways objects. We can click a face of something. You can click a view. So if you, if you've rotated View and you like that angle, we could use up. So I'm going to click this object here. And it was I okay, slept an object to a line we use yester we have rotated Vesta could use this. I could have also used that line there. You'll see as you move along it, you, your x and y. Your origin symbol will show you where these axes running. So if I was just quick outline, that is exactly what so on. Okay, but if I was to click one evasive, as you'll see, the origin isn't quite, although it would be aligned correctly and author would work. X will be running down this way. While Burundi my way, it makes sense to me looking at this, that we have this line here as our x and this line is our y. So if I click on something like this, for instance, there. Now it's moved our X and our Y. And now you can see just by our cursor, that we're all aligned correctly. And if we draw a line and turn on all 50, offer now is in line with our site. So this is going to make it much easier to draw. There may be a requirement to keep switching backwards between for the world coordinate system with the default would be cs, Amber user. You don't want to be setting it up all the time like this. You don't want to be changing all the time. You can see we have on the hair now as well as with two options we had before will coordinate a new way of this unnamed. But the coordinate system we've just set up, but it's a name, so it's not really saved. Okay? And if I type UCS and we get our same options here we go to named. Okay. What I can do now is I can click on Save and saying Okay, Enter name to save the current UCS. So I'm going to call this site 0. 1, doesn't matter what you call it name, but you can save it. And now and the hair, we have WCS site 001, new UCS. So if we switch back to WCS and we're now default here. And we also worked for normal way. We can easily go about the site 01, where the origin is the bottom left of our site and we're all in line. So that's made it much easier not only to draw this kind of orientation, but to switch between the two. The only other thing now is our, we are looking at it at an angle, which is the most comfortable thing. So what would be good is if we could switch our view to also there is alignment. Well, we can't. If you look up here, your view cube, where we have our top view, it's changed. So it's oriented to the UCS. This square that shows your view orientation is oriented to the UCS. If I go back to World, you'll say is this is kind of level or in line aligned. But if I go back to cite, it goes and changes like our UCS obviously. So if all I need to do is click top and the view has changed. So now I can comfortably work in this orientation is just much easier and much nicer to work in. And you can do that with any orientation you want. The chances of you having a site when you come to do site layouts, it's actually aligned nicely. East-west and north-south is fairly slim, but with this, it doesn't matter. So I'm going to save that, to save those settings. And now we have something we can use. 15. SL05 Adding Site Design 01: And let's say I've got my layers, they're loaded in. Because I've saved doesn't have, I've used the same drawing, but I'm going to create a, I'm going to create a new layer. And I'm going to call this building outline. And I'm going to set up low, I think, okay, it doesn't matter. Choose so ethically we'll call it whatever you want. I'm going to close up and I'll put this onto the building outline layer. So going back to our layout, we can see this building is free. Free meets is from this boundary line, um, 4.7 from there. So I'm going to go move, click on my object, Right-click base point. Doesn't matter. Click anywhere and make sure you've got all four on. And I'm going to type remember meters, so it's 4.7. Then right-click to repeat the command. Same process doesn't match what a base point is. I'm going to click Free point. I'm not, is now in the right position. So we want four of a is five meters apart. And that's easy enough to do. It's not really worth doing an array for something. Just far of a satin out. Why would do is copy one. I'm going to go to move, struggle it down, type in 5. Now you've got a gap between these two, correct? You can go copy. Select that one. Right-click. Use fat as a base point, and put it on there. And we'll do that again. And there we go. So I'll build it. We know, because we checked before that symmetrical service distance is the same either side. So our next job, we can just use mirror, select all those. So let's pull down for a mirror line. And there we have it. We have our buildings laid out. So now we're going to lay out this kappa carrier in the middle. And we'll go back to a mock-up. We can see the size is 57.7 meters by 55 meters. And central downside. So the first one I'm going to do is create that rectangle, 55 by 57.7. And I'll go to the rectangle. I'm just gonna click anywhere. I'm just gonna type in 55 and then top 57.7. And that's our rectangle. And I can start by just moving it midpoint, midpoint, just to get it central. And mockup is free 0.5 meters from that back wall. So we'll just move it and click anywhere and make sure offers on we can just type in free 0.53.5. Okay, so that's our rectangle there, but you can see because it's a CarPart, it's got nice curved kind of curves here. Some of his data, we're not going to be told all of it here. We're just going to create it ourselves. If you were given it, obviously you'd use whatever radiuses you're given, but the landscaping kind of thing on the curb lines, we're going to come up with a design ourselves. This is generally what would happen. You'd be given the main kind of constraint details, the size of a building societies with kappa. And then you'd be expected to fill in details yourself. So we're just gonna do that using the license, come up with a design. If it changes, it's easier for someone to change dimension on your print them. Constantly having to fill in things that you'd miss just because you didn't know. So sometimes it's better to just take a guess. And if it changes, so be it. And that's what we're gonna do here. We're going to call this design. So I'm just going to fill it and I'm going to, I'm going to have a guess at a radius. So we've clicked on fill it, we need to now give it a radius. I'm going to go with 2.5 meters, okay? And that's gonna give us a nice rounded corner to this car part. And there we go. I'm gonna, I'm gonna start to get this road in there. Okay, so I've gone from the midpoint of this line down so it's perpendicular. And now we can see this road wants to be five meters is, and it's all curved. Okay? So if we look at this, if this width is five meters, and here we've got 10 meters back. So this is a 10-meter. The radius must be five meters because it's going to be a full curve. If that makes sense of the damage. If this was a circle of a damage would be 10 meters. Silver radius must be five. So let's see. Hopefully that works. And we will first offset 2.5. So we can get either side of that. We'll then use those lines just to trim just to separate the lines out. Okay. And now we'll go to fill it will radius and we'll type in five. And now I'm going to radius those. So that works out well. So we've got our five meter line and we'll do the same layer. Remember that's the central lines or use the lines you've offset. I'm not now is going to give us our outside curb line. And all I'm gonna do with this inside line, I'm just going to trim it off. Okay, so we've got two lines. Say we've got a curved line in white. We've got the site boundary in red. That's fine. I'm gonna get rid of a site boundary because it's just going to become confusing. So I'll delete up front boundary. We don't need obviously the road is a boundary. And that's enough to give us our outline. We just need to add this island now, which is five meters by 47.5 and it's five meters of wall. So let's see. We're going to draw a rectangle. It's quick. Anyway, we're going to go five. Top 47.5, which is that we're going to move it using a midpoint here to the midpoint. And then as you've probably already done, we're going to be probably well ahead of me. We're going to move up five. If you if you think about it too slow. All I can say is for everyone who says I go to, so I got people, Santa go too fast and vice versa. So attracts a, a and for somewhere in the middle, you can always speed it up. I know what I've done training before. People watch it on 1.5 spade or two times a spade. And I definitely space. I do sound like a Been brave and helium, but it does speed up. If I'm going too fast, you can always pause, stop, rewind, reply, that kind of thing. So I aim to be somewhere in the middle by appreciate everyone's different and everyone has different experience already. So I'm going to offset that five meters. Five. And that's in the correct place. And now I'm going to put some smaller radius always I'm gonna go over a meter. So go fill it. Read is one. And let's just put a small radius is, I imagine this is going to be is the purpose of it is just to allow the traffic to kind of have a one-way system. Remember kappa of S way, depending where you live. And here it would be full of probability shrubs and bushes and mock kind of thing. But for the purposes of this lesson, we just want to get this outlining. And there we go. So we've got our UCSF now we can use, and we've got our buildings laid out and we've got our car part. Let's just create a layer for our car park. So let's just call this kappa point O. And I'm going to make that. Let's go ahead and make it orange. We'll do. Sometimes orange can print exactly that red depending on your printer, is mainly a veggie free again, you can call it and color it however you want. I'm going to create this orange and it's going to be those lines. Go. I'm gonna, I'm gonna click Save and MRSA beginning of our layout. 16. SL07 Adding Site Design 02: So the next thing we're going to do a get around some CarPart Bayes into this kappa. Obviously, everyone would just park wherever, wherever they wanted, the S. So we're going to add some MCT base and we'll give you that. This will be a bit of an excise. See what we can fit in. Now. It depends where Boltzmann world you live in. An American accustomed to be huge and a lot bigger than similarly UK, but I'm going to use the standard size of each bay. I'm gonna go with five meters long by 2.5 meters wide. Okay, so Let's have a look how that looks on our kappa. First, let's draw one with a rectangle. So it's going to be 2.55 and that will be one space and a forecast. So we're going to lay these out of it. What we're gonna do, we're gonna come off kinda some arms here. A man spaces either side, but leaving enough to get out and maneuver around the car park. So I'm gonna go off, I'm going to draw a line. I'm going to go for this midpoint here. And I'm just going to come out just by eye. Okay, we've got now if I wanted to draw it just to see roughly the scale and where I could put them. And I'm going to draw a line from here on and it's going to go, It's going to be five meters long. And then I'm going to offset that 2.5. Okay? And that will be our a cowpox. Bye. See, you drive in MATLAB and now I can offset some more to sleep in it on the same settings or 2.5 and 12 for, for fun. So that's probably the limit our image and don't forget, you need to be able to drive in here. In fact, you could probably another couple. Say, I'm going to go with five Meta is a space that we require driveway. So yeah. Okay. And then for warning, so let's offset. Okay. So 12345678. And now all I need to do is mirror those points. And I'll get rid of a's because the lines are just on the curve. So that's our cowpox basis. I'm gonna pull out in a layer. I'm going to call it parking space. And I'm going to make this kind of a light gray color. I'll select all those and put them on that layer. Now I'm going to copy what I'm going to do. I'm going to now and I'm going to paste it as a block. And then we're going to put it, Let's just put it back. Come on mid point. Outside rename. And I'll rename two parking spaces. Okay. So this now is a block called parking spaces. And I'm going to copy that. Let's put the endpoint on. So looking at that now I know we'll probably only get free of these kind of branches on here. I'm gonna move that probability. Let's try ten meters. And now that's going to ANOVA. It's going to be way to tie up a prologue up more space than we need here. So I'm going to move it back down to 0.5. And that looks more like it. Now all we need to do is mirror ones. And then there are all those. And there we go. We have our car park laid out. So just using some offsets and mirror, we can lay out all these car parking space. I'm not going to count how many spaces. We've got plenty of spaces, avenues. We only drew a few lines. And then it was just a case of copying a mirror in and using base points or mirror lines. You can, you can set this out fairly easily. So it's looking like pretty much our site is laid out Now we're just going to just disappear, but we're going to put in our paths and curves. And then we're going to add just some shrubbery as some blocks just indicative. 17. SL08 Adding Walkways: So now we're going to look at LE now our walkways and power ofs around all sides. And it's going to be a simple process just using polylines and we have, oh, snap on. So we're going to be using endpoint, midpoint in sections of setting kind of thing. And you can say these tools ways, offsetting and copy in a movie. That is the basics of autocad really. I like to think of also cut. I mean, we have all these tools available and that's what makes with software the intimidates into many because you have so many tools available to use. And when people first look at the software first loaded to think how am I ever going to learn all that? The truth is you don't need to at first. I think also cut a bit like a mechanic would have a big chest of all these tools is going to use to fix a car or some film maybe a cap into has all these tools to make some fun out of wood. He'll walk around with a tool belt on with all these basic tools, whether that's a hammer, screwdriver, maybe a wrench, but kind of thing. And he's going to have on a tool belt because he uses it all the time. So these tools up here that we use all the time, That's kind of like your tool belt. But then I also have a cupboard full of tools for specialist things that he will use every now and then, and that's always of a thing. So the main tools, uh, tend to be used 90% of the time. And you can see that just working through these examples. So I've drawn a line from a midpoint there, which is where the doll obey. And I'm going to offset along this path to be free meets as y. So I'm going to offset 1.5 meters on Ms. Ponzo. That will give us our path. I also want a walkway all the way round that will connect into these walkways here. So I'm going to offset 1.2.2 meters, just offset up this way. And then I'm going to use this brake line command which will let you break aligner a certain point. So if I just click on this line here, I want to break it there. And then same with this line. I want to break it that. And now you can see there is a two different lines. So I can just delete these orange parts here. And then I'll use trim trim off these. Actually, I'll use grips. I'm not one. Drink it back. And there we go. So these now we'll kind of combine into this. And I'm going to, for now, I'll leave that for now. Okay, so this is our curve. I'm going to trim, trim this out. Ok. And now I'll copy. This path is free meets a wide prof. And I'll put it in front of every office. Um, and I'm gonna do a mirror. I'm going to select all these. And I can just mirror down the center point and we have them on this side. I'll trim Windows, slept all those and trim out. I'm going to iterate again on here. Ok, and then all I want to do now is offset. And this is just going to be 0.1 is just to show kind of a middle curve. And this is going to be landscaped inside. Okay? Let's of same curb in. So we've got this curve showing. Okay? And values are always so we have now for walkway all the way around and we have paths going in. I'm going to create a layer. So I'm going to call this layer, I'll call it walkway 10. And I'm going to make this green. Now. I'm going to select all those. I'm actually gonna put this on the worldwide layer. Just maybe WO, MOOC should collect curve is some fun lava dome, a water layer for now. Again, you can call these layers and coelomic, however you wish. You. Just, just for good measure. I'm actually going to break these lines just so we just wherever become part of a site. So all right. And I just want to be able to differentiate what is our kind of construction and what was already there. So I'll put these lines back on the original one. Okay. So this is everything in green is our new walkway and pavements. And now all we're going to do next is add a bit of some blocks and some hatching just to show the landscaping that's required in the crib at the landscaping drawing. 18. SL09 Landscaping 01: Okay, So next we're going to address it with psi a bit. To get the landscaping drawing here in your resources folder, you should have a drawing file called landscape in blocks. And if you open a, it's got some of these fairly basic blocks just indicating trees and that kind of thing. And you can make these different sizes to show different things in a tree could become a bush or a shrub, for instance. Now, if you need to find any blocks, whether it's landscaping, maybe multiple, some cows and people walk. Now, you can just google all circuit blocks, landscape or AutoCad blocks people. There's lots and lots of sites online where you can download these things. So it's up to you whether you use the included or you go and get your own and you add any other kind of things. It's just fail for a dress up as much as you want. It's great to just people change in about. But for the purposes of this tutorial, we're going to use this these landscaping blocks included in the course. So I have an open and I like to do is just select some a few different ones that if incur appropriate. So this side, I'm imagining, for instance, it's in the UK, upper-level of palm trees. Palm trees because they're not going to last long. If you're imagining Messiah is somewhere else, feel free to add Tom trails. Feel free throughout wherever you want. I'm going to choose this, but I'm just going to create a selection of see, some of them are fairly basic and won't really look right like this. Looks more like a snowflake overs a more kind of just indicative that they can be used. You can use them. Depends what you want to show, whether you want to show a big tree or a bush. I'm not going to use palms for mine, but again, feel free. Okay. Well, I'm just gonna take those ones. I'm going to copy from the clipboard. I'm going to go to the site layout. I'm going to go to object, go to Paste and bringing them in and you'll save a massive. These are probably created millimeters and we're working in meters, so that's perfectly normal and all you need to do is select them. Go to scale and select them. Right-click when you've slept with all the objects, click somewhere around your drawing and to go from millimeters to meters, you type 0-zero woman because it's scaling down by a 1000. Now the tiny services, some Phonegap, but probably in centimeters, so let's just scale it by 10. And that's probably the size they were created, I imagine. Okay. So we're still quite small. But if we, if we go up here, we can go to measure, measure distance. So it wouldn't have been a half meters diameter. So it would be okay for a shrub kind of thing. And I'm going to copy him skin to copy one. And what I'm gonna do, I'm gonna put it in here. And I'm going to dot a few around that random, some fun live app. I'll take one of A's. Okay. And you can see I'm just, all I'm doing is kind of showing this random spacing out of shrubs. Don't, don't try and click exactly where I'm clicking or any fema is totally random. And then all I'm going to do then is let's just copy one of h. And I'm going to scale this one by two. We use girly swing by to go up by two and move them about that. And I'm charged to create this kind of random and plot them to escape. So maybe they will have one of those scaled up by 1.5. You see, you know, this kind of jumble of different sizes amongst all I'm trying to do. So just very, very random. And these vegetation and landscaping blocks, as you kind of do really is just indicative, you know, way telling someone you need to plot this kind of tree here. If you don't want to type at a scale reference, you can just click and drag with your mouse to it looks right. Just feel free with your own scheme. And once you've got something like that, if I wasn't going to do now, I'm actually going to do it. I'm gonna get rid of A's. And now I've got to have a jumble here and it looks run Luminosity. I'm just going to copy the whole lot and make it a bit easier for myself. By doing some Finland. There we go. So that's some kind of shrubbery planted escaped in the middle, again, is just indicative. I would also like to have maybe we're gonna do is we're going to want some trees, new trees planted. Hail is just scale them up. 1.5. Okay, so we're going to have some trays at the front. Again, very random wounds of live them out. I'm going to mirror. So we've got some trees scattered. Maybe they won't. So let's have a look. Go back to our landscaping drawing. This one and I'm going to merge a miss one is kind of a pine tree, a conifer type pine tree. Let's put these is massive moment. We'll scale it. And I'm just gonna do it by eye. So imagine a Muslim feel like when you have the Colony Fuzzy the side of a path. Well off some Finland and we'll do that on each office so we can just copy, copy. And then mirror. Now I'm going to create a layer and I'm going to call it trees. Actually I'm going to call it say assume because it's a bit of everything. And I'm going to make this, I'm going to make it green as well, but it's going to be quite a light gray miss one. If I know it's yeah, it's going to be one of these light greens here. I'm going to go Select Similar. And you say all that same, same block, whatever size is selected it so you can just do it on the other blocks. Click it, right-click it, select similar. And all of them, I'm going to put it on the vegetation layer. And using the branch has remained why us? Okay, that's just because it's by block syllabi later. If you wanted to change up, you could double-click it to go in and block, select it all inside of a block and put it on the vegetation layer, change it to change the color to bi-layer. Just save a blob. 19. SL10 Landscaping 02: Okay, so that's our tree is laid out. What I want to do now is I want to just put an indication of this area is going to be grasped. Now, we could go to, if we go to hatch, let's find, let's pull this down is person so we can see more. And we want to represent graphs. Okay, So usually for grass you would use IV adopts or crosses, kind of thing. Maybe sun dots can sometimes not show up all. So it's used crosses. And if we were to go pick points and pick him there, it's going to take awhile. But it's going to find this boundary. My computer is thinking about it now, but problem we've got is trying to find all these branches on this vegetation is trying to save as some kind of boundary and you'll see it's selected it but we get an indication of a grass. If I change the scale, gets bigger, probably five, my little better. So that will show grass, but he just looks a bit overpowering. When you do. So I'm going to do it that way if you wanted. And, and then you can click here and you can make a color. That's up to you. I just find it a bit too much to help the whole gymnasts. So what I like to do is just create some random shapes. So I'm going to turn off off. And again, don't try and create assumption just these random shapes with polylines. All you're trying to do is show the areas that are going to be grasped. And it just is not as overpowering. Just it's just some indication rarely I will go. Twin buildings, maybe a couple different shapes and then we'll just copy them. And you just want it to look a bit at random. It's not really going to dilute mats on the actual shite is just indicative. As long as you show each kind of type of area. But it's just trying to tell people that it's going to be grasped. And I'm going to copy. I'm going to use groups just to put it about this to make it look a bit different. Okay, so when you've done that, then you can click on hatch and we'll have a sensor to I use crosses. I'm gonna go with, let's try 3.5. It might be a bit big lost time. And now I'm going to go to Select, instead of picking a point, and I'm going to select the shapes. Now I'm gonna, I'm gonna do is I'm going to show you, I'm going to demonstrate some fun if I just click all these and we have in our options, we want to create separate hatches. Well, if I just slept A's now, I'm going to go right-click to finish it. Now if I was to if I said, okay, I wanted to copy of missed one. Hey, I want to copy this one and if I select it, but because I selected all of these objects at the same time, it's selected them all together. So if I was to copy that up into that gap, we've got all these hatches here. Okay. So I'm just going to undo, I'll just demonstrate I'm going to undo it. I'm going to go to hatch again. Same settings for a 0.5. And this time under my options are gonna go create separate hatches. And now when I select them, it will create them as separate individual hunches so I could copy them individually. I'll delete them individually. Whatever I wanted. Bump still selecting them all in one operation, if that makes sense. So I'll select these and I'll right-click. And now I can copy. So I could copy this one into there is say, but first I want to these items, again. I want, I'm gonna do this slit always boundaries that we created. And I'm going to hit Delete, Copy this. And you can say is it's just not as overpowering as it was before. Now if I will create a new layer, I'm going to call this grass. Believe it or not. I'm going to suppose that should be green. I'm going to make this just a bit of a different very dark green font. Now, I'm gonna make a gray, the gray color. I don't want it to stand out all really. So that's grass. I'm going to right-click and click on it, right-click, select similar, and they're all selected. And I'll need to do now is put it on this grass layer. And there we go. That's gone to the bar. And you can see it doesn't it's not overwhelming. It doesn't overpower the drawing like it did before because we've just done these little areas, but it does tell us that It's all being grass with our integer r over n. So this is our landscaping plan now, and this is our side. But what we'll do next, we'll actually bring in our building plans. This is going to demonstrate external references are no external references. People can struggle with. Some people don't quite understand the concept. We do go over in the beginning is caused, but people still might not quite understand why you would use when instead of blocks and things like that. So next we'll look at those. 20. SL11 XRefs 01: Okay, So we have a layout finished here. Again. Feel free to change it as much or as little as you want. You probably want to add some road markings here. Maybe some signage you could draw on credit owner's blocks, put them unless all that kind of thing. But you now to do that would be nova. What we're going to do now is we're going to explore using some X refs. Now you may or may not need to be doing this at this stage, you might be happy, just revisit indicative kind of rectangle showing where the offices are, what we're going to do. We're going to bring in a layouts for whatever reason you might want to show the ground floor layouts here so you can see the external doors. What kind of thing? You might want to show the roof plan just so you can see how it looks. Regardless. We're going to do it Mars example of how x-rays are used. So first thing I want to do, I want to go back to our world coordinate system. And I'm going to click just solely back in this world kind of coordinate view. And now I'm going to look at first bringing in the ground floor plan that we created. So I'm gonna go up here to insert. And under reference I'm going to go to attach. And I'm going to pull this down. You can attach all sorts of different files. I'm going to touch a drawing. Okay? So if you navigate to our project folder and go to your ground floor layout drawing that we have. Okay. It's him a resources section. If you go to that and click Open, and it's going to bring this in as an external reference. Now, I'm gonna explain something here. When we created our floor plans, we drew those in millimeters. So one unit equals one millimeter. In our site layout, we draw it in meters. One unit equals a meter. So rarely we want our, when we bring in our site plans, we want them to be scaled down by a thousand. Now, if we were doing, but normally as a block assumption would bring it in and would scale it down by point zeros area which will be scaled down by a 1000. When you attach an extra, if you can actually have the option, it all, because our units and setup correctly is detected that the unit is millimeters. You can see it's telling us it will fight to the end. It will scale it down by 0.001. So because we sell the units currently in both joints, it's already article is intelligent enough to nova. So we don't need to check. We can bring missing with a scale of one. And we can let it do its thing with this hair set correctly. If it hadn't been set up correctly, you would have to say, okay, I'm going to uniform scale it by 0.001. But if we do that now it's going to scale it twice because it's already doing a hair, it will do it again. So we'll leave that set to one insertion point. I'm now because it's a different scale. We can't we didn't draw it to actual coordinates. If you were inserting something as an external reference, let's say, and never complete Denver landscaping and sent it to a file and it was done in the correct coordinates. We could just untick that and just bring it in. And because it was both, both joins with Dilemma correct coordinates to occur at scale, it would come in, in the right place. And a lot of times you will do that because everyone's work into the correct coordinates. And it's a good way of checking, making sure things come in at the right place. But in this case, we creative I was just a floor plan, so it was just too its own coordinate scale. So we're going to have to insert on screen where it's going. And then you have rotation. Rather than try and work out what rotations grew, just going to slept on screen. Okay? And we're going to have this as an attachment. And we'll click Okay. And you'll see now our building comes in. So we can see where our zeros are. A point wasn't rebuilding file is just where the crosses here. Now what I'm gonna do, I'm just going to put it there. And I'm going to go for an undiscovered, put it there for now. And then I'm going to move it using this corner of the actual building onto the aisle, then rotate it. Again, using that as a base point. But now instead of pressing Return, I'm going to, I'm going to click on the reference. And the reference will be around that corner to that corner to actually be on the angle. And now we have this external reference in our drawing. So if I now go down here and you'll see this little, it's like a, it looks like a paperclip on a piece of paper icon. If I click on this, we get the x ref manager. X ref is just a shorthand way of saying external references are both the same thing. So we get our x ref manager. The first thing you have is your actual drawing. You are in office park ground floor site loud. It just comes up at the top. That's withdrawal or open. It's telling you all the drawing files in this file, and the first one is always itself. Now the second one here, this is an external reference and it's our ground floor side. So we can see now what is actually happening is if we were to load withdrawing up, if we were to close it down and then load it up again, it would load up this drawing, office park, Greenfield site layout. And then it would look for another file, which is a ground floor, and it would load but in the background. So Vi is the main difference with her ex ref and a block with an extra F. We haven't inserted this flow out into this drawing in terms of all the geometry. We've just told it. Load this file and show it, display it on top. So none of that geometry, none of the file size of vessel is added to. The current file. And you could have a face files of his office park Greenfield site layout was only let say it was one megabyte file size and this office park layout was 10 megabytes. If you inserted vase office part into your drawing, the whole join would become 11 megabytes because it would be 10 from the floor plan and one megabyte of site layout. So 11 megabytes in total worth of information with an extra F. If you inserted it as an extra F, this file would still only be one megabyte because it's not, the information is already been loaded and displayed on top, not been inserted, and it's remained separate files. And my is a key difference with external references. Now what I can do just as a demonstration, if I right-click this and go to open. Okay, I'm just gonna move this away. I can actually open the file. If I let me close out so I can open the file and this is the original file here. And if I was to now for whatever reason someone came along, says I want a big circle in the middle. Okay. And I want to delete all the internal well, I won't bleed ves internal wall and other hatching. Okay. Now, don't do this if you follow along because you might run if I'm just going to save up, okay? And if I go back here now, a little message pops up and say is an X-ray was modified, reload it. And if I click reload, what's going to happen? Also cut is going to reload with the changes. And it takes you into this ex ref compare. This is now fist doesn't happen on your auto Canvas coming in. One of the recent ones, it might have been 2020 or 2021. What it used to do, what it might have done, yours is it just reloads and it shows the new layout. I must say this x ref compare. It says because obviously if you haven't been told what change you wouldn't know. And so we used to have to hunt through and find out what joint what it's doing. It's highlighted in red, the wall that was deleted and it's put this yellow box around the circle that was added. So it's highlighting what's changed and you can just accept that. It's just kind of a display. But now you can see it just reloaded a file dated to show the latest layout. While I remember, I am going to undo, undo under. And we're go back here and I'm going to click Save. Okay. And again it will happen again by reload. And it's the opposite. So the circle has been deleted. It's in red and the walls been added. It's in green. And there you go so far. But that demonstrates the power of X refs. If you imagine that the landscaping was done by an external landscaping company, that would come in as an extra fluid loading and then he did some changes. He funded services. I'm just about to email you Revision 2. We've made some changes. Okay, all we need to do is saver over top of the old file. I'm next time you open majority, or if you've got open it, it will say Reload and you reload and it will put in all their challenges because it's an external reference. So X refs have two benefits, two main benefits. One is that any change is done automatically. The second is it reduces a fire overall file size. A huge site layouts can be split into many different items, okay? 21. SL12 XRefs 02: What we can do now, we can copy this ground floor layout and we can put it. Now what we've done up to now if you've got anything on this side, we've just married it to outside. You can't marry this flow out because it will be a different flower if you were to mirror that. When you look at the floor plan defined to show you? If I was to mirror this. And you can merrily it, it has an extra F. The problem is I'm just going to move that. If I was to do that. Our floor layout drawing shows this plan. We've reception down here and medulla and are married version it would be everything would be mirrored. So reception, so you can't just divide. It would end up being, we would need a nova, one of these drawings for the mirrored version. And it just wouldn't do that in the real world is known reason for doing it. So what we would do here is you just rotate it. So I'm going to rotate by 180. And we remove it. I'm gonna, I'm gonna copy it. And there we go. So we have our eight building layouts. If we come down to our X refs now, you can say even though we copied it, we still only have one X ref because we're only loading, firing once we're in the low to me information in ones. And what I'm gonna do, I'm gonna demonstrate again, just, I'm gonna delete anything. I'm just going to add, let's say add a little extension on the save up. And go back here. Let me close this and I'll click on Reload. And it's Saturday to all of them because the original designs change. So that's a power of x refs. A lot of companies now use extra S for everything. So what you might find is you would open the site layout, John, and there will be no information in the site layout drawing. You would pull in the existing layout drawing, which would just be this row. You would pull into a site boundary drawing is an extract which would just be this red line. You would add a car park x ref, which would just be, and it would go on and so on and so on. So your actual drawing itself doesn't contain anything other than X refs. A lot of big projects are done that way. So now let me just, I've just deleted, I'm gonna go, I'm gonna save this. Reload. If the change is it didn't ask you to reload. You can also go to your extra shift manager. You can right-click and just go to reload. Okay. And we'll look again at this in a minute. Now this is a site layout with the ground floor plan. Maybe we want to show the first floor plan, why you would want to do that. But you can. And what we're going to do is we're gonna go to x ref manager. I'm going to highlight the ground flaw. I'm going to right-click. I'm going to go unload. And you can see it's gone. But it's important to remember, unload hasn't removed it from the drawing. If you wanted to bring it in, you don't reattach it because when you need to specify, you need to add them all and copy the URL and tell it where is an orientation. All you need to do is go reload and it comes back in. All the copies in the right place is just, you basically turn it off. And then we'll go Scoop up to x-ray. And you can also add an extra fear attached drawing. So I'm going to add my first floor plan. Simons, before. The scale is Detective, uh, millimeters and the factor. So I'm going to leave the scale at one. I'm going to specify insertion point. I'm going to specify rotation and click. Okay. I'm just going to bring it in MATLAB. I'm going to move this one to use a MRSA reference. Okay. Next, I'm going to copy that. And again, I don't know. It's not. Secondly, Clay, I don't know why you would want the site layout with just the first floor OEM? Because really the first floor on what's happening on the ground outside is two different levels, but just an example of extras. So here we have ground floor and we have first floor. We've got little red truck S and this one is unloaded. I'm going to save this. I'm going to I'm going to I'm going to unload the first floor. So again, it's gone. And now I'm going to insert the roof plan. All the same millimeters detected it. And we move in member museum a wall, not the overhang of the roof, so we'll go corner. And this is a bit more realistic when the first four, I could see why you would want to just show a roof if it was a site plan, you just looking from above. And then I will these are symmetrical so you could mirror that and it would look okay, but, but it wouldn't actually be right. So I'm gonna do it properly. I'm going to rotate. And then we go so far as our site now. And if we wanted to have this Joy, wanted to create the first floor layouts on the site layout, all we need to do is download the roof plan. And if it was the first flaw, reload Vose X refs, or we can normalize and we can up the ground floor. So whichever Jordan you one, it's anonymous information is added to the file size because they're all just X refs that can be unloaded, reloaded as you wish. And they will all die automatically updated. So that's the beauty of x ref. So that's why we use rems. Basically an outline of how to use them in your drawing. 22. SL13 Road Markings: Okay, So we're almost done. We're almost ready to start doing our paper space things. I'm just going to tidy this up. I'm going to put a few more things on. I would need some road markings and I want some arrows going around with kappa. So I'm going to, I'm going to draw a line. And I'm going to go from, let's just go from here to there. And this is a polyline and bid. I'm going to go under Modify, edit polyline, and click grew up. And I'm going to change the width. And remember we're in meters, so I'm going to try point 1, point 2, point 2. And then I'm going to offset, offset 0.5. Okay? I'm going to move this back a bit. Maybe. I'm going to draw a line. I'm going to trim out first. Just so get an accurate midpoint. I'll trim the sides. Then I can go from this midpoint here. And we've chosen upon perpendicular to the eye, which this will allow me to trim this out. And there we go. So this is going to be like no entry. Now I'm in the UK, if you're somewhere else where you drive on the other side of a road, this is going to be marriage obviously. And also as with everything, feel free to do what you want here. I mean, you could have a roadmap. Teens you need you don't need to copy me. I'm just going to do something like that. So that will be no entry. That way. An entry that way. I'm not we'll do and then probably it will be broken. Something like well, do I know I've got is we've got these markings here. We put these on a layer called parking parking space. I'm going to go lay a manager. I'm going to create a new layer and I'm going to call this road markings. And because our highlights, if a packet is best lived before create new, it's comparable properties. So we'll go same color, which is what I wanted. Okay? And I'll put these on my layer. I want to do a leader, okay? Which is an arrow. I just want to do what's called a quickly to so it's not going to ask me for text and things. I don't want any text, I just want an arrow so you can type in queue leader, which is quick, Leda. And I'm just going to draw this arrow just by eye. And it's going to be some Finland out. So this will be kind of a mocking him the cap. Ok. And it's just going to tell people which way round to go. So let's copy that may be helpful. And again, you can set this out with midpoints, some things and exact angles. I'm just demonstrating. So I'm going to rotate this one to the center. I'm going to mirror this midpoint and rotate it. I'm going to click and type in 180. Okay? So we've got those arrows, but I'm going to mirror all free. You can use any of these lines, midpoints. I'm going to roadsides. There's just so many road markings, so it's not critical. Way you select the midpoints and things. Go on our loops, on our roadmap, our parking space. Okay, Now we won't leave the road markings, so I'll select all these and I'll put them on roadmap. So it just tidies route, makes it look a bit more realistic. Again, if you haven't go around me of a way or different road markings entirely up to you. You might want to adjust some lettering saying whatever, it's up to you. But there we go. So that's give us some road markings now. So I will save that. 23. SL14 Paper Space 01: Okay, so now we're going to start looking at creates now layouts and our separate drawings. And if you've done any of my classes before, you know how like to work. One model, caret layers, extra Fs, that kinda thing we can create all our drawings from his will model. The best way to work. It means anything that changes, you'd have to change once. It reduces so many areas of so many areas in the workplace when I've gone into jobs. And you find out at every different drawing wherever it is, fall of a building that landscape in the road markings were all based on the sale of different models, the model for each thing and when one thing changes, it's been forgotten on some drawings. Some things don't line up when you couple it. Just create so much work and so much hustle when you can just do it this way, so much easier. So we'll go for about now, um, what we're gonna do, we're going to create all our different drawings is layout Topsy misses same model. Okay. So our initial we initially created this when we did the site boundary of a festering, we did, we used the survey join we'd already created. So if I go to the first layouts have in paper space, we have our title block in. It still says set it out details, but that's because we used a Jordan's base. We didn't start from a blank file. If for whatever reason you don't have it, maybe if delay today I'll you started from a different place in the resources folder. You can just bringing me a one title block, okay? And then when you've brought in, you create a viewport. So under the Layout tab, just go to the rectangular and creates a rectangular viewport from that corner to that corner. Now, I'll cite setting out drawing. It wants to scale so slightly, but it will soon. Now because we're maters, the scale would have been something like 250. And thank you all. So if we go zed for Zoom and then touch him for an expat, which means it's kind of a code when you're doing scales the type an expat after it. And it means I'm not sure what it means to be honest for it is it gives it the scale reference anyway. So but now is wants to 50 because it's in meters, everything has to be divided by a 1000. So all you do is e divide a 1000. What V1? We want one to 250. So we divide a 1000 by fall is one to 250, which means we zoom by Zoom. And we type in fall expat and that will give us this. This is just because we're working in meters. So now title block here is scaled in millimeters. On our setting out drawing, we work in an absolute coordinates because they will go and decide we needed our coordinate dimensions to give the correct dimensionally, if we'd have used our UCS that we created to make this aligned when we put those dimension coordinates on, they would have come out. Based on a 000 part of here. And x and y be any malware infection, so it wouldn't have worked. So we kept all setting out drawing in this orientation. Now, I'm going to change this site layout to be as we have a modal space. So if we double-click into view pop, and you can see you've got the same pull-down menu. And we saved our UCS so we can just click. And now I'm going to click Top view and I'm going to scale again. So I'm gonna type zed for Zoom, and I'm going to type for x. Okay? Now, because it's no longer on the diagonal, we might get away with one to 200 is that I wanted to 50. So 1000 divided by 200 is five. So I'm going to type zed for Zoom. Phi of x. I'm not looks much better one to 200 us what we're going to go for, and you'll see it says five domain. So I'm going to double-click outside of that, we're now back in paper space. One thing we need to make sure we do hear someone looking at this. If you look at a site layout, you need to know now off, if there's no north arrow a much it always erythema is there should always be enough. Even if North Australia to a page site layout, you didn't need it only office hours because they vary obviously, but a site layout should always have an off ARAF. But we want our Navarro obviously to point to north. So what can we do about it? Well, we'll save this. I'm going to double-click Buckner and I'm going to go back to world coordinates. And now I have, I'm not going to click Connect. I don't want to change my view. But now my cursor is to the world coordinate. So I can now draw. And I'll turn off my phone. I'm just gonna draw a line like that. That's all. I'm going to do. A type CH space. And what this will do, it will bring it from model space. What I right-click now, it's brought her into paper space. So I can't select any race because we're in paper space. I can only select my title block that I can't select this line because of CH space brings it into babe space. And you might say, Why can't you just copy and paste if I undo? If I go to Copy and I go back to paper space and I click Paste, you'll say, what's happened is in the wrong orientation for a start, but also its size, its different sides because this is going to work with the scales is probably five times because we've got a scale of file is going to be five times too small. Not major issue F5 times a. But if you're working at larger scales, if this was a millimeter, we worked at 12, 1000 communists, a tiny, tiny dot, or sometimes it can round that comes in huge. So Suppose you scales and Mrs. Goodwin, you doing a legend doesn't fit because you want it blocks to look the same if you've got the whole point of a legend is to show this item refers to this object and if the scales are all different, it's not, people might not realize is the same. We'll do a bit of that when we get into the landscape. But for now, I'm just going to undo up. And I'm going to do it again. I'm going to type in CH space. So outline right-click and it keeps it looking exactly as it did, brings it into paper space. And now I'm going to put it up here. And I'm going to create a north arrow. You can, again, as you do with blocks, you can go online and you can download a block of an Alfaro and align it to the slide. Is there's nothing complicated about Navarro it. By the time you find one online, you could have drawn it. So I'm just gonna do, I'm gonna, I'm gonna do a base. It will know you can get some nice looking ones. It all depends what you want, but it will be just something like that. And it will have a big moment. Give it a height. 25. Close it big. Let's go with five, 10. And I'll move up. And then what I'm going to do, I'm going to create a layer. I'm just going to call it nuff. Leave MY just so I have the ability to turn it on nothing for one. And I'm going to pull on that line. Okay? And then also I'm going to, I'm not going to make a block, I'm just going to group it. So though we have a nullifier 0 that now is pointing to North, even though we've aligned our drawing to be nice on a shape, we've got our north arrow aligned to North. 24. SL15 Paper Space 02: Okay, Now some of you might have noticed that actually some items missing on this view here. If we look in model space, we've got all our vegetation and our grass. This plan we've been doing. It's not that I'm missing is the kind of layer controller talk about. So we're going to, I'm going to show you what I've done and we're going to set up our drawings now. So I'm going to rename this one. I'm going to call it psi layout. Okay? And then what I'm going to do, oh, let me change this. Call this site layout. I'll do. Again, you can fill it always with your initials and things. You can give it a join number. Let's just give it a number just so it can, I'm going to call it. Let's just say the a free day. A nightclub cause a miss would be 000 will. If you're in the workplace, you'll have a number system given to you for a project or it, if it's your own, projects, may make it whatever you want, but we're going to call it that. And the garden would fill in all of this without. So we've changed the scale. This is now 200. Heat of revision you'd have today e to the all that stuff. You don't need to show you how to edit text. So this is our site layout. Now I'm going to save that. I'm going to copy this. And I'm going to right-click this tab. And I'm going to go to Move or Copy. I'm going to make sure I select creates a copy and click Move to end. I'm going to say, okay. And then this one, I'm going to right-click it, go to Rename. And I will call this, let's call a landscaping. Okay. I'm gonna, I'm gonna do it again. So I've got another example. Make sure you click on Create, copy it, and move to end. It creates a new one. I'm going to right-click Rename markings. Okay? So now we've got free joins. You might not know, it depends really how many you need to think, how you would separate, eat, what you want to share it to different people. If you want to draw in to give to a landscaper, you don't need to know the road markings. That don't need to know much about the building. They just want to know the landscaping. And some of these joints move joins you do you can have a lot of texts if you need to be telling people all about things, maybe the paving, you need to describe the type of paving slab size and many different types of pen. And you can end up with a lot of notes, maybe a lot of dimensions. So by separating your drawings, you can just have those dimensions to give to the paving contractor. He's not going to say all the notes about the landscape in a miss things because he's tried to filter out which notes it needs to refer to them which don't concern him. You could have a join specially for that person. So each project you divide your joins up depending on the people that need to go to relate the amount of information on we're just gonna do is for example, we can have a main site layout which will have everything on. We'll have landscaping which will just be fixed for a landscaper. I'm love road markings, which will just be for marking contracts. Okay, So site layout. Now I'm going to turn I'm going to leave some vegetation off a FAPE because I quite like this for the site layout. This is going to show how the buildings are laid out in relation to its graph, a site boundary, the buildings laid out and maybe a few dimensions for this kind of carpet occurs in his car parking this island and that will be it. Okay. So make sure we're in paper space. And let's go and let's do a linear dimension. And we're going to sell its boundary. So I'll go from that corner to that corner. And we can say this, this dimension here. It's actually not too bad. Sometimes in order to cut you dimensions will be all over the place. I'll can demonstrate that. I'll delete that if I go to this annotation tab. So you've already got a style hamburger to say. So I've done that. So I'm going to go to, so I'm going to put our first dimensional and what will happen will we will set up a dimension style. But first let's just see how it looks with a standard. Also got dementia. So it's just a line. We do have an arrowhead is very small. And I'm assuming we have some texts. It's very small. We've got four decimal places. Doesn't look very good. So what we'll do, we'll let it less one-dimension. And I will go with a arrow size of let's try ten. Okay? I'm gonna do the extension line 55, okay? So V is Options here is, if you click on the properties of a dimension remain too. You want to change our lines and arrows, which obviously refers to the, this part of the damage and the lines of my arrows and text. Again, this is quite basic stuff. So in this course you probably know this already, but generally, I find having these set to the same. So phi for arrow size, and then wherever you choose is a good arrow size, choose that same figure for the extension in the offset. So by extension as well. So you've got those things to change. Now, we'll have a look at Tech. So lets, the arrow size should give you a guide to how it's actually low. So if you put five in, okay. You can see types comes up quite well. No, I don't like this text when it's sum the misalign, I like to be able to move the text. Sometimes if I try and move this, it's going to move a whole dimension line. Sometimes useful to move up at a textile. The way of thing may be a symphony Andrei for a note or something like that. So I like to change this. And the FET, you see it says keep damaged in line with text. I like to say move text, and I don't need an arrow, you just end up with too many arrows. So move text, no leader. And now we can just select the text. And if we move out a line, we can just put a text like that, okay? And it gives you more control over how about dimensional look. Now we said that we don't need four decimal places, it's a 110 meters. So under primary units, if you scroll down in your properties, you can change. I'm going to go with 0 for the site layout. And the last thing I want to do with this dimension, I want meters, guy, how to make choice. People know it's in meters. You could edit the text. So you can double click this. And you could put an M after every dimension, but if you get it there, it's easier to just click Dimension. And under here you will find you can have a prefix and suffix. So obviously a prefix will put a symbol before the dimension text, suffix after. So if we just put me N in there for meters, now we're going to get this. And in fact, what I'm gonna do, I'm gonna go just because we might have some kind of quite remember if we would have decimal gonna go, we wouldn't decimal place at least, okay. And if you prefer a comma instead of a dot is your separative up was also under where we just were with the prefix and suffix. So you can see decimal separator. We could have what you want. You could have a question mark if you wanted to know why you would put there you go. So visible properties in here which you probably aware of. But once you're happy with this dimension, and you can click it, right-click. And if you see a dimension style, save as new style, I lost you for a name. I'm just going to call this a free day. Okay. Call it what you want. And now go up to his annotate tab. Amazingly obvious is your dimension. This is your current style. So by pulling down, you will see we have a free day. This is a style which is created. We've got selected, hey, now all are damages will automatically come in in this style. 25. SL16 Paper Space 03: So all I need to do now is say linear dimension. And if I put dimension here is in our style. So we don't need to change those settings again. That's now saved in our drawing. So let's go ahead and put in some kinda dimensions we would need. Now what I've just done, man, I'm clicking from this roof. If you're going to dot layout this site layout, you wouldn't job arose because it would for the exact reason that's just happened to be I've gone office, which is kind of a gutter line instead of a building line. So it will be a good idea to turn these off. So now we can look is kind of ex ref power of the X-rays. All I need to do. So there's two ways I can do this. If I wanted to turn the ribs off, I can go to x ref light. We've done and I can say roof plan and I can unload it. Now. If I wanted to talk good, reload and how to ground floor shown, probably wouldn't want to learn about the setting out the building. These rectangles will be quite good. However, maybe I'm just gonna say, for example, sake, I wanted to show the roofs in the landscaping drawing. Will because we're using the same model with extra fc. Can you determine on and off per file? So this is the file which includes all of our layouts. If we were to turn this roof extra, if we were to unload it like we've just done, is going to unload and overviews. If I wanted to show him a landscaping and I reloaded, it is going to come bucking the site layout. So loading and unloading ref extracts isn't a good thing. A good way of using layer can viewport control. It's not. It's good for turning things on and off, but it will, it will happen throughout the drawer and and all your layout tabs. But what we can do if I go to site layout, and this is the reason we're not seeing the vegetation here. If I make sure you double-click into your pupil and by-the-way, now we've double-clicked in. I could pan less, I could zoom in and it would forever you're figuring out, okay, so what you need to remember when you work in like this, once you've created your viewport and zoomed and got your view the way you want. Click this padlock here and that will lock it. Okay? Without, I could accidentally pan, I could accidentally zoom out view and my dimensions don't no longer mean anything. So if I undo that, if you potluck, I can't pan now, I can't zoom is locked. So it's a good idea to do that. So let's go back to the loop control. If we click on the Layer Properties tab, you'll see we have our layers have a grassy patch, blah, blah, blah. But then we have these other layers. And always lasering gray. And they all begin with building 001, FF, all building 001, GEFs, or building 0, one roof plan. So what's happening when you bring the extra fun? It also brings the layers in. But it prefixes relay name with the name of extra file. So we have a roof plan, and this will refer to the roof plan drawing. Now I'm just going to make sure I'm going to go, I'm going to close this. I'm going to click on one of these roof plan external references right-click and I'm going to go open extra F. I'm gonna, I'm gonna make sure that all of this at the moment is when we created this, we didn't put on legs on layer 0, so we need to get on a layer first. So in this roof plan drawing, I'm going to go to layer properties. I'm just gonna create a new layer and I'm going to call this roof, okay? And I'm going to slit everything and just put it on that roof layer. Because it's on layer 0, we won't be able to do lay a control. I'm going to save that. And I'm going to close it. Now. And now site layout, we get this reload roof been. Reload bot is just going to give us a guide of what's changed. It's only layer congeals. It's not really going to show anything. But now we've changed that. Well we can do now will go back to our layer properties. And we find our, all our layers, say building 0 and roof plan, which you could slip them all just to make sure you turn off everything on this extra. If you wanted to turn off that complete extra, if you would select them all. Okay. In our case, we're only on this slab. It will slip them all just to as the example. So all the layers that begin with building 001, roof plan. Now, we can turn them off. We can phrase it like that. I'm not done the job for us. Okay. But again, it's going to be the same as unloaded Mac, so it's going to turn them off throughout the whole drawing. We just want to in this layout tab. So if we, if we do, I guess I forgot to layers. Again, select all those roof plan layers, unfreeze him. Let's get them back on. And what we want to do if you scroll along here, there's another option, which is VP freeze. I'm not some sort of viewport phrase. Okay? So we phrase then I'm what that will do. The closer it will phrase them in this viewport, That's vp phrase. So if I go to this landscaping, we have rooms in that joins. It's only frozen in this particular view pole on this particular layout. So this gives you the control. This is where we get the idea of using one model for multiple drawings which cuts down so many errors and mistakes, but allows you to control of exactly what you display. So now let's get back to our dimensions. And now we're gonna go off the building itself and the external wall. Which is correct. We don't need to put the dimension of billions because we'll assume they get out from the actual building layout. We just need to put a layout dimensions if you lie. And we will reference the buildings, will give them a name and we'll probably do it alphabets equip. So I'm going to create multiline text. I'm going to write building a. I'm going to make sure lots of time to bake list clean. It's 55 will do. I'm going to move out into the and I'm going to create a layer. And this joint, which I'm gonna call notes, Put on the land notes. And you'll see we have these extra flavors. So we need to scroll down past Vose. I'm actually going to create another one called dimensions. And as you've probably guessed, I'm going to put all my dimensions on it. Don't click all the dimensions. No doubt, I'm going to right-click select similar, selects all my dimensions, and put those on the dimensions layer. And I'm going to copy that note using this base point. In this clip taught one. I can click that and delete this. These will be, so this will go a baby. And you know the alphabet. I hope. So. A base amount phono. Again, you can reference, so I'll name is however you want. 26. SL17 Paper Space 04: Okay, so we've got buildings and we've got some dimensions now. Now, hopefully, or maybe. There's a big error that's happened in our drawing. And I wanted to demonstrate this because it's something that happens in also given you have to be aware of it. See, people this happened. People were don't know what's happened. I'm not aware. This dimension here, a 110 meters. If I go into model space and I measure the distance, It's a 107 meters, so that's correct. This damage, this is 40 meters. Well, the ANOVA can't be right. 70 meters, the same 14 meters. This isn't a meter. This is an point 9 of a meter. All these dimensions are saying the wrong thing. Why is that? Well, if I click this first dimension and I look under dim scale linear, it will say minus point to guide. If I click these 0 false of a DEM scale is out. And this is when, when we say a power, a free day, you have to be careful with the DEM scale. And make sure that it's creative about what I'm gonna do. I'm gonna go under a free day. Manage Dimension Style. Okay, I'm gonna go, this is how you would change that once you've created a style. If you want to change it, you can just in the pull-down menu, click on Manage styles, highlight a free day, click on modify. So now I want to say primary units, scale factor. And you can see it's scaling the drawing. If I click one. Okay, close all our dimensions. And now correct. So you need to make sure it's set to one is something called circuit. It is just one of those things that happens in joins and I see people making mistakes. I wanted to demonstrate it. But now if I go in model space, you can see if I measure the distance, five meters, our dimensions say five meters and that's fixed, that issue with all our dimensions. So now we can add more and we know we're getting the right value. Maybe we'd have on there. Okay. And Let's set out. Now this dimension, this is the benefit of being able to move your text. It's a crowded area so we can just move it up. And I'll island. This dimension looks a bit weird. No enough room for that site, so I'm going to move out of those, but OK. And there we go. So we've got some setting out dimensions. Maybe move this one. Again, feel free to put whatever dimensions you think it needs. But this would be L, main building layout drawing and we'll call it a site layout. Again, filling my however you need. Maybe we want some notes on here so we can go to Leader. I'm going to have a note here and create an arrow. So I'm going to point that I'm going to type in. Site. Entrance. Looks terrible. So we click on mass and we know our text height needs to be five. Arrows had size five. And I like to move this out a bit. You can use the grips, you can edit all this stuff. No. Sometimes when you are drawing, people don't like to use this up in a while, but people don't want to use this kind of arrow and texts. A lot of the time you'll see it done separately. So what you will have, you will have some multi-line text. This is site and trends. Let's just make this five. And then they will have this same as we did here quickly to so Q leader. And they'll do something like okay, so it looks exactly the same. The only thing is you've got two individual components. Some people like it gives you a bit more control by keeping it separate, is completely up to you how you do it. There's no real preference. I don't think in terms of scope standards, some people might be fuzzy depends where you work, but really it depends how you want to work. So let me delete that one. So we've got now, we've got some dimensions and logos, and we've got our navarro. This is our site layout plan. So I'm going to save up. And then we'll look at doing some malaria control and creates a meal plans. Okay, So we've saved our site layout. We're going to look at how landscape can join now. For this, we obviously want our details for our vegetation and our grass and things. So if I double-click in paper space, again, I'm going to make sure it's locked. I'm going to go to layers. And I'm going to be sexual model. So it's not an X ref, but down here we've got vegetation. And if I scroll along, you can see our VP freeze these frozen, same with grass and the VP freeze, water is frozen. So now you can see we have our vegetation. And that's because we we copied our site layouts. Tab. I'll know if R0 our scaling and review, It's all the same. So you can create by, by creating one and having the North Island, I think correctly, my orientation you credit, you could create a 100 of A's top layout subs if you had a 100 different contract is with different information. And all we need to do is I can go back and say, okay, I want a note like, I want it to look exactly like a lot. Maybe I want the title to look exactly right up on all these building titles. Okay, because they reference the individual buildings. I'm going to click Copy. I'm going to go to the landscaping tab. And then I'm going to go paste. And you can bring them in. And I'm just gonna please just by eye, I'm going to put them. Okay. And then you can move psi entrance notes. So I'm going to have to sell it. So probably best on the left-hand side. Okay. I'm going I can copy this. No. And I can maybe referred to these. And this might this is a landscaping join, so this might say fall short for number of what kind of a tray? I don't know. Let's say a you trace. Okay. And then, um, I copy that and put it up again. Whatever instructions you want to give, the landscape is up to you. And then we might have a note here saying Island to be planted with various robbery. Okay. Let's click OK. Now you say this multi-line text and it's going too long. If I click on it, I got no kind of grip. That's because there's a width. So we want a width of this multi later. If I type in 10, my, my recommendation is to put in any kind of figure roughly around the text size 50, ten, and it'll give you a grip and then you can adjust the grips to so light up. What's the easiest way I think to do it? I'm actually going to pull these out and look a bit silly and erode. And we can always room here. And again, click it and use the grips. I'm going to put these on. It can be equal, but the way you want, again, this is all theory dots to follow exactly. Do what you want. I'm going to create another note here. And this will point to build in. And I want another arrow here. So I'm gonna type in queue leader. And I'm going to go off of here. Let me have o snap-on. Let me right-click twice and I'm going to jump out of an arrow. So we've got two arrows refines both of a. And this will say many colonies to be planted. Either side of main entrance. Oversight of main entrance for all buildings, something like that. 27. SL18 Paper Space 05: So I'm going to copy this bot attacks and I'm going to put it in here. And this is going to say like key. Okay? You can call it a legend, you can call it a k. It's the same thing, but they've got different things. And then I'm going to put a rectangle. So what we're gonna do, we're going to put some items in here just to refer to them. So people know they obviously you would do this if you are creating some fungi. Well, i ne layout rarely. It's done a lot in the building services with electrical symbols, but kind of thing anyway, where you've got multiple items and you've shown them kind of inductively and you want to kind of describe what is C's do. Okay, Mrs. we have a CH space we used earlier comes in really well. Let's main reason I use it, because again, if I was to just copy this, so I want to show these little Kolliphor trays and McKay. If I was to copy you on pope space and paste it in, you see it comes in a different size, so it doesn't actually, I'm trying to say that this refers to a conifer tree, but it's a different size to how it will appear from the viewport. So I would run after China's scaling up or match, it might kind of a far better to just use the CH space. So what I do is I double-click into v, this Top Model Space. Click items that I want to put in my case, a man and make sure you do is a copy. I do a copy, just this kind of copy. And I'll just move them out into an area. So all of the items I want to put McKay, I've got outcome outside area and then type in CH space. So let me objects. Right-click. And you'll see now it looks like nothing's happened, but it has actually gone to paper space, amaze are in paper space, so I can move him over and you'll see they are actually exactly the same size. So I'm going to put these into our K. Absolutely. Well, I'm also gonna do, I'm gonna do that again. I'm going to double-click now I'm going to copy one of these subgraphs, okay? Again, M2 type CH space. Right-click. And again, it's in paper space now hatching, it's great for us because if I paste this for hatch scale would have benefit. It definitely wouldn't write as it, as it looks exactly the same as the models, but the ones in model space. Okay, so what I'm going to do now I'm going to go to hatch. And I'm going to select that. Okay? I'm gonna, I'm gonna match properties. And you, the only thing else done that as a character is reorientation. Because in here we've got different. An orientation with our UCS. It hasn't much that, but that's easy because all we need to do is click it. And we look for the rotation, the angle, and you'll see it's a free 30. We'll change that to 0. And then we go. So we've got our Hatch, we've got our small conifer tree. And we've got this new tree has, and I'm just going to copy this text. So this is just how I like to do the legend of a k. I'm going to say area to the grass. Say you did. Okay. We'll take off film the lining. And I'm going to go down, I'm going to say mini, call NFA and few trees. So now this is how we do kind of k. I'm not as our landscape plan. And if you wanted, you might be you didn't want to show the road markings here. So maybe double-click in handy, do a bit more layer control. So again, we've got the layers. We can click on road markings. And remember it's not freezing is free. Phrase not just normal phrase, parking space. And we can turn those off, which gives us a bit of a clearer display. After all, the guy doing the landscape contractors doesn't need to know them. And then we just need to change this to psi. Landscaping. Maybe this is Tableau two and this one save up. Okay? And then this one. What we will do here, we will just have some dimensions to show a single space. And then I'm just going to copy some notes. So we'll take one of these and we'll take our building notes. I'm going to copy, paste this to say traffic direction arrows. In fact, I'm gonna do this as a legend again, Elsa, let's call this site road markings. And we can just, we can just do it. We'll do this as a, as a demonstration again, a CH space because it is a good command. So this case we'll just say traffic. Direct arrows to the pain painted on surface. And again, we click in here, I'm going to lock it. I'm going to copy one of these good time series space. So every object right-click this input space and I'm going to move it. Move our note. Again, very, very basic K, you generally have way more money. You'd have non knows that need to know. Maybe also things like a cola colored markings that kind of, you know how to do that now shown as an example so that we have free drawings, landscaping markings, okay, maybe on this one we didn't want the rules again. So do our same layer control. We go and we find our x ref, which refers to the roof plan. And we can turn my ex ref off in this vapour. So we just have our buildings. So that's how you create multiple drawings to give to different people from the same model. And the beauty of this is if for whatever reason someone decided they won a big circle, painterly mark out. Don't ask me why they would do up with just did. Okay. We've added in model space. It's in each drawing. We don't need to worry, but we haven't updated our joints and that's where all these areas commands things change and you maybe changing the site layout forgot to change on the landscape. Enjoying it can cause all sorts of things. So by having one model, you cut down on that, by having extracts, you also cut down on my if the size of these buildings change, they would automatically update. And when you are measuring, maybe you open the landscape in John you would say hold on a minute is, it's come up with cloud, red symbol showing what's changed. And now the building is to our conifers are appearing in the buildings. We need to update the landscape in front. So by having this kind of ex ref and layout control and just using a single model. It cuts down on so much time and so much errors, and not just areas but the time itself you imagine every time you got to send some for now you've got to send a collection of maybe eight or more files. You've all got to be the same every time something changes, you've got to change eight different drawings instead of just one so much better way of working. And that's our site layout. So we would have, as part of our drawing package, we would have our ground floor layout, our first floor layout, our roof layout, and then our site layouts. I need to see now we've put together a whole drawing package of this office park project. In reality, there'll be lots more things, lots of details for how they gets is going to work. What the drainage drawings you would have, you'd have all sorts of things, streetlights in drug. We don't need to go up file. This is just an example. J is the same process used to create as many joints as you want. 28. Summary: Okay, so that finishes off this course. I hope you enjoyed it. I hope it gives you a bit more confidence with the software and was a fun exercise. You should have now a whole kind of projects at which you can print off, you could use in your portfolio if you go for a job and explain why you did it awaited this whole method of working with the X refs have in the single model with chefs and malaria control. That's how most good cabs departments tend to work these days serve as a public good thing to show that if someone came to me and I've I've interviewed many people. If someone came to me understanding the extra F management and the layer control than our HIV-1 because R is for it's one of the, worldwide is one of the things you see people not understanding who are self-taught on our circuit and the paper space and model space. If someone came to me with a set of drawings like this, there will be hired on the spot because it is showing that kind of knowledge. The aegis don't know to teach yourself if Jim Palazzo current start learning how to create a line, a circle. So yeah, as many more kind of tabs as you as you can come up with. So maybe do some drainage runs wherever this is your array, no, you want to be in, do some drawings based around just make your joints as looking as attractive and as comprehensive as possible. Or do some finance, do a different project and do it the same way with the single model of mixers. And then once you kind of confident with this method of working in maturity Auto Cut, you might want to move on to our 3D costs where we start taking things more into the 3D realm and there's all sorts, of course is planned in the future. So please keep an eye out for those and hope you enjoyed it wherever you found it. Please leave a review and I look forward to teach new some mockups skills in the future. Thanks again.