Animation in Daz Studio: The Power of 3D Virtual Avatars | Klubb Visuals | Skillshare

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Animation in Daz Studio: The Power of 3D Virtual Avatars

teacher avatar Klubb Visuals, Graphic Designer and 3D artist

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

10 Lessons (31m)
    • 1. Intro

    • 2. Motion Capture using the iPhone Depth Camera

    • 3. DForce Hair and Cloth in Animations

    • 4. Importing Mixamo Animation to your Character

    • 5. Creating Animations from Keyframes

    • 6. Creating Animations from Poses

    • 7. Camera and Light Movement

    • 8. Render Settings for Animations and Stills

    • 9. Post Production in Premiere Pro

    • 10. Conclusion

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About This Class

In this course, you will learn how to create animation renders within the 3D program Daz Studio. Daz is a free virtual model rendering software that assists in avatar creation, which can be rendered into images and animations. 

This class is for anyone who is interested in learning about the 3D industry, whether it be newcomers or experienced users. This course requires basic experience within Daz Studio. If you are looking for such experience, I recommend my introductory course, which can be found in my profile.

If you are eager to learn about such a topic, feel welcome to join the intro course and get started.

Product Links

Face Mojo (affiliate link):

Face Cap:


Lesson outlines:

  1. Intro to the course.
  2. This lesson covers how to record motion capture on an iPhone with a depth camera via Face Cap, and then import that data into Daz Studio via Face Cap.
  3. In lesson three, you will learn how to simulate DForce clothing and hair.
  4. Lesson four is on how to import Mixamo Adobe animation into Daz Studio Genesis 8 Figures.
  5. In this lesson, you will be taught how to create animations from keyframes.
  6. This lesson covers how to create animations from poses.
  7. Lesson seven teaches how to get lights and cameras in your scene to move via keyframes.
  8. Lesson eight covers render settings.
  9. Lesson nine covers post-production in premiere pro, which goes over color correction, speed settings, and import/export settings.
  10. The conclusion to the course.


Meet Your Teacher

Teacher Profile Image

Klubb Visuals

Graphic Designer and 3D artist


Klubb Visuals is all about experimenting with new technologies and original concepts. We delve into contrasting themes and have a passion for creating awesome and inspiring content. Klubb Visuals is a Melbourne based company, run by Lucas Klubb. We believe in questioning the established and turning the tables.


Lucas Klubb, the creative behind Klubb Visuals, has a passion for graphic design in its 2d and 3d forms. He has gravitation to filter-making, CGI avatar creation, and commercial graphic design. Lucas spends his spare time working on personal projects, like Candice Klubb, the young, hip, and trendy virtual influencer. Candice is a social experiment, she is easily tangible to the latest trends. 



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1. Intro: Hi, I'm Lucas from pulp visuals of a 3D artist who graphic designer from woven. And in this course, I'll be teaching you how to create animations using deaths a year, which is a free powerful tool Manly used to create a virtual avatar, some federal models. In this course, I'll be covering every single different way to make animations. But we start with learning how to create motion capture it using the iframe depth camera and we bring it back all that information into destitute, where we then apply it to our avatars. I'll also be going over how to use date force, which will allow you to simulate cloth and a hare avatar. So when your avatar moves, sodas the cloth, Emma, Hey, I'll also be going, or if a high-use mixing, which is a free animation library by Adobe that has literally thousands of animations. And I'll be going over how to bring these animations backends desk Studio so you can apply them upon your iron characters. Along with that, I'll also be going over how to create your own custom animations. We slightest and adjusting parameters, but then also using poses. And both of these are really, really powerful ways to create something that's truly unique. And there's truly mules, ends up but ends up because I'll be going iphone potent Render Settings, IRA commends and what ratios II recommends as well as going in permeate approach where we can make these animations pulp just with some post work. So if you want to improve your animations and death Street here and gets him really beautiful, lifelike results that I recommend that you keep on watching. But if he needs a highly enough those skills within the studio, I actually have a cost for that that you can visit on my page. So without further ado, let's hop into the course. 2. Motion Capture using the iPhone Depth Camera: Alright, so I'm going to be going over how to create facial motion capture using the iPhone camera. So first of all, committee, make sure that you have an iPhone which has the depth camera. So if you can use face 98, so look into your phone, then you can use this method of creating motion capture and bringing it back into destitute here now. And you will need to buy a program on the iPhone called face cap. And I just captures all the motion and there is a free trial where you can record and I think it's three seconds with the footage. But if you want to record anything over that, you will need to buy the full version. And for me I believe it was 88 Australian dollars. Now, you also need to buy face mojo for dense GTR and that he's a plug-in and I'll leave links down below. But under those different programs used to like bringing the margin top chickens and does. But that's the one that's worked for me the best you may want to look around and, but for this tutorial, I'll be using face merger for those Judea. So I'm gonna give tips on how to create motion capsule and how to just do a really good, seamless and just professional motion capture. So what you wanna do for civil Is he went to click smooth and you want to change the setting to 7.5. If you're doing like a lot of mouth movements, you actually may want to do less than that. Maybe you also want to make sure that the phone is like rotating with your head? Because if I have it like here, I my hand isn't rotating or my furniture and rotating. It. It just looks really shaking finicky. So for this and for my friends are a kind of consists of like a sad lady and she's like mascara running down her face. What I do is I just press record and from then on it was thought the motion capture process. Ok, this one's better and let's say now this is also records a lot here on the phone. So if you're doing like a voice acting or something like that is good and that microphone in this phone's pretty good. And yeah, I'm pretty happy with this motion capture. So what we do now is I click export and I just titled it whatever I want. I'm gonna title this course recap. And they'll be saved to the files. And then you just go to the firewall. And I like to send out via email soon I'm going to go and see you back on my desk and I'm going to show you the facial motion capture process from now on. Alright, so here I have my avatar all set up in my scenes set up in those studio. If you want to know how I got here and how I've kind of achieved this sort of result. I do, again, have a cause and you can check that on my page. And I grew through making your stuff look real pretty much. So the first thing I wanted to go File Import, and I'm just going to choose this FC underscore Cosmo cap dot FBX. This is the file that you should receive from a face capture. And I just titled it cosmo cap anyway, we import it and then we get this GRPs scale theme. Now I've already opened up the timeline right here. Reselect ends lead. We should pretty much really say one keyframe heal anywhere. What I will do now is I'm selecting the character. I'm holding Control, and I'm selecting the scale. Now with the content library I've faced major Olin stored and all setup. And if you don't know HOTAIR install plugins and assets. So your content library and super-simple. Anyway, I just got out of random mode because with things like this, sometimes it can crash, but you just want to select bank animation for JIF and it's now loading. Alright, so if ever things works out, you should get this message and just press Olson. And now we scroll through Hill. Here we go. Alright, so we have about motion capture, all working out a kibbutz, Great. So now what we can do is we just go back to here and the video IRI, and let's see how it works. Now, obviously I won't be able to render this on the sport. I have a video 2060 graphics card and usually it takes like a minute per frame, so I'd like to leave it on overnight. We wanna make sure that when the avatar links that, okay? So sometimes, usually like the eyelid will like into the intercept through like the bottom eyelid. And you just want to make sure that it doesn't happen, but it appears that we should be all good young. Alright, so now that we knew that the motion capture is, oh good, we can edit the parameters. So what you wanna do is go to fish mojo and just open up this. So there's two different settings, hetero rotation training and strength modifiers pretty much with this stuff. Let's say if you won, the that's hung out to be more strong or like the strength of it. You can just slide this up or down. And that's really, really helpful. There's a bunch of different settings, but to be honest, I'm pretty happy without the motion capture came out. But for example, if you want the person to be more expressive with their eyebrows, you just adjust all these to like 200. And it will be two times more expressive than it was previously actually humans to set this to a 100, so a hundreds like the Defoe that I don't honestly needed a lot of clean up with this any way ahead of rotation, that will change how much? So if I just play this, as we can see, the body does move ever so faintly. And along with this plugin, it gets information from the head and evenly distributes it across like the neck, the abdomen and the neck, APA, all that stuff. So I actually think it will look a bit better if she just has a bit more movement in a abdomen. So I'm gonna change that to eight percents. And that will just give ever so slightly, just a bit more movement on the torso, Ariel. I'm probably going to adjust that. So like okay, let's say a free just it's like 40. As you can see now she's super expressive with our body. Ends on. I just really, really liked this facial and it saves me so much time. Anyway, since I've been adjusting this, I'm just going to reset it. And from here, I'm just going to set it. So how about ten? Right. So I'm pretty happy with how about Luke's? I don't really like to touch these too much. Sometimes like for here. If I wanted to like make the head of less rotated, I could adjust this. But also since we're working like with keyframes, we wanna make sure that any changes we make, we adjust at the very start unless you want that change to progress. Alright, so that is how you would shave facial motion capture light and test Judy here. Now I'm going to be going over how to use defaults and how to get your defaults hair into a force clothing to work and simulate and says studio. 3. DForce Hair and Cloth in Animations: So with this cartilage, she actually does have hair and I gave her the defaults classic long head. And as we can see, it's very bright now and it really slows down. The saints are finally going roof the camera, as you can see, it's a bit jittery. That's why I like to turn it off as just a general rule of thumb. But what we can do this animation is we can also make the hair move with the head. And it looks really, really awesome. So if we go to simulations settings, we can adjust the gravity and air resistance. Usually I just leave it how it is. We can go to simulation, we went to go frames to simulate animated timeline playing range. So that means that it will create a different morph. I guess you could say flow 0 all the way to about a 160 seconds frame. All the stuff looks pretty good. So what we do now is we simulate and this will definitely take awhile. Swell, you wouldn't do is just save. Don't DUF file and I'll simulate it and I'll get back to you once it's done. Arrived should the simulation just finished for the hair? And that took about 40 minutes. And it's the exact same thing for clothing. It's a super fun and simple way to add that extra layer of realism to have rinses. Now, I want to see how this looks. I can always click play here, but as you can see, it's just a very finicky. And obviously I don't want to do a whole Renzong just to see how the hail looks. So what we can do is we can go into frenzy settings, engine, basic, OpenGL, changed the rental type to movie, and then go and change the render range from one to a 162. And that's just because frame 0 is like this. Right? Now we just click Renzo and OK. And it will give us this Preview and I'll take only a few minutes. Alright, so here's the animation in the basic OpenGL view. And I'd just like to do this as a of shows that and the relation better and the facial motion capture. But up, so I'm quite happy with all that. Anyways, I'll be rendering it soon and I'll be going over the Render Settings. But what we'll be doing now is going over myxoma and importing animations from maxima. 4. Importing Mixamo Animation to your Character: Ok, so I'll be going over how to make similar animations into does studio. Now myxoma is my favorite library of animations and stung by a derby. It's just really easy to find great animations. And it just works really well, especially with studio. So the first thing you're going to want to do is put your finger in a T-Pose. I believe you don't have to, but it will just help avoid any issues. Now since I'm also using the Facemash showed plugin, I want to make sure that the head and the abdomen oh, that doesn't rotate with everything else. I'm sitting days old, so 0 or because there's no need to have these if we already have abdomen and the head and the neck rotations from the motion capsule. So as you can see now it's literally just a face moving. Now, you also have to have a script installed and it's cold and mix a merger. There's a free version and then there's the paid version. With the free version, you can only import a 150 frames of animation, but you could import unlimited animation if you get what I mean. So you can do that unlimited times. Now with the paid version, it's 99 USD and you can like business strings attached. She can import as much animation as you want with as many frames as you like. So I have that installed right he up now I'm going to head off at some myxoma. And as you can see, I'm logged in and I've chosen these export cargo. So choose this CARTO, it should be devo, but just such characters an exploit. As you can see, it's just a very idle pose. It's very simple. It's not to live fully. And so I just said shut up, IDO. I didn't adjust any of the parameters, but you're more than welcome to. And I'll just pulls it. So it pretty much goes from o all the way. He'll, so that's somebody frames I'm capturing. Anyway, I just clicked download. Now backing does studio, I'm just going to import the file by going file input and choose the FBX file. Now, for some reason there's this really read glitch when importing maxima animation, and it has to do with this area of the screen. So with this viewport, for some reason, like you can't hover over at 000, same will crash. So you and I make sure that you've seen saves before doing this. Just like in Castile, worst-case scenario happens. So for the FBX input options, I have it set to mix them ads, I'll come and I'll click except now we have this thing in the same. And now I'm making sure not to go near the viewport Addo really going out of my way to make sure I don't select it. I will be selecting the MC similar rig hips. And I'll also be selecting my character by control, clicking on that, going back downhill or you can go off, it doesn't really matter. I'm clicking the MX M underscore trial. Now I'm going to try to just move this window heal. And for some reason I've only had success with the second option. And I'm going to click Transform are kept its auto. Here we go, the transfer is completed. We can click OK and now we can interact with the same. So the first thing I'm going to do is select both of these and just click Delete because we don't need that anymore. But make sure you have the mixed and my rig hips still there. So now if I click play, as we can see now all Carta looks super animated and super live way. And it's pretty awesome. Now I have my FPS sits at 24 CO going to want to make sure that you have that set. I mean, you can do like 60 frames a second. You can do 30, but most cameras are set at 24 frames per seconds by devo. Now I'm also going to want to make sure that this ends at a 150 or with a lost keyframe is to now I'm going to go back to animate to, and I'm just going to put this all the way here. That seems about right. Anyways, now won't be going over how you can create your own custom animations. So interested in that kPa. 5. Creating Animations from Keyframes: So to make your own animations, it's actually really simple. So really using the timeline system and we're adding keyframes for every single change we want to make. So right now I have it starting at this and I'm going to go to frame ten, where I'll be clicking this right cola and using this gizmo to just move the arm up just like this. And an already sets a keyframes. Will we go back, we hit Play. As you can see, it's just a smooth transition right here. Now I can go to 20 and I can move it like this. And as you can see, we can keep on going and adding these different changes. Now, I'll also make this for kick-off. So I'm just going to hold the like that and that will trigger a keyframe. Now if I go to, for example, from 40, I can just kick it up like this. Now, obviously this is like, I think it's a berm and obviously this isn't a great animation, but as you can see, this is kind of how you learn the different, the different skills that are required to create your own custom animation. And I'm also going to go to frame 40. And I'm going to go, actually I'm going to select the torso, right, to go points like this. Extra number. So it's created a keyframe and I'm going to go to 70, and I'm just going to select it. So now we're good here in this exact same thing. So I'm also going to go arms up. No, I have to go to endlessly. And as we can see now, if I just set this to like 0.01, that means that the animation will start from here. And now if I go to 19, I can go like this. So now if we play it back, it looks something like this. It really isn't amazing, but those are the skills that are needed. And now we can also go and type in hands. And I couldn't go at Fred 90. And I can go 0.01, ends liking goods to writing a five and now her hands a fist. So this method is pretty cool, but I actually prefer the next method I'm going to be going over L, which is how to make animations from poses. And it's very simple and it's very quick and it's just really a useful method. I mean, if you prefer to create poses, this is just a great way of getting those posers, telling them into seamless animations. 6. Creating Animations from Poses: Now we'll be going over how I create animations from poses. This video is shown on the screen is an example of that method. And I just think it's a really good method if you want to get something super costume. And for example, with that dance, there was about 12 essential different poses within a. So what I did is I went into a completely new window. Ends. I got like Genesis eight female. And I just create 12th poses from one to 12 and add them little photo. And I'll do that by going File, Save as post-process it. So I had like 12 posts presets and then I went back into my main file ends for like, you know, stage zeroeth frame 0. I added the first frame, then flu-like frame to i o frame 20, I added like the seconds and so on and so on. Now, you want to make sure that you have a keyframe for like the first frame, obviously. So my animation is going to be starting with this, and then I'm going to move over to frame 20. And let's say I wanted to go to base pose or walking may soon alpha, if I just press that, as we can see, we have this transition. And if I click played, goes like that and it's 20 frames long. Now let's say if I go from 20 to 80, this is going to be 40 frames long. So it's going to be two times as long. And I'll be choosing this pose. So now if we go back, as you can see, there's this, this pose takes two times as long to go through. Now I'm going to go from 80 to 90, which means that this will be ten frames long. And I'm going to go with base pose walking a. So as we can see here, this one's super floss, and obviously that does not look realistic out. Ok, so it's sort of sudden Butto, there's just a great way to get Like buttery smooth animations. Ends on when you're using also like the facial motion capsule, it just looks really cool. I'm also going to go for the very ends and use this one right here. So as you can see how it is, how I create animations from poses. And I was trying to also show you kind of like how long the differences between a few frames. Allah, I have my FPS, which is frames per seconds, that's when he fall. So for every second there's going to be 24 friends ends or by default it's set up 30 polymers cameras go at like 23.9 frames per seconds. So round that up to 24, and that may make things that look a bit more real in your case C. Now what will be going back into my mix them or foil where I'll be going over how I get lights and cameras to like move along with cosine currently the camera aesthetic, but I'll be showing how I'd get that some move. 7. Camera and Light Movement: All right, so I'm now back in the mix of most scene. And if I press Play it as we can see the cover and doesn't move north the Light, No, this is fine, but I personally like to add a bit of like autistic flame somebody's seen by slightly Making the camera and the light move. Now, you'll definitely need to do this if you'll avatar is walking, for example, there'll be walking out of the frame. So I'm going to work on the camera post. And I just wanted to do a very buttery smooth pan, sir, this already keyframe keel. Now I'm going to go all the way to frame a 149. And since I only want it to go from one state to another URL, I only need to have two keyframes and my setup. So my cameras already selected and I'm just going to adjust really simply just like this. And now if I go all the way to frame 0, I press Play India. As you can see, it's just a very subtle and very simple pan affects. I mean, you can make it more interesting by adding, for example, like keyframe. He'll, now if I go back, as you can see, there's a lot more of an effect. But personally, I don't really like that, so I'm just going to remove that. I'm going for something a bit more simple. Now it's the exact same process with the light. So I'm actually going to go into the top view. We have the lead selected here and I'm going to be selecting the universal tool. So at keyframe Xero, there's already the keyframe, the nom just going to be going to the very lost frame and just ripping it out and he just a little bit. And then also changing the rotation. So as we can see, it's just a very, very subtle pan with the light similar to the camera. So as we can see in the ruins of view, this is the very start of the animation and this is the very ends. And I just think giving that contrasts with the light and the camera angle adds a lot more about autistic fully. And I think it gives the St. I'll look more life in general. Now we'll be going over my Renzi sittings and how I get false renders and whatever thing means because there really is a little too long Coval and it's a very number base. So I decided I'll go through that as well. 8. Render Settings for Animations and Stills: He is the Renzi Settings window. If you don't see it good. A window panes in brackets, tabs and then Brenda settings. So rents a type. I'll be going over these theory. There's still image, image series or movie, still images just for a one single pig sharp image series and movie a full animation. Now what movie will do is Renzo your animation as an MP4 file image series will rent out every single frame as a JPEG, as a PNG, as adult TF or as adult BMP. Now, I've mindset to image series because for example, if I'm a frame or a 148 and then it crushes, we'll have frames from 0 to a 140 gates saved. Now if that were to happen with the movie setting, I'd have nothing because it only saves it as one final MP4. Now rents arranged just tells the computer when you want this to start and when you want this to end. So obviously, I won't mind to stop from the very start. And I wanted to end at the very ends, which I've sits here with this little points L. Now series bases just what you title your animation. And then serious path is where you place it. Ideally, make sure it's all set up in a photo. You want wanna set it to like a desktop because you're going to have like a 149 singular frames on your desktop. For Renzi mode, this must be set to photo real afoot progressive rendering. I pretty much always turn off rental quality enable for max time and Max samples. These are completely depends on, on how strong your computer is. I've my max times set to 80, so that means that it will not Renzong. If reframe paused 80 seconds, then Flomax samples. It's pretty much the same thing. I've mindset to 350. And it tells the computer it will runs up normal than 350 maximum samples. Anyways, I skipped movies, I may go to tone mapping and just the white point. So pretty much if I set this to like a faint blue, it will make my image more warm zones. Well, if I set it to like a fence, orange, yellow, it will sit up more cool tones. Now for the environment settings, this will be completely depends on, on, you know, if you're using an HGRI or if you're using lighting ends, if you need any information on this, I recommend you watch my previous calls and does Judea, which goes up and more general information. Anyways, now won't be rendering this out and going over Premiere Pro post work. So I'll see you then. 9. Post Production in Premiere Pro: So now I'm in Adobe Premiere Pro 20-20 ends in here. We're going to import our image sequence. So if I double-click here, I've already located my folder and I'm just going to select the very first one. And I need a tick the image sequence books. And what this will do is it will select all of the different images that have the same name and it will turn them into a image sequence. So if I click open, That's some time to load. Here it is. I just drag it and drop it in here. And if I press play, as we can see, we have the animation old writing. Now if I select this and right-click, speed, deaths duration, sometimes I like to change the speeds and mighty just because it gives me more frames to work with. Now I'm also going to go to effects. And as you can see, I've already searched up blue Mitre and I've located the symmetry colo. Now if I drag it and drop it here, this will apply a color correction that we can then edit with the temperature. I'll set that to like maybe negative two, that will make the image slightly more cool, or maybe even negative three. And I'm just kind of playing around with things going back and forth. I only want like very small tints. Exposure, maybe five. Oh, whoa, okay, not 5.5. Then contrast are really wanna touch. It, highlights some going to crank those objects to bid and then shadows. Let's see. Okay, so I'm going to make the shadows negative ten. And that just brings moles like since we have with the highlights up positive ten and the shadows negative ten, pretty much two. That means that with his like high up points or like the highest brightness in the image, it's going to be like 10% more bright and the shadows will be 10% Dhaka, it's IOL, turn up the brightness, I mean vibrant brightness. And it'll set that some EPA 15. I'm not gonna touch faded. I may shop in the image of the moon. Just not go over Q, Maybe just like that. And that just makes the images look a bit more kleos now curves like I can get carried away with these quite a bit. But this is a way like to edit the brightness of your image. And pretty much this is like the highlight areas. So if you push this up, it's going to compress the colors of it, then here's the shadows. So if you push this up, it will make the shadows like y. So obviously that's very like experimental looking bought. I'm probably going to just adjust the shadows. Like is maybe just a very simple, very subtle. And now I'm going to go into the red and I'm going to adjust the read tons in the image. And I do want it to be a bit more grain tones. Usually this is what I like to do. I like to push the red down and with the grain, I like to push it down so make it appear more purple. Anyways, now I'm going into the HSL secondary and what I'm doing here is just editing the skin. So I'm selecting, Well, I dropped ball and selecting the skin, I press show MSK. And as you can see this just like the selection, we have some going to boost up, like Brightness. I'm also going to boost up the saturation and that will give us just imbed a selection of the skin. So maybe like that, I'm going to also change up the human bit. I'm going to take this show mosque button. And what I'm going to do is I'm going to change the saturation to a 110. That would just give the skin more of a pop of color. Because originally I wanted to do that, but it was affecting the whole sane and I just wanted this skin. Now you can adjust this episode if you liked. And this would change like the brightness of the scan. And I might just change it. Now let's say maybe not that much, just a bit low on. And then I also decrease the sharpened, so I'm just gonna go negative ten and that will take a bit of detail out of the skin. But I've found that often it makes it look slightly more room. I'm also going to go to vignette, and I'm just going to add a subtle vignettes. Maybe like that might be even less, actually 0.4. So the reason why I like to use a vignette is because it just like sensors, the viewer's eye into the middle of the composition. So if we turn on and off volumetric column, as we can see, we've really just enhance the renders kalos, why it ends. I just think the rental looks a lot better now and I pretty much have to Chaco Lu metric color, correct all of my stuff, my work. So what I do now is I go control mb ends. I just exploited format H.264 preset leave as is output name. I'm going to output it just decide I don't really mind. I'm going to use maximum render quality and just hit export. 10. Conclusion: Thank you so much for watching his cause. I really appreciate you sticking through the hallway and I also hope you learned something. You feel free to follow my social media and visit my website, and that will all be placed down in the description. I'd also really appreciate if you could leave a review, a post some of your work in the channels below. Thank you so much for watching. I hope you have a good day and take care.