Animation in Clip Studio Paint | Kim Williams | Skillshare

Animation in Clip Studio Paint

Kim Williams, Digital Animator

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11 Lessons (1h 2m)
    • 1. Introduction

      1:00
    • 2. Set Up A Workspace for Animation

      4:43
    • 3. Create A New Animation File

      7:34
    • 4. Quick Access and Keyboard Shortcuts

      7:52
    • 5. Cel Folder Organization

      6:43
    • 6. Working with the Timeline

      9:26
    • 7. Light Table

      3:56
    • 8. Bouncing Ball Example

      6:46
    • 9. Exporting Video and Gif

      4:26
    • 10. Bonus - Exporting Transparent Animation for Video

      8:23
    • 11. Class Project Overview

      0:53
22 students are watching this class

About This Class

Animation in Clip Studio Paint covers the basics of creating an animation file, drawing frames, and exporting video in both Clip Studio Paint Pro & EX. We’ll go over a standard bouncing ball animation as an example and students will create their own 1 second animation for their class project.

No previous experience is necessary to begin. A copy of Clip Studio Paint and tablet input device is recommended, but not necessary to grasp this overview of the animation functionality.

Transcripts

1. Introduction: Hi guys. I'm Kim and I'm a digital animator. My favorite software's clips, studio pain And in this class I'm going to show you the basics for getting an animation set up in it, no matter what your skill level. The key to get in good is to play around and get used to using your shop where so we'll go over setting up our workspace and making an animation pile. Set up some keyboard shortcuts and buttons in the new quick access panel. Then we'll cover the basics of the timeline. Onion skin and light futures. Our class project. It's a one second animation at 24 frames per second, and we'll go over an example project step by step, making a super simple bouncing ball, and I'll provide the clip file for you to go over yourself in the glass resource. By the end of this class, you'll be able to get your own animation cells set up and be ready to start playing around and clip studio. Paint yourself. It's a great program, and I can't wait to see what you make and roll now and let's get started 2. Set Up A Workspace for Animation: so getting certain ever going to go to our work face and set that up for me Here, you can see we're in. Illustration will switch over to comic and it looks like this when you're in your comic workspace, but we're going to go back to illustration and set up our animation work face. From there we can go and we can search for Burke spaces other people have created in clip studio asset. You can see they're all these different work spaces available for download. If you are locked in later, they're making more or you some register and upload your own. If you create a certain Mark Lowe that you like that you'd like to share the workspace with others. But we'll add animation to the search and get these four to pick from for right now can log in and download these, if you like by locking into clip studio. But you always going to check to be sure that the permission allows for what you intend to use it for. - This is available for both commercial and non commercial work without copyright notations, so that would be useful for any purpose. But for here you just set up her own animation works based. So we will be needing the time Money and animation cel who put the quick access bar over here. And this is just a sample of how you go about setting up your work space. You can play around the things we wouldn't put. These just thinks you get used to your workflow and where you'd like to do things as you play around in clips. GOP. I have my assets and materials over here. I think so. Close thesis. Even better. See, we need the animation itself. So that got knocked over here. But I prefer to be on the right side over by the material, Then more direct these other sections to where we'll be able to see them when we have something in the air. So that is how I want to set this up for animation. Workspaces this class. And so now we're registry. We'll go to window workspace, records your workspace, and we'll call this enemy. So now if we go back to another workspace like illustration, then we revert back to what we started. So with her intimation workspace saved, we can go back and continue with her animation workspace, and we can save our keyboard shortcuts in here as we go along 3. Create A New Animation File: so to start, you want to go to file new or click this new file button on the everything panel. And then we want to go to this far right play button to create a new animation file. We'll start with the 12 80 by 7 20 preset. You can customize and save your own presets here to customize your settings. You would go down here and change things to your project specifications to consider the wit , the height, the effect frames, margin position, changing left and right spacing all of these different settings. You can change around drawing size. You can change the borders offset based on specifies, dies or specified scale relative to the images reference point. It's all customized full to how you want to do it. I recommend you come back and play around and see if you prefer to ending the drawings I scale after you've gotten used to basics just in effect. In an option, we'll be sticking to the basics for project, but I just want to show you a quick overview of how you could adjust the frame and blink spaces outside of the drawing spaces camera. You could write notes here Or just add a visual margin for yourself while you work, so we'll go for your story. Information we'll call this bouncing ball for are simple, melting well. Example. You can let it set your file name automatically based off of what parameters, you said. If you give it a reference location, it can manage files using folders. This is helpful if you're running a big project. Are working with a team were working with one second 24 frames per second. He's and figure out how many frames Aaron your playback based on frame numbers or time, so if you have one second at 24 frames per second, you'll have 24 free. But if you have 24 frames being played a only eight frames per second, your output will be three seconds. If this isn't clear, you'll understand it better by creating files at the different frame reads and seeing it in action. You have your scene number shop number for those big Project division Linus for how your timeline will show you. The visual division works. So if you're animating on twos, you might find it helpful to break divisions down by two. We'll be doing the default. Six here Now, based on what you put in those values, you can have the timeline named automatically to. I think adding the story name could be helpful if you're working on multiple projects. We're only doing one super simple sketch here, so there's no need to overly number things in the template section here. Bottom. You can use framing templates downloaded from clip studio assets are created by yourself and saved in your material. Right now, you can see there's only one frame template associated with animation. Feel free to create more and share with us. All I've already done live is simply so you see, I have the option to read down. This simply is useful for the rule of thirds in particular. You can see it shows where in the new animation file, you check to apply the template and that the download is in your care bills order. In case you forget checking the permissions. It's usable for non commercial and commercial, but not redistribute ful forbidden, actually, So we'll be creating an example file here to give you an idea of how applying a template looks, but I won't be including this file with the class Resource is example. Clip Studio Project. A project file would just unchecked template and simply be bouncing ball example that create their space for 24 frames in time Line one. And that's when the animation cel assigned to the timeline. We also have a layer for a blank white piece of paper. Other background. Pull out our navigation and layers panels so we can see the folder and later structure one animation folder, one layers for oneself. Our example with the friend template didn't create in the sign of animation itself to the timeline. We have a template for her with other folders inside, which we can turn on and off visibility. But we would have to structure how we want to work with this template ourselves. Assigning the animation cells to Timeline one. So we're all set. But do not forget to say, going to file, save or file save as well to use clips, studio format. But there are a number of options here, including PST for photo shop users. You can tell if a document has been saved or needs to be saved by the presence of an Astra , said the file name if it has theatrics than it has had a change and needs to be safe to keep those changes. No ass trick means nothing new has changed from the file since it was last. So having saved our files, we can safely close enough. And if we had our open button, we can reopen the file and it's ready to. 4. Quick Access and Keyboard Shortcuts: are quick access Panel is kind of like our remote controlled. We can put our shortcut buttons for many of the toolbar and not have to scour around them to create a new set. We'll right click and select Create set. Then we'll name this that animation click. OK, and now we had our buttons from quick access settings. We go and select what we want. In this set, the drop down menu has the tool headers. If you came from what you're looking for, might be in another selection. We're going to set this up for animation, so must vote. Want is under that. We still like the feature we want and then click the add button to put it in our quick access panel. We want new animation cel and new animation folder in there we name in order of timeline that usual so at that. Now it's like previous cell and select next, so I definitely want to have. But I prefer to put select next cell on top of select prove yourself in my quick access panel. It makes more sense for me, but as with anything in this glass, play around and do what makes sense to you who want to add enable. And in skin, the light table is useful. But I don't generally operated by quick access, so we will leave that out. But I did want to have so like, next frame and select previous. For you will see how these air different from each other in our timeline overview by default. If you want to drag the order of your buttons around at any time, it will be said to control during. If you could drag off, then now you can simply drag around your button. Another great thing can add to your quick access panel is drawing color shortcut. So whatever color you have selected, if you click add drawing color you have it ready to go. If you want to organize and divide your panel, you can also add separators. It's best to actually be working in an open file for this. A C quick access panel graze out any tool that you can't currently used, which is poppin a new illustration file for this and we've got our separator. No, you can also change the icon image or background color off the con. You okay? And now you're enable onion skin has a red background. We're going to stick to the basic quick access panel. For now, we'll clear out these colors and separators. Keyboard shortcuts may be more your thing. We goto file shortcut setting, just like the quick access panel settings we have all of our tools lifted here. We can go to any tool we want double click and just start typing when we see the white box Pop up or we can hit the edit shortcut button and the white box will appear. So maybe we want shift plus F for new animation for and Control. See for new animation cel. If you already have that keep our church got a sign clip. Studio paint will warn this year. So would still beat that one and say, No, we don't want to keep it. We'll just try See? No, we already have not assigned. You don't want to say Well, it's information. So maybe a. And to keep it consistent will put F for folder rename in Order of time, minus something I don't want to accidentally hit. So I'll have that. The shift Plus are the two key combo should help. It's like previous cell. I want to be the arrow keys on this keyboard, but sadly, this isn't an option, no matter how many times I click it. So maybe page down and page up first. Like next go to next frame. I think I'll actually assigned Number six on the number keypad and previous frame number four that will mimic the Arrow keys better. And so I'll reassign select Previous Cell and select next to number two and eight. I can always come back and change it if it's not working for me. Enable Onion skin will given s instead of a no l. You can see it's already assigned to another light table function, so I'll delete that short cut and stick with what l already is. We've got some basic animation keyboard shortcuts here, so I'll click OK, and now these shortcuts are assigned with this particular work. If we switch back to illustration where space are quick access, fiddle still has its animation panel. But in short cut settings, the animation tools are undecided. Here we can go back to our animation workspace and if we checkers hurt good settings, they're all there 5. Cel Folder Organization: a clip. Studio paints website at cup studio dot net slash d n. We can go to the downloads page and see the sample file section Click Cereal has at the very bottom of the page there to animation and sample files. We've been open days and pro or E x put Pro has 24 frame limitation, so it will be view only you can edit the files from pro example. One is of a girl on Berg. It has to information floaters with all its cells on single layers in H folder, one for the girl and one for the book. The Bird animation porter is marked in a yellow palette color, and the Girls folder is marked in orange. We can use the small buttons in the timeline panel to play and pause Cooking. This I image turned visibility for that border on and off so we can see just the bird if we turn off the girl cells where we can see just the girl by turning off the birds cells, we can also see the animation cells panel and play a little more. Here. Let's look at the second, see a profile. This simple file has a bit mark going on. It has multiple characters over bright pink background image. It doesn't break down the animation folders by color, but each folder is named according to its contents. The girl is actually separated into three different animation folders, depending on her relation to the king. If we change the palate color, you better see the organization at a glance. For instance, if you wanted to color differentiate each of the girl folders, then on the timeline, you could easier see where certain itself. The lates on the timeline as you place onto her own bouncing ball. Example, We have the animation folder, which we can rename ball under single soul of animation named one. If we Right, click and select create folder and insert layer than inside of our ball folder. We now have a folder named one, which contains are one cell layer. If we right click are one cell layer, we can duplicate it and create various layers to work with. Within this fault, we can have rough lying color shadow any label you want, and it's all together in the voter one itself. We could right click and duplicate it, but in clips studio pain when you have an existing folder or file for a cell, when you create a new cell, it creates based off of the structure of the cell proceeding it. So now we have a new to sell that is structured as a border with all of those base layers inside, let's create a new animation folder to compare here. This only creates the four there no cell layers assigned by default. We'll rename this rough and make our street ahead sketch for a bouncing ball in here. Clicking new animation Cel gives us one cell layer and assigns it to the timeline where cursor butts position for comparing it to the layer structure we created in Ball will pick up our color red for the bowlful and blue for the ruffles now in look like new animation Cel Inside of the Rough folder are new. To sell is a single layer. It's not a folder with rough line and color like involved because it's basing the new cell information off of what self comes before in this specific animation folder. And when we go back to ball and create a new third self, you see that it again is facing new cell creation off how the cell structure is in this voters previous settle. If you want to be more detailed in color coding organization, we can do that individually. Inside of our animation folders, we could make all of our rough sketch layers blue so that we remind ourselves to remove this ability before exporting and make all other layers red. Then, in our animation cells panel, each layers showing for a given self order, and we can easily see what's visible and what is selected. 6. Working with the Timeline: so the timeline is really animation. Place all of your layers and sells. Go here. Well, all of the cells that you want to see do you have to assign or specify which frame we want , which picture to appear. Right now we have three cells in our ball folder and two cells in our breath Folk. These cells are all blank right now, so let's get to sketching out our rough play. I love this real pencil setting, so I'm gonna go with that and switch over to my tablet. I put down a baseline fresh to hit our ball towards. That's something we'll need to create a background image for later. Let's get a simple ball shape and have it hit the ground. I'm going to redo that line and come out a little more, but this is a sketch, so let's just be loose about this. Mingle of this class is to show you how animation functions and clip studio pain, just giving the idea of the animation cells and timeline and how that works together. From there, you can use all of the great features and resource is and freshens the clip studio has to create some really great and amazing animations. I'm not sure where I want this fall to be at this brain, but I could always move things around as they go about working. Breath passes are excellent for just getting something on that blank canvas so they could move forward with your project. This red line appears when you were holding and dragging a cell along the time line. If we enable onion skin, we can see our previous and upcoming cells. Depending on the onion skin setting. I'm going to create a new cell here in about the middle of the timeline and clip studio will automatically name at 18 for me. If we created it in Layers panel instead of on the timeline, it would have to be specified on the timeline before it would appear for us. Drop what we place through the timeline. You see the ball is starting to appear to move. To go to next and go to previous frame buttons will let a script through the time I'm one permanent time letting us see what has shown at any given frame number. We'll disable onion skin now select next cell until, like previous self will skip through the timeline by cells. It's not concerned with how long the sell US help for. We're skipping from from 18 to 19 to 20. With this, we're skipping from sell 1 to 1, a 22 in the ball folder, if so, happens to be one from apart. So when you select next cell from salt 1 to 2 to three, it is progressing. The timeline one frame at a time, except for when you get to three. The next cell would be looping back to sell one, whereas if you're going to next frame while on Cell three, you will progress one. Free money time for as long a cell. Three. It's hold in The timeline by at another new animation cel clip studio will give me layer one. Would you keep working like this? But let's clean up the names of it. We'll standardize in order of timeline, which we also created our shift, our keyboard shortcut for earlier that renames are layers for us according to where they are on the timeline. So you see layer one becomes 21 a. Became three and what was two is now for If we don't want to use quick access or keyboard shortcuts. It's always appear in our animation dropped down under animation. Specify cell rename In order of Time I again our keyboard shortcut is listed to. If we're working mainly from my Layers panel, we could also rename an Order of Layers. But let's continue on sketching rough ideas here, and we'll rename again at the end with their onion skin enabled again. We can see our previous cells in purple and upcoming and green, but the bounce line was drawn in Cell one and select. Add that to the light table by dragging it to this bottom section of the animation cells. You know, we can tear a line through our onion skin. If you still like the image in the bottom like table panel, you'll get an adjustment frame, which we can move about. Scale rotate. You can right click to see the options for the light table. End of the top of the animation cells panel, with their buttons will reset the position of self one. You can do a lot more with the light table, but that is for another class. I would just be using it for site corrections in our bouncing ball example. I really love the renaming ability and clip studio pain and the light table. Together, I can draw super loose just to get ideas out and see if they work. And then I'm free to bring them on models later or move cells around and see if another order works. But I probably won't be sticking to this rough past to strictly so These extra frames are a little unnecessary, but I want you to see the flow of how you can just sketch out quickly and rework later. In digital animation. You're not wasting paper here. We've got the idea down. It's a ball that's moving. Let's standardize their cell numbers. If you want to change the timing, weaken, select and hold down the cell until a red line appears to the left of it, then dragging along to where we wanted to go. If you want to remove itself from the timeline entirely, we select it and go to delete specified cells, or we can just hit the delete key. Dragging the end of frame 12 extends its view to cover that end gap. Our specify cells button allows us to sign and reassign where cells appear on the timeline . You can also right click on the timeline to access it. That's decent enough. We can go to animation settings of play and choose or playback preferences. Looking prefers Peter quality, or perhaps render the entire animation before plate. I do want to point out that while we deleted sell their team from the timeline, it is still available in our layer panel. It's simply not assigned to time I want anymore and therefore won't be visible unless specified to certain frame. Again will undo that until 13 isn't visible, but it's still a layer once again. 7. Light Table: Let's do a little example. Work with the light table, lower the capacity on a rough order and make the layer color blue. Now all of our rough cells will be lower capacity and blue in the background when our ref older is visible, we have some cell organization here in our Bolf orders. The good of Jonah Rough sketches on a rough layer in the boss off. Would you sleep the layers as they are, and drawn the line layer in each cell phone? Let's go ahead and put a full 24 new self in. You can see a rough order is showing through below these new blank. Okay, we'll start on from one with the rial pencil tool. Check the settings set to black. I want to be drawing on my line layer in this cell phone cleared that one. Try again. Don't worry about being perfect in your class. Project Thes one second exercises are really just for getting used to the function of animation and clip studio Pete. We'll use the light table more in our next section, but this is what I would generally be doing as I go through the steps, drag the cell over to compare the transform tool isn't available unless there's something on that selected layer for it to transform. Now we can use free transform and play around with our later so like the light table, sell and move it over first this time, and I can draw like with a standard light table. 8. Bouncing Ball Example: So we have our 1st 3 cells in our ball folder. Let's finish these frames out and then transform them with the light you can already see. The blue lines of the ref order are going off from my frames, but onion skin preview colors of purple and green. I always want to be sure you're on the correct player. I need to stay on my line layer. But that's another great thing about the animation cells. You can see where you're at, not a model with this ball shape. I might put a little squash and stretch in my example, but this is just looks work here. Now that is the bit about animation. If you speak through, you'll be cleaning it up later. If you take your time on the first pass, that will be cleaner, but it still takes time. I think it evens out in the end. Do whatever it is that gets you to create is what I say. I've decided to ditch for him, going for It's not really needed here. All right, let's draw that clean background line. We only need one cell for this. It'll be help for all 24 phrase turn left back on to see about where I'll put it, and I'll use straight line tool. There we go. I think I'm hitting through that line of bed, which could work, but I'm going to have a bounce a bit more on that line. Let's go over my light table set up again. Put this where you can see de register all images from the light table and clean slate. So I want to drag cell. I want to use over to this bottom panel. I can access this cell one from all of the other Selves, sort of as an onion skin. If it's in this bottom section of the animation self, then I can select it in my drawing for him and move it to where I needed Move on to my next cell and edit as I like allowed free transform to my quick access panel. I'll be using it enough to justify it. I think whatever makes your word flow better for you, by the way, is absolutely necessary. To have a drawing tablet could have drawn one ball and duplicated it for each cell, moving it a little. Each new frame that's particularly helpful if you don't have a tablet and are animating with the mouth. Or you could use thes three D models, that clip studio has in your materials order or create your own materials and stamp images for each new cell as sort of a replacement animation. This class is covering animation in clip studio pain, but the basics of animation itself or for another class. I did put a little squash and stretch in the end, but animation is a broad topic in itself. That's where studying if you're interested, but just playing around works, too. 9. Exporting Video and Gif: we finished our animation. Let's export style Expert animation movie. So, like their output folder and name A movie file you can export dot a. B. I forgot MP four from the Save s Drop Down menu there. My frame rate is 24 frames per second and I don't need to enable transparency. I'm fine with the white paper background from my project default. There are two options for DOT FBI. You can read the features of each inside, which is better for your project. I generally go with the safest option, which to me is a B. I won so like my video compression, and it's finished a very quick one second I haven't saved in a while now forgive file expert animation animated GIF like their output border and Neymar file again, you can change the width and height. I generally just leave it at the default. The expert frames range. I wanted to play back at 24 frames per second, but let's have it loop only three times, so it will be a three second clip. You can check off victory or not, and there's the animated GIF. You can also go to file export animation image sequence to export all of yourselves. This image is too important to another editing program. Select your output folder at it, how you want the image files to be named and what type want output it. I'll pick PNG. You're scaling and frame rate settings can be adjusted here, too. So now we have each of our images from our timeline. One exported it Individual P and G's off with through them one image at a time, and that's the basics of animation and clip studio pain. There are lots of features I didn't cover in this class, but now you know how to create a one second animation and export it for sharing. 10. Bonus - Exporting Transparent Animation for Video: If you're looking to export your animation as a transparent video and you see an enabled transparency check box in the export options, you might think that you could just check it and everything will be fun has a warning that it may not work, but I don't know anyone who has ever had success of this. - Perhaps in the future update this will work. But for now, let's go over other options. After turning off our view icon on our non transparent players, we can go to file export animation, image sequence and export individual frames. In a number sequence you can see each image has a transparent background. We cannot take all these images and import them into our editing program of choice. Many editing programs allow for some form of image sequence. Importing will have to consult a guide for your Children program. I'm using V S, D. C. Free editor here and um, utilizing the animation object feature in this program. In order for my transfer images to appear transparent, I have to cut off some automatic background color fill settings. Once I've done that, my animation would be ready for editing, but we have other options we can try. Good studio allows you to import and before video directly into your foot pile. Also useful for murder. Scoping. So I have my notebook video. Here. I'll go to file import movie. Too important. Now again, it gives me the option. Teoh open different movie formats, but I've had success with and before. So now we have our video, which, if we drag under our other animation folders as our new background and we adjust our video places, then we can export this timeline as a video. It really doesn't matter. This is checked at this point, and you consider information will play transparently above the video earlier. So the last option I have to offer is simply to make a green screen background or blue screen or whatever color. It's not in your animation. We just change the paper color to reflect that and would export our movie to an editing program that works with Chrome Akin's. Did you want to be careful what brushes you use? This has quite a bit of transparency to it when you do men, which could be a headache if you're chroma. Key doesn't have sensitive blending options, but those are three ways you can export with transparency 11. Class Project Overview: your glass project is a one second animation to share your project. To go to the class page and click on the tab below the video, they work your project, then click create a project. You can upload a thumbnail image if you like, but create a project title so that we know what your information is about. You can describe it for Just let it speak for itself. All attached GIF image here by clicking the image icon. You could also link to a YouTube video if you've uploaded your video there when you're ready, hit, publish and your project is finished. Thank you so much for watching.