Animating Walk Cycles In Adobe Character Animator

David Miller, Multimedia Artist For Primordial Creative studio

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11 Videos (47m)
    • Intro to Character Animator Walk Cycles

    • Understanding The Walk Cycle Options

    • Rigging

    • Designing A Body 1

    • Designing A Body 2 Puppet Layers

    • Grouping Body Segments

    • Rigging Bone Structure and Rotation

    • Walk Behavior Controls

    • Rigging Variations

    • Recording Actions and Importing to After Effects

    • Wrap Up + Project


About This Class

The walk cycle is one of the foundation principles of animation, and Adobe has recently added it to the arsenal of motion capture animation features of its Character Animator program.  We'll cover how to build our puppet in Photoshop, add walk behaviors, rig our puppet in Character Animator and create multiple kinds of motion.

Adobe Character Animator is a subprogram of After Effects, and it uses Adobe Photoshop to organize the file layers, so you'll need those programs to get the full benefit of the class.



For more Adobe Character Animator courses, check out the following tutorials!

Motion Comics in Adobe Character Animator

Adding Physics to Your Motion Capture Animations

Animate Your Portraits With Adobe Character Animator






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David Miller

Multimedia Artist For Primordial Creative studio

I have always been interested in the visual arts from an early age- drawing, painting, and clay- but around my high school years I became interested in photography for the social aspect of involving other people, the adventure inherent in seeking out pictures, and the presentation of reality that wasn't limited by my drawing skills.  

One thing in my work that has stayed consistent over the decades since then is I have an equal interest in the reality of the lens next to the fictions we can create in drawing, painting, animation, graphic design, and sound design.  As cameras have incorporated video and audio features, and as Adobe's Creative Cloud allows for use of a plethora of mind-bending tools, I now make video art pieces that are based in photography but utilize time lapse, clay and paper stop motion animation, graphic animation, text and sound to expand the same intersection of reality and pop surrealism.