Adobe Illustrator Secrets | Tools They Don't Teach You II | Joshua Butts | Skillshare

Adobe Illustrator Secrets | Tools They Don't Teach You II

Joshua Butts, Graphic Designer and Photographer

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
6 Lessons (43m)
    • 1. Adobe Illustrator Secrets

      1:02
    • 2. Alignments and Artboards

      10:08
    • 3. Blending and Repeating Paths

      9:17
    • 4. 3D Extrude and Bevel

      6:59
    • 5. Graphic Styles and Appearance

      9:33
    • 6. Reset Bounds and Using the Center Point

      6:02

About This Class

This class is part II of a series of classes that cover the less known secrets about Adobe illustrator. The videos in the course will increase your productivity in the software to help you tackle some of those problems that may be giving you trouble. I will go over some shortcuts, hidden gems and tricks that will truly refine your Adobe illustrator skills and give you access to a new world of tools.

While going through the course, I will provide some examples of real life scenarios where these tricks and tools could be applicable but while going through the course, be sure to think of ways you could implement these things in your own work.

Previous Course Link: Illustrator Secrets | Part 1

If you like the class, please be sure to give a review!

Transcripts

1. Adobe Illustrator Secrets: Adobe illustrator is packed with so many cool tools and features I used to just see is the basic tools, like the pen tool and skim over the more complicated tools. But then things changed. I started learning about the tricks hidden within illustrator. The more I learned, the less time it took me to get my projects done, and they were higher quality to some of the tricks and features I'll be showing you in this course aren't even hidden within many zor buttons. Some of them are shortcuts that you might not even know exist the's you don't just stumble upon. Usually generally you have to be told from someone who's used them before. Every time I learned these tricks, I would think What illustrator can do that? And that's why you're here, right toe. Learn those secrets. This course is part of a Siri's. This is Part two, although it doesn't really matter what order you watch them in. There's a link to part one in the description, so let's get started with Part two. Just click on the enroll button, and if you like the course, please give it a review so that other people can more easily find it, too. 2. Alignments and Artboards: Hi guys. I saw in this video I'm going to be showing you some really cool tricks on aligning and distributing these items and some cool art board tricks that you were going toe love. So when I start out with is aligning well, you can see when you click on items you have these ah, alignment tools, a show up at the top. These are so nice for aligning items that can be in a big mess. You see this? This is some icons I downloaded from online, and what I can do is instantly clean them up fairly easily by using some of these different tools. What I have is alignment on the horizontal or the vertical axis, but it's ah lining them horizontally. Then I can align them vertically along these planes. And then there's, um, distribution tools I can also use. So there's something like this. Say, I want to align all these top edges. This is we're gonna be on you knowing the top edges, and you can see that there's this bounding box. One thing that's really important to note is there going to be aligning to something specific. And so this button right here gives me the options to align to a key object or to the art board. As you can see, the whole, our board or the selection by default, it's usually on the selection. And so when I align, these is gonna align it to the top. Most object in that selection. But you can see they're all still kind of a big mess. That's when I can distribute these along their vertical lines and so fight horizontally, distribute the centers. Then what this is going to do is center all of these directly in line, and so it's a little bit difficult to see right there. But if I make it wider than it's gonna align these directly to this object and that lot object these of the endpoints, and it's gonna line everything right in between those which can be super nice for cleaning this up. And so if I do that, too few more groups of these things and distribute those, then it's a really fast way to really organize these icons and kind of figure out where I met and say this is a little bit too far, and I can align these to the bottom and distribute those. And what might make that a little easier to see if I move some of these out of the way like that instead of lining it to the top, is going to align it directly in the center. And so these are really nice tools, but sometimes you run into a little more specific problems. Sometimes you'll have something like maybe you're doing a menu for a website and you needle align the many items if I go up and I use the distribution options right here. So I want to distribute these in the center. It's not gonna align text the right way for something like this is you can see they're not even, and that's causing a problem because, say, I want these all spaced evenly and what I can do to get around that is open up your alignment panel. If you're going note into window and to align, then you'll have this alignment panel show up. This is by default what it will look like, and what I can do is go in the menu and show options. And this is one thing that you should note for all the different panels there are illustrator is these are where a lot of hidden things are is you can show options, and that shows him really cool tricks that make things a little easier to work with if you have more specific needs. What I can do is I can set a spacing for these based off of one object, and so what? I can dio if I want to be a key object when I'm working, I just select the things I want and then click on the key object. And once I have a key object selected, then did the distribute spacing option opens up. And so then I can add 1/2 inch in between all of these. And then once I hit that, then these are all perfectly spaced, and I don't have to worry about the uneven spacing on them. That's really quick. Way to work out spacing with things like that and where this can also be really useful is, for example, in ah, these different objects. Once I have the distribute, spacing enabled. So if I click on one of these and then that's the key object, then I can really start using some of the options for the distribute objects. For example, Aiken distribute the left edge of all these objects based off of that. So if I click on that and that means this side of the object and this side, all these left edges are going to be aligned with even spacing. If I had the centers, that means the center of all of these objects are going to be equal spacing and the same on the right side, because I have them all spaced based off of these lines. And I can also do that same thing with the top on the bottom or the center's that way for this example, I just want to keep them all in the center, where this also comes in handy for aligning is when I'm working with our boards, for example, especially something like this one doing a lot of icons. I can create an art board. And if I want all of these on their own art board, which generally I like to do when I'm creating icons for exporting, if I want it directly in the center, it would take a long time to get all these put around and make sure they're exactly in the center, and that's when I can create an action. And so if you open up the actions panel and window actions, I'll go over actions a little bit more in a different course. But right here you can see I have an action I created called center toe Art board, and all they have to do for that is create new action and center. I can give it a color, and what I really like to do when I'm creating a new action this is really important is I can set a function key. So if I click on function uh, F two as a function and hold control, then that means, And for a Mac, it would be command. Then I had record, and what I can do is click on this object and then go to align Toe Art Board and then center in the vertical center on the horizontal center. And now, if I had stopped right here, that means I have this nice action set up right here that I can use one thing to note when I clicked on this elinda our board. It does not say that in the action, which is actually kind of nice for this case because then I can align it to both centres with whatever I have selected. So, for example, right here say this isn't directly in the center. I can go on a line into the art board, make sure it's right there. And if I hold control F two or command of two on Mac, then it's automatically going to run. Those and center say, I had two different objects, though I wanted it centered right here. I could select these and select that and automatically it's going to line it to the key object. So if I run that action, it's gonna send it to that key object and likewise if I want to do the same thing and just aligned them together, I didn't select key object. I just want to align it to the selection. Then I can just do that and they're willing to each other. So there's a really quick way to get things align very quickly and make things clean fast. What I'm also going to show you is a little bit with working with art boards, something that often do for these icons, especially, say on our board that is set directly to the size of these. Well, I don't wanna have to go in, create our boards, because when I create an art board, I can't constrain it very well because it constrains to the width and height up here. What I can do is instead I can just create an object. So a square around it, this only works for squares and say, Right here I can use that alignment tool again. It's like the object and play that action. And now I have a base for the general sides of all of these objects. And now when I go through and I can copy by holding option, copy it across. And if I had control or command V transform again then okay, hit that venal. Copy these really fast and say, Want Teoh tracking down here? But this doesn't really help because these aren't as art boards. But what I can do is I can go through and select all of just squares back, and I can go toe object toe art boards and then convert these starboard's. And now all of these objects are instantly on our boards. And then, if I like that now I have. These are boards all set to the right size. I can drag all these objects to the art boards that I need and then start aligning and distributing all of these. And so it's really nice and easy way to do that. And now that I have these say, want to center all these and I set up that shortcuts, I can align them to the art board. And so I can hit control enough to on all of these objects and quickly align them to the center of these are boards. So that's a really nice and fast way to get something like this done and have objects set up in a nice, clean way. What I can also dio sometimes when you're working with are boards. They get a little bit messy and what I can do to fix that, say all these. I want them space the little more evenly. I can go to the object menu, goto our boards and rearrange these are boards, and I can set him specifically by columns. Say I want, uh, three columns, and he wanted spacing to be 1/5 of an inch right there and if I hit OK, then is automatically going to space thes perfectly the way I wanted. So I hope this is really showed you some new things with the alignment and distribution tools and how you can work with your art boards a little bit easier. 3. Blending and Repeating Paths: everybody in this video, I'm going to be teaching you a little bit about the blend tool and illustrator. I really love this tool. I use it for so many things. Unfortunately, a lot of people don't really understand the practical uses for it, and so it often goes and used because of that. But as you can see in this little map illustration I have from the previous course, I have this whole pathway that I've created and created that's using the blend tool. And it's really nice. Aiken create paths for a lot of different things with repeating objects. And so what I use the blend tool for is like this repeating objects that can stay in a specific orientation. You may have been exposed to like, the different brushes are brushes and things. And the nice thing about this is I can keep the orientation of objects. And so what I would start out with something like this is creating on object, for example, in this that I want to have repeated. So I'm gonna create the small little circle, and then what I need to do is copy this and so illustrator knows that these two objects are the ones I want to blend together or have ah pattern created between them. And so now I have these two mate I can click on. This is a blend tool, or it can hit W. That's the shortcut and then click on one object and then click on the next object. And what that does it automatically creates this path between them of where it's blending together. And so if you go into your outline view, you can see it's still just showing these to objects. But going back, this is what it's repeating. So if I double click and go into it, I can move these around. I can change the orientation, and it's gonna blend that to the same orientation. But I want to keep these just going flat like this, and depending on how close you want the repeating shapes. Uh, you can see this is the spine right here. This line is where they're repeating. So if I use the shift, see likely pawnshops. See, I can use the anchor convert and I can change it to a busy a path. But it stretches out the distances between these and so generally I don't want any busier anchor points when I'm doing something like this, because it can cause a lot of problems. And so, as you notice the nice thing about blend objects, as you can see, this is now One object is a blend object. They're always dynamic. I can always change the objects. I'm blending around the path, as you can see if I double click into it. If I click on this and stretch that out, then it's going to blend this new shape into that shape. But I'm gonna do that, and so you can see how how much control you really have over this. Another thing you can dio is change the path. And so if I double clicking into the blend, object and hit the plus sign toe, add an anchor point to the path and then use my direct selection tool, move it around. Then I can start really moving the direction that this thing is going and you can see the distance between these is always the same, still, and what that's affected by it is the settings for the blunt object. What I can do to go into that is double click on the blend tool with the blend object selected. Now in these blend options, you can see that I can have specific steps, and so this is gonna have the number of objects in between. So if I had five and go to preview, it's only gonna show steps of five in between these, I can also orient these to the path, and so they're going to follow the path. But in this situation, generally I want them to the original orientation of the objects. I can also go to go by distance where I can have a specific distance between all these objects. So as you can see I changing around and at updates, and so it's really kind of fun things you can do with that. One of the things I'm doing most is having to change this plane, make it very specific. And so what I can dio instead of going in and adding all these individual anchor points and moving around that can get a little bit annoying and so I I can do, is create a path that I want to follow and so say, Want want my path to follow the map in this direction? say it can go around here and up on the top of the page right there. So now that I have this new swine right here, I can go down and click on this blend object and the spine and make sure that this spine is on top And what I can dio is just to double check. I already know I haven't on top that hit shift control bracket just to make sure it's on top. And then I can go upto object, make sure both objects air selected. I can go down to blend and then hit replace Splain. It replaced the spine on the blend object. And now it changed the position where these little circles air following. And now what I can do is I can still always go back into this blend object and change the spacing on any of these dots that air blended together. I can just go into the blend tool and still change everything because it's dynamic. And for something like this, I often like to add say, like a little shadow under here. And so what I'm going to dio on this object right here is hold down option or Ault and copy that down and then make sure it's behind there. And I can change the color for everything to black. And because when I do that, it's just changing the color of those two objects to black and since they're blended together, is going to change everything and then I can do is go up to effect on Blur, and it's a really nice way to add a little bit of style to this and make sure it's multiplying. And so it's really kind of fun. Then I could make sure these trees are on top, and so that's a really cool way that you can use the blend tool, some other things that you can use blunt tool for our color. And I I really like this. I don't use it quite as often. But for example, I can have two different objects. Se circle and what the blend tool does when it's working with color. These two are circles just kind of how the I did those previous objects. But if I blend them together hitting the blend tool, it's automatically going to make a smooth, radiant an illustrator detects of their two different colors. It's automatically going to create that grading. What Aiken Dio and this is a trick I'll show you in another video is when you select a tool . You. If you hold down all our option and then click, then where you can Dio is change the settings and customize these right from the get go right while you're starting. So saying, what specific steps? Something like that. And then when I click the other object, then it's gonna set it at those settings rather than automatically blending the colors evenly. And so you can see is really easy, quick and easy way to blend these objects together. And, as you know, since he's their dynamic, if I want to go in and change these other objects, this is just like in some previous videos have done. I can go up to object and expand. It's going to destroy the dynamic abilities for it, and now all these air shapes and I can't go in and change it because it's just going to move these around. And one of the last things I'm going to show you is say, if you're you're doing, you have two squares you want to blend togethers or shapes. You can blend the anchor points, and it affects the way it blends so I can do this. And when you hover over it, you can see it turns black over an anchor point, and that's because that's selecting that anchor point. And then if I can go up, I go up to this top corner and then it's gonna blend them diagonally like that. And it already set those options because what I did and so I can say smooth color and then it's going to change that. So the blind tool is really awesome tool. In the last year, you can do a lot with it, and I love using it for different things, specially maps like this. But there's such a wide array of different things he could use it for in applications for it. 4. 3D Extrude and Bevel: Hi. So in this video, I'm going to be showing you the three d extreme bevel effect. There's a really handy effect. And where I find that really shines is in helping me to create flat three D elements for illustrations and usually, like infographics things like that. In this example, you can see this sort of panel I have. And I want to create an infographic right here with it, creating this three D look for it. Until illustrator individually, all these different shapes would take a long time and be kind of labor intensive. But what I can do is use the extreme and bevel effect and get it done in just a couple of minutes. I have this grid over here, and I created this and represents the panel. And I have the entire thing creative lines. Um, so that's so I can adjust the thickness. You can see if I make a little thinner. Maybe I like that a little better. And so what I'm gonna do is make a copy of it, and then I will hide this set hitting control or command three. And now I can kind of do whatever I want with us knows have a backup copy. So Goto option there, object and expand and say I like that. And then I will merge it with 1/2 Langer. No, I have it where I want. I can apply the three d extrude and bevel effect. I can go up to effects three d extrude and bevel. Now they have this panel up. It gives me the option to add a lot of depth to these shapes. And it's really nice working with us because it makes the object dynamic and gives me a lot of flexibility when um, creating this by hand would have taken a lot more work. And so you can see I can set the preview on and then this is the extreme depth. So I'm gonna set that to say, like, three. And now you can really see what direction it's facing, and I can move this around anyway, I want if you hover over the corners or the edges, you can make a little more refined adjustments. And so let's say I want it that down just about like, uh, and over here, I can also change whether it has a cap or whether it's open on the top. As you can see, I generally like to keep the capped. I can add a bevel, but I'm gonna leave that right now. This is one thing I also really like is the shading If I click OK, I can zoom in a little bit so I can get a better idea. Go back into my effects and open that back up. And now I can adjust the shaving, making sure that there is a fairly different color on each one of the faces so that I can go in and adjust each one of those sides individually so that I can customize the color. Once everything is looking good, I can click OK, and then expand the object going upto object and expand appearance. Now, you can keep a copy of this if you want Teoh, if you think you may need it to go back. But I generally like to just keep the original. As you saw at the beginning, I kept those lines. I mean a copy of those because this takes a big toll on the processor and the graphics card . And so it's relatively easy to set up this extrusion again. from those original lines like to just leave a copy of those. One thing that I can do, though, to make it easier as I can click on this and go to my graphic styles and create a new graphic style. And what this will do is add this style. So if I do need to go back with those original lines, all I have to do is click on this style, and then I have a really good starting point that I can adjust this again if I didn't like how this turned out. And so now what I can do is go to object, expand appearance. Now they have this expanded object you can see if especially if you go into the outline mode. It's just a bunch of different shapes, and they're all based off the three D object. And this is where I like the Pathfinder. I can go in, and I can merge all these shapes together, and now it's just single shapes without all those hidden lines, and you may notice on here that the curved surfaces are always made of polygons. So if I going to outline mode, you can see all these different poli guns. I like to merge these. Using the lasso tool. I converge all those together. I'll do the same thing Over here is my lasso tool. It's like these shapes and merge them, and now you can see that these air just single shapes. If I go back into this, then everything's just made of those shapes. Once I have it here, I can use the Magic one tool and I can go in and select the different colors on the shadows , and I can start changing the coloring on them and customizing the shadows. So let's say I want this to be a little brighter right there, saying one, the face that brighter. So you can really customize it any way you want and have a lot of control and say on something like this. I want to just show a portion of it. I can easily just create a circle right here on day, drag it where I want, So I just want to show this. Make sure that's a group and that this is in front and then select both of these. And I can crop that paced back in that circle and you have a nice little shape right here that you can use for nan infographics that can add some some lions in when I'm calling out different things. And so there's a really nice way, easy way that can create an infographic with just a couple steps that otherwise this have taken me a long time. And I'm gonna delete this. And I have another example set up right here. A pie chart. And I often use things like this as infographic elements, and I'm going to use this the same way. So what I can still do go back up into the same thing on this one. I have set up right here. I have some lighting and it'll work the same. This I have some space is right here in it, and now I can do the same thing. I can go upto object, expand appearance, and I have this all set up right here, and I can use the Pathfinder, merge everything and going and change the colors. However I want and I have some lines set up right here that I can use for this will shape right here. So, as you can see, there's a really great tool for infographics and illustrations, and I'm sure that you can find a lot of other things. They can use a three D extrude and bevel toe, in effect for 5. Graphic Styles and Appearance: graphic cells and appearances are really cool and illustrator. They help me keep things consistent and help most when I need a color or a style linked to a lot of objects and so that I can update it really easily. You do need to know a thing or two about using graphic styles to make the most of them, but when you see what they can do, you will be pretty amazed. You can see this is a user interface design that I have set up. I have a few different pages where I'm designing, like the user interface for operating system, and you can see these air some different folders. And I have a graphic style that I have set to these folders, and it's right here. And so what I did is I created this folder and I gave it this color. And so let's drag it over here. And what I can dio is change the color. Say I want this to be green, and then I can add a graphic style to that in the Graphic Styles panel, and it's not open. That's just in your window. And so now I have a graphic style set to that shape right there. And so if I click on all these other ones and I apply that graphic style to them, then you can see that they update the same Now, you probably already know that. But what's really cool is I can update these all because I have that set to the same shapes . And so an in design. This is a little easier because you could just update the graphic style in the panel. But this if I go in and try to update this, I can't really change it other than the name. And so the way I can do that is if I go into a shape that I have style I want, or if I have a style in here that I like. What I can do is go into the appearance of the shape in my appearance panel, and I could hold down option or Ault and then just drag that into the graphic style that I want changed. And once I drop it onto the graphic style, it updates. All those different shapes is you could see and it works the same. If I were to undo that, if I just drop this whole down all our option and drop it on to their Then it's gonna update all these other ones on the entire set of pages because I have that applied to all these different shapes. And one way that I could make updates really quickly is grab one of the objects on the art board and hold down option or Ault and just drag it directly from there onto the graphic style I want to update, and we'll update all of them that way really fast. This is a flow map for, ah user experience design that I have set up. The way I created these was with all these different lines and era so you can see which direction user goes in the flow. But when you're just creating paths with a pen tool, they're always set to basic line. And if I use the eyedropper tool, say I want to select the same style of one of these. All it does is select the basic style that something's given. So it's gonna select red if I use that and the thickness. But if I want it to have a narrow like that, then I like using graphic styles for that to, for example, with this arrow, I can create a graphic style and this arrow, maybe pointing a different direction so I can create a different graphic style for a different arrow. And what? What that does is if I apply a different graphic style to each one. I can quickly modify the direction that my arrows are pointing in a design. And so this is another really quick in a nice way that I can control things with graphic styles. And as in the other video, I can just hold down option drag one across to copy everything, and then the arrows will change on all the different things that that graphic style was applied to. This is also very similar to the way it works, with different styles on, like width of a shape and different strokes. Things like that. If I want to make sure that that's the same on the number of lines or objects, I can just go back into traffic styles and do the same thing, and so I can select all these. And since that new style didn't have a narrow, it's just going to make these little bit thicker in the center. But if I had a line and I use the eye dropper on that, it's just going to make that line thicker. So now Aiken delayed all these things and show you another thing that I really love about appearance and using styles. I'm going to show you how you can create a stylized orange with one single line and so I can get a start. Is I'm going to create the outline of my circle and then it already has a stroke. Apply it NFL. That I mean the changing minute. The way I work with this is mainly in the appearance panel. I can layer the fills and the strokes in this object. What I like to do start is with the strokes, I can either click on the new, which duplicates the selected Adam. I can add a new stroke right here or in the menu. I can click on, add new stroke and make sure you always have the object selected sometimes. Maybe select it and it won't apply. The new stroke and what you can start doing is continually layering different effects on things like this. So if I select the new stroke, I can go into effects and then I can go to path and offset path. And since this is three point thickness, I can just make it for that much smaller on the inside. And then it will add on the inside of here. And what I can do is just changing color. Now, make it a little bit brighter, and I can just keep on doing that. I can duplicate, make sure you select the object, duplicate that, and when he duplicated it keeps the effect. And so now I have a starting point workman, and then it just keeps on layering it and makes it really nice to work with. And so I'm gonna change the inside color of this orange so and make that a little bit more orange on the inside and say like that pretty well. But now I need to make sure I can separate all these slices. And with that, what I want to do is the Phil and some other I have these strokes layered in a little bit. I can start adding another Phil, so I'll duplicate the Phil and I'll make this a really light orange, really right so that it's going to suffer the different slices and that will transform us and just make a little bit smaller. Let's even go halfway. No, I preview. It's making that inside fill even smaller. And now layer another effect on that hill hold. It is exact effect. And if I really crank it up and make it smooth, then my arm slices, they're gonna start showing up. As you can see, it's really kind of fun. I'll have okay, and I can go back into the transform and just the angle on these a little bit. Make a little more random, and there you go. That's how I can create a really cool under fire. If I go now, I know that's all just one single shape. And so it's really fun way that I can use graphic styles and the parents panel to do some pretty advanced stuff. Now that I have that, I can still make that into a graphic style and apply it to any other object I create. So if I create an object like this, I just apply that to it. One thing you'll want to keep in mind or something like this with things like this, I transformed all of these by specific number and percentage. And so things aren't always going to match up exactly when you're using that for graphic styles. But it's still something that's kind of fun to play with, and another thing I want to finish up with is showing you how, when you create a new line, it's always gonna be said as the basic style by default. But if I want to have it set to a specific graphic style or color just from the get go, when I create it, it's in the appearance panel under this new art has basic appearance, and this is where you can start creating things. For example, if I give this a different shape, go figure, and then when I start creating something, it's already going to have that shape set to it. And so you don't have to go back and keep applying the same style over and over again. You can have it set unique style right when you're creating it, and you can always reduce it to the basic appearance from that same panel or clear the appearance altogether. And so I hope you've really learned some cool tricks from this graphic stylist video and that you can use these in a lot of your projects. 6. Reset Bounds and Using the Center Point: Hi. So one of the tools that saved me a lot of time on multiple occasions is a reset bounding box option, and this really help me get out of los situations mainly when I need to rotate something. As you can see, I have these three clouds, and then I often need to scale it in different directions. So, as you can see, I'll copy one of these clouds. And this is what the cloud looks like straight so I can easily scale it up or down or sideways, and that's fine. But what if I wanted to scale it, you know, diagonally or something like that? What I can dio is turn in the direction that I want, and then I can go up to object, transform and reset bounding box. What that does is a resets the box around this object, and I can scale it up or down now. And as you can see these ones, I haven't reset that box. And so if I scale, it's still going to scale it vertically from where originally was set to, and same with phase things. And so it's really nice sometimes if you're tilting objects around, sometimes I get objects where they're tilted and I need Teoh. Tell them back the original orientation. But then I want to scale them up or down. Then I could just go back to reset bounding box. And there it is again. So that's a really nice little trick that's helped me out on ah, lot of different things I've also found for this next trick. I'm gonna show you that when you're previewing wrasse turd kind of effects or images such as when I go up to say all add this cloud and I want to drop shadow on it. If I go to effect, I go down, Teoh say I want to add a drop shadow my preview about said Alex, where I want it. You can see how this bounding box right here is set around the shadow. And so I know that nothing is going to be be cut off right there. So if I have a knob decked behind it, then I know exactly where that shadows cutting off to and so I can set right there. I know it's not going off the pace board, but what I can do. Sometimes it gets a little bit annoying when you're trying to drag and slight different things. It maybe you don't want it set around there. What I can do is go to preferences and under general, and then I can set the bounding box right here. Use preview bounds and then if I click OK, when that's unchecked, then the bounding box is set to the balance of the object. And so this could be really convenient with situations like that. One thing to note, though, it only works with outlying shapes. Um, if you create like a square or a circle, if I apply that same effect, then it's not going to set the preview bounce to that. That's just kind of how it will be illustrated works of that. And so what I'll do around that as I'll convert it to a outline shape, which sets the preview bounds to the effect style. And so that's just something that's really nice. So you can know where your fixer leading off to and so, as you know, sees objects blow. I'm going to show you a few things with this. As you can see, this is object I created in the previous video about the three D extruding. Now this next trick can be super handy when you're having trouble selecting specific things . In fact, you can notice right here in the last video, I had emerged these different shapes right here. And if I wanted to do that right now, I would select everything right here. But you notice there is a hidden shape right here that I didn't know about. And if I want to select that, it's kind of difficult, because no matter where I select, I would have to either individually select these shapes around it. Or what I can do instead is I can click on this object and then if I goto window and then attributes, then I can show my attributes panel, and this is where this could be really handy. I can show center points and one that does illustrator have center points on all the objects that creates and where you can see if if I have the selected, then I could just go into my outline view and look for the center point for that object. And then I can just simply delete that, and then it's easy to go to the object and then I can change the colors or I can merge those objects much easier. Other places that this has been released full is things like where I have a circle that say , this circle has the center point point shown. And if I want to select, always say, for the party pie chart I made in that same video by select everything. It's gonna select that circle. And even if I'm in the outline view, it's still going to select that circle. And sometimes I can get a little bit distracting. And so what I can easily do is just select all these. Hide the center point on those objects, and I can easily just go in and select the objects that I'm looking for. This is often really common when creating user interface designs, things like that. If I want to select just all these center objects, it's still going to select that outer object because the center points are shown on all of these. So I can just hide the center points. And then in the future, every time I'm trying to select something inside of this outer box, it's still only going to select those inner box is. One thing to note about the center point, though, is it slows things down a bit because it's calculating the center of all of these objects. So, as you can see, I'm moving that around. It's kind of lagging a little bit. If I turned that off on all these, then it's gonna be much smoother, as you can see right there.