Adobe Dimension CC 2019 Mastery Course | IVito . | Skillshare

Adobe Dimension CC 2019 Mastery Course

IVito ., Helping You Learn Creative Skills!

Adobe Dimension CC 2019 Mastery Course

IVito ., Helping You Learn Creative Skills!

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13 Lessons (1h 2m)
    • 1. Introduction

      0:53
    • 2. Exercise Files

      0:29
    • 3. Dimension CC Interface Tour

      6:06
    • 4. Importing 3D Models

      3:32
    • 5. How to change views

      5:13
    • 6. Moving Rotating & Scaling Objects

      4:27
    • 7. Detailed look at tools

      6:46
    • 8. Introduction to materials

      6:30
    • 9. Working with Materials & Graphics

      9:00
    • 10. Creating Product Shots

      7:17
    • 11. Lighting

      4:59
    • 12. Rendering

      2:36
    • 13. Post Processing

      3:57
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About This Class

Hello Creative people my name is iVito and welcome to Adobe Dimension cc mastery course Are you a graphic designer or someone who wants to know how to make 3D product shots? Adobe Dimension CC is a great place to start. This easy-to-use application can help graphic designers of all skill levels achieve 3D photorealistic effects in advertising projects, photography, abstract art and more. In this comprehensive course, We’ll begin by exploring the basics of dimension cc step by step. And help you feel comfortable with dimensions, providing an overview of the interface and tool panels. Then we’ll create, edit and present a product shot, as well as ways to take advantage of some of the great features offered by the dimensions, including how to refine your renders in Adobe Photoshop

No 3D experience? No problem. An intuitive and familiar UI makes Dimension perfect for graphic designers.Create product mockups, brand visualizations, packaging designs, and more with easy 3D tools. 

Meet Your Teacher

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IVito .

Helping You Learn Creative Skills!

Teacher

Hi! My name is Vito and I make videos to help you bring your creativity to life. Learn new skills and create projects you love.

Professionally produced, highly focused online video training that will teach and inspire you. The Vito style is different :)

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Transcripts

1. Introduction: a low creative people. My name is I veto and welcome to Rop. Dimension CC Must Rico's Are you a graphic designer or someone who wants to know how to make three D product shots? Adobe Dimension C C is a great place to start. This easy to use application can help graphic designers of false skill levels achieved pretty for two realistic effects in advertising projects. Photography. Abstract ART ANIMAL In this comprehensive course, we'll begin by exploring the basics of Dimension CC, step by step and help you feel comfortable with dimension, providing an overview off the interface into all panels. Then we'll create and it and present a product shot as well as a waste to take advantage of some off the great features offered by Dimension, including how to refine your renders in Adobe for show. I'm really looking forward to see you in the course. Let's go ahead and get started 2. Exercise Files: You can download the exercise files for this course in the research this section of this video. Once you download the exercise files, you'll get a ZIP file similar to this one. Now, if you're using windows to extract, as if finally you have to simply right click on the zip and they will have an option called extract all. But if you're on a Mac, then you can simply directly called a zip file, and it should be extracted. After extracting, you'll get a folder that contains the exercise files, and we'll be using this throughout the course, and you can use these files to follow along. 3. Dimension CC Interface Tour: when we first opened there be dimension. The first thing that we see is our home screen on the home screen. We have these modules that contain some learning material. In addition to that, we can also use thes two buttons here to create a new document or open in existing document . Clicking on creating you will create a new document with the default settings. But if we want to customize those settings, we can click on these $3 here, and this will give us this option here. Now, this will open up the new document dialog, and then we can type in a name for a document. We can change our canvas size canvas units, resolution, seen units. So this is some of the settings that we can change before creating our document. Now, as we work in Dimension, we will be creating files and then saving them so later to open those saved files. We can click on this open button and it will have been a finder on a Mac or fund explorer on windows. And then we will be able to navigate through the director where those files are saved and we will be able to open them. For now, we'll just click on, create New and this will create a new blank document within Dimension. And this is the default interface off dopey dimension. And we'll go through this s this will be sort of an interface tour. And then as we progress to the course, we'll be covering all off the details and different areas in a lot more detail. So this will be just a quick introduction to the inter fees now starting from the top. Here we have a menu such as our file menu. Now, if we click on the file medium, it allows us to create and your document, we can create a new document with its attics. We can open our documents. We can open their recent documents. We can access their current document settings. We can save this document. We can also import three D models images and we can also export three D models out off dimension. And then we have edit menu, which allows us to do things such as undo a redo, cut, copy, paste, duplicate, delete, select all the select all cities and be segments. And then you have additional men used such as object image camera and so on again. We'll be covering these in a lot more detail as we progress through the course. And then you'll notice that we have these two tabs on just below our menu bar. So we have a design tap. This is it. The area where we work in dimension and complete our entire product, product shots or anything that we're creating will be done here. And then when we have that final charge variety, we switched to the vendor tap, and then this allows us to render our final image again. We'll be using this in later movies. For now, we'll switch back to the design tack here and then here in the central, we have our canvas. This is the main area where we will be adding are objects adding our images, textures, logos and a lot off that work will be done within here, which really on the left side. Here we have our started content and in our toolbar. Now, if you click on this plus symbol, it allows us to access our starter content. We can access their CC libraries. We can browse adobe stock and then blow this We have our tools. Now. These tools themselves are grouped in different categories so that it's easier to access them. So in the first group here for the tools include tools that allows us to manipulate our mark Models, says has are selected, move to selecting skill, select and wrote it. And then we have some tools that are related to material tonight, such as Magic Foreign Tool, which allows us to select portions off our three D models. If we have complex models, we have sampler toe, which allows us to sample materials so this can be good for okay, keeping a consistent look across our objects. And then we have some camera controls that include are are bit too. We have our pain to dolly too. And then we also have a horizon tool which allows us to match our background image toward three D models. In addition to that, we also have our zoom tool and handle again, well, becoming them in a lot more detail in the next couple of tedious and then the next world tools. We have our star content and now on sorry content. We have these three storylines that allows us to toggle between list or Grid V. In addition to that, we also have a search box which allows us to quickly search for defend models. We can also filter are objects by different types. So, for example, we can filter by pretty models, materials, lights and images. So we have this rule out here for the models. We can collapse this if we want to. And then we have a rule out here for the materials, lights and then finally images so we can expand these. And then these are some of the starter conduct. Now, if we click on one of the model such as this a square bottle, you can see that it's added into a canvas. And then on the right side Here we have our seen panel. Seen panel contains all of the objects it gives a U. N. Outline off what you have in your scene. For example, we have our square bottle, we have a camera environment. And then, as we select this girl bottle, we have different parts of that bottle. That includes safety ring bottle itself laid so these different parts that make this bottle below this we have her action panel and properties panel, then these will change depending on what type of acid or object you have selected because these air contacts sensitive. So if we select this core bottle, you can see we have some actions here. If we still a camera, you'll notice that these will change now. Here in the center area above our canvas, we have the zoom level, so we consume two different levels quite easily, using this drop down. And then we have some controls here for our camera so we can do things that other camera undo. Redo. We have camera bookmarks, which allows us to send a different angle cameras. And then we also have this render a preview, and this allows us to quickly access our vendor preview to test different lighting materials. Again, we'll be using this to articles for now. I'll go ahead and close out off the Render a preview. Now, this might be a little bit computer resources intensive, so we won't keep this open all the time. We also have these burns here for accessing things such as exporting our three D models out of dimension, and if we need any help with dimension. So this was a quick introduction toe the interface of Dimension. These were some of the basic parts of the interface, and as we progress of the course, we'll be learning each part in a lot more detail. The best part about dimension is that it's very easy to learn. 4. Importing 3D Models: all right, since this video will look at something Mathis that we can use to work with. Three D objects in Dimension will begin by working with some of starter content. And then we'll go to a website, which offers free three D models that you can download and use inside a dimension. So to begin, when we want to add an object where canvas is quite simple, we have to basically open our starter content. And then we have our three D objects, and we can even filter R three D models by selecting this, models burn here. So these are all of starter models that comes built into dimension, that we can use insider projects. So to add an object we basically left Click on that object and it gets added to our canvas . And if you want to add this to a different spot in the center point and then we have two left, click and hold on this model and then drag this into the scene and then we get a preview where this model is going to be, and then begin release a click, and that model will be added now, if we were adding a model that needs to be added more than once and then rather than dragging multiple models, we can just duplicate this object to do this breaking click on the edit menu, and then we can use duplicate here. Or we can hold on Option Key on a Mac or that would be lt on the windows. And then we can drag this object to create a copy of this. So that's how we use thes daughter content how we can add them to our canvas. We can also bring our own three D models. So what's going on? Select these models and weaken delete them. One other thing that you might know this is the understand. As we add more and more objects, they are listed here. So if you add more than one object, let's say that I have created a copy of this cup. You can see that we have similar name for both models, so it's usually a good idea to rename your models by double clicking care and then typing in a name so that you can distinguish between your models. Okay, so go ahead and select these models and then delete them and then If I open the chrome browser here now it's a service called poorly, and it's from Google. So to access this, you have to open poly dot google dot com. Now it has a lot of free three D models that you can download. So let's say that we're looking for a cup. We can simply time that in here and then as research this you can see we have a lot of results here, sitting in school through deeds. Let's see, maybe I'm interested in this model. I can simply click here, and then it will be able to see this from all the angles here. So it said that I want to don't know this. I can click on this button here, and then it allows me to download and different Freedy model files so I can download or b j file. I'm gonna go in and save this. And before downloading this, you'll notice that it says the content is published under a CC Dash B white license muscle , and this is the author must be credited. So if I'm find with that license, I can download the model and then once it's downloaded, I can go ahead and show this in the finder. And then this is a false on double click here to extract the file. And then we have the archive so swishing back to the dimension here. If we click on the file menu in Boat Freedy model under our don't lose full, do we have our archive? And then we have the Opie's earful Aiken going to select that, and then I can open it up and it's opened up. It's moved on the scientists agency that we get this arrow. I can click on it and it'll zoom in on this model. And then I can use my amount school real to zoom out, and you can see how that model is now inside Dimension. So that's how we can bring an object outside of Dimension, and we can also we create these star content. Three D models in the next couple of readers will go through some of the ways that we can use to manipulate objects and how we can manipulate a camera inside Dimension 5. How to change views: best part about working with three D is that you can view your model from any angle. So let's go ahead and take a look at some of the matter is that we have for changing the views and cameras in Dimension. So let's begin by adding a very basic object into her scenes. All that this can can hear. And what's this added? Let's use some of the camera controls to view this model from different angles. So to our interview, we can use the are Batum Weaken left, click on it and then we can left, click and hold, and then we can arbiter view. It allows us to arbiter V. Now I'll go ahead and select my selector and then de select this object. And then we can use the arbitral to orbit around this object that we can move our camera down, we can move it up. We can move it all across our object, so this allows us to orbit our camera. But if you want to zoom in and everything, we can use the Dalai tool so we can click here and then we can have a recursive on RV port , and then we can click and hold here on the spot where we want to zoom in and out. So I can just left, like in hold here and then we can move our cluster up and we will be zooming in and then being also zoom out. So they say that I want to zoom in here on this topic area. I can just sort of zoom in here now if I want to pay in my view, that I can use the pain told care. So when we activate this weekend, left, click and hold, and then we can pay interview. So these are three different tools now. This is a good method off navigating in dimension but weaken be more efficient if we use the hard keys. So if you hold down right mouse button, you can orbit your view and you can hold on middle mouse button and it allows you to pain. So if I have that selected selected, I don't even have to select these tools. I can just hold on middle mouse button and I can pay in my view. And then if I want to zoom in and out, I can use my mouse scroll real. And if I want to orbit my view, I can simply right click and hold and then I can orbit my view So this will make it a lot efficient. Are the switching between your different tools You can just use your mouth to navigate within dimension. In addition to that, we also have this camera menu which allows us to do things such as camera undo. We shall have just to, like, go step back with her camera. We can keep doing this for a couple of times. We can camera, really do. We can do what is called frame selection, and you can also use the heart key F key. So if you have an object selected, you can press f key and that will frame that object into your view. And we also have options such as frame all. It will frame everything that you have in your scene, or if we don't have any object selected that you can simply press F G and it will frame all those objects and then have things such as frame all in recent in camera, and we also have things such as switched to home view. Now, these air for using with bookmark will come back to these in a moment. We also have review many, which allows us to zoom to fit the canvas we consume to the selection. So if we have that selected, we consume to fit to the selection we consume in, we can also assume to a certain level and then you can zoom fit to selection. We can also assume fit to canvas. So a lot of options here now we can access same controls on that are up here in these menus and down here on this and these icons here. So we have this been here that allows us to frame onto her selection. So if we have that model selected, begin frame that safe, remove our camera out here and then select this object we can frame on this model, we can right click here and then we have some options such as frame all and frame all in recent camera. We can do things that, as a camera undo and we also have camera redo and then we also have bookmarks. Bookmarks are a great way to create multiple shots, multiple angle shots for fear products. So for example, if I have this product, I can click here on the bookmark many, and then I can add this as a bookmark, and then I can give it a name. In this case, I leave the default name and that I can orbit my view. So let's see, Maybe I want a shot from the top view, and then I can add another bookmark. So I'll click on the second, and then I can switch between these quite easily by clicking here so I can render this shot and then I can render this one. And we also have this home view. So if we click on the camera menu I switched to home. You will switches back to the home view. And if we want to set a new viewers at home, we can click on this home better next with the current fee, and then you can switch Between these and then we also have options such as New Bookmark from our current view. Switch to the previous bookmarks was to the next bookmark cities some of the options and we can also access the same menu by clicking on the $3 here and again we have similar options . So to recap what we learned, we can use some of the truth here to pain orbit and zoom in and out on our object. We can also use our mouths right, must put into orbit middle master into pain and then our school field zoom in and out. In addition to that, we can use these controls here to frame on our objects. We can camera, undo and redo. We can access our bookmarks, and we can also use our camera and view menu to do these things. So there are multiple reasons doing same thing in dimension that makes it convenient. Because sometime view menu might be helpful, then using these birds. Sometimes these can be helpful. Now you have a lot of options here for controlling your camera inside Dimension. 6. Moving Rotating & Scaling Objects: to manipulate our objects in dimension. We use our move, rotate and scale tools. So this allows us to manipulate objects quite easily in dimension. So to look at these tools will create a basic UPM. So from our sorrow, content on the click on cue box and this will be added into her canvas. Now, by default, we have are selected move tool selected. So we have this manipulator and to move our object. We have three different axes and as we have a record store over these axes, you can see that it says move X why? And then we have Z acsi. So to move our object, we have to have a record store over one of the arrow and then we can left clicking hold and then weaken dragon object into that direction. We can do the same thing here for this site and we can see it do something here for upside here. In addition to that, we also have these sort of planes and these air called planes, and it allows us to move our object in two axes as at the same time. So, for example, let's say that I want to align my object over a ground. I can have her my case over this plane left looking hold and I will be able to align this on the ground if I want to move this up. And on this side here, I can do this and same goes for the other side. Now, one thing that you'll notice here is that it's a free form movement. So if you want to be precise, you can do that here with these tools. For that we have to use the properties panel by default. We have our period point said to bottom center. So this is where this manipulator will appear. And if we change it to something like a center object top center, we can change that. So go ahead and reset this bank, the bottom center, and then in the in addition to that, we also have our position. So we have our X y and Z axes. So let's say that I want to move this in this direction. So that's our X axis, and I can type in a precise value, So that would be something like maybe 15 centimeters. I can press return on a Michael that would be inter on the windows and you could tell that sort of moves in this direction. Now, if I want to move this on the other side than we have to type in a negative number So that would be something like negative 15 centimeters and then I can press return and contend that moves there. So if you move this into the positive a positive direction, you have to type in a positive number, and then you can type in negative if you're moving this further from this area. So this is the central point. That would be zero. So then we have positive and negative number. Same goes for all these other axes. So if I want to move this up, I can type in something like maybe at 15 centimeters. And because there that moves up there and that I can also type in negative number. So that would be native maybe, for example, 10. And you can see that goes into ground. So that's how we move our object. Now, if we want to rotate our object, that's quite simple. We activate our select and rotate to, and we again get very similar arrows. Weaken left click and hold on one of the line here and then we can wrote it in that specific direction. Now again, these are not really precise. So this is sort of a free for movement. I can click on this middle area and rightly this in any direction. And if you want to be precise, we can use the Rotich in in the Properties panel. So let's go and zero this out and then we can zero out why axes and also the Z ACSI. So let's say that I want to rotate this along. Z axes toe a surgeon degree. So let's say, for example, maybe 45 degrees that's gonna time that in here and press return and you can see that it allows me to rotate my object quite precisely. And then we can also access our skill and move to which allows us to skate are objects. I'm gonna go ahead and recent that British in here and to scale this up again, we have these a roast in that we can move. Actually, these cubes here, so we can skill, are object in one direction. We can scale it up uniformly if we use our properties panel. You can see we have this lock symbol that allows us to skill are optic uniformly so we can go ahead and type in something like maybe 10 centimeters and press to retain. You can see that all of these values will change. And if we typing something that maybe 20 centimeters, everything will change. But if we uncheck this, then we can only change single value. So that would be something like maybe 10 here. And you could see that it will only change the X axes and then weaken separately. Change our why axes. So this can be helpful if you want to scale up your object in a single direction and then you can lock this. If you want to scale up or down your object uniformly and you can modify your period point for movement off your object. So we have three different bird point options available to us 7. Detailed look at tools: all right. Now that we have the basics covered, let's dive a little bit deeper into the tools we have seen. So we'll talk about these tools in a lot more detail in this medium. Also, you might notice that now I'm using a Windows machine. So I wanted to show you that application interface looks identical on both Mac OS and Windows Machine. The rest of this course will be recorded here on this Windows machine. So starting with our sartorial, let's begin by creating some coffee cups here. So I'll create one off the coffee cup and it's added into the scene. All right, so I have this mug adage. Let's create a few copies. So I'll hold on Elke here on Windows and, you know, lemon option. If you're using my course, and then we're gonna create few copies here and now we have more than one object. Now you'll notice that we've seen these tools, how we can access them. But if they used this toolbar here to select your tools, it can be really time consuming. For example, let's say that I want to move this object so selected, and then I'll move this now Let's say that I want to rotate this. If I go to the rotate tool and then come back here and then write it my object, and then listen that I need to scale this. I'll go back here and then come down here and then I'll skill it up and then I'll go back to that moved. You can see that it's time consuming, and if I do this like 100 times a day, you can see how much time will be wasting. So instead, we use hard keys. Hargis will make you a lot more efficient when you work in dimension, and these hard kids are very easy to remember. As you work with them, it will become your second nature, and you won't even have to think about this. So if you have really a cursor over these tools, you'll notice that it will tell Give you a tool tip. We tell you the Harkey. So for selecting your moved, whom he can simply press every key on your keyboard. And then as for the scale and the R four wrote it, so it's quite easy to access. And remember these honkies off price controls. You hear a couple of times to go few steps back. Now let's repeat the same process. But we'll use hard keys this time. So also like this, and then I'll move this, and then a press are key to access the rug. Jato rotate this Estelle to access the skill to and scale it up so you can see that I can do the same thing, but a lot quicker. So again, press controls a couple of times here. In addition to that, we can also access settings. So if we left like and hold here on one of the tool, you can see that it opens up the settings. We can also rightly kid on the tool, and it also opens up the settings. So we have a think, such as our selection mode. So by default or when we select an object and then we click on the next object, the previous one get de selected. So if you want to select multiple objects than Mr like one of the object, we access the settings and we switched to the add to selection mode and then we click on the next object, and you can see that both objects are now selected, and we can keep doing this to select multiple objects again. We can go here and so, like subtract from selection. And then we can de select objects again. If we go to these menus and change these modes is can be very time consuming. So we have a hard case shift for this. So we go here and me selector default mode. And then we can hold on shift key on our key boat, and we can add to our selection again, toe removed from our selection. We hold on shift here in our keyboard and then weaken de select objects so this make it a lot quicker and easier. And then we have some additional options, such as group selected. Now it allows us to select multiple optics that are grouped, and if it turned off, then we can select individual objects within a group. Next we have a lying to see. Now this can be really helpful. For example, if we have an optic selected and then we use the rotate tool to wrote in that object, and now if we use our moved to the incident that manipulated that we have is now facing in the wrong direction. Now it's aligned. A tour optic now than our object is rotated are manipulated is also rotated. Now, if we want to keep this a line tour scene, then we can toggle this option on so it can be helpful sometimes when we went to reorient our manipulator so we can toggle this on enough. Then we also have what is called partial Marquis Select. So if we left looking, hold here and then drag out, it allows us to use Marquis Select. So using this week in select multiple objects now by default, when we even touch our object just a bit here it gets elected. So if we don't want that, that we can go ahead and right click here and we can turn this off. And then if we do the same thing, you'll notice that this object doesn't get selected. So we'll have to take the subject all the way into our selection, and then it will get selected. So that's something that's up to you whether you want to here whether you want to keep this turned on or you can also turn this off again, we have some settings similar settings here for our scale tool. We can access similar settings for our rotate to, and then we can also access thes rest of the tools. So right clicking will give you options for that particular tool. So we have magic born tool again. We have selection mode such as add remove and R selection size, and then we have sample type mode. So we're victim and checking out some of these options that we have here. Now you'll notice that under orbital we have interaction mode so we can restrict this to a single angle. So if we just want to orbit around horizontal angle, weaken trend that on here. So that's how we can access the sayings for a particular tool and and how we can modify them. And it was the very bottom. Here we have this burning here. This allows us to hide the content area. So if we want some extra oil state here on our screen, we can use this but into trouble. That on enough now. In addition to these, we also have water called actions. So if we have our optic selected, you can see that our actions now empty but If we select an object, we get actions related to this particular object. In this case, we can delete this object. We can create a duplicate off this object. We can also group this object and we can also do what is called move to ground. So if this object is above the ground, we can click on moved to ground and it will snap back onto the ground. Now to group are objects because, like multiple optics and then we group them and you'll notice that we have a new group created. And within that we have are three different coffee cups. And now if we left click here on one off of the object, it will select all those objects that are in the group and then we can move them and we can also select individual objects. If we right, click here and then turn off group select and then we can select a single object. You can see that were also able to select the separate parts of our objects so we can still like the cup itself and we can also select the lid. I'll go ahead and turn their back on here and then if we need toe on group are objects we can click on Object menu and then we have things that has on group lock unlock Heiden show move to ground. So these are some of the things we can do. So if we hit on group, you can see that our group is not removed and we have three separate coffee cups. So that's how we use some of the tools and how we can access their settings. 8. Introduction to materials: all right now in this chapter, it will be a lot of fun because we'll be jumping into materials. Betrayals. Air would defines the characteristics of an object surface, so it determines whether that surface is made of glass, a wood metal. It's all those parameters. Air control to a material. Let's begin by creating some simple objects into her canvas will begin with this square bottle and will also add a cube box into our scene, and we can place them closer to each other, and then we'll just use the right mouse button and middle must put into zoom in on camera. Here now will start to render a preview said that begins here. Materials bit better, in addition to that, will also change your background color, which is currently said Toe White will go ahead and select your environment. Okay, so now that we have our environment selected, we can go ahead and change. The background. Color will dive deeper into environmental in the later movie. For now, just click on this boxer and we'll go with the darker shown here. So now that we have a darker tone selected, we can just click here and our background is now updated. So let's go through some of the praecis that we have for our materials. So if we filter out by using the materials, But you can see that we have a lot of presets here is to pick from so we can select things such as lesser than this man Bottle is made out of gloss. We can drag that material in here. And if we maximize our preview now, you'll notice that this bottle is made out of glass. So let's try some off the other mystery girlfriend we have here. So, for example, we can go through this plastic one and we have things such as our chocolate. Ah, would Here we can apply this. We're box here. We can go ahead and apply this back to our bottle and we can also trying this material. And you can tell that metal op texture is applied 12 box and we have a lot off these one here. So, for example, we have clean gold. We also have a scratched a copper, I think, and then you also have think such as damage classed frosted glass. We have think such as water, beer or leave the oil. We also has moved silk, so a lot of the presets are already available to us. And then when we start with these precepts, we can think off them as a starting point. And then we can control the parameters now to control the parameters. It quite simple. Let's say that I have selected this bottle and then I can select the bottle itself and then inflict towards the right here under our scene. We have this arrow. Now, if we click on this, this gets, uh and this gets us into the materials and then with their glass material selected, we can add a texture or an image from our computer on top of this material, and then we can change the base color. Still, let's say that this bottle is made out of sort off blush color. We can go with something like maybe a greenish color. So we have a lot of colors to pick from here, and maybe we can go with this greenish one and then we can update our preview. Let's reopen their preview. For some reason, it didn't update soulless trying that one more time and now you can say that it updates, and then, in addition to that, we have things such as controlling the texture that advantage from our computer so we can change the offset of our texture. We can repeat our structure that will do a dive into these in a bit, and then we have things such as a rapacity we can also control are roughness medalists glow , and in addition to that, we can also add a maps. So, for example, if we have a normal map, we can import that in here by clicking on this plus simple and begin import maps for a roughness mad illness capacity so we can use an image instead of the sliders. Now, if we select this box here, we can control the material. So let's go ahead and jump into the materials and then we have a smooth SilkAir and you can see that we can change the roughness. Whether this object is shiny or its matter, we can change the metal nous. So whether this object is made of plastic or metal, so weaken add that feel to it. We can also increase the dirt. We have things such as wrinkles. We can add that here we have patron intensity, and we can add a repeat if we want. When you can tell that increases, and we can also change the offset. We can also rotate the texture if we want to. And also you can have your crystal over these and different axes here, and then you can press the left must better, and you can hold it. And then if you just move your cursor, you'll be able to change that value so you can see that we're able to rotate this. So it's asked him textures. You know, I'll go old weapon, and then I'll add this glossy plastic material on to this box. Now we can add an image in one of two ways. The first we would be in clicking on this button here under actions and then using the exercise files. I will go ahead and select this pattern. Don't your Pak file and I'll open this up and you can see that it's added and now we can simply left Click and hold here on this texture and we can move it around. We can change the size of the textures so we can use these handles to scale it up and wrap it around the object. And we can also change or control these. This texture if we selected here in the scene window and then we can change this to something like they kill. And you can also change that to fill. We can change the scale off the texture. We can change a path 30. We can also tweak the roughness if we want to. We can add metal this to the texture, so in this case will go ahead and kill this up just a bit. Now you can also drag and drop your textures. So if you open finder on a Mac or find Explorer on windows and then simply drag texture, which we'll see in a moment so good and place this texture. Okay, so now that this texture is placed, all go ahead and open file Explorer. So if I just jump into the File Explorer, you'll notice that I have these textures in here. Let's try this one here onto her bottle so we'll just drag and drop this onto her bottle, and then we will be able to control these. Sell this move. It's just a bit done here and then we can sort of skill this up just a bit and we can place it correctly. And then if we maximize our render a preview, you can see that. And quite quickly we were able to create this bottle. We added a glass material. We added some images from our computer and we have this a short already now so we can go ahead and even vendor this. So this was a basic introduction to the materials will be using this in the next couple of obedience to send a few demo scenes. 9. Working with Materials & Graphics: or write in this beautiful die much deeper into materials that we've briefly seen, how we can apply materials and work with them, but in this video will cover it in a lot more detail. So to begin will create a very basic conflict. You can create any object in this case. I'll go with this square bottle once we have an object added into our scene. Now to apply our material. There are multiple ways to do this, so less selector materials here now the easiest way would be selecting our objects. So we go ahead and select our object. And then we can click on the material that we want to apply it work model, and you can see that it gets apply to our entire object. Now, if we want to apply this to Onley Surgeon part and then we can click on our object to select it and you can see that she will reveal different parts of that object and then we can select things such as our bottle. And then we can click on that material that we want to apply and you can see that it only gets applying to that part in addition to this, we can also drag and drop her materials. So let's say that I want to drag and drop this plastic material. We have to simply drag this and then as we're dragging this, you'll notice that because get this blue highlight so it tells us where this man she'll will be applied. In this case, we're applying it to the bottom of her bottle so you can go and apply that. Now, if I want to apply this glass material to the lead, you can see as I have ever I can release you and it'll only get applied to that part. So that's how we can apply in these materials. Once these materials are applied to edit their settings, we select our object, and then we can have your cursor over different parts of our model. And we have this arrow when we click on that arrow. Now, this gives us access to the material. Now we have a beast material that we have applied here. So the plastic material so below this we have our action, which allows us to add an image on top of this material and then we can control the properties so the first parameter that we have here is for the base color. We can change that now. We can also change, offset and repeat to look at this better. Now to explain this battle, Let's go ahead and apply a different material. Something like this would. And then if we change our office, it really you can see how we're able to tweak the material on both axes. We can also rotate our materials and we can increase or decrease the repeat here and then below. We have the parameters that will change depending on what kind of material you're using. So, for example, you can see we have a rap. So if we go with a different material such as this metal material, you can see things will change, such as a passivity. Griffin. It's. And then, as we drag in the class material you can see again, things will change. So it depends on what kind of material you're using. Once we have the other material applied, we can also apply our own textures. Eso This can be our logos, our own brand things and those kind of things. So let's filter out by images and then if we school all the way down here, we have some graphics here. Let's drag and drop this graphic on tour bottle. You can see that it gets applied him. Now weaken a tweak this graphic by simply clicking and holding here and then moving it around. We can scale it up and down. Using these handles, we can rotate this graphic using this I can hear. And then we can also control this graphic. If we selected here in our materials area, women are seen and then we can change the image. If we click here, we can save this tour City library making added this image in photo shop, we can open a different image from her computer to replace this image. So below this, we have replacement, which we will see in a moment. And then we have control, such as their skill. We have the rotation off the graphic. We have think such as a passivity, roughness, metallic. So that allows us to change these parameters. Now we can apply multiple instances of same graphics. If we drank this again here, you can see that it gets applied and we can move this around Now we can click out here. And then if we re select our object, we can go back to that materials off our ground off our object, and you can see we have our base material. And then we have two of the graphics that we applying here. Begin double click on A and the graphic, and we can rename this if we want to. Now we can going to select one of the graphic and then delete it. Now, if I apply a different graphic on top of this, you can see that you will overlap the previous one. So the later panel will allow us to work for these. We can place the ground face on top of one another. So, for example, let's say that I want to move this graphic above this one so I can just simply drag this below the previous graphic and you concerned that gets under my previous graphic. And now I can select this one. And I said that I want to move this. We can do all those sort of things so I'll go ahead and select these graphics and they delete them. Now if we drag one of thes patterns here So let's see and it stars one. You could see that it gets applied here. I moved this correctly and then I can orbit my view. I can drag and drop another one, and then maybe I want to sort of aligned this and rapid her on my bottle. I can do that something like Maybe here. Now I'll go ahead and delete this. If I select the previous month, we have a replacement which is said to detail Now, if we go and go ahead and changes to something like fill, it considers will get apply to our entire object and then we can move this around. We can also change things such as repeat, which will allow us to add this as a texture and individual cover our entire model. And then on top of this, we can also add our graphics. So this could be a logo, and then you can sort of scale this up and down to fix this. So that's how we work in materials. So these are some of the ways we can apply them, and then how we can access their properties and how we can access the material or graphic themselves now, in addition to that, we also have some additional tools. So God has select the square bottle and then delete this bottle has cut an ad and other optics felt was good and add maybe this object. So once when we have complex optics in our scene and we want to apply it material to parts of that model, we can use our magic born to. So if I select this model, they can see that it's just a single object. I can select different parts of this, but if I select the magical into and then click on different parts of this model, you'll notice that I'm able to select those parts. I can use the hard case shift here, and then I'll be able to like multiple parts of that object. And then I can go ahead and apply a material so something like, Maybe this damage glassed and you could see that it gets applied here, and then I can access the materials and with my damage glass material selected, I can go in and tweak the value to something like here, and you can tell that's applied to you. I can preview this. We can also change our environment, color toe, a darker turn and you contend that supplying. Now, if we right click here to access the settings we have our selection size, which allows us to select a larger area. So be contained that selection. I'll go ahead and right click again here and then sort of drank this down and then using these tools if we select different parts of, for example, is that I have this part selected and I would I would like to copy this material over to this area so that I have consistent Look, now for that, we can use our sampler tool not wait for click here. We can also right click to accident settings, and we have our sample type weaken, sample the material or we can just sample the color. So if we Selous, select the color and then we can just left click here and it will only sample the color off that area and it will not change our material. But if we right click again here and sample the material, then we can Reich left liquor and it will copy over the material with its settings so you can see we have consistent look here and then We also have option for our mode, whether we want to sample the comm material or we want to apply bad. So we can also do that. And then finally we have two more A tools here. So this one is flu zooming in and out our canvas weaken. Use this drop down menu or we can also use this a zoom tool that we can left, click and hold and then sort of drag out. And it zooms out our canvas, not within our canvas. And then we have the hand tool which allows us to pain are cannabis. So in this case will go ahead and fit on canvas back in here and let's apply in a material toe our entire objects. So if we go ahead and right clicking on the magic wand to and select a larger area, this will allow us to select our entire model, and then we can sample the color. And then if we preview the model, we can also apply in different materials, toe a single object and lists maximize er preview and against how beautiful this object looks. So that's how we can work with materials in dimension. Now, using the tools we've learned so far will create some demos on how we can use this now. It took some time to learn these tools, but once you get to this point, you'll be able to do anything with in dimension. It's very powerful application, and it's very easy to use. 10. Creating Product Shots: all right, So now we use the tools we've learned so far to create a scene. So it will be complete progress on how you can create your product charts or whatever you're aiming for said We'll begin by creating a new document with settings, and then it can define your document settings. In this case, I'll go with foot last year Resolution, which is gonna be 1920 x 10 80 and then I'm using pixels as my canvas unit. Resolution off 72 is just fine. And Centimeters has said for my scene units and I'll go ahead and uncheck this. I don't want to said these as my default and then we'll create this. And then it says that Do I want to save my current document in this case else, like don't save. Okay, so you're not have this new canvas set up. Ah, I'll begin by adding some objects. So I need this gift bag. We'll go ahead and and that and then we can use in the tools. And we've learned so far to organize our object and alcohol and rotate this object just a bit here and I'll move this. Now we can add our images. So we've seen environment briefly less cover that up free selector environment at the very top. Here we have our background weaken trend that on enough. If we have an image so we can click here and then we can select a color or we can select an image. And then we can drag and drop our image. We can do something such as adding to RCC library, editing that image and selecting a farm from her computer and the skills I'll go ahead and open up the exercise files. And then we have a lot of these images here so we can simply drag and drop one off the image. And then it will be added as a background. And what you'll notice here is that our object doesn't match to the background. Now for this we have this action called Match Image. We can click here and then we have some options here, such as the resize canvas to image aspect ratio. No, I don't want to do that. I want to keep my resolution intact and we want to create an environment light out of our background. Do we want to make the sunlight do we want to master camera perspective, and then we can click on OK, and now you'll notice that a dimension will mover objects and set up everything, and then we can start placing our object on different areas. So, for example, now I can place this year, so the same progress will go for any miss that we want to use now. If we filter out by images, you can see we have a lot of these images here so I can go and select this image again. We'll have to matter image so good and masters and against how that moves my object to the ground. So once that is set up, I can also manually teeth tweak the horizon. So if we still like the horizon to, it gives us that horizon, and you can see that it already set up that correctly for us by using the match image. But I can to tweak this if I need to manually seen this year's l got and select Magic in. We can also use creedy in, says our backgrounds, so you can do a lot of thes things. Let's go and set up our scene, so I'm using this greenish ingredient here, and I have this object added. I'm gonna go ahead and move this on the side and then I'll assume in here a little bit. And then I'll add some extra objects such as this coffee cup here. And that object is added on the side here so we can just move this closer to the bank and then we'll skillet down. Okay, so a place that's closer to the object and then I'll skillet up so from Iran, or we just need to tweak settings and see how we want this shot to set up. So from here on, we could jump into our materials and then I'll go ahead and still like this paper bag. I'll just select the bank itself, and then we can add a material. So just like here for the materials, and I'll track this and geometric material and then I'll change the rip each value here to something like Maybe here and then I'll change the college, do something like more darker time and then using these images sliders. Here, I'll distract this strips image. You can use very own graphics, or you can use some off the graphics that is already included in and Dimension. I'm gonna go out and scale this up just to be here, and I'll also drank this file logo and I'll place this in this sort of floor Connor. And then I'll just trust Quick render here. So we have this somewhat ready. Let's get a selector coffee mug here and then we'll add a material. So I'll go with something like this card boat supplying Tora card boat and then we'll go to the material. We can go and treat the color. You can change it to your liking. In this case, I'm going with something like you. And then our using our exercise files will go ahead and drag on. Drop this logo into Dimension here onto this coffee mug, and then I'll zoom in a little bit here to adjust the Loga. So I'll go ahead and sort of Mathis two of my liking. And then using this image filter will drag and drop this file logo. We'll just move this down just a bit here and then old dragon drum This one on top here and finally all drugged and dragon drop this strip image onto the market and then we just need to tweak it Just a week. You're ill. Skillet up? Yes, to be it. And then I'm gonna wrote it this just a bit. So I'm just tweeting this image just a bit years to my liking. Once we have something like this set up now, we can justice if we want to overlap certain things over each other. So we have this set up or going to select this, and then I'll duplicate this and then I'll move this on the side here and then using the rotate tool, I'm gonna go ahead and wrote it. This just a bit here, and then I'll just move this on the ground here and all. Gordon replaced this green logo with this purple one and finally will create another copy of this one. Let's create a copy and move this on the side here and then using the road to two Will just wrote it. This just a bit here and then a little place this weed the this blue one. I'm just setting up a quick seen. If we spend a little bit extra time, we can create some really beautiful shots. You can see that we have these steps Now we can zoom out a little bit here, and we can adjust this bank just a bit, you know? And then if we start to render a preview, you can see by just spending like, few minutes we were able to create in these product shots very easily within Dimension. We just used our logo and some of the built in graphics that we have included within dimension. 11. Lighting: lighting is very important for getting a great shot in dimension, so we'll take a look at some of the ways wreaking lighter, porcine in dimension. Let's begin by clicking on the file menu, and then we'll select even and then within our exercise files, we have to defend dimension files saved. We have the coffee file, and this is the one we created previously. And then we also have this product or Deon Fall. So let's typically here on this to open it up. Now, this will take a minute here to open up in dimension. Okay, so you can see that this final is not opened up. Let's go through some of the ways, Rick. In light of our scene, eso will begin with our environment. When we select your environment, we have this bag down toggle, which allows us to toggle between an image or are color. So we'll click here on the color and select a brighter color for our background will also start to render a preview, and this is our product shot. So let's say that I want to quickly set up a different lighting. It will filter out by lights here and then we have these images here included into a dimension. These are different studio lighting. We can just click on this and you can see that will alter the lighting off, are seen so we can go with any number of thes precession, and we can quickly change that. Now begins select one of the preset and take it as a starting point and then we can manually adjust your settings, said the first thing that we have is our environment light. We can talk of that on and off and then we have an image so we can click here to add an image from her computer and that will and or service lighting for our scene. So this is called photo based lighting. Then we have the intensity of that light. We also have the rotation, which allows us to change the rotation off that light, and we can also colorize the light if we want to change the color and then we have additional setting, such as some lights weaken. Toggle that on, and it will add a sunlight into our seen again begin a chain. The intensity. Here we can add CLOUDINESS, which will soften some of these shadows. Here we have the height of the sense that we can move that around. We can also change the rotation and you'll notice shadows moving around. And then we can also colorized this light and then below this. We have a ground plane. We can toggle that on and off. And if it's struggled on, we also have shadow opacity here, and we can also change a reflection of passage. E. So if we increase that just a bit here and also maximize arounder preview, you can see that we have these beautiful looking reflections on the ground here so we can increase this even further. So let's go with something like maybe here and then we have reflection, a roughness toe. How is smooth, how shiny or diffuse we want in these reflections to be So in this case, I'll go with all the way appear on the reflections so we can adjust these settings Now. Great thing about working and we dimension is that we can very easily said ever seen, so you'll notice that in this render I have just few coffee cups that are available in dimension. And then I added this splash so if we go to three D objects, we have this coffee cup and then toward bottom. We have this splash. So a vetted these objects. And then I added some movement tradition. And finally I added some materials and locus and you could see that I have great charm. Freddie and I can vendor this. Now we can save this file. So if we go to the file menu and then we can save this as a dimension file and then we can open it up any time and start working with it. So let's say that he working for a client and you send that image, this image to your client. And he says Now I don't like that this bank loan image. Now you canel through this very easily. So you're in. Let's say that if we want to change this bank loan image, let's go in and make her render up you a bit smaller. And then we can simply drag and drop this ingredient. And then if we maximize, you can see that by just using simple dragon drop technique. We were able to change the background in just like a second, and then we could do the same thing here if we want to. Different background. And let's say that if you want us to change something like, for example, this liquid color, we can go ahead and select that and that we can jump into the material and we can change the color something like more greenish. We can go with this lighter color. We can go with this, maybe bluish color, so we have a lot off options to pick from. So let's say that I want to go with this greenish color. I could maximize this. You can see that possibilities are endless. You can very easily create some amazing chance in this application. Were just using some basic optics and you can see how easily were able to tweak things so we can add reflections. We can remove them, we can tweak the materials and everything happens within seconds. And finally we can surrender our image. So that's it for this tutorial. In the next 1,000,000,000 will go ahead and render this image and we'll look at some of the rendered settings and then finally will move this into photo shop and do some final tricking 12. Rendering: all rights in this video will go ahead and render an image or to have dimension civil begin by clicking on the file menu and then we'll select open and we'll open product. Rdn fell into dimension. Now we've seen this file already, so we'll go ahead and rented this out. And there are a few minor changes that we would make before rendering this image. So was this fine? Is open appeal notice we have the starker background will replace with this ingredient here , and we'll also go ahead and select our environment. And then if we go towards the bottom, we have a reflection. So we're gonna go ahead and turn that on, and then we can preview the changes that we just made you. So we have some of those reflections down here, and this is something that will be exporting out off dimension. We'll close this out and then also to the render tab. Now here on this side, we have blank area. Now, this will show up when we start rendering So here on the right, we have settings s so we can render this locally or we can arrange this on adobe Cloud eso These are two different options for us. We can select our file name. So in this case, by default its product and then we have the quality of their renders so we can go with a low quality which will be ready, rendered faster. And then we have medium and high in this. Yes, I'll leave this at low, and then we can read this in a PSD file. We can also render this in a PNG file, and then we can select the director where this is going to be saved so you can simply click here and then you'll be able to select the direction where you want to save this. And then we can just simply click on a render and it will start ranging. And we can get the preview on this side here on the left, off our interface. And then we can also see the status off our render down here. So we have a product rendering and the remaining time is estimated here, so it will take a second, and then it will sort of start cleaning and cleaning. And once it's finished, will get much cleaner image. So all the noise will be removed once we have a render finished so you can see after spending some time, I have their meaning. Time here. So we're about 50% then on this render and there's about one minute left for the strangers to complete. Okay, so you can see that surrender is now completed. And we get this done. Look at the top that sees your render has finished and saved. And we have our render here and we click on the three dance here and we can edit this in photo shop where we can show this in the folder where this was saved. So that's how we render our images out off dimension in the next video, we'll do some post processing are on this image in before the shop. 13. Post Processing: Okay, so I have that image opened up in photo shop. It was a PSD file that were rendered in the previous video from Dimension. So when we open that up in for the show, we have a couple of flares here, so oldest resized this layers panel. So we have additional years now these air for editing our objects, and so this will make it a lot easier for us to ended thes options. Now, if we toggle these on and we have our material selection a mosque, we have our object selection mosque. We also have a depth information, and in addition to that, we also have a rendered image. We have a background image, and we have our background color. Now, if you want to replace this bank round, we can just tunggal this off, and then we can go ahead and create and new earlier and then using our Grady into we can just simply create an ingredient background. We can also replace this with an image file. Now, I have a three presets here for the radiant. I'll go ahead and and that up, and you can see how that changes the bag on Quite East me. Let's say that I want to select this object and apply certain effects toe only This object now if we use this additional layers, is quite simple. We have to just tunggal these on and then enable take selection mosque and I'm gonna go ahead and select it. And then using the quick selection tool, I can just left click here twice and you can see I'm able to select this. Now I can turn off visibility for the additional layers, and then I can go ahead and select my rendered image and we can click on the effects but in here and we can add things such as, for example, let's say that I had these cars curves adjustment. And what a good and resize this panel just a bit here and so that I want to add some extra contrast here to this object so you can see that even after rendering the image, I can still make changes, and I'm able to very easily select different objects. I can remove the background. I can turn off background all together, and you can see I have that background color set up here. I can talk about off, and now I have a transparent image so I can place anything behind my objects and I can turn this on. I can even create a new background, and then maybe I can use the paint bucket tool to feeling a different color. So let's say that I want to use may be vital color. I can just click here and you can see that I'm able to replace that. I can turn on the original image. Here I have the rendered image. I can make selection on different objects. I can hide them. So, for example, if I go ahead and select my object using this leader and then quick selection tool thanking God and select it and then using the move tool, I can make any adjustment to this actually have this, like my rendered image. And then I can make adjustments to these seconds. I'm able to move this. I'll have to do a little bit off fixing down here if I move my object around on this image because I have those reflections down here, so I'll have to adjust. My name is just a bit here, so you can see that I have a lot of flexibility. Even after rendering my image, I can do a lot of color adjustments and all those kind of things. So, for example, let's say that I want to add a new adjustment. I can get in, select something like this. Top players so that adjustment layer affects everything below it. And then I'll de select everything. And then I'll go ahead and add something like this greedy int and I can pick one off the presets. So let's school with, I think, this one here and then I select okay, and then I'll select okay, again, I'll move this above all the other greats. And then I concert my blending more to it. Something like this one here, maybe, and that Aiken turned on the opacity so I can do a lot off post processing on this image, and you can see that I don't have to go back to Dimension and really under my entire image if I need to make changes here in photo shop. So that's how we render our images out of dimension, and we can bring them in photo shop and at some final touches, and then it will be ready