Ableton Live 10 - Create, Record and Edit Your Own Music | Tomas George | Skillshare

Ableton Live 10 - Create, Record and Edit Your Own Music

Tomas George, Music + Audio Production Instructor

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108 Lessons (10h 24m)
    • 1. Welcome

      1:23
    • 2. Introduction

      1:27
    • 3. Main Overview

      7:57
    • 4. Part 1 - Getting Started

      6:48
    • 5. Part 2 Creating the Music

      6:45
    • 6. Part 3 - Start Writing in MIDI

      5:11
    • 7. Part 4 - Adding Drums with the Drum Rack

      8:45
    • 8. Part 5 - Adding Final Ideas

      6:42
    • 9. Part 6 - New Instruments + Parts Overview

      3:28
    • 10. Part 7 - Final Set Organization Tips

      3:15
    • 11. Part 8 - Introduction to Session View Arrangement

      9:51
    • 12. Part 9 - More Session View Arrangement Tips

      4:07
    • 13. Part 10 - Recording into the Arrangement View

      5:32
    • 14. Editions Comparison for Ableton Live 10

      2:50
    • 15. Editing in the Arrangement View

      6:08
    • 16. MIDI Editor Recap

      5:32
    • 17. Recording Audio

      4:25
    • 18. Warping Audio

      6:38
    • 19. Main Preferences

      6:12
    • 20. Downloading Packs

      4:25
    • 21. Control Bar

      1:44
    • 22. Browser

      9:29
    • 23. Song 1 Analysis - Chord Progressions

      6:52
    • 24. Song 1 Analysis - Melodies

      5:04
    • 25. Song 2 Analysis - Drum Beats

      4:53
    • 26. Song 3 Analysis - Unusual Chords

      4:43
    • 27. Wavetable Part 1

      9:23
    • 28. Wavetable Part 2

      8:50
    • 29. Capture

      4:18
    • 30. Echo

      17:41
    • 31. Drum Bus

      7:08
    • 32. Pedal

      3:26
    • 33. Split Stereo Pan Mode

      1:56
    • 34. Multi-clip Editing

      3:31
    • 35. Tension Instrument - Part 1

      7:48
    • 36. Tension Instrument - Part 2

      8:54
    • 37. Tension Instrument - Part 3

      5:07
    • 38. Tension Instrument - Part 4

      9:54
    • 39. Drum Rack Overview

      7:05
    • 40. Drum Rack - Organisation

      4:52
    • 41. Drum Rack - Tabs

      1:43
    • 42. Drum Rack - Sends and Returns

      2:46
    • 43. Drum Rack - Creating a Beat

      2:36
    • 44. Drum Rack - Sample Layering

      5:13
    • 45. Drum Rack - Macros

      5:18
    • 46. Drum Rack - Choke

      2:57
    • 47. Drum Rack - Quantization

      3:06
    • 48. Instrument Rack

      8:09
    • 49. MIDI Effects Rack

      5:46
    • 50. Simpler - Sampler Overview

      3:37
    • 51. Simpler - Classic Mode

      12:20
    • 52. Simpler - 1 Shot

      4:02
    • 53. Simpler - Slice

      4:04
    • 54. Simpler - Right Click

      2:09
    • 55. Simpler - Controls

      7:50
    • 56. Sampler - Part 1

      10:51
    • 57. Sampler - Part 2

      9:56
    • 58. Sampler - Part 3

      8:00
    • 59. Sampler - Part 4

      6:11
    • 60. Sampler - Part 5

      2:57
    • 61. Sampler - Part 6

      7:03
    • 62. Operator Synth

      9:19
    • 63. Electric

      9:36
    • 64. External Instrument

      9:51
    • 65. Impulse

      10:12
    • 66. Impulse Multi-Output

      6:26
    • 67. EQ 8

      10:26
    • 68. Compressor

      8:20
    • 69. Sidechain Compression

      3:55
    • 70. Glue Compressor

      6:06
    • 71. Limiter

      6:01
    • 72. Simple Delay

      5:58
    • 73. Ping Pong Delay

      4:23
    • 74. Auto Filter

      4:47
    • 75. Auto Pan

      3:13
    • 76. EQ 3

      1:59
    • 77. Filter Delay

      5:55
    • 78. Grain Delay

      8:07
    • 79. Reverb

      13:50
    • 80. Chorus

      6:32
    • 81. Flanger

      4:49
    • 82. Phaser

      3:31
    • 83. Corpus

      6:39
    • 84. Erosion

      2:42
    • 85. Amp

      3:27
    • 86. Cabinet

      4:01
    • 87. Overdrive

      3:14
    • 88. Saturator

      5:31
    • 89. Resonator

      7:16
    • 90. Vocoder - Part 1

      12:15
    • 91. Vocoder - Part 2

      2:11
    • 92. Dynamic Tube

      2:31
    • 93. Redux

      2:47
    • 94. Frequency Shifter

      3:34
    • 95. External Audio Effect

      6:39
    • 96. Utility

      3:15
    • 97. Arpeggiator

      10:53
    • 98. Chord

      1:40
    • 99. Scale

      2:03
    • 100. Chord, Scale and Arpeggiator

      3:31
    • 101. Length

      5:11
    • 102. Pitch

      3:43
    • 103. Velocity

      8:32
    • 104. Quantize MIDI

      4:44
    • 105. Quantize with Grooves

      6:31
    • 106. MIDI Mapping

      4:10
    • 107. Max Introduction

      3:29
    • 108. Export Settings

      3:34
35 students are watching this class

About This Class

Start Producing Your Own Music in Ableton Live 10

This course is all about Ableton Live 10, which is a software for music sequencing and is a digital audio workstation for OS X and Windows.

Ableton Live is used across professional studios, bedroom studios and also as a performance tool for live performance. Learning how to use your DAW correctly will dramatically improve the quality of your music and the speed you create it.

NOTE: This course is for Ableton Live Suite 10 and above. Some of the features I discuss in this course will only be available for Ableton Live Suite 10 and above.

If you are looking for a course that will show you how you can Create, Record and Edit Your Own Music in Ableton Live 10 then this is the course for you!

What is this Ableton Live 10 Course all about?

In this course you will gain a deep understanding of Ableton Live 10 and how to learn the tools and processes to create, record and edit your own music.. You'll learn the beauty and the power of this software that's used by professional producers today. 

This course will cover such topics as : 

• Understanding the Basics of Ableton Live 10

• Recording and Editing MIDI

• Recording and Editing Audio

• Creating your own Beats

• Quantising

• Warping

• Sampling 

• Drums Racks and Instrument Racks

• Synths, Simpler and Sampler

• Sidechaining

• MIDI Effects such as the Arpeggiator 

• Audio Effects such Compression and EQ,  

 • and Much More.

What you'll learn in this course will make you a better music producer, music editor and electronic composer. This course will also improve your songwriting abilities in Ableton Live 10 and all other Digital Audio Workstations!

Cheers,

Tomas.

Transcripts

1. Welcome: Hello and welcome to the Complete Able Turn Live 10 course of me, Thomas George. I'm the creator off the complete able to live nine course. Also music very for electronic producers. Course. So in this able to live 10 course, I show you onscreen step by step or the main functions and features so you can create, edit and record your own music. In ableto Lifetime got tons of things to show you were going to start off looking at navigating yourself around Ables and Live 10 were then look at recording on editing Midi on audio. So things like warping audio but then have a look at setting up so things like the main preferences control bar on the browser. Then we're going to look at the instruments so things like the wave table synth tension instrument, the drum rack, the investment rack simple a sample operator, synth electric and more. Then we'll have a look at the audio effects, so things like e que compression limiter delay. Then we look at midi effects, so things like the arpeggio later chord and scale. Then we've got even more features to look at things like quanta izing, midi mapping on export settings. So if you want to learn able to live 10 with me on screen in a step by step, easy to follow format and make sure you enrolled in this course. 2. Introduction: Hi, It's Thomas George. And thank you for joining me in this complete able turn live 10 calls. So what I did is I actually filmed this lecture as one of the latest lectures. So I'm going to give you an overview on Scream of Me. Now what you're actually going to learn in this course begin to start off with navigating yourself around able to life, So learning what the main functions and features actually do. We're then going to look our editing and recording midi and audio. So this includes warping audio. After this, we're going to look at setting up. So things like the preferences, the control bar, the session view on the arrangement view. Then we're going to look at some of the new features for life 10 which include the wave table synth capture echo on the drum bus. Then we're going to have a look at the racks. So this includes the drum racks, the instrument rack on also the midi effects rack. Then we've got a whole section all about the simpler and sampler. After this, we're going to have a look at the audio effects. So things like Kiki compression limiter and chorus. Then we look at the MIDI effects of these includes the arpeggio data scale on pitch. And then we've got even more features, which include quanta izing, many mapping on export settings. So thank you again for joining me in this complete able to live 10 costs. I've got loads of stuff to show you. So let's skip forward and go to the first lecture. 3. Main Overview: Hi. Welcome to this lecture where we're going to have a look at a quick overview off able to live 10 you have never used able to like before. This can look quite daunting. You might be thinking, What is going on? Where's my timeline? Why does this not look like logic? Pro war pro tools What All these little mixing channel things but explain what they are used previous versions of able to live, like able to live nine or maybe even able to live. Eight. It's very similar. The layouts, I'm sure used to it. But what this is here, This is called the session view. So this is really great for actually making little clips and adding clips and playing little beats and clips. Then if you hit the tablet and you will go to something called the arrangement view. So this is more kind of a traditional layouts linear, so have time based time at the bottom. Then if we hit these buttons here, which actually make up the ableto logo if you notice so we have the the arrangement view and the session view can switch back, or we can hit the top button mine actually looks a little bit different to yours of actually zoomed in quite a lot just for these tutorials, really, so you can see what's going on. We can also close sections with these arrows on the side. If you do want to change the size, you can go to the live shows up preferences, and then go look feel and you can change the zoom display. I'm just doomed to end, so it's easier for people to see what's actually going on. Okay, let's go back to the session view hits up. So this is the session view. This is the arrangement view. If you've used digital audio workstations before, you're probably used to this layout. Off the arrangement view, however, the session view, like I said, it can look a little strange can not like you on the mixing desk to start with, but it's not like that. So each one of these has loads of little clips you can actually make, and then we can trigger the clips individually, or we can play a row of clips. So this is really useful for live performance so you can trigger stuff. And it's also useful for creating the song. You can add lows of little clips, play them and then what we can do is record it to the arrangement, which would look at in a future lecture. So what we can do is actually create our own parts were called them in. Or we could just use some of these clips and samples that ableto life actually has. So let's just use a few of these samples. I'm just going to type in drums, so these will give us some audio samples. Give us lows a different drums than what we can do is just drive them in. Drag this in here. Then let's tope in base and you might notice you just get one hits like this. These could be sampled. So say we want this base Parts Way will have to correct new audio track. We want this separate, so let's go create new audio track and then another audio track will appear next to it. Let's just drag the base here. Then we can go. Commander renamed their space, and now you can play these little clips. So that's the slip. This'll notice is actually in time. It's pretty cool. We can add the base was the base by hitting this crab button. Let's get rid of this from Pop, then at the base. Get rid of this trump up at this one thing about this one, that's kind of really, really, really, really basic. White views enabled him just drag clips in and play them kind of what you do, but you can also make the clips. You have a MIDI keyboard. You can also play in midi information and our instruments. So if you have a media cable plugged in, let's just choose this one here on a log, play some notes. I made a keyboard and I can play along with, say, this drum parts. I can't even recall these clips them. But you do have to make sure your midi keyboards set up, and you do have to have this little red light to record are met. And if we just hide this, you have more settings here as well. So we have the midi from So this is where you can choose your midi keyboard. The monitor so you can hear it back on nuts and monitor in monitor multi monitor off obviously went here. You can still see the MIDI information with these little yellow dots have audio to below this. So this is where the audio goes. Move your choose master, so it will go to the master channels. So when we play this audio, we'll get routed to this master track then below this, we have sends. So this is where we can actually send part of this to another channel so we can send it to a weaken. Send it to be so a Here's reverb so we can send it to a reverb unit. If we click weaken, bring up reverb on B is delay. So the more you pump it free the more you send it, the more it gets sent to this reverb. So I'm just gonna play this drum kit. The notice sounds a bit weird because it's got river on B. No signs of it. Strange because it's got the light on the left. Here we have these menus. Who can choose. Our favorites can choose sirens. We could choose drums, instruments or the effects. Many effects Max for life plug ins clips and samples were will be looking at these in a lot more detail. Future lectures feel free to skip forward to any lectures. So if you have used able to live nine before, you might want to skip through a few of these, begin the ones. But for your brand new to able to live, I definitely recommend watching these. Then we have this little thing here. Drop audio effects here so we can drop audio effects here. As it says, Andi, if we click down here the notice we can change to this view. So this view is the sample editor view on this view is where we can have the effects that we can have things like the midi effects on many channels on then audio effects on audio channels, the media channels. We can have audio effects, but on the audio effects, we cannot have any MIDI effects. Just what effects? Because the information is already there. It's already been processed. It's already audio, so we can't actually add on the MIDI effect With all these things here have stuff like tempo, Metrodome, bars, play recording. It's just a really simple overview. You can hide some certain things here, bring them back. I just want to make this lecture just for people who are brand new to able to live, so it's not scary as it initially looks. So this session view here, This is really where we putting clips on we play clips and then this part here is where weaken, change it into more of an arrangement changing tomb or of a structured song, copy and place clips into this arrangement view we're gonna look at recording in and also building a song in the arrangement view, and they're just it's kind of faded out. Have this little button here, which will bring it back so you can just play this drum part if we choose to in the arrangement view. I know some people like to work in the arrangement view. Some people like to work in the session view. I think it's a good idea learning how to use them by quick overview. Hope you realize able to live isn't a scary first thing, because when you first open that I remember the first time I opened up a person alive, I I was very confused for the first couple of weeks really on that for a while, you get used to it. You just have to realize the session view is a place where collect clips. You bring ideas forward on the arrangement views of placed normally where you will arrange it into more for sung. So the session view was originally created for life performance, really, so people could play these clips live and create more of a groove. People do actually was able to live now, just full actually recording and creating music. So thank you for it's just lecture just about getting started in ableto live 10. I hope you're starting to get the grips of how actually works and see each of these little clips that you can actually record to the arrangement view. So thank you for watching. I'll see you in the next lecture. 4. Part 1 - Getting Started: Hello. Welcome to this lecture. I'm going to show you how you can start creating a track in the session view. So I've just opened up a blank session with too many tracks here and two audio tracks in the session view as well. If you hit the top button, this will go to the arrangement view. However, in this lecture and the next few lectures were just going to be working in the session view so you could go back to the session viewed by hitting Tab or going over to these icons here . So I've already done an overview of able to live. However, I'm just going to quickly remind you off the interface in the session view. So here we have our tracks. Where are clips restored? We also have some mix of controls down here. If I just make some space in my session by hitting this arrow button in the bottom rights you can see here we have some more truck controls, such as our inputs on outputs. Over here on the left, we have our browser. Where are sirens? Instruments and samples are stored. So in the song I'm going to create, I'm just going to be using MIDI so to make some more space in this session, I'm just going to click on these audio tracks here on news backspace to delete these just to make a bit more space in the session. One thing to know. I've already set up my midi keyboard and it's plugged in. So if I press some notes on my media keyboard, you can see in the top right by this yellow flash that we get some information from my MIDI keyboard. It's also shown in all channels section here under Midi from, but as you notice we're not hearing anything. Midi is just no information on. We need a software instrument to convert this into audio. So to do so, click on investments in the browser and I'm going to slept analog instrument. So we have these drop down arrows here next to each instrument which will show the different types of presets I'm going to go down to pad here, ongoing slept blissful Pat, you'll notice here as well I have this headphone icon enabled, and when we click on one of these presets, it would give us a preview of what this sounds like I'm just going to click on this one thing to know. I have previously downloaded a lot of able to impact with many different presets. If you don't have as many presets is me and you want to get more presets, I do recommend heading over to my downloading packs lecture to find out how to download these packs from their able to websites. Just for this example you don't need to use the exact same presets is may I just want to show you how can quickly put the song together in this session view. However, as I like the sound off this preset, blissful pad, I'm going to drag and drop it over to the first MIDI track. As you can see here, this instrument has the period. We're not going to be using sound design. Now, I'm just going to start with presets just so you know how to get started creating this song in able to life as you'll notice when I drag and drop this instrument over to the media track, these dots here have actually changed these two lines. So when I play some notes on my midi keyboard now, it will not show the media information is actually going to show audio. Compare this to if I select the MIDI track number two clicking on this muddy track here and then clicking on the arm record button. And now I'm playing some notes on my MIDI keyboard. It will flash, but we can't hear anything because we need an instrument. You can just see the MIDI data being displayed on this meter. Okay? And I'm just going to click on this arrow down here in the bottom, right? You notice. Here we have the midi from on the monitor section. And just to explain how this works, I'm going to drag and drop another investment onto the second media channel. Let's just close analog presets here. This time I'm going to go onto collision. I'm going to choose another presets. I'm going to hit this arrow here to expand the presets on going to go down to simple keys this time. And I'm just going to audition a couple of these presets here. Okay? I like the sound of the 1st 1 so I'm just going to drag and drop this over to the second midi track. And now if I play some notes on my MIDI keyboard. Okay, I'm just going to make some more space. We can use the arrow button down here, or we can simply just drag this area down as you'll notice the truck that is armed is the track that you can hear Surfer click on Media Track one on placing notes on my midi cabled . The notice was still hearing track number two. You can also see this by the meter down here. So to monitor the first track, you will need to vomit down here. Now I'm going to play some notes on my keyboard. So as you can hear and see their this track, it's now active. So we have three different monitor. Moz, If I select off and play my midi keyboard now, you can see the MIDI information coming in here. We can't actually hear anything next. We have auto, which I just showed you. So basically also is going to monitor whatever track is armed. The last month interruption we have is in. So this is going to monitor any of the tracks regardless to weather is armed or not. So if I changed track to to monitor mode in even though this is no armed will be able to hear this back when I play some notes. My media keyboard, in fact, will be able to hear both of these instruments back at the same time because Track one is still armed and is in monitor auto mode, who also noticed this track activator icon down here has turned blue. But for simplicity. I'm going to change these back to auto generally, though, when recording and writing music will use auto. Okay, so now we're ready to stop playing some notes and I midi keyboard writing in some midi information. We're going to be looking at this in the next lecture. We start writing in our different parts. Thanks for watching, and I'll see you in the next one. 5. Part 2 Creating the Music: Hi there. And welcome to this lecture where we're going to continue building a sunk. So in this lecture match, you're going to show you how you can start recording in Midi. However, to make the recording a little easier, I'm going to go over some of the different things up here. So first of all, I'd like to set the Metrodome. So the Metrodome is this button here to enable it. Just click it and it will turn yellow. So if I hit space bar to play the session, you can hear the metro name. So this match name or click track is great for keeping in time when recording. So something else I'd like to do is add accountant. So I like to get a feel for the rhythm before I start playing. So if we hit this arrow button here next to the metro name, this allows us to actually create accountant. So for this song, I want accounting are four clicks, which is one bar. Okay, let's just play the metro back on small with space bar. And for the idea that I've got in my head, this tempo is a little bit too quick. So I'm just going to click on the tempo here and typing a new tempo off 110 beats per minutes and then hit Enter. And now when I press the space bar, the tempo is a little slower, more appropriate, for I want for the song in my head. So I'm going to record in somebody information with my medic keyboard. So to record, all we need to do is click on the arm recording button on our track down here and it'll be read when it's enabled. You also notice that is squares of turn two circles on each of these slots, which means they're ready to record. So, for example, if I arm record track, too, and notice the's have turned to circles on track. One has turned two squares, however, just going to go back to track one that I'm going to press circle on this top clip here, and it will record in the information that I play on my keyboard. It's also going to give me one bar counted one thing to know I already have my MIDI keyboard plugged in and set up on my computer. However, if you don't have a medic Ubell. Don't worry, as you can use able turns computer MIDI cable typing. So to enable this, make sure this middle cable button is highlighted. So this highlighted. We can play keys on our typing keyboard, which will correspond to musical keys. For example, A will be see, that's what a day on so on and so forth. Okay, so now I'm going to hit record on this clip by pressing the small circle button, and then I'm going to play the notes in with my MIDI keyboard on before record. I'm just going to open up the detail view so you can see the MIDI notes being entered as I play them. So let's hit the circle on record in the park. Okay, so you can see there that are notes appeared in the media Know Editor. You can also double click on the clip here to open up the midi Adisa. So you can see here this clip has appeared and this the same color as the track on to play this back. I compress play on the clip. Okay, great. She could hear everything I played, however, at the end of the loop, continued to play I wanted the loop to be eight bars long. This is, in fact, nine bars long. So to change this to the side length, we can just go down to these arrows here on. Just move these over to a bus. Now for. Play this back and make sure Lupus selected here. This will loop around after eight bars broke free press play. Now, if this will continue to look around until we pause the clip, Okay, Great. As you could see that it's now looping the A bus. So when this loop is active, this clip will continue to play until we actually press stop. And here I just press space bar to stop. Okay, Let's just have a quick look at the midi notes to make this a bit easier to see. I'm just going to expand the media know, editor, but clicking and dragging up here, so to zoom in or out, just hover the mouse up towards the top near the time my ruler and click and drag to zoom in the act. And as you can see, the zooms in on horizontally, you can also zoom in vertically by hovering the mouse over here next to the musical keyboard on this magnifying glass will appear and you can click and drag to zoom in a row as well. Vertically. Okay, great. I'm just going to click and drag this MIDI editor down so can see the session view again actually play these notes in an octave lower than that actually would have liked. So I'm just going to quickly move these up one active. So I'm actually going to select all of these notes by clicking and dragging over them with this point at all. Alternatively, I could just press command a to select all. And here I can click and drag these notes around. But an easier way to shift from a productive is to press shift on the up arrow. And now, if we listen back, it's knocked of up. Okay, great. So that's how you can start recording enmity in a Bolton live 10 on in the next lecture, going to show you how you can draw in Midi using the midi No editor. So thanks for watching. And I'll see you in the next one 6. Part 3 - Start Writing in MIDI: Hi there. And welcome to this lecture. We're going to continue adding to this track, but this time we're going to type in some notes in the midi. No editor. I'm also going to show you how you can play. It stops scenes in the session view and some more midi editing features. It's one the second track that we've created before. I want to add in a clip right here. So I'm just going to double click on this and this will open up the media editor. Okay, I'm just going to drag up the MIDI editor so you can see more of this. And you also noticed this is a one. Barley, actually want this new clip to be four bars long, So I'm just going to go over to these arrows on the right and just click and drag to make this four bars long. So I'm going to make sure there's finishes on the start bar five. So now we have a four bar loop is going to zoom out clicking and dragging up here so you can see the whole loop. I'm also going to zoom in vertically, clicking and dragging over here next to the notes. You also noticed this headphone icon is enabled. So when we draw in or edit notes in this MIDI editor, you'll be able to hear them back. Other note. Just double click you can see in here that's added a note. You can also drag the nopal down to change the pitch by simply clicking and dragging on the notes. You can also change his position by dragging it left or right. Okay, so what I'd like to do is actually change the length of this note. So I want this first note to be free bars long. So I'm just going to wait for this icon to appear and then drag this free bars long. Another way to draw in the notice to press be on your keyboard and this will bring up the pencil icon. You can go back to the Pointer icon by pressing B again. You can also go to the drawer mode in the top, right by pressing this pencil icon, which also switches between the point of mode on the draw mode. Okay, I just have a few more notes I'd like to draw in. Okay. Actually want this one? No, to be the entire Lupul lamps. I'm going to click drag this over four bus. And now I'm just going to draw in a few more notes. Okay? With this note here, I actually wants that to start a bar four driven in a little early. We can also click and drag from the left to change the start point of the note. Okay, I'm just going to turn off the point stool by press and be And I'm just going to play this clip back by press in the clip Launch button up here, Uh, and you'll notice this clip loops round around because we have loop selected over here. Okay, So because both east clips are in the same row, which is called a scene and able to life, we can play these both back at the same time. To do this, click on the play button on the scene on the right hand side. That's this button over here. And this will play both of these back at the same time. So as you could hear and see, they're both of the clips actually looped around. So you may have noticed there a clip. One was actually eight bars and length and clipped to was four bars in them. We know this as well by the 32 on the 16 down here. So this is how many beats every needs clip. It's important to note that when you press play in this scene, all of the clips will continue toe loop until you press stop. You can stop each individual clip with the stop button down here underneath the clip. Or you can stop all of the clips with this button down here on the right, which will stop all of the clips plank. Okay, So I'm going to end this lecture here the next lecture. We're going to continue adding to this track. Thanks for watching, and I'll see you in the next one. 7. Part 4 - Adding Drums with the Drum Rack: Hi there. And welcome to this lecture where we're going to add a drum part to this song. So, previously we created these two parts here on Let's just play them both together by activating the scene over here on the right. It may have noticed that the Metrodome was turned off and you can turn the metro name on a rough, like looking this button over here. Okay, Now we're actually going to add a shake apart. So to do so, we're going to use an instrument called the drum back. So I'm going to select instrument on the side, then go over to drum rack. But instead of using a preset, I'm just going to use the blank default drum rack on by default. This be empty. So I'm just going to drive it drum rack over the West says drop files on devices here. So the drum rackets sampler on din the sample that you can drag and drop different samples onto these different virtual pads and there's actually link up to your midi keyboards. So I'm going to press some keys on my MIDI keyboard now, and you can see them link up there to the different pads on the drum rack. So if you're Midi keyboard is set up correctly on the pads aren't lighting up. It could be playing in the wrong octave. So, Eva, change active on your media cabled or click on these grades here on the side to select a different active. Okay, so now we're actually going to drag a sample from able to life into one of these pats able to incomes of a number of different samples. If you don't have the exact same samples May don't worry. Just use one that's similar. I have downloaded many different packs, but just choose one that's similar. If you want to follow along, I'm going to go down to what sets samples here. And I'm going to type in shake dash free on the one I like the sound off. Is this one here? Shake dash shaker free. Just going to sample it here. Make sure the headphone icon is selected so you can listen to this back when you preview. Now we need to do is drag and drop this over to any drum pub that you desire. I'm going to choose this one here f sharp, but you can choose any one of these parts. And now, when I pressed f sharp on my keyboard, you can hear the shaker back. However, for this part, So it's perfectly in time. I'm actually going to type it in fire. The MIDI editor. So to do so going to head over to a blank slate here on the drum rack on double click on this. Okay. Now in the MIDI editor, I'm going to press be said the pencil tool appears on with this. We can actually drag across everywhere that with, like, a notes. So I'm just going to click and drag and notice. It's on every night here. We can just leave this as a one bar loop, as I just want the same thing going on over and over again. I'm going to leave this as a one bar loop. Okay, let's now launch a scene on here. The shaker of the over two parts. Okay, great. So that sounds fine to me, But one thing I might want to do is just adjust the volume off this track because the shaker sounds a little bit too loud, so we can just go over to the track for him. Slider here on Just turned down this shaker. Now that's here. It back. It should be a bit more suitable now in the mix. Okay, great. So now I'm going to actually create some more drum parts and add to the drum rack. This time, we're going to add a kick drum and the snare. At the moment, we can see this Midi Adisa here. However, we can go back to the drum rack by clicking on this device view selector down here in the bottom. Right. So now let's actually find a kick drum sample. Okay? So under samples again in this browser search, I'm going to typing kick. And remember, we can click on these tow audition them. You can use arrows to scroll through them. Okay, so I've scrolled through a few of these different kicks. This here is the one that I like, So I'm going to click and drag this over to the drum rack. This time I'm going to choose C one. You could also hit the small play button down here to audition this. Of course, we can solo or mu each individual sample in the drum right down here as Well, I do go over the drum rack and a lot more detail later on. So if you do want to learn how to use a drum rack in a lot more details on this than I do recommend checking out these drum at lectures where cover the drum rack and lows. More detail. But for now, just going to keep it simple. Okay? And while I'm here as well, I'm going to choose a snare sample that I like and after this against type in samedi information to trick of these samples. Okay, so in the browser, I'm just going to type in snare and then audition a few of these. Okay, So just grow for a few of these like this now, So I'm just going to click and drag this over to never available pattern on the dramatic. Like a sad to think that the play button to audition them here. But now we're going to go back over to the MIDI editor on type in some MIDI information, which will allow us to trigger the snare and also the kick. One thing to know if you want to change your samples at any time, you can just drag and drop new samples over your previous ones and that will replace. So I just show you now this sample below just going to drag on top of the previous sample and you can see there and here has changed. However, I prefer the previous one. So I'm just going to hit commands up to do this. Okay, so let's go back over to the MIDI editor for the drums. We can do so by clicking the clip view selector here and you'll notice in the MIDI editor here we have two new parts, which is a snare on the kick, and I'm just going to type in there. A very simple drumbeat begins. Have the kick on every beat on the snap on B two on before. Okay, let's now play the scene back, but going up to the arrow and that's not right. One thing to know is we don't have the best balance between the different drums here. So you notice on the drum back here? We actually have this small arrow on when we press this, it was separate different drum parts on two different tracks. So let's click best now, and here we can adjust the volume these different parts. The names are a little confusing at the moment. I'm going to click on these separate ones now and hit command Artery name. Now we have kick on the next one and click and rename this commander again. Or control R V on Windows. That's one snap on the 3rd 1 going to click on this had dropped here and hit commander unpacked Shaker. You also notice in the media at this down here, it's rename them here as well. Now I'm going to play this beat back again and just change the volume of thes drums slightly. Okay, so what I did there is actually turn up the overall volume off the drum rack. And then I turned down the shaker down this now because I wanted to kick to be a lot louder . So instead of increasing the kick here, I thought I just increase overall, William, and then I just from there. So sometimes it makes more sense to term parts down when getting a balance. Okay, so in this lecture with built a drum part in the session view, the next lecture, we're going to continue building this track 8. Part 5 - Adding Final Ideas: Hi there. And welcome to this lecture. We're going to quickly add a bass part, lead part and briefly have a look at velocity. So previously, the other two inch mints on the drum part. But now, just so we have a solid basis to the song, I'm going to add the bass part on the melody. Okay, let's now add the base parts. I'm going to use operator on them. Also going to use one of these presets. I'm going to hit this arrow button here, Going to go down to base on the one I want to use. Is this one here? Dirty sub Just going to click to audition this on? Just drive this over here. To what Says drop files and devices here. If you don't have this exact preset, don't worry. Just use any of a base preset for now. The whole point of this lecture in the previous few lectures, it's just teach you how to use the session beauty. You don't necessarily have to follow along exactly. Okay, so for this, we're going to type in the Midi notes again. Some going to go over to an empty clip here and just double click to open up the MIDI editor. So I'm just going to make this window is slightly larger on just a Zuma's. Well, so I'm just going to hit bay on, then type in the notes that I want to play on by default, The clip will be won by along. Just remember to move these arrows here If you want it longer for Mwamba for this clip, we're going to have it four bars long. Okay, I'm going to build this base part now. Oh Oh, and oh, Oh, and Okay, so I've just added in this base part here. If you have been following along, please feel free to pause right now. Copy these notes or alternatively, you can create your own base parts. Okay, so let's go up to this arrow up here on play the scene back way. One thing to know, as I've got a few more parts, the overall volume is a fair bit louder. So I'm just going to close this Midi editor window now and then adjust the volume off all of my tracks Just so the overall volume isn't too loud. Doesn't clip who also noticed Over here we have the peak level meter. You don't want this above zero db at the moment is over free. Db So everything is starting to clip. So we do need to turn everything down. Okay, So an easy way to turn multiple tracks down is to go on the track total bar and click on the first track and then go over to the last track that you like to adjust the volume for, Hold down, shift and click on the last one, and this will select all of your tracks and then go down to the track volume slider on Turn it down here and you can see that all of them are being adjusted. And I'm just going to reset the peak level meter by clicking on it. So when we play, But now we can see the peak level or the largest level. So the loudest point now is much quieter. Minus 3.95 db on our audio will no longer be distorting. Okay, I'm just going to de select all of these tracks now by just clicking on one of them. And now I'm going to add a melody part and this time I'm going to use the instrument collision. Sometimes click on collision. Expand the presets here. And this time I'm going to choose a mallet Sound on the one I want to use. Is this one here in which is Bells, one attack. So I'm just going to click and drag it to the right off the other instruments here. Okay? Again, I'm going to double click again on the first clip slot on the right and amidi part. Okay, great. So just typed in the part for the melody. If you're following along, feel free to pause the video here and copy this part. What? You can just create your own melody. Okay, so let's now hear this in the mix. Okay? Just one more thing to mention is you may or may not have this section down here open and you can open and close it with this arrow button here on. This is the velocity editor, and you can adjust the size of it by dragging up. So the velocity determines how hard or how loud than there is played. So you can go through here and there just the individual velocities for each. Now, if you wish, so you can do so by clicking and dragging on the lines here on the note that editing will be highlighted. The develop will lost you, though, when drawing those in is 100. So sometimes to make your music sound a bit more varied or human, you can change the velocity of each note slightly. However, for now, we're just going to leave it like this. Okay, so that's the basic building blocks off this track. Next, we're going to look arranging the clips in the session view to create more of a song. Thanks for watching, and I'll see you in the next one. 9. Part 6 - New Instruments + Parts Overview: Hi there. Welcome to this lecture. So since the last lecture have added a few more parts. So if you like to follow along with exactly what I'm doing, feel free to watch this lecture. Alternatively, if you've come up with your own ideas, you can skip this lecture and jump ahead to the next lecture where we're going to look out organizing and arranging your ableto live set. So the first thing you may notice is I've got lot more tracks. So I'm going to quickly now open up each track so you can see the instrument that I've added and also the MIDI information that typed in. So I've done this. So these videos don't become too repetitive and aren't too slow moving. So the first new part I've added Is this ref active? So let's just double click on this. I will open up the instrument. So this is the preset marimba tube right from the collision instrument. So let's have a look at the midi information that have drawn him for this clip. I'm gonna do so by clicking on the clip view selector down here. So this is a four bar loop, so feel free to pause the video and copy this information here, if you wish. So I've just soloed this track and then play it back now so you can hear this new part and you'll notice is one octave lower than the previous rift part. Okay, the next part is this based two part here just going to double click on this. And this is the preset presbury punch from the wave table instrument. So let's have a look at the media information. So this again is a four bar loops. Feel free to copy this again if you wish or create your own part. Just going to survive this and have a listen back to this now. Okay, Great. The next part we added, is this pad part. So let's have a look at this. So this is the dream. A preset from the analog instruments. One thing you'll notice is I have two different clips here, so I'm gonna show you the top one first. This again is four bolic again? You can copy this if you wish. On Here is the second clip. Just to add a bit variation. When we start arranging this song the next there's another Keys part which uses theoretic instrument of the preset down the piano. Let's have a look at this money information. This again is a four bar loop. So this is a more rhythmical part, which would give a feeling more movement in the song. So it's the same river just repeated over the four bars, and I'll just play this back quickly. Okay, so that's all the new parts we've added in the next lecture. We're going to look at how you can organize your project in the similar manner. Thanks for watching. 10. Part 7 - Final Set Organization Tips: hi there. And welcome to this lecture where we're going to look at a few things you can do to organize your set in the session View says a few things you can do that will only take a moment. And it will make it a lot easier to navigate around your song when you're creating music. So you may have noticed that the top here I've renamed some of my tracks. So by default, your MIDI tracks will automatically be given the name. So to make it easier to understand your set, you can simply click on your track. Oppress commander artery name or control R on windows. So, for example, this pad to part here, which is called Dreamer, I'm going to rename this. I'm going to click on this track hit commander and type in pad to and then hit Enter, and now it's called Part two. I'm going to quickly do the same for this track here, Comtech Commander and call this keys ribbon at her enter and now quickly can see the different instruments. So I like to give my parts a slightly descriptive name. To make things a bit easier, you'll notice as well that all of my tracks clearly visible in this session window. So all they did was click and drag on each of these tracks to resize them so that all visible in this window. So I did the same with the sense here as well, which I'm not using at the moment, so I just made them smaller. We also change the size off the master track over here just again to create bit more space for my parts. You can also adjust the size of your browser, but clicking on dragging on the side or even hide it with the arrow up here in the top left . So something else that I've done is color the tracks to do so. Just right. Click on the track on here, you can choose a color, and I've also done the same of my clips. So the matching the track color. So when you're building your session up, you may want to add multiple clips to the same track. So here I have two different parts on this part, too. I've killed a similar color, so I know quickly is from Part two, but just slightly different. So I know it's a different part. You can also rename the clips by right clicking and going down to rename or using the shortcut command are so I'm just going to call this idea too now can quickly and easily see that different clips in the same track. Something else you may wish to do is reorder your tracks in the session view. So, for example, I might want certain types of instruments next to each other. So I'm going to put the drums and bass over to the left, just going to click and drag these two left. So we need to do is click on the track total while and then drag over. So the same with the base same of base to I'm going to have my Kordell parts next to each other. Some guys drag pads to over here, and then also, I'm going to drive keys, rhythm over here and then on the right. I have my more melodic parts. You may have noticed as well that some of the volumes have been turned down. That's because I've added more parts and it was more likely to clip. So I've just gone through and turned everything down and made a quick mix. Okay, so now I set is a lot more organized. The next lecture we're going to look at ranging in the session view. 11. Part 8 - Introduction to Session View Arrangement: Hi there. Welcome to this lecture. We're going to arrange these ideas into more of a song. So previously I added these different clips. But now we want to create more of an arrangement once great more than movements actually create song rather than just having a few different ideas. Luckily in the session view and able to live, it's super simple to do this. So before I start arranging my song, I like to make sure my session is reasonably well organized. And as you can see here, it's all clearly labelled and colored. Okay, so now I'm just going to play back to the first scene. Hi. Okay, great. So from listen to that, I like to build up the track, starting with just the main pat. So if you want to move one of these clips we need to do, it's just simply drag it and drop it. And if you want to make multiple scenes, you can do so. But holding down shift surfer, click on the first seen on the left on the last clip on the right. Now all of these clips in the scene is selected, and I can click to move these down. So I never waited for that. Multiple clips is to hold down command on that or control or windows. So select one and then move over to another clip you like to select on hold on, command on Mac or control on Windows. Now, we've just let to these two, so I'm just gonna drag them down for this example. Okay? And now want to move these free clips? So I'm going to select the first, Let that I like, and then I'm going to hold down command to click on these over to and then let go of command and drag them to where you like. So for this example, I'm just going to move them down, out of the way for now. As I said before, I just want to start the song off of just the main pat. Okay, Now want to copy this to do so or Dan, cult or option and click and drag this up on this plus sign will appear next to the mouse, which means it's going to be copied, not just moved. So now we still have the original one down here, and I'm just going to copy this again. So after the first rotation of these cords, I want the keys lead to enter. So I'm going to hold down Ulta option and click and drag this up. Now Seen one has just a pad and seen too, has the pad on the keys lead. Okay, so for the 1st 8 bars, we're gonna have the bad. Then after this, I'm going to select. Seem to on the keys. Leads part, will enter with the pat. Let's just play this now. - Okay ? So I just pressed the stop or clips button. And now we're going to continue arranging this track. Okay, so after this, I want some drums to enter, but I don't want a full drum kit. I just want the shaker. So what I'm going to do is Juvic eight, this drum clip again by holding option or halt and then dragging this above. Now I'm going to open up the media information by double clicking on the clip. And now I'm going to select all of the snares on all of the kicks on Delete these to do so I'm going to click on the corresponding note which selects all the kicks here on hit backspace or delete on same a snap, and now it's just going to play the Shaker. But now, as this is different clip, I'm going to color this differently. I'm going to right click on the clip and choose slightly different color. And they're also going to rename this so I don't get confused later. Run. So right click and go rename or commander Just going to call this shaker. So now if I open up the clip below, you can see this is the shaker with a kick and it's now on a clip above is just the shaker . So now I'm just going to adjudicate this pad again. So it continues on same of the keys. So now when the play scene free is going to play the part, the keys lead on the shaker. Okay, After this, I want all of the drums to enter Onda along with the main pad on the keys lead. So I just showed you before we can move all of the clips down. But there's a quick way to watch to do this, and that is inserting a new scene. So simply click on the scene and press command I on this will insert a new scene below this . Alternatively, you can right click and go down to insert scene. So now we have a blank seen below the one we have selected. One thing you may notice. This scene is now renamed number nine because it's 1/9 scene that has been created. We can always go through and rename our scenes, but I'm not going to do that just yet. Okay, before a copy of the full drums part, I'm just going to rename this and call it full kit. And I'm going to copy up most against Copy the pads down on the keys lead. Now we have one scene of just the pads. The next scene has the pads and the keys. After this, we have the pads, the keys and the shaker. And then after this, we have the pads, the keys on the full drum kit. So we're starting to build up their song and create more often arrangement. Also, when the four drums enter, I want to add the ref and also the ref octave. So I'm just going to copy these two oppa's well, I'm going to change the global launch quantity ization from one bar to four bus. Tell me, Flick up here and change this 24 bus. So this will just make it easier to play the different parts back. I'll keep everything in time and make sure that enter the right point. Okay, so I'm going to go over to the first scene, which is going to be eight bars long in The rest of them will be four bars long. Okay, let's just go over to the scenes on play these back. We also launched the scene below this as well, which added the basin. So I'm working with scenes. It's important to set a global launch quant ization to an appropriate amount. For example, I never really have this on none unless you're trying to do some live creative launching and you're confident that you'll be able to play them exactly at the right side. So I'd normally live on four bus or maybe even one bar. So I'm just going to put this on none. And I show you what happens if you don't use global launch quant ization. So I'm just going to play this scene here, which is number nine, um launched, seen below at some point for at the playback, as you could hear that it didn't trigger in time. And that could be quite messy. So I do recommend setting a global launch quant ization amount. So if I change this toe one bar, for example, after make sure I trigger the next scene within one bar of when I'd like that seems to change. So as you could hear that it's still in time. But I didn't play the scene back at the right point of the core progression. So just for ease, I'm going to change this to four bus. Okay, So offscreen. Now, just to save time again, to continue arranging these ideas into a bit more of a song and in the next lecture, going to look at recording toothy arrangement view. So I hope you find this lecture useful and I'll see you in the next one 12. Part 9 - More Session View Arrangement Tips: Hi there. And welcome to this lecture. I'm going to go over a few changes that I've made on give you some more tips on how to use this session view in able to life. But quickly, I'm just going to show you a few things that I changed in the session view since the last lecture. So the first thing you may notice is we have some more scenes, which means the song was going to be a bit long. So just a quick reminder we need to do is right. Click and then go down to insert scene. And if you want to delete one simply right, click and hit delete. The never main difference is of split the drums up into a number of different clips. So, for example, here we have just the shaker here I have kick on the shaker. So here I have a full kit with added in close high hat on a ride Cymbal and to some of her parts of dropped down to just the kick drum. One other thing to mention is I just did the velocity of the shaker slightly to make it sound a bit more human because before it was sounding a bit too rigid. So it's opening the velocity lane. Just click on the small arrow here. You can then draw in different velocities, so went through and labeled these drum clips accordingly. So it's been easier to understand what's going on in the song Over here on the Rebels on a ref Active, you may notice, it says first half and have changed the color. This is because I'm just using the first half of the original idea on enables in life. This is really simple to do so. To do this, I just simply adjusted the loop race on Dilute Market. So it was here at four bars, and I've just tracked it back to become a two bar loop. So for this section, just the first half is going toe loop it round around. As for this section, simply don't want to hear these last few notes. Another thing I did, it's just spend some time and just listen through and try and create a bit of a song trying correct bit of arrangement and movement. So this may take a bit of time, so recommend going through and experimenting and listening to your different clips in different orders. One of the thing to notice. In able to life. We don't have to launch just the scene that we can go through, actually on launch individual clips. So, for example, here I could launch seem free but could also click of eclipse just to try some new ideas. - So as you can hear there, you can trigger different clips to try and find a new structure. One thing to note, though, is you can only have one clip playing on each track any one time. So, for example, if I trigger this kick clip once I trigger a new clip in the drums at the end of the defined quantum ization length Bridge is four bars. At the moment, it will move on to the next clips I select. It's not going to play both back at the same time. You can also see which clip is going to be playing next by the flashing play icon. Okay, so that's just a few more tips on how to structure your song. The next lecture we're going to record from the session view into the arrangement view. Thanks for watching 13. Part 10 - Recording into the Arrangement View: Hi there. Welcome to this lecture where we're going to record our ideas from the session view into the arrangement view. So now we've arranged this song in the session view. However, we do want to record this into the arrangement views of a hit tab. This will bring up the arrangement view. So in this view, this is really where we can make more changes to the arrangement and mixed the song. So once recorded into the arrangement view, you can always go through and make more changes. So if your song isn't quite how you like to end the session view and you recorded it into the arrangement view, don't worry. You can make more changes here. But first we have to record from the session view to the arrangement view, of course, unable to live, you can make music in the arrangement view in the last few lectures have showed you how to make music in the session view. But as the session view so powerful ableto live, I do find this is a great way to come up with ideas. After all, this session views what makes Abels on life unique to ever be a W's So before we record into the session view, I'm going to make sure the arrangement starts on bar one. As you can see in the arrangement view, we're starting towards the end of bar six. But I want to record and by one. So I'm just going toe drag this arrangement position to buy one. Now, let's go back to the session view on the always do is press record, and then we're going to trigger our different scenes. One thing to know is you can change the position from both windows and another thing to know that you don't have to just trigger the scenes. You can trigger individual clips. But I have laid out this session view in a way that we can just go through eat scenes, which just makes it easier to work with a lot more organized. Okay, so now we're ready to record into the arrangement view some going to hit record and then trigger each individual scene. - Okay , Now I'm going to press the stop button, and if we hit top, you can see here in the arrangement you recorded this. So now if you press this button up here, which is the back to arrangement view, but, um, it will swap over to the arrangement, view how we can play it back from here, just going to change their launch amount to none and skip through just so we can hear what recorded. Now we can go into this arrangement view and start editing. As you can see, as we labeled colored everything in the session view. Our arrangement is nice and organized. So I found this lecture useful and I'll see you in the next one. 14. Editions Comparison for Ableton Live 10: hi there. And welcome to this video where I'm going to quickly compare the different able to live 10 additions. This course is for able to live. 10. Sweet. However, a lot of the things are go free will still be applicable for able to live. 10 Intro on standard, but some of the different instruments and effects will only be available in ableto live 10 Sweet. So if you have able to live 10 sweet, that's ideal, but you can still follow along with a lot of this course with ableto live 10 standard or intro. So for the lectures that are only available for able to live 10. Standard or sweet, I've put this in brackets in the lecture title as well, so you can know which lectures are only available for ableto live 10. Standard or sweet. There is this website from Mableton, which compares the free different versions so you can head over to able to dot com, click on live and then go down to compare additions to find this page. So the key features are available for all versions off able to life, which includes media recording on audio recording, Max for live. However, is only available for ableto live 10 sweet. So if you're not using able to live 10 Sweet, the max for live sections in this course will not be applicable. Many off the software investments as well are only available for ableto live 10 Sweet. There are still a few, such as a drum rack impulse and simpler, which are available for all free versions off a Bolton Live 10. You also notice on the side. Here we have thes dots on crosses, so if there's across, it means it's not available for this version. So this one here is intro. Then we have standard, and then we have sweet. A lot of the packs as well are only available for able to live 10 sweets. So bear that in mind as well. If you're not using ableto live 10 sweet, many of the audio effects as well are only available for sweet, but many of them are available for able to live standard as well, and some of them are available for all three versions are able to live 10. The essential MIDI effects, however, are available for all versions of Abel's in life, such as arpeggio data on scale. So just be aware. If you're using ableto live 10 intro or standard that you may not be able to follow along off all of the different instruments and effects and features in this course, however, you still will be able to follow along with a lot of this course. And if you have a Belson live 10 sweet, you'll be able to follow along with all of this course. Remember, you can always head over to the Compare Additions page, which you can access via the able to incite. So thanks for watching on. I'll see you in the next lecture. 15. Editing in the Arrangement View: hi and welcome to this lecture. Where we're going to be looking are editing in the arrangement view. So I just made this little groove in the session view, and then I actually recorded this into the arrangement view by just playing for the clips and hitting the record button now is in the arrangement view. Let's just have a quick listen to this and then we're going to get through on at it. In the arrangement view, it's just really a simple grieve. And then I have a few variations of the drum kit and a variation of the baseline on that. I had this synthesizer part That's kind of the grave. Just a really simple pattern I made quickly for this tutorial. Okay, so the first thing we could do is actually create a bit of space. So when the kick drum plays, it doesn't get to muddy the lower frequencies Don't get too muddy. So one thing we can do is create a bit space. So when the kick drum is playing, the bass line will die down a little bit. We can do this with side chain compression. If you want to know more about side chain compression. I recommend checking at a lecture on side train compression, but the good thing is you can add on effects in the arrangement view, not just in the session view. So if we go over to this arrow and go todo effects, let's go to compressor on. We could drive this on to say the bass part. Then you can just add side chain input from drum rack and then choose kick. Wait a bit more space in the mix. That's one little tip you can dio. OK, and now let's have a look at adding some automation. So when the best things about able to life is this automation setting in the arrangement view, so all you need to do is click on what you want to automate. I'm going to choose this filter frequency cut off in this based synth. So click on this, make sure this automation button is armed up here, and then it just appears so. The last thing you clicked on will actually appear in the automation. I clicked residents, and you can see up here it changed to residents, So let's choose filter frequency and you just draw in parts here to click and drag up some disconcert. Increase the filter frequency here and let's click on resonance. And here I'm going to actually increase the resonance like so. Okay, let's hear this part. Now go back to frequency. Whatever's Red is the one that has automation as well. Back to residents might be a little bit too dramatic, but it is really interesting just clicking down here. The ones that are read, the ones that have automation. Let's just drag it down a little bit, okay? And let's say you want to just automate the volume, keep it nice and simple. Click on volume here and then just gradually fade the volume down. Now let's hear this. You should hear fade in the volume off the base in part could also do the same of sense 71 to actually add some reverb, we can automate this as well. So I just flipped on this button here, which is descends where we have the return track, a return chap Bray so we can send to return check a and return trip be. But I only want to actually read about the end, so I'm just going toe automate some river for this base part as well. Let's hear this back so the volume should go down. So if you look the master volume off the sense and then you go mixer, the reverb will increase. So we'll increase this river. Well, we'll send the track to the reverb Units on will also decrease the volumes. Let's hear this bit. Could a similar kind of thing with, If synthesizer, that's just click on here So this will send to return track a. Just this one here, which has a revive units. So honest is click on this and then just Adams reverb here as well. Increase. Let's do a similar kind of thing. That's to go on. Let's click on this track on Go on volume. I'm just going to automate the volume down a little bit. Let's hear this So this ref fear their SIM parts the lead part. It should increase in Riva and decreasing void. Okay, you could add a fade as well, for the drums. Just gradually fade it down, so there's loads of things we can do in the arrangement view. It just makes it really interesting to write. Music in the session view were called into the arrangement view and then go through, find, tweak and tune and automate parts in the arrangement view Like I said, You can Ago. But this window here and you can add audio effects in the arrangement view is the same as the session view. So don't just always rely on a session for the arrangement. Views very useful, especially for mixing, arranging, tweaking and editing your audio annual midi in ableto lifetime that's taken ultimate. And that's how you can edit using the arrangement view. So thank you for watching and I'll see you in the next lecture. 16. MIDI Editor Recap: Okay, now we're going to have a look at the MIDI editor, So let's first of all, create a MIDI clip. So in our Midian treatment here, I just drive in analog presets and then only to do it's just double click on this blank slots on this will open up with the MIDI editor. You can resize the MIDI editor by dragging up, and we can actually go back to the device view by clicking the button here. Or we can use the key commands shift on top. And that will toggle between the media editor on the device for you. So we have a few different things going on here in the MIDI Editor we have the Barnum is at the top and then to the left, we have the piano roll, so we have the notes of the piano. If you like to hear some of these notes as you click them, make sure you have this little headphone icon enabled. Let's just draw in some notes now to do this, we need toe, activate the pencil tal. You can hit the pencil tool button up here, or we can just press be on our keyboard on that will bring up the pencil tool. So I'm just going to type in a few nights. Can you notice down here that we have some velocity? So it goes from 1 to 1 to 7127 is maximum velocity on one is minimum velocity. Zero will be off or no velocity so we can edit Ah, velocity of the pencil tool. Or we can hit be again. I mean, could just drag down velocity off these insurance, but this little circle on the end of this line, we can also zoom in or zoom out by scrolling up to the top. Here you'll notice there's a magnifying glass so you can click and dragged down to zoom in or click and drag up to zoom out. You can also use the buttons plus on nine s on your keyboard to zoom in or zoom out. We can also click on the notes on drag them around. We can change the lamp, weaken, slept them all by hitting command a drive from all around. We can drag them up or down an octave by hit and shift on up arrow for a productive or shift on and down for down octave. This allows us to quickly change octaves off our notes in the top left that we have the fold button on what this will do. It will only actually display the notes that we are using. This is most useful for drums. For example, if you're using a drum kit and you just have, say, kick snare ah, high hats on crash symbol. You don't really want all the notes of the piano roll because that can get a bit confusing . He would just really want the notes that you are using. However, if you're playing um, or harmonic investment like a piano, you probably will want Fold de selected, and you will want to see all of the next. If you're on a Mac, you can use the key command, command and ult, and this will create this hand icon, which allows you to scroll up quickly. If you're on a PC, it will be controlling okay. If you evil curse upwards, you'll notice that Speaker sign will appear so when you click night, obviously space barter bores and space bar to play the clip as well, going back to the pencil tool. Every draw in a note or several notes, you'll notice it will snap to the grid. You can do this by hitting command and said as well, so we can change the grid amount. If we right click the notice, we can go down to fix grid. At the moment it's set toe 1/16. Notes. We can change it to adaptive grid, so adaptive grid will give us more lines As we zoom in. Let's try adaptive grid. Now you'll notice it's a lot less lines, but as we zoom in, more lines will actually appear. Uh huh, Uh huh. As we zoom out your notice, it's a lot tighter than it was before. So if you want to make some really intricate parts, aren't necessarily set to the beat division. Adaptive grid can be very useful. We can change it back to fix grid by right clicking and going back to fix grid. We consume out again with this magnifying glass. Then we have the leak markers up here. The top one is the loot on the bottom. One is the start points and on the right is the endpoints, so we could have the loop starting here. That's a leap could just be this part here. So let's just play this lute. Now you're notice when I play it, you'll start here, lip around this section, so that's basically the MIDI editor. It's a quick overview of how you can start to edit your own media information in ableto live 10. So thank you for watching the hope the furnace useful and I'll see you in the next lecture . 17. Recording Audio: Hi and welcome to this lecture where we're going to look at setting up a microphone on recording audio. So do you recommend using headphones if you can't to record audio on, It's actually quite straightforward, unable to life. So in this session view, you have audio tracks up here to create a new audio track. You can use the key command, Command, T or ah, go over to create and set audio track on the PC. It will be controlled, and there will be some audio tracks. You do get two audio tracks as the defaults, and if you click on here, you'll notice we get alot these settings So we have audio from audio to Fanara. Let's leave audio to to master so this truck will get sent over to the master track on audio. From you will have to select your audio interface and your microphone, so if you have an audio interface, you conflict. If you don't have an audio interface, you can use the built in mic on your computer. But that's not generally very good. So do you recommend getting the microphone an audio interface? What type of microphone you want really does depend on what you want to record. But for now, let's just select on here and let's choose external end. You can see here. I've got microphone coming fruit on. This is just on one channel, so I'm going to select one. If you don't have your microphone coming through here, you will have to go into the preferences. So go on to live the top left, go down to preferences and then go on audio and he will have the input device, which is my audio interface, which is called sure digital on the output device. I'm using the built in output. You don't have to use the same output as input, and here you can see this gray line appear. So when I'm make sound into the microphone, you can see it's appearing this great line. If we have monitored in, then we will hear this. It's actually a separate microphone to the one speaking in, though, So if I talk in this microphone here, you can hear obviously the audio and you can see it's with this green line here. I recommend just having it on auto, and then we can record in some audio in a session view is really straightforward or we need to do is hit this little circle here. I make sure the track is armed by selecting this button hit down here So it gets changed to read a de recommend having the match in Oman if you want to record in time. So just let this Metro name but not here. Then all we need to do is just select one of these little circles. I've got a small shaker, so I'm just going to record in a shaker, hit the stop button because then just going to take the first bar of this so I can just drive this back to here and then when they play this back, gonna leave around the right. Okay, later on, we will look at actually warping this audio, so making this going time kind of quanta izing the audio so it's actually in time on. It's really straightforward to do in the arrangement view as well owners do is hit the top button or hit this button up here to go to the arrangement view. It's very similar or we need to do is just make sure external in is selected here and then choose input. It depends on what input you're plugged into on your audio interface. I'm going to select one for monitor. I'm going to have on Auto. If you don't want to hear this back, he could have gone off on the audio. I want this to get sent to the master. So hit Master, make sure this red dot is selected here and then just select on hit record. I've got to bar countin I'm recording some audio. Okay, We can see the audio here who played back waken here. The audio. Same kind of thing. We can drag the lamp. We can change it around here, but we will look at warping in the later lectures. That's basically a quick way of recording audio. Unable to life. You want to go back to the session view, just hit tub. Then we can hear this here. We can also go over to the arrangement view. Hit this little triangle bottom over here. This will play the audio from the arrangement view. So that's how you can record audio in able to live. And that's how you can set up a microphone. So thank you for watching. And I'll see you in the next lecture 18. Warping Audio: Okay, Now let's have a look at warping the audio. So warping really allows us to put this audio in time. So when you're playing in the audio, we're not always going to play it in perfectly the recording say jazz music. Maybe you might want a bit swing. You might want some human elements to its, but for a lot of electronic music, you might really want it. What? And you might really want it perfectly in time. So always do is click on our audio track a little clip here and then we can zoom in with this magnifying glass Here. Onda, we can Lubitz by hitting this link button. So the loop around around and we have the start point of the loop the end point of the loop and above Here we have the loop, Marcus. So first thing these do is make sure warp is selected. If warp isn't selected who just have a clip like this with no dots or anything above or below. Just a timescale. If we select what you'll notice we have these little dots here so it can actually do is we can go in and drag these around and move the audio so it preserves. If we double click, it will create these little yellow dots, and this will preserve the audio. So, for move this one around, you'll notice before and after is not affected, depending on how well who actually played. This part in is how close it will be, too. The bars are to the beats. So let's just direct the center. I was playing 16th notes. So let's just fix this on. Just click in and try and make this perfectly in time. So I believe it was just like this. So it's quite simple pattern. And so, for example, there I wanted to walk from here. I'll just double click on move. This mark, able to in generally does a pretty good job, but sometimes it's not always correct. So just double click and move it in place. And that's the best way. Really, Teoh Warp in. I think that's right. Let's have a listen that play it back and should loop around around. Make sure Lupus selected were double time thing going on there, so I didn't quite get that right. Could even go in and correct that. But for now, for this example, I'm just going to use this first section. So they were going for a leave it sometime. If about the Metro Mommy can check, always go in and correct a few more things as well. I don't really like that. 1st 1 is cut off if you look so we could start from a different loop point so you could start from, say, here It always direct this 1st 1 forward. Better shuffle going So it's not completely in time. So I'm just going to shuffle this be around so it's not bang on the bait, which could be interesting. But you do have to go in and correct it. Really. It can take a bit of time, but that's really how you can walk. You can do it manually by dragging around. Say, I wanted to start from here. I don't want the rest of this. I just want this to start from right click and go and set 1.1 point one from here. And that sets one from that. You can also right click and crop sample. This will corrupt the rest of the sample. So I've just got this little section there. We have the segment BPM. So this will allow the little segment so it can drag it around like this. Then we can double time at all. Half time it with these here. So you noticed this will go a lot faster, or you can have time it even slower so you can get some interesting sounds here. So below this as well. We have the warp types who have beats. So if you've got to beat like this with a lot of transients, a de recommend news and beats, then you have tones. If you have a different type of sound, probably not for drums. Texture, re pitch complex and complex, pro complex and complex Pro will be the most accurate ones, but they will use up the most CPU. I do recommend going through all of these on having a listen. You can really hear the difference when you slow it down to Let's slow this right down Thistles. Texture tones so tones will try and preserve. The tone is a bit more re pitch ritual. Obviously a slow the pitch down like a record because they've ones will actually preserve the pitch. The re pitch will play its more natural pitch we got complex try complex and then we've got complex Pray we have a few more controls. Complex pride. We can choose the four months or so the envelope So we walked Mobile can really create some unique sounds. Wouldn't normally think of that little shaker has been turned into something a lot more experimental Now special at the end. We could even just loop the end if we wanted to. Of course, we could also transpose this with a transpose button. So this has actually turned into, in effect, more than a drum shaker. Now you can change the volume here of the decibels, the tune, every wish. Then there's a few more options in the clip, so you can't go in on change some of the envelopes. So this is avoid Member like the clip weaken slept transposition modulation, grain size A few of the ones if you just want to get started. Warping recommends having a look at this warp feature because it can allow you to create some really interesting sounds. We have trigger married as well, but this is more for life performance, which will be looking at later on. But for now, If you want to walk for D A jump in, double click on the audio Move these little orange parts around And then ah, yeah, experiments and just try and get it in time So thank you for watching this lecture. Just about warping in ableto life 10. 19. Main Preferences: hi. In this lecture, we're going to look at the main preferences in able to live. 10. Thes the preferences to get open Ronan and start making music. So it's good to preferences. You click our life and then go on preferences for a PC. I believe it's under options, and here we have a few different settings on the side here. So look, feel here. We can choose our language, and here we consume the display in I currently have the display zoomed in. You could have a zoom this outs on. It will fit to size as well, so I like to have 150 purse personally. That's just me, though, because I do create lectures, so it is easier if it zoomed in a bit more. Okay, going down. We do have theme so we can choose different themes. Have lights dark live nine. The default is made light, but go through and choose the ones I quite like dark. But it really doesn't matter too much. Just depends on what used to when we have the bright nurse, if one to make it bright or not, Double click to go back to the default color intensity. He was well, so we can change it of the here can get a little too Yeah, but too much. So I'm just going toe. Bring it back to the default. Okay, going down. We have audio. So the default for Max is the core audio. And here we have input devices. So for audio inputs. So this is for your audio interface. If you want to record any audio such as a microphone or say a guitar, then if you click on s, your audio interface should appear here. Minds of scarlet to I t on the same without puts. You could have it appear here as well. If you just making music with many or just on your laptop with no microphones, you don't actually the audio interface to do this, you can select, built in input on built in output. And then we have sample rates 44 5 100 or 48,000 both. Fine. Then we have buffer size. The lower you go, the less latent. See, we might get if your computer is struggling, maybe increase your buffer size, but the default one is absolutely fine. Then have test time. This is just a test. Your speakers are working, really? And outputs working. You can change the tone, even change the volume. Okay. And going along, we have a link midi. So if you have ah midi device amid a keyboard or say a midi controller like a push to it will appear here the moment I've just got my media cable plugged in, Which is this Oxygen 25 and here we have track on remote turned on the track. Basically means we can play notes on the keyboard on remote. Means you can actually sink this to certain devices or knobs enables on life. So, for example, you want to midi map something to another on your controller or a dialogue. Make sure remote is also turned on. Now, though we don't need output turned on. You can leave this on off if you control it does not appear automatically down here, which normally will. You can find it in this drop down box here where it has most of the compatible controllers , but used in able to life. Okay, going down. We have file folder. So he employed in sources. This is where you can re scan your plug ins. So if you have any external plug ins, say, for example, and external keyboards or any plug ins by companies such as waves or Native Instruments or anyone like that that have third party synthesizers or plug ins, you can re scan them here. These are plug ins, though, that are not included in able to life there from over manufacturers. A lot of the time they are paid Logan's as well, and if you are using a Mac, you will get audio units of using a PC BV ST's. But Mac actually does allow you to half V ST's on a use or units as well. Okay, going down. We have a library. I would really worry about this too much. Then we have record warp. Second, choose a file type so it could have a I F. F or wife. Eva's absolutely fine bit. Depth 24 is fine. Countin I do like to have two bars of counting or eight clicks. So when you record, you've got a bit of time to prepare yourself ready to play. Okay, going down. We have walked modes of confusion default walk mode. There is a lecture about warping in this tutorial, Siri's. So if you do want to learn more about warping, make sure you have a look at that lecture. Bates is fine, and this one's quite important. Crake fades on clip edges, so this is basically to stop the pop sounds at the end of clips, it will create cross fades. So just get rid of some of the popping sounds we have launched Married as well down here. I wouldn't worry about this too much. If you're brand new to able to life and then going down, we have licenses where you can have a look at your able to license. So this is just a quick run, few of the preferences because I know sometimes when you open up a digital audio workstation when you're brand new to, but you don't want to go through all the preferences, you just want to jump in and start making music straight away. So I thought I'd give you a quick run down so you can go in and just set this up as soon as possible so you can start making music I'd give you never run through. So you have luck feel you have zoomed display you can have the theme Audio. This is where you set up your audio interface. Have your sample rate annual buffer size, then link Midi. This is where you can set up your external MIDI controllers or many devices. File folder. This is where you can scan for your audio units or V S T. Is your third party plug ins or synthesizers? Library wouldn't worry about that too much right now. What mode? You can choose your file type on and your walk mode, and that's basically it. So I hope you find this lit. So I hope you found this letter useful just so you can just understand the preferences quickly go in and start making music. 20. Downloading Packs: Hello and welcome to this lecture. We're going to be talking about packs. So in ableto live, we have a lot of different packs available to us. So if you go to the clip mode here and there a test we've caught a lot of different clips on samples have also got a lot of different samples. These are not all included with ableto live. However, you will have to download these and not all of them are free. I have been using able to life a while. I'm have built up a collection of packs. You don't need them, although you can make some great music without all of these packs. But if you do on the follow along and use the exact same packs I use you can use is by going to the able to the site and then just click arm packs. So here there's a lot of different packs. Is 189 different ones. I don't have all of these, but I do have quite a few to access the packs. You have to go on user select jewel user accounts and then go down to music and then go down to a Bolton, then go down to factory packs. So this is where the packs have kept. If you download these, and there is another way to view your packs as well, if you're not using a Mac using a PCR, recommend using this way of finding your pack. So go up to live in the top left Goto preferences and then go to a library. And here it says that location of user library on its exact location. I just said user Thomas George Music able to use the library. It might be slightly different if it's on the PC, but you can click on this bride's button on this will actually allow you to choose a directory for your user library. On Below. It says Installation folder for packs and here, same again. You can choose the installation directory for factory packs, so this is where the packs are. You can changes to a different location if you wish on. Remember, just go to the able to incite to download the packs like a said. Not all of these packs are free. Some of them may cost a bit of money. It really depends on how seriously you want to take this if you want to produce full time. If you want to take me to production seriously, I do recommend paying for a few of the packs, but maybe just start off with the free ones. There is a section here free. I really just go down and down and all the packs I recommend. You can get some great stuff here. But however, like I said, you might have to pay for some of these. You can get software investments as well, but some of them, like the wave table sense, is included in life sweet and of ones like the sample of the operator amp you can just download. That's basically it. That's how you can access the Pakis. You can also choose it by genre civic. Click on all genre instruments you could choose, say, Dub Step. And then there's loads of different ones here. I don't have all of these. I've got a few of them. And if you do want to use the exact same packs I've got, just have a look at the PdF download that is included with this lecture. And here will be all of the packs that I'll be use them. Like I said, I do actually have quite a few. These are some of the packs here. Yeah, if you want Teoh, get the exact same ones I recommend Just download or just have a look at the pdf that's included with this lecture. And then you can use the exact same practices May if you wish. Some of them they're like a said aren't free. For example, orchestral brass. If we just type this into the pack such so if you go on or I have just opened this in the incognito window and you notice the breasts is actually 100 and 29 euros, So yeah, some of them aren't that cheap, really. However, it can be useful, but it really depends on how serious you want to take this. You can follow along with all of these lectures without having the exact same packs. I just pick some of them by random a lot of the time. Andi, I've got so many packs that ideo lose track of which ones are free and which ones are paid . However, don't worry if you don't have the paid packs because you can still make a fantastic music with just the free ones. So thank you. Watch this lecture just about accessing the packs. Remember, just go to the able 10 sites, and if you want to find a location, just go to preferences on able to life and then just go on library and he can actually choose a location for the pack. So thank you for this lecture. You got any questions about packs? Feel free to start discussion. So thanks for watching. And I'll see you in the next one. 21. Control Bar: Okay, so going along up here we have the control box. This has things like the tempo, the tap tempo. We can choose the time signature the Metrodome. We also have a quantum ization here. Then going cross. We have the arrangement position and then we have the transport controls that play stop record. So going along, we have some of the overdubbing features. Then we have some controls for mapping, keyboard, media mapping, and then we have some system performance indicators that CPU. And also, if this midi information coming in from external, many devices were going to go three more of these when we need them. Because if you're new to able to live on explaining exactly what some of these things do, it's not really in context. So the best thing to do is carry on through these lectures on when we go in and start making music and explain what the instruments do for the already effects du midi effects to Max for live the plug ins eclipse that samples The place is when we go through all of this , it will make a lot more sense. I don't really want to go through some of these over technical things to start with. I want to go in and start making music. Start experimenting, having a look at this session view having a look at the arrangement view to start putting in beach, start putting ideas, start getting loops, and then we explain detail how you can use more of these features and Abels on life. But the most important thing is to just start. So I recommend just going to able to live now and just start playing with some ideas. The next lecture. We're going to have a look at this browser feature over here, so thank you for watching, and I'll see you in the next lecture. 22. Browser: Hi. And welcome to this lecture where we're going to be looking at the browser. The browser is this section over here you can open and close it with this little triangle. A large is just to go in and choose instruments, Sounds, effects, that kind of thing. You also have this feature here. Favorites we can save your favorites on. Let's just go down. We have sirens. So this has some of our presets? Of course, we can just click on these to audition them. Just make sure this headphone is that state toggled on this blue little headphone on. Then you can just audition these here What they sound like You can double click to and set the same. But what this will actually dio isn't replace the instrument in your midi tracks before I did have a drum kit. Now it's play in this ambience. Well, so if you hit command said, we'll bring it back so it can use drag it onto a new media track. If there's not a new media track, A recommend creating a new media track shift Command T shortcut. We're going to create up here Midi track. You could just direct these over to the Midi tracks that you go. And now we have this ambience well on. You can expand this by hits in this little arrow here. Notice that hasn't actually dragged in on eclipse. It's just rot in this instrument because you will have to actually add your own clips. So remember, if you double click on this midi information here, you'll get this Ah midi note At the surf, you hit the B button you can draw on some nights you hit the B, but again it would get rid of this little pencil. You can hear these notes if this headphone icon is total them backspace to delete. Okay, I'm going quite fast, but I do want toe kind of get through the essential set up in a Bolton life cause the most fun part really is going in on learning what Simpson who were leading what the effects do and actually make music. But at the same time, this stuff is important because if you don't know how to use this, it will hinder your performance, and that's creating music. And that's sleep making sounds or live performance in able to life. It's the signs will give you a load of different sounds. You can just quickly go in and find some sounds to say. You're after a piano sound. You can go down, find piano and keys. You could just have a look. Care on abstract piano, then grand piano, Rampy iPad. Or you can go to the search engine here. Let's type in piano and sounds will bring up a lot of different color sounds. Okay, and then going down, we have drums. Of course, this will have drums, so actually have different drum kits. This won't actually dragging these samples here. So if you drag this over to this media investment again, you can take a moment or two to load, and you notice it's not actually playing the drum kit. The preview will give you a drumbeat. However, you will have to program your own drumbeats in in this drum section. This is for drum kits. You can go through auditions. Some of these say this one was quite nice. So, like this, you can drive this in, and this will give you something called a drum rack. I do recommend checking out the lectures on the drum rack. I'm not going to explain that night because it is quite in depth. There's a lot of different functions and features in the dramatic, and I have several lectures just on the drum rack. So I recommend if you want to have a look at creating your own racks, so creating basically a drum kit of different sounds inside one midi instrument definitely check out the drum rack section. Okay, so we have drum hits. Bell Congo bongo collapse, loads of stuff going down. There's tons of them in able to live sweets on instruments. We have the different instruments as well. We've got lecture about these. So if you want to have a look at, say, this wave table, which is brand new to able to life, tend to have a look at the wave table lectures. But we can go in and just drag some of these presets like before we can just click on these , review them. Just make sure this little had phone icon is on thing is really useful, or is it just quickly here what type of sound you're going to get it. If you do like this dragon over like before and then you will have to go in on add some mini information. Some of this can be quite daunting. But remember, have a look at the lectures on this section about wave table and the other synthesizes so got loads of different ones hit lows to choose from. Now we have audio effects. This is stuff like EQ you compression reverb. That kind of thing is Loeser lectures about this in the course as well. So I'm not going to go through all of these now because there's a lot here and it's quite a detailed thing. And then we have media effects. This is stuff arpeggio, haters and the difference between audio effects MIDI effects is the audio effects processes the audio services after it has gone through the instrument. The media effects is before it goes to the instrument. So many effect looking arpeggio. It'll go here before the investment on an audio felt like chorus. We go here after instruments, so I'm just going to ah, drive this down. Turn this monitors all toe and you know just wanna play key. You have some of this thes dots here. So this is midi information. It gets processed into this arpeggio later in a different rate without Pejeta. Then it goes into this instrument that processes and changes this MIDI information into audio. And you see, here we get some audio, and then it goes into this effect, which is a chorus. So you can obviously change some of these features for the chorus. But that's just a quick overview of the difference between MIDI effects on audio effects. There's a lot of different ones in able to life sweet. Using a different version of able to live, like able to live, standard or able to live intro. You might not have as many instruments or the effects on many effects and then going down. We have Max for live. Maxwell Hive is very detailed. It's basically a way of actually programming your own sounds. We will look at that later on in the course. So if you want to have a look at Max for live, check that out, then we have plug ins. So this is for third party plug in So companies like Native Instruments waves you a D. That kind of thing. They will be in here if you have a Mac, you have audio units on V ST's for using a PC to use able to life. You will just have the ST's so none of these will actually come of ableto live. So I'm not really going to go through these in this course because there's so many different ones, and that's for a different class altogether. That's for a different course. But if you do want to use any external instruments like I used their keyboard serum quite a lots, it will be under even V ST's order units. But the instruments and the effects you get ableto live arm or than good enough to make very decent music. Of course, you can get over external instruments over external plug ins, but generally they will cost money. There are a few free plug ins you can get online, but the good ones normally you will have to pay for okay and going down. We have clips, so this will play a different clips of different loops. You will have to go down here and collect to preview, so we get stuff like percussion on here. We're drumming sample, get some interesting stuff. Of course, we can search appear. Let's search for Pop. So have you get drums, pop, let's hear this clicks again for it to stop because then you have samples of this can be one shots this congee, drum hit snares, kick drums that kind of thing can be sound effects crushes. There's some leaps as well. So if you want to build her own Symes and Const. Houston sampling thes samples can be very useful on going down. We have places to have packs. These are some packs that available ableto so you might have the straightaway. You might have to go in on down those some of these packs. You have user libraries. Well, so these are some racks and instruments that I've edited and created myself. So when you do create your own presets, there will be saved here. Then you have current folder. These are some of her folders as well, and we can add fold it. So if you have loads of different sample packs and libraries, that can be in these folders here, and we can just simply create our own folder. That's the bribes, the feature in able to life. Just remember, we have favorites, which can be quite useful, so you can always say favorites that we have sounds so can quickly go in and find some sounds. Drums so you can get O in and find some drum sounds. Instruments. He's a very detailed will will be covering this later in the course order effects again. It's a lot different ones here. Don't worry. If you don't have able to live sweet, you'll still have a fair few of these audio effects and many effects as well. So this is like a said effects that go before is processed into audio, so this will process the MIDI information. A Max for live, which quite complex. I wouldn't really look at Max for live right now for your brand new to able to live if you're intermediate or advance. Max for live can be fun and interesting, because you can really go in and customize your own sounds. Then we have plug ins, which are from third party manufacturers, the companies that are not able to live. Other companies, like I said, waves Utd, native instruments, that kind of thing, but you'll have to buy them from their websites and install them in clips on then samples. Thank you, what's his lecture? Just about the browse section and I'll see you in the next one 23. Song 1 Analysis - Chord Progressions: hello and welcome to this lecture where we're going to deconstruct and analyze attract that I'm actually currently working on. So we're going to start off with looking at the chord progression. So in this track we've really got free, different chord progressions. We have this section here, which is green, the section here, which is below. And then there's another section over here with never chord progression. So let's just have a look through some of these chord progressions, and I'm goingto explain how I actually wrote these cords. So first of all, this is in the key of C minor, but that doesn't necessarily mean all the courts have to be in C minor. I do throw in a D flat, so this is a note that's no in the key of C minor so temporarily it does actually change to a different key on. I like to do this sometimes, because it can add a bit of flavor on a bit of movement to your core progression. So let's just have a quick listen to the first section. So that's the first chord progression. The song has not been mixed yet. It's still the ideas there. I thought Show you this while I'm still in the writing face. So let's just have a look at some of these courts. So this first called here is actually a C minor. You know, it's a minor because we have the flattened Third. If it was a major, it would be the sharp inferred on next. We haven't a flat, so we have the a flat se a flat on the flat again, a lot of higher in able to live. It does come up his sharp since their flats. I