Ableton Essential Exercises Level 2: Intermediate Drums | STRANJAH | Skillshare

Ableton Essential Exercises Level 2: Intermediate Drums

STRANJAH, Music Producer

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8 Lessons (28m)
    • 1. Level 2 Introduction

      0:51
    • 2. Lesson 1: Rock Beat

      3:39
    • 3. Lesson 2: Funk & Soul

      4:53
    • 4. Lesson 3: Hip-Hop

      5:03
    • 5. Lesson 4: Dancehall

      3:50
    • 6. Lesson 5: Reggaeton

      2:14
    • 7. Lesson 6: Record Live & Quantize

      4:47
    • 8. Lesson 7: Groove Quantization

      2:52

About This Class

Ableton Essential Exercises Level 2:  Intermediate Drums

This class will build on the material we learnt in Level 1 by expanding your knowledge on rhythms from genres such as Funk, Soul, Hip-Hop, Dancehall and Reggaeton.  These genres will allow you to build a solid foundation to create complex rhythms found in Drum & Bass, Footwork, Dubstep, Techno and other advanced genres..

Transcripts

1. Level 2 Introduction: welcome the level two of my able tennis sexual exercise Siris. In this intermediate level course, you'll develop a foundation in rhythms and patterns found in genres such as funk, soul, hip hop, dance hall and even Greg it. Now I know that a large part of my audience isn't the drum and bass music. I recommend you guys to keep an open mind and really take in these styles, because the knowledge that you'll learn in discourse would then help you develop a solid foundation to then build more complex rhythms found in various genres such a footwork, Drummond bays and even more complex styles of techno and house. As you go through each exercise, make sure to download and open the corresponding lesson fall so you can follow along. Other than that, have fun, and I'll see it the first lesson. 2. Lesson 1: Rock Beat: essential exercises. Intermediate drums. Welcome to the first exercise, and in this lesson we're gonna be covering the drum patterns for rock, soul and funk music. The reason why I've group these together is that they share similar drum patterns, and they all evolve within the same era, beginning with rock into fifties and and soul and funk in the sixties and seventies. Now, the reason why we're covering these classic genres is that they provide foundation for more modern genres, such as hip hop and drum and bass. So let's open up Exercise one a. And I have a basic drum kit here for the rock, soul and funk music. So I have a rock kick here. I have a rock snare have a function there. There's a rim shot here from high hats closed open and a ride Cymbal, so we're going to start with the basic rock beat. A good example of the rock beat is a C. D. C's back in black so less and create a new MIDI clip here and just as a refresher, remember the basic house beat? We had four kicks on the quarter notes like this, and then we would add a snare or clap on beat two and four like this? No, if the rock beat us, simply removed a kick from beat two and four. So now you would have this and then you could add some high hats. Those could be open. Hi hats, too, so you can move it up. You could also change it to a three note high hat. So choose the eighth note view and then draught across Theo. Of course, if we can play, if the velocity, then we can make it send alone more funky. So let's bring the velocity down for this second high hat here and then just duplicate these two across Theo and this could be moved toothy, closed, high hat and was commonly done is actually using this pattern with the ride Cymbals. Now we're working with 110 beats per minute. However, the rock beat could be generally within anything from 72 even 100 40 150 beats per minute and just the ends on the temple and energy of that song. Now an option for the rock beat is to add a double kick on the third beat. So what I mean is adding a kick here 3. Lesson 2: Funk & Soul: essential exercises. Intermediate drums. Okay, so now let's move on to the funk and soul beats. And the difference with this genre is that they evolved it by adding a little more Syncopation to the rock. Be so adding ghost notes, toothy kicks and snares, toe idol, amore funk to the rhythm. So before we get started, I'm just gonna shorten these notes so we can see the patterns a little more clearly. This won't change. The pattern is simply will allow us to view to pattern more easily like this. So one of the first options we can play with to make this a little more funk is the add some ghost kicks. So to do this, we're gonna change to the 16th note view. So we go Snow will be on the off beat of 1/8 note rhythm so it could be disposition here or disposition here. Now, normally, the ghost hits would be playing at a lower volume so we could bring the velocity down for this ghost hit here and as this one here Now, I've only shown you two options for the ghost notes. However, essentially Amy of the 16th mill positions can be used as a ghost note and encourage you guys to try each of the positions out. And then later on, what was commonly done was to remove the kick under third beat, which would be this guy so that would allow us run toe. Add a ghost kick on this note here now is not necessary to have a kick on every ghost note . I'm just showing you two options here so you could remove what this guy here or remove this guy here. And if we remove this ghost note, then we have a basic sold beat here, and from here we can add some ghost snares, which would add a little more funk to it so we could added ghosts near here and here, and this would be one of the most popular soul funk rhythm. Now what if we add a ghost kickback? So maybe outside When? There. So that's starting to sound a lot more funky. Now's a good examples of some funk and soul rhythms. Would be honey trippers impeach to President James Brown's funky drummer Lyn Collins, Think and James Brown's cold sweat. So encourage you guys to check the those songs and study those rhythms. Now I'm just going to move the rides down to D close. High hat position here. Now what it was calmly and done was to use open hi hats on specific notes. So, for example, this could be a open, high hat and you can experiment. You can try different positions. Now, we can also try a closed open, high hat rhythm, kind of like house music. Now, what was done with funk and soul is the I double high hats to make it a little more funky. So maybe a close, high hat me, You bring the velocity down here like that. So this is rock, funk and soul, So make sure you get enough practice for this rhythm cause we will be building on these concepts. 4. Lesson 3: Hip-Hop: essential exercises. Intermediate drums. Welcome to Exercise three, and now we're gonna be working on hip hop. Now the drum patterns and hip hop very similar to funk and soul. The only difference is that we're using Mawr Elektronik drum hits as Perm or acoustic sounding drum hits. Now, with old school hip hop, we used more break beats and break beats are simply recordings of drum loops from old funk and soul records. It will get into that in a future lesson, however, in today's hip hop lesson will focus on using individual drum hits to make our groove. Now the temple of hip hop ranges anywhere from 70 beats per minute, 220 beats per minute. However, I mid range between 90 beats per minute is a good place to start. Now here's our drum kit, with a number of different hits selected for our hip hop groove. Here's the kick. He is a snare X class rim shot some high hats and rides. Now the snare Klabin room shots can be used interchangeably. They play a similar role. However, they also can play in tandem, where the snare can be used for the main hits and say the rim shots can be used for the ghost hits. So let's create a new MIDI clip here, and we have one bar sequence here and let's move into the eighth note position and I'll just build a basic beat here using the funk pattern. So let's I kick here. Double kick here. This they're here. Now let's add an eighth note high, hot across the groove. Okay, so now let's move into the 16th note position so we can add some ghost notes so we can try one here. We can also try it here. Way could also remove this guy here in bad ago snow here. Other options. Air here here. So there's a lot of options for our hip hop beat. Now remember that you can adjust the velocities of the ghost hits to make them alone more groovy. No, we can remove these guys and try adding a ghost snare. Now let's just bring the velocity dance for the ghost hits for a little more groove way. Have our basic function awful there. Now we can move these guys to the rim shots. Now you can select the difference snares, and maybe we can try a rim shot up here, Perhaps the clap. We also have an open high hat up here so we can use this guy up here. Now here's another popular high hat position where we layer the kick within open. I has. He'll move this back down here. Sometimes we can go for a double high hat. So, like this waken go for a slower ah, high hat pattern, so one every quarter note. So, as you can see, there's a number of options for the hip hop beat and these kind of rhythms. Air used a lot in contemporary hip hop, such as music by Drake, and I really encourage you guys to explore this genre, really get comfortable Programming beats in this groove because then that knowledge can then be translated to other genres, such as drum and bass. So that's it for the hip hop lesson, and we'll see you at the next lesson. 5. Lesson 4: Dancehall: essential exercises. Intermediate drums now, in previous lessons are drum patterns were based on the more constant quarter. Note beat like this, however, and dancehall and rake it on. There is a play on what we call dotted eighth notes. So it sounds like this. So notice that there is more of a swing and we have two additional kicks. So I'm gonna show you how you create a dotted eighth note rhythm. So let's create a new clip. Now I'm going to switch over to the A C note grid. Now, a regular eighth note would be like this since we're in the eighth Milk Rid. Now, to make it a Doggett eighth note, we simply extend this note by 1/2. So I'm gonna change the script to 1/16 so I can then extend this not by 1/2. Now that's known as a daughter at eighth note. Now to create dotted eighth note rhythm, we duplicate this note two times. I think that now we have this now to continue to pattern, we then repeat this Three notes active third beat. So what that means is, we're gonna have the short room. Does the last note here and then coffee beans. Three over like that. Now let's listen to what we have. I notice that there's a swing now. Sometimes musicians refer to this pattern as a fake. Triplet is not an actual real triplet because there's note is shortened. So we call a fake triplet does know that we're using the daughter eighth notes. Now, this is a sample dancehall kick pattern to make this a little more interesting. We can make the third and sixth kick a snare to move this guy up. Now listen to what we got. Another option is that we can move this snare up and this one up. Now we can also move these guys up like that and Onley half snares. This one's a little less common, so we're going to go back one step now, to make this a little more interesting, we can add a closed high hat. So one option for the closed high hat is to follow the fake triplet rhythm so we would add a closed high hat here. Hear, hear like that. So it follows Thedc drum hits. Another option for the hi hats is that we can follow a constant eighth note rhythm. So let's switch it to the eighth note grid, and I'm just dragged and notes across like that thing. You could experiment by replacing certain clothes high hats with open hi hats like this. So there's a couple options for you that would just bring the hi hats back a bit like that . 6. Lesson 5: Reggaeton: essential intermediate drums. Okay, so let's talk about Rick. Atone now like a tone, is an evolution from dancehall, so the basic dancehall beat is still there. The only difference is that I can Tone is characterized by a constant quarter note kick, kind of like the house beat. So remember the dancehall beat that we created earlier. Now, to make this a reggae tone, we simply change it to the quarter note grid. And then we write a 44 kick across the bar like this. Let's listen to what we got. So that's your pacing like a tone beat. Now we could add high hats and a simple trick. The regular tone is the at high hats in between the kick and snares. Now I'm just gonna show ornda notes so you can see this a little more clearly now shortened a notes. However, the positions have not changed. So essentially we're still using the daughter at eighth note pattern. So we're gonna place high hats in between the kick and snare just like this. Now you can play with other positions. I Adeline here so you can explore different positions with their high hat. Now, once you have the basic dancehall or reggae tone be You can add loops on talk to give it a little more rhythm So I have this shaker loop here so we could layer this with the dancehall beat waken Layer it with break it on beat So lots of options here for you to make this interesting So hope you guys enjoyed the patterns of dance on And I get on You will see what the next lesson 7. Lesson 6: Record Live & Quantize: essential exercises. Intermediate drums. Welcome to Exercise six, where we're gonna be recording live drums. Nothing of this exercise. It would be helpful if you have a MIDI controller. However, if you don't have a controller, you kanashimi user computers keyboard to trigger notes. To do this, simply hit the keyboard icon here at the top right, and that enables your computer's keyboard to trigger notes. Now how this works is the row that contains a will be the white keys on your piano keyboard . The role of Q would be the black keys on your piano and then to move down and active. It would be the Z key, and then to move up a knock tive, it would be the X key, so you have the talk around to find what key and Octavo trigger. The first note in your drum rack now usually the first hit on the bottom left, is C one, which would relate to a on your keyboard. But if you haven't midi controller, then you can simply hit the first C on your keyboard and then go up the keys to play the other hits. Now that record yourself, it'll be helpful if you have a counter, which we call a metro gnome. So to turn that on, we click this button on the top left here. Now there's what we call a lead in before it starts recording to set the lead. And we hit the drop down here and we could choose either no countin. We can choose one or two bars. So if we select one bar, then the Metrodome will play for four beats before we can record. And then, when you're ready, just hit record on the next available slot in your drum track. Now the benefit of recording your drums is now You have a more human feel, as opposed to drawing your notes, which is a little more computerized now. This may be desired, depending on the style of music that you make Now. Once you're finished recording, turn off the Metrodome and then you can review what you record it. Now. Certain notes may be off, since your human and you may not play exactly on time, and that was what gives it that human group. Now you may want to correct certain notes. For example, this kick potentially could come a bit later, like that. And then this kick here could come a bit earlier like that. Now you're also hitting it notes at different velocities, meaning each notes is playing a bit quieter or loud, or depending how hard you're hitting the notes. Now you may want to fix that. Now you may want it to be at a cost that velocity so you could select all the notes and just drive velocity up like that and then just bring it down a bit. I usually like it at 100 for default. Now, another step to correct your note is called Qala unties ing. But Quanta izing does. Is it automatically lines up the notes with your grid. Now, to quote ties, your first gonna have to select the grid size to Kwan ties to. So for this particular pattern, an eighth note grid would make sense, and then you can right click on the grid or use the short cut control or command you and out qualifies the notes. Now there's Qantas settings. If you right click and choose qualifies settings, you can actually selected quant ties the ends of the notes, so notice that some notes play a bit past the eighth known here. So he want to correct that, then just hit the end and then click. OK, and then it fixes the ends of all the notes. Okay, so just one thing, if you're noticing that you're trying to trigger your drum rock off your keyboard or in your controller, but it's not triggering, it may be that your drum track may not be armed. So notice this red button at the bottom of your channel here if it's not selected than this channel is not arms, so just make sure it's red. So it's selected. And that means that your MIDI controller is an out armed to trigger the instrument in this track. Okay, so this was recording and quality sizing, so we'll see what the next lesson. 8. Lesson 7: Groove Quantization: eight. Essential exercise Intermediate drums. Welcome to Exercise seven, where we're gonna be adding groove to your beat. Now let's say we have a constant rhythm with a high hat like this. Another way to add some groove to your beat is to use the groove Profiles enable turn So notice on the left. Here we have a groove section. If we just hit on the icon beside Groove, we didn't bring up a list of able tins, grooves, grooves, air simply humanized patterns, which could be applied to your rhythm so we can look at the Latin percussion. And then, if you click on any of these, you'll get a preview of how these patterns with sound so noticed there's a swing. As that counter plays out, there's many kinds of groove profiles here. There's hip hop, there's a rock, their swing. There's also the pattern is taken from the MP sweet and swings Ashley really popular now, since RB is written in the eighth note pattern, the swing eights would make sense for our beat. Now, as they move up, the swing becomes a little more intense so I can show you a couple here. Let's choose swing a 25 who can bring it down to this groove pool here. So now we have 23 selected. Now let's go back down here on the groove section and notice now that there's a drop down and it shows the groove profiles that we select it into our groove pool. Now, if we, for example, select 8 55 9 player beef, notice that there's a swing to the beat now. Now, if you click commit, then it actually commits the note. So actually prints the notes into the groove positions and notice how certain notes are delayed. Let's just undo that and try the other profiles. Let's try 8 25 and then commit it. So this gives it that lazy beat feel and definitely is. It could be used for certain style, such as hip hop and soul and as well as other groovy genres. Okay, so this is the end of level to drum intermediate hope. You guys enjoyed us and we'll see what the next level