A UX Guide to Learning through Prototyping

Kendra Cooke, UX & Research Specialist

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9 Lessons (15m)
    • 1. Intro

      1:28
    • 2. Prototyping early ideas

      0:49
    • 3. When to start gathering feedback on your prototype

      2:09
    • 4. Make fearlessly, learn fearlessly

      1:49
    • 5. How to test concepts that are not yet complete

      2:45
    • 6. Getting the most out of your research

      1:41
    • 7. Techniques for conducting interviews

      2:17
    • 8. Sharing the learnings to iterate again

      1:19
    • 9. About the class project

      0:32

Project Description

ASSIGNMENT

In the class project, you’ll start to transfer what is in your mind’s eye to something people 
can experience. This is what prototyping is all about. Using the tools and materials at your disposal to quickly bring an idea out of your head, and into the world. Then, you will share your ideas with someone else, collect their feedback and design a way to improve your prototype!

DELIVERABLES

  • Practice prototyping methods
  • Envision a product using everyday materials
  • Define your audience for your prototype
  • Set learning objectives for your audience testing
  • Build your prototype!
  • Test your prototype through interviewing
  • Use the insights you have learned to improve your prototype 
  • Rinse and repeat! 

The UX Prototyping worksheet will be your guide through the process.

I can’t wait to see what you come up with—be sure to share it in the project gallery!

Student Projects