A Rookie's Guide to Java Part 6 - Java Swing | Harry Wainwright | Skillshare

A Rookie's Guide to Java Part 6 - Java Swing

Harry Wainwright, BSc Software Engineer

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Lessons (45m)
    • 1. Class Introduction - Java Swing

    • 2. Coding a GUI Application

    • 3. GUI Builder Interface

    • 4. The Different Components of Swing

    • 5. The Calculator Program


About This Class

The final class in A Rookie's Guide to Java. We cover Java Swing, an external library that allows the user to create GUI (graphical user interface) programs. By the end f this class you will have your own functioning calculator program.

A Rookie's Guide to Java, previously released on Udemy currently holds a 5-star rating and boasts hundreds of happy students. Now I'm bringing it to Skillshare! A Rookie's Guide to Java assumes no prior programming knowledge. We start at the very basics and work our way up to some fairly advanced topics, including Java Swing. This course comes with written material to recap what you've learned at predetermined points. This truly is one of the best ways to learn.

I often see courses claiming that you can "Learn To Make Video Games (No Programming Needed!)" But unfortunately if you want to make anything more advanced than flappy bird you'll need a programming language under your belt. Learning programming is fundamental to any career in the software industry, games or otherwise, and Java is a great starting point.

Java is the most widely used programming language currently so you cannot go wrong by getting to grips with it. It holds a heavy focus on the "Object Orientated" part of "Object Orientated Programming" and as such it is a subject that features heavily in this course.