A Rookie's Guide to Java Part 5 - Classes
Harry Wainwright, BSc Software Engineer
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Class Introduction: Classes
1:36 -
All About Classes
7:29 -
Classes - Classes and Methods
6:56 -
Classes - Public by Default
3:22 -
Classes - Getters and Setters
6:08 -
Classes - Constructors
7:16 -
Classes - Organizing Classes
3:50 -
Classes - Inheritance
6:37 -
Classes - Abstraction
8:33
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About This Class
The fifth class in A Rookie's Guide to Java. We learn about classes in Java, really putting the "object" in "object orientated programming"!
A Rookie's Guide to Java, previously released on Udemy currently holds a 5-star rating and boasts hundreds of happy students. Now I'm bringing it to Skillshare! A Rookie's Guide to Java assumes no prior programming knowledge. We start at the very basics and work our way up to some fairly advanced topics, including Java Swing. This course comes with written material to recap what you've learned at predetermined points. This truly is one of the best ways to learn.
I often see courses claiming that you can "Learn To Make Video Games (No Programming Needed!)" But unfortunately if you want to make anything more advanced than flappy bird you'll need a programming language under your belt. Learning programming is fundamental to any career in the software industry, games or otherwise, and Java is a great starting point.
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The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.
I have years of programming experience and have spent time working on projects ranging from video games to dynamic websites, and responsive databases. With a particular interest in object orientated programming, I intend to share all here on Skillshare.
Professional, concise, informative tutorials on a variety of object orientated programming languages for all levels of experience.