7 Top AR Filters in Spark AR Studio / Instagram stories Filters or Effects | Ekaterina Usova | Skillshare

7 Top AR Filters in Spark AR Studio / Instagram stories Filters or Effects

Ekaterina Usova, Artist

7 Top AR Filters in Spark AR Studio / Instagram stories Filters or Effects

Ekaterina Usova, Artist

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15 Lessons (2h 13m)
    • 1. Introduction

      1:59
    • 2. Getting ready

      10:57
    • 3. Beauty Filter #1

      25:14
    • 4. Beauty Filter #2

      13:00
    • 5. Lightroom Presets in Spark AR

      6:35
    • 6. Filter #3 (LUTs)

      7:54
    • 7. How to use .Cube

      2:00
    • 8. Filter #4 (border around user)

      9:26
    • 9. Filter #5 Quiz ( animation)

      16:32
    • 10. Get free 3d objects

      4:17
    • 11. Filter #6 Lab nerd (3D glasses, frame)

      11:05
    • 12. What is fixed target tracker and how it works

      2:25
    • 13. Filter #7 Promote a movie (fixed object tracking)

      10:59
    • 14. Spark AR Tips

      9:42
    • 15. Thank you!

      0:27
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About This Class

7 Top Instagram Filters with step by step tutorials are waiting for you!

This Spark AR Studio course is created for all levels: it doesn't matter if you are a beginner and have never worked in Spark AR Studio before or you know how to make AR filters. These lessons have something to offer for everyone!

What is inside:

  • "Getting ready" lecture for beginners

  • 3D lashes, makeup

  • Particles

  • Sparkling textures

  • Lightroom presets to AR filters

  • Person segmentation

  • Border around the user

  • 3D objects

  • Frames

  • Quiz filters

  • Fixed Target Tracker

  • ... and more!

+ Spark AR TIPs lecture which helps to speed up your workflow!

The course is a practical, step-by-step video tutorial on how to work in Spark AR. We will be creating 7 amazing AR filters so that you can use the tools for your own projects.

Are you ready? All hands on deck, we are starting right now!

Download Spark AR Studio -  https://sparkar.facebook.com/ar-studio/download

How to connect Instagram with Facebook -> https://help.instagram.com/356902681064399

Download neutral LUT and  the patch for LUTs -  https://yadi.sk/d/gVHq0B3f-vCBpw

Meet Your Teacher

Teacher Profile Image

Ekaterina Usova

Artist

Teacher

I am a designer and photographer from Russia. I have a passion for teaching people and creating amazing things. 

Do you want to learn new skills that are in demand right now? Do you choose to create, to be an artist in the modern world? Welcome to my courses!

My courses are designed for such an enthusiast people as me, who always want to learn more! 

See full profile

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Transcripts

1. Introduction: Hi, Minimus Kate. Welcome to my Sparkler studio course during the next two hours will be creating seven top air filters for Instagram or Facebook stories. Step by step, I'll teach you how to make each filter so that you can use this tools and methods for your projects. Let's take a quick look at what you will get to know all basic beautiful tres tools from eyelashes and makeup Teoh particles and sparkles. How to create the quiz filters will be working with animation and instructions. Learn how to apply your light room presets to a R filters how to add a person segmentation and a border around the user. Get to know three D objects hell to get free three D objects and how toe work with them. Finally, we will be creating the filter using fixed target trekker and get to know how to use it in the right way. Yes, by the end of this course, you will be able to make all these filters, and you will find inspiration for your projects. But that's not all. I held the bonus lecture Spark air tips, which help you to spit up your workflow and get your filter approved really quickly. And even if you are a beginner and have never worked and sparkler studio before, that's okay. Don't worry. I have the special lecture right for you. I already get yourself a drink and let's go, I mean. 2. Getting ready: I'm so glad you're here To start. You need the spark hair studio, Facebook and Instagram account. If you already have it all and know how to work in spark Hair Studio, you may help in the next lecture. If not, this. Follow the links in the description or attached to this lesson. To download spark hair studio and to connect your instagram account to Facebook. The installation process is too simple to cover in this course, you just need to click here, download and then here to download that file. Then open the file and start the installation Protest. When you open the spark, you're a studio. For the first time, it asks you to log in using your Facebook account. Just do it. After that, you'll see this window. Andi, since you're still here, you are you in spark hair studio? Let me show you really quick what we got here. Click here to create a blank project. First part is the scene panel. We use this panel when we need to add something. Teoh our project. Click here to add object, Then scroll through the list and select one of these objects. If you need to track a face. You need the face wrecker. Click insert face wrecker goes with Facemash. As you see, the face match is a mask on a user's face. You can see and work with your objects Here on the view port, you can hold the control button and drag your view port to change the view. Then you can use your mouse Will Chisholm in and out. The view board has this Aikens This icons help us to adjust the position off objects, rotate them or change their sizes. But we can do the same here. And the inspector panel here we have, for instance, position, scale, invitation. And if I change something here, you will see the changes. Let's click here to pulls the d Mo video and now I can use my icons to, for instance, drag it like this, then play again. Each object has different properties and you can adjust them in the inspector panel, for instance, here we have visible and many and if I click here, the object is invisible. Let me go back, Teoh my scale. All right, so right now our pre smash doesn't have a material on it. Here we have materials cochere to create a new material. Then you material was created on. You can see it in the assets panel. We use this panel to add assets to our projects. To add an asset, you can click here, import from computer or from air library. Or in most cases, you can drag and drop files from your computer to your projects. Let's like the material here on now. In the inspector panel, I see all the properties for this material. For instance, I can go to Shader, type on, change it for touching, and now I can adjust the retouching effect. I can rename objects and assets double click on it, I mean, or you can right click and then rename. The next part is Patch Editor. Right now we don't see it to say the Patch editor Goetschi View and then show Patch editor . It can adjust this window. You can use the Patch editor in Spark Hair studio to a interactivity, logic and animation to your effects without needing to know how to write code. Sounds good, right? So how to use patches? First step is to create patches that represents objects, assets and their properties, and then connect them together. For example, let's dragon drop our face record to other Patch Editor panel. Three patches were created. You can zoom in and out if you hold the control button and then use your mouse. Will patches have imports and outboards every patch? How will have either outboards or import most objects? Assets and properties and sparkler can be represented as patches. For instance, let's elect our retouch face much on Go to the inspector panel. If you see this arrow, if you select it, it is yellow, then it means that you can create a patch. For instance. Let's click here and so and create the patch from position. And now I can connect my face record Patch through the three D position to my retouch patch . You can click here to add new patch, and again, we have different categories here, for instance, let's use the runtime patch. Here it is, or you can double click here on this field on. Then the same list is opened. The Patch editor is very smart tool. It will not allow you to connect patches in the wrong way. For instance, if I try to connect my runtime patch with the face select. You see, it doesn't allow me to do so. To delete your patches can just select them and then do it. All right, So the final part is this guy, This window is really time simulation. You need to test your effect, Teoh. Understand how it will look like here you can change the phone models, for instance, that select iPhone X over. And we have not unlu this face. If you go here, click. You can see that we have a bunch off real time simulations. This three simulations are you. And if you haven't imported any new simulations, you have Onley this seven. So yes, you can use your own face to test your perfect. If you have a web come, you'll see the option which allows you to use your welcome. But I don't have it. So I don't see this option. And yes, you can import your own video. It's really simple. You just click here on plus and then select your video. It should be W E b am form, but I also want to show you that spark hair studio has a bunch off hidden previews. Let's click here. You need to find spark A are folder. In most cases, it is in your project files. In my case, it's in the application's folder, but I have created this folder myself. So you must help this folder inside your program files. If you are using Marco s Ah, go to your applications folder and then right click on their spark heirs to the Aiken and then choose the option, which allows you to open. Spar Cares to DEA folder. So I simply opened this folder. Go to resources than videos. And here we have not only our basic Dema Media's, but also we have a bunch off other videos. And if you want to add every year just selected click Open on Yep, here it is. If you decide that you don't want don't need this video, you can see that each video you can import has this cross I can. So just click remove and that's it. Our final stop is to download the face assets, go to help and then don't load face assets. So, yes, the face reference assets are a collection off textures and three D objects. Just click here to download older assets, and I'll show you what we help inside. So inside we have two folders. MASH. This voter consists off three D objects on textures. Here we have faces male, male on all these faces. All these assets will help us to create our projects. And they will help you with your project also. All right, it's all said. Let's move to our first filter. 3. Beauty Filter #1: Our first filter is this beautiful filter. It has lipstick, hearts from eyes and Chinese texture. I start with hearts to create this colorful hearts I need first this white heart You can draw it yourself or just download a simple heart from web on. Then I need three colors. I found this three colors which I like as just a pink ivory and pastoral coral So my heart is white Ah, but it doesn't matter because the only thing I need is this transparent by ground on the heart on it. So my next step is to drag my collars to my heart like this on. All I need to do is to select one of my collars and then hold ELT and then you see this icon this sign. So just click do the same for our next colors. Okay. And now you see that my heart changed its color. Now I simply hide these two layers and save this heart as a PNG file. If you don't know, PNG files are files with transparent background. Next I just select my next color and do the same. So file save s and then select that p and G and off course. You see that my heart is really small and it is very important because we have strict restrictions for our projects. If you do a project for Instagram, you project should be less than four megabytes. Since the hearts are very, very small, they should be very, very small. So I have created this heart. It's 100 by 100 pixels. I think that it's even. It is too much for my next step. I still need the Fatah shop. Yes, I didn't tell you I used photo shop, but you can use any other program which allows you to work with layers. So do you remember the face assets which you have downloaded in the previous lecture? So we need this female face that's open it in our but a shop on creating you layer. So I'm going to show you how to you apply lipstick. What I need to do is to zoom a little bit and then on why new layer, which is just transparent. I select my brush, make it really, really soft. So hardness is zero size. It's too small that we correct it like this. And now I just need to select a collar, and then I just need to draw my lipstick. Let's do it. All right, Don, I can hide this layer with my debts to pink, and then just hide this layer with my face. And if you don't like the color off your lipstick, you can simply choose another color and then do the same. Like we did with our heart, for instance, Let me copy this. Ivory color placed it here, make it visible. I need to transform it right here. Okay? And then do the same out and then click here and you see that we have different color. Or if you want to change the colors, you need to go. Just like the rectangle tool on on your new layer draw and your rectangle. And then let's select red and the same. And now my lipstick is red. Okay? It's a good thing that now I see this things here. That's correct. This All right? OK, good. So now let's say this lipstick s p and G file again. Now let's open our spark hair studio. I already have my retouch Facemash. Okay, so I add another Facemash for my lipstick as you see my face. Much is not on my face record. That's that's why it doesn't move with my face. Let's put it on my face tricker Rename it. Okay, let's create new material. Okay, Now let's go to the shader type. Here we have face, paint it The face bait is what? Our makeup iss right? And now we just need to select our texture. Okay, good. So it's too much, so I can change the opacity. Okay, Now let's add hearts from our ice, uh, to do it, let's click on that object and insert new object. No object is a container, and our hearts will be inside it. I re name this object, Teoh left eye. Okay. And now I need to create a few particle systems. We will be creating three particle systems, but let's start with one. So I rename it to here. We have all the parameters for our prodigal system. So first of all, I need to go to the spray angle and change it because I want the hearts Teoh to fly in another direction. But before it, let's connect our new object with our face. Trucker. Okay, Good. No, it's on a user snows, which is great. So I select my particle system, go to the spray angle and change it to 90 on the why access is 100. Okay, Okay. Now know the direction is good, but the speed is too high. So let's change it. Let's change it to you. So 005 Next, let's go to the particles themselves. I need Teoh. Make it smaller. This I'm and I want them to live longer. Five seconds. All right, Good on then. Another thing is to go to the force. And here we can check this Boggs. And now, um, force is applied and they are pulling down. This is because we held this minus here. So if we don't need this miners, they will be flying instead of foolin. So let's just this. Okay, Good. Tony said And now I need to you add a material for my political system. The material. Since we held three colors, we need three particle systems for each I. So I can just call for this one and taste paste. Don't forget to connect them with our new object like this, okay? And then rename them. And the good thing is that we have created two new particle systems. The properties from our first political system were applied to this to that the material was duplicated to We just need to rename. You can always see who's using a material. Each material has this used by section. You see that coral material is used by particle system named coral and ivory material is used by particle system ivory. Okay. Eso now we needed Teoh Add textures. I go ahead and select my heart's drag and drop it to my assets panel. Okay, Since these hearts are very little off, we don't need to compress them. So it just select all these and cook here no compression. And now I need to select this textures for our materials Pink. I select, um this number three I've ream girl. All right, Good, Yes. You see that we have too many hearts. Yes, we will fix it later. Don't worry. But right now we need to do the same thing for our right. I so just select our Noel object on duplicated. And now I just need to rename it to right I and of course, for our right I we need another direction off our hearts. So let's select these farcical systems which are connected with right. I go to our spray angle. Correct This number here. I just add minus good. Right now, our new objects are on a user's knows. And of course, we we want We wanted to be different. So we need the patch editor view patch editor. First of all, let's locate all work. No objects, uh, on eyelids. So to do it, I dragon drove my face record to my touch editor. Then from the face outward, I create the island patch. If you click on the patch, you can see the names off ports. So just select my left eye Newell object, go to position and cook here to create a patch on. Do the same for my right eye. Nice. Right now I just need Teoh connect. Um I connect left outside corner with my left eye position and right outside corner with my right eye. Okay, let's check it. I changed the prevue. Yes, right now, our new objects, you can see on the view port that they are on the, uh, outside corners. Next step. I want the hearts to appear when the user blinks. So let's go ahead and create another patch from our face. Let's go here and creed the blink touch. Yeah, Sometimes it's, Ah, surprisingly easy to you. Find the right patch. So blink then. I need the switch patch. Okay, then instead of flip, would I connected Teoh through turn on port, And then I need Ethan else. We've been else patch. Okay, so our particle systems, they held this both raid parameter. I hope you understand what the birth rate is. Basically, it's how many particles we see how many particles will fly so we can control this. Both rage through these. If then, else patch. And of course, we can create a patch from both rate. So I have already selected my three particle systems for left eye. And then I need to click here on Day three patches, war created. All right, Now, let's connect birth rate, okay. And then correct this number here. That said 10. Okay. Right now you see, if I restarted, you see that? Uh, we have not that many hearts from our left. I That's because we have connected left I particle system, not the right I. So let's do the same for our right. I Okay, good. But you see the problem? Yes. The hearts start to go when a user blinks, but they don't stop as a result, we have many, many hearts. It looks it looks strange in this case. We need the delay patch. I type. Ah, 0.5. Here. It's in seconds and then connected to you. My switch patch. So help the second passes on Ben particles stop to fly. OK, but what I want to do is to add a few more hearts. But I don't want to correct my birth rate. Um, I like that we've done, but I want more particle systems. So I select this this three particle systems and duplicate them. Now we have three You for my left. I do the same for my right eye. And we health ring you for our right. I okay. This time I want to change size a little bit on the force. First of all, I can select all thes particle systems like this then Ah, go to my particle and then change this kale, make them a little bit smaller and then go to force. You remember that we said. Ah, positive strength here. Let's that negative. Oh, I think it's too much. Let's said 001 like this, we can restart. And now let's do this same thing for our in your particle systems. You already know what to do. OK, and now let's change the growth rate. We may consider changing the birth rate to five for our secondary hearts. Like this? Yeah. Nice. Okay, good. All right. So we've done with hearts on our last stop is to add a shiny texture. I'll show you what a shiny texture It isn't how to created yourself. Basically, it's a white sparkles on a transparent background. Ah, What? What? I did. Waas um I have downloaded one off the sparkles textures. It was that size, something like this. Then I created this sized file and then paste this texture several times And then I take the razor tool Or is it? Take the razor tool and erased some stars? Um then saved this file and then raised a few more, but ah, make other stars visible instead. The basic idea is you need to live a few stars on their places for all your textures. I did six. Yes, I did. Six textures. Ah, you need from 5 to 10 textures. That's OK. And, yes, you need to live a few stars on their places on, then deleted a few and add a few for age texture. So, for instance, if you take a look at this area, you see that some stars are on their places for all textures on. Some stars are moving this way. We got the affect off shiny texture like it's scheiding. Okay, let's open our spark hair studio again and add these and add these shiny texture for our project to do it. Let's click on add object and add a rectangle. Uh, rectangle. It's ah thing on your screen on your phone on your camera right here. But if you see that, but it messes with your Facemash, just put it on. The first place like this higher than your face record is so right now we have a canvas and rectangle. Yes, the canvas eyes created automatically. Once you selected the rectangle, you see that our rectangle is basically assist is square, not a rectangle, and it's size is 100 by way, 100 but we need to make it full size. That's because I choose Google Pixel. That's why this numbers here look so strange. Let's go back to iPhone eight. And now we need to create material off course. New material I rename it Shine. Four rectangles they shaded type always need to be flat. Next, we need to choose a texture. We need to choose not only one texture, but several textures. If you need Teoh several textures, that means that you need an animation. In this case, click here and ah, create new animation sequence on the new animation sequence was created. Now we can go to texture. Click here in unionization texture on Then select all your textures. That's my shiny textures. Oh, right, Good. Let me change the prevue again and, um, you can adjust your animation. For instance, we can randomize our texture. Teoh, make it look more natural and change their frames per second. Look me right 10 or 10. Another thing you can do is to go to your material and here can change their capacity like this. All right. Our effect is ready. It looks good. And now you know how to work with particle systems, a makeup and shiny textures for your project's See you in the next lecture 4. Beauty Filter #2: help. A second filter is this amazing metallic face with pink eyelashes. Well, to be honest, they're not pink. It's magenta color. Let's dive into it. First of all, guys, I want to show you that Sparkler studio has its own makeup projects For those who would like to create a makeup filter, let me open it and show you what we have inside. All right, So here we help the makeup on our sin panel. And if you select this block, you can adjust all these things like eyeliner, lips, color and eyelashes. So, yes, you can add a lipstick here instead of doing this thing that I showed you in an hour previous lecture. But now you know how to include lipstick, Teoh, Any project, Okay. Lipstick and eye shadows are a simple things to do but how to do eyelashes. And I mean really three d eyelashes, Like in this filter, we can simply copy these eyelashes from this standard project. Let me show you how first of all you need to click on file and then say this project. Now, let's go ahead and create a blank project. Yes. We have saved our three d lashes But my first step in this filter is to create this metallic mask. Let Michelle how to do it. First of all, let's create Facemash. And you know that if you create a Facemash, the face trucker is created automatically. I rename it to retouch and add and retouching material. All right, next up is to add another Facemash. Put it on our face, trucker, and rename it to light. Okay, Now let's click here and create new material for it. Okay, so about the shader type, it should be physically based. Because if you select the physically based materials showing Shader type you held this surface parameters. Metallic roughness. Let me show. You know what's missing if Right now I do like this with my A mask, for example, Like this. You see that it is a metallic. It is metallic. Um, it looks like metallic material. Then I go to have passage he on like this. Well, with two can see this edges and the mask doesn't look natural. So to fix it, we need this Facemash mask from our textures folder from the face assets that we have downloaded before so I can drag and drop it to my project. You can see that this Facemash mosque is a circle with blended edges. So let's go back to travel light material and select this texture. And right now we don't see the Adidas. Let me change the parameters a little bit. Okay? Now you see like Oh, wow, why? It is so black. What's wrong with it? I can't fix it. So here is the thing. We need to change the blend mode here. Now we help Alfa on. If you select add, then it becomes white Correct roughness. A little bit like this. Okay, good. That new tested on my face. Okay, It looks good. Our next step is to add the light because you see that our mask has green and red lights. Well, it looks like pink, but but its thread right here we have this sign. It is directional light. It's right here. And it seemed lates. Riel light. I renamed this one to you. My left light. Andi duplicated. Okay, now I have left and right lights. Um let me take my all right light. Put it here. And now I need Teoh. Go to my inspector panel and change the color here. We can change the color off our light. Let's click here, select something like this. Okay. And for my right light, I select the color and select. Been like this? You can tell me, like eight. I don't see any changes. Well, that's because our lights are not on their places. For instance, let me change the position of my light state. It's a little bit. And here you go again. See, the light is here but off course and and wanted to be like this. I need this lights to be somewhere here. So let's play with the lights on and find perfect physicians for them. - Okay ? I love the result. So we have this metallic or glossy or whatever mask on our next step is to add the three D lashes. Do you remember? You have saved the makeup project from Sparky. Are, uh, you need to go to you the blocks folder, then this folder blocks 01 Uh, right here. Text shoes. You helpful the eyelashes texture, but we need this file. A r block leads Dragon dropping Teoh Project. And to you all were seen panels. Right now the luscious are here, lads. Drug and dropped to you. All were face record. Okay, The losses are on my nose. The last thing we need to do is to allocate this eyelashes, and we need what? Right. The patch editor. We need to create these patches of from face record. Then from the face out port, I create our island patch. Then we have all these positions here. So we need to select our block, go to the inspector panel and find all these inputs and create all these patches outside centre and inside for right and left eye. Okay? And no, we just need Teoh. Let me move it a little bit, okay? And now we need to connect these patches with our island patch inside with inside outside with outside and upper islets center with center. Okay, let's check it. Good. Do the same for our right, I So right now it looks pretty good, but the eyelashes stick out too much. So to fix it, I need to add the transition patch through the openness and then create a patch from rotation, connect it No, and do the same for my right eye. All right, so here in our transition patch, we have the start and end bell use for three accesses. You need Teoh. Find your ideal values. I came up with 60 and 20 for my ex excess. How do you make play with it? Okay, now it looks better. It rotates with my, um, islets. Off course. The eyelashes are too long. So I simply go to the eyelashes length and correct it. I only do the same for my eyelashes capacity. Okay, Now they look more natural. The last thing I need to do is to change the eyelash collar. I changed this magenta collar. Okay, great job. Our filter is ready. We helped this girl ski mask and thes pink eyelashes, and now you know how to work with three lashes, how to locate them on your island and hell to add this metallic mask and how to work with lights off course. So let's move on to the next lecture. 5. Lightroom Presets in Spark AR: Our next filter is this beautiful filter with several light room presets. It's really good idea Teoh. Upload your light from process and turn them into a R filters for your instagram. Because if you are an instagram blogger and it is important for you to keep your timeline in one color in one style, it's a good idea to apply the same process the same color to your stories. This way, people will recognize your stories will recognize you content right away. And, of course, it's really good for your brand. All right, so first of all, you need to download these two files. One of these files is a patch for Spark Hair Studio. This patch was made by a great guy. His name is Josh. Back with this patch will make our work way much easier. The next file is this lot picture. Well, it's just a picture with this colorful square, but this is the basic lot. If you don't know what a lot is, it's Ah, look up table or it's a three D press set presets for videos. We will use this basic on neutral luck to apply your presets on it and then use this process inside Spark Air Studio. I want to show you how to use your my bile process and your desktop presets. So let's start with mobile ones. As you might know, mobile process. Full light room Have D and G four months. Eso Our first step is to open light room, go to library and import your mobile presets Mobile process will look like our pictures. Then after you import your mobile presets, please Emperor this neutral look up table And now we need to apply our presets to you our neutral look up table So how to do it right? Click on your preset go to develop, saddens and then copy satins And here is the important thing You need to uncheck several boxes such as white balance exposure clarity De Hayes Sharpening all this local adjustments , effects transform lens correction. You may ask me why Well, basically, it's because a several oldest things is done by Instagram camera for you, such as white balance and other parameters will run your affect if you if you don't deliver them because your preset is a present for a picture for a two D picture for border. But we will apply your preset for a video. It's completely different. So all this properties cannot be a plight. Okay, so just click on copy, then select our neutral lot, right click develop settings and then paste saddens. And you see that right now our neutral lot looks different. So all we need to do is to right click on it, expert and just expert this file. So I get this three lots, which we will be using. But I I promised to show you how would she apply your desktop presets? So you simply go to you to develop aan den, select your neutral lot and select your process here. Of course, it's only if you have your process inside light room if you don't. And for instance, you downloaded a preset from the web. Uh, you need Teoh. Copy it to your light room. First, let me show you how to do it. You need to go to the edit, then open preferences. Then go to presets on Dhere. We have show light from developed presets. Open this voter user presets and hear all your presets are so you can simply copy and paste your new preset. Here your desktop process for light room have either ex MP or L our template for months, and you do the same thing. Oh, you apply your preset on your a lot and then right click expert and expert. I also want to show you that you can create a preset yourself. First of all, let's open our neutral lot, and then you'll need a picture, which is a sample like this. So you just insert a picture. It's, ah, just a picture without any process on it. And the next step is to create a new adjustment layer. Here we have adjustments. For instance, let's select to this color balance and correct this color balance. And if you like the effect, you just hide this picture and you'll get this lot or with all your adjustments, and then you do the same file save s and then save this file. Okay, Now you know how to apply your desktop and mobile presets and help to create lots yourself . Well, use this knowledge to create our next filter 6. Filter #3 (LUTs): Now it's time to use this knowledge for our next filter. Since we have three presets, we need three rectangles. I create one first and then change its size and then just duplicated. Okay, that's rename. It won t three good. All these rectangles need materials. Let's create material for itch serial new material. Now let's import this patch on our three lots that we have created fruit. Okay. For our next top, we will need the patch editor. How did she apply our affect to our rectangles? First of all, we need to select our camera, go to the inspector panel and find this texture extraction. Now, the camera texture was created and it is right here on our assets panel. So Dragon, drop it to our patch editor. My next step is to add my magic patch Good. And then our first lot. Now let's connect through through rgb a out port texture Lut. Nice. OK, And now let's elect our first much hero uncreative patch from its texture. I'm just connect. Okay, I can see any changes because of these two rectangles. Let's select them and make them invisible. Okay, It looks good. Let me show you Oh, sorry. Let me show you without it. And with it. Off course. When you apply your light from presets to your video, it can work differently. For instance, you can see that this bright shirt ah, looks strange with this green spots. But if we take other previews and check our preset looks good and it's great, Now let's do the same for our two and three rectangles. Okay, good. We have all three presents a flight, but ah, this rectangles one after another. And I'd like Teoh. I'd like them to change when the user touches on the screen. So let me show you how to do it. We need the screen tap, patch, screen tap. Then through the chap we need to call Inter. Okay? And then three equals Exactly. Okay, so the counter counts the maximum count. In my case, I wanted to be four because I have three presets and I want to make an option without any presets. Like just natural eso these three equals Exactly. Should be one, two on three, and then we go to our of tangles and create patches from the visible Teoh one. Okay, good. Okay, so you see Right now, our real time simulation doesn't help any presets. Click here to activate that simile touch, and now it's simulates screen top. So click minute up and the first preset is activated. Another top of the second, Free said on the last tab, is my third. Broussard's another top. No priest says at all, since it's unclear for user that he needs to tap on a screen to change the presets. We need to insert the instructions, and it's very important to always insert proper instructions for your project. Otherwise, your project will not be approved by Sparky, our review team. So let me show you how to do it. Go to project than edit properties capabilities. Then click here. Find instruction constructions inserted in here. We see the instructions could hear to open, and then we have the custom instructions. Check this box. Open this and let's select instructions to use to insert your instructions to your project . You need to go to the device on the same panel. Then you see this custom instructions patch. Just click here to create a patch on Dhere. We have instructions or instruction on Oppen in. In this case, we need instruction on open it. Here it is. On three patches were created. Here is the seconds. If I said five seconds, that means that my instructions ah will be visible for five seconds. Let's restart. Okay, All set now, user, it knows what to do. Okay, so now you know how to work with Pretty Sadd's and how to apply your presets for your air filters. You also know how to use the script, have patch and how to work with it. Let's move to the next lesson. 7. How to use .Cube: here's our next affect. You see, it looks so good and it looks difficult, but it's really not that difficult to do what we have here. We have two lots orange and black and white. Then we have a person's invitation. I also have this border around the user and we will need a mask to make this square. So to create this affect, I have downloaded this to files. One of them is black and white blood and other is orange. As you see, they are cube files. So how to use cube files for your projects? In this case, we need to open Father Shell with our neutral lot again. Then go to the layer, find new adjustment layer and then color Look up. So the color look, a player was created and then we need to go to properties properties. Right now the properties window is here, but it can also be somewhere here. So, uh, here we have let me expand this section. So here we have three D a lot file. We can click here and select Lord three lot and then simply select our cube files. And here we go. We transformed our neutral lot. Teoh Orange. I have created two pictures this way. Black and white on orange. We'll use it in the next lecture. Let's move on. 8. Filter #4 (border around user): for our next filter. We need two more files. First scratches. I have downloaded this. Scratches from Web Andi Ah, the size of this file is okay. You can see 32 8 kilobytes, so I don't need to make it smaller. The next thing we need is this black rectangle with a square. The square is just a whole. This background is transparent. If you don't know how to create this texture, I'll show you first. Let's create a new file and here the document type we need to choose mobile app design and then for the shop allows us to select from different iPhones models. Let's select a phone eight and don't forget to change the background contents to transparent instead of white. So basically, this is the ideal size for your spark your projects you can create frames, this'll away and it textures that should fit the screen. So I need to create a black rectangle. So I take the rectangle tool jungle change the color to plug. Next step is just like this rectangle, right? Click on it and restore ice this layer. No, I take this rectangular tool, Then make a ho and then just control X to cut this part. And that's it. I have created this texture that way. We don't need for a show. For now. We go back to you, Spark. Here's to you for this filter, we need five rectangles. I think it's the first filter where we don't need a face record. Okay, so let's create five rectangles. But I know that my rectangles should be full size s o. I create one rectangle first corrects its size and then copy and faced it. Five. All right, now I have five. Okay, now let's rename them. All right. Now we need five materials for the use rectangles. No, this materials have something in common. All they should be flat. Good. Okay, so let's start with our first rectangle. I select the rest of my rectangles and make them invisible. Then open my patch. Editor. My first rectangle should use my orange lot for this project. We need this patch again. And now we need these two textures that I have created in the last lecture. Okay, we know how to do it. Camera texture, extraction, camera texture, camera texture goes here, then my orange blood. And then this catch. It's connect them. Okay. And Dexter? Okay. It works. We see it on our simulator. Now let's go to our next rectangle. Black and white. Make it visible. First of all, let's do the same. But this time we need to go to the Alpha. Check this box, select our texture with with a square. I go ahead and select my mask, texture and my scratches. Texture, drag and drop a tunic project to save time. All right, let's go back. Chill of black and white material. Gucci, alfalfa and select mask texture. Okay, so we see our orange layer behind our black and white lot. What? We wanted to look different, right? So click here to invert it. And now we have gray square. Instead, a mask blocks the object where the mask is black. We will not see our object, the rectangle in our case. But if you click, invert the mask will do you a vice versa. Let's go ahead to our next rectangle. Make it visible. Go to its material. Can select our scratches. Texture. Okay, so here it is, and it has black background. So let's go to a blend mode and select Ed on this way we don't see the black background we see on this crutches instead. For our final rectangles, we need to select our camera again. Find this segmentation on a double clerk to creed to person segmentation masks. They were added here to our assets panel segmentation helps us to separate people from their bed ground. So let's first go T o user, make it visible, then go to the user material, go to all fun and select our first hour person segmentation texture Well, let's rename them user. Okay, So I select my user and then create a patch from this texture. Okay. And now I connect this texture with our black and white lunch through our magic Lut. Good. So what we have done? We have separated our user from background and since we connected this texture Teoh a lot. Our user is black and white now, so the lot is applied to the user on the last step is to create a border. I make my final rectangle visible and no, you see that our segmentation works like even even when I make this rectangle visible, the user is visible. We don't see all of the rectangles. But we see the user go to the border material again. We need to go to Al Fahm now I select my border. It's person segmentation mask. Right now we don't see any changes. But we need to go to this border in our s. It's panel and then here we have edge softness and mask size. And by adjusting these parameters, we can create a beautiful border or the user. All right, just like this. Let with tested and that's it. Our filter is ready. Now You know how to work with persons invitation? How Teoh add scratches, how to add textures to your voters and how to use masks for your objects. 9. Filter #5 Quiz ( animation): I wore. Next filter is this amazing quiz filter. These filters are very popular these days. So basically, the idea is a simple chorus total a random and it tells you, for instance, what you should eat today or what character you or prediction for 2020 and etcetera. I decided to make this filter what to drink. So let's start. I start with my father shop. I have created this frame. Basically it consists off rectangle on and then this lines. So what? We help we help a question and answers. So my first answer is coffee. I simply add a text and type coffee. Then I just go to file and save this bolder next Follow me. As a result, I have nine files with different beverages. Let's go back to our spark your studio. First of all, we need a face record and I want to insert a face match to add a retention effect. Okay, for my next tap, I need a new object because as you remember, a new object is a container and I need to food into this container. My question and my answers to do it, I need to plain objects all right that put them on my container. And my no object should be connected to you. My face wrecker like this. All right. Next, let's pose our assimilation, make it bigger, and try to locate our plane. Object where we wanted to be can locate to playing objects. Think cheaply in objects. Yuk. Oh, okay. Okay. Somewhere here to me. I needed to look more like Eric Tangle instead. So I go to scale and then correct the size. We will check our parameters when we apply a texture. Let's create material for right question and four answers. Okay, so let's begin with what material sell. It should be flat and the texture I need to uncheck this box for my answers to see. Okay. All right. It looks good, but I think that that I'm need to move it down a little bit. So let me pose it again. Oh, select to my playtime jumps this movement. This All right? Good. Uh, now let's go to yoga on service plane object. We help this material here. It's blood. And then, of course, since it's an animation, we need to create new animation sequence, I choose my textures. Oh, my options all my options here. So I help nine textures. But I want you to understand that there is no limit. The other limit we help is the project size. Now go to my answers on and cook here. Okay, So right now, we need to add a logic. We want to see the question first. And then when the user starts recording, we want to see this animation and then one of these options. So let's open Patch editor. Now, we need a chain off patches for my animation sequence, since I want to limit its run time because right now is just running and running and running. I want to limit its run time. So I need the run time patch. Let's find it. Okay. The next patch is upset. And then less then So here. I need to indicate how long I want the animation to be. For instance, if I want the animation Teoh, run for five seconds, I type five here. And if you wanted to be longer, you may type 10 or whatever, but don't forget that instagram stories have a limit off 15 seconds. The next Patch Islip animation for new. So the loop animation patch. Any means an object repeatedly, So I need to connect this patch through the looped out port two Random does to randomize my animation. Here we have the start and and value. So the end bell you should be the number off your last texture. For instance, I have nine textures, so I type nine. If you have four textures. Usual type 40 almost forgot about this loop animation touch. We need to use this duration and make it very small. So, for instance, I can type something less than 0.1. Next patch is round. We need dispatched around a frame number. Let me show you insect but the But first I need to insert the final patch, go to my animation sequence and create a patch from current frame. Let's connect them. So ah, the round patch. Why we need it. After all these patches, we get a number and this number is not rounded. Eat can be, for instance, 8.5 or one point to you, and in this case we will see one frame with a part off another frame. We'll see a mess and since we want to see only one frame. We need this round patch. So let me restart. And after five seconds, the animation stops and we see just random frame. Yeah, I Marty, I know I knew it. Try again, Milk. Now let's move to our question. Since I want to see the question when a user opens the effect, I need to create a patch from the camera Dragon droppings here. Do you see that we have the video recording here. Now we need to go to this to playing objects and create the patches from visible you. When the user is recording of year, we should not see our questions. So we didn't, according not food is here on. If a user is recording, we need to see our answers. And since we help connected, this patches this'll way right now in our real time simulator, we see on Lee the question because we can't simulate a video recording inside. Spark your studio. Unfortunately, you can either tested on device if you have iTunes on your computer or if you use Michael as you off course, you do have iTunes. But if not, you need Teoh expert This file uploaded to spark your hub and then tested on Instagram. But what's happening right now? A user will see this. What to drink? Question on Lee if he isn't recording a video, that means that if he wants to post a funny story with our filter, the users will not see this question. So they will not have a clue what's happening. Why we see this Coffee, milk juice and so one. So we need to do something with our Spanish editor so that we can see the question for a few moments when we're boom and a story in this case, we need to use delay patch Alright, delay. And now we need to connect this patches with camera through this delay like this. And now we need to type something, something here. It's the duration. In seconds, I type two seconds. So for two seconds our question will be visible. And after that, our answers play, an object will be visible and we'll see our animation. In this case, we may consider to change this less than patch because I want you to understand that these patches, this two patches, these are our planes objects visible parameter. Even if they're not visible, it doesn't mean that the animation is not working. It is working. Actually, if I restart my effect, you see that from the 1st 2nd all works. And now, after five seconds old, less. We have this current frame. So basically, there are three seconds left to user to see the animation. And it's not good. And instead, off changing the number here, I want to use my delay patch again. Here we have our offset patch and delay patch and let's connect these two patches through pulse. All right. Turned on unity. Reset it. Unfortunately, we can see the changes on Lee. If we're record out video, I can do it inside. Spark your studio, unfortunately. But right now, after two seconds after this patch says two seconds have passed, then I will pulse, patch, activates and reset our offset patch. And together with offset patch, all these patches begin to work. That means that now we have two seconds delay for our question. And then we will see five seconds off our animation and then and random frame. Our effect is almost done. But we forgot something. Do you know what? Yes. We need to insert instructions so good to project properties, capabilities, instructions, customer instructions. Select. And right here we need We need this one Press and hold record to launch. Good. Now don't forget to paste your instruction to your patch editor. Go to device. Create instruction on up in, in. And here we helped this seconds. Two seconds is enough. That means that our user will see this instructions when he choose the effect in his gallery. He chooses this filter than the instruction appears. Two seconds. And after two seconds it's gone and he can record a video. Alright, so, Rick. Now let's say this project on uploaded to spark your help or test. All right, so this is how it works. I select the filter in my gallery. Then I see this instruction. You see this question? Now I hold the record record button T. All right. And that's it. Now you know how to create your own twist? Filter this Villagers can be either funny or useful 10. Get free 3d objects: in this lecture. I'd love to tell you how to get free three D assets because off course, you might want to use three D assets for your project. But you open the world a website such as turbans, queer or CG trader, and you see like Oh my gosh, I just want I just wanted cap. But they cost money. They goes riel money and you know, spark here is just in my Hobie. I don't want to spend Ah $30 on this. Even though this three d object is really good, it looks good. Yes, it looks like a really cap. But still I don't want Teoh pay a penny because I even don't know if this object is good for my project. I just don't want to buy it and then realize that the object is useless for my project. I don't want Teoh waste my money, but off course I want three D objects. I need three D objects for my project. If you try to search for free three d models Yes, you may be lucky and find a few good models. But in most cases, um, they're not that good or they're not good for, um, mobile air filters. I don't think that you want to create in effect with a base or with a table or with later. But the good news. ISS Inside Spark Air Studio We can use a bunch of three D objects, absolutely free. Let me show you Go Chew Assets Panel and Click Ed Asset, then import from a our library. Here we have three D objects. Then you can either browse all them or you can use this search tool. Let's, for instance, surge for glasses. A. We have a bunch of glasses, very good three D objects. And the best thing is you can import them free like absolutely free again. You can use them free only inside spark hair studio. You cannot reuse them for your other projects. But it's enough, right? So hell to get all these objects. For instance, if you need this glasses, you cook here, then click import And if it is your first time download in this object, the sketch fab website will open. All you need to do is tow. Log in into this catch fab website using your Facebook account or your email and that's it . You can simply click, click here and import any object from the list, for instance, that helped downloaded this beautiful glasses. And then I see that these glasses were added to my assets panel drag and drop it to my sink panel. Here is my glasses. And now they here and I can work with, um And yes, this is the really good way to you. Import three D objects, three D assets into your projects. So there are no more excuses off not using this this amazing technology. So right now you know how and where to get your free three D assets. Let's use this knowledge the next lesson. 11. Filter #6 Lab nerd (3D glasses, frame): the following filter includes three D glasses on frame. I will use this Lazar glasses for my next filter. Since I opened a blank project, I click at assets again. Go here through the objects imported again. Yep. You should do it again each time you create any project. So the objects will be downloading separately for each project. Okay, First of all, we need a face trucker and I also want to add a Facemash off course. We don't need the Facemash for our three D glasses, but I'd like to add the Facemash Teoh retouching with cereal. All right, Now it's time to take our laser protection glasses and put them on. All were face record on here. They are off course, the big, big, big. And we need to do something to locate them somehow, on our face on our head, to be precise, eyes Well, hell to do it. So first I'll start. I'll start with, uh, it's scale its size. Okay, Much better. But how to located them on our head. You can see if I move this glasses. They don't want to be a part of our scene. They exist on other layers in this case, we need our face assets folder again. Here in the mash folder we have had occlude er we have three heloc. Luders, you can select any They have different former's. If I add, for example, of B f b X, haddock, Lueder, it will be smaller. Either way, you need to locate this haddock Lueder on your head. So let me deliver this big one. This 1st 1 had a clue. Odor. All right. Now we have only ugly ex head. Include er so Step one is to correct the size on the position off. All were haddock, Lueder so that it looks like a really head because the hot include er seem lays head, you see? Yeah, I put it on my face wrecker. So it follows Heads, movements. But I see that the size of haddock Lueder isn't perfect. And please pay attention that you should not correct Haddock Lueder right here. When this walks is selected, you need to open it first and then select this haddock Lueder. And only now you can correct it size for instance, Like this and off course you need You understand that all had shapes are different. But my best practice is to take the wider has as, um as an example. For instance, this girl she has whiter face. And if you follow this rule, that means that your head include er will be good for either wide war narrow faces. My next step is to locate my glasses on my haddock Lueder, because since the haddock, Lueder simulates our head when it to place the glasses on the head. So I posed the simulation. Select my leather protection glasses. My three d object on used the view board and use my inspector panel to locate them on the It's on the head a cooter one my head. You can change the size you can rotate. You can move it and do whatever it takes to, like cage your through the object in the right way. And here is the common mistake. Your three D object needs to be a child or haddock Lueder like this. So I make my leisure glasses visible hair. They are because if you live, your three D object just are connected to your race record, not the head. Include er then, for instance, this farce of glasses will not will be visible but they should not be visible off course. All right, now, I can't see if their positions right. So I select my heart. Include er, go to you. It's material. And here I can change the blend mode, Teoh and correct the glass. Especially position. I know where I eat That looks. They looks quite big. I want to make them a little bit smaller, Nicolas. And then a little bit better. Yeah, much better. Okay. My next stop is to change the color of my glasses. So I go to this material change the color lighter. Look, this all right, And here was to help. This parameters can change the roughness. The metallic affect close. Okay. We also can change the color off our plastic parts, for instance, we can make them think. I think so. I think this Hey, good. Eso on. That's it. That's how you locate your three D objects on a user phrase. Our last step is to add a frame. In most cases, I create frames using potter shop and chest, um, in spark a r and then a justice size. But this frame iss, it's the final version of this frame. It looks good gate lives. Reagan, Drop it. Your project on then. If you want to add a praying for your project, you need Teoh. Add exact angles. Okay, let's rename it then make it full size. Okay, Then create new material. Okay. Cheetah type is flat and then select our frame texture. I put my canvas on the first place to show you why you should not do this. You see that now? My rectangle covers my glasses and I can barely see it. So instead of do like this put it here. You can even don't connect it. Teoh your camera. You can just connected to your device. You don't need to connect your rectangle to face Trucker. It's just a plain object. Although we have another object Cold, plain object. But you know it's just a sur face. It should not be connected with it right now. It doesn't mess with my three D glasses, which is great. Once inserted my frame I see that I want to change the color off more plastic parts. I go back to my plastic Then I want to choose a color. Let it be read alone that you can see your changes immediately like this. Okay. All right. This is my final decision. Red plastic, and that's it. Now you know how to insert frames to your projects and how to work with three D objects such as glasses, grounds, heads and etcetera. 12. What is fixed target tracker and how it works: In this chapter, we will be creating the effect for movie poster with flying particles and animation. Let's dive in in Sparkler Studio. We can create effects that a trigger it when the camera is pointed at an image on the Rio World. In this case, we use picks. Target Trekker. So, yes, if you select the fixed target tracker, then you don't need the standard preview. Instead, you need just of you from your back camera instead of tracking at base. Now we're tricking just a plain object. Let me select a texture. For instance, this pollster. When you work with fixed target wrecker, you need to remember two things. First, we can only have one target wrecker in our scene, and objects in the triggered effect will stay in the same position even if the target object moves. So basically, Target object should not move. So it's a good idea to create a fixed target wrecker for poster. And in the light of the above, we can't take picture off a cup and try to create a triggered effect with Ariel Cup. It will not work. Another restriction is Q R codes, unfortunately, were not allowed to include cure quotes or all those cannibal codes to a are filter. You can see it. Ian, spark a our review policy. So instead of cure code, you can use your brand logo. It will work and your effect will be approved. Let's create our fixed target wrecker effect. 13. Filter #7 Promote a movie (fixed object tracking): for our next effect. I chose this poster from the Joker movie, and these two arts one of this arts are just assigned. Why so serious? And another. And another picture is Just smile. Devil smile with hahahaha. So what we need to do? I want to create particle system with this sign and create an animation from this. Why so serious phrase? So I start with my wife. So serious rays I open it in Fatah shop. The first thing that I would like to do is to check the image size ago to image, image size and then select pixels. So it's almost 1000 big cells on. It's really big. We don't need such a big dimension. Let's reduce it by two times. All right, So, uh, how to create an animation from this sign? Well, first of all, I called you this layer. I think this because I always want to be sure that nothing is wrong with my original picture and just make it invisible. Okay? There are a few methods how you can do it. I want you, Adam ask for this layer. Just a white mask. If you Adam White mask, it means that your picture is visible. And if you take a brush with black color and start drawing, start throwing on your mask. That means that you make these areas invisible. My first element of my future animation is why I go ahead and say this picture s PNG file file Safe s It's great, you floater. Select PNG one. The size is OK. Okay. My next step is to add so well, I take my I need to change the color of my brush, make it white, then start to draw. Then it changed to black this. Okay? All right. So, yeah, make sure you're drawing on your mask. Not on you earlier. Your mask should be selected. Now the word. And finally our it smile. Okay, Now let's follow my best practice and check the size off this PNG file. I see that it is almost 300 kilobytes, which is quite big. We don't need such a big pile. So let's open it in our what a shop. Then go to image. You much size on dholloway wit. Okay, then just save it. Now it's only 102 kilobytes, which is great, and we can work with this sizes. Now let's open our sparky. Our and you remember that we have already inserted our fixed target Trekker. Here it is. If you didn't watch the previous lecture, you just go here at object, select the fix Target wrecker. Um, then go to texture in, select your pollster or picture. Um, and of course, if we tried to add another picks target wrecker, it doesn't work. Because s I mentioned before, we can have only one fixed target tracker on our scene. Okay, so let's first at our animation. Why so serious? To add this animation, I add plain object lane. What is the difference between the plane object? Onder rectangle? Well, the difference is that our rectangle can be positioned on Lee here on our screen. But the plane object can be positioned at any depth within the scene, so we can located right on our next target tracker. But before you do it, don't forget Teoh. Take your plane, object and drag and drop it to your fixed target Trekker. So you don't need to move it yourself. Just once you inserted your plane then make it a child off next target wrecker on it will be positioned just the right way. Then I go to my inspector panel and make my plane object. Vigor. I think this next let's create a new material for it should be flat, go to texture and create you animation sequence. Then go to texture and select our four pictures that we have created. Okay. And now we see that the animation is sent to fast Go to frames for a second and change it to for instance. Okay, then you might consider moving your sign. This maybe even stated our next step is to add a political system again. If you want. With the particle system to work with fixed Target tracker, we need to make it a child of it. Well, the work with the pace target trucker is basically the same with face. Stryker. Do you remember when we put our amateur hour of particle system to you our eyes to all islands in our very first filter? We did the same. We put our particle system to our base record in order to make it a child of it and to connect them together so he would do the same. Next, let's go to your immature. I move it here, Changed the type to Rin. Maybe make the ready us a little bit bigger. Okay, Both read up, then. More particles. Bigger. No. Three. The speed is too high. No. All right, let's add a material for our particle system material. Where is it? Fled. Then choose my texture. We see that some of these particles look like they have a white background. I don't worry about it. We will not see this, uh, white background. There is no way the ground either to remember that we have our image, that our image has transparent background. Okay, so that's it. We don't need Patch editor this time, so let's save on exports our project. Let's show you how it works. First of all, we don't see the trigger. We do not see any effects, But once the trigger appears, we see our particles and we see the animation. We get no trigger nothing. But you hear this? And if we even if we close our trigger, all these things are on their places. So that's why I told you that I would trigger should not move. Okay, that's it. Now you know how to work with Big Storm tracker, and I think you can create a bunch of good effects for brands and companies 14. Spark AR Tips: and this chapter, I'd like to show you a few tips which will make your work inside Sparky are more productive , and the chances that your filter is approved will be higher. Tip number one is delayed assets that you don't need. For instance, inside this project we helped with the laws of protection glasses, haddock, Lueder on materials and frame. But we also help these file. These is glasses, which I have imported from Bye birdie, but I didn't use it. So since these objects are not used on our scene, we need to deliver them. And this is very important because you remember that we have strict requirements about size of arm of projects. It's four megabytes for Instagram and 10 megabytes for Facebook. It is also easier for sparkle Review team to review your project if your project includes Onley essential files. Tip number two is reduced file sizes. You remember how we reduce the size of this picture when we were creating our movie filter . When you download files from Web, you always need to check their sizes, and if the sizes too big, you need to make them smaller. I use Father Shop for this that you can use any other program, which allows you to change the image size. Sometimes in care. It can be even more comfortable to use an online tool which will reduce your file size. My next of is select several items with the same saddens. I think you noticed how I did it. So, for instance, if a health to Facemash is, I can hold the control buttons and select to Facemash is this way. And now, for instance, I can go to my position, change the position. On this way, the position is changed for both. Facemash is one. Yeah, here they are. If you have many objects off the same time, it can be time consuming. Teoh, select each of them and then go to inspect a panel of them. Find what you need, Teoh A just and then adjusted. Then go back. Teoh seen panel. Then again, select another object. So it shouldn't be that time consuming. Just select all the objects with all the objects with one type spark Hair studio is a smart program. If I change a position for one of my face smashes like this, for instance So my retouch face much is here. Let me change it to is a color base so we can see this. Okay, so my face mush is here on my light face is still here. And now if I select both off this Facemash is then I cannot adjust this parameter because of the position X is different for these objects. And I can control all the all the other settings which are the same. You can do many things this way. One thing that you cannot do is to create several materials. If you select many objects, let me show you. That's create. For instance, I have created five base mashes select them all. And then I tried to create a material new material. This way, only one materials created. If you need a separate material for each off your objects, you need Teoh, select one and then create material. Select this the next one and work this way. Tip number four is used Actions. Actions are quick short cuts designed to spit up your work floor and make creating air filters easier. For instance, we can select our three d object. Go to our inspector panel and here we have the action bottoms we have position on phase and any mate. Let's select, for instance, left eyeball. Then you see that we have all these patches created automatically on. We don't need to. You remember how to do it? How Teoh connect this patch is Basically actions can help you with position in and animation. No made link. Now the glasses jeez, appear when Hib links. But off course. My advice is Teoh to try to understand how the patches work, how all these tools work so that you can be able to create your own effect without any restrictions. Without any limits, you should not be limited to these actions. For instance, you may want to add something to your animation, but you just don't know how to do it because you think that it's all you can do. Although actions still good tool on it helps to speed up your work floor. Tip number five is to use the View Board. I noticed that many beginners who started to work in Spark Air Studio Ah, they ignored the U port. They look on Lee at our simulation instead. Yes, of course. We need simulation, but we need the view port to Ah, sometimes on the view board can tell you what's wrong. What's wrong with your filter? Presidents like this, you can say that our glasses moves full forward. They goes off the screen, and that's why your frame cannot be. Cannot be. Here, let me show you. If you have your frame like this, then you can see that. Oh, what's wrong? Why my frame is behind my glasses. It's not been behind the glasses is behind the Facemash. Yep, you can see it here. But if we go to touching and then change it too flat, then you can see that even Facemash goes off the screen, and this way it will block your frame. It's only one example where Vieux Port can help you. And my final advice is to read Sparky a review policies each time you create in your filter that the review policy changed constantly. Sometimes it can change without the ties, or you can just you can miss then tiff icky ation. Let's just go through all this restrictions on decide if your filter includes subjects to restriction. Pay attention to the following paragraph. Your content must not promote online gambling. All real money games, then your filter should not include external links and tags such as websites. QR codes all this Kendall scannable codes, although it can contain Urals, which form parts off the company's name. Also, remember that text must be integrated into the scene off the effect. Ah, so you can't just add a two D text. Ah, somewhere here it should be either connected to your face trucker or place our role in your filter. But it should not be just a text just letters. Otherwise your filter will not be approved and either way, it should not be more than one sentence. Also, your filter must not contain photographs or for the realistic images off people. It doesn't matter if riel or fictional, and that's it. I hope this stoops will help you with your projects. 15. Thank you!: then give so much for washing this course. Now you know all of the necessary information to start creating awesome filters for your instagram and Facebook stories. You have a braided. Your skills and self improvement is the best thing you can do or yourself. If you like this course, please don't forget to leave a feedback. See you in the next courses.