3DS Max for beginners : 3D modeling fundamentals

Widhi Muttaqien, CG expert & entrepreneur

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41 Videos (2h 60m)
    • Introduction

      1:57
    • 3ds Max UI

      4:30
    • Viewport navigation

      5:56
    • Create vs. modify

      6:11
    • Selections

      4:04
    • Transformation

      6:33
    • Pivot point

      2:20
    • Transformation settings

      3:33
    • Modifier

      4:03
    • Duplication

      5:27
    • Surface normal

      2:57
    • Basic scene management

      3:54
    • Layer management

      5:03
    • Units and measurement

      2:31
    • Snapping

      3:56
    • Alignment

      4:57
    • Common problems

      3:05
    • Primitive vs. editable

      3:04
    • Introduction to editable poly

      6:10
    • Sub-object selection

      4:39
    • Edge modeling

      4:56
    • Cut slice

      6:12
    • Border modeling

      2:07
    • Polygon modeling

      5:49
    • NURMS

      4:38
    • Project: Round table

      3:20
    • Project: Dining table

      6:37
    • Project: Console table

      3:12
    • Project: Closet

      6:18
    • Introduction to spline

      4:32
    • Spline vertex types

      6:03
    • Spline modification

      6:21
    • Spline boolean

      2:39
    • Crossinsert and weld

      2:50
    • Extrude modifier

      5:20
    • Lathe modifier

      2:44
    • Bevel profile modifier

      4:24
    • Project: Mechanical pencil

      3:36
    • Project: Hammer

      5:55
    • Project: Accent chair

      6:51
    • Next step

      0:40

About This Class

Master the art of 3D modeling using 3DS MAX in just a few hours. Take your first step to enter the 3D computer graphic world with this carefully designed course.

 

Who is this course for?

This course is designed for complete beginners so no prior experience is needed.

The skills you learn from this course will become the foundations of our next course where we learn more advance topics.

 

What you will learn?

 First we'll cover the fundamental stuff in 3DS MAX such as the UI, transformation, object creation and manipulation. Then we move on to different 3D modeling techniques from primitive object, polygon based modeling, spline based modeling until we learn how to use subdivision or NURMS for modeling. We'll cover a lot of exercise projects designed to develop your skill step-by-step.

 

After completing this course you are recommended to take the next step course “Interior rendering with 3ds Max and Corona” where we deepen our knowledge further on lighting, material and rendering using Corona rendering engine.

7 of 7 students recommendSee All

Thank you for this! I'm just getting started on 3d modelling softwares and really appreciate the short and quick tips of all the settings and button there are. Too many!
Thank you so much for this class
short and to the point. I used it for knowing my way around 3dsmax as I use it for importing models and rendering so I need the basics. Many other tutorials offer 3 times as much material but I am not sure you need that much to get started.

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Widhi Muttaqien

CG expert & entrepreneur

Widhi is the founder and CEO of several creative businesses including Expose-3D and Blastocode game studio. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.

In his more than 20 years of experience in the CG industry he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, video and motion graphic.