3DS Max for beginners : 3D modeling fundamentals | Widhi Muttaqien | Skillshare

3DS Max for beginners : 3D modeling fundamentals

Widhi Muttaqien, CG expert & entrepreneur

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43 Lessons (3h 17m)
    • 1. Introduction

      1:57
    • 2. 3ds Max UI

      4:30
    • 3. 3DS Max UI (2018)

      7:06
    • 4. Viewport navigation

      5:56
    • 5. Viewport navigation (2018)

      9:30
    • 6. Create vs. modify

      6:11
    • 7. Selections

      4:04
    • 8. Transformation

      6:33
    • 9. Pivot point

      2:20
    • 10. Transformation settings

      3:33
    • 11. Modifier

      4:03
    • 12. Duplication

      5:27
    • 13. Surface normal

      2:57
    • 14. Basic scene management

      3:54
    • 15. Layer management

      5:03
    • 16. Units and measurement

      2:31
    • 17. Snapping

      3:56
    • 18. Alignment

      4:57
    • 19. Common problems

      3:05
    • 20. Primitive vs. editable

      3:04
    • 21. Introduction to editable poly

      6:10
    • 22. Sub-object selection

      4:39
    • 23. Edge modeling

      4:56
    • 24. Cut slice

      6:12
    • 25. Border modeling

      2:07
    • 26. Polygon modeling

      5:49
    • 27. NURMS

      4:38
    • 28. Project: Round table

      3:20
    • 29. Project: Dining table

      6:37
    • 30. Project: Console table

      3:12
    • 31. Project: Closet

      6:18
    • 32. Introduction to spline

      4:32
    • 33. Spline vertex types

      6:03
    • 34. Spline modification

      6:21
    • 35. Spline boolean

      2:39
    • 36. Crossinsert and weld

      2:50
    • 37. Extrude modifier

      5:20
    • 38. Lathe modifier

      2:44
    • 39. Bevel profile modifier

      4:24
    • 40. Project: Mechanical pencil

      3:36
    • 41. Project: Hammer

      5:55
    • 42. Project: Accent chair

      6:51
    • 43. Next step

      0:40
32 students are watching this class

Project Description

For the class project, create these 3D models:

  1. Mechanical pencil
  2. Hammer
  3. Accent chair

The 3D models must not look identical with the models we've done in the course, so they have to be your own design/style. Use your creativity!

Student Projects

Zii Miller
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