3D Product Visualization in Cinema 4D - Model, texture and render an Energy Drink Poster | Moy Lobito | Skillshare

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3D Product Visualization in Cinema 4D - Model, texture and render an Energy Drink Poster

teacher avatar Moy Lobito

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

13 Lessons (2h 19m)
    • 1. Introduction

      1:03
    • 2. Modeling the Can's Body

      5:41
    • 3. Modeling the Top Cap - Modeing the Base

      13:20
    • 4. Modeling the Top Cap - Adding Details

      11:43
    • 5. Modeling the Can Opener - Modeling the Base

      13:12
    • 6. Modeling the Can Opener - Adding Details

      13:42
    • 7. UV Mapping the Cans

      8:14
    • 8. Applying Basic Textures

      7:45
    • 9. Creating Your Own Custom Textures in Photoshop

      18:20
    • 10. Applying Realistic Materials to the Cans

      7:14
    • 11. Lighting the scene using HDRI images

      11:12
    • 12. Creating the Background Set and Rendering the Scene Out

      15:06
    • 13. Post Production in Photoshop

      12:57
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About This Class

In this course you will learn the process of creating a 3D product visualization render in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a set of 3D energy drink cans that looks awesome and that your clients will love.

We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques that you will be able to use in this and any other 3D project you work in the future.

Then, we will use Photoshop to make a custom texture, and apply it to our 3D cans. In Cinema 4D we will use both, stock materials that Cinema 4D comes with, and materials that we create ourselves to give life to our models.

After that we will use a few High Dynamic Range Images (HDRIs) to lit the final scene, and make a few amazing renders. And finally, we will use Photoshop to retouch our renders and add a little bit of smoke and a title to the poster.

This course focuses on creating a set of energy drink cans as you can see in the promo video, but you can use the techniques you learn here to create other objects in 3D and present them to your clients.

I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process in Cinema 4D and you will be able to start creating your own 3D product visualization images.

Who is this course for?

  • This course is for beginner and intermediate students who want to improve their Cinema 4D skills.
  • This course is for 3D enthusiasts who want to get confident at modeling, texturing, lighting and rendering in Cinema 4D.
  • This course is for 3D artists who want to transition from a different software application into working in Cinema 4D.

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Moy Lobito

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Transcripts

1. Introduction: Hello, everybody. And welcome to this amazing cinema for the course. It is very likely that you know me already. But if you don't, my name is my says Paris and I will teach you how to make the three D renders that you are seeing in your screen. Right now we will cover every single step of the process. We will start my modeling cans body. Then we would model a detailed and realistic can opener. We will also create our own personalized textures in partnership and apply them to our three the object. After that, we will lead our seen on at a background set. And finally we will take our renders and at a little bit off bus production in for a shock to end up with a beautiful product poster. As you can see, we have a lot to cover. Thanks a lot for your time. And I will see you inside 2. Modeling the Can's Body: Hello class and welcome back. So we're going to start by creating a new folder. And I graded it in my desktop. And they called it 3D product visualization. So let's see what is inside of this folder. So I have a folder called C4, the backups. And the other one for references. And you can see that here I have the different references for the objects that I'm going to model. And they have another folder for my renders and another one for my textures. So now let's go to the reference folder. And all of these images that you can see here. I found online. I just went to Google and search for images. So I'm going to select those two images and copy them. Now let's go to the TEX folder. And here we're going to paste both of these images. All right, so now we can go to cinema 4D. And the first thing that I'm going to do here is to save our file. And I'm just going to search for my folder, 3D product visualization. And I'm going to name it 3D product of resource allocation. And I'm just going to click on Save. And now what I'm going to do is to change the layout to modelling. So this week we have all of the tools that we need to model really close to as. Now let's go to the mode and let's change it to view settings. And now let's change to the different views. And here I'm going to select the tab view. Now let's go to the back tab and let's load the image. So let's go to our 3D product visualization folder and let go inside of our Textures folder. And let's select the first image, which is the top of the can. And now that this image is loaded, I'm going to go to the front view and I'm going to load a new image. And I'm going to select these other image. So now that we have set up our image references, we can start modeling Our can. So let's go to the front view and let me increase the transparency for these image reference. And I'm going to do the same with the other image, the one on the top. So now I'm going to start by creating a new object. And let's go to the front view. And I'm going to use the pen tool to trace the silhouette of these can, that we can see here. And the pen tool in cinema 4 D works pretty much the same way as the pen tool in Photoshop or Illustrator. So it is actually really, really easy to use. Now, if you didn't know how to use this tool, I recommend you to learn how to use it because you are going to use this tool in different software applications. And to do that, you can just go to YouTube and find a tutorial on how to use the pen tool. It's really easy. And now let's go back to modelling our cam. And I'm just going to delete that last point because we don't really need it. And I'm just going to select that point. And I'm going to make sure that these last point is on 0 for the x axis. That means that this point has to be right in the middle. And I'm just going to move it down a little bit. And now we can go back to the perspective view. And I'm going to take these plane and I'm going to make it a child of these late object. And as you can see, our can is almost complete and a really like how these looks. So now I'm going to add a new subdivision surface object, and I'm going to apply it to the leaf object to make it smoother. Perfect. So now let's go back to our front view. And let's modify these points are little bit more. And I'm just going to move this out a little bit like so. And I'm going to take this point and move it down. Perfect. I'm just doing some tiny modifications to make this look better. Perfect. Now, let's go to our perspective view and let's see how everything looks. And they look much, much better. So now I'm going to rename these subdivisions service object too late. And now we have completed modelling the body of the can. So that is all for this lesson. I hope that you'll learn something useful and I will see you in the next lesson. Thanks for watching. 3. Modeling the Top Cap - Modeing the Base: Hello glass, and welcome back. In this lesson, we're going to model the top of the can, the can cap. So let's begin. All right, so the first thing that I'm going to do is to go to the top view. And I'm going to change again the mode to view settings. And here I'm going to modify this size. So the size of this image is the same as the size of the object that we have model already. And as you can see, what we have to take into account is the top of the can only. So it should be right around here. And let me see this one here. So we still have to make this image a little bit smaller. So let's go back to the view settings. And let's shrink these down like that. Okay, so now let's go back to our references folder. And if we open this image, we can see the details for this object that we are trying to model. So it's always good to have different references. So you can see the object that you want to model from different angles. Okay, so let's go back to Cinema 4D and let's create a new disk. I'm going to hide the other object and I'm going to select the disk. And I'm just going to rotate it 90 degrees like that. I'm going to make sure that it is the same size as the image that we have at the bottom on right? So let's go to the disk properties and I'm just going to turn on the X-ray option, like so. And now let's go to the object settings. And let's change the rotation segments. And we're going to use something around 20. And I'm going to select the disk and I'm going to make it editable. And as you can see now we have more polygons to work with. And what I'm going to do is to make sure that I am on the point mode. And I'm going to use the loop selection tool to select all of those points. And using this tool, I'm going to scale them down a little bit. So they meet with the other RNC. Now we can see at the bottom image, but now we have way too many polygons. So what I'm going to do is to go to the edge mode. And I'm going to select those different edges using the loop selection tool. And I'm going to right-click and the salt, these edges. Perfect. Now we have less polygons and this is going to be much better. So I'm going to select that point and I'm going to start positioning these different points around this shape that we can see the image. So all we're doing here is to make sure that these different points follow the image below. And that is going to be because we are going to make an extrusion there. And we want to have this extrusion following this path. And to make things easier, I'm going to delete all of the point on the left side. So I'm just going to select them and delete them. And I'm going to create a new symmetry object. And I'm going to make the disk at child of these new symmetry object. And now I can rename the symmetry object and this object to top cap. Now let's go to the properties of the symmetry object. And I'm going to turn on the X-ray option. And as you can see now, these polygons are following the shape of these background image. And that is exactly what we want. So now I'm going to add a new subdivision surface or object and apply it to the symmetry object. And now I'm going to reposition some of these points. I'm just trying to make them follow the path that this image below declares. Okay, very good. So now I'm going to select the edge mode, and I'm going to select those different edges. And I'm going to use the knife tool. And I'm going to make one cat right there in the middle. And now I'm going to get closer and reposition these different points. So they are following again the shape of this background image. I'm going to make another cat right there. Perfect. And we're going to reposition this point. And also maybe this one. And these other points as well. Now I'm going to make the same that we did before. So I just kept there in the middle. And I'm going to reposition those new point. And I'm going to also reposition the other points on the site. Now, I'm going to create a new circle object and I'm going to shrink it down. And this is going to help us to know where we have to place our different point. And I'm going to select it, go to the different attributes to the Basic tab. And I'm going to turn on the US Color option. And I'm going to change the color to some kind of red color, like so. So now we can see these object much better. Now I'm going to shrink it down a little bit. And then I'm going to go back to my disk. And here I'm going to make sure that all of the points are following the circle. And I'm going to make a copy of the circle and rename this one. And I'm going to rename the second one as well. And I'm going to shrink these down like that. And now we can see where we have to place the different points that create these disk. And I'm just going to do that. I'm going to reposition these different points to make sure that they follow the circle that we created before. And all I'm doing here is to try to make this object as round as possible. And whenever you can use some guidelines, like these ones, it is a good practice to use them. Okay, so now let's continue. So here I'm going to make another cat like so. And I'm going to reposition these different points like that and also these other ones. And here, as you can see now we can give a little bit more roundness to this area. I'm going to take this one down like that and move these other points accordingly. Like so. Perfect. As you can see that these points are not making a straight line. So what I'm going to do is to fix them and we can do that very easily. So what I'm going to do is to use the knife tool. And I'm going to click on the first, the one at the top. I'm going to drag and click on the other point. And as you can see now, we have a straight line, but we created new point. So where I'm going to do is to select those two points. And using their well Tool. I'm going to weld them together, making sure that the welding point is on the point that we just created with the knife tool. And as you can see now, this is a straight line and you can see that on the left as well. That's going to work much, much better on right. So we need a little bit more definition in these areas. I'm going to move this point to the left just to make room for another ed. I'm going to use the knife tool, make one cut in the middle and reposition these new points so they are on the line that they have to be perfect. So now let's go back to our perspective view. And I'm going to turn off the visibility for the different reference objects. And as you can see, this is a great base for the object that we are trying to model, which is the top can. So now what I'm going to do is to select the asymmetry object. And I'm going to make it editable. And I'm going to take the new object out, and I'm going to delete these group that we don't need anymore. Now, I'm going to use the knife tool, but I'm going to change the mode to loop. And I'm going to make one cut right there. And I'm going to make another one over here, like so. And another one here in the middle of those polygons. Perfect. Now let's go back to our front view. And let's see how this is looking. And these looks just perfect. And now I'm going to work on the bottom part of this object. But first let's go to the perspective view. And here I'm going to use their loop selection tool. And I'm going to select all of the edges on the outside. And I'm going to make a small extrusion. And I'm going to move it down like that. Now, I'm going to go to the Finder to see the way that we have to make these area and is really simple. I'm just going to select this object and I'm going to move it up like so. And I'm going to reduce the offset and make a new extrusion. And I'm going to use the scale tool to scale it out. But as you can see, it is not working. So I'm just going to go to the top view and I'm going to scale it from there. Like so. I'm going to go back to the perspective view. I'm going to make another small extrusion and I'm going to move it down. And as you can see, now, these top cap has allowed more definition. Now let me get closer. Select all of those different edges, and let's move them up so they are at the same level as the other ones. And to make this easier, we are going to go to the right view and make sure that these edges are on the same level as the other ones, like so. And now we can select their ring selection tool and select all of those different edges. And using the edge cut tool, we're going to make two different divisions. And I'm going to turn off the create n gowns option. Like so. And now let's turn back on the leaf object. And let's move these new object up. Like so. And as you can see, we have to take all of these edges up because this was way too big. I'm going to select the whole object and I'm going to shrink it down a little bit, like so. And now I'm just going to move all of those edges down a little bit. And I'm going to make a new extrusion. And I'm going to scale it down like that. And now all I'm going to do here is to make sure that this object is not colliding with itself. I'm going to take all of those edges and just scale them out. Service object doesn't collide with itself. Something like that. Perfect. And that's all for this lesson. I hope that you learn something useful. And I will see you in the next lesson. 4. Modeling the Top Cap - Adding Details: Hello class and welcome back. In this lesson, we're going to continue modeling the top cap. So let's begin. So I'm going to go to the polygon mode, and I'm going to select all of the polygons in the middle. And to make things easier, I'm going to use the loop selection tool to select all of those polygons. Now I'm going to go to the extra tool and I'm going to make one extrusion like so. And this looks much, much better. And all we have to do now is to select these edges and shrink him down. Like so. Okay, that's going to look better. Perfect. And now I'm going to select all of the polygons in the middle. And for this, I'm going to go to the polygon mode and select all of those different polygons using the loop selection tool. So I'm just going to select those in the middle and I'm going to make a new extrusion. Like so. Now I'm going to go to the top view. And I'm going to use these to scale these polygons down. And I'm going to move them up a little bit. Okay, so as you can see, we have created that area and now we have to continue modelling. Ok, so now I'm just going to use the scale tool again. And I'm going to shrink these down a little bit more. Something like that. That's going to work. And I'm going to move it down a little bit more. And now I'm going to use their ring selection tool. And I'm going to select all of those different edges. And using the edge CAT tool, I'm going to make two different cat like that. Perfect. So now I'm going to give a little bit more definition to that area. And I'm just going to zoom out to see how this looks from a little bit further away. And it looks really good, bad. We still have to work on these areas. So what I'm going to do is to use the knife tool, making sure that it is on the loop mode. I'm going to start making a few cat to give a little bit more definition to these, CAN I'm going to make one cat at the top? And let's make sure that the restrict to selection option is off for these knife tool. And I'm going to cut right there and make another cat here at the bottom. Like that. Perfect. That's going to look much, much better. And we still have to give a little bit more definition to these polygons here. Okay, so what I'm going to do now is to use their loops selection tool and make sure that I have all of those different polygon selected. I'm going to scale them out just a little bit like that. Okay. Maybe a little bit more like so. And I'm going to move them up as well. Let's see how this looks. And it looks much, much better now. Okay, so now we have to do this part here. And to do that, we're going to come to the top view. And let's turn off the camera object. And we're going to do that area here. So as you can see, we have all of these different points and we can just tell like them and moving down like that. And all I'm doing here is to try to positioning them around these shape like so. Like that. Perfect. All right, so now I'm going to move this down a little bit more. And I'm going to select all of those different polygons. And using the extrude inner tool, I'm going to make an inner extrusion like that. And now I'm going to select all of the polygons on the left. And I'm going to delete them. And I'm going to make a new symmetry object, make it a child of the subdivision surface object. And I'm going to rename these two top cap and make this object a child of the symmetry object. So now things are going to be easier. Okay, so now what we have to do is to modify this point. So they are around this shape that we can see in our image below. So that's all I'm doing here, is trying to make these different points follow the same shape that we have at the bottom. And I'm just going to move these other points. Okay? So I want to fix homilies different point because they are going to cause some problems if we don't fix them. So what I'm going to do is to use the knife tool. And I'm going to make one cut there. I'm going to select those two points and weld them together like so. And move this back. Perfect, Now, we have to fix these other area here. So I'm going to make one cat there and I'm going to continue with this cat all the way to the outside. Like so. I'm going to link those points and move them into position. And also those ones like that. That's going to work. Perfect. And now I'm going to select this edge here. I'm going to right-click and select the dissolve option. And now we're using the knife tool. I'm going to continue with these different edges. I'm going to take them all around this object. Like so. And I'm going to make sure that I follow this curve. Like so. Great. Now we still have to do some modifications to this area. So I'm going to select that edge there. I'm going to right-click. And this all with as well. I'm going to move this point right there. And I'm going to continue creating these new edges using the knife tool like that. But as you can see now we have a polygon that has five different point and that is not good. So I'm just going to make one cat there and another one to the center. So now all of our polygons are rectangles and that's better. Okay, so now what I'm going to do is to add another edge in the middle. So to do that, I'm going to make the symmetry object and editable object. I'm going to take this object out and delete these group. Now what I can do is to use the knife tool, making sure that it is on the loop mode. And I can make one cat there in the middle. And now I can select that point and also this other one. And I can use this tool to manipulate it and just make sure that it is on the right place. Like so. Now I'm going to select all of those different polygons. And I'm going to use the extrude enter tool to make an inner extrusion. And now we can come back to the perspective view. And I'm going to get closer making sure that the x-ray object is off. So we can see this better. I'm going to move all of those polygons down. And all we have to do now is to fix these two points. I'm going to move him a little bit more like so. And I'm going to make another inner extrusion like that and move it down and turn on the subdivision surface object. And as you can see, these looks really, really good. And you're going to modify these polygons are little bit more. So let's turn back on the visibility for the other object and see how they look together. And I really like the way this is coming out. And now what I'm going to do is to go to the edge mode. And I'm going to select the ellipse selection tool and select all of those edges and dissolve them. Let me undo that because I think that we have to give a little bit more definition to these area here. So I'm going to use the knife tool on the loop mode. And I'm going to make one cat there. And now these looks absolutely awesome. Now we can select those two circles that we don't need anymore and just delete them. And I'm going to select these subdivisions are ways object and rename it. And as you can see, we have almost completed the top cap of this can. And it was not that hard. So that is all for this lesson. I hope that you'll learn something useful. And I will see you in the next lesson. 5. Modeling the Can Opener - Modeling the Base: Hello class and welcome back. In this lesson, we're going to model the can opener. So let's begin. And before that, I'm going to modify their top cap a little bit. So I'm going to go to the front view and I'm going to select the top cap object. And I'm going to select all of the points at the very top. So to make this easier, I'm going to use the rectangle selection tool, making sure that the only select visible elements option is off. And I'm going to select all of those points and move them up or something like that. So now let's go back to the perspective view. And as you can see, these bottom part needs to have a little bit more definition. So I'm going to use the knife tool on the loop mode. And I'm going to make one cat, and I'm going to undo it and make it again and another cat at the bottom like that. Okay? And I'm going to get closer again. And I'm going to delete those edges at the very top. I'm going to select the edge mode, select those edges and the salt all of those edges. And to compensate these, I'm going to use the knife to login. And I'm going to cut those edges like so. Perfect. Now as you can see, this looks much, much better. Now we can continue modeling the can opener. So I'm going to go to the top view and I'm going to select both of these objects and I'm going to group them together. And I'm going to rename this group to can. And I'm going to rename these objects as well like that. And I'm going to hide the visibility for those objects. And we're going to focus now on modelling the can opener. And I'm going to start by creating a new disk. And as you can see, this is way too big. So I'm just going to shrink it down using the scale tool. And I'm going to move it into position. And I'm going to go to the properties on the Object tab, and I'm going to reduce the rotation segments to only 20 and that these segments to only two. And then I'm going to make this editable. And I'm going to select that point in the middle, and I'm going to delete it because we'll need it. And now I'm going to use a loop selection tool to select all of those points in the middle. And I'm going to modify them using the scale tool so they follow the shape of these can opener that we have in the background image. To make things easier, I'm going to turn on the X-ray option for these object so we can see what's beneath these object. And now I'm going to select all of those points. And I'm going to scale them out like so and move them into position like that. And as you can see, all I'm doing here is to follow the shape of the object that we have in the background. Image. Perfect. And now I'm just going to reposition this point. So they are on the right place. And now I'm going to select the rest of the points and I'm going to move him to the place where they have to go. Now I'm just going to deselect all of those points and continue working with the rest of the points. Now I'm going to deselect those two points and work with these other points. Like so. So all I'm trying to do here is to make sure that these different polygons that we are modifying by moving these points are as square as possible. Like so. I don't want to have polygons that are way too the forearm. So that's what I'm trying to do here. Now I'm going to select all of the points on the left, and I'm going to delete them. And I'm going to use a new symmetry object to reflect all of the points and polygons on the right into the left like that. And now I'm going to use the knife tool on the line mode. And I'm going to make a new cat right there in the middle. And I'm going to select this point and move it all the way to the right, like that. And also this one, I'm going to move it into the right place. And now I'm going to apply a new subdivision surface object. Perfect. And now let's go to the asymmetry attributes and let's turn on the X-ray option. Okay, So as you can see, the top part of this can-opener is almost complete. All we have to do now is to make a copy of this object. And we're going to select these symmetry object and make it editable. And I'm going to rotate these new object. I'm going to move it down and rotate it like that. And actually I think that we could work with these the way it was. So I'm just going to rotate again. And I'm just going to do the same that we did on the top part. Are just going to select the point and make them follow the EMH that we have in the background like that. And now I'm going to select those points and move them down. And also these other ones. And we're going to get rid of all of the points on the left. And we're going to reflect them using this image or object. Now let's work on these other points. Let's make sure that they follow the path of this object that we have in the background image like that. And what you're going to continue moving the points around until they follow the shape of these image. Let me get these ones to the right. Okay? And now we have to align these different points with each other. So we're going to make sure that these points meet with the other point on the top object. So this one has to be here. We can make another cap there and move this point up like that. And we're going to make another cat right here and move these points like so. Okay. So now I'm going to move this point down like that. I'm going to select those two edges. And using the edge cut tool, I'm going to make three different cat. And I'm going to reposition the different points like so. And now let's work on the points at the bottom. So let's make sure that these points follow the shape of the object that we have in the image. Like so. And now I'm going to select both of these objects. And I'm going to right-click and I'm going to use the option Connect objects, delete. So now these object is one object only. And now we can connect all of these different polygons using the polygon pen like that. And as you can see, this is really, really easy to do. Perfect. So now I'm just going to select all of those are objects that I don't need anymore. And I'm going to then lead them. And I'm going to create a new symmetry object. Place it in here, and make this a child of the symmetry object. And as you can see, we have a problem here. So it can be fixed by selecting the point and to move this point to 0 on the x axis. Okay, so I'm going to take the whole object out. I'm going to make sure that this point is on 0 for the x axis. Where do the same with the rest of the points that are in the middle. They have to be on 0 for the x axis. Now, I can make a new symmetry object and make the disk a child of these new symmetry object. And I'm going to add a new subdivision surface object as well. And as you can see, these can opener is coming out really well. So now I'm just going to select all of these different edges. And I'm going to use the extra tool and I'm going to make one extrusion. And I'm going to shrink them down a little bit. And I'm going to modify these points, making sure that this one is on 0 for the x axis. And I'm just going to move the rest of the points to follow these shape like that. And we're going to select the edges again. And we're going to make a new extrusion. And for this one, we're going to flatten it using the scale tool and we're going to move it into position like that. So now let's make another extrusion. Let's shrink it down. And let's move it into position like so. And let's make sure that this point is on 0 for the x axis and these other ones as well. And finally, we have to make another small extrusion like so like that. And I'm going to make sure that this point is on 0 for the x axis. And I'm going to start repositioning these different points. So they are on the right place. Okay? And now let's go to the edge mode and select all of these edges. And using the edge catch-all, we're going to make one cat in the middle. I'm going to select those points and I'm going to move them to the right just a little bit, just to give some roundness to this object. And now I'm going to do the same with these other edges. And I'm going to move the new point to the right. Like so. Perfect. Now let's go back to the perspective view and see how this looks. And as you can see, modelling these can opener was really easy. But we still need to add a little bit more details to these can opener. And we're going to do that in the next lesson. So that is all for this lesson. I hope that you learn something useful. And I will see you in the next lesson. 6. Modeling the Can Opener - Adding Details: Hello class and welcome back. In this lesson, we're going to continue modelling the can opener. So let's begin. Okay, so this is where we left in the last video. And what I'm going to do now is to select the symmetry object and make it editable. And I'm going to take out this object and delete these group. Okay, so I'm going to select all of the different polygons. And I'm going to use the extra tool. And I'm going to use the create caps option. Like that. Perfect. And I'm just going to go to the edge mode, select all of those edges with the ring selection tool. And I'm going to make one cat in the middle of those edges using the edge CAT tool. Okay, that's great. Now as you can see, we have our little prom over here. And to solve it, I'm just going to select all of those different edges and make one division using the edge CAT tool. Now, I want to modify this area here. So I'm going to go to the top view. I'm going to select those points, making sure that the only select invisible elements Archean is up. And I'm just going to select them all and move them down. And I'm going to scale them out like that. And now we have a little bit more space to work on these other points. So I'm just going to scale them out and move them down. And as you can see now we don't have that problem anymore. It looks much better. Perfect. So now let's use the ring selection tool and let's do the same on this other side. Okay? Now let's go back to our reference image and let's see what we have to do. And as you can see, we have to move some polygons down. So let's select all of those and move them down. I'm going to select that edge and move it down as well. And now I'm going to turn off the X-ray option for this object so we can see the polygons better. And I'm going to select all of those different polygons, making sure that the honest and visible elements option is on. So we only select the polymers that we can't see. And I'm just going to move them down a little bit. And now I'm going to select those points and move them down as well just a little bit. But before that, we have to make one cat in the middle. So I'm going to use the knife tool and I'm going to make one cap right there in the middle, like so. And now we can move this point. And also these other ones are little bit more. Let's unselect these ones on the sides and move the rest down. Like so. And let's unselect V1's on the side and move this down like so. Okay, that looks much better now. Now we have to continue modifying this area here. So what we're going to do is to get closer. So I'm just going to let those other points and move them up just a tiny little bit like that. All right, so now let me create a new cylinder and I'm going to shrink it down. And I'm going to come to the top view to make sure that this is the right size. And I'm going to move it into position. And I'm just going to come back to the perspective view and shrink it down. Like so. Maybe a little bit more like that. And I'm just going to move it down. And now we have to modify the attributes of the cylinder. So I'm going to change the rotation segments to only 20 and the hate segments to two. And for the caps, I'm going to change the segments to three. And let's make this editable. And I'm going to move it inside of these subdivisions service object. And I'm going to select both of these objects. And I'm going to group them together. Alright? So what I'm going to do now is to select all of the points that create the cylinder. And I'm going to go to Mesh commands and optimize. And that's going to help us to give roundness to the edges of the cylinder. Perfect. Now I'm going to select the edges in the middle. And I'm going to move them up like so. And I'm going to move the object down a little bit. Perfect. Now, let's see how this looks. And it looks really, really good. For the bottom part. I think that we don't need all of these polygons, so I'm just going to select them all. Make sure that you are not selecting polygons or you don't need to select. I'm going to select all of the rest of the polygons on the bottom part of this object. And I'm just going to delete all of those polygons. So now this looks more like a can opener. And I'm going to select all of the points. And I'm going to go to Mesh commands and optimize to delete the points that we run it. And now I'm going to select all of the edges on our type. And I'm going to make a small extrusion. And I'm going to scale these new edges down to bring them closer together. Like so. As you can see, this looks more like a can opener. Now, I'm going to do the same with these other edges. I'm going to make a small extrusion and scale it out. Like so. Perfect. And we're going to do the same with these other part here. But this one is going to be a little bit more tricky. So I'm going to select all of those, make the extrusion. And now you can see that if we tried to scale this out, it's not going to work. You can see that it is not scaling out properly. And I'm going to unselect these edges that are on the right position. I'm going to continue modifying the edges that are not in the right position. And now I'm going to move them like so. And deselect those. Get him closer together with the scale tool and move them like that. Perfect. Now let's select those points. And let's place them in the right position. And let's move them into position like so. All right, so this looks much, much better now. And let's select all of those edges and move them down. And as you can see now this looks much more like these can opener. Perfect. Now let's go back to our cylinder and let's scale it out on the y-axis. Like so. And I'm going to rename these new objects. This one is going to be the detail and these other one is going to be the opener. And I'm going to rename also the group and the subdivision surface object. And I'm going to place everything inside of the can group. Now we can turn back on the visibility for everything. And we have to move this object app. Let's make sure that this is on the right position, like that. And let's see how this looks. And now I'm going to reorganize everything. I'm going to take all of the groups and objects out of these subdivision surface object. And I'm going to delete low subdivision surface object. I'm going to get all of these in only one group and rename this group to top cap. So now I'm going to select the object that I'm going to modify the different subdivisions for these can. And all I'm trying to do here is to optimize the number of polygons that we have for this particular object. So remember that in 3D, the more polygons that you have, the heavier your file will be. And it's good to keep the polygon count low. So that's all I'm trying to do here. If we turn off the subdivision surface, our object, we can see that we still have some good details and we don't have way too many polygons. And I think that we can work with a little bit more subdivisions like so. You can see this area here. We have a lot of polygons and we can fix that later on if we want to. But for now we're just going to leave it that way. And now we can make these and editable object. But before doing that, I'm just going to make a copy of this object just in case that we want to modify it later on. And I'm just going to move this down. I'm going to create a new null object. And I'm going to rename it to TR, which are used for trash. And in this group, I will always keep the objects that I may want to modify a little bit later on. So I'm just going to place it there. And now I can come back here and make this one editable. I'm going to take it out of the subdivision surface object and place it right there. So now we have all of our objects in one group. And we can apply a new subdivision surface object to all of these objects. Like so. And as you can see now, this subdivision surface object is affecting all of our objects in the scene. And what I want to do now that we have completed this can is to make another can that is going to be a little bit larger. This one. So I'm just going to come to the front view. I'm going to rename this object to can. And this one is going to be a small can. I'm going to make a copy of this group and I'm just going to rename it to can tall are large. And I'm just going to select this object. I'm going to select all of the points at the bottom. I'm going to move them down, something like that. And I'm going to move these back. So it is sitting on the floor. And now you can see that we have a much bigger can we can move it to the side to see the difference between the two cans. So the modelling part of this scan is complete. And as you saw, it was really, really, really easy to make it from the very beginning up until this point. It was really, really easy to make these cans. And that is all for this lesson. I hope that you learned something useful. And I will see you in the next lesson. 7. UV Mapping the Cans: Hello class and welcome back. In this lesson, we're going to create the UV maps for our cans. So let's start on right. So the first thing that we have to do is to change the layout from modeling to body paint UV editor. Okay, So now we have to rename our object so we know which one is which. So I'm just going to select my different objects and I'm going to rename them, done when we will be able to identify them. So I'm going to select these one and I'm going to click on the Body Paint 3D Setup Wizard button. And I'm going to turn out all of the different objects. And I'm only going to turn on this one. I'm going to click on Next, Next again. Finish and close. Now that we have, we select our object, we can see all of the different polygons that create these objects displayed in a 2D map. And that is what we want. So let's make sure that we are on the UV polygon mode. And let's go to the projection tab. And let's use a cylinder projection. All right, So now I'm just going to use my Scale Tool and I'm going to scale down all of these different polygons. I'm going to move him in the middle of these canvas like this. Then I'm going to go to layers. I'm going to create a new layer. And I'm going to go to my swatches and I'm going to select a color, any color you like. I'm going to go to Layer and outline polygons. But before that, we have to change the brush size. Let's select our brush. And let's reduce the size to only one. Now let's go back again and let's go to Layer outline polygons. Okay, so now we can make annual layer here and we can test these texts. So let's turn out the subdivision surface object. Let's elect a new column. And let's add something here. I'm going to increase the brush size. I'm going to write something down. And as you can see, it is going to appear here in our can. Okay. Alright, so these textural is ready to go. Good. Let me turn off the visibility for these layer because we don't need it. Okay, now I'm going to go to File, Save texture. And here we can change the format for this texture. And for this, I'm going to use a PSD file. And I'm going to click Okay. And I'm going to place these inside of my textures folder. I'm going to rename this and I'm going to save it. Now we have to do the same for our other camp. So let's click on the Body Paint 3D Setup Wizard button. Let's turn everything off except for this object. And let's click on next, next, finish and close. And we're going to the same. So let's select all of these different polygons. Well, as you can see, if I select all of these different polygons, they turn into a blue color. And what it means is that the normals are, these object are reversed. So we have to reverse the normals. And to do that, we're going to go back to the modelling Layout. Go to Mesh normals and reverse normals. And as you can see now, these polygons turn yellow, and that is the way that they should look. So let's go back to our first scan. We're going to select all of the polygons, go to Mesh normals and reverse normals. Okay, So now they are the way that they are supposed to be. So let's go back to our body paint, UV added layer. I'm going to test this texture again. And it works fine. Now I'm going to go to the second texture, the one for the second object. And we're going to select all of those polygons. Go to UV mapping and prediction. And we're going to use a cylinder projection. We're going to scale these polygons down like that. And we're going to move him into the middle of these Canvas. Okay. Now let's go to the Swatches palette. Let's select a color, any color that you like. Let's make a new layer. And let's outline these polygons. Okay, Let's go back. Let's undo it, and let's resize the brush size again because we increase it before. So let's take it down to one. Now let's go back to layer and outlined polygons. So now I can say this file, and I'm going to use a PSD file. I'm just going to rename these and savory like that. Now we can come back to our modelling layout. Okay, so now we have a really small problem, but still it is a problem. And it is that as you can see, the texture of these can, the one on the right is not working properly. And we can see that because these lines are blurred out. Now, if we turn off the subdivision surface object, that takes two works perfectly. And the same happens to the other can, the one on the left. You can see that the return on the subdivision surface object these texts or is not going to work properly. And it is going to work properly only if we turn off the subdivision surface. So what we have to do here to solve this problem is to select the subdivision surface object and go to the properties and change the sub-divide UVs option from standard to edge. So pay close attention to how these textures look at. Now see how this is going to change if we change the sub-divide a UVs to edge. As you can see now these works well. So now we can have our subdivision surface objects are, and our textures are going to still look really good. So if you ever come across a problem like this, where you are using a subdivision surface object and your textures don't look well. It may be because of these option. And that is all for this lesson. I hope that you learn something useful. And I will see you in the next lesson. 8. Applying Basic Textures: Hello class and welcome back. In this lesson, we're going to test our UVs, the ones that we created in the previous lesson. So let's begin. Okay, so to do that, we have to modify our materials. So let's go to Window and let's open the material manager. I'm going to drag it over here like that. Okay, so now we can see that we have two different materials, and each of these materials belongs to one of the cans are great. So I'm going to go to the Finder and I'm going to go inside of the textures folder. And as you can see we have here, there are two textures that we created in body paint. And as you can see, we have a Red Bull texture and also a Coca-Cola texture. So I'm just going to ahead and I'm going to open this file with Photoshop. Now, I'm going to go back to my Finder, and I'm also going to open these Coca Cola textural. So let's open it with Photoshop. Okay, so I'm just going to make a selection off for the whole image. And I'm going to copy it. Then I'm going to go to my other file and I'm going to paste it. I'm going to convert this to a smart object. So this will not lose any quality if we modify the size of these texture. So I'm just going to go closer. And I'm going to place this image, right. Where are these different lines are? Now, I'm going to select this image. I'm going to use the command, command T or Control T, depending if you are using a Mac or a PC. And that is going to allow us to transform the size of this image. So let's transform this. I'm just going to resize it, making sure that these feeds with the lines that we have at the bottom. Okay, So now I'm going to go to File and Save my layer. Then I'm going to go to cinema 4D. You can see nothing happened. And that is because we haven't reloaded the image. So we have to open our material. As you can see, nothing happens here either. So let's go to the Color option, and let's click on texture. And let's select the real load image option. And that is going to update our image with the modifications that we did in Photoshop. And we can see that this is not exactly the way we want it at the bottom. So we're going to change that. So let's go back to Photoshop. Let's select this layer. And let's resize that these. All right, let's save our file. Let's go back to Cinema 4D. Let's open the material. We can do it also over here. So let's click on the text or option, and let's reload the image. And as you can see, now, it is updated. And we have those lines at the bottom because as you can see in our Photoshop file, we didn't turn them off. So I'm just going to make this a little bigger like that. Let's save our file. Update or a picture. And now this is looking more like what we want. Alright, perfect. So I'm going to get rid of that line there. I don't like it. So I'm going to select the textual tag and I'm going to change the offset a little bit. And you can see that these may work well, but we can do it better if we come over here. So what I'm going to do is to move the texture to the left. And I'm going to increase the size horizontally. Like that. Save my file, reload the image. And now this is fixed. And then we have to do now is to hide the visibility for those lines. So I'm just going to go to my Photoshop file, turn off that layer. And I'm going to save the file, go to cinema 4D and reload the image. And as you can see, now, this is looking really, really nice. And this is a really easy way to texture these kind of objects. Let's make a quick render. And thus you can see this looks really good. Okay, so now what I'm going to do is to open my material and I'm going to go to the reflectance tab, add a new reflection legacy. And I'm going to reduce the opacity of this layer. I'm going to make another render. And we cannot see that much of a difference because we don't have any objects that are going to be reflected on these material. So that's why. Okay, so now we're going to work on this second textural. So let's go to our finder. Let's open this file in Photoshop. And we're going to open these new texts, or let's copy everything. Let's paste it here. Convert this to a smart object. Got closer and place these into position like that. Okay. Now let's zoom out and let's resize these texts are down. And let's make sure that this is the same size as the UVs that we have as a reference. Okay, this looks good. I'm going to turn back on the opacity for this layer. Okay, I'm going to shrink this down vertically like that. All right, I'm going to turn off this layer. I am going to save the file. And we can come back to Cinema 4D and turn on the visibility for these objects. Open that takes your app and go to color and reload the EMH. And as you can see, that was a really, really easy way to texture these cans. And it was really easy because we had previously worked on the UVs for those different objects. So that is all for this lesson. I hope that you liked it and they hope that you'll learn something useful. Thanks a lot for watching, and I will see you in the next lesson. 9. Creating Your Own Custom Textures in Photoshop: Hello class and welcome back. In this lesson, I'm going to show you how you can use Photoshop to create your own textures. In this case, we're going to create the label for a fictional energy drink. So let's begin. Okay, so now I have Photoshop open, and as you can see, I have the file that we created before in the body paint, the one that we used with the Red Bull texts. And we're going to use this one to create a new label. So let's start. Right, so I'm going to rename these to UVs. Now let's change the size of this image. So let's go to Image and Image Size. And we're going to use a 2600 by 2141 for this case. So I'm just going to add a new guide line in the middle of the file like that. And I'm going to create a new text using the text tool. We're just going to click in here. So I'm just going change the font and also increase the size of the text. So I'm just going to look for something that looks nice. So remember that the concept for this level is an energy drink. So I'm just trying to find a font that goes with the concept. Like this one. I'm going to change the size. And I'm not going to use the capital letter because it is way too to be perfect. So I'm just going to move this app lighter. I'm going to make a new copy. And I'm going to change the text to energy drink. And for this, I'm going to use a different font, something like that. And I'm going to make it smaller. I'm just going to change the opacity for this EOBs. So they are not getting in our way. And now I'm going to go to my textures folder. And as you can see, I have the front images. And if you're doing this for a client, he will usually provide you with the label or with the logo for the company that you are making this project for. So for this one, we're going to use only these snake. So let's open it. Now. I'm going to copy. I'm going to go to my texture file, and I'm going to paste it here. I'm going to convert this to a smart object. I'm going to resize this. And I'm just going to place it right here. Now let's make sure that this is in the middle. So now I'm going to use the marquee tool to select that area. And I'm going to make sure that it is a little bigger than the UBS. And I'm going to select a black color. I'm going to make a new layer and name it background. And I'm going to use the paint bucket tool to paint everything like that. So now we can turn off these UVs. And now we have to change the color of the text. So I'm going to use the eyedropper tool to select that color green. And I'm going to select another color green and open it and modify it a little bit like that. So now we have two colors and we're going to change the color of our text. Like that. I'm going to double-click on this side of the layer. And that is going to bring out the Layer Style Options. And I'm going to turn on the gradient overlay option. And I'm going to change the blend mode to multiply. And I'm going to change the opacity. And I'm going to do the same with the scale. Okay? And I'm going to increase these kel or this gradient. Okay? That's going to look really nice. Okay? Now I'm going to change the color of these other texts. Then I'm going to right-click and I'm going to copy the Layer Style and reach select this other layer and paste the Layer Style. Good. I'm going to make a copy of this energy drink layer. And I'm going to move it down. And I'm going to change the font. I'm going to use something that will be read easily like this Helvetica. And I'm just going to write down 350 millimeters. I'm going to turn down the size of these. Now. I'm going to go to the character options. I'm going to increase the worst calf size for this text. Now I'm going to take my picture and I'm going to move it down a little bit. And I'm going to rename it. Okay. I'm going to take this down a little bit more. And also these images. And I think I can make this text a little bigger like that. And we still need to do something because this background looks really, really bad at this moment. I'm going to double-click on the red side of this layer and I'm going to turn on the Outer Glow option. I'm going to change the color like that. I'm going to increase the size. And I'm going to change the opacity as well. Now as you can see, we can turn on and off the effects here. And for now, I'm going to make a new layer. I'm going to name it gradient. I'm going to make a selection the same size as our background. And I'm going to select the gradient tool. I'm going to make a gradient like that. I'm going to reduce the opacity. I'm going to make a new layer and I'm going to name it pattern. Then I'm going to select the Elliptical Marquee Tool. Make a circle, a really small one. We're going to fill it with white. Then I'm going to make a copy and will be to the right. Make a new copy, will be to the right. Make a new copy and move it to the right. Then I'm going to select all of those layers, going to click here. And I'm going to use the Merge Layers option. And you can see the shortcut on the right. Then I'm going to make a new copy out these new layer and move it to the right. Like that. I'm going to merge the layers together, make a new copy. And I'm just going to repeat the same pattern over and over again. And as you can see, I have a sped up the velocity of this video because it's going to take me like five or ten minutes. So it's better if I spare the video. And all I'm doing here is to making copies of these different layers and making sure that this parent is repeating itself like that. And I'm merging all of these different layers. So we end up with only one layer. Perfect. So we're almost complete with the step. So all we have to do now is to select those last layers and merge them together. Okay? Now I'm going to invert the color of this layer by pressing Command I. And that is going to change it from white to black. And I'm going to move this layer to the very bottom, just above our gradient. And I'm going to reduce the opacity as well. We were to increase it a little bit. And I'm going to change the mode to overlay like that. All right. I'm going to make it even smaller. And I'm going to move it down next, so perfect. Alright, so now we're going to turn on the effect on our picture. So let's double-click on here. I'm going to turn off the Outer Glow. Turn on the stroke, and increase the size of the stroke. I'm going to change also the color. I'm going to use this yellow. Like so. And I'm going to use an outer glow, but I'm going to reduce the opacity. Okay, so that is going to look really nice. And I'm just going to change the color for the stroke. All right. So to me this looks really, really good. Now what I'm going to do is to select these gradient and I'm going to duplicate it. I'm going to go to edit, transform and flip to article. So now we have to move it up to the very top like that. And I'm going to shrink it down. And I'm going to use the hue and saturation option to change the color. I'm just looking for some kind of red. And now I have to make a copy of our pattern. Because now we can see that it ends at the very top, so we don't want that. So I'm just going to make sure that This is like so. And I'm going to merge those layers together. I'm going to increase the opacity. And I'm going to merge them together and reduce the opacity again. And now I can turn it to the overlay mode. Okay, so now this looks really, really good. But I think that we can do something different on these layers. And I'm going to add some space between these layers. Like so on, right? I'm going to make this gradient a little bigger like that. And I'm going to turn on the opacity a little bit. Maybe not so much. Really nice. Okay, So I'm going to make a new layer, and I'm going to name these Layer Pattern Tool. And I'm going to use the marquee tool to make a new rectangle. And I'm going to fill it with any color that you like. I'm going to do the same that we did with the previous pattern. Making a copy of the layer, merge the layers together, making a new copy, and merging the layers again. All right. Okay, I'm just going to shrink it down and rotate it a little bit like that. So I'm going to make a selection of the content of this layer. And we can do that by pressing Alt and clicking on the layer. And now with that selection, I can add a new mask to the pattern tool layer. I'm going to double-click to bring the Layer Style Settings. And I'm going to add a new inner shadow. And I'm going to reduce the opacity. And we can try it with an outer glow. I'm going to change the opacity a little bit and increase the size. Because see the difference here. Okay? Then reduce the opacity a little bit more. And now we can select all of these layers and group them together and rename this group background. Select all of those other layers. And all of these are going to be design. And now I'm going to go to my Finder and I'm going to select these barcode. I'm going to open it up in Photoshop. I'm going to copy and I'm going to paste it here. I'm going to convert it to a Smart Object. And I'm going to rotate it and move it into position. Okay, like that. Now let's make a new text. And for this I'm going to change the size and also the font like that. And I'm going to rotate it. I'm going to place it there. I'm going to reduce the size of the box. And then I'm going to copy some of these texts. And I'm going to go to Photoshop. I'm going to paste it. And which reduce the size a little bit. And I'm going to reset all of these different settings that we modified before. I'm going to increase the size a little bit. So let's select the text and also the barcode, and let's move it. Now I'm going to change the color of these UVs to see them better. Then I'm going to move this down a little bit. I'm going to move everything else app like that. This one, I'm going to move it down a little bit next, so I'm going to increase the size of that text. Then I'm going to clean up the mask. I'm going to select the text again, make the selection of these texts and paint these mask again. Okay. Now we're going to go closer. And as you can see, this looks really good. Now I'm going to select those two layers. I'm going to group them together and rename this to info. I'm going to move it like that. And I'm going to select the two groups. I'm going to move him to the left, like so. And I'm just going to save my file. As you can see, it was a really easy to create these label and it looks really nice. So that is all for this lesson. I hope that you liked it and I hope that you learn something useful. And I will see you in the next lesson. 10. Applying Realistic Materials to the Cans: Hello class and welcome back. In this lesson, we're going to take the textures that we created in Photoshop, and we're going to apply them into our object in cinema 4D. So let's begin. So here I have the texture that we created in Photoshop. And I also have other textures that I created. Besides this one, I'm going to show them to you. So I have this one. And as you can see, the design is basically the same as the one that I show you how to do. The only thing that changes is that I used a different illustration and I also used a different font for the name of these beverage. And as you can see, I have a orange color, a blue one, a green, and a red one. Okay, so I'm going to use these ones because I like this a little better than the other one. And I'm going to go to cinema 4D. I'm going to make a new material. And I'm going to rename all of these ones. So this one is going to be Red Bull. This other one's going to be Coca Cola. And for this one, I'm just going to name it venom. And I'm going to go to the Color tab and I'm going to load a new texture. And here I'm going to select the texture that we created in Photoshop. And now I'm going to go to the reflectance tab and I'm going to add a legacy reflection. And here I'm going to reduce the opacity of the reflection. I'm going to use something about 4% like that. And now I'm going to close this down. I'm going to select my first scan and I'm going to apply it like this. Okay? Now I'm going to select this material and I'm going to duplicate it. I'm going to go to the Color tab and I'm going to load a new texture. And I'm going to add one of the other textures that I created for the larger can. So let's try with this red one. And let's duplicate this material. And let's name these blue. Let's load the new texture. And now we can apply these to these object like that. And as you can see, we can now see how this going to look in the different colors that we created. Okay, so I don't want these textures to go all the way to the bottom of the can. So I'm just going to select the object. I'm going to go to the polygon mode, use the loop selection tool. I'm going to let these loop or polygons and also those other ones. Let me get closer. So let me select all of these different polygons because I'm going to make a new selection and I'm going to change the text or that we are going to use for these polygons. So let's select all of them. And also these ones at the bottom. Like so. Now I'm going to go to the menu Select, and I'm going to select the Archean set selection. And as you can see, a new icon appears on the right of our object. And that is a new selection that we created. So now let's go to the front view. And I'm going to rename these new selection that we created. I'm going to name it metal. And I'm going to do the same with these other can. So for this one, I'm going to use the rectangle selection tool to make things easier. So let's first make sure that we select the right object. And let's select all of those polygons. Let's go back to the perspective view to make sure that everything is selected properly. Okay, so now let's go to select and set selection. And let's rename these two metal as well. Okay, so now we're going to go to our content browser tab and we're going to type metal. And as you can see, new materials appear. And all of these are pre-made materials that come with cinema 4D. So I'm just going to select something like this. Okay, so I'm just looking for a material that looks like aluminum. And I'm just going to use this one. And also this one. Now what I'm going to do is to select these new material and I'm going to apply it to our object. And let's try with this 1 first. So let's apply it to the forest can, the small one. And with the material tag selected, we're going to click and drag on the selection tag. And we're going to drop it here where it says selection like that. And as you can see, now, only the selected area is affected by these material and the other area is affected by our other material. Now I'm going to add the same material to the rest of the scan. So I'm just going to drop it here to the top cap group. And I'm going to the same on the other can. Alright, so now I'm just going to go to the front view. I'm going to just select that object. I'm going to rotate it. So it is looking to the front. And I'm going to go to the Coordinates tab. I'm going to select the axis editor. And I'm going to reset these 200. And I'm going to do the same for the first gun. I'm just going to select it rotated. So the texture is looking to the front. I'm going to go to the axis mode and reset the rotation values. Perfect. Now let's come to our perspective view and let's make a quick render. Okay, so this looks really good. And that is all for this lesson. I hope that you learn something useful. And I will see you in the following lesson. 11. Lighting the scene using HDRI images: Hello class and welcome back. In this lesson, we're going to use an HDR image to light our scene. So let's start. Okay, So the first thing that we have to do is to create a new sky object. And now we're going to create a new material. And we're going to rename it to HDRI. Now we're going to turn off both the color and the reflectance options. And we're going to turn on only the illuminance option. Now let's go to our content browser tab, and let's type down HDRI. And as you can see, new folders appear. So let's get inside of this folder. And you can see that here we have a lot of different images. And all of them have the extension that HDR. And that's what we need. So I'm trying to find different images to apply to these HDRI material. And this one looks promising. So I'm just going to drag it and I'm going to drop it into the texts were area. I'm going to select these material and duplicate it. Then I'm going to search for another image. So let's look in this folder and maybe this one. So let's click and drag. And I'm just going to rename these to HDRI O2. And I'm going to do the same for another material. I'm going to duplicate it, rename it. And I'm going to apply a different HDRI image. And as you can see here, with this image, looks like an HDR image. But if you pay attention, you can see that this is a J peg. So this is not going to work that well. And I'm going to use it just to show you that this jpegs don't work the same as the HDR images. So I'm going to duplicate this material. I'm going to rename it. And I'm going to apply these HDR image. Okay, so now I'm going to close down that window and I'm going to go back to my objects tab. And I'm going to select all of these different materials and apply them to the sky object. And now we can see these material in the background. So we can rotate this to change the lighting source of our sin. So let's make a quick render. And I don't like the fact that we can see these material in the background. So what I'm going to do is to select this sky object. I'm going to go to tags, cinema 4D tags. And I'm going to select the compositing tag. I'm going to select the tag and I'm going to turn up the option Seen by camera. And now if we make a new render, you can see that now we cannot see these HDR image in the background. And I don't really like the way that this image is lading our scene. So I'm going to move it to the left. So now we are going to see how the second image is going to affect their layering of our scene. And as you can see, this looks better. And now we can try with the third image. And now we can try with the last image. As you can see, this has a lot of different reflections. So we're going to delete this material because I don't really like the way that the lighting of this material looks it. So now I'm going to select the sky object and I'm going to duplicate it twice. So now we have three different sky object. And now I'm going to make sure that the sky objects are turned off except for the fourth one. And I'm going to leave one of the different HDRI materials to each of these different objects. And to see again the image in the background, I'm just going to drag these compositing tag and place it into a different object. And as you can see, the Sun is the living source. I'm just going to rotate these sky object. Now let's make another render. And you can see that this looks really, really nice. Let's make another one from this view. And I also like it. So I'm just going to rename this to Skype, okay, because I like it. And now am going to turn off the visibility for the sky object. And when to turn on the visibility for the second sky object. So let's drag the compositing tag away from this object. And we can rotate the sky object and make a quick render. Okay, I'm going to rotate it again and make another quick render. So I'm just going to place back the compositing tag into the sky object. And I'm going to rename it. I also liked the way that these looks. And I'm going to turn on the visibility for the third sky object. And I'm going to rotate it. Now we can make another render. And you can see that the lighting is completely different from the other two sky object. All right, so now I'm going to make another render. All right, so now let's go to our render settings. And let's go to Effect and select the global elimination option. Okay? Now let's go to options and let's turn off the default light because the light is going to come from the HDR images. And now I'm going to turn everything off. And I'm going to start making our render of the first sky object. As you can see, this looks really, really nice. And now I'm going to try with the second sky object. And remember that this guy object has a JPEG image instead of an HDR image. As you can see, this doesn't give too much light to the scene. And we can change the exposure a little bit. Let's try with 1.5. Let's make the render again. And as you can see now, this is going to provide more lighting to the scene. And let's close this down and let's reduce the exposure to only 1.2. And let's make the render again. Okay, So this doesn't look too bad. Take into account that we're using a JPEG image instead of an HDR image. So I'm just going to delete the two previous renders because we don't need him anymore. Okay? And now I'm going to modify the first HDR image. I'm also going to add a little bit of exposure. Maybe 0.5 r. Let's try with 0.7. And let's make the render again. And now you can see that the HDR image provides more light now. So let's delete the first one. Okay, Now let's close this down and let's try with a third sky object. So let's make a render. And as you can see, this doesn't look that great. This looks different from the other vendors. And let's add a little bit of exposure as well. And let's see how this looks. Okay, so these looks better now, bad still is not my favorite render. You can see the difference between the first and the second one. So let's delete the first one. Okay, so now we can select from the three different renders. And let's make the same renders again, but this time from a different angle. And I really like the way that this is looking. And I'm going to do this second render. And as you can see, these images adds a little bit more realism to our object. And now let's try with the last sky object. And this time, I like the way that the top of the cans look. And as you can see, the second image is much better. It looks more realistic than the other two. So even though we're using a J peg instead of an HDR image, these renders look much better because of the reflections that these image provide to our object. Okay, let's make a quick render. And I like how this looks. So now I'm just going to go to the Render Settings. I'm going to go to the output options, and I'm going to change their dimensions of our renders. I'm going to use 1200 by 900, like that. And I'm going to make a new render. Okay, So as you can see, these looks really, really nice and wet I'm going to do now is to go to the material of this can. And I'm going to reduce their roughness of this material. And I'm also going to make this reflection a little bit more transparent. And I'm going to do the same to the material of the other can. So let's make the render again. So as you can see, now, this looks much better. And we can see the difference between the first and the second render. And personally, I like the second render better. And as you saw in this lesson, it is really easy to add the lighting for a scene using HDR images. And that is all for this lesson. I hope that you learned something useful. And I will see you in the next lesson. 12. Creating the Background Set and Rendering the Scene Out: Hello class and welcome back. In this lesson, we're going to model a background set for our sin. Then we're going to add additional lights to make the scene look even better. And finally, we're going to render a few different images. So let's begin. Okay, so the first thing that we have to do is to come to the right view. And I'm going to use the pen tool to create a background set. So I'm just going to add those two points. And then I'm going to add another one here like that. And I'm going to add a final one hour here. Okay, So now I'm just going to select those points and I'm going to move him up. Like so. I'm going to take those ones and move them up. And I'm going to move that last point app even more. And I'm going to select the knife tool, and I'm going to make one cat right there. And I'm going to take that last point. I'm going to move it to the left. Okay, I'm going to make these even bigger. And now I'm going to take those points and move them to their right, like that. Okay, Now let's come to the perspective view. And here I'm going to select this plane. And I'm going to make sure that the cans are sitting on these set like that. Okay, Let's go back to the perspective view. And I'm going to add a extra object. And I'm going to make this plane a child of the extrude object. And I'm going to change the movement for the z-axis to 0. And I'm going to increase the movement for the x-axis. I'm going to use 10 thousand for these one. Now let me see how this looks and I'm going to make this editable. I'm going to go to Mesh Axis center and center the axis for this object. And then I'm going to reset the position for the x axis to 0. Like that. Okay? I'm going to have to move it down. And now I'm going to add a subdivision surface object. And I'm going to use the ring selection tool to select all of those edges. And using the edge catchall, I'm going to cut these three times like that. Okay, so now I'm going to select all of those edges on the left and also the ones on the right. I'm going to use the scale tool to separate them away from each other like that. And I'm going to select these edges again. And I'm going to make one cat in the middle of those edges, like so. And I'm going to move the whole set to the back like that. And now I'm going to make a new material. I'm going to go to the Color tab. I'm going to add a gradient. I'm going to change the colors of this gradient, something like that. Okay? Now I'm going to change the type of the gradient to a 2D circular gradient. And I'm going to apply it to our background set like this. Now, I'm going to select the material tag and I'm going to change the projection for these material. Okay, that is not going to work. Let's try with the UV mapping and see how this looks. And let's make a quick render. Okay, So I really like the way that these background looks. So now I'm going to add new area light. And I'm going to move it up. I'm going to create a new camera. And I'm going to make sure that I am outside of the camera and turn it off. And now I can move these light. So what I want to do with this light is to make it hit our objects from on the one side. I'm going to make it bigger. We're going to move it to the left. Like that. Let me go back to the camera. And I'm going to select the light and I'm going to change the intensity. I'm going to reduce it. And I'm going to change the color a little bit. And I'm going to add some shadows. Now let me change the output. I'm going to reduce it down to 800, and I'm going to make a quick render. Okay, So this is the Render and as you can see, the lag is really, really adding some extra detail to our render. I like how it looks. So I'm just going to make a copy of this light. I'm going to change the color to an opposite color, in this case is going to be a blue color. And I'm going to move it to the other side. Like that. I'm going to rotate the first light. And I'm going to move it closer to our object. And I'm going to do the same with the second light. And now we can see the two lights in the background. And now this looks really nice. Let's make another render. And I like the way that these lights are affecting our image. You can see the difference between the two of them. Okay, so now I'm going to make a copy of the first Kan, and I'm going to rotate that copy. And of course I'm going to hide the visibility of the other can, so we don't see them colliding with each other. And now I'm going to make sure that this is sitting on the set. And I'm going to rotate it a little bit like that. So let's make another render. Okay, so you can see that this looks really good, but I don't really like the way that the second canon is projecting a shadow on the forest can. So I'm just going to delete that render. All right, so now I'm just going to select my lights and I'm going to move them down. I'm going to delete that can, because I didn't really like the way that these random looked. And I'm going to rename these to background. And I'm also going to move it down. Okay, so now I'm going to hide the visibility of the forest can. And I'm going to take the second cam and I'm going to reposition this one and place it right in the center. And now I have to modify the camera. So this is in the center of the image like that. And now I'm going to go back to the Render Settings and I'm going to change the size of the image again. Okay, so now I'm going to make a copy of this can, and I'm going to move it to the left. Going to push it a little bit. I'm going to make another copy of the can and I'm going to invert their position. Like so. And I'm going to change again the position of the camera. Like that. I'm going to take both of the cans on the sides and I'm going to bring them closer together. Like so. Now I'm going to modify our material. Again. I'm going to go to the reflectance tab and I'm going to reduce the opacity. And I'm going to make a copy of these material. I'm going to reduce the transparency of the reflection and also the roughness like that. Then I'm going to rename these two green. And I'm going to go to the Color tab, and I'm going to load the green texture. Okay? Now I'm going to apply these new texture. As you can see, we have two of these different cancel. I'm just going to delete one of them. I'm going to apply the other material to the other cat, which is this one. Like that. I'm going to reposition the camera like that. And I'm going to make another render. Okay, I like the way that this is looking back, as you can see, we have a problem at the bottom of their forest can. So we're going to solve that. And we have to move these material to the left. And that is going to solve the problem. I'm going to reposition this camera. I'm going to make sure that the value for the x-axis is 0. And I'm going to also make sure that the angle for this camera is 0 as well. I'm going to make sure that all of the angles of these camera are on 0. And then I'm going to rotate it a little bit like that. I'm going to make sure that these cans are on the right position. And I'm going to take the two cans on the side and I'm going to move him to the back like that. Okay, now, I'm just trying to make sure that the composition for this or this shot is okay. And I'm going to make a new render. Alright, so this is the new render, and as you can see, this looks really nice. Let's go to 100%. And you can see that these cans look really well. Let me close this down. I'm going to rename these two short R1. And I'm going to add a new protection tag that's going to prevent us from accidentally moving this object and changing the position of the shadow. I'm going to rename this second camera to chat O2. And I'm just going to try to find an interesting composition and make a new render. All right, so now we have to shut. And I like the way that the shadow is looking. This looked really good. Let me close this down. I'm going to make a new copy of the camera. And I'm going to change the position and the angle of the shadow. So basically at this point, you can make as many shots as you want. And that is basically what we're doing here. So I'm going to make a new render. And I really like the way that these cans look from the top. Okay, So as I said before, at this point, you can make as many renders as you want. And you can use as many different compositions as you want. It will take you just a few seconds or maybe a minute to prefer a new shop and maybe a few minutes to render it out. So when you are at this stage of the process, makes sure that you make different renders from different sides so your client can decide which render he likes the most. And that is all for this lesson. I hope that you learn something useful and I will see you in the next lesson. Thanks a lot for watching. 13. Post Production in Photoshop: Hello class and welcome back. In this lesson, we're going to take the first, final render that we did in cinema 4D. And we're going to work it in Photoshop to end up with an image that we can present to our client. So let's start. And as you can see, I have here the different renderers that I made. And I'm going to select the first one, and I'm going to open it up in Photoshop. Now, I'm going to go back to my Finder and I'm going to go inside of my textures folder. And I'm going to select these smoke image that I found online. And I'm going to open it up as well. And you can find a lot of images like this one just by Googling smoke image. I'm going to copy this image. And I'm going to paste it into these new file. Now I'm going to go to Edit Free Transform. I'm going to transform and increase the size of this image. So it covers the whole canvas like that. And I'm going to change the mode from normal to screen. And that is going to turn everything that is black into transparent. And everything else is going to preserve it like this. Okay, so now I'm going to go to Image Adjustments and I'm going to select Hue and Saturation. I'm going to click on the colorize option. And I'm going to increase the saturation a little bit. And here we can select the color that we want the smoke to be. For this, I'm going to use some kind of yellow color like this. Okay, so now I'm going to decrease the opacity for this layer. And making sure that the layer is selected, I'm going to create a new mask. Now, I'm going to select the brush tool. I'm going to increase the opacity of the brush to 100%. I'm going to use some price that is not that big. So I'm just going to decrease this. And as you can see, whatever I paint with a black color on, the mask is going to disappear from the Canvas. And I'm going to get closer and I'm going to eliminate the smoke from the front of the can. I'm just painting with black on the mask. And that is going to hide the visibility on these layer. Perfect. Alright, so now I'm going to do the same for the arc hands. And that way it will look like this MOOC is behind these cans. Okay. And I'm just going to make the brush bigger. And I'm going to paint all our these area like so. And finally, I'm going to do the same with these other can. All right? We're almost there. Like so. And now let's get rid of everything that is in the middle of this cat like that. And as you can see now, it looks like this MOOC is part of the image because it looks like it is behind these cans. And now I'm going to use the brush tool again. But this time I'm going to reduce the opacity to something about 30 or 40 percent. And making sure that I'm painting on the mask. I'm going to paint over this area here like that. Now I'm going to decrease the opacity a little bit more. And I'm going to work on these edges. I'm just trying to get rid of this MOOC on these areas that are close to the edges of the canvas. And remember that all these time, I'm working only on the mask. So I'm not erasing anything from this layer. I'm just working on the mask. Okay. Perfect. Alright, so now I'm going to add a new adjustment layer. I'm going to add some levels. So basically we're creating contrast in the image. And you can see the difference when we turn it on and off. I'm going to create a new adjustment layer, but this time it's going to be a curves layer. I'm going to add a little bit of red. Just a little bit like that. And I'm going to add light to the same. Like so. And we can see the difference if we turn it on enough. Okay. Perfect. Now I'm going to get closer. I'm going to paint over the levels because I don't want the way that these bottom of the cans look. So I'm just going to get rid of the levels effect on that area here. I'm going to get rid of some more. And I'm going to group all of these adjustments together like that. Now you can see the first image, the original image, and the modified image. I'm going to make a copy of this one. And I'm going to name this one yellow. And I'm going to select the second one, go to image adjustments, hue and saturation. And I'm going to modify the color of the smoke. And I'm going to use them at the same time. And I'm going to increase your capacity for my brush tool. I'm going to get rid of some of these color on one side of the image. So now it is going to be yellow on one side of the image, and it's going to be a different color. On the left side. I'm going to make a new copy of the yellow layer, and I'm going to get rid of that area using the mask. All right. I was only a test. I didn't exactly like it, so I'm just going to get rid of the other layers. I'm going to leave only the first one. I'm going to reduce the opacity of the brush tool. And I'm going to paint on this area here. And also here because we still have a little bit of smoke there. We're going to go back. I'm going to rename these to color correction. And now we can turn it on and off and see the difference. Now I'm going to go to Select, select all. I'm going to edit. I'm going to copy merged. And that is going to copy all of the layers together. I'm going to make a new layer. And I'm going to paste what we copied, which is the whole image, as you can see here. I'm going to rename these to full. I'm going to make a new copy. So now I'm going to go to Image Adjustments. And I'm going to go to hue and saturation. I'm going to turn down the brightness. So this is going to be really dark like that. I'm going to rename this one to vignette. I'm going to select it and I'm going to add a new mask. So I'm going to make sure that the black color is selected, and I'm going to make sure that I'm working on the mask. I'm going to increase their size for this brush. And I'm going to make sure that the hardness is set to 0. I'm going to turn down the opacity to something around 20. And now you can see that when I paint on the mask, the image is going to lighten up because it's going to be hiding these dark image and it's going to reveal the image at the bottom. So I'm just going to paint around these cans. I'm going to invert the color to white and I'm going to paint on the sides of the image. Like so. Okay. And now let me turn it on and off and you can see the difference. Perfect. I like the way that this is coming out. Okay? That's going to do it. Perfect. Now what I'm going to do is to add a new text. So I'm going to use the text tool and I'm going to change the font. And I'm going to use this font. But you can use whatever font you like. It is a free font and you can find it on the font that come. Okay, so now I'm going to type down King, and I'm going to make sure that this is red. I'm going to double-click on the right of this layer, bring the Layer Style Settings. And I'm going to turn on the gradient overlay option. I'm going to change the blend mode to multiply. And I'm going to change the opacity. I'm going to turn it down. We're going to decrease the scale. And I'm going to click, Okay, I'm going to move this text down. I'm going to make a new text. I'm going to change the font to something that is going to be read easily. Something like a Helvetica font. And I'm going to write down the slogan of the company, which is a made-up company. It doesn't exist. So I'm just creating these slogan like that. And I'm going to move it over here. So it's going to say, drink it like a king. Okay, let me reduce the font size. And I'm just going to move it to the side. We're going to select it. Okay, now, let me zoom out and see how this looks. Okay. Let me group these different layers together and rename this group to text. I'm going to move the group to the top like that. And as you can see, it was really easy to take our Cinema 4D render and make it look like a professional poster. And it only took us a few minutes. So that's all for this lesson. I hope that you learn something useful. And I will see you in the following lesson.