3D Modeling: Character Modeling Challenge | EduCraft Ideas | Skillshare

3D Modeling: Character Modeling Challenge

EduCraft Ideas, 3D Animation with your imagination!

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Lessons (19m)
    • 1. Intro

      1:41
    • 2. Download Blender

      0:47
    • 3. Blender Basics 1

      5:25
    • 4. Blender Basics 2

      2:38
    • 5. Walk through

      8:12

About This Class

1fd00ccf


Are you tired of being a newbie with all the 3D modeling and animation you're learning? Do you want to learn and level up past being a novice? If that's you then this challenge is for you. The key to becoming great at anything is practice and progress, and that's what this challenge is all about. It doesn't matter when you start. Just get started! I'll be watching the projects closely as you create your characters each day.

In this class, you're going to use Blender 3D to model a character each day for 7 days. I'll help you get up and running with Blender with the first videos, then I'll do a walkthrough of my process for creating a character. You shouldn't spend too much time each time you model. The point of the challenge is progress, not perfection.

If you're completely new to Blender then the initial videos should have you covered. If there is anything missing feel free to ask me a question in the discussion section, or google the question directly. There are tons of resources out there for Blender. You could also watch one of my other classes where I spend much more time and go much slower.  To officially register for the challenge and possibly win some free private classes register here.

Transcripts

1. Intro: welcome to the first ever Blender three D Edge, a craft character modeling challenge. While that was a mouthful but welcome and I'm super excited to have you here if you're here , it means that you want to get better at modeling characters. So this challenge is all about taking seven days and modeling a character each day. And with each day you'll get much, much better. So what you're looking at now is my progression, as I was modeling and learning toe model characters. Typically, I do machines and robots, so doing a humanoid character was a little bit of a challenge for me. But as you can see day by day, I was able to get much, much better. And you will, too, when you finally do this challenge. Now, the challenge videos consist of just some brief videos to get you up and started like where did download blender? How did generally use blender and then the last video covers how you would actually do the modeling of the character, at least the strategy that I used in order to do the modeling of a character from what I learned in being able to do it so I am super excited that you're here. I'm super excited to see what you make and please upload all of your renders to skill. Sharing the skill share classes absolutely free and will remain free. So tell as many people as you would like him. Then we can all do this together because in order to get good at anything we gotta practice and practicing together can help us all become better together. 2. Download Blender: so I want to get you up and running as fast as possible, so the first thing you need to do if you don't have blends are already is. Go to W W w dot blender dot or where you can download blender. Simply go to the download blender button on the bottom right side of the screen. You see there, and so let the operating system that you have, whether it's Windows, apple, the linens, blender works on all of them, and it's completely free. So now I'm going to assume that you have blunder and don't wear. If you have a version that is before 2.79 B, I'm not gonna be doing anything that is crazy. If you downloaded blender, probably in the last five years, you should be buying. 3. Blender Basics 1: or the default scene. And the first thing you should do if you haven't done this already and you are new to blender is go to the user preferences and under the user preferences under the input tab, you're gonna click select with the left mouse one. And this is just gonna make it easier if you're used to selecting things with the left mouse button. So that's all set could save user settings, and then you can go ahead and close that. So in order to do ah, lot of the things we're gonna be talking about, you need to be able to move about the scene. So if you want to rotate around the scene and let me turn on screen capture or screen cast So now anything that I type, you can see this in the bottom left hand corner of the screen. So if you want to rotate, you can see that I'm holding down my middle mouse button. This is just how you want to rotate your seen. There are no objects. Actually moving when I'm doing this just allows me to move about. If you want a pan left and right, you hold down the shipped in the middle mouse button. So that allows once again you to move around the scene without you changing anything in the scene. And I can zoom in and out using the middle mouse wheel. So if you're using blender, it's really important that you have a three button mouse and a middle mouse wheel. This will make it much, much easier for you to do the different things you need to do when you're using blender. So now that you can do that, the other thing you need to do is realize that there's a difference between edit mode and object Most. If you want to interact with just an object, then you can select the mouse button and we can select the object doing it just like I showed you or will be left with the left mouse button. And then you hit tab, and this puts you in edit mode and edit mode. You can move about the ST you can change things about the object. If you are an edit mode, you are not able to move the origin of the object, which is where Blender thinks the object is. Now let's say you that you wanted to rotate an object. So in order to rotate an object, you simply hit our for rotate, and you can rotate the object. Now after you hit are you can select what axes you want it to rotate about so you can have X in a row. Pated about the X you can hit why it will rotate about the Y Z, and so you can also do the same thing for moving the object. In order to move it, you hit G for grab, and then you can move the object. But if you want to move it just along the X, you hit X just on. Why, why? And just along the Z u Z, and one thing you can do to make your life a little bit easier as you can move it just on a plane to. So if I had G for Grab and I hit Shift Z, then it stays on its current plan. So right now it's not moving in the Z at all. It's only moving in the X and y, and all of those things apply and edit mode as well. So when you hit grab, you can move the individual vergis ease and you can hit XTO only moving in the X y and so on. So that's how you interact with Be object now one some really quick interesting things that you probably need to know is if you want to zoom in on one particular object and center your view on that object, you simply get period while the object is selected and that zooms in on the objects. If I want to zoom in over here, I could do that if I wanted to zoom in on one particular bird. Isi. I select it hit num pad, period. And that allows me to do that. That way it stays in the center of my seem. Now, one of the things you're probably going to need to know how to do is extrude. So in order to extrude you select the face that you want. So I went to base Select, moved down here at the bottom. I selected it and then I had e for extrude and that allows me to extra. I can also hit I for insect and that allows me to inside a face. And then I couldn't grab that face and I can move it up or down. And it it done like that. It pays pretty much like extrude. The other thing is Luke cut. So now I'm going to go back to Vertex Select mowed down here at the bottom, and I'm gonna hit. I'm gonna hit control our and that allows me to select a loop. So once I left click that lost the blue cut, but not its location. So I can then use my mouse, my mouse, to move it up or down to select where it's going to be now. One other thing about that let's say that I was doing a loop cut, so I hit. Control are and I used the mouse wheel. I can increase the amount of loop cuts, and if I wanted to be precisely in the center, I can just hit escape. Sorry, I can just click and then could enter. And then it'll be precisely in the middle of whatever I was trying to cut. So that's loop cut and extrude 4. Blender Basics 2: one other thing that's really useful to be able to know is how to scale with respect to a certain size or location. So what I mean by that is let's say that you wanted to scale this object here, right? So right now, if I select all the Vergis ease and I scale it, it's gonna scale about its center. Right. But let's say that I didn't want it to scale about its center. I wanted it to scale about its bottom. So in order to show you that I'm just going Teoh, drag this up so you can see it. And I'm gonna delete this one here so extra dilly. So let's say that I didn't want it to scale like this. Like I wanted the bottom of the object to stay put or stay in one location. So I'm just hit b. I just it be for a box, select, and I'm gonna hit shit s two but cursor to selected. So this puts the cursor right in the center of whatever was selected Some Now, if I go down to the bottom and change my pivot point to three d cursor, I select everything I say scale in the Z. Now it's scales, as if that's the origin of my scale point. This is really important because sometimes you want to move just a few. Vergis is, but you don't want it to do it like it's at the center. So if I, for instance, want to scale just the right side of this and I said scale and then in the X, it scales it as if that's the center. But if I scale it with respect to this medium point and I say scale on the eggs, it doesn't quite work at all because I wanted to scale as if it's in the center. But I don't have anything on the other side selected, so it makes it much harder, or it makes it impossible for you to scale it as if it's in the center, because the center is over here on the right side. So if you're doing anything where you want to control about which point you scale it, feel free to use this three D cursor to put it wherever you want. You can all all you need to do a select it and then hit shift s cursor to selected. And then that's where your crystal will be and everything will behave as if. And I think that's really all you need to know for the bare minimum, quick and dirty basics of Blender. 5. Walk through : so I decided to do this class a lot different since this one is a challenge. I just wanted to give you a shot or just on idea of what I did or what you need to do in order to create a human figure. And I know the channel is mostly about animation. But if you want to be able to animate, you also want to be able to animate what you want to animate. So just getting quick into it right there. I started with a square and then I just selected individual corners. And then I scaled with respect to their center. And I talked about a little bit about this in the videos before this. So don't worry about that. If you're just watching this one, go back to those. But this is just me for men out the head. So that's pretty easy to do to form out the head. Really, I'm just taking a square. I subdivided it and then I scaled it down in different places, places to get rid of those sharp corners. And this just what you're saying here in order to create that chin you see, Right now, I did that by just doing a proportional edit. And if you don't know what that is, just do a quick Google search, and it'll be pretty easy to figure that out right now. So the whole idea, for the most part, is just extruding after the head or extruding on the head. And from doing that and doing Luke cuts, you can pretty much create the entire body. And that's what you're seeing here now, in order to get that neck completely straight, all I did was select those bottom burgesses and scale and then scale them and then type in zero that lines everything up along the axis with which you're scaling it relative to. Um So I'm gonna do that a couple more times when you see this here. But for the most part, that's the entire idea. Something else I do a lot when I'm doing this is I go back and forth between based select mode, line, select mode or edge like mode and also protect select mode. So what you're saying right now is I did a loop cut, which is I believe Ault are is either all our control are and I look cut in order to create the different, uh, different bird Aceves within verses that I've already created. But you can see right now I mean, it's sped up, but I did this whole thing in a little bit less than 30 minutes. Right now, it's sped up so that you don't necessarily have to spend the whole time watching it if you don't want to, but just scaling and extruding and then making sure you look at it from different angles. This one I did without a reference. But you perfectly is probably easier to use the reference, and you can get a reference from absolutely anywhere. Typically, I get my reference from Fentress because once you type in our female body or robot female body, a lot of different things come up and you can decide what you want to use and then save those. If you don't have a Pinterest account, I definitely encourage you to get one, because it's a great resource for just artistic, artistic would influence and ah, artistic ideas for what you're doing. So you can see right now that we're almost finished roughing out the entire thing. And once again, I'm just scaling and then right here. I'm doing a loop cut at the center to get that waste The interesting thing, even though I'm kind of shooting for a robot body a little bit. But just roughing out the shape of a female body is you have to get the curbs right. So you have to get the kind of hourglass shape in from the front. And then there are also curves in the back where the back goes in. This is the part that I'm doing now, and you need to make sure that you have these curves. Otherwise, it's not gonna look quite right unless you're trying to do a boxy figure. The other thing you want to make sure you do if you're doing a female body is that the shoulder with has to be smaller than the hip with. So if you do that a lot of times, we as humans are really good at identifying what looks like a female versus male figure. And if you get the ratio of hip with the shoulder with right, ah, lot of times that will make sure that your character looks the correct sex that you wanted to. The other thing is making sure that the chin isn't true strong and the head isn't too big. Females tend to have ah smaller head than males and definitely tend to have a smaller chin with respect to their head. So if you're doing a female versus male, make sure that you pay attention to that. So right now I'm doing the crotch area and making sure that that looks right s So let me just talk a little bit about how I got the ability to be able to do this. So the challenge is all about you doing this multiple time so that you get better and I'll share with you some of my initial trials that trying to model the female body and they weren't merely as good as this. And you might you might be thinking a This is not that good. And, you know, compared to a lot of other people, it's not, and I don't really specialize in human figure modeling, but it's something that I wanted to be able to do. So I spent some time. So after doing it about 10 about 10 straight days, I was really surprised that what I was able to do and how much improvement I was able to get. And I want you to be able to have that same amount of improvement. So that's why we're doing this challenge here on this scale. Share. I want you to be able to do this multiple times and see the benefit that you get from being able to try something over and over again, because you can get a lot of benefit from spending time one time. But if you spend time over time, that's me saying the word time a lot. But if you spend multiple efforts over time, you'll see that you actually get a lot better than you would if you just spent a lot of time once. So right now we're almost finished with the model. I'm just doing more extrude. And if you watch the video before this, I talk a little bit about inset, which is another way to kind of think about extruding within a face. I'm doing the arms right now, so I want to make sure I give it a little bit of a rounded look, and I tilt it so that the arms when I extrude the arms that kind of based on the right way . Um and then I continue to go back between base like and ex like Moon. That's what you just saw. And I'm back in face select mode here, and we're not really gonna spend too much time on their hands. You're gonna see I'm gonna do it Rough example of the head after I take care of some of this of the car venous of the female on and after I do the hands and the feet of pretty much already done for what we're trying to dio and that's pretty much it. There's not a whole lot to it. You just extrude and scale and extruding scale and you do that over and over again. And at the end of that, you have a humanoid human with model that that we can then animate. So I'm almost done with this. I'm doing the thumb. But after that I'm gonna finish off this hand here and then when everything's finally done , you can kind of sit back and then look and see what the final figure looks like and what the proportionality is here. So I decided that the head was a little bit big for the body, so I scaled it. But I initially scaled it with respect to the three D cursor, which is too low. But and then it didn't It didn't really matter. Um, but I later changed it here. So that's what I did so that I can change it with respect to its median point. And those are your two options when you're scaling. So we're just about done, and I hope that was helpful. So free, free. Feel free to watch that as many times as you want. That sped up. It took me about 30 minutes, but you can slow it down on the player on skill share. And if you have any questions, please drop me a line. Hopefully, we're able to connect and do this many, many times, and I can't wait to see what you've created, so please upload it