3D Animation 103 - Shading & Texturing Class in Maya - Coloring Your Own Robot

Arturo Acevedo-Smith, 3D Animator

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
5 Videos (41m)
    • Tutorials Trailer

    • Texturing Intro

    • Texturing & Shading 1

    • Texturing & Shading 2

    • Texturing & Shading 3


About This Class

If you've taken the previous two lessons, 102 and 101, you'll have your robot modeled and rigged. But he/she still looks pretty lame with all that grey. So how about spicing it up with some color and textures! That's exactly what this lesson is about. Learn how to apply textures and shading to your models so that they can be a lot more interesting to look at. The lessons covered here can be applied to ANYTHING you build in Maya, so feel free to take the class if you already know how to model and rig. (Or if you don't). 






Arturo Acevedo-Smith

3D Animator

Hello, my name is Arturo Acevedo-Smith. I'm from Mexico City, and live in Los Angeles.  I graduated from USC's School of Cinematic Arts majoring in Film and Television Production with a minor in 3D Animation. 

I started making stop motion animations when I was about 7 years old and since then I began to develop my passion for animation and the film medium in general.  Eventually I stepped into the world of 3D animation and have loved it ever since.

 Over the past 2 and a half years I’ve modeled everything from living rooms to giant bipedal nuclear robots. I have animated several projects on my own with most running between 3 to 5 minutes long. I’ve experimented with multiple lighting techniques and rigged simple to extremely complex characters. I am fluent with all areas of 3D, and have a great understanding of how to use each of them to their full potential.

 I have an extensive background shooting, directing, editing, sound editing and writing live action work. I have had the opportunity to work on multiple live action sets in a variety of disciplines. I mainly carry my knowledge of cinematography to my 3D animation work, and expand upon it with the freedoms 3D lighting has, while also understanding its limitations. Thanks to all my knowledge of live action filmmaking I keep camera movements, and shot choices grounded in a certain reality to make fantastical worlds believable.