3D Animation 102 - Rigging Class in Maya - Rigging Your Own Robot | Arturo Acevedo-Smith | Skillshare

3D Animation 102 - Rigging Class in Maya - Rigging Your Own Robot

Arturo Acevedo-Smith, 3D Animator

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7 Lessons (1h 15m)
    • 1. What's in store for you?

    • 2. Rigging Intro

    • 3. Rigging 1

    • 4. Rigging 2

    • 5. Rigging 3

    • 6. Rigging 4

    • 7. Rigging 5


About This Class

So now that we have our Robots modeled it is time to rig them. Rigging is the inner skeleton of the model that we will create. This skeleton is what will drive the geometry and move it when we finally animated the character. Rigging is extremely technical, but if you have the patience, it is a process that can give you a lot of power when setting up your animations. Most animators skip rigging, but it is vital to 3D Animation, and knowing about it will improve the way you animate as well. I explain the simplest forms of rigging so you can get your feet wet. There is something very enjoyable about giving your character the ability to move through the various tools Maya has to offer. 






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Arturo Acevedo-Smith

3D Animator

Hello, my name is Arturo Acevedo-Smith. I'm from Mexico City, and live in Los Angeles.  I graduated from USC's School of Cinematic Arts majoring in Film and Television Production with a minor in 3D Animation. 

I started making stop motion animations when I was about 7 years old and since then I began to develop my passion for animation and the film medium in general.  Eventually I stepped into the world of 3D animation and have loved it ever since.

 Over the ...

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