Learn the steps involved in shipping an iPhone/iPad app with experienced iPhone app developer, Adrian.
This class is designed for you to get a clear understanding of the steps required to see your app in the app store, and we will hold a brainstorming session at the end to discuss app ideas and challenges.
I have extensive experience with paper prototyping, user interface design, user experience design, graphic design, and the iOS SDK, including geolocation functionality, notifications, chat, photo uploading, Facebook and Twitter integration, as well as fully fledged backend support.
175 Varick St, 4th Floor
New York, NY
Over the course of the session you will learn the skills and steps required to get an app into the app store, from idea to reality.
- paper prototyping
- idea refining
- chunking the idea into code pieces
- understanding the database and backend requirements
- app store requirements
At the end we will have a brainstorming session to challenge your app ideas and learn from others.
You will have the chance to ask any questions about provisioning, distribution, testflight, and other app store issures.
10:00 am - 5:00 pm EDTAdd to Cal
Adrian Avendano codes to change the world. He specialises in Java (10 years) and iOS (3 years). He received a masters in Computer Science ITESM Mexico, Brunel Uni London and IHK College Copenhagen. He worked for software companies in Mexico, Holland and Ireland before leaving to start his own startup.
He has released six iPhone apps in the app store since 2010, including:
Zeldin, built in 6 days, and presented on the NYTechMeetup stage.
GuessMyPersona, played by 6000 users at 25 events.
PassandPoll, finalist at TechCrunch Pitching Battle, London, and chosen as one of the most innovative and creative apps at AppCircus at eComm, San Francisco.
Here's a link to what he has built.
He was also one of the founding members of the hackerspace in Galway, Ireland, and he loves helping passionate programmers ship their ideas.