Prototyping with Kinect

, Learn and Make Things

This 3 week workshop will get you started using the Kinect for gestural interaction in Pure Data, a free, open-source, cross-platform toolkit for “patching-based” arts engineering and Arduino. Lead by the philosophy that the best way of learning is doing, the class will go through a breakneck introductory session, giving you the tools necessary to make first prototypes and experiment with a variety of gestural work flows, from screen based, to mechanical.

This workshop does not require prior experience with Pure Data or the Arduino programming environment, but it is not for the weak of heart. Participants must supply their own Kinect and Arduino board. We will provide computers, but you are welcome to bring your laptop. Make sure both Arduino and Pure Data programs (both free) are installed. We can support the following operating systems: Lion, Snow Leopard, Windows Vista. If you plan to bring a laptop with another OS, please call us before enrolling to ensure that we will be able to accommodate you.

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3rd Ward

Learn and Make Things
Sofy Yuditskaya is a non-disciplinary researcher and practitioner, examining the nature of objects and human action in relationship to their fragmented digital representations. Her practice coils together a variety of performance types, including musical performance with her own transmission based instruments, the uttered word, interactive dance, techno-futuristic occult rituals, and a variety of site specific social experiments. In addition to making art Sofy is a facilitator of the chaos, and art machines, as Projects Director at 319 Scholes in Brooklyn. On good days she adds a line to the PD starter-kit repo. Sofy recently conducted a similar workshop in “Breakneck Prototyping with Microsoft Kinect and Pure Data” at the Gray Area Foundation for the Arts in San Francisco, at the Art && Code 3D symposium at Carnegie Mellon University in Pittsburgh, and the In/Out Festival in New York City. She conducts further research into 3D scanning, representation and printing at Parsons School of Design.
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