Next session: Wednesday, October 2nd.
For those who already have some basic modeling under their belt, this class will focus on more advanced polygon modeling concepts. We will select some flexible, free tools to get you started, but the concepts transfer easily to other applications
Exercise one - Topological Subdivision Modeling: Have you ever wondered how those complex lattice structures are created for 3D-printed models? I'll show you how to achieve those looks, with the added benefit of saving lots of money on printing by reducing the material used. We will discuss concepts of topology and complexity in 3D design so that you can make the best use of the techniques in a useful, practical way. Anyone interested in creating "Math Art" will benefit greatly from this exercise and will make some awesome models to print.
Exercise Two - Full Color Models: We will learn the different ways that color can be stored on a model, and when to use each method. We will create a basic texture-mapped model and explain the process of making it printable at Shapeways. The second portion of this exercise will outline a very intuitive method that can be used to paint color directly to the model, rather than using an external image file. These techniques are a powerful way to quickly get going with color models and avoid any trouble in modifying, uploading, or printing your model. Aside from being a lot of fun, these techniques are very well suited to creating full color landscapes, architectural models, characters and vibrant, detailed sculpture. We will also review coloring in Meshlab, another quick and easy way to make great looking models for printing in Full-Color Sandstone.
TechShop San Francisco
926 Howard Street
San Francisco, CA
1:30 pm - 3:00 pm PDTAdd to Cal
I am a teacher and industrial designer who has been creating 3D designs and working with technology start-up companies for over 15 years. At 33 years old, I have more than 20,000 hours of 3D modeling experience in CAD, animation, and visualization. I helped develop some of the first volumetric display technologies more than a decade ago. More recently I have been working as a product designer, teacher, and as a reverse engineering technician replicating aerospace components. I love sharing my passion for 3D design with others and helping them get the satisfying feeling that comes with the ability to create whatever they imagine.