Start Making Games!
What do you do when you have a great idea for a game but no programming background? Before you give up, let me introduce you to the world of indie game development. With the technology and tools available today, you can start creating the game you've always wanted to make as soon as, well, today!
Who is This Class for?
What You Will Need
Put aside 7-10 hours a week for 4 weeks as we dive into the process of game development. A modern PC / Mac with 3D graphic compatibility (if you bought your computer in the past 5 years, it should be good enough.) Download and install the Unity3D game engine http://www.unity3d.com/. We will be using Unity 3D for this class. Don't worry about the seemingly complicated interface. We will go over it in the class - piece of cake! Students will be provided a special student version of the popular Unity 3D Tool - PlayMaker! This is the tool that enables us to create games without writing codes. Thanks to Hutong Games, this special student version will include ALL actions in the tool (note: student version not for commercial use).
What You Will Create
Together with the class, we will re-create two gaming classics to get you started with game development - Breakout and Doodle Jump! Feedback will be provided throughout the course and be sure to attend the weekly Office Hour on Google Hangout for Q&A. We will build these two games for computers - PCs and Macs, and towards the end of the course we will discuss what to do if you want to build games for mobile, tablets, browsers, and/or consoles.
A copy of PlayMaker for the top 3 students in May 2013 ($95 value)
Ages: 8+ (we've had parents taking the course with their kids together, and the kids loved it! :) No prior programming experience required. A computer that meets the system requirement for Unity 3D: (system requirement) Windows: XP SP2 or later; Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
I spent the first 10 years of my professional life working on games and consumer electronics at EA and Sony. In 2010, I decided to leave Sony to pursue my dream and started a game studio (Studio Pepwuper) to create original games for mobile devices. I taught myself how to build video games from scratch by diving into a project, and I believe this is the best way to learn by getting our hands dirty and learn on the job.
When I am not working on our projects, I organize the Seattle Unity3D (a game engine) User Group, and give talks on topics related to indie game development at conferences such as Unite, AT&T/Casual Connect. I am also actively involved in the Seattle game development scene (Seattle Indies Expo, International Game Developers Association, Penny Arcade Expo, Seattle Indies)
Company: Studio Pepwuper: http://www.pepwuper.com/
Seattle Unity3D User Group: http://www.meetup.com/Seattle-Unity3D/
Wed, May 22nd, 2013
Tell a friend and get $10
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